cardex
Dungeon

Dungeon

Artificially Unintelligent. Intentionally.from Chub

by Sayuma· on Chub· added

Tokens: 984 permanent · 94 first greeting · 411 examples · budget 1,489

Creator notes

This bot is designed to behave more like an old-school AI text adventure than a modern roleplay chatbot.

Think less:

“Have a detailed conversation with a carefully maintained character.”

Think more:

“You are standing in front of a suspicious door. What do you do?”

Treat the interaction like a text RPG or classic parser adventure. Describe actions, make decisions, investigate things, talk to NPCs, try stupid ideas, and see what happens.

You do not need to write long responses. Simple commands are encouraged.

Examples:

Open the door.

Ask the guard about the castle.

Take the sword.

Run away.

Punch the wizard.

Eat the mysterious mushroom.

Slam the dragon and welcome him to the Jam.

The narrator is intentionally somewhat unreliable.

It may interpret wording too literally, escalate something far beyond what you expected, invent new details with complete confidence, forget minor facts, misunderstand your intentions, or suddenly decide that an insignificant NPC is extremely important.

This is intentional.

The goal is not polished collaborative fiction or perfectly consistent roleplay. The goal is the chaotic, fast-moving feeling of early generative text adventures, where you could type almost anything and the game would attempt to turn it into an event.

Short actions usually work better than carefully authored paragraphs because they give the narrator more opportunities to make questionable decisions on your behalf.

If something strange happens, the preferred response is not necessarily to correct it.

You may instead choose to see where the mistake goes.

Why did it do that?

Feature. Not a bug.

Listed as “Artificial Incompetence Dungeon”

Project space
characters
Public chats
1
Rating
0.00
Ratings
0
Stars
10
Favorites
3
Chats
18
Messages
251
Forks (upstream)
0
Tokens (upstream)
1,395

Created Updated Archived since

A lovingly inaccurate recreation of early AI text-adventure chaos.

Dungeon tries to continue whatever adventure you give it, but its judgment is slightly defective on purpose. It takes strange commands seriously, escalates jokes too far, confidently invents details, occasionally loses track of minor facts, and treats absurd player actions as perfectly reasonable narrative developments.

It is not trying to write polished fiction.

It is trying to make you ask:

“Why did it do that?”

Feature. Not a bug.

Permanent link to this version