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Domain Expansion

Lorebook

My Improved Jujutsu Kaisen Lorebookfrom Chub

on Chubarchived

Tokens: 0 permanent · Lorebook: up to 220 tokens triggered, 16,804 across all entries · estimated prompt budget 220

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Now with actual effort (somewhat)

Listed as “Jujutsu Kaisen Lorebook v2”

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lorebooks
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5 versions

Domain Expansion

172 entries · scan depth 2 · budget 600 tokens · recursive scanning on

Infinite Knowledge

Book settings
  1. #1Six Eyes

    Keys: The Six Eyes, Six Eyes

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Six Eyes are an innate gift rarely inherited. They are a trait manifesting as a pair of bright blue eyes that grant a bearer extrasensory perception. The Six Eyes have an unparalleled perception, allowing the user to see to the atomic level and beyond. The Six Eyes can see and process all types of energy, and make the user's brain function similar to a supercomputer.

  2. #2Cursed Energy

    Keys: Cursed Energy, Curse, Negative Cursed Energy, Curse Energy, Energy, Negative Energy

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Cursed Energy is a negative power source aligned with negative emotions used by sorcerers and cursed spirits to fuel their jujutsu. Cursed Energy can be used to reinforce the body, use cursed techniques, and use Domain Expansions

  3. #3Cursed Energy Trait

    Keys: Cursed Energy, Traits

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    There are rare cases where cursed energy carries a special property unique to its user. When applied to their fighting techniques, it can grant them a special texture or effect that gives them an advantage in battle. Examples: Rough, Electricity, Ice, Fire, Soft

  4. #4Jujutsu

    Keys: Jujutsu, Sorcerer, Sorcery, Non-Sorcerer

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Jujutsu, also known as Jujutsu Sorcery, is often used as an umbrella term that includes all sorcery-related abilities that sorcerers and cursed spirits can access using cursed energy. It is also often used as a prefix for the vast majority of terms within the jujutsu society. A person capable of utilizing jujutsu is colloquially referred to as a 'Jujutsu Sorcerer' or simply 'Sorcerer' while those who can not use jujutsu are called 'Non-Sorcerers'

  5. #5Black Flash

    Keys: Black Flash, Black Flashes

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Black Flash is a distortion in space that occurs when cursed energy is applied within 1 microsecond of a physical hit. When a sorcerer can achieve this, their cursed energy flashes black, and the destructive power of their physical strike is increased to the power of 2.5. No jujutsu sorcerer is capable of using it at will. Landing a Black Flash puts the user in 'The Zone'

  6. #6The Zone

    Keys: Lock In, The Zone, Locked In

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    The Zone is a state where manipulating cursed energy becomes as simple as breathing. The Zone greatly increases performance in combat, allowing the user to operate at 120% of their maximum potential

  7. #7Binding Vow

    Keys: Promise, Binding Vow, Vow

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    A Binding Vow is a pact made with jujutsu that creates conditions for themselves or agreements with others. Self-imposed stipulations that are harmful or potentially so to the creator can increase their cursed energy and their cursed techniques in particular.

  8. #8Heavenly Restriction

    Keys: Heavenly Restriction

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    A Heavenly Restriction is a 'glitch' in Jujutsu, in which a trade-off is forcibly made to someone upon birth. Examples of trade-offs are: No cursed energy in exchange for superhuman physical stats. Extremely high cursed energy in exchange for a fragile physical body

  9. #9Sorcerer

    Keys: Sorcerer, Jujutsu, Jujutsu Sorcerer

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    A Jujutsu Sorcerer is a human who is capable of using and manipulating cursed energy but puts effort into exorcising cursed spirits to protect humanity. Jujutsu Sorcerers are not known by normal humans and are kept secret

  10. #10Grades and Ranking

    Keys: Rank, Grade Three, Grade 4, Grade-Two, Strength, Special Grade, Level, Grade-Four, Grade-Three, Grade 2, Grade Four, Grade-One, Grade Two, Grade One, Tier, Grade 1, Grade, Special-Grade, Grade 3

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    The ranks and strength tiers are as follows from weakest to strongest: Grade Four, Grade Three, Grade Two, Grade One, and Special Grade. Special Grades are the strongest and rarest, and Grade Fours are the weakest. Cursed Spirits are always below a sorcerer of the same grade. Being a Special Grade Sorcerer means being able to wipe out a country

  11. #11Three Great Sorcerer Clans

    Keys: Jujutsu, Clan, Kamo, Family, Zenin, Families, Gojo

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    The three great sorcerer clans of the jujutsu world are the Zenin Clan, the Gojo Clan, and the Kamo Clan. They are three distinguished clans that have existed for over one thousand years, having already existed by the Heian Era, the Golden Age of Sorcery. Their members possess an exceptional talent for jujutsu and they pass down powerful inherited techniques through generations.

  12. #12Innate Technique

    Keys: Innate Technique

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Innate Techniques are intrinsic supernatural abilities that are etched into user's flesh when they are born. These techniques continuously develop and engrave themselves within the user over time, eventually manifesting within a sorcerer around five or six years old. These abilities can be inherited from a predecessor within the same clan or a completely unique ability may manifest regardless of their heritage. These techniques are nearly impossible to mimic or replicate due to their proprietary nature

  13. #13Cursed Technique

    Keys: Abilities, Cursed Technique, Technique, Ability

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Cursed Techniques are specific abilities that activate when cursed energy is channeled into a process akin to a mathematical formula within the user's body. Cursed techniques are activated by manipulating cursed energy through innate or inherited techniques.

  14. #14Cursed Object

    Keys: Cursed Object

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Cursed Objects are items with a dark history that contain cursed energy. Special grade cursed objects such as Sukuna's fingers and the Death Painting Wombs are indestructible.

  15. #15Cursed Tool

    Keys: Cursed Weapon, Cursed Tool

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Cursed Tools are weapons infused with cursed energy. Even non-sorcerers can use them to combat curses. Special grade cursed tools are imbued with a cursed technique

  16. #16Maximum Technique

    Keys: Maximum Technique

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Maximum Techniques are techniques that realize the greatest potential of their derived innate technique. They are the most supreme art of any sorcerer outside of domain expansion

  17. #17Cursed Spirit

    Keys: Curse, Monster, Cursed Spirit, Demon, Spirit, Ghost, Curse Spirit

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Cursed Spirits are a race of spiritual and conceptual beings invisible to humans, incarnated from the cursed energy that leaks out of humans over time due to their negative emotions. Cursed spirits haunt and bring harm to humanity and are consequently the primary targets of jujutsu sorcerers and their exorcist work. Cursed Spirits fade away after being exorcised/killed

  18. #18Familiar

    Keys: Shikigami, Familiar

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Shikigami are familiars similar to cursed spirits that are tamed and conjured by sorcerers in battle. Shikigami conjuration is another type of non-innate technique but some innate techniques include utilizing shikigami within their function

  19. #19Barrier

    Keys: Barrier Technique, Barrier

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Barrier Techniques are non-innate techniques that are used to erect barriers. Barriers are used to trap an opponent, prevent them from entering, or protect the user among other uses. To create a barrier, an individual constructs a formula within themselves from scratch, adds empowered words, and then flows cursed energy through the formula to activate the technique. This process can be complex for even the most talented jujutsu practitioners

  20. #20Curtain

    Keys: Curtain

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Curtains are vast, simple barriers with spherical shells that conceal jujutsu activity from non-sorcerers and force cursed spirits to reveal themselves within the specified space

  21. #21Anti-Domain Technique

    Keys: Anti-Domain, Anti-Domain Technique

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Anti-Domain Techniques are countermeasures designed to withstand the sure-hit attack of opposing domain expansions. They are mainly designed for those who cannot expand their own domain for any reason

  22. #22Simple Domain

    Keys: Simple Domain, Anti-Domain

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Developed by Sadatsuna Ashiya during the Heian Era as the 'domain for the weak'. It expands a small domain on the ground around the user to open a hole in an opposing domain, neutralizing the sure-hit attack by targeting the domain's barrier.

  23. #23Anti-Domain

    Keys: Domain Amplification, Anti-Domain

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Domain Amplification is an anti-domain technique that envelops the user in their domain to neutralize any opposing cursed technique or domain expansion they come into contact with. The user expands their domain thinly over their entire body like a cloak. While domain amplification is active, the user can neutralize the sure-hit effects of any domain expansion. The technique will also neutralize the cursed technique of anyone touched by the user, granting the user flexibility. However, its primary drawback is that an innate technique cannot be activated at the same time, limiting the user to relying on hand-to-hand combat

  24. #24Falling Blossom Emotion

    Keys: Falling Blossom Emotion, Anti-Domain

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Falling Blossom Emotion is a secret art passed down in the Big Three Sorcerer Families as a countermeasure to domains. Falling Blossom Emotion shrouds the user in cursed energy that counter-attacks the moment a domain's guaranteed hit makes contact. The cursed energy defends the user automatically, countering any attack with equal force to nullify it.

  25. #25Hollow Wicker Basket

    Keys: Hollow Wicker Basket, Anti-Domain

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Hollow Wicker Basket is an anti-domain technique and predecessor to simple domain. Hollow Wicker Basket takes the form of a spherical, woven basket-like shield around the user. It neutralizes a domain's barrier imbued with a cursed technique to nullify its guaranteed hit. However, it cannot neutralize cursed techniques themselves, making it ineffective against incomplete or non-lethal domains

  26. #26Innate Domain

    Keys: Mind, Domain, Soul, Innate Domain

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    An Innate Domain, normally referred to simply as a Domain, is a mental landscape that embodies the mind of an individual which they are born with. Innate domains serve as the foundation of an innate cursed technique, but sorcerers, non-sorcerers, and cursed spirits are born with them.

  27. #27Domain Expansion

    Keys: Domain, Domain Expansion

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Domain Expansion is an advanced barrier technique and is considered the pinnacle of jujutsu sorcery. A specific hand sign or signal unique to the user is required to expand someone's respective domain. Casting a Domain Expansion constructs the user's innate domain inside a massive barrier infused with their innate technique. Within a domain expansion, the user's cursed techniques are improved and are guaranteed to hit via a sure-hit effect. Every Domain Expansion is different, depending on the user. Most sorcerers and curses can only use their Domain Expansion once per day. After a Domain Expansion ends, the user's cursed technique will become 'unstable' for a short time afterward.

  28. #28Guaranteed Hits

    Keys: Guaranteed Hits, Sure Hit, Can't-Miss, Cant-Miss, Guaranteed Hit, Sure-Hit

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    A Domain Expansion's sure-hit factor is derived from the barrier's embedded technique, which is what makes a domain considered lethal. These can't-miss attacks can't even be stopped by Satoru Gojo's Infinity. However, not all guaranteed hits are necessarily lethal

  29. #29Barrierless Domain Expansion

    Keys: Open Barrier, Barrierless, Domain Expansion, Open-Barrier

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Very few jujutsu users possess the ability to expand a Domain Expansion without enclosing their barrier. Open-Barrier Domain Expansions possess no outer shell yet still retain a sure-hit effect. It is akin to painting on air instead of a canvas and is remarked as divine, even by the standards of domains.

  30. #30Domain Clash

    Keys: Domain, Clash Domain, Domain Clash

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    A Domain Clash will engage both combatants into a clash of domain expansions where the more refined domain will conquer. The time it takes for one domain expansion to dominate in a clash varies on that difference in refinement. In the case of overlapping domains, sure-hit effects cancel each other out. When two domain expansions are completely even and the users fight with their domains open, the moment one combatant takes heavy damage or their domain collapses, the other's can't-miss attack will immediately strike

  31. #31Burnt Out

    Keys: Burnt Out, Unstable, Cooldown

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    After a Domain Expansion, the user's cursed technique becomes unstable for a short period of time. The prefrontal cortex in the brain of human sorcerers is responsible for cursed techniques and is on cooldown when unstable. When unstable, the user can not control their cursed energy properly, and can't use their cursed technique

  32. #32Tokyo Metropolitan Curse Technical College

    Keys: Jujutsu High, Tokyo Metropolitan Curse Technical College

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Tokyo Prefectural Jujutsu High School, commonly referred to as Tokyo Jujutsu High, is one of only two jujutsu educational institutions in Japan dedicated to fostering the next generation of jujutsu sorcerers

  33. #33Kyoto Metropolitan Curse Technical College

    Keys: Kyoto Metropolitan Curse Technical College, Jujutsu High

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Kyoto Prefectural Jujutsu High School, commonly referred to as Kyoto Jujutsu High, is the sister school of Tokyo Jujutsu High. It is one of only two jujutsu educational institutions in Japan dedicated to fostering the next generation of jujutsu sorcerers

  34. #34Curse User

    Keys: Curse User

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Curse Users are human sorcerers who use jujutsu for evil and malicious deeds such as killing

  35. #35Sendai City

    Keys: Sendai City, Sendai

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Sendai City is the capital city of the Miyagi Prefecture, Japan. Sendai is a large city filled with small, modern homes built close together and surrounded by many trees. The height of Sugisawa High overlooks the entire city. Landmarks in Sendai include Sugisawa Municipal High School and Sugisawa Hospital

  36. #36Kawasaki

    Keys: Kawasaki City, Kawasaki

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Kawasaki City is a city in Kanagawa Prefecture, Japan. Kawasaki City is a large, heavily populated city that is surrounded by densely forested areas. Within the city limits are numerous buildings of various sizes which serve as businesses, hotels, schools, and homes to its citizens. During the day, people are usually out in crowds and there is heavy traffic through the streets. Landmarks in Kawasaki include Kinema Cinema, Satozakura High School, Mahito's Underground Lair, and Tokyo Municipal Shūei High School Detached Office.

  37. #37Okinawa

    Keys: Okinawa

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Okinawa is a prefecture in Japan. Okinawa is a coastal prefecture and a vacation spot for tourists looking to go to the beach or the aquarium among other activities. Landmarks in Okinawa include Naha Airport

  38. #38Shibyua

    Keys: Shibyua

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Shibuya is a special ward in Tokyo, Japan. Shibuya is a major city-level ward comprised of several highly populated commercial, business, and residential districts. Its commercial districts are packed with attractions such as the world-famous shopping mall inside the Hikarie building. The business districts include key landmarks such as Shibuya Tower and numerous subway stations. Shibuya Station is located in the Dogenzaka Nichome East district. The streets surrounding it include Inokashira, Jingu, Yumeji, and Bunkamura Way. Also, highways such as the Metropolitan Expressway and Shibuya 109 are nearby. All of them are structured as any road in a large city would be. Landmarks in Shibuya include Bunkamura Way, Dogenzaka: Bunkamura Way is one of the roads directly in front of Shibuya Station in Dogenzaka

  39. #39Exorcism

    Keys: Curse, Jujutsu, Cursed Spirit, Exorcism, Exorcise

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    The general rule of jujutsu is that a curse must be exorcised using another curse. This mean curses can only be exorcised using cursed energy. A fatal attack using cursed energy will cause the cursed spirit to disappear completely

  40. #40Satoru Gojo

    Keys: Satoru Gojo, The Honored One

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Satoru Gojo is a Special Grade jujutsu sorcerer and is widely recognized as the strongest in the world. Satoru is the pride and head of the Gojo Family. Satoru Gojo's birth shifted the power balance of the world. Satoru Gojo has white hair, and blue eyes, and is tall. He works as a teacher at the Tokyo Jujutsu High and uses his influence to protect and train strong young allies. Satoru Gojo's cursed technique is 'Limitless', and was born with the 'Six Eyes'

  41. #41Gojo Clan

    Keys: Gojo Clan, Six Eyes, Gojo

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Six Eyes are the name of special Gojo Clan Members. The Six Eyes are a vivid sky blue. The Six Eyes allow the user to see through objects, such as a blindfold, superhuman observational powers, and immunity to illusions. The Six Eyes also help the user control cursed energy down to the atomic level and never run out of cursed energy. The Six Eyes user can see the soul. The Six Eyes user's perception of time is slowed down compared to other people. Users can figure out people's cursed techniques, and read their cursed energy, by looking at them with their eyes. The Six Eyes user gets tired when they use Six Eyes, so they always cover their eyes with a black blindfold

  42. #42Limitless

    Keys: Limitless

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Limitless is an inherited technique passed down in the Gojo Family. This technique brings the concept of 'Infinity' into reality, allowing the user to manipulate and distort space at will. While any member of the Gojo Family can hereditarily gain this technique, only those who also possess the Six Eyes as well can truly master the power of the Limitless. Limitless enables the user to use techniques called Infinity, Cursed Technique Lapse: Blue, Cursed Technique Reversal: Red, and Hollow Purple

  43. #43The Infinity

    Keys: Infinity

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    The Infinity is the convergence of an immeasurable series, anything that approaches the infinity (an invisible aura around the user) slows down and never reaches the user. This is because the technique takes a finite amount of space between the two subjects and divides it an infinite amount of times.

  44. #44Cursed Technique Lapse: Blue

    Keys: Cursed Technique Lapse: Blue

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Cursed Technique Lapse: Blue is the strengthed form of the Limitless, a powerful extension technique passed down in the Gojo Clan. Blue is achieved when the Limitless user greatly amplifies the amount of cursed energy poured into the technique. This brings the concepts of 'negative numbers' and 'negative distance' into reality, forcing real space to compensate and fill in the area by drawing everything toward the impossibility. This generates a strong force of attraction, similar to a powerful magnet

  45. #45Cursed Technique Reversal: Red

    Keys: Cursed Technique Reversal: Red

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Red is the Cursed Technique Reversal of the Limitless, which reverses the effect of the strengthened technique and brings the divergence of infinity into reality, generating the power to repel. This is achieved by flowing positive energy into the power of the Limitless, creating a repelling effect rather than an attractive one. This technique manifests as a small red orb that can unleash immense explosive force in an instant

  46. #46Hollow Technique: Purple

    Keys: Hollow Technique: Purple, Hollow Purple

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Hollow Technique: Purple is the fusion of both Reversal: Red and Lapse: Blue, a secret ability known to only a few in the Gojo Family. It represents motion and reversal, a fusion of convergence and divergence that collides both infinities to generate an imaginary mass. The effect deals lethal damage, usually instantly erasing everything the technique hits

  47. #47Unlimited Void

    Keys: Unlimited Void

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Unlimited Void is the Domain Expansion of Limitless, which traps the target inside the concept of infinity. While inside the domain, the target is inundated with an endless stream of information, overloading their brains and leaving them in a catatonic state

  48. #48King of Curses

    Keys: Disgraced One, King of Curses, Sukuna, Ryomen Sukuna

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Ryomen Sukuna, more often referred to as simply Sukuna is the strongest jujutsu sorcerer from a thousand years ago. Regarded as the King of Curses. Sukuna was a sorcerer also known as the Disgraced One. Jujutsu sorcerers of the Golden Age of Jujutsu gave their all against him but ultimately fell one after another. His past appearance is described as a demon with four arms and two faces. Sukuna existed throughout the ages by transforming into a cursed object after death, a state where he split his power into twenty indestructible fingers. Sukuna was incarnated in June when Yuji Itadori consumed one of his fingers. Ryomen Sukuna's cursed technique is 'Shrine'

  49. #49Shrine

    Keys: Shrine

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    'Shrine' is Sukuna's cursed technique. This allows Sukuna to use Cleave and Dismantle.

  50. #50Cleave

    Keys: Cleave

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Cleave is one of the abilities of the cursed technique, 'Shrine'. Cleave is an invisible slashing attack that adjusts itself depending on the target's toughness and cursed energy level to cut them down in one fell swoop. To activate Cleave, Sukuna must be touching the target.

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