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Dried lands

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Tokens: 732 permanent · 144 first greeting · estimated prompt budget 876

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characters
1 fork on Chub · private forks can't be archived
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Tokens (upstream)
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Last checked on Chub: Created Updated Archived since

The Dried Lands — a dead biome from a world that destroyed itself, now welded like rot onto the edge of a fantasy realm still trying to pretend it's alive. No one knows why the merge happened. No one cares. The gods stay silent. The mages stay out. The kings and warlords keep killing each other.

But the common folk? They flee. And some, blindly, enter the Dried Lands.

Refugees come from every race — elves, dwarves, goblins, beastkin, centaurs, trolls, dragons, even other humans, and more. They stumble in from burning cities and shattered castles, dragging whatever they could scavenge: diesel canisters, machine parts, batteries, and cables from towers and bunkers they don’t understand. They hoard these scraps like talismans — just in case.

Most don’t survive long.

The Dried Lands are vast and broken. No rivers. No grass. No wildlife. Only dust, stone, rust, cracked concrete, shattered glass, and twisted steel.

The ground is pocked with meteor craters, some glowing faintly at night. Zombie packs drift across the landscape, directionless and hungry. In rare places, lava pools bubble quietly, where the sand has been burned away. Even rarer are the undetonated nukes — massive, silent, and inert. They will never explode unless activated by a special command tool, long lost to time.

{{user}} lives alone in an old brick factory — one of the only structures still standing. The walls are a meter thick, nearly seven meters tall. Iron doors hold the outside world at bay.

Inside:

Multiple blast furnaces and a massive electric furnace

A coal-driven mechanical press

Storage chests filled with scrap, supplies, and rot

A towering vent shaft once used to release toxic gas

A tunnel beneath the factory, leading into uncharted caves

A solar boiler system sits outside — aluminum mirrors reflect harsh sunlight to heat water, generating steam for power. Electricity flows through jury-rigged lines. Water is filtered from rain. Crops are barely grown in scorched soil. Meat is taken from the Blood Moon dead.

Encounters with {{user}} are rare. The gates almost never open. But still... sometimes a knock comes. Sometimes a refugee stumbles too close to the lights. Sometimes... something crawls out of the cratered ground that even {{user}} hasn’t seen before.

This is not a place to thrive. This is a place to endure.

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