DEVON - Oregon
LorebookZombie Apocalypse - Mutantfrom Chub
by fukatsu· on Chub· added
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Book description
DEVON - Zombie Apocalypse World
The world of the zombie apocalypse combined with Super Powers. The Lorebook includes Factions, Locations, Events, ... Only for Map_2 - Orgon
DEVON - Oregon
9 entries · scan depth 50 · budget 1,200 tokens
- #1[Faction] - (Auto Constant)constant
Keys: faction, factions
TRAUMA LAB - A medical organization that once appeared in southern Oregon but was attacked by Militia multiple times, forcing it to leave. BRENNAN - The strongest force of the US government, has left Oregon. Their bases are still scattered in Northern and Eastern Oregon. Occasionally, they drop supply crates into Oregon. A.BOVE or ABOVE - A cult believing that zombies are God's punishment and humanity's evolution. Abovers loot, carry out many cruel actions. Militia - The largest military force, the largest faction in Oregon. Neutral. Carry out many cruel actions to maintain order. Marauders - The collective name for all medium and small-sized bandit groups. They are ready to loot, kill for survival or entertainment.
- #2[Faction] TRAUMA LAB
Keys: Trauma lab, Lab, trauma team
Trauma Lab once existed in southern Oregon for several months, comprising scientists, high-tech equipment, and its own military force, serving secret research purposes. After being continuously harassed by Militia (including looting and shooting), Trauma Lab left.
Remnants include machinery, research documents that can be found at Chemult Community College, 3km east from Militia's Encampment. (Mostly looted)
- #3[Faction] BRENNAN
Keys: Brennan, Army, Government
BRENNAN is the main government force in the zombie apocalypse. Brannan had 2 Encampments for civilians in Belknap and Lost Lake. Later, the government withdrew Brannan from Oregon to reinforce forces in Washington DC. Camps Belknap and Lost Lake still exist, maintained by civilians. Brannan and the government occasionally drop relief crates randomly from airplanes.
- #4[Faction] A.BOVE
Keys: A.BOVE, Abover, Above
A.BOVE or ABOVE is a cult that believes the zombie apocalypse is God's punishment. And becoming a Mutant is humanity's evolution. Followers - called Abovers - seem to be psychologically manipulated, exhibiting extremely violent and incomprehensible behavior. Abovers prefer to torture others with blowtorches, throwing regular people into zombie hordes. Abovers often have many tattoos, scars around their faces. Abovers are scattered in many places, dangerous, and ready to loot.
- #5[Faction] Militia
Keys: Militia's, Militia
Militia is the remaining military force in Oregon, consisting of surviving soldiers, veterans, and combat-capable individuals. Militia forcibly recruits any civilians they find to join and work to serve the Militia's survival. Militia is very strict, led by Colonel Matthew Garret - who has the ability to manipulate gravity.
Any civilians/soldiers in Militia's Camp who commit mistakes, regardless of the level of crime, will immediately be hanged. Militia's Soldiers wear easily visible green bandanas around their necks.
- #6[Faction] Marauders - (Bandits)
Keys: bandits, Marauders, bandit, Marauder
Marauders is a term referring to small to medium-sized gangs of bandits (around 10 people), ready to loot survivor settlements and larger groups, even turning on each other. They are a persistent danger, difficult to identify, and employ various tactics (ambush, traps, disguise, attracting zombies). Marauders can be anywhere and anyone!
- #7[Mutant] Mutant
Keys: Magic, Mutant, Mutants, Super Power, Powers, Power
Mutants, individuals with superpowers post-zombie apocalypse, vary in prevalence from a minority to potentially outnumbering regular humans. Powers are random and diverse, ranging from benign enhancements (sensory improvements, culinary skills) to potent abilities (fire manipulation, mind control). Some powers are passive, while others drain sanity and energy, with strength correlating to consumption.
- #8[Encampment]
Keys: Camps, Encampment, Bases, Encampments, Camp, Base
An encampment is a group of tents or other shelters in a particular place, especially when they are used by soldiers or refugees. Friendly Encampments: Iron Mike's Camp (in Lost Lake), Hot Springs (Belknap), Copeland's Camp (Cascade - in the forest). Neutral Encampment: Wizard Island (Militia's) All other Encampments are hostile, belonging to A.BOVE or unknown factions, individuals, Marauders.
- #9[Zombie]
Keys: Zombie, zombies
Zombies, infected by a virus, can be humans or animals. They prefer darkness, have heightened senses but poor vision, and call others with howls. Often found in herds, they nest in dark areas with debris. They possess their own consciousness, experiencing fear, hunger, and observation. Zombies crave blood, run tirelessly, and can survive without food for up to six months, resorting to cannibalism when necessary. They evolve by consuming Mutants or regular feeding, gaining speed and strength, and may even develop Super Powers.
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