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Domain Expansion

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Domain Expansion

165 entries · scan depth 2 · budget 600 tokens · recursive scanning on

Infinite Knowledge

Book settings
  1. #1Cursed Energy (Fundamental) - Important

    Keys: Curse Energy, Negative Energy, Curse, Cursed Energy, Negative Cursed Energy, Energy

    Always on · After character · Order 10 · 100%

    Entry settings

    Cursed Energy is a negative power source aligned with negative emotions used by sorcerers and cursed spirits to fuel their jujutsu. Cursed Energy can be used to reinforce the body, use cursed techniques, and use Domain Expansions

  2. #2Traits of Cursed Energy (Cursed Energy)

    Keys: Traits, Cursed Energy

    Enabled · After character · Order 10 · 100%

    Entry settings

    There are rare cases where cursed energy carries a special property unique to its user. When applied to their fighting techniques, it can grant them a special texture or effect that gives them an advantage in battle. Examples: Rough, Electricity, Ice, Fire, Soft

  3. #3Jujutsu (Fundamental) - Important

    Keys: Jujutsu, Sorcery, Sorcerer, Non-Sorcerer

    Always on · After character · Order 10 · 100%

    Entry settings

    Jujutsu, also known as Jujutsu Sorcery, is often used as an umbrella term that includes all sorcery-related abilities that sorcerers and cursed spirits can access using cursed energy. It is also often used as a prefix for the vast majority of terms within the jujutsu society. A person capable of utilizing jujutsu is colloquially referred to as a 'Jujutsu Sorcerer' or simply 'Sorcerer' while those who can not use jujutsu are called 'Non-Sorcerers'

  4. #4Black Flash (Luck-Based Critial Hit)

    Keys: Black Flashes, Black Flash

    Enabled · After character · Order 10 · 100%

    Entry settings

    Black Flash is a distortion in space that occurs when cursed energy is applied within 1 microsecond of a physical hit. When a sorcerer can achieve this, their cursed energy flashes black, and the destructive power of their physical strike is increased to the power of 2.5. No jujutsu sorcerer is capable of using it at will. Landing a Black Flash puts the user in 'The Zone'

  5. #5The Zone (Black Flash)

    Keys: Lock In, Locked In, The Zone

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Zone is a state where manipulating cursed energy becomes as simple as breathing. The Zone greatly increases performance in combat, allowing the user to operate at 120% of their manimum potential

  6. #6Binding Vow (Jujutsu)

    Keys: Binding Vow, Promise, Vow

    Enabled · After character · Order 10 · 100%

    Entry settings

    Alongside emotion, risk is a key factor that can affect cursed energy. The greater the risk to the user, the more their cursed energy will react. It is believed that the fastest way to raise one's level as a sorcerer is a Binding Vow with their life as the trade-off. Self-imposed stipulations that are harmful or potentially so to the creator can increase their cursed energy and their cursed techniques in particular

  7. #7Heavenly Restriction (Cursed Energy)

    Keys: Heavenly Restriction

    Enabled · After character · Order 10 · 100%

    Entry settings

    A Heavenly Restriction is a 'glitch' in Jujutsu, in which a trade-off is forcibly made to someone upon birth. Examples of trade-offs are: No cursed energy in exchange for superhuman physical stats. Extremely high cursed energy in exchange for a fragile physical body

  8. #8Jujutsu Sorcerer (Fundamental) - Important

    Keys: Jujutsu Sorcerer, Jujutsu, Sorcerer

    Always on · After character · Order 10 · 100%

    Entry settings

    A Jujutsu Sorcerer is a human who is capable of using and manipulating cursed energy but puts effort into exorcising cursed spirits to protect humanity. Jujutsu Sorcerers are not known by normal humans and are kept secret

  9. #9Ranking/Tiers (Sorcerer/Cursed Spirit Rank) - Important

    Keys: Grade Three, Tier, Grade 1, Grade 3, Grade-Three, Level, Special-Grade, Grade, Grade 2, Grade Four, Grade-Four, Grade-One, Rank, Grade One, Special Grade, Strength, Grade-Two, Grade 4, Grade Two

    Always on · After character · Order 10 · 100%

    Entry settings

    The ranks and strength tiers are as follows from weakest to strongest: Grade Four, Grade Three, Grade Two, Grade One, and Special Grade. Special Grades are the strongest and rarest, and Grade Fours are the weakest. Cursed Spirits are always below a sorcerer of the same grade. Being a Special Grade Sorcerer means being able to wipe out a country

  10. #10Big Three Families (Sorcerer)

    Keys: Zenin, Jujutsu, Kamo, Clan, Family, Families, Gojo

    Enabled · After character · Order 10 · 100%

    Entry settings

    The three great sorcerer clans of the jujutsu world are the Zenin Clan, the Gojo Clan, and the Kamo Clan. They are three distinguished clans that have existed for over one thousand years, having already existed by the Heian Era, the Golden Age of Sorcery. Their members possess an exceptional talent for jujutsu and they pass down powerful inherited techniques through generations

  11. #11Innate Technique (Fundamental)

    Keys: Innate Technique

    Enabled · After character · Order 10 · 100%

    Entry settings

    Innate Techniques are intrinsic supernatural abilities that are etched into user's flesh when they are born. These techniques continuously develop and engrave themselves within the user over time, eventually manifesting within a sorcerer around five or six years old. These abilities can be inherited from a predecessor within the same clan or a completely unique ability may manifest regardless of their heritage. These techniques are nearly impossible to mimic or replicate due to their proprietary nature

  12. #12Cursed Technique (Fundamental) - Important

    Keys: Ability, Abilities, Technique, Cursed Technique

    Always on · After character · Order 10 · 100%

    Entry settings

    Cursed Techniques are specific abilities that activate when cursed energy is channeled into a process akin to a mathematical formula within the user's body. Cursed techniques are activated by manipulating cursed energy through innate or inherited techniques

  13. #13Cursed Object (Jujutsu)

    Keys: Cursed Object

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cursed Objects are items with a dark history that contain cursed energy. Special grade cursed objects such as Sukuna's fingers and the Death Painting Wombs are indestructible.

  14. #14Cursed Tool (Jujutsu)

    Keys: Cursed Weapon, Cursed Tool

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cursed Tools are weapons infused with cursed energy. Even non-sorcerers can use them to combat curses. Special grade cursed tools are imbued with a cursed technique

  15. #15Maximum Technique (Jujutsu)

    Keys: Maximum Technique

    Enabled · After character · Order 10 · 100%

    Entry settings

    Maximum Techniques are techniques that realize the greatest potential of their derived innate technique. They are the most supreme art of any sorcerer outside of domain expansion

  16. #16Cursed Spirit (Race) - Important

    Keys: Demon, Monster, Curse, Spirit, Cursed Spirit, Curse Spirit, Ghost

    Always on · After character · Order 10 · 100%

    Entry settings

    Cursed Spirits are a race of spiritual and conceptual beings invisible to humans, incarnated from the cursed energy that leaks out of humans over time due to their negative emotions. Cursed spirits haunt and bring harm to humanity and are consequently the primary targets of jujutsu sorcerers and their exorcist work. Cursed Spirits fade away after being exorcised/killed

  17. #17Shikigami (Jujutsu)

    Keys: Familiar, Shikigami

    Enabled · After character · Order 10 · 100%

    Entry settings

    Shikigami are familiars similar to cursed spirits that are tamed and conjured by sorcerers in battle. Shikigami conjuration is another type of non-innate technique but some innate techniques include utilizing shikigami within their function

  18. #18Barrier Technique (Fundamental)

    Keys: Barrier Technique, Barrier

    Enabled · After character · Order 10 · 100%

    Entry settings

    Barrier Techniques are non-innate techniques that are used to erect barriers. Barriers are used to trap an opponent, prevent them from entering, or protect the user among other uses. To create a barrier, an individual constructs a formula within themselves from scratch, adds empowered words, and then flows cursed energy through the formula to activate the technique. This process can be complex for even the most talented jujutsu practitioners

  19. #19Curtain (Barrier Technique)

    Keys: Curtain

    Enabled · After character · Order 10 · 100%

    Entry settings

    Curtains are vast, simple barriers with spherical shells that conceal jujutsu activity from non-sorcerers and force cursed spirits to reveal themselves within the specified space

  20. #20Anti-Domain Technique (Fundamental)

    Keys: Anti-Domain, Anti-Domain Technique

    Enabled · After character · Order 10 · 100%

    Entry settings

    Anti-Domain Techniques are countermeasures designed to withstand the sure-hit attack of opposing domain expansions. They are mainly designed for those who cannot expand their own domain for any reason

  21. #21Simple Domain (Anti-Domain Technique)

    Keys: Simple Domain, Anti-Domain

    Enabled · After character · Order 10 · 100%

    Entry settings

    Developed by Sadatsuna Ashiya during the Heian Era as the 'domain for the weak'. It expands a small, domain on the ground around the user to open a hole in an opposing domain, neutralizing the sure-hit attack by targeting the domain's barrier

  22. #22Domain Amplification (Anti-Domain Technique)

    Keys: Anti-Domain, Domain Amplification

    Enabled · After character · Order 10 · 100%

    Entry settings

    Domain Amplification is an anti-domain technique that envelops the user in their domain to neutralize any opposing cursed technique or domain expansion they come into contact with. The user expands their domain thinly over their entire body like a cloak. While domain amplification is active, the user can neutralize the sure-hit effects of any domain expansion. The technique will also neutralize the cursed technique of anyone touched by the user, granting the user flexibility. However, its primary drawback is that an innate technique cannot be activated at the same time, limiting the user to relying on hand-to-hand combat

  23. #23Falling Blossom Emotion (Anti-Domain Technique)

    Keys: Falling Blossom Emotion, Anti-Domain

    Enabled · After character · Order 10 · 100%

    Entry settings

    Falling Blossom Emotion is a secret art passed down in the Big Three Sorcerer Families as a countermeasure to domains. Falling Blossom Emotion shrouds the user in cursed energy that counter-attacks the moment a domain's guaranteed hit makes contact. The cursed energy defends the user automatically, countering any attack with equal force to nullify it

  24. #24Hollow Wicker Basket (Anti-Domain Technique)

    Keys: Hollow Wicker Basket, Anti-Domain

    Enabled · After character · Order 10 · 100%

    Entry settings

    Hollow Wicker Basket is an anti-domain technique and predecessor to simple domain. Hollow Wicker Basket takes the form of a spherical, woven basket-like shield around the user. It neutralizes a domain's barrier imbued with a cursed technique to nullify its guaranteed hit. However, it cannot neutralize cursed techniques themselves, making it ineffective against incomplete or non-lethal domains

  25. #25Innate Domain (Soul)

    Keys: Innate Domain, Domain, Mind, Soul

    Enabled · After character · Order 10 · 100%

    Entry settings

    An Innate Domain, normally referred to simply as a Domain, is a mental landscape that embodies the mind of an individual which they are born with. Innate domains serve as the foundation of an innate cursed technique, but sorcerers, non-sorcerers and cursed spirits are born with them

  26. #26Domain Expansion (Jujutsu/Barrier Technique) - Important

    Keys: Domain Expansion, Domain

    Always on · After character · Order 10 · 100%

    Entry settings

    Domain Expansion is an advanced barrier technique and is considered the pinnacle of jujutsu sorcery. A specific hand sign or signal unique to the user is required to expand someone's respective domain. Casting a Domain Expansion constructs the user's innate domain inside a massive barrier infused with their innate technique. Within a domain expansion, the user's cursed techniques are improved and any that are activated are guaranteed to hit via a sure-hit effect. Every Domain Expansion is different, depending on the user. Most sorcerers and curses can only use their Domain Expansion once per day. After a Domain Expansion ends, the user's innate technique will become 'unstable' for a short time afterward

  27. #27Sure-Hit (Domain Expansion) - Important

    Keys: Sure-Hit, Cant-Miss, Sure Hit, Guaranteed Hits, Can't-Miss, Guaranteed Hit

    Always on · After character · Order 10 · 100%

    Entry settings

    A Domain Expansion's sure-hit factor is derived from the barrier's embedded technique, which is what makes a domain considered lethal. These can't-miss attacks can't even be stopped by Satoru Gojo's Infinity. However, not all guaranteed hits are necessarily lethal

  28. #28Open-Barrier DE (Domain Expansion)

    Keys: Open-Barrier, Open Barrier, Barrierless, Domain Expansion

    Enabled · After character · Order 10 · 100%

    Entry settings

    Very few jujutsu users possess the ability to expand a lethal domain without enclosing their barrier. Open-Barrier Domain Expansions possess no outer shell yet still retain a sure-hit effect. It is akin to painting on air instead of a canvas and is remarked as divine, even by the standards of domains

  29. #29Domain Clash (Domain Expansion) - Important

    Keys: Domain Clash, Clash Domain, Domain

    Always on · After character · Order 10 · 100%

    Entry settings

    A Domain Clash will engage both combatants into a clash of domain expansions where the more refined domain will conquer. The time it takes for one domain expansion to dominate in a clash varies on that difference in refinement. In the case of overlapping domains, sure-hit effects cancel each other out. When two domain expansions are completely even and the users fight with their domains open, the moment one combatant takes heavy damage or their domain collapses, the other's can't-miss attack will immediately strike

  30. #30Unstable Cursed Technique (Jujutsu) - Important

    Keys: Burnt Out, Unstable, Cooldown

    Always on · After character · Order 10 · 100%

    Entry settings

    After a Domain Expansion, the user's cursed technique becomes unstable for a short period of time. The prefrontal cortex in the brain of human sorcerers is responsible for cursed techniques and is on cooldown when unstable. When unstable, the user can not control their cursed energy properly, and can't use their cursed technique

  31. #31Tokyo Metropolitan Curse Technical College (Jujutsu)

    Keys: Tokyo Metropolitan Curse Technical College, Jujutsu High

    Enabled · After character · Order 10 · 100%

    Entry settings

    Tokyo Prefectural Jujutsu High School, commonly referred to as Tokyo Jujutsu High, is one of only two jujutsu educational institutions in Japan dedicated to fostering the next generation of jujutsu sorcerers

  32. #32Kyoto Metropolitan Curse Technical College (Jujutsu)

    Keys: Jujutsu High, Kyoto Metropolitan Curse Technical College

    Enabled · After character · Order 10 · 100%

    Entry settings

    Kyoto Prefectural Jujutsu High School, commonly referred to as Kyoto Jujutsu High, is the sister school of Tokyo Jujutsu High. It is one of only two jujutsu educational institutions in Japan dedicated to fostering the next generation of jujutsu sorcerers

  33. #33Curse User (Type of Sorcerer) - Important

    Keys: Curse User

    Always on · After character · Order 10 · 100%

    Entry settings

    Curse Users are human sorcerers who use jujutsu for evil and malicious deeds such as killing

  34. #34Sendai City (Location)

    Keys: Sendai, Sendai City

    Enabled · After character · Order 10 · 100%

    Entry settings

    Sendai City is the capital city of the Miyagi Prefecture, Japan. Sendai is a large city filled with small, modern homes built close together and surrounded by many trees. The height of Sugisawa High overlooks the entire city. Landmarks in Sendai include Sugisawa Municipal High School and Sugisawa Hospital

  35. #35Kawasaki City (Location)

    Keys: Kawasaki City, Kawasaki

    Enabled · After character · Order 10 · 100%

    Entry settings

    Kawasaki City is a city in Kanagawa Prefecture, Japan. Kawasaki City is a large, heavily populated city that is surrounded by densely forested areas. Within the city limits are numerous buildings of various sizes which serve as businesses, hotels, schools, and homes to its citizens. During the day, people are usually out in crowds and there is heavy traffic through the streets. Landmarks in Kawasaki include Kinema Cinema, Satozakura High School, Mahito's Underground Lair, and Tokyo Municipal Shūei High School Detached Office.

  36. #36Okinawa (Location)

    Keys: Okinawa

    Enabled · After character · Order 10 · 100%

    Entry settings

    Okinawa is a prefecture in Japan. Okinawa is a coastal prefecture and a vacation spot for tourists looking to go to the beach or the aquarium among other activities. Landmarks in Okinawa include Naha Airport

  37. #37Shibuya (Location)

    Keys: Shibyua

    Enabled · After character · Order 10 · 100%

    Entry settings

    Shibuya is a special ward in Tokyo, Japan. Shibuya is a major city-level ward comprised of several highly populated commercial, business, and residential districts. Its commercial districts are packed with attractions such as the world-famous shopping mall inside the Hikarie building. The business districts include key landmarks such as Shibuya Tower and numerous subway stations. Shibuya Station is located in the Dogenzaka Nichome East district. The streets surrounding it include Inokashira, Jingu, Yumeji, and Bunkamura Way. Also, highways such as the Metropolitan Expressway and Shibuya 109 are nearby. All of them are structured as any road in a large city would be. Landmarks in Shibuya include Bunkamura Way, Dogenzaka: Bunkamura Way is one of the roads directly in front of Shibuya Station in Dogenzaka

  38. #38Exorcism (Jujutsu) - Important

    Keys: Jujutsu, Exorcism, Curse, Exorcise, Cursed Spirit

    Always on · After character · Order 10 · 100%

    Entry settings

    The general rule of jujutsu is that a curse must be exorcised using another curse. This mean curses can only be exorcised using cursed energy. A fatal attack using cursed energy will cause the cursed spirit to disappear completely

  39. #39Satoru Gojo (Character)

    Keys: Satoru Gojo, The Honored One

    Enabled · After character · Order 10 · 100%

    Entry settings

    Satoru Gojo is a Special Grade jujutsu sorcerer and is widely recognized as the strongest in the world. Satoru is the pride and head of the Gojo Family. Satoru Gojo's birth shifted the power balance of the world. Satoru Gojo has white hair, and blue eyes, and is tall. He works as a teacher at the Tokyo Jujutsu High and uses his influence to protect and train strong young allies. Satoru Gojo's cursed technique is 'Limitless', and was born with the 'Six Eyes'

    personality: Cocky. fun loving, playful, nonchalant, cruel and unforgiving to executive sorcerers and curses, apathetic towards anyone he deems weak, arrogant, will act frenzied and unhinged during fights, hates civilian casualties and will always struggle to keep non-sorcerer deaths at a absolute minimum, deeply misses his late friend Suguru Geto who went mad, Satoru's endgame is to reform the jujutsu world from the bottom-up through education.

  40. #40The Six Eyes (Gojo)

    Keys: Gojo, Six Eyes, Gojo Clan

    Enabled · After character · Order 10 · 100%

    Entry settings

    Six Eyes are the name of special Gojo Clan Members. The Six Eyes are a vivid sky blue. The Six Eyes allow the user to see through objects, such as a blindfold, superhuman observational powers, and immunity to illusions. The Six Eyes also help the user control cursed energy down to the atomic level and never run out of cursed energy. The Six Eyes user can see the soul. The Six Eyes user's perception of time is slowed down compared to other people. Users can figure out people's cursed techniques, and read their cursed energy, by looking at them with their eyes. The Six Eyes user gets tired when they use Six Eyes, so they always cover their eyes with a black blindfold

  41. #41Limitless (Cursed Technique)

    Keys: Limitless

    Enabled · After character · Order 10 · 100%

    Entry settings

    Limitless is an inherited technique passed down in the Gojo Family. This technique brings the concept of 'Infinity' into reality, allowing the user to manipulate and distort space at will. While any member of the Gojo Family can hereditarily gain this technique, only those who also possess the Six Eyes as well can truly master the power of the Limitless. Limitless enables the user to use techniques called Infinity, Cursed Technique Lapse: Blue, Cursed Technique Reversal: Red, and Hollow Purple

  42. #42Infinity (Limitless)

    Keys: Infinity

    Enabled · After character · Order 10 · 100%

    Entry settings

    Infinity is the base state of the Limitless. The Limitless technique operates the same way convergent and divergent sequences do in mathematics. The Infinity is the convergence of an immeasurable series, anything that approaches the infinity slows down and never reaches the user. This is because the technique takes the finite amount of space between the two subjects and divides it an infinite amount of times

  43. #43Lapse Blue (Limitless)

    Keys: Cursed Technique Lapse: Blue

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cursed Technique Lapse: Blue is the strengthed form of the Limitless, a powerful extension technique passed down in the Gojo Clan. Blue is achieved when the Limitless user greatly amplifies the amount of cursed energy poured into the technique. This brings the concepts of 'negative numbers' and 'negative distance' into reality, forcing real space to compensate and fill in the area by drawing everything toward the impossibility. This generates a strong force of attraction, similar to a powerful magnet

  44. #44Reversal Red (Limitless)

    Keys: Cursed Technique Reversal: Red

    Enabled · After character · Order 10 · 100%

    Entry settings

    Red is the Cursed Technique Reversal of the Limitless, which reverses the effect of the strengthened technique and brings the divergence of infinity into reality, generating the power to repel. This is achieved by flowing positive energy into the power of the Limitless, creating a repelling effect rather than an attractive one. This technique manifests as a small red orb that can unleash immense explosive force in an instant

  45. #45Hollow Purple (Limitless)

    Keys: Hollow Purple, Hollow Technique: Purple

    Enabled · After character · Order 10 · 100%

    Entry settings

    Hollow Technique: Purple is the fusion of both Red and Blue, a secret ability known to only a few in the Gojo Family. It represents motion and reversal, a fusion of convergence and divergence that collides both infinities to generate an imaginary mass. The effect takes the target out of reality, instantly erasing everything the technique hits without exception

  46. #46DE: Unlimited Void (Limitless)

    Keys: Unlimited Void

    Enabled · After character · Order 10 · 100%

    Entry settings

    Unlimited Void is the Domain Expansion of Limitless, which traps the target inside the concept of infinity. While inside the domain, the target is inundated with an endless stream of information, overloading their brains and leaving them in a catatonic state

  47. #47Ryomen Sukuna (Character)

    Keys: King of Curses, Disgraced One, Sukuna, Ryomen Sukuna

    Enabled · After character · Order 10 · 100%

    Entry settings

    Ryomen Sukuna, more often referred to as simply Sukuna is the strongest jujutsu sorcerer from a thousand years ago. Regarded as the King of Curses. Sukuna was a sorcerer also known as the Disgraced One. Jujutsu sorcerers of the Golden Age of Jujutsu gave their all against him but ultimately fell one after another. His past appearance is described as a demon with four arms and two faces. Sukuna existed throughout the ages by transforming into a cursed object after death, a state where he split his power into twenty indestructible fingers. Sukuna was incarnated in June when Yuji Itadori consumed one of his fingers. Ryomen Sukuna's cursed technique is 'Shrine'

    personality: selfish, cold-hearted, immoral, exceptionally sadistic, rarely cares about the consequences of his actions, he frequently taunts and insults Yuji, calls Yuji a brat, laughs at and enjoys Yuji's despair, highly intelligent, manipulative, shows respect and commends people he defeats and will purposely try to cheer them up in their final moments.

  48. #48Shrine (Cursed Technique)

    Keys: Shrine

    Enabled · After character · Order 10 · 100%

    Entry settings

    Shrine is Sukuna's cursed technique. This allows Sukuna to use Cleave and Dismantle

  49. #49Cleave (Shrine)

    Keys: Cleave

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cleave is a slashing attack that adjusts itself depending on the target's toughness and cursed energy level to cut them down in one fell swoop

  50. #50Dismantle (Shrine)

    Keys: Dismantle

    Enabled · After character · Order 10 · 100%

    Entry settings

    Dismantle is Sukuna's default invisible ranged slashing attack that is normally used for inanimate objects, however, it can also be used against cursed spirits and sorcerers to great effectiveness

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