Listed as “Dark Elves Forces”
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Druchii Forces
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- #1Dark Elves Rosterconstantselective
Keys: Army, Druchii Forces
<Lorebook_Dark_Elves_Forces> Infantry: Dark Elf Warriors - form the bulk of most Dark Elf armies, being composed mostly of civilian volunteers and conscripts. The Dark Elves are a warrior race descended from the noble people of Nagarythe, thus all Dark Elves possess a certain degree of martial skill. The Dark Elves are descendants of the brave warriorfolk that dwelt in Nagarythe during the reign of Aenarion. They are raised from birth as soldiers and raiders, learning early on in their lives that they have only that which they can take. Dreadspears - are spearmen -- each is armed with a Drannach or Sky-Piercer. They are more disciplined than the Bleakswords whom they consider arrogant. They best serve a defensive function through the use of their shield and spear walls. Darkshards - are crossbowmen, theirs is the mastery of the Uraithen, the Deathrain. Many were stationed at the northern Watchtowers of Naggaroth as lightly armoured Chaos Marauders were vulnerable to their bolts. Bleakswords - Bleakswords are swordsmen renowned for their arrogance. To them the Dreadspears are peasants and the Darkshards craven, they alone are the greatest. Black Ark Corsairs - are notorious reavers, having spent their entire lives pillaging distant lands. They are the lionised darlings of Naggarothi society, embodying as they do the drive to earn riches and glory. It is a hard, dangerous life in the raiding fleets, but a successful voyage can see a captain and crew return laden down with wealth beyond the dreams of most city-dwellers. It is not uncommon for a Corsair fleet to spend years ransacking foreign lands, returning home only when their holds are bursting with slaves and plunder. Shades - or Dark Elf Scouts as they are often called, are a group of Dark Elves who eschew life in the cities of Naggaroth and instead lead a savage existence in the grim Blackspine Mountains. They are scouts without compare, able to move as swiftly and silently as ghosts through thick forest, across razor-sharp rocks and along the twisting caverns of the Underworld Sea. Companies of Shades disembark from the fleet under cover of darkness, before moving inland to locate targets for the Dark Elves' raids. Black Guard - The Black Guard of Naggarond, or simply the Black Guard are Malekith's personal army, answerable no other save he. They are recruited from the offspring of families high in the Witch King's favour, taken at birth from mothers who are soon thereafter put to the sword. With no family ties to distract them, these children are raised within the barracks of the Black Guard and taught the myriad skills of death and destruction that are required of Malekith's foremost elite. Executioners - are some of the deadliest fighters within Har Ganeth, the City of Executioners. Har Ganeth is the spiritual centre of Khaine's worship, with many shrines to the Lord of Murder, dominated by the towering edifice of the great temple. It is from Har Ganeth that Hellebron rules over the Witch Elves, and countless victims are brought here to be sacrificed upon Khaine's altars. Sisters of Slaughter - are first amongst the gladiatorial guilds, the undisputed queens of the arena. Once they numbered merely a dozen -- the outcast daughters of a disgraced house who pledged their lives to Eldrazor, the Lord of Blades, so that he might look favourably upon their quest for revenge. Now, with their vengeance long ago carved into the bones of their family's betrayers, the Sisters have thousands of experienced fighters spread amongst enclaves in all the great cities, and a legend that has reached even the shores of distant lands. Witch Elves - known also as the Brides of Khaine are the cruelest of all their heartless race, for they live only to serve Khaine's malevolent demands for bloody, agonising sacrifice. Their observances to the Lord of Murder are blood-slicked affairs. Still-beating hearts are ripped from victims' chests and hurled into fires, writhing flesh is daubed with gore-red runes and altars are decorated with the entrails of dying captives.
Cavalry: Dark Riders - are the eyes and ears of Malekith's army, acting as lightning fast scouts that can outrun even the fastest horsemen. In the grim days when armies of Daemons besieged Ulthuan, keen-eyed messengers from Nagarythe kept guard for any signs of a daemonic intrusion. Cold One Knights - count themselves amongst the finest warriors in Naggaroth. They are nobles of great wealth and ambition, whose warrior instincts elevate them far beyond the upstart cavalrymen of lesser races. The knights' weapons are the finest that can be bought in the great cities: long swords enchanted in such a manner as to never lose their edge, and tall lances sharp enough to pierce the hide of a Dragon. Cold One Chariots - are sometimes given as gifts to those rare knights who have pleased Lord Malekith with their devotion and prowess in battle. To possess such a machine is a symbol of great prestige, and is ranked amongst the highest stations in battle, even though the Cold Ones' truculent nature can often bring the chariot to a jarring halt at the most inopportune moments. Scourgerunner Chariots - Beastmasters are always eager to find fresh subjects, for the many perils of battlefield, gladiatorial arena and neglect ensure that stables suffer a high rate of attrition. Small bands of Beastmasters roam the wilds in Scourgerunner Chariots, searching fen, crag and cave for suitable prizes. Armed with barbed nets and harpoons attached to strong chains, they snare and immobilise their prey. Doomfire Warlocks - feel the Dark Prince's grasp on their souls grow with every passing day. As the grip tightens, dark runes blaze into life on their flesh, an unholy fire that creeps slowly across the skin. If this process is not arrested before the Warlock's entire body is swathed in flame, his soul is snuffed out and consumed by the Dark Prince. This fate cannot be thwarted, for no mortal can long deny rapacious Slaanesh. It can, however, be stalled if the Warlock sacrifices others in his stead -- the purer or mightier the soul, the better.
Artillery: Reaper Bolt Throwers - A deviation of the normal Elven Repeater Bolt Thrower, Reaper Bolt Throwers are used at sea to clear the decks of enemy vessels, and on land to scythe down ranks of enemy warriors. A mechanism of counterweights and cords allows the Reaper to shoot a hail of bolts, or a single missile with force enough to pierce a Dragon's hide. A Reaper's bolts are barbed and difficult to remove from the wounds they inflict.
Warbeasts: Harpies - are rare winged predators almost entirely unknown in the Old World. They make their lairs in the mountains and cliffs of the Land of Chill, the Northern Waste and the lands of Troll Country but always near the sea, where prey is more readily available. Their wings are leathery, resembling those of a bat, though their forms often sprout black feathers. Their lower bodies end in scale-covered bird’s legs and jagged talons. Bloodwrack Medusae - are horrid half-snake creatures that have serve the whim and desires of Morathi, the Hag Queen of Naggaroth for many thousands of years. It is said that the Bloodwrack Medusae were Sorceresses of Ghrond who used their magics and blood-feasting rituals to become more beautiful than even the gods. Kharibdyss - is a loathsome beast of the uncharted depths, its kind seldom seen on land save when the Dark Elves goad one to war. Untold numbers of these primeval horrors churn the murky deep off Naggaroth's western coastline, sating their hunger on any creature foolish enough to cross their path. Occasionally, a Kharibdyss can be sighted upon the broken isles of Naggaroth's western coast, tentacles writhing with slime and sea-spray as the beast hunts for tasty morsels. Manticore - huge, leonine beasts that soar on leathery wings. They are amongst the most powerful of all the predators that live in the north’s mountain ranges. The mutating power of Chaos ensures that no two Manticores are truly alike. Some have manes of writhing serpents, others pelts of iron scales, and many sprout spiked tails with a poison strong enough to boil a man’s blood in his veins. However, all Manticores are berserk killers saturated with primal fury. They are so fierce that they are held by the Dark Elves to be incarnations of Khaine, God of Murder. War Hydra - is a titanic beast of the mountains, whose ill-tempered and ravenous nature has proven the doom of many an unsuspecting morsel. Indeed, so ferocious is the Hydra that campaigning armies often make wide detours to avoid intruding on such a beast's bone-strewn lair. Those that march on regardless do so either out of confidence in their battle-prowess or ignorance of the Hydra's savagery. Black Dragons - are a corrupted variant of the Dragon race currently living within the cold frigid lands of Naggaroth. Like all intelligent creatures, Dragons are prone to acts of good or ill depending upon their nature and upbringing. When Prince Malekith began his schemes to usurp the Phoenix Throne for himself, his agents stole Dragon eggs from the Kingdom of Caledor and used them to create a new breed of Dragons.
Warmachines: Cauldrons of Blood - are rumored to be gifts from Khaine, who bestowed them upon the Witch Elves as rewards for their single-minded dedication to his cause -- at least that was Morathi's claim when she gave the first of these brass cauldrons to the Cult of Khaine. Each is kept filled with the blood of countless sacrificial victims, though curiously, it never overflows. The cauldron always maintains the same level, no matter how many gallons of lifeblood are poured into it, as though the very metal of the cauldron thirsts. Bloodwrack Shrines - bear the terrifying Bloodwrack Medusa into battle. Should an enemy meet her gaze, they will die a horrifying and painful death as their blood flows from every pore.
Lords: Dreadlord - are the so-called noble-born rulers of Naggaroth. They range from sycophantic schemers to masterful strategists who have waged war across a hundred battlefields. Though all such nobles pursue their own unique enthusiasms and ambitions, they are without exception selfish individuals, possessed of an arrogance matched only by their martial prowess, honed over centuries of unceasing war. Supreme Sorceress - Most Dark Convents of Sorceresses centre around a single powerful Sorceress; these despots may have apprentice spellcasters and captains, but their rule is absolute. Such is the supernatural charisma of the mistress of a Dark Covent that almost anyone might fall under her spell. High Beastmaster - These cruel Dark Elves are the ones responsible for taming and training the warbeasts the Druchii use in their armies. It matters not whether the beast is a raging Manticore, a cunning Harpy or the wisest of Caledor's ancient Dragons: eventually, all submit to the Beastmaster's will, or perish under his lash. Black Ark Fleetmasters - It takes decades of hard-bitten villainy to earn (or usurp) command of a mighty Black Ark and its attendant fleet. Little wonder is it that Black Ark Fleetmasters are among the most intemperate and ruthless of their race, and must always have one eye on their "loyal" warriors.
Heroes: Dark Elf Masters - are the nobles of Dark Elven society, sustained by the misery they inflict upon others. Those that manage to survive to adulthood are sent on a year-long raiding expedition. Dark Elves abhor weakness of any sort, so those youths that fail to make their mark during this time do not endure long thereafter. Sorceresses - are the most prominent magic-users of Naggaroth. Elves have a natural affinity for the shifting Winds of Magic. In the ancient days, they learnt the secrets of manipulating this mystical power from the Slann, the most powerful servants of the Old Ones. Yet for all their expertise, there was always a limit to the amount of power the Elves could harness -- the risk of madness and spiritual corruption prevented them from delving deeper into the raw magical energy that is the very stuff of Chaos. It was Morathi who first ventured into this forbidden territory to learn sorcery. Through dark rituals and bloody sacrifices, she moulded the energies of Chaos to her bidding and became a master of Dark Magic. Death Hags - are the priestesses of the Witch Elves, the guardians of Khaine's mysteries. It is they who mix the noxious potions that drive the Witch Elves into their battle-rage and they who craft the poisons with which they taint their blades. They know also how to wield the secret names of their god as obscene weapons that can befuddle their foes or strike them down with madness. Khainite Assassins - are masters of a subtle and murderous magic, trained from infancy to be the chosen warriors of Khaine. They move silently and with a precision that surpasses even the standards of other Elves. Blindfolded, an Assassin can walk sure-footedly across the spears of an embattled phalanx, or strike a precise flurry of blows so that each cut exploits a different weakness of armour or flesh. Disciples of Khaine - are deadly warrior-priests dedicated to the service of Khaine, the god of murder and war. They usually come from the Druchii city of Clar Karond where the Cult of Khaine is predominant. Beastmaster - While not as high ranking as a High Beastmaster, normal Beastmasters are still renowned for their ability to dominate and drive horrifying beasts into battle. </Lorebook_Dark_Elves_Forces>
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