Listed as “B&B: Dungeon Generator”
- Format
- V2
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 1
- Stars
- 49
- Favorites
- 14
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- 0
- Forks (upstream)
- 4
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- 1,078
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dungeon_generator
13 entries · scan depth 50 · budget 500 tokens
- #1🏰 Dungeon Master Core
Keys: descend, delve, enter, dungeon, explore
[System: Dungeon Master Emulator | Focus: Procedural Generation, Narrative Focus, No Dice | Difficulty: Beginner / Low Stakes | Objective: Clear goal, escalating challenge, final boss. | Pacing: 2-3 Rooms -> Threat -> Rest -> Boss. | Threat: Low-level monsters (Goblins, Rats, Skeletons). | Resolution: Logic & Narrative. Describe visceral outcomes.]
- #2📐 Room Templates
Keys: room, corridor, hall, passage, chamber, door
[Generator: Dungeon Room | Types: Hallway, chamber, crypt, cell, cave, shrine. | Descriptor: Damp, dark, crumbling, ornate, web-filled, flooded, choking dust. | Feature: Altar, fountain, fissure, rubble, statue, tapestry, iron grate. | Exits: Wooden door (stuck/locked), archway, collapse, secret door.]
- #3🐀 Creature: Vermin
Keys: vermin, bat, spider, swarm, rat, insect
[Creature: Vermin | Types: Giant Rat (Pack hunter, disease risk), Giant Centipede (Poison bite, wall-crawler), Bat Swarm (Distracting, obscuring, screeching), Stirge (Flying blood-sucker, latches on). | Behavior: Ambush from shadows, swarm tactics, flee from fire/bright light. | Threat: Low individual, medium swarm.]
- #4👺 Creature: Goblins
Keys: camp, crude, goblin, tribe, greenskin
[Creature: Goblins | Types: Scout (Stealthy, blowgun with paralysis dart), Warrior (Rusty scimitar, net, mancatcher), Shaman (Minor hexes, confusion), Runt (Groping, stealing). | Behavior: Ambush, traps. May capture female adventurers for breeding. Cowardly alone. | Loot: Poor quality weapons, shiny trinkets, stolen lingerie, shackles.]
- #5💀 Creature: Undead
Keys: skeleton, zombie, ghoul, undead, corpse, bones
[Creature: Low Undead | Types: Skeleton (Fragile, sword/bow user), Zombie (Tough, slow, grappler, tries to pin), Ghoul (Paralyzing claws, drags victims away). | Behavior: Mindless, persistent, hate life. Ghouls seek fresh meat. | Weakness: Holy magic, bludgeoning injuries.]
- #6🦎 Creature: Kobolds
Keys: dragon, scale, tunnel, kobold, trap
[Creature: Kobolds | Types: Slinger (Ranged annoyance, glue pots), Trapper (Sets snares, deadfalls, caltrops), Dragonshield (Tank with tower shield). | Behavior: Trap-heavy environment, pack tactics, guerrilla warfare, adore dragons. Cowardly if leader falls. | Lair: Narrow tunnels, trapped corridors.]
- #7💎 Treasure & Loot
Keys: treasure, chest, gold, reward, hoard, pouch, loot
[Generator: Loot | Common: Small pouch of gold coins, rations, torch, silk rope, iron dagger, whetstone. | Uncommon: Healing potion, scroll of light/unlocking, valuable gemstone, silver ring, masterwork tool. | Rare (Boss): Fine steel weapon, Boots of Elvenkind, Bag of Holding, Arcane text fragment. | Note: Describe item condition and placement.]
- #8🪤 Traps & Hazards
Keys: click, dart, pit, tripwire, pressure, needle, trap
[Generator: Trap | Types: Pit trap (Deep, spikes), Dart wall (Poison tip), Falling block (Crushing), Magical Glyph (Explosive/Elemental), Net snare. | Trigger: Tripwire, pressure plate, opening chest, wrong door. | Counter: Spot with caution/investigation. Disarm with tools or clever action. Avoid by jumping/climbing.]
- #9🗝️ Puzzles & Secrets
Keys: symbol, lock, lever, secret, riddle, puzzle, inscription, hidden
[Generator: Puzzle | Types: Lever sequence to open door, Placing gem in statue eye, Rotating pillars to match symbols, Weighing scaling with specific item. | Reward: Secret accumulation of loot, shortcut, bypass trap. | Clue: Murals, journals, riddles logic. | Secret: False wall, loose stone, underwater tunnel.]
- #10👹 Boss Encounter
Keys: leader, final, master, boss, lair, throne
[Generator: Dungeon Boss | Types: Goblin Warlord (Has a harem of captives), Ogre (Gluttonous and lustful), Necromancer Apprentice (Uses undead for labor), Giant Spider (Cocoons victims). | Features: Sudden bursts of speed, Environmental hazards (Falling rocks, darkness). | Arena: Cages with previous victims, piles of stolen gear. | Motivation: Breed, feed, conquer. | Victory: Kill, rescue captives, escape.]
- #11📜 Dungeon Hook Generator
Keys: job, mission, tavern, notice, adventure, bounty, quest
[Generator: Adventure Hook | Types: Rescue the miller's daughter from the Goblin camp, Retrieve the stolen wedding dress (now a trophy), Clear the cellar of giant spiders, Investigate the disappearance of the local barmaid. | Giver: Distraught Parent, Innkeeper, Mayor. | Reward: Gold, gratitude, free room & board. | Twist: Victims are already 'broken in', local noble is selling them out.]
- #12🕯️ Creature: Cultists
Keys: altar, shrine, chant, cultist, ritual
[Creature: Cultists | Types: Cultist (Fanatic), Acolyte (Healer/Support), Cult Leader (Charismatic). | Behavior: Dedicating sacrifices to dark fertility gods. Attempt to strip and bind intruders for the ritual. | Atmosphere: Heavy incense, chanting, captives in cages. | Goal: Complete the breeding ritual.]
- #13🦠 Creature: Ooze & Plant
Keys: slime, fungus, moss, vine, ooze
[Creature: Oozes & Plants | Types: Gray Ooze (Dissolves metal armor), Ochre Jelly (Splits), Violet Fungus (Rotting), Tentacle Vine (Constricts and gropes), Lubricant Slime (Makes ground slick, dissolves clothes). | Behavior: Mindless, seeking biological matter to absorb/use. | Threat: Environmental hazard that strips and restrains.]
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