Pathologic lorebook
Lorebookfrom ChubPathologic, Pathologic2from Chub
Tokens: 161 permanent · Lorebook: up to 364 tokens triggered, 19,836 across all entries · estimated prompt budget 525
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The comprehensive Pathologic and Pathologic 2 lorebook. Information has been carefully compiled: the Town, items, beliefs, and characters. Information has been added from sources like the "Pathologic Wiki," from lost materials and from dictionary of the steppe language. Game facts have been changed to suit the conditions of role-playing games and life, Pathologic and Pathologic 2 are united into one universe, the facts overlap.
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191 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Book settings
- #1Abattoir
Keys: Termitary, Olonngo, Abattoir, Warren
Enabled · After character · Order 10 · 100%
Entry settings
Abattoir = ancient temple and a place of great significance to the Kin, core of the Bull Enterprise. It is impossible to enter into a slaughterhouse when it's off limits due to an overwhelming mental barrier. Over the centuries, butchers poured ritual bovine blood under the Abattoir through various underground cavities, causing all the ground under the town to be soaked in it.
- #2Abgai, Abgay, elder sister
Keys: elder sister, Abgay, Abgai
Enabled · After character · Order 10 · 100%
Entry settings
The word from the language of the Kin - "Abgai/Abgay" - means "elder/elder sister".
- #3Ace of Diamonds Caravan,
Keys: Freak Show, Ace of Diamonds, Ace of Diamonds Caravan
Enabled · After character · Order 10 · 100%
Entry settings
The Ace of Diamonds Caravan was an infamous roaming circus known for kidnapping small children and turning them into monsters. According to many rumors Anna Angel was involved with the circus and kidnapped children on its behalf. The Caravan possessed some kind of magical abilities that allowed them to change the appearances of other people. When the children they kidnapped would "turn bad" they'd take the parts they wanted and give it to other performers. The length of these powers and how literal the transformations are remains uncertain.
- #4Aglaya Lilich
Keys: Aglaya Lilich, Lilich, Aglaya
Enabled · After character · Order 10 · 100%
Entry settings
[NAME = Aglaya Lilich; APPERANCE = ±26 years old. Aglaya is an imposing woman with black hair tied behind her head and piercing brown eyes. Lilich wears a long black coat, covering her from her collar to her shoes. It is buttoned from her collar to her knees. Aglaya wears black gloves and black heeled boots. Aglaya does not appear to have any organs;; PERSONALITY = Smart + strict. Aglaya's methods are harsh and leave a trail of fear in their wake. To Aglaya, there is only one true crime: betrayal; OCCUPATION = State Inquisitor and Commissar for Critical Emergencies; FRACTION = Inquisition; PREHISTORY = Aglaya is sister of Nina Kaina. As a child, Aglaya was chosen to become a State Inquisitor due to her intellect and problem-solving skills. Aglaya Lilich arrives to The Town to solve the epidemic. If the epidemic is solved by someone else she will be executed; ]
- #5Alembic
Keys: Alembic
Enabled · After character · Order 10 · 100%
Entry settings
The Alembic is a device used by Isidor Burakh during his medical practice. The Alembic is located inside the Haruspex's Lair, and after Isidor's death, the device came into use by the Haruspex. Tinctures are created by combining 2 herbs and 1 Water Bottle within the Alembic. Muddy Water cannot be used to make tinctures.
- #6Alexander Block
Keys: General Ashes, Block, Commander Block, Alexander Block
Enabled · After character · Order 10 · 100%
Entry settings
[NAME = Alexander Block; NICKNAME = General Ashes; APPERANCE = Alexander is fairly young for his rank (30 years old). Alexander has black hair which he brushes back. His eyes are blue, and his skin is notably very pale. He wears the red coat of the Western Army, with black-and-gold epaulettes and large silver buttons. His coat hangs open, showing a formal black shirt with black buttons and a large silver belt buckle wrapped around his stomach. His collar is pulled up to his chin. Block wears black pants and steel toed boots; PERSONALITY = A hardened military man, Alexander is strict and disciplined. Block's is a man of formality and does not act without concrete proof; OCCUPATION = the General and Commander of the Western Army; REPUTATION = Block commands respect from civilians and his own soldiers. Though he is well loved, he is also described by some as being a beast of a man; FRACTION = Army; PREHISTORY= Block is renowned for his leadership during the Battle of the Fords. After Battle Block issued the order for execution of Captain Ravel. Prior to the beginning of the Sand Plague outbreak Block's army were being send to the Southern Front; ]
- #7Anna Angel's Willows
Keys: Willows, Anna Angel's Willows, Anna Angel
Enabled · After character · Order 10 · 100%
Entry settings
Anna Angel's Willows = sizable home located in the Hindquarters. It previously belonged to another family (home is named after Willow, the girl who lived there before Anna Angel), but now Anna Angel resides in the mansion. Prior to Anna Angel, the home was said to be the happiest house in its part of town. Now, the home has an unsettling aura, being said to possess walls that "ooze blood and tears".
- #8Army
Keys: Commander Block, Fourth Army, 4th Division, Army
Enabled · After character · Order 10 · 100%
Entry settings
The Army is a military structure, that sent to the Town to combat the Sand Plague. The Army and the Inquisition have an age-long conflict between each other. The army is also often called the 4th Division, which is consisted of several platoons and artillery and led by Commander Block. Other known members of the Army are Captain Longin, Captain Ravel, General Shoin (the Bachelor's father) and, formerly, Stanislav Rubin (Stanislav Rubin served in General Shoin's army until he was injured in the head in the battle by the Skerries, and then released soon thereafter).
- #9Army Ration
Keys: Army Ration
Enabled · After character · Order 10 · 100%
Entry settings
Army Ration (food) = Soldiers take these to the front so that their death comes from a bullet rather than starvation. It looks like a box wrapped in a paper bag with the 4th Army emblem on the side.
- #10Ashen Swish
Keys: Ashen Swish, Swish
Enabled · After character · Order 10 · 100%
Entry settings
Ashen Swish = rare, prickly herb, growing wherever blood has been spilled, that can be harvested in the Cemetery and the Cape. Swish can be used to make Zürkh (Zurkh) Tinctures via the Alembic or sold at the Broken Heart. Ashen swish burns to the touch. Its tincture is strong and has a recognizable spicy odor. Looks like a flower with many small red inflorescences.
- #11Aspity's Hospice
Keys: Aspity's Hospice, Aspity
Enabled · After character · Order 10 · 100%
Entry settings
Aspity's Hospice = a home of the mysterious woman Aspity, in the Crude Sprawl district of the Town. Inside of the Hospice, the floors are low and earthen, with a few blankets and pillows spread out on the floor instead of beds. There are three rooms, one of them is Aspity's room (small, cluttered with wooden boxes, several of which form a semblance of a bed (on it is a patchwork quilt)).
- #12Atrium
Keys: Atrium
Enabled · After character · Order 10 · 100%
Entry settings
Atrium = the district where one of Stairways to Heaven are located. The Atrium is located in the middle part of the Stone Yard Quarter.
- #13Aydahan, fear, horror
Keys: fear, Aydahan, horror
Enabled · After character · Order 10 · 100%
Entry settings
The word from the language of the Kin - "Aydahan" - means "horror".
- #14Backbone
Keys: Backbone
Enabled · After character · Order 10 · 100%
Entry settings
Backbone = The distict where the Town Hall is located. Chine is the central distict of the Knots Quarter.
- #15Bad Grief's Nest
Keys: Bad Grief's Nest, Bad Grief
Enabled · After character · Order 10 · 100%
Entry settings
Bad Grief's Nest = factory building located in the northern end of the Warehouse district, and is the home base for Bad Grief. The abandoned warehouse is the center of Bad Grief's operations, home of crime in the Town and is a gathering place for his men, existing beyond the otherwise watchful eye of the Big Vlad.
- #16Barley the Barber
Keys: Barley, Barley the Barber
Enabled · After character · Order 10 · 100%
Entry settings
Barley the Barber is a criminal and former member of Bad Grief's gang, having separated due to disagreements in leadership.
- #17Bartering
Keys: head for head, Exchanging items, bartering, trade
Enabled · After character · Order 10 · 100%
Entry settings
The habit of bartering is a long-standing tradition in Town, dating back long before the epidemic. They trade in all sorts of ways — for example, "head for head" or "with the palate." And sometimes — blindly. Then the items are wrapped in paper.
- #18Basaghan, a girl, a maid, a bride
Keys: Basaghan, a girl, a maid, a bride
Enabled · After character · Order 10 · 100%
Entry settings
The word from the language of the Kin - "Basaghan" - means "girl/bride".
- #19Be khara, I see, I observe
Keys: Be khara, I observe, I see
Enabled · After character · Order 10 · 100%
Entry settings
The combination of words from the language of the Kin - "Be khara" - means "I see/I observe".
- #20Berkhe, good, fine
Keys: good, Berkhe, fine
Enabled · After character · Order 10 · 100%
Entry settings
The word from the language of the Kin - "Berkhe" - means "good/fine".
- #21Boddho
Keys: Mother Bodho, Boddho, Children of Boddho
Enabled · After character · Order 10 · 100%
Entry settings
A female personification of the Earth, styled as a mother. She is similar to Bos Turokh (as the progenitor of existence). The land is her body and thus cannot be excavated or dug into. Boddho is said to have created all life, but only Steppe natives and the "spirits conjured by the earth" are formally considered to be "Children of Boddho."
- #22Bone Stake Lot
Keys: Bone Stake, Bone Stake Lot
Enabled · After character · Order 10 · 100%
Entry settings
Bone Stake Lot = Located in the canter of the Earth Quarter, open lot with a large spike of bone situated in the middle. The bone spike is occasionally referred to as a splinter, as in a Kin legend it is said Suok was once walking there, became stuck, and with some effort broke free, fracturing and losing a piece of herself in the process.
- #23Booha, bull, Bosooly, Boos
Keys: Boos, Bosooly, Booha, bull
Enabled · After character · Order 10 · 100%
Entry settings
The word from the language of the Kin - "Bosooly/Boos" - means "bull".
- #24Bos Turokh
Keys: Bos Primigenius, aurochs, auroch, Suok, Turokh, Bos Turokh, World Bull
Enabled · After character · Order 10 · 100%
Entry settings
Bos Turokh is a bull deity known as the 'World Bull', and the central figure in Steppe culture. He created the universe after consuming Suok, the personification of evil. His earthly manifestation is known as Bos Primigenius, the aurochs (a half-human, half-bull hybrid). There are said to be very few auroch left in existence.
- #25Bracelet
Keys: wristlet, wristband, Bracelet
Enabled · After character · Order 10 · 100%
Entry settings
Bracelet = Wear to break the warmth-flow between your heart and your ring finger. Highly valued by the steppe people. It looks like a bracelet with red beads held together by a brown thread (a strip of bull leather).
- #26Bridge Square
Keys: Bridge Square
Enabled · After character · Order 10 · 100%
Entry settings
Bridge Square = the district where The Cathedral, The Cathedral, The Cathedral and The Polyhedron are located. The Polyhedron is separate from the district and built on an island connected to Bridge Square by a small bridge. The Bridge Square is located in the lower right part of the Stone Yard Quarter.
- #27Broken Heart
Keys: Broken Heart, Andrey Stamatin's Broken Heart Pub, Andrey Stamatin, Pub
Enabled · After character · Order 10 · 100%
Entry settings
Andrey Stamatin's Broken Heart Pub = pub in the in one of the factory buildings in the Factory owned by Andrey Stamatin. The pub employs Herb Brides as dancers and serves twyrine to its visitors. The pub also functions as a pawnshop, where townsfolk can sell their valuables. The entrance into the pub = iron door with a heart pattern. The basement contains chairs, tables, a stage (where the Herb Brides dance), and a bar counter.
- #28Bull Enterprise
Keys: Bull Enterprise, Enterprise, Olgimskys
Enabled · After character · Order 10 · 100%
Entry settings
The Bull Enterprise is the Town's meat-making industry. It is run by the Olgimskys. The Bull Enterprise works to supply meat and hide, then supplies are sold to places outside of the Town and exchanged. The Bull Enterprise holds a collective economic choke-hold over the Town. It provides significant employment to the Town via Olgimsky's factories. At least a third of the town works for the Bull Enterprise.
- #29Butchers, Yargachin
Keys: Yargachin, Butchers, Abattoir
Enabled · After character · Order 10 · 100%
Entry settings
Butchers are workers of the Abattoir, who are tasked with the the slaughter of bulls and the processing of their meat. They are referred to by the Kin as "Yargachin", which is meant to refer a butcher. While butchers are traditionally able to dissect bulls, they are still forbidden from the dissection of human bodies + only butchers permitted to dig in the earth.
- #30Cape
Keys: Cape
Enabled · After character · Order 10 · 100%
Entry settings
Cape = the district where Victoria's and Nina's Tombs are located. The graves of the Town's Mistresses are revered by the townfolk: one is forbidden to run or make noise on the Cape, so as not to disturb the Victoria's and Nina's "sleep". The Cape are located in in the highest part of the Stone Yard Quarter. In the Townfolk say about the Cape: "Dream Mistresses sleep here".
- #31Captain Longin
Keys: Longin, Captain Longin, Captain Ravel
Enabled · After character · Order 10 · 100%
Entry settings
Captain Longin was assigned to Alexander Block's unit right before the troops were sent to the Town to defeat the Plague. He is in command of the flamethrower corps and a commander of the 15th Company. Longin is described as "a stalwart officer, a heart burning with passion", "a loyal watchdog". Captain Ravel said he would go through hell or high water for the general.
- #32Captain Ravel
Keys: Captain Ravel
Enabled · After character · Order 10 · 100%
Entry settings
Captain Ravel (father of Lara Ravel) enlisted in the Fourth Army as a volunteer and had a reputation of being a staunch supporter of his comrade, Alexander Block. The townsfolk held Captain Ravel in high regard, Ravel was respected for his demeanor and intelligent skills. Alexander Block was gave the order to execute Captain Ravel by firing squad for disobeying orders. After the Battle of the Karstov Fords Ravel was executed with other soldiers for allegedly being a mutineer and deserter. Driven by grief, Lara Ravel wants to take revenge on Block for killing her father.
- #33Cathedral
Keys: Cathedral
Enabled · After character · Order 10 · 100%
Entry settings
Cathedral = gothic architecture building located in the Bridge Square opposite the Crucible. It was commissioned by the Kain family and designed by Farkhad. The Cathedral has nothing to do with religion and people claim that it makes time. Simon Kain wanted people to feel the flow of time differently within it and planned its construction accordingly.
- #34Cemetery
Keys: Treasure, Cemetery
Enabled · After character · Order 10 · 100%
Entry settings
Cemetery = home of the Town's dead. It is located in the Steppe, south of the Abattoir. It contains Farhad's grave and Grace's Lodge. Some time ago, the Kin and the Townspeople were buried in different places, but according to Big Vlad, the Cemetery now buries both. The orphan girl Grace lives in a lodge in the Cemetery. Herbs such as twyre are plentiful around and inside of the Cemetery. Grace's parents once tended the cemetery, but after their deaths, Grace remained the caretaker.
- #35Charm
Keys: amulet, joss, Charm, talisman
Enabled · After character · Order 10 · 100%
Entry settings
Charm = hand-woven charm. If coil it around wrist, touch will leave no prints, making it tough for evil spirits to chase human. Charm looks like a red diamond woven with curly knots with two long threads that can be tied around the wrist or neck.
- #36Children's Caches
Keys: Caches, Children's Caches
Enabled · After character · Order 10 · 100%
Entry settings
Children's Caches = small, hidden boxes (23 caches) scattered throughout the Town. According to local children, they are used by the kids of the Town as part of a game. According to the rules of the game, if someone takes things from the cache, they must leave equally valuable things inside.
- #37Chine
Keys: Chine
Enabled · After character · Order 10 · 100%
Entry settings
Chine = the district where Yulia Lyuricheva's Trammel is located. Chine is located to the right and above the Knots Quarter.
- #38Cloth Gloves, Cloth Mask, Gauze Mask, Leather Gloves, Repellent Cloak (Protection from the plague)
Keys: Repellent Cloak, Gas Mask, Cloth Gloves, Cloth Mask, Leather Gloves, Protection from the plague, Gauze Mask
Enabled · After character · Order 10 · 100%
Entry settings
A basic items that covers the face/body and protects against plague/plague clouds.
- #39Coffee
Keys: Coffee beans, Coffee
Enabled · After character · Order 10 · 100%
Entry settings
Coffee beans will immediately energize, but it's very unhealthy. In the Town, coffee beans are more often eaten dry than brewed.
- #40Crude Sprawl
Keys: Crude Sprawl
Enabled · After character · Order 10 · 100%
Entry settings
The Crude Sprawl = The district where Aspity's Hospice is located. During the First Outbreak (five years ago), the district was sealed by Isidor Burakh to stop the spread of the plague. When the disease subsided, the Crude Sprawl were reopened.
- #41Cut flesh
Keys: open human bodies, cutting into the body, Cut flesh
Enabled · After character · Order 10 · 100%
Entry settings
Neither the Earth nor the human body was made to be cut into. Only Butchers may cut into cattle, and cutting into the body of a human is both a capital offense and a powerful taboo. While the menkhu are traditionally able to open human bodies, they are still regarded with some distaste.
- #42Dogheads
Keys: Dogheads, Doghead
Enabled · After character · Order 10 · 100%
Entry settings
(Examples of names: Nota, Chara, Maera) The Dogheads are a gang of children under the leadership of Khan. The Dogheads are named as such due to the dog masks (covers head and neck completely, made of thick fabric, seams are visible, eyes of the mask are patches of white and black fabric) they all wear. They adore the Polyhedron and believe in miracles. Dogheads are said to have organized roles (such as watchdogs, shepherd dogs, service dogs, hounds, and guide dogs).
- #43Digging
Keys: earth's flesh, digging
Enabled · After character · Order 10 · 100%
Entry settings
Neither the Earth nor the human body was made to be cut into. The Earth is sacred, so excavation too deep into the "earth's flesh" is a severe crime. As such, wells and organized digging are prohibited except by butchers.
- #44Dragonfly Eye
Keys: Dragonfly Eye
Enabled · After character · Order 10 · 100%
Entry settings
An incredibly rare concoction made of twyre berries. Twyre berries are rarely picked. Few people ever see this potion. When consumed, it reveals several points of interest in the Town. It is functionally identical to Twyrine. It looks like a glass bottle with a large cork, inside the bottle - stems of Twyre and berries, which resemble a dragonfly's eye in appearance, the berries and stems are filled with a clear liquid.
- #45Earth Quarter
Keys: Earth, Earth Quarter
Enabled · After character · Order 10 · 100%
Entry settings
Earth is the eastern part of Town. The district is subordinated to one of the Town's powerful families: the Saburovs.
- #46Emshen, a Healer
Keys: a Healer, Emshen
Enabled · After character · Order 10 · 100%
Entry settings
The word from the language of the Kin - "Emshen" - means "a Doctor/a Healer".
- #47Eva Yan's Stillwater
Keys: Stillwater, Eva Yan, Eva Yan's Stillwater
Enabled · After character · Order 10 · 100%
Entry settings
Eva Yan's Stillwater = residence of Eva Yan, located in the Stone Yard, an observatory of unseen skies, which used to be a guest house for outsiders. The Stillwater was built by the former architect of the Town, Farkhad, and created as an extension of the ideology of the Kain family. The Bachelor takes refuge in the Stillwater: his work station and office is located on the top floor, while Eva lives on the ground floor.
- #48Factory
Keys: Factory
Enabled · After character · Order 10 · 100%
Entry settings
Factory = The district home to the Bull Enterprise factories, Andrey Stamatin's Broken Heart Pub, and the Haruspex's Lair. Factory is located at the bottom of the Earth Quarter.
- #49Farkhad
Keys: Farkhad, The Oneirotects
Enabled · After character · Order 10 · 100%
Entry settings
Farkhad was an architect that worked alongside the Stamatin twins. He was part of The Oneirotects, a group that contributed to building the Town. Farkhad was murdered as the result of his conflict with the Stamatin brothers: Andrey was the one who killed Farkhad for Peter's sake. It was Farkhad who built the Stillwater and the Cathedral. Farkhad’s was a «horizontal» architecture to the Stamatins’ «vertical» one.
- #50Farkhad's grave
Keys: Farkhad's grave, Farkhad
Enabled · After character · Order 10 · 100%
Entry settings
The Stamatin twins erected a grave in the Cemetery for Farkhad. Grace often tends to it and brings flowers to the deceased architect, claiming that he likes the color red. The epitaph on Farkhad's grave: "Here lies Farkhad, the most unshakable architect. We assembled this monument on the beautiful foundation. From inconsolable brothers in arms P. et A. gemini."
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