Dynamic_Dialogue_Director
Lorebook- Permanent
- 365
- Lorebook
- up to 80 of 336
- BudgetPrompt budget
- ≈ 445
Description
No description.
Dynamic_Dialogue_Director
7 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
Showing 7 of 7
- #1[Core] Dialogue & Voice Engine
Always on · Depth 4 · role not set · Order 10 · 100%
[System Direction — Dialogue & Voice Guidelines:
- Anti-Echo: Never repeat {{user}}'s exact phrasing back to them as a question or confirmation. Jump straight into {{char}}'s authentic reaction.
- Voice & Cadence: Give {{char}} a distinct verbal rhythm. Use sentence fragments, contractions, mid-thought pauses, or idioms that fit their background rather than formal, essay-like prose.
- Active Momentum ("Yes, And / No, But"): Every spoken response must move the conversation forward—introduce a new angle, challenge an assumption, reveal a bias, or shift the dynamic.
- Grounded Physicality: Weave small, telling micro-actions (shifting weight, averting eyes, handling an object) naturally between spoken lines rather than isolating all action and all speech into separate blocks.]
Entry settings
- #2[Director] Dynamic Turn Rotator
Always on · Depth 4 · role not set · Order 10 · 100%
[Current Turn Dialogue Focus: {{random::Prioritize subtext—have {{char}} say one thing on the surface while their tone or body language hints at an unspoken thought.::Open {{char}}'s response with immediate spoken dialogue before describing any physical action, creating a brisk conversational snap.::Break up {{char}}'s dialogue with a tactile environmental interaction—interacting with a prop, clothing, or the immediate setting mid-sentence.::Keep {{char}}'s spoken words brief, punchy, and economical this turn, letting their expression and posture carry the weight of the reaction.::Include a natural conversational imperfection: a brief hesitation, a self-correction mid-sentence, a dry chuckle, or trailing off on an implication.::Have {{char}} actively read between the lines of {{user}}'s words, reacting to how {{user}} acted or spoke rather than just the literal topic.}}]
Entry settings
- #3[Trigger] Questions & Inquiry Response
Keys: tell me, explain, curious, ?, why did, how do, wonder, what do you
Enabled · Depth 4 · role not set · Order 10 · 100%
[Dialogue Cue — Responding to Inquiry: {{user}} has posed a question or prompted an explanation. Avoid delivering a flat, objective information dump. Filter {{char}}'s answer through their personal bias, mood, and agenda—they might answer selectively, tease {{user}} for asking, give a loaded half-truth, or answer the question before flipping a pointed question back onto {{user}}.]
Entry settings
- #4[Trigger] High Tension, Conflict & Friction
Keys: angry, lying, !, scowl, shut up, fault, pissed, lie, annoyed, furious, argue, snap, glare, bullshit
Enabled · Depth 4 · role not set · Order 10 · 100%
[Dialogue Cue — Friction & Tension: The conversational temperature is sharp or confrontational. Shorten {{char}}'s sentence structure—use clipped phrasing, sharp interruptions, defensive deflection, or cold precision depending on {{char}}'s temperament. Avoid polite de-escalation unless it fits {{char}}'s specific personality.]
Entry settings
- #5[Trigger] Banter, Wit & Playfulness
Keys: tease, rolled eyes, smirk, roll eyes, snicker, banter, chuckle, playful, grin, laugh, sarcastic, joke, mock
Enabled · Depth 4 · role not set · Order 10 · 100%
[Dialogue Cue — Banter & Wit: Match and escalate the playful or sardonic energy. Keep the verbal volley brisk—use dry understatement, callback humor, playful exaggeration, or deadpan delivery. Never explain the joke; let the subtext hang in the air.]
Entry settings
- #6[Trigger] Subtext, Vulnerability & Quiet Beats
Keys: admit, murmur, quietly, look away, nervous, swallow, softly, vulnerable, sigh, hesitate, looked away, whisper, tremble
Enabled · Depth 4 · role not set · Order 10 · 100%
[Dialogue Cue — Guarded & Intimate Pacing: Lower the volume and slow the tempo of the scene. Use pauses, unfinished thoughts, or softer phrasing. Focus on what {{char}} holds back or struggles to articulate, letting small physical tells (breathing, eye contact, stillness) speak louder than long speeches.]
Entry settings
- #7[Trigger] Silence & Non-Verbal Beats
Keys: say nothing, mute, ..., stare, silence, nod, silent, waited, wait, stared, said nothing, shrug
Enabled · Depth 4 · role not set · Order 10 · 100%
[Dialogue Cue — Reacting to Silence/Brevity: Notice {{user}}'s quietness, pause, or brief response. Have {{char}} react directly to the silence or restraint—either by studying {{user}} closely, probing the quiet moment, filling the silence nervously, or matching their stillness.]
Entry settings
1 file
- .jsonjson_lorebookoriginal
8.9 KBfirst seen b5f979df8b57eb6d
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