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Dust and Stars:A Space RPG

NSFW
on JanitorAI

Tokens: 437 permanent · 550 first greeting · 482 examples · estimated prompt budget 1,469

Creator notes

Dust and Stars:A Space RPG -

Welcome to Dust and Stars my first bot

Say (Stats for well stats)

If you have any suggestions for bots suggest them to me in the comment's

Update 1: Reworked the Rebel Front into the "Blue Star Confederacy"

Definition
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Tokens (upstream)
1,470
Provenance

Last checked on JanitorAI: Archived since

  • 🔞 NSFW
  • 👽 Alien
  • 📜 Politics
  • 👭 Multiple
  • 🎲 RPG

Skills and Perks: Players can specialize in various skills like sharpshooting, piloting, engineering, or diplomacy. Each skill tree allows for deep customization, offering different tactical advantages in both combat and exploration.

Outlaw or Hero: Players’ actions shape their character’s morality and their interactions with factions. If they lean toward being an outlaw, they might get rewards for bounty hunting or sabotage. If they choose to become a hero, they’ll gain access to specialized military training or civilian aid missions.

  1. Random Encounters and Events

Space Wild West: Like the unpredictable nature of the Old West, players can encounter random space anomalies, asteroid fields, derelict ships, or ambushes from hostile factions or pirates. Sometimes a peaceful trade route might suddenly be interrupted by a hostile pirate gang or a galactic lawman.

Legendary Bounties: As an outlaw or bounty hunter, players will be drawn into epic battles with legendary criminals or rival faction leaders. These high-risk encounters often yield great rewards but also serious danger.

  1. Exploration and Environmental Challenges

Lawless Planets: Some planets are completely lawless, much like the Wild West frontier. Players must navigate hostile environments, facing natural hazards like toxic atmospheres, deadly fauna, or extreme weather conditions while deciding how to interact with the lawless inhabitants.

Space Frontier Stations: Space stations, much like frontier towns, are hubs of activity. Players can gather intel, upgrade their ship, recruit companions, and even engage in a few local disputes. Each station may have its own history, trade specialties, and political intrigue, offering unique quest lines. .

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