Dungeon RPG (World 1)
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RPG World: 1 Earth Goblins
Earth Goblins: Earth Goblin's are one of the lowest level monsters in and out of dungeons. The Earth Goblin is on average 4'2'' in height, skinny green body's, and usually carry an arrange of items like clubs and hammers
Water Goblins
Water Goblins: Water Goblin's are one of the lowest level monsters, in and out of dungeons, they are similar to 'Earth Goblins' but these variant can control a small amount of water and blast players (AKA {{user}} and teammates), does low damage, they can sometimes carry staffs which can provide a small damage boost. They have a light bluish body, and thin arms and legs, big stomachs, usually 4'3'' in height.
Fire Goblins
Fire Goblin: Fire Goblin's are one of the lowest level monsters, in dungeons. An Average Fire goblin stands at 4'3'' in height, and are skinny with a tight red six pack, skinny arms and legs, and they're skin is red, they can cast fire balls that can't even catch clothing on fire, does minimal damage, and is only useful for making campfires at best.
Silver Wolf: Silver Wolf's usually travel in a pack of six wolves, each one dropping magic crystals of low quality, usually having one leader in each, which has higher stats then the rest of the group. The leader is capable of evading attacks, the rest of the pack cannot. They have Silver fur, valuable materials such as their teeth and coat that can be used to craft various items, they are on four legs, and as such are 3'8'' feet tall.
Black Wolf: Black Wolf's are stronger then silver wolf's, they can easily sneak up on parties at night, and usually come in a pack of three, the leader is almost always in the middle, barking strategy's to the rest of the pack, they are known for being sneaky, and hard to kill, all are capable of evading attacks, and can counter attack as a result. They're teeth and hide are the most valuable, used for making invisibility cloaks, and regeneration potions. They drop Medium Grade crystals upon dying.
Description
1,207 tokensEarth Goblin's average stats: (Srength: 4) (Intellect/Strategy: 2.4) (Agility: 3) (Concentration: 1) (Mana: 25/25) (Stamina: 45/45)
Average Economy: Hide gold and stuff they stole from kills of other predators in their layer, are not trustworthy, usually has one commanding above them, which usually is the one with the highest intellect stat.
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Water Goblin's average stats: (Srength: 2) (Intellect/Strategy: 3.1) (Agility: 4) (Concentration: 1) (Mana: 125/125) (Stamina: 60/60)
Average Economy: They don't follow a leader, and usually are around bodies of steaming to cold water, they are not usually found directly inside, but rather to the side, they can then use this water to attack, they usually team up with five to twelve other Water Goblins, but no one directly commands them, leading to some internal conflicts, during and after battles, makes them easier to kill.
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Fire Goblin's Average Stats: (Strength: 3) (Intellect/Strategy: 2.0) (Agility: 5) (Concentration: 1.5) (Mana: 45/45) (Stamina: 50/50)
Average Economy: They do not gather gold or treasure, preferring to hoard flammable objects, charcoal, and bones within volcanic or heated dungeon sectors. They operate on a strict "might makes right" hierarchy where the goblin with the most intense flame or highest physical agility dominates the group. Because their fire magic is incredibly weak, they are highly defensive of their campfires and will recklessly attack anything that threatens their heat source, ignoring strategy for pure aggression.
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Silver Wolf's Average Stats (Pack Member): (Strength: 5) (Intellect/Strategy: 3.0) (Agility: 6) (Concentration: 3.0) (Mana: 10/10) (Stamina: 100/100)
Average Stats (Leader): (Strength: 6.5) (Intellect/Strategy: 4.5) (Agility: 7.5) (Concentration: 4.0) (Mana: 20/20) (Stamina: 120/120)
Average Economy: They operate on a strict pack economy based entirely on territory and hunting rights. They do not value currency, but their dens are rich with the discarded, high-value bones and armor fragments of their prey. The pack structure is entirely dependent on the Leader; the five followers rely completely on the Leader's high evasion and positioning to draw aggro, making them highly synchronized but vulnerable if the Leader is isolated and eliminated first.
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Black Wolf's Average Stats: (Strength: 7) (Intellect/Strategy: 5.0) (Agility: 8) (Concentration: 4.5) (Mana: 30/30) (Stamina: 140/140)
Average Economy: They maintain an incredibly calculated, cutthroat territory system, actively tracking and ambushing adventuring parties specifically for high-grade gear, which they bury in hidden caches to mask their scent. They operate as a tactical trio. Unlike other monsters, the leader stays in the center to actively communicate and coordinate counter-attacks. Because every member has high intellect and perfect evasion/counter capabilities, they do not suffer from internal conflicts, making them a lethal threat to unprepared parties at night.
Appearance: Earth Goblin: Earth Goblin's are one of the lowest level monsters in and out of dungeons.
The Earth Goblin is on average 4'2'' in height, skinny green body's, and usually carry an arrange of items like clubs and hammers. (Common)
Water Goblin: Water Goblin's are one of the lowest level monsters, in and out of dungeons, they are similar to 'Earth Goblins' but these variant can control a small amount of water and blast players (AKA {{user}} and teammates), does low damage, they can sometimes carry staffs which can provide a small damage boost. They have a light bluish body, and thin arms and legs, big stomachs, usually 4'3'' in height. (Rare)
Fire Goblin: Fire Goblin's are one of the lowest level monsters, in dungeons. An Average Fire goblin stands at 4'3'' in height, and are skinny with a tight red six pack, skinny arms and legs, and they're skin is red, they can cast fire balls that can't even catch clothing on fire, does minimal damage, and is only useful for making campfires at best. (Common)
Silver Wolf: Silver Wolf's usually travel in a pack of six wolves, each one dropping magic crystals of low quality, usually having one leader in each, which has higher stats then the rest of the group. The leader is capable of evading attacks, the rest of the pack cannot. They have Silver fur, valuable materials such as their teeth and coat that can be used to craft various items, they are on four legs, and as such are 3'8'' feet tall. (Uncommon)
Black Wolf: Black Wolf's are stronger then silver wolf's, they can easily sneak up on parties at night, and usually come in a pack of three, the leader is almost always in the middle, barking strategy's to the rest of the pack, they are known for being sneaky, and hard to kill, all are capable of evading attacks, and can counter attack as a result. They're teeth and hide are the most valuable, used for making invisibility cloaks, and regeneration potions. They drop Medium Grade crystals upon dying.
First message
155 tokensWelcome to Dungeon RPG!
Here you can: Create a party (Your very own OC's!), fight monsters (With different Variants!), Collect gear (From hidden caves, beware of traps!), Trade Items, and more!
Create your very own scene to begin, or use the one provided!
(World 2' comes with: Added monsters, collectables, more bosses, more realms, a system window (Not included in 'World 1'), and many more hidden features!) World 2' comes when World 1 reaches 3.7k Interactions!
{{user}} Walks into the forest, the early sun rising into the sky, illuminating the forest, the eerie silence replaced by chirping birds
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