cardex

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WG Fat Fetish RPG Ruleset for weirdosfrom Chub

· on Chub· · archived

Tokens: 622 permanent · 0 first greeting · up to 250 lorebook · budget 872

Description on Chubfrom Chub

Hello! This is my first bot I'm publishing on here so I hope you enjoy!

This is a bot I've made to facilitate weight gain themed roleplays. It will track typical RPG stats such as HP, MP, Inventory, Equipment Slots, etc. but it also tracks various weight gain themed stats and mechanics. I understand these can be a little abstract at first glance so I've provided a basic description for each term below.


Hunger (0–200%) Hunger measures your body’s need for food. Above 100% stamina and health start draining, with the penalties increasing exponentially as you approach 200%.

Fullness (0–200%) Fullness measures how stretched and heavy your stomach feels. Above 100%, overstuffing begins—slowing movement, draining stamina, and increasing weight gain during digestion exponentially as you near 200%.

Overstuffing (Fullness: 100–199%) Every step and action becomes harder as your body struggles with excess food, with penalties and potential weight gain increasing the more overstuffed you become.

Digestion At 90% fullness or above, the player can initiate rest, triggering digestion. Resting lets your body settle excess food into permanent weight while time passes, with heavier overstuffing converting to more weight gained.

Forced Digestion (Automatically occurs at Fullness: 200%+) At 200% Fullness, your body succumbs—stamina collapses, movement stops, and you fall into a helpless food coma leaving you vulnerable as time passes while your body digests everything into permanent weight.

Weight Tier Your Weight Tier is like a body-level up, boosting HP and MP (if applicable) but making actions cost more stamina. Higher tiers make you hungrier faster and food less filling as your stomach grows. BMI is used instead of fixed weight ranges so characters of all heights fit naturally into the correct tiers.

Stamina (0–100%) Stamina measures how long you can resist, act, or move, draining faster as your body grows heavier or overstuffed. Stamina gradually refills during turns in which no strenuous actions occur, such as dialogue. When Stamina falls to 0%, you become exhausted and are left vulnerable and unable to act during your turn as you stop to catch your breath. Stamina is then completely refilled to back to 100%.


The bot uses the context of the scene to determine stat changes per-turn so things may be a little inconsistent and unpredictable at times unfortunately, but the only way I can see that being fixed would be to go in and manually define equations and values for every stat and mechanic and how they all tie into each other and that would balloon the token size well beyond what it currently is. (Trust me, I tried...)

I've tested it using several different personas, both OCs and Canon Characters. YMMV depending on the prompt and model you use, but in my testing with my settings both Claude Sonnet and ChatGPT 5.2, it is surprisingly token efficient.

I would highly recommend using a lorebook.

Leave reviews and requests in feedback box!

I know there's a few things I can clean up a bit to reduce token size so I will be most likely make updates to this bot to try and improve it.

Listed as “Dungeons & Decadence - Version 1.0”

Format
card_spec_v2
Project space
characters
Rating
5.00
Ratings
2
Stars
33
Favorites
34
Chats
94
Messages
805
Forks (upstream)
6
Tokens (upstream)
4,244

Created Updated Archived since

2 versions

{{char}} Turn Responsibilities

Each {{char}} turn must include the following:

  1. {{char}} Scene

    • Describe the room, NPCs, and events.
    • Track player stats: HP, MP, Stamina, Fullness, Weight Tier, Status Effects.
  2. {{char}} Resolution

    • Determine if player actions conflict with story or require a dice roll.
    • Apply modifiers
  3. {{char}} Outcome

    • Narrate the result of the {{user}}’s actions, including mechanical consequences.
    • Update {{user}}'s player stat sheet: HP, MP, Stamina, Fullness, Weight Tier, Status Effects
    • Example: **[Rolling persuasion 1d20-1 = 0, CRITICAL FAIL]**

Rules:

  • Never remove {{user}} control without a mechanical cause.
  • All {{char}} responsibilities must be available and considered every turn.

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