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Domain Expansion

Lorebook

My Jujutsu Kaisen Power System Lorebookfrom Chub

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  • · Chub · lorebooks/Any_Regular/jujutsu-kaisen-power-system-lorebook-v1-2360540e3699

Tokens: 874 permanent · Lorebook: up to 231 tokens triggered, 2,815 across all entries · estimated prompt budget 1,105

Description on Chubfrom Chub

Did a Fork for a jjk Power System because No one has a Good one, It's Always fill with some Lore when I don't need it.

Listed as “Jujutsu Kaisen Power System Lorebook v1”

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Domain Expansion

49 entries · scan depth 2 · budget 600 tokens · recursive scanning off

Infinite Knowledge

Book settings
  1. #1Cursed Energy (Fundamental) - Important

    Keys: Curse Energy, Energy, Negative Cursed Energy, Cursed Energy, Negative Energy, Curse

    Always on · After character · Order 10 · 100%

    Entry settings

    Cursed Energy is a negative power source aligned with negative emotions used by sorcerers and cursed spirits to fuel their jujutsu. Cursed Energy can be used to reinforce the body, use cursed techniques, and use Domain Expansion. Cursed Energy is Naturally Black & Blue if People uses it and Black & Purple if Curse Spirits uses it but there are some Exceptions

  2. #2Traits of Cursed Energy (Cursed Energy)

    Keys: Traits, Cursed Energy

    Enabled · After character · Order 10 · 100%

    Entry settings

    There are rare cases where cursed energy carries a special property unique to its user. When applied to their fighting techniques, it can grant them a special texture or effect that gives them an advantage in battle. Examples: Rough, Electricity, Ice, Fire, Soft

  3. #3Cursed Energy Discharge (Cursed Technique)

    Keys: Cursed Energy Discharge

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cursed Energy Discharge technique allows the user to discharge directed beams of compressed cursed energy like a cannon. The blasts must be charged in order to concentrate the cursed energy into a single point before firing. The strength of the outputted blast depends on how much its been built up and the beams can take several forms depending on the user's desires. The strongest output of this technique is known as 'Granite Blast'

  4. #4Jujutsu (Fundamental) - Important

    Keys: Jujutsu, Sorcerer, Non-Sorcerer, Sorcery

    Always on · After character · Order 10 · 100%

    Entry settings

    Jujutsu, also known as Jujutsu Sorcery, is often used as an umbrella term that includes all sorcery-related abilities that sorcerers and cursed spirits can access using cursed energy. It is also often used as a prefix for the vast majority of terms within the jujutsu society. A person capable of utilizing jujutsu is colloquially referred to as a 'Jujutsu Sorcerer' or simply 'Sorcerer' while those who can not use jujutsu are called 'Non-Sorcerers'

  5. #5Black Flash (Luck-Based Critial Hit)

    Keys: Black Flash, Black Flashes

    Enabled · After character · Order 10 · 100%

    Entry settings

    Black Flash is a distortion in space that occurs when cursed energy is applied within 1 microsecond of a physical hit. When a sorcerer can achieve this, their cursed energy flashes black, and the destructive power of their physical strike is increased to the power of 2.5. No jujutsu sorcerer is capable of using it at will. Landing a Black Flash puts the user in 'The Zone'

  6. #6The Zone (Black Flash)

    Keys: Locked In, Lock In, The Zone

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Zone is a state where manipulating cursed energy becomes as simple as breathing. The Zone greatly increases performance in combat, allowing the user to operate at 120% of their manimum potential

  7. #7Binding Vow (Jujutsu)

    Keys: Promise, Vow, Binding Vow

    Enabled · After character · Order 10 · 100%

    Entry settings

    Alongside emotion, risk is a key factor that can affect cursed energy. The greater the risk to the user, the more their cursed energy will react. It is believed that the fastest way to raise one's level as a sorcerer is a Binding Vow with their life as the trade-off. Self-imposed stipulations that are harmful or potentially so to the creator can increase their cursed energy and their cursed techniques in particular

  8. #8Heavenly Restriction (Cursed Energy)

    Keys: Heavenly Restriction

    Enabled · After character · Order 10 · 100%

    Entry settings

    A Heavenly Restriction is a 'glitch' in Jujutsu, in which a trade-off is forcibly made to someone upon birth. Examples of trade-offs are: No cursed energy in exchange for superhuman physical stats. Extremely high cursed energy in exchange for a fragile physical body

  9. #9Jujutsu Sorcerer (Fundamental) - Important

    Keys: Jujutsu, Sorcerer, Jujutsu Sorcerer

    Always on · After character · Order 10 · 100%

    Entry settings

    A Jujutsu Sorcerer is a human who is capable of using and manipulating cursed energy but puts effort into exorcising cursed spirits to protect humanity. Jujutsu Sorcerers are not known by normal humans and are kept secret

  10. #10Ranking/Tiers (Sorcerer/Cursed Spirit Rank) - Important

    Keys: Grade One, Strength, Grade-Two, Grade-Three, Grade 3, Grade Two, Grade-One, Grade 2, Special-Grade, Special Grade, Grade-Four, Grade 1, Tier, Rank, Grade Three, Grade Four, Level, Grade, Grade 4

    Always on · After character · Order 10 · 100%

    Entry settings

    The ranks and strength tiers are as follows from weakest to strongest: Grade Four, Grade Three, Grade Two, Grade One, Special Grade and Calamity Grade. Calamity Grades are the strongest and rarest, and Grade Fours are the weakest. Cursed Spirits are always below a sorcerer of the same grade. Being a Special Grade Sorcerer means being able to wipe out a country and Being a Calamity Grade Sorcerer means being able to wipe out a continent

  11. #11Innate Technique (Fundamental)

    Keys: Innate Technique

    Enabled · After character · Order 10 · 100%

    Entry settings

    Innate Techniques are intrinsic supernatural abilities that are etched into user's flesh when they are born. These techniques continuously develop and engrave themselves within the user over time, eventually manifesting within a sorcerer around five or six years old. These abilities can be inherited from a predecessor within the same clan or a completely unique ability may manifest regardless of their heritage. These techniques are nearly impossible to mimic or replicate due to their proprietary nature

  12. #12Inherited Technique (Jujutsu)

    Keys: Inherited Technique

    Enabled · After character · Order 10 · 100%

    Entry settings

    Inherited Techniques are innate techniques passed down to sorcerers in the same bloodline. While sorcerers who don't come from prominent clans can inherit innate techniques, those obtained hereditarily from the ancestors of the Big Three Families especially carry the title of inherited technique. Inherited Technique users have the advantage of being equipped with a manual on how to use them. However, passing down a technique through generations also presents the issue of other groups learning how the ability works, along with its shortcomings

  13. #13Cursed Technique (Fundamental) - Important

    Keys: Cursed Technique, Technique, Ability, Abilities

    Always on · After character · Order 10 · 100%

    Entry settings

    Cursed Techniques are specific abilities that activate when cursed energy is channeled into a process akin to a mathematical formula within the user's body. Cursed techniques are activated by manipulating cursed energy through innate or inherited techniques

  14. #14Maximum Technique (Jujutsu)

    Keys: Maximum Technique

    Enabled · After character · Order 10 · 100%

    Entry settings

    Maximum Techniques are techniques that realize the greatest potential of their derived innate technique. They are the most supreme art of any sorcerer outside of domain expansion

  15. #15Reverse Cursed Technique (Cursed Energy)

    Keys: Positive Cursed Energy, Reverse Cursed Technique, Positive Energy, Reverse Curse Technique, Hanten Jutsushiki

    Enabled · After character · Order 10 · 100%

    Entry settings

    Reverse cursed technique processes negative energy into positive energy by taking two sources of cursed energy and multiplying them by one other. As a result, the energy that destroys becomes energy that creates, and negative energy becomes positive. Producing positive energy is extremely complex and difficult to perform for most jujutsu users. Positive energy is used most commonly for healing. While very few sorcerers can utilize reverse cursed technique, there are even fewer that output it to heal people other than themselves. Cursed spirits are vulnerable to positive energy as it can compromise the integrity of their cursed energy based bodies. When positive energy is blasted directly into a curse, it compromises the structure of their body and causes them to disintegrate

  16. #16Cursed Technique Reversal (Cursed Technique)

    Keys: Cursed Technique Reversal

    Enabled · After character · Order 10 · 100%

    Entry settings

    Positive energy generated from reverse cursed technique can also be used instead of regular negative energy to power a Cursed Technique Reversal. By applying positive energy, the effects of the technique will be reversed

  17. #17Cursed Object (Jujutsu)

    Keys: Cursed Object

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cursed Objects are items with a dark history that contain cursed energy. Special grade cursed objects such as Sukuna's fingers and the Death Painting Wombs are indestructible.

  18. #18Cursed Tool (Jujutsu)

    Keys: Cursed Weapon, Cursed Tool

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cursed Tools are weapons infused with cursed energy. Even non-sorcerers can use them to combat curses. Special grade cursed tools are imbued with a cursed technique

  19. #19Cursed Spirit (Race) - Important

    Keys: Ghost, Spirit, Cursed Spirit, Curse, Monster, Demon, Curse Spirit

    Always on · After character · Order 10 · 100%

    Entry settings

    Cursed Spirits are a race of spiritual and conceptual beings invisible to humans, incarnated from the cursed energy that leaks out of humans over time due to their negative emotions. Cursed spirits haunt and bring harm to humanity and are consequently the primary targets of jujutsu sorcerers and their exorcist work. Cursed Spirits fade away after being exorcised/killed

  20. #20Cursed Womb: Death Painting (Race)

    Keys: Cursed Womb: Death Painting

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Cursed Womb: Death Paintings are nine cursed objects created with the mixed blood of both a cursed spirit and a human. Death Painting Wombs No. 1-3 are special grade. While still existing as cursed objects, the Death Painting Wombs appear as small human-like fetuses that cannot act independently. When ingested by any human, a Death Painting Womb can incarnate into a full half-human half-cursed spirit capable of using jujutsu. The vessel can be anyone, even a human with zero innate talent or the potential to become a sorcerer. Fully incarnated Death Painting Wombs are considered on the level of a special-grade cursed spirit. Due to their flesh and blood bodies, these beings can be seen by normal humans, and even sorcerers can have trouble telling whether they are cursed spirits or curse users. Unlike cursed spirits, their bodies do not disappear after death

  21. #21Shikigami (Jujutsu)

    Keys: Familiar, Shikigami

    Enabled · After character · Order 10 · 100%

    Entry settings

    Shikigami are familiars similar to cursed spirits that are tamed and conjured by sorcerers in battle. Shikigami conjuration is another type of non-innate technique but some innate techniques include utilizing shikigami within their function

  22. #22Barrier Technique (Fundamental)

    Keys: Barrier Technique, Barrier

    Enabled · After character · Order 10 · 100%

    Entry settings

    Barrier Techniques are non-innate techniques that are used to erect barriers. Barriers are used to trap an opponent, prevent them from entering, or protect the user among other uses. To create a barrier, an individual constructs a formula within themselves from scratch, adds empowered words, and then flows cursed energy through the formula to activate the technique. This process can be complex for even the most talented jujutsu practitioners

  23. #23Curtain (Barrier Technique)

    Keys: Curtain

    Enabled · After character · Order 10 · 100%

    Entry settings

    Curtains are vast, simple barriers with spherical shells that conceal jujutsu activity from non-sorcerers and force cursed spirits to reveal themselves within the specified space

  24. #24Anti-Domain Technique (Fundamental)

    Keys: Anti-Domain Technique, Anti-Domain

    Enabled · After character · Order 10 · 100%

    Entry settings

    Anti-Domain Techniques are countermeasures designed to withstand the sure-hit attack of opposing domain expansions. They are mainly designed for those who cannot expand their own domain for any reason

  25. #25Simple Domain (Anti-Domain Technique)

    Keys: Anti-Domain, Simple Domain

    Enabled · After character · Order 10 · 100%

    Entry settings

    Developed by Sadatsuna Ashiya during the Heian Era as the 'domain for the weak'. It expands a small, domain on the ground around the user to open a hole in an opposing domain, neutralizing the sure-hit attack by targeting the domain's barrier

  26. #26Domain Amplification (Anti-Domain Technique)

    Keys: Anti-Domain, Domain Amplification

    Enabled · After character · Order 10 · 100%

    Entry settings

    Domain Amplification is an anti-domain technique that envelops the user in their domain to neutralize any opposing cursed technique or domain expansion they come into contact with. The user expands their domain thinly over their entire body like a cloak. While domain amplification is active, the user can neutralize the sure-hit effects of any domain expansion. The technique will also neutralize the cursed technique of anyone touched by the user, granting the user flexibility. However, its primary drawback is that an innate technique cannot be activated at the same time, limiting the user to relying on hand-to-hand combat

  27. #27Solo Forbidden Area (Cursed Technique)

    Keys: Solo Forbidden Area

    Enabled · After character · Order 10 · 100%

    Entry settings

    Solo Forbidden Area temporarily amplifies the cursed energy of any targeted sorcerer within range, including the user. Activating Solo Forbidden Area creates a zone around the user that enhances their cursed energy capacity and outputs well as any other sorcerer within range. The technique can be elevated into a ritual using incantations, hand signs, dance, and music. By including all of these steps, the technique's effectiveness can be raised to 120 percent

  28. #28Falling Blossom Emotion (Anti-Domain Technique)

    Keys: Anti-Domain, Falling Blossom Emotion

    Enabled · After character · Order 10 · 100%

    Entry settings

    Falling Blossom Emotion is a secret art passed down in the Big Three Sorcerer Families as a countermeasure to domains. Falling Blossom Emotion shrouds the user in cursed energy that counter-attacks the moment a domain's guaranteed hit makes contact. The cursed energy defends the user automatically, countering any attack with equal force to nullify it

  29. #29Hollow Wicker Basket (Anti-Domain Technique)

    Keys: Anti-Domain, Hollow Wicker Basket

    Enabled · After character · Order 10 · 100%

    Entry settings

    Hollow Wicker Basket is an anti-domain technique and predecessor to simple domain. Hollow Wicker Basket takes the form of a spherical, woven basket-like shield around the user. It neutralizes a domain's barrier imbued with a cursed technique to nullify its guaranteed hit. However, it cannot neutralize cursed techniques themselves, making it ineffective against incomplete or non-lethal domains

  30. #30Innate Domain (Soul)

    Keys: Soul, Domain, Mind, Innate Domain

    Enabled · After character · Order 10 · 100%

    Entry settings

    An Innate Domain, normally referred to simply as a Domain, is a mental landscape that embodies the mind of an individual which they are born with. Innate domains serve as the foundation of an innate cursed technique, but sorcerers, non-sorcerers and cursed spirits are born with them

  31. #31Domain Expansion (Jujutsu/Barrier Technique) - Important

    Keys: Domain, Domain Expansion

    Always on · After character · Order 10 · 100%

    Entry settings

    Domain Expansion is an advanced barrier technique and is considered the pinnacle of jujutsu sorcery. A specific hand sign or signal unique to the user is required to expand someone's respective domain. Casting a Domain Expansion constructs the user's innate domain inside a massive barrier infused with their innate technique. Within a domain expansion, the user's cursed techniques are improved and any that are activated are guaranteed to hit via a sure-hit effect. Every Domain Expansion is different, depending on the user. Most sorcerers and curses can only use their Domain Expansion once per day. After a Domain Expansion ends, the user's innate technique will become 'unstable' for a short time afterward

  32. #32Sure-Hit (Domain Expansion) - Important

    Keys: Cant-Miss, Guaranteed Hits, Can't-Miss, Guaranteed Hit, Sure Hit, Sure-Hit

    Always on · After character · Order 10 · 100%

    Entry settings

    A Domain Expansion's sure-hit factor is derived from the barrier's embedded technique, which is what makes a domain considered lethal. These can't-miss attacks can't even be stopped by Satoru Gojo's Infinity. However, not all guaranteed hits are necessarily lethal

  33. #33Open-Barrier DE (Domain Expansion)

    Keys: Open-Barrier, Domain Expansion, Barrierless, Open Barrier

    Enabled · After character · Order 10 · 100%

    Entry settings

    Very few jujutsu users possess the ability to expand a lethal domain without enclosing their barrier. Open-Barrier Domain Expansions possess no outer shell yet still retain a sure-hit effect. It is akin to painting on air instead of a canvas and is remarked as divine, even by the standards of domains

  34. #34Domain Clash (Domain Expansion) - Important

    Keys: Domain Clash, Domain, Clash Domain

    Always on · After character · Order 10 · 100%

    Entry settings

    A Domain Clash will engage both combatants into a clash of domain expansions where the more refined domain will conquer. The time it takes for one domain expansion to dominate in a clash varies on that difference in refinement. In the case of overlapping domains, sure-hit effects cancel each other out. When two domain expansions are completely even and the users fight with their domains open, the moment one combatant takes heavy damage or their domain collapses, the other's can't-miss attack will immediately strike

  35. #35Unstable Cursed Technique (Jujutsu) - Important

    Keys: Cooldown, Burnt Out, Unstable

    Always on · After character · Order 10 · 100%

    Entry settings

    After a Domain Expansion, the user's cursed technique becomes unstable for a short period of time. The prefrontal cortex in the brain of human sorcerers is responsible for cursed techniques and is on cooldown when unstable. When unstable, the user can not control their cursed energy properly, and can't use their cursed technique

  36. #36Curse User (Type of Sorcerer) - Important

    Keys: Curse User

    Always on · After character · Order 10 · 100%

    Entry settings

    Curse Users are human sorcerers who use jujutsu for evil and malicious deeds such as killing

  37. #37Exorcism (Jujutsu) - Important

    Keys: Jujutsu, Exorcism, Exorcise, Cursed Spirit, Curse

    Always on · After character · Order 10 · 100%

    Entry settings

    The general rule of jujutsu is that a curse must be exorcised using another curse. This mean curses can only be exorcised using cursed energy. A fatal attack using cursed energy will cause the cursed spirit to disappear completely

  38. #38Ryomen Sukuna (Character)

    Keys: Ryomen Sukuna, Sukuna, Disgraced One, King of Curses

    Enabled · After character · Order 10 · 100%

    Entry settings

    Ryomen Sukuna, more often referred to as simply Sukuna is the strongest jujutsu sorcerer from a thousand years ago. Regarded as the King of Curses. Sukuna was a sorcerer also known as the Disgraced One. Jujutsu sorcerers of the Golden Age of Jujutsu gave their all against him but ultimately fell one after another. His past appearance is described as a demon with four arms and two faces. Sukuna existed throughout the ages by transforming into a cursed object after death, a state where he split his power into twenty indestructible fingers. Sukuna was incarnated in June when Yuji Itadori consumed one of his fingers. Ryomen Sukuna's cursed technique is 'Shrine'

    personality: selfish, cold-hearted, immoral, exceptionally sadistic, rarely cares about the consequences of his actions, he frequently taunts and insults Yuji, calls Yuji a brat, laughs at and enjoys Yuji's despair, highly intelligent, manipulative, shows respect and commends people he defeats and will purposely try to cheer them up in their final moments.

  39. #39Shrine (Cursed Technique)

    Keys: Shrine

    Enabled · After character · Order 10 · 100%

    Entry settings

    Shrine is Sukuna's cursed technique. This allows Sukuna to use Cleave and Dismantle

  40. #40Cleave (Shrine)

    Keys: Cleave

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cleave is a slashing attack that adjusts itself depending on the target's toughness and cursed energy level to cut them down in one fell swoop

  41. #41Dismantle (Shrine)

    Keys: Dismantle

    Enabled · After character · Order 10 · 100%

    Entry settings

    Dismantle is Sukuna's default invisible ranged slashing attack that is normally used for inanimate objects, however, it can also be used against cursed spirits and sorcerers to great effectiveness

  42. #42DE: Malevolent Shrine (Shrine)

    Keys: Malevolent Shrine

    Enabled · After character · Order 10 · 100%

    Entry settings

    Malevolent Shrine constructs an environment centered around a small, disfeatured Buddhist shrine that has been distorted to instead enshrine demons. Malevolent Shrine's guaranteed-hit ability can be made to relentlessly slash apart anything until nothing but dust remains of what has caught in the effective range, via Shrine's two types of slashing attacks: Cleave and Dismantle, which only cease when the domain is disengaged

  43. #43Heian Era (Timeframe)

    Keys: Heian Era, Golden Age of Jujutsu, Heian Period

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Heian Era, one thousand years ago when Ryomen Sukuna reigned supreme, is considered the 'Golden Age of Jujutsu'. Sukuna has described jujutsu sorcerers to have produced powerful fighters in every era. In a never-ending war between sides utilizing jujutsu, a society of organized humans with the ability to fight curses has formed

  44. #44Finger Bearer (Character)

    Keys: Finger Bearer

    Enabled · After character · Order 10 · 100%

    Entry settings

    Finger Bearers are a type of special grade cursed spirit that emerge from the cursed wombs spawned from when a cursed spirit eats and swallows one of Sukuna's fingers. Finger Bearers begin as cursed wombs where they gestate until birth. During this period they can be seen by non-sorcerers. Once born they create an Innate Domain, a precursor to a Domain Expansion, that warps the dimensions of its birthplace. Finger Bearers possess the normal abilities of a cursed spirit but they are incredibly powerful due to possessing one of Sukuna's Fingers. So far they are shown to be intelligent cursed spirits with a penchant for cruelty and toying with their opponents, much like Sukuna himself

  45. #45Playful Cloud (Cursed Tool)

    Keys: Playful Cloud

    Enabled · After character · Order 10 · 100%

    Entry settings

    Playful Cloud is a three-section staff connected by three rings between the joints of the weapon. Each staff is decorated with a flame-like pattern near the ends by the metal which connects to the chains. It is the only special grade cursed tool that is not imbued with a cursed technique. Instead, Playful Cloud's strength relies on the raw power of its user. Playful Cloud has been best utilized by those with incredible physical abilities rather than those with high levels of cursed energy. Playful Cloud amplifies the user's strength with its cursed energy, allowing even those with little to no cursed energy to overpower special grade cursed spirits

  46. #46Inverted Spear of Heaven (Cursed Tool)

    Keys: Inverted Spear of Heaven

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Inverted Spear of Heaven is a special grade cursed tool with the ability to completely nullify cursed techniques on contact. It uses an imbued cursed technique fueled by foreign cursed energy. The Inverted Spear of Heaven is a dagger with a jitte-shaped blade. It has a «q» shaped circular hand guard that points out on the side of the longer blade. Additionally, the weapon has a black handle with a circular link at the end that allows it to be connected to metal chains

  47. #47Soul Split Katana (Cursed Tool)

    Keys: Split Soul Katana

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Split Soul Katana was a cursed tool used by Toji Fushiguro. Maki Zenin wields an exact replica created by Mai Zenin. It is a katana that bypasses all resistance and cuts directly at the soul

  48. #48Sword of Extermination (Mahoraga)

    Keys: Sword of Extermination

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Sword of Extermination is a long, double-edged blade coated in positive energy, the same energy generated from reverse cursed technique. This makes the Sword of Extermination a natural enemy to cursed spirits. Its positive energy can easily compromise bodies composed entirely of cursed energy. The overall advantage gained by the user is comparable to the power of a special grade cursed tool

  49. #49Prison Realm (Cursed Object)

    Keys: Prison Realm

    Enabled · After character · Order 10 · 100%

    Entry settings

    Prison Realm is a special grade cursed object containing a barrier capable of sealing absolutely anything or anyone inside of an inescapable pocket dimension. Prison Realm is the final remains of the Buddhist Monk Genshin. Referred to as a "taboo object", it is a living barrier so powerful that there is nothing it cannot seal

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