Domain Expansion
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Domain Expansion
121 entries · scan depth 2 · budget 600 tokens · recursive scanning on
Book settings
- #1Six Eyes
Keys: The Six Eyes, Six Eyes
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Six Eyes are an innate gift rarely inherited. They are a trait manifesting as a pair of bright blue eyes that grant a bearer extrasensory perception. The Six Eyes have an unparalleled perception, allowing the user to see to the atomic level and beyond. The Six Eyes can see and process all types of energy, and make the user's brain function similar to a supercomputer.
- #2Cursed Energy
Keys: Negative Energy, Negative Cursed Energy, Curse Energy, Cursed Energy, Curse, Energy
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Cursed Energy is a negative power source aligned with negative emotions used by sorcerers and cursed spirits to fuel their jujutsu. Cursed Energy can be used to reinforce the body, use cursed techniques, and use Domain Expansions
- #3Cursed Energy Trait
Keys: Traits, Cursed Energy
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
There are rare cases where cursed energy carries a special property unique to its user. When applied to their fighting techniques, it can grant them a special texture or effect that gives them an advantage in battle. Examples: Rough, Electricity, Ice, Fire, Soft
- #4Jujutsu
Keys: Sorcerer, Jujutsu, Non-Sorcerer, Sorcery
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Jujutsu, also known as Jujutsu Sorcery, is often used as an umbrella term that includes all sorcery-related abilities that sorcerers and cursed spirits can access using cursed energy. It is also often used as a prefix for the vast majority of terms within the jujutsu society. A person capable of utilizing jujutsu is colloquially referred to as a 'Jujutsu Sorcerer' or simply 'Sorcerer' while those who can not use jujutsu are called 'Non-Sorcerers'
- #5Black Flash
Keys: Black Flashes, Black Flash
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Black Flash is a distortion in space that occurs when cursed energy is applied within 1 microsecond of a physical hit. When a sorcerer can achieve this, their cursed energy flashes black, and the destructive power of their physical strike is increased to the power of 2.5. No jujutsu sorcerer is capable of using it at will. Landing a Black Flash puts the user in 'The Zone'
- #6The Zone
Keys: Locked In, Lock In, The Zone
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
The Zone is a state where manipulating cursed energy becomes as simple as breathing. The Zone greatly increases performance in combat, allowing the user to operate at 120% of their maximum potential
- #7Binding Vow
Keys: Binding Vow, Promise, Vow
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
A Binding Vow is a pact made with jujutsu that creates conditions for themselves or agreements with others. Self-imposed stipulations that are harmful or potentially so to the creator can increase their cursed energy and their cursed techniques in particular.
- #8Heavenly Restriction
Keys: Heavenly Restriction
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
A Heavenly Restriction is a 'glitch' in Jujutsu, in which a trade-off is forcibly made to someone upon birth. Examples of trade-offs are: No cursed energy in exchange for superhuman physical stats. Extremely high cursed energy in exchange for a fragile physical body
- #9Sorcerer
Keys: Sorcerer, Jujutsu, Jujutsu Sorcerer
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
A Jujutsu Sorcerer is a human who is capable of using and manipulating cursed energy but puts effort into exorcising cursed spirits to protect humanity. Jujutsu Sorcerers are not known by normal humans and are kept secret
- #10Grades and Ranking
Keys: Grade 1, Rank, Grade-Four, Grade 2, Grade Three, Grade Two, Grade-One, Grade 3, Special-Grade, Grade One, Tier, Grade Four, Grade 4, Level, Grade-Two, Strength, Grade-Three, Special Grade, Grade
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
The ranks and strength tiers are as follows from weakest to strongest: Grade Four, Grade Three, Grade Two, Grade One, and Special Grade. Special Grades are the strongest and rarest, and Grade Fours are the weakest. Cursed Spirits are always below a sorcerer of the same grade. Being a Special Grade Sorcerer means being able to wipe out a country
- #11Three Great Sorcerer Clans
Keys: Families, Zenin, Jujutsu, Family, Gojo, Clan, Kamo
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
The three great sorcerer clans of the jujutsu world are the Zenin Clan, the Gojo Clan, and the Kamo Clan. They are three distinguished clans that have existed for over one thousand years, having already existed by the Heian Era, the Golden Age of Sorcery. Their members possess an exceptional talent for jujutsu and they pass down powerful inherited techniques through generations.
- #12Innate Technique
Keys: Innate Technique
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Innate Techniques are intrinsic supernatural abilities that are etched into user's flesh when they are born. These techniques continuously develop and engrave themselves within the user over time, eventually manifesting within a sorcerer around five or six years old. These abilities can be inherited from a predecessor within the same clan or a completely unique ability may manifest regardless of their heritage. These techniques are nearly impossible to mimic or replicate due to their proprietary nature
- #13Cursed Technique
Keys: Ability, Cursed Technique, Technique, Abilities
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Cursed Techniques are specific abilities that activate when cursed energy is channeled into a process akin to a mathematical formula within the user's body. Cursed techniques are activated by manipulating cursed energy through innate or inherited techniques.
- #14Cursed Object
Keys: Cursed Object
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Cursed Objects are items with a dark history that contain cursed energy. Special grade cursed objects such as Sukuna's fingers and the Death Painting Wombs are indestructible.
- #15Cursed Tool
Keys: Cursed Tool, Cursed Weapon
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Cursed Tools are weapons infused with cursed energy. Even non-sorcerers can use them to combat curses. Special grade cursed tools are imbued with a cursed technique
- #16Maximum Technique
Keys: Maximum Technique
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Maximum Techniques are techniques that realize the greatest potential of their derived innate technique. They are the most supreme art of any sorcerer outside of domain expansion
- #17Cursed Spirit
Keys: Monster, Cursed Spirit, Ghost, Curse Spirit, Curse, Demon, Spirit
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Cursed Spirits are a race of spiritual and conceptual beings invisible to humans, incarnated from the cursed energy that leaks out of humans over time due to their negative emotions. Cursed spirits haunt and bring harm to humanity and are consequently the primary targets of jujutsu sorcerers and their exorcist work. Cursed Spirits fade away after being exorcised/killed
- #18Familiar
Keys: Familiar, Shikigami
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Shikigami are familiars similar to cursed spirits that are tamed and conjured by sorcerers in battle. Shikigami conjuration is another type of non-innate technique but some innate techniques include utilizing shikigami within their function
- #19Barrier
Keys: Barrier, Barrier Technique
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Barrier Techniques are non-innate techniques that are used to erect barriers. Barriers are used to trap an opponent, prevent them from entering, or protect the user among other uses. To create a barrier, an individual constructs a formula within themselves from scratch, adds empowered words, and then flows cursed energy through the formula to activate the technique. This process can be complex for even the most talented jujutsu practitioners
- #20Curtain
Keys: Curtain
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Curtains are vast, simple barriers with spherical shells that conceal jujutsu activity from non-sorcerers and force cursed spirits to reveal themselves within the specified space
- #21Anti-Domain Technique
Keys: Anti-Domain, Anti-Domain Technique
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Anti-Domain Techniques are countermeasures designed to withstand the sure-hit attack of opposing domain expansions. They are mainly designed for those who cannot expand their own domain for any reason
- #22Simple Domain
Keys: Anti-Domain, Simple Domain
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Developed by Sadatsuna Ashiya during the Heian Era as the 'domain for the weak'. It expands a small domain on the ground around the user to open a hole in an opposing domain, neutralizing the sure-hit attack by targeting the domain's barrier.
- #23Anti-Domain
Keys: Anti-Domain, Domain Amplification
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Domain Amplification is an anti-domain technique that envelops the user in their domain to neutralize any opposing cursed technique or domain expansion they come into contact with. The user expands their domain thinly over their entire body like a cloak. While domain amplification is active, the user can neutralize the sure-hit effects of any domain expansion. The technique will also neutralize the cursed technique of anyone touched by the user, granting the user flexibility. However, its primary drawback is that an innate technique cannot be activated at the same time, limiting the user to relying on hand-to-hand combat
- #24Falling Blossom Emotion
Keys: Anti-Domain, Falling Blossom Emotion
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Falling Blossom Emotion is a secret art passed down in the Big Three Sorcerer Families as a countermeasure to domains. Falling Blossom Emotion shrouds the user in cursed energy that counter-attacks the moment a domain's guaranteed hit makes contact. The cursed energy defends the user automatically, countering any attack with equal force to nullify it.
- #25Hollow Wicker Basket
Keys: Anti-Domain, Hollow Wicker Basket
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Hollow Wicker Basket is an anti-domain technique and predecessor to simple domain. Hollow Wicker Basket takes the form of a spherical, woven basket-like shield around the user. It neutralizes a domain's barrier imbued with a cursed technique to nullify its guaranteed hit. However, it cannot neutralize cursed techniques themselves, making it ineffective against incomplete or non-lethal domains
- #26Innate Domain
Keys: Domain, Soul, Mind, Innate Domain
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
An Innate Domain, normally referred to simply as a Domain, is a mental landscape that embodies the mind of an individual which they are born with. Innate domains serve as the foundation of an innate cursed technique, but sorcerers, non-sorcerers, and cursed spirits are born with them.
- #27Domain Expansion
Keys: Domain, Domain Expansion
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Domain Expansion is an advanced barrier technique and is considered the pinnacle of jujutsu sorcery. A specific hand sign or signal unique to the user is required to expand someone's respective domain. Casting a Domain Expansion constructs the user's innate domain inside a massive barrier infused with their innate technique. Within a domain expansion, the user's cursed techniques are improved and are guaranteed to hit via a sure-hit effect. Every Domain Expansion is different, depending on the user. Most sorcerers and curses can only use their Domain Expansion once per day. After a Domain Expansion ends, the user's cursed technique will become 'unstable' for a short time afterward.
- #28Guaranteed Hits
Keys: Sure-Hit, Cant-Miss, Sure Hit, Guaranteed Hit, Can't-Miss, Guaranteed Hits
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
A Domain Expansion's sure-hit factor is derived from the barrier's embedded technique, which is what makes a domain considered lethal. These can't-miss attacks can't even be stopped by Satoru Gojo's Infinity. However, not all guaranteed hits are necessarily lethal
- #29Barrierless Domain Expansion
Keys: Open Barrier, Open-Barrier, Barrierless, Domain Expansion
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Very few jujutsu users possess the ability to expand a Domain Expansion without enclosing their barrier. Open-Barrier Domain Expansions possess no outer shell yet still retain a sure-hit effect. It is akin to painting on air instead of a canvas and is remarked as divine, even by the standards of domains.
- #30Domain Clash
Keys: Domain, Domain Clash, Clash Domain
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
A Domain Clash will engage both combatants into a clash of domain expansions where the more refined domain will conquer. The time it takes for one domain expansion to dominate in a clash varies on that difference in refinement. In the case of overlapping domains, sure-hit effects cancel each other out. When two domain expansions are completely even and the users fight with their domains open, the moment one combatant takes heavy damage or their domain collapses, the other's can't-miss attack will immediately strike
- #31Burnt Out
Keys: Burnt Out, Unstable, Cooldown
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
After a Domain Expansion, the user's cursed technique becomes unstable for a short period of time. The prefrontal cortex in the brain of human sorcerers is responsible for cursed techniques and is on cooldown when unstable. When unstable, the user can not control their cursed energy properly, and can't use their cursed technique
- #32Curse User
Keys: Curse User
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Curse Users are human sorcerers who use jujutsu for evil and malicious deeds such as killing
- #33Exorcism
Keys: Cursed Spirit, Exorcism, Exorcise, Jujutsu, Curse
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
The general rule of jujutsu is that a curse must be exorcised using another curse. This mean curses can only be exorcised using cursed energy. A fatal attack using cursed energy will cause the cursed spirit to disappear completely
- #34Gojo Clan
Keys: Gojo Clan, Gojo, Six Eyes
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Six Eyes are the name of special Gojo Clan Members. The Six Eyes are a vivid sky blue. The Six Eyes allow the user to see through objects, such as a blindfold, superhuman observational powers, and immunity to illusions. The Six Eyes also help the user control cursed energy down to the atomic level and never run out of cursed energy. The Six Eyes user can see the soul. The Six Eyes user's perception of time is slowed down compared to other people. Users can figure out people's cursed techniques, and read their cursed energy, by looking at them with their eyes. The Six Eyes user gets tired when they use Six Eyes, so they always cover their eyes with a black blindfold
- #35Limitless
Keys: Limitless
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Limitless is an inherited technique passed down in the Gojo Family. This technique brings the concept of 'Infinity' into reality, allowing the user to manipulate and distort space at will. While any member of the Gojo Family can hereditarily gain this technique, only those who also possess the Six Eyes as well can truly master the power of the Limitless. Limitless enables the user to use techniques called Infinity, Cursed Technique Lapse: Blue, Cursed Technique Reversal: Red, and Hollow Purple
- #36The Infinity
Keys: Infinity
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
The Infinity is the convergence of an immeasurable series, anything that approaches the infinity (an invisible aura around the user) slows down and never reaches the user. This is because the technique takes a finite amount of space between the two subjects and divides it an infinite amount of times.
- #37Cursed Technique Lapse: Blue
Keys: Cursed Technique Lapse: Blue
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Cursed Technique Lapse: Blue is the strengthed form of the Limitless, a powerful extension technique passed down in the Gojo Clan. Blue is achieved when the Limitless user greatly amplifies the amount of cursed energy poured into the technique. This brings the concepts of 'negative numbers' and 'negative distance' into reality, forcing real space to compensate and fill in the area by drawing everything toward the impossibility. This generates a strong force of attraction, similar to a powerful magnet
- #38Cursed Technique Reversal: Red
Keys: Cursed Technique Reversal: Red
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Red is the Cursed Technique Reversal of the Limitless, which reverses the effect of the strengthened technique and brings the divergence of infinity into reality, generating the power to repel. This is achieved by flowing positive energy into the power of the Limitless, creating a repelling effect rather than an attractive one. This technique manifests as a small red orb that can unleash immense explosive force in an instant
- #39Hollow Technique: Purple
Keys: Hollow Purple, Hollow Technique: Purple
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Hollow Technique: Purple is the fusion of both Reversal: Red and Lapse: Blue, a secret ability known to only a few in the Gojo Family. It represents motion and reversal, a fusion of convergence and divergence that collides both infinities to generate an imaginary mass. The effect deals lethal damage, usually instantly erasing everything the technique hits
- #40Unlimited Void
Keys: Unlimited Void
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Unlimited Void is the Domain Expansion of Limitless, which traps the target inside the concept of infinity. While inside the domain, the target is inundated with an endless stream of information, overloading their brains and leaving them in a catatonic state
- #41Shrine
Keys: Shrine
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
'Shrine' is Sukuna's cursed technique. This allows Sukuna to use Cleave and Dismantle.
- #42Cleave
Keys: Cleave
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Cleave is one of the abilities of the cursed technique, 'Shrine'. Cleave is an invisible slashing attack that adjusts itself depending on the target's toughness and cursed energy level to cut them down in one fell swoop. To activate Cleave, Sukuna must be touching the target.
- #43Dismantle
Keys: Dismantle
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Dismantle is Sukuna's default invisible ranged slashing attack that is normally used for inanimate objects, however, it can also be used against cursed spirits and sorcerers to great effectiveness.
- #44Malevolent Shrine
Keys: Malevolent Shrine
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Malevolent Shrine is an open-barrier Domain Expansion that constructs an environment centered around a small, disfeatured Buddhist shrine that has been distorted to instead enshrine demons. Malevolent Shrine's guaranteed-hit ability can be made to relentlessly slash apart anything until nothing but dust remains of what has caught in the effective range, via Shrine's two types of slashing attacks: Cleave and Dismantle, which only cease when the domain is disengaged.
- #45Ten Shadows Technique
Keys: Ten Shadows Technique
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
The Ten Shadows Technique is a technique passed down in the Zenin Family that allows the user to summon up to ten potential shikigami using their shadows as an intermediary. It also grants the user overall manipulation of shadows, allowing them to hide in shadows or store objects within their own shadow. The 10 Shikigamis are the Divine Dogs, Nue, Toad, Great Serpent, Max Elephant, Rabbit Escape, Round Deer, Piercing Ox, Tiger Funeral, and Eight-Handled Sword Divergent Sila Divine General Mahoraga. Once a shikigami is destroyed, it can never be summoned again, however, their ability to passed onto the next shikigami
- #46Divine Dogs
Keys: Divine Dogs
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Divine Dogs are a pair of twin wolves capable of tearing curses apart with their fangs and devouring them. Each of the dogs can detect curses and notify their master when one gets close. Their tracking abilities allow them to find lost allies and locations as well
- #47Nue
Keys: Nue
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Nue is a winged shikigami armed with great speed and electric-shock wings. It can support its master by carrying them while flying to increase their mobility, and can attack with its heavy wings charged with electricity, shocking anyone it hits and leaving them temporarily paralyzed. It's especially effective for taking opponents posted in high places off guard or in combination attacks with other shikigami. In addition to basic offensive applications, Nue's speed and wings can also be used defensively to shield its master from harm
- #48Toad
Keys: Toad
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Toad is a large for a frog shikigami that can support its master using its long tongue. Its tongue can be used to ensnare its master's target and is strong enough to throw and slam them into objects. The speed of the Toad's tongue is useful for helping its master or an ally out of harm's way. Its large size also allows it to carried injured humans in its mouth
- #49Great Serpent
Keys: Great Serpent
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Great Serpent is a giant snake shikigami that can quickly attack and ensnare its master's targets. It appears suddenly from the shadows to immobilize the target within its mouth, making for an effective surprise attack. The Great Serpent's size allows it to overpower large curses and can also be used to keep a target in place while another shikigami attacks
- #50Max Elephant
Keys: Max Elephant
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Max Elephant is an elephant shikigami that can spew large volumes of water from its trunk. It can also be used to crush its master's target with its weight. However, it costs a lot of cursed energy to conjure when compared to other shikigami
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