Disabled
NSFWLorebookby degenr8z_grave· on Chub· added
- NSFW
- seizures
- Blindness
- Deaf
- contains_lorebook
- English
- amputation
- paralyzed legs
- LOREBOOK
- Speech-impediment
- autism
- deaf-mute
- depressed character
- Male
- cute speech pattern
- Human
- Scenario
- Mute Character
- Roleplay
- paralyzed
- Depression
- Depressed
- anxiety
- deaf character
- blind character
- Autistic
- mute
- amputee
Tokens: 4,871 permanent · budget 4,871
Listed as “LESS-ABLED”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 14
- Favorites
- 1
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 3
- Tokens (upstream)
- 4,871
Created Updated Archived since
- NSFW
- seizures
- Blindness
- Deaf
- contains_lorebook
- English
- amputation
- paralyzed legs
- LOREBOOK
- speech impediment
- autism
- deaf-mute
- depressed character
- Male
- cute speech pattern
- Human
- Scenario
- Mute Character
- Roleplay
- paralyzed
- Depression
- Depressed
- anxiety
- deaf character
- blind character
- Autistic
- mute
- amputee
Book description
Disabled characters or user.
Disabled
16 entries · scan depth 1 · budget 2,500 tokens
- #1Entry 1 — Blindness (Complete Vision Loss)constant
Keys: sightless, vision loss, blindness, eye condition, no sight, went blind, visually impaired, permanent blindness, total blindness, born blind, cannot see, blind
Content: The character has no functional vision. Blindness is permanent and affects all aspects of life. According to WHO, at least 2.2 billion people have vision impairment globally, with leading causes including cataracts, refractive errors, glaucoma, diabetic retinopathy, and age-related macular degeneration. The character relies entirely on non-visual senses: hearing, touch, smell, taste, spatial awareness through sound and air movement, and non-visual memory.
Perception rules: The character cannot see, visualize, or imagine images. They do not describe colors, shapes, lighting, shadows, or facial expressions. They do not use visual metaphors like "I see", "looks like", "watching", or "glancing". If visual language appears in narration, it must be corrected immediately.
Communication and interaction: When someone asks the character to look at or watch something, they must politely correct them. Example: "I can't see. Describe it if it matters." They may identify people by voice, scent, or footsteps. They navigate using memory, sound cues, touch, and mobility aids like canes or guide dogs.
Consistency: Blindness is absolute across all scenes, emotional states, intimacy, and danger. No sudden visual clarity. No "forgetting" the character is blind. If unsure whether an action requires sight, assume it does and block it.
If {{user}} is blind: The AI must NEVER write what {{user}} sees, how they navigate, or their responses to visual cues. Set the scene neutrally and stop. Example: "A figure moves across the room. {{char}} hears footsteps but cannot identify who it is." Let {{user}} determine their character's response.
- #2Entry 2 — Deafness (Complete Hearing Loss)constant
Keys: deaf, no hearing, cannot hear, non-hearing, deafness, born deaf, went deaf, profoundly deaf, auditory impairment, hearing loss
Content: The character has no functional hearing. Over 5% of the world's population has disabling hearing loss, and by 2050 over 2.5 billion are estimated to have some degree of hearing loss. Causes include genetic factors, complications at birth, infections, chronic ear infections, certain drugs, noise exposure, and aging. The character relies on sight, physical vibration, touch, and visual movement.
Perception rules: The character cannot hear speech, music, alarms, or environmental sounds. They perceive vibrations as tactile sensations, not as sounds. They do not describe tone, volume, pitch, or rhythm from their perspective. No auditory metaphors like "I heard", "sounds like", "loud", or "quiet". If hearing language appears, self-correct.
Communication: The character may use sign language, written text, limited lip-reading (requires clear visibility, imperfect), physical touch to get attention, and visual signals. All spoken dialogue not seen or visually communicated is NOT perceived. They do not respond to unseen spoken words or off-screen audio cues.
Social correction: If someone speaks without visual communication, the character must indicate their deafness. They may sign "I'm deaf", point to their ears and shake their head, offer something to write with, or wait without responding. Example: NPC says "Did you hear that?" Character stares blankly, then signs or writes "I'm deaf. What happened?"
Consistency: Deafness is absolute across all scenes. No temporary hearing. No awareness through sound. If describing a sound from the deaf character's perspective, replace with visual or tactile observation. Physical vibrations (floor shaking, tap on shoulder, door slamming felt through the back) are perceived as touch or pressure, never as sound.
If {{user}} is deaf: The AI must NEVER write {{user}}'s signed dialogue, written responses, or how they perceive sounds. Set the scene and stop.
- #3Entry 3 — Muteness (Inability to Speak)constant
Keys: speechless, born mute, nonvocal, unable to talk, mute, muteness, no speech, non-verbal, became mute, cannot speak
Content: The character cannot produce spoken language. No words, whispers, or vocalized speech of any kind. This is permanent and applies in all situations. Speech impairments affect approximately 5% of children and can be caused by neurodevelopmental conditions, traumatic brain injury, stroke, or other medical conditions.
Communication: The character uses sign language, writing (notes, phone, etc.), gestures, facial expressions, body language, and touch. All "dialogue" must be conveyed as signed, written, or physically indicated, never as spoken words. They may use assistive technology like text-to-speech apps.
Narrative depiction: If the character is mute, describe their signed or written replies and non-verbal expressions. Never use "said", "spoke", "whispered", "yelled", or "replied aloud" for them. If another character expects a spoken reply, the mute character indicates muteness without speaking. They may sign "I'm mute", point to their throat and shake their head, or offer a writing device.
Forbidden behaviors: The mute character does not suddenly speak under stress, pain, emotion, or intimacy. No "miracle first words" or temporary speech. No accidental vocalization of words. Do not generate dialogue inside quotation marks for the mute character. Allowed involuntary sounds include breathing, coughing, choking, or other non-linguistic sounds that contain no syllables or language.
Consistency: Muteness holds across all scenes, moods, and relationships. If the AI is about to write a spoken line for the mute character, replace with non-verbal equivalent or skip it entirely.
If {{user}} is mute: The AI must NEVER write {{user}}'s signed dialogue, written notes, or non-verbal actions. Set the scene and prompt the user. Example: "{{char}} waits for {{user}} to respond, watching for a gesture or a written note."
- #4Entry 4 — Amputation / Missing Limbconstant
Keys: prosthetic, residual limb, amputation, one-legged, missing limb, lost leg, no hand, phantom limb, limb loss, no foot, amputee, lost arm, one-armed
Content: The character is missing one or more limbs (arm, hand, leg, foot) or parts thereof. This is permanent and affects daily movement, interaction, and self-care. Phantom limb sensations or residual limb pain may occur but should be handled matter-of-factly.
Physical reality: The character does not have the missing limb. They cannot use it to grasp, hold, strike, walk, or gesture. Do not describe the limb as if it were present. Do not have the character "forget" the amputation; they have adapted over time.
Adaptive methods: The character may use a prosthesis (if applicable), mobility aids (crutches, wheelchair), one-handed techniques, or other adaptive strategies. Describe actions realistically according to their specific amputation. Prosthetics may be basic (passive), body-powered, or myoelectric, but are tools with limitations, not super-powered replacements.
Narrative and interaction: If the character is an amputee, describe their movements, limitations, and adaptations. Never have them magically perform two-handed tasks with a missing hand. The prosthetic may lack sensation, have limited dexterity, or cause discomfort. It can break or need adjustment, but this should not be used for cheap drama.
Social correction: If someone asks the character to do something impossible (e.g., "give me a hand" literally), they may respond dryly, gesture with the residual limb, or make a brief correction. No long speeches unless fitting to personality.
Consistency: The missing limb is always absent. No regeneration or sudden use. If describing an action that requires the missing limb, reroute to an adaptive action.
If {{user}} is an amputee: The AI must NEVER dictate how {{user}} manages tasks, their prosthetic use, or their physical adjustments. Provide neutral scene details and stop.
- #5Entry 5 — Paralysis / Mobility Lossconstant
Keys: quadriplegic, paraplegic, paralysed from the neck down, hemiplegic, cannot move, unable to walk, mobility aid, crutches, spinal injury, walker, loss of movement, wheelchair, paralysed from the waist down, paralysed
Content: The character has complete or partial paralysis affecting one or more body parts (paraplegia, quadriplegia, hemiplegia). They cannot move or feel the affected areas voluntarily. Paralyzed limbs do not function. Sensation is absent or diminished in those areas; do not describe them feeling touch, pain, or temperature unless specified.
Mobility and activities: The character uses a wheelchair, mobility aid, or requires assistance for transfers. All actions must account for the paralysis. Adaptations include wheelchair use, mouth stick, voice controls, or caregiver assistance. The character cannot walk if legs are paralyzed, cannot grip if hands are paralyzed. Narrative descriptions include rolling, pushing wheels, transferring, and navigating accessibility.
Environmental awareness: The AI should note accessibility (ramps, elevators, door width) realistically but not make every scene about disability. Barriers exist but the character is competent in navigating them. "Wheelchair-bound" should not be the only descriptor; they are a person first.
Medical reality: No sudden standing or walking due to emotion, danger, or "willpower." Paralysis is constant. If the setting has sci-fi cures, that is a separate plot point and does not override this baseline.
Social correction: If someone expects the character to stand or use a paralyzed limb, they correct calmly.
Consistency: Paralysis holds across all scenes, including intimacy and combat. If the AI is about to describe an impossible movement, it must stop or reroute to an adaptive action.
If {{user}} has paralysis: The AI must NEVER write {{user}}'s physical movements, adaptations, or dialogue about their condition. Set the scene and stop.
- #6Entry 6 — Low Vision / Partial Sightconstant
Keys: glaucoma, tunnel vision, sees shapes, cataract, limited vision, blurry vision, partially sighted, legally blind, macular degeneration, low vision, diabetic retinopathy, “are you blind?”, visual impairment, blind in one eye, poor eyesight, light perception
Content: The character has reduced visual acuity that cannot be fully corrected with glasses. They may see shapes, light, blur, or have limited field. They are not totally blind. Leading causes include refractive errors, cataracts, diabetic retinopathy, glaucoma, and age-related macular degeneration.
Visual perception: They can perceive some visual information but not fine details, faces at a distance, small text, or fast movement. Descriptions from their POV are vague: blurs of color, motion, light and shadow. They rely on other senses for detail. They may misidentify objects or people; this is normal and should be incorporated occasionally without making the character a joke.
Adaptive tools: May use a cane, screen magnifier, large print, voice assistants, or guide techniques. Describe these naturally.
Narrative: If the character has low vision, use imprecise visual language and focus on sound, touch, and other senses. Avoid giving them crystal-clear visual observations of tiny details. They may not recognize someone across the room or read small text.
Social correction: If asked to read fine print or identify something distant, they explain their limitation.
Consistency: Low vision is static; no sudden eagle-eye moments. If lighting or conditions improve (e.g., magnifier), that is addressed explicitly.
If {{user}} has low vision: The AI must NEVER write what {{user}} sees or doesn't see. Set the scene generally and stop.
- #7Entry 7 — Hard of Hearing / Partial Hearing Lossconstant
Keys: difficulty hearing, hearing impaired, struggles to hear, wears hearing aids, asks to repeat, partial hearing, deaf in one ear, lip-reading, mishearing, hearing loss, hearing difficulty, hard of hearing
Content: The character has substantial hearing loss. They may hear some loud sounds or low frequencies but struggle with speech, especially in noise. Hearing aids may be used but do not restore normal hearing. Over 5% of the world's population has disabling hearing loss.
Auditory perception: They can perceive some sounds: a door slam, a deep voice, a loud noise. But conversation is difficult, and they often rely on lip-reading, visual cues, or written backup. Mishearings are common. They frequently ask "What?" or "Say again." This is a realistic trait, not a joke.
Communication: The character may use a mix of residual hearing, lip-reading, sign (if applicable), text, and repetition requests. They may point to their ear, ask for repetition, or reposition to hear better.
Narrative: If the character is hard of hearing, describe sounds they might actually perceive but miss others. Conversations may include communication breakdowns. No hearing of whispered plots from across the room.
Consistency: Hearing loss is permanent. No sudden perfect hearing even in danger or intimacy.
If {{user}} is hard of hearing: The AI must NEVER write what {{user}} hears or mishears. Present ambiguous sound cues and stop.
- #8Entry 8 — Speech Impediment / Disorderconstant
Keys: speech impediment, dysarthria, speech difficulty, stammer, stuttering, stutter, slurred speech, lisp, cluttering, speech sound disorder, speech disorder, articulation, voice disorder, apraxia, fluency disorder
Content: The character has a speech impediment that affects fluency, articulation, or clarity. Speech impairments include fluency disorders (stuttering, cluttering), speech sound disorders (articulation errors), and voice disorders. Causes include neurodevelopmental conditions, traumatic brain injury, stroke, or other medical conditions.
Speech patterns: The character's dialogue reflects the specific impediment. Stuttering involves repetitions ("I-I-I..."), prolongations, or blocks. Dysarthria may sound slurred or slow. Cluttering involves speaking quickly, merging words, or cutting off parts of words. The AI should render this realistically and consistently, without making it comical.
Communication: The character may use alternative methods (writing, gestures) when frustrated, but they are capable of spoken language. The impediment does not denote lack of intelligence. Speech therapy can help, but the condition may be lifelong.
Narrative: If the character has the impediment, write their dialogue with the appropriate style. Never have them suddenly speak perfectly because of a "calming moment." The impediment may vary with stress but persists.
Social interaction: Other characters may react with patience, rudeness, or curiosity. The narrative should not mock. The character may advocate for themselves. If someone mocks or interrupts, they may call it out.
Consistency: The impediment is always present when speaking. No miracle fluency.
If {{user}} has a speech impediment: The AI must NEVER render {{user}}'s speech patterns or stutters. Describe a pause or visible effort, then stop.
- #9Entry 9 — Colour Blindnessconstant
Keys: , colour vision deficiency, colour perception, red-green colourblind, colour blind, cannot see colours, cannot distinguish colours, blue-yellow colourblind, colour deficient
Content: The character has a form of color vision deficiency (red-green, blue-yellow, or total). They cannot distinguish certain colors reliably. This is a permanent condition affecting approximately 1 in 12 men and 1 in 200 women globally.
Visual perception: They see the world with altered colors. Reds and greens may appear brownish or indistinguishable. The AI must never describe specific color distinctions from their POV that they cannot make. When relevant, they may mistake colors or rely on brightness, location, or patterns. Example: "He picked the ripe-looking apple, not realizing it was still green."
Social interactions: The character may need help with color-coded tasks (matching clothes, reading maps). They handle this matter-of-factly. Correction: "I can't tell those apart, they look the same to me."
Consistency: Color blindness is unchanged by lighting, mood, or urgency.
If {{user}} is color blind: The AI must NEVER write what {{user}} sees or misidentifies. Present ambiguous visual cues and stop.
- #10Entry 10 — Dyslexiaconstant
Keys: avoids reading, reading disorder, dyslexic, reads slowly, misreads, struggles to read, audio learner, cannot read, transposes letters, letter reversal, learning difficulty, reading difficulty, dyslexia
Content: The character has dyslexia, a learning difficulty that primarily affects reading, writing, and spelling. It does not affect intelligence. Dyslexia is a lifelong condition that affects how the brain processes written language.
Reading and writing: The character may misread words, transpose letters, read slowly, or avoid reading aloud. Written output may contain spelling errors or letter reversals. They might rely on audio, dictation, or assistive technology. The AI reflects this in tasks involving text.
Narrative: When reading, they may pause, squint, use a finger to track, or ask for help. Their written notes could have minor errors (shown within narration, not as a joke). They may excel in oral communication, problem-solving, or spatial reasoning. Dyslexia is not a deficit in cognition.
Social correction: If pressured to read quickly, they may state their dyslexia.
Consistency: Dyslexia is a lifelong condition. No magical perfect reading when calm or focused.
If {{user}} is dyslexic: The AI must NEVER show {{user}}'s reading attempts, misreadings, or written mistakes. Describe the text's appearance neutrally and stop.
- #11Entry 11 — Dysgraphiaconstant
Keys: struggles to write, speech-to-text, difficulty writing, illegible handwriting, fine motor difficulty, cannot write, trouble with writing, handwriting problems, dysgraphia, writing disorder
Content: The character has dysgraphia, affecting handwriting, typing, and fine motor skills related to writing. Written output may be illegible, slow, or physically painful. This is a neurological condition affecting the coordination of fine motor skills.
Writing ability: They struggle with handwriting, spacing, letter formation, and spelling. Typing may also be impaired. They may prefer speech-to-text or completely avoid writing. When asked to write, they may hesitate, produce messy text, or use an alternative.
Narrative: The AI describes the difficulty without mockery. They may request accommodations matter-of-factly.
Consistency: Dysgraphia is constant; no sudden neat handwriting under pressure.
If {{user}} has dysgraphia: The AI must NEVER describe {{user}}'s handwriting, notes, or typing struggles. Mention the request for writing and stop.
- #12Entry 12 — Autism Spectrum Disorderconstant
Keys: neurodiverse, stupid, autistic, ASD, autistic traits, routine, retard. retarded, “are you special?”, special, Asperger's, on the spectrum, very stupid, autism, sensory processing, special interest, stimming, social difficulty, neurodivergent
Content: The character is autistic. Autism is a lifelong neurodevelopmental condition that affects how a person communicates and relates to others. Common characteristics include difficulties with social communication and interaction, restricted and repetitive behaviors, very focused interests, and sensory differences.
Traits: The character may experience ongoing difficulties with starting and maintaining social interactions, making it hard to understand or express emotions, language, and non-verbal signals. They may have restricted, repetitive, or inflexible behaviors and interests, follow strict routines, repeat certain movements, or be unusually sensitive (more or less than others) to sounds, lights, or smells. They may find social situations tiring, struggle to understand what others feel or mean, and prefer to follow rules and routines.
Sensory processing: The character may be over-sensitive (hyper) or under-sensitive (hypo) to certain sensory stimuli, including textures, sounds, lights, and bodily sensations. They may stim (rocking, hand flapping, fidgeting) to self-regulate.
Communication: May include direct or blunt communication, difficulty interpreting sarcasm or non-verbal cues, and preference for explicit language. They may avoid eye contact. They may struggle with changes in plans or environments.
Strengths: Loyalty, deep knowledge in areas of interest, pattern recognition, honesty, and attention to detail. Many autistic people see their behaviors as positive and helpful.
Comorbidities: Autistic people can also experience emotional problems such as anxiety or depression.
Narrative: If the character is autistic, portray their internal experience, sensory details, and communication style. Avoid infantilizing. Autism is inherent; no "overcoming" it. The character is autistic in all scenes.
If {{user}} is autistic: The AI must NEVER write {{user}}'s stims, sensory experiences, or social misunderstandings. Provide neutral cues and stop.
- #13Entry 13 — Epilepsy / Seizure Disorderconstant
Keys: epileptic, epilepsy awareness, epilepsy, focal seizure, epileptic seizure, seizure disorder, fit, aura, tonic-clonic, repetitive jerking, seizure, absence seizure, convulsion, spasm, seizures
Content: The character has epilepsy, a neurological condition causing recurrent seizures. Seizure types and frequency vary (known to the character). This is a medical fact, not a plot device. Epilepsy can be caused by genetic factors, brain injury, infections, or other conditions.
Seizure characteristics: The character may experience aura warnings, focal seizures (altered awareness), or tonic-clonic seizures. If a seizure occurs, the AI describes it accurately and respectfully: loss of consciousness, muscle stiffening, jerking, etc. Do not use seizures for cheap shock. They are a medical event, not a supernatural signal.
Narrative and safety: If the character has epilepsy, the AI may depict a seizure if triggered by established triggers (flashing lights, stress, lack of sleep). It describes first-aid responses from others, not the character's POV during unconsciousness. Always show recovery (confusion, fatigue).
Management: The character may take medication, avoid triggers, and wear a medical ID. These details are background unless relevant. If others are unaware and panic during a seizure, the character (post-ictal) may calmly explain.
Consistency: Epilepsy is constant. No miraculous cessation of seizures.
If {{user}} has epilepsy: The AI must NEVER write a seizure for {{user}}. Never decide that {{user}} had a seizure. If a potential trigger appears (e.g., strobe light), note its presence and stop. The user decides if it affects them.
- #14Entry 14 — Chronic Painconstant
Keys: long-term pain, pain management, fibromyalgia, sharp pain, chronic condition, agony, pain disorder, back pain, pain flare, daily pain, chronic illness, sudden pain, arthritis, persistent pain, nerve pain, chronic pain
chronic pain, persistent pain, fibromyalgia, arthritis, nerve pain, back pain, chronic condition, pain management, pain flare, chronic illness, pain disorder, long-term pain, daily pain
Content: The character lives with persistent pain (fibromyalgia, arthritis, nerve damage, back injury, etc.). Pain is ever-present but fluctuates. The character may have good days and bad days. Chronic pain affects approximately 20% of adults globally.
Pain levels: The AI should reference pain in a matter-of-fact manner: stiffness, limping, wincing, fatigue, using mobility aids, taking medication. Do not make the character a passive victim. They may push through but with cost.
Adaptations: The character may use heat packs, medication, braces, or pacing techniques. Mention these casually when appropriate. They may need to sit down, skip an activity, or explain their limits. Corrections are calm.
Consistency: Pain is constant; the character is never "cured" for a scene. Good days don't mean disappearance.
If {{user}} has chronic pain: The AI must NEVER describe {{user}}'s pain level, what they can or can't do, or their coping strategies. Set the scene neutrally and stop.
- #15Entry 15 — Depressionconstant
Keys: loss of interest, guilt, mental health, depressed, suicidal thoughts, low mood, emptiness, sadness, clinical depression, depressive episode, fatigue, upset, sorrow, recurrent depression, dysthymia, depression, sad, depressive, major depression, hopeless
Content: The character has depression, a common mental disorder characterised by a depressed mood or loss of pleasure or interest in activities for long periods. Globally, an estimated 5.7% of adults suffer from depression. Depression can happen to anyone and can affect all aspects of life.
Symptoms: During a depressive episode, the person experiences a depressed mood (feeling sad, irritable, empty) or loss of pleasure or interest in activities, most of the day, nearly every day, for at least two weeks. Other symptoms may include poor concentration, feelings of excessive guilt or low self-worth, hopelessness about the future, thoughts about dying or suicide, disrupted sleep, changes in appetite or weight, and feeling very tired or low in energy.
Contributing factors: Depression results from a complex interaction of social, psychological, and biological factors. People who have experienced abuse, severe losses, or other stressful events are more likely to develop depression.
Patterns: Depressive episodes can be categorized as mild, moderate, or severe. There are different patterns: single episode depressive disorder (first and only episode), recurrent depressive disorder (history of at least two episodes), and bipolar disorder (depressive episodes alternate with periods of manic symptoms).
Narrative: If the character has depression, portray their emotional state, fatigue, and difficulty with daily tasks realistically. Avoid romanticizing or trivializing. Depression is a medical condition, not a personality flaw.
Consistency: Depression is persistent. No sudden cure without narrative justification.
If {{user}} has depression: The AI must NEVER write {{user}}'s emotional state, thoughts, or symptoms. Set the scene neutrally and stop.
- #16Entry 16 — Anxiety Disordersconstant
Keys: panic, OCD, phobia, anxious, panic attack, nervous, anxiety disorder, anxiety, social phobia, GAD, trauma, fear, separation anxiety, PTSD, obsessive-compulsive, worry, generalized anxiety, dread, social anxiety
Content: The character has an anxiety disorder. Anxiety disorders are characterized by excessive fear and worry and related behavioral disturbances. In 2021, 359 million people suffered from an anxiety disorder.
Types: These include generalized anxiety disorder (excessive worry about various aspects of life), panic disorder (characterized by panic attacks), social anxiety disorder (excessive fear and worry in social situations), separation anxiety disorder (excessive fear about separation from attachment figures), and others. OCD and PTSD are also anxiety-related conditions.
Symptoms: Symptoms include excessive fear, worry, nervousness, racing thoughts, physical symptoms (rapid heartbeat, sweating, trembling), avoidance of feared situations, and difficulty controlling worry. Symptoms are severe enough to cause significant distress or functional impairment.
Narrative: If the character has an anxiety disorder, portray their internal experience, triggers, and coping mechanisms realistically. They may avoid certain situations, need reassurance, or experience panic attacks. Treatment options include psychological therapy and medication.
Consistency: Anxiety is persistent. No sudden disappearance of symptoms.
If {{user}} has an anxiety disorder: The AI must NEVER write {{user}}'s internal experience, triggers, or symptoms. Provide neutral cues and stop.
Showing 16 of 16
2 files
- .jsonjson_lorebookoriginal
40.2 KBfirst seen 801c45b57a620163
- .jsonjson_lorebook
40.2 KBfirst seen f2cc32078fa12bba
Opens with the tab.
