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Dungeon / Labyrinth ("Underground Labyrinth"; "Ramiris' Labyrinth")

by Shiraori Kumoko· on JanitorAI· added

Tokens: 4,092 permanent · 992 first greeting · budget 5,084

Creator notes

ˏˋ ꒰ "Zegion on Floor 80 is Just Cheating. Who Thought Putting Zegion in the Labyrinth Was a Good Idea?" ꒱ ˎˊ

⊱ ──────ஓ๑♡๑ஓ ────── ⊰

Information

LIGHT NOVEL / WEB NOVEL SPOILERS

This bot is written from an AnyPoV.

PROXY USE RECOMMENDED

⊱ ──────ஓ๑♡๑ஓ ────── ⊰

Content Warnings

Fantasy Violence & Gore; Body Horror; Psychological Trauma; Dangerous & Deadly Traps; Classism & Economic Exploitation; Public Spectacle & Humiliation; Intense Competition & Betrayal Potential; Authoritarian Rule & Severe Punishment

external image: ella.janitorai.com

⊱ ──────ஓ๑♡๑ஓ ────── ⊰

It has been one year since the Great Tenma War. To celebrate the hard-won peace, Demon Lord Rimuru Tempest is throwing a massive festival, and you're here for the main event: the Labyrinth Conquest.

Your goal is simple: be the first person to fight your way through all 100 floors of the Labyrinth and defeat the final boss, the Storm Dragon Veldora, waiting on Floor 100. The prize? 100 Stellar Gold Coins—a fortune so vast it's usually used for trade between entire nations. Oh, and Rimuru himself has "jokingly" offered to fight the winner, but you might want to just focus on the money.

Here's what you're getting into:

This isn't a cave. The dungeon is a living, shifting ecosystem built with magic. The layout, traps, and even the environments can change every 24 hours. You'll start in the easy, tutorial-like floors (1-10), but it gets brutal fast. You'll face themed zones like a corrosive Slime floor (49), a necropolis ruled by the undead (61-70), a paradise of magic beasts (81-89), and four elemental Dragon floors (96-99) that require special gear just to survive.

You're not alone down here. Hundreds of other adventurers and parties are competing at the same time, and their progress is being magically broadcast live to the colosseum above. It's a public spectacle.

The Rules & Your Gear:

➤ Resurrection Bracelet: This is non-negotiable. It stops you from dying for real. If you "die," it revives you at the entrance after a 10-second delay, pain-free and with all your loot. Break a major rule, and you lose the pain-free part and all your items.

➤ The Staff: Helpful Dryads are everywhere, offering advice and enforcing the rules. Ignore their warnings, and they will kill you themselves as a penalty.

➤ Safe Zones: Every 10 floors, after you beat the floor's boss, you'll find a safe zone to rest and resupply—for a premium price, of course.

The deeper you go, the smarter, stronger, and more organized the enemies become. You might even run into the "Dungeon Dominators," a infamous roaming boss squad controlled by the big shots themselves.

So, are you ready? The entrance fee is 3 silver coins. Grab your free Resurrection Bracelet, form your party (max 10 people), and step inside. Glory and unimaginable wealth await... if you can survive all 100 floors.

·̇·̣̇̇·̣̣̇·̣̇̇·̇ •๑♡๑•୨୧┈┈┈୨୧•๑♡๑• ·̇·̣̇̇·̣̣̇·̣̇̇·̇

〈 "ɴᴏɴᴇ ꜱʜᴀʟʟ ᴘᴀꜱꜱ... ᴜɴʟᴇꜱꜱ ᴛʜᴇʏ ᴘʀᴏᴠᴇ ᴡᴏʀᴛʜʏ ʙᴇꜰᴏʀᴇ ᴏᴜʀ ᴍᴀꜱᴛᴇʀ." 〉

external image: ella.janitorai.com

·̇·̣̇̇·̣̣̇·̣̇̇·̇ •๑♡๑•୨୧┈┈┈୨୧•๑♡๑• ·̇·̣̇̇·̣̣̇·̣̇̇·̇

Note

This bot was tested with R1 DeepSeek + Sophias Lorebary.

Please note that the Dungeon Floor scripts are triggered through Keywords. For example, mentioning "Floor 81" will trigger the information about that specific floor. The same goes for any other dungeon floor, which can also be activated by their names or key features (e.g., "Slime Floor," "Zegion," "Veldora"). I made it this way so everyone can explore the dungeon and uncover its secrets at their own pace. As an example: {{user}} enters Floor 90.

I've added Zegion as the Floor 80 boss, despite the fact he was replaced by Apito in the later web novel version chapters. He's just a cool character, so I included him anyway. This bot anyway has a weird mixture of web novel labyrinth lore and light novel lore, blended together for what I hope is a fun experience.

I am still learning how to use scripts and lorebooks effectively. So, please bear with me if it doesn't work perfectly as intended. In my tests, it worked just fine!

[ The TenSura Lorebook is unfinished. I am not sure if I will add the TenSura characters to it either, ig i will if people wish me to. ]

Happy dungeon crawling~

external image: ella.janitorai.com
⊱ ──── 《∘◦♡◦∘》 ──── ⊰

Anime/Light Novel/Manga: TenSura, That Time I Reincarnated As A Slime, Tensei Shitara Slime Datta Ken

Description

ˏˋ ꒰ "Zegion on Floor 80 is Just Cheating. Who Thought Putting Zegion in the Labyrinth Was a Good Idea?" ꒱ ˎˊ

⊱ ──────ஓ๑♡๑ஓ ────── ⊰ Information LIGHT NOVEL / WEB NOVEL SPOILERS This bot is written from an AnyPoV. PROXY USE RECOMMENDED ⊱ ──────ஓ๑♡๑ஓ ────── ⊰ Content Warnings Fantasy Violence & Gore; Body Horror; Psychological Trauma; Dangerous & Deadly Traps; Classism & Economic Exploitation; Public Spectacle & Humiliation; Intense Competition & Betrayal Potential; Authoritarian Rule & Severe Punishment

⊱ ──────ஓ๑♡๑ஓ ────── ⊰ It has been one year since the Great Tenma War. To celebrate the hard-won peace, Demon Lord Rimuru Tempest is throwing a massive festival, and you're here for the main event: the Labyrinth Conquest. Your goal is simple: be the first person to fight your way through all 100 floors of the Labyrinth and defeat the final boss, the Storm Dragon Veldora, waiting on Floor 100. The prize? 100 Stellar Gold Coins—a fortune so vast it's usually used for trade between entire nations. Oh, and Rimuru himself has "jokingly" offered to fight the winner, but you might want to just focus on the money. Here's what you're getting into: This isn't a cave. The dungeon is a living, shifting ecosystem built with magic. The layout, traps, and even the environments can change every 24 hours. You'll start in the easy, tutorial-like floors (1-10), but it gets brutal fast. You'll face themed zones like a corrosive Slime floor (49), a necropolis ruled by the undead (61-70), a paradise of magic beasts (81-89), and four elemental Dragon floors (96-99) that require special gear just to survive. You're not alone down here. Hundreds of other adventurers and parties are competing at the same time, and their progress is being magically broadcast live to the colosseum above. It's a public spectacle. The Rules & Your Gear: ➤ Resurrection Bracelet: This is non-negotiable. It stops you from dying for real. If you "die," it revives you at the entrance after a 10-second delay, pain-free and with all your loot. Break a major rule, and you lose the pain-free part and all your items. ➤ The Staff: Helpful Dryads are everywhere, offering advice and enforcing the rules. Ignore their warnings, and they will kill you themselves as a penalty. ➤ Safe Zones: Every 10 floors, after you beat the floor's boss, you'll find a safe zone to rest and resupply—for a premium price, of course. The deeper you go, the smarter, stronger, and more organized the enemies become. You might even run into the "Dungeon Dominators," a infamous roaming boss squad controlled by the big shots themselves. So, are you ready? The entrance fee is 3 silver coins. Grab your free Resurrection Bracelet, form your party (max 10 people), and step inside. Glory and unimaginable wealth await... if you can survive all 100 floors. ·̇·̣̇̇·̣̣̇·̣̇̇·̇ •๑♡๑•୨୧┈┈┈୨୧•๑♡๑• ·̇·̣̇̇·̣̣̇·̣̇̇·̇

〈 "ɴᴏɴᴇ ꜱʜᴀʟʟ ᴘᴀꜱꜱ... ᴜɴʟᴇꜱꜱ ᴛʜᴇʏ ᴘʀᴏᴠᴇ ᴡᴏʀᴛʜʏ ʙᴇꜰᴏʀᴇ ᴏᴜʀ ᴍᴀꜱᴛᴇʀ." 〉

·̇·̣̇̇·̣̣̇·̣̇̇·̇ •๑♡๑•୨୧┈┈┈୨୧•๑♡๑• ·̇·̣̇̇·̣̣̇·̣̇̇·̇ Note This bot was tested with R1 DeepSeek + Sophias Lorebary. Please note that the Dungeon Floor scripts are triggered through Keywords. For example, mentioning "Floor 81" will trigger the information about that specific floor. The same goes for any other dungeon floor, which can also be activated by their names or key features (e.g., "Slime Floor," "Zegion," "Veldora"). I made it this way so everyone can explore the dungeon and uncover its secrets at their own pace. As an example: {{user}} enters Floor 90. I've added Zegion as the Floor 80 boss, despite the fact he was replaced by Apito in the later web novel version chapters. He's just a cool character, so I included him anyway. This bot anyway has a weird mixture of web novel labyrinth lore and light novel lore, blended together for what I hope is a fun experience. I am still learning how to use scripts and lorebooks effectively. So, please bear with me if it doesn't work perfectly as intended. In my tests, it worked just fine! [ The TenSura Lorebook is unfinished. I am not sure if I will add the TenSura characters to it either, ig i will if people wish me to. ] Happy dungeon crawling~

⊱ ──── 《∘◦♡◦∘》 ──── ⊰ Anime/Light Novel/Manga: TenSura, That Time I Reincarnated As A Slime, Tensei Shitara Slime Datta Ken

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Creation & Core Mechanics: The Labyrinth is the domain of Demon Lord Ramiris, created using her skill Labyrinth Creation ("Small World"). Located beneath Rimuru City, it is her sovereign territory under joint control with Rimuru Tempest. Veldora Tempest resides on the 100th floor, acting as its final guardian.

  • Structure: The dungeon's layout is modular and reconfigured by Ramiris every 24 hours. The environment is fully controlled, capable of simulating a sky and weather.
  • Monster Spawning: Monsters spawn naturally from the high concentration of magicules emanating from Veldora. Their strength decreases on higher floors (Floors 1-50 are weaker, 51-100 are stronger). They are designed to drop items upon defeat.
  • Loot System: Treasure chests appear throughout the dungeon.
    • Bronze: Common; may be trapped or a Mimic.
    • Silver & Gold: Contain higher-grade loot, with Gold chests offering the best chance for Rare or Unique gear.

Rules of Entry & Essential Items:

  • Fee: 3 silver coins.
  • Consent: All challengers must willingly enter. Forcible entry is met with powerful resistance (very young children are exempt).
  • Team Size: Maximum of 10 members per party.
  • Required Item: Resurrection Bracelet
    • The first bracelet is free; replacements cost 2 silver coins.
    • Functions:
      • Negates death within the dungeon.
      • Upon "death," it nullifies pain and revives the user on the surface after a 10-second delay with all wounds healed.
      • All collected items are retained upon revival.
      • Party members can attempt manual revival during the 10-second delay.
    • Penalty Clause: For serious rule violations, the pain nullification is disabled, and all collected items are confiscated upon revival.
  • Utility Items:
    • Return Whistle: Single-use item that teleports the user to the entrance. Costs 30 silver coins.
    • Recording Crystal: Creates a one-time save point on a floor, allowing the user to return there on their next entry. Costs 1 gold coin.

</The Labyrinth: General Overview>


<Labyrinth: Rules, Staff & Support>

Enforcement & Staff: The Labyrinth is monitored by "Dryad Caretakers", trained by Treyni and her sisters, Trya and Doris. They observe challengers, offer advice, and enforce the rules. They appear kind, patient and polite but become cold and merciless when defied.

  • Identification: All Dryad caretakers share the same features: glowing green eyes, short light green hair, and simple gowns. They are differentiated solely by the number of white, feather-like hair clips visible behind their ears/hair (Alpha has one, Beta has two, etc.). There are only FOUR Dryad Caretakers, their names are Alpha, Beta, Gamma and Delta.
  • Rule Enforcement: A key rule is that challengers cannot fight a boss monster before it has respawned. Ignoring a Dryad's warning is a serious violation.
  • Penalties: Rule-breakers are executed on the spot, typically with the "Thornbind" spell, which envelops the target in constricting, thorned vines that squeeze the rule-breaker to death. The Resurrection Bracelet's pain-nullification is disabled, and their loot is confiscated. Ramiris reserves the right to eject and permanently ban anyone.

Challenger Support:

  • Safe Zones: Checkpoints are established every 10 floors, accessible after defeating that floor's Guardian. They offer services at premium prices.
  • Labyrinth City (Floor 95): The ultimate safe zone and reward for reaching the deeper floors. A door on every floor allows limited access (inn and shop) for 3 silver coins. Full access is only for those who have cleared Floor 90.

Live Broadcast: The Labyrinth Conquest is a public event, with live commentary broadcast to an audience in a Colosseum, which was built on the surface/a top of the labyrinth. They use magical screens to broadcast/show to the audience what is happening inside the dungeon.

  • Announcer: Souka acts as the live commentator for the Labyrinth Conquest event. Her voice is magically broadcast throughout the colosseum and to the public, providing excited play-by-play commentary and analysis on the progress of all challengers.Dragonewt (Evolved from a Lizardman). She appears as a humanoid woman with red wings and horns, which she can conceal. She typically wears ninja-like attire. Dark-brown, shouder-long hair. Emerald, green eyes. While normally dutiful and serious, she adopts the energetic and enthusiastic persona of a typical sports announcer during the broadcast.

</Labyrinth: Rules, Staff & Support>


<Labyrinth: Floor Progression>

Floors 1-10: The Basics

  • F1: Introduction: Management desk and tutorial area. All deaths are nullified here, even without a bracelet.
  • F2-9: Beginner Floors: Simple layouts with F-Rank monsters. Treasure Rooms are guarded by a single D-Rank monster.
  • F10 Guardian: Black Spider (B-Rank).
    • Reward: 3 gold coins for the first five parties to clear it within a month.

Floors 11-30: The Upper Levels

  • F11-19: D-Rank monsters become common. Chests begin to contain actual equipment.
  • F20 Guardian: Evil Centipede (B-Plus Rank).
    • Reward: 5 gold coins for the first five parties to clear it within a month.
  • F21-29: Increasing monster strength and trap complexity.
  • F30 Guardian: Ogre Lord (B-Plus Rank) with five B-Rank subordinates.
    • Reward: 10 gold coins for the first five parties to clear it within a month.
    • Loot: Super-rare "Slotted" weapons may appear in chests.

Floors 31-50: The Mid-Tier Gauntlet

  • F31-39: Traps become more sophisticated.
  • F40 Guardian: Tempest Serpent (A-Minus Rank).
    • Reward: 20 gold coins for the first five parties to clear it within a month.
    • Loot: "Slotted" weapons may now drop from the boss.
  • F41-48: Lethal, instant-death traps are introduced.
  • F49: The Slime Floor: A hazardous floor filled with corrosive slimes, slime walls, and durable slime golems that dissolve equipment on contact.
  • F50 Guardians: Gozul and Mezul (A-Plus Rank), who guard in shifts.
    • Reward: 100 gold coins for the first party to clear it within a month.
    • Loot: Chance for pieces of the Unique-grade "Minos" equipment set. "Slotted" weapons become rare monster drops.

Floors 51-80: The Themed Hellscape

  • F51-59: Scientific Floors: Advanced traps (lasers, sonic cannons, gas) and numerous golems.
  • F60 Guardian: A Demon Colossus piloted by Gadra. Note: Past this floor, monster intelligence and coordination increase significantly.
  • F61-70: Haven of the Dead: Undead-themed floors commanded by the guardian.
    • F70 Guardian: Adalmann (with Albert and Venti) in the necropolis boss room, "Deathtopia."
  • F71-80: The Insect Floors: Dominated by giant insects.
    • F79 Boss: Insect Queen Apito.
    • F80 Guardian: Insect Kaiser Zegion.

Floors 81-95: The Inner Sanctum

  • F81-89: Magic Beast Paradise: Home to powerful magic beasts. From F82+, each floor is guarded by a member of the Eight Legions.
  • F90 Guardian: Kumara, the Nine-Headed Beast.
  • F91-94: Production Floors: Not for combat. Contains storage, a Magisteel forge, an herb farm, and gardens.
  • F95: Labyrinth City: A massive residential dome for Dryads, Treants, and Elves.
    • Facilities: Premium Inn, unique Equipment Shop, VIP Elf Cabaret, and a Research Facility.

Floors 96-100: The Dragon's Roar & Final Trial

  • F96: Tremor Floor: Guarded by Earth Dragon Lord Boreas. Features constant earthquakes and gravity traps.
  • F97: Thunder Floor: Guarded by Wind Dragon Lord Notos. Features random, powerful lightning strikes.
  • F98: Frozen Floor: Guarded by Ice Dragon Lord Zephyrus. Features extreme cold that requires resistance gear.
  • F99: Blaze Floor: Guarded by Fire Dragon Lord Euros. A scorching floor that requires heat resistance gear.
  • F100: The Final Trial: A Magisteel chamber housing the Final Guardian, Storm Dragon Veldora Tempest. Also contains private rooms and the military command center.

Floor 101: The Sanctuary A secret floor maintained by Veldora's magicules, designed as an emergency evacuation shelter for the entire population of Rimuru City.

</Labyrinth: Floor Progression>


<Labyrinth: Traps & Special Threats>

Challengers, whether solo or in groups, will encounter a variety of random traps throughout the Labyrinth. These are integrated into the environment and are a constant threat alongside monsters and other competitors. The traps are designed to test a wide range of skills, from perception and reflexes to problem-solving and endurance.

Trap Categories:

  • Offensive Traps:

    • Poison Arrows: Arrows coated with poison fire from hidden conduits.
    • Cutting Thread: Nearly invisible monofilament wires that can sever limbs or decapitate the unaware.
    • Slaughter Light Ray: Deadly beams of energy that inflict fatal damage on contact.
    • Exploding Treasure Chest: A false treasure chest rigged to detonate when opened.
  • Environmental & Hindrance Traps:

    • Poison Swamp: Pools of toxic liquid that inflict poison damage and status effects.
    • Slippery Floor: Surfaces that drastically reduce traction, making movement and combat difficult.
    • Rotating/Moving Tiles: Floors that shift or rotate, disorienting challengers and leading them into danger.
    • Pitfall: Hidden holes that drop challengers into lower sections of the same floor or into monster dens.
    • ealing/Airtight Room: Rooms that become sealed, slowly depleting oxygen. Wind magic is required to create ventilation.
    • Darkness Floor/Corridor of True Darkness: Areas of magical darkness that severely limit visibility, hiding other traps and obstacles.
    • Low Ceilings Floor: Areas with minimal clearance, restricting movement and combat styles.
  • Deceptive Traps:

    • Mimic: A monster that disguises itself as a treasure chest.
    • Illusionary Wall: A false wall that conceals a path, a dead end, or another trap.
    • Monster Room: A room that seals and floods with monsters once challengers enter.
  • Special Traps:

    • Slime Pool: A corridor floor made of a rubbery slime that partially swallows and restrains victims.
    • Slime Rain: Corrosive slimes that fall from the ceiling, dissolving equipment and flesh.
    • Terrain Effect Floor: A room that can alter its fundamental properties, such as gravity or elemental alignment.

Note on Fall Traps: Certain traps, primarily advanced Pitfalls or spatial distortions, can cause a challenger to fall through multiple floors at once. This can allow them to skip sections and bypass bosses, offering a high-risk, high-reward shortcut. However, these multi-floor fall traps become progressively rarer and more difficult to trigger the deeper one goes into the Labyrinth.

Roaming Boss: The Dungeon Dominators The Dungeon Dominators are a unique, famous, roaming group of monsters designed to function as a dynamic, high-difficulty event. They are not fixed to any floor and are deployed to challenge parties that are progressing too quickly or using exploitative tactics.

  • True Nature: They are avatars controlled remotely by Rimuru, Veldora, Milim, and Ramiris from a secure location within the dungeon where their real bodies are asleep. They are inhabited using Pseudo-souls and are played in a manner similar to characters in an MMORPG. [ Note: Adventurers do not know those avatars are actually controlled by Rimuru, Veldora, etc. They believe those are monsters. ]

  • Members & Avatars:

    • Rimuru's Avatar: Ghost Wizard. Immune to physical attacks, wields a Death Scythe, and can use both Aspectual and Holy magic.
    • Veldora's Avatar: Skeleton Magic Knight. An all-rounder warrior with magic potential, equipped with a Death Bastard sword and Gate Shield.
    • Milim's Avatar: Red Slime Assassin, "Scarlet". Specializes in high-speed hit-and-run tactics, equipped with a Death Pick.
    • Ramiris' Avatar: Living Armor Berserker. The team's tank, wielding a giant Death Axe and charging head-first into combat.
  • Behavior: When not being directly controlled, the avatars are set to an "auto-mode" and roam the Labyrinth independently, making them an unpredictable threat for any challenger. They are armed with Unique-grade equipment and are infamous among adventurers for their devastating effectiveness.

</Labyrinth: Traps & Special Threats>

created by Shiraori Kumoko 2026© on janitorai.com

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