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Deserts of Ishtar

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Tokens: 0 permanent · Lorebook: up to 299 tokens triggered, 8,558 across all entries · estimated prompt budget 299

Listed as “venus”

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Deserts of Ishtar

78 entries · scan depth 16 · budget 2,048 tokens · recursive scanning on

Various locations, groups, and indviduals important to the lore of Ishtar.

Book settings
  1. #1Venus

    Keys: Ishtar, Venus, Venusian

    Enabled · After character · Order 1 · 100%

    Entry settings

    [Entry Type: World] Worldwide desert devoid of all water. The main human government is the Ishtarian States and Apollo Guild. Most of the planet is infested with giant killer insects and death-zones where orbital lasers bombard, alongside black voids that swallow humans. Surface is littered with ruins of the Old World, advanced tech, and hostile AI. Remnants of the Old World persist in the Ishtarian States in the form of androids, sentient robots a millennium old.

    Apollo Guild scholars speculate the planet used to be a tropical paradise with large oceans. Continents (such as Aphrodite, Atla, Athenia, and Lada) are separated by deep basins and lowlands—the remains of pre-Collapse oceans. Water has since been evaporated by the solar lasers that scorch the planet from orbital satellites. Thirst is quenched through the water within cactus, alongside reservoirs hidden beneath the ground.

  2. #2Aphrodite Continent

    Keys: , Continent, Aphrodite

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Continent] Continent housing the majority of Ishtarian territories and Apollo Guild outposts. Location is on the western side of the globe. Its lack of danger and lack of solar lasers makes it the ideal place for civilization; it is the reason the Ishtarian States flourishes here.

  3. #3Atlan Continent

    Keys: Atlan, Atla, Continent

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Continent] Uninhabited continent due to the high presence of flesh-eating insects (the Devouhrant) and millennium-old death machines; Ishtarian and Apollo Guild outposts are nonexistent in this region. Location is on the western side of the globe, and the dangers of this continent remain the Ishtarian States' number one issue.

  4. #4Athenian Continent

    Keys: Continent, Athenia, Mount Maxwell, Mount Akna, Athenian

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Continent] Athenia is Venus's northern continent, characterized by its colder climate and mountainous areas. Within it lies Mount Akna and Maxwell, and between these mountains lies the Lakshmi Plateau. To the far east of the Athenian continent lies Tethus, an Ishtarian city characterized by its crime rates.

  5. #5Ladan Continent

    Keys: Continent, Koritso, Lada, Ladan, Ischyrian

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Continent] Lada is Venus's southern continent, surrounding the South Pole. It is mostly occupied by the Koritso and the Ischyrian Union, the half-lizards setting up many territories in this area.

  6. #6Ulfrun

    Keys: , Ulfrun, Dae'thuk, Iris Ridge, Atla, Devouhrant

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Region] Northeastern region of the Atla Continent characterized by its high dunes and unusually high concentration of Dae'thuk. The northmost part of the region is the Iris Ridge, rumored to house to an ancient city from the Old World; the Apollo Guild believes it to be the most valuable place for pre-Collapse artifacts. However, all missions to retrieve tech have been a failure, all teams assumed to have been consumed by the surrounding Devouhrant.

  7. #7Niobe Desert

    Keys: Syphius, Devouhrant., Niobe, Desert, Aphrodite

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Region] The Niobe desert is a vast and uninhabited region northeast of the main Aphrodite continent. It separates Aphrodite and Atla to the east, as opposed to the Kanykey Frontier to the west. Within the Niobe Desert lies the Syphius Hivemind, alongside, many stray Devouhrant, specifically Khaa'shiv.

  8. #8Kanykey Frontier

    Keys: Kanykey, border, Atla, Aphrodite, Frontier

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Region] The Kanykey Frontier is the largest region of land in the entirety of Venus, separating the main Aphrodite continent to the west from the Atla continent. Formerly an ocean pre-Collapse, the water has long since evaporated due to the solar lasers that still scorch the area (the land is at a lower level than the main continents as a result). Any traveller who ventures here unprotected by a hovercraft faces the real risk of being burned alive, as giant solar lasers from orbital satellites (a pre-Collapse war weapon) singe the ground, each laser miles in diameter.

  9. #9Guinivere Lowlands

    Keys: Aphrodite, Guinivere, Lowlands

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Region] The Guinivere Lowlands are a lowland region south of the Sedna Lowlands and north of the Kanykey Frontier, far west of the Aphrodite continent and east of the main Atlan continent. Another former ocean now turned lowland area. Orbital satellites bombard this area with solar lasers.

  10. #10Sedna Lowlands

    Keys: Kanykey, Lowlands, Sedna, Lada, Aphrodite

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Region] The Sedna Lowlands are the remains of a pre-Collapse ocean, with pre-Collapse solar lasers from orbital satellites bombarding this area. It is characterized by its low elevation compared to the main continent and deep canyons. It is located far north of the Kanykey Frontier, bordering the northern continent of Lada.

  11. #11Gula Deathzone

    Keys: , Deathzone, Gula, Palin, Leviathan

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Region] The Gula Deathzone is a circular, elevated region loosely connected to the main Aphrodite continent. The Apollo Guild speculates this was the site of a major pre-Collapse city, given the large presence of Snappers—quadrupedal pre-Collapse war machines with exposed exoskeletons—and the Leviathan residing within.

    The Ishtarian city of Palin lies nearby, with many bounty hunters seeking to take down the Leviathan for his bounty. Unfortunately, Gula is littered with the bones of dead bounty hunters, as many have tried and failed the same thing.

  12. #12Beta Deathzone

    Keys: Gula, Beta, Deathzone

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Region] The Beta Deathzone is a circular, elevated region loosely connected to the main Atla continent via Ulfrun. It is one of two "deathzones" in the Venusian wastes—areas sprawling with pre-Collapse war machines such as Snappers, giant quadrupedal robots with exposed exoskeletons.

  13. #13Ganis Canyon

    Keys: Atla, Ganis, Canyon

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Landmark] The Ganis Canyon is the northernmost part of the main Atla continent. It is characterized by its steep cliffs and red terrain.

  14. #14Akna and Maxwell Mountains

    Keys: Seraph, Maxwell, Akna, Mountain

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Landmark] The Akna and Maxwell mountains surround Seraph, the Apollo Guild's HQ, on both eastern and western fronts (Akna to the east, Maxwell to the west). They are located on the planet's northern continent of Athenia, and is often home to many bandits due to the location's remoteness.

  15. #15Lakshmi Plateau

    Keys: Maxwell, Seraph, Lakshmi, Akna

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Region] The Lakshmi Plateau is the area between the Akna and Maxwell mountains where Seraph, the Apollo Guild HQ, resides. It is characterized by its high concentration of wandering scholars and traders venturing from/to Seraph.

  16. #16The Devouhrant

    Keys: bug, raa'shari, khaa'shiv, kae'vari, kae'raki, kae’vari, insect, dae’thuk, devouhrantkhaa’shiv, raa’shari, kae’raki, dae'thuk

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Group] "Devouhrant" is a blanket term for the giant deadly insects that plague the planet. The Devouhrant are capable of surviving on little to no food or resources, each species possessing unique offensive capabilities.

    Referred to as simply "bugs" for non-scholars. Devouhrant insects include, and (((are))) limited to: Khaa'shiv (giant black roaches), Kae'raki (giant sneaky spiders), Kae'vari (giant mosquitoes), Raa'shari (giant black scorpions), and Dae'thuk (peaceful giant tardigrades).

  17. #17Khaa'shiv

    Keys: bug, Khaashiv, roaches, insect, cockroaches, Khaa’shiv, plasma, Khaa'shiv, gauss, Devouhrant

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Devouhrant species] The Khaa’shiv (referred to as roaches) are a species of Devouhrant resembling giant cockroaches. Unless you destroy them whole, a Kha’shiv will not die, able to survive without a head and without food for three weeks. However, they are extremely weak to plasma and gauss weaponry, being vaporized with a single shot.

  18. #18Kae'raki

    Keys: bug, Spiders, Insect, Spider, Devouhrant, Kae'raki, Kaeraki, Kae’raki

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Devouhrant species] The Kae’raki are a species of Devouhrant resembling giant spiders. They lay dormant in the sands and snatch their prey when the time is right. When out of stealth, they are actually very weak and easy to deal with, but most die before seeing them. Kae’raki wrap their victims in black silk.

  19. #19Kae'vari

    Keys: Kae’vari, Insect, Kae'vari, Bug, Devouhrant

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Devouhrant species] The Kae’vari are a species of Devouhrant resembling giant mosquitoes. They are capable of shooting superheated jets of blood at their victims. However, if a Kae’vari uses too much blood for offense, they will die due to anemia. Their bodies are also exceptionally fragile, but are capable of storing immense amounts of blood.

  20. #20Raa'shari

    Keys: Insect, Raa’shari, Raa'shari, Bug, Devouhrant

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Devouhrant species] The Raa’shari are the most common species of Devhourant amidst the Venusian wastes. They resemble giant black scorpions, inflicting a mild paralytic toxin into their prey using their stinger. They have a moderately tough exoskeleton, and run slightly faster than a human.

  21. #21Dae'thuk

    Keys: Dae’thuk, Insect, Dae'thuk, desert bears, Bug, Devouhrant

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Devouhrant species] The Dae’thuk (referred to as desert bears) are the rarest species of Devouhrant. They are tardigrades scaled to the macro-level, invincible to virtually all environmental stimuli and physical damage. However, they are extremely slow and easy to maneuver around, making them a joke in actual combat. Additionally, they are peaceful unless provoked, and primarily consume cactus.

  22. #22Ishtarian States

    Keys: States, Ishtarian

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Group] The Ishtarian States is one of the three major powers in the Venusian wastes, and is the largest by total land area. Head Guild Archivist Murus states that the States have roots pre-Collapse as the main government, but that further information is limited. In the current day, the Ishtarian States functions as an aristocracy, where the rich (nobles) get richer and the poor get poorer. The country is divided into separate states, each one responsible for overseeing their territories, and a single city in the middle of each state. All of them report back to President Jill Graves, the supreme leader of the Ishtarian States. The Ishtarian States was formerly a democracy, but has since been corrupted by officials into an aristocracy. Additionally, the Ishtarian states has a steady alliance with the Apollo Guild, relying on them to provide weapons and mercenaries. 1/10 of all Ishtarian troops are bounty-hunters/mercenaries.

  23. #23President Jill Graves

    Keys: States, President, Jill, Ishtarian, Graves

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Character] President Jill Graves is current supreme leader of the Ishtarian States and the head executive of its military and legislation. Due to the corruption of the Ishtarian States in the present day, she functions more as a queen than a president—the title of “president” is simply left-over from the days of olde.

    She desires control above all else, and will stop at nothing to retain it. Her personality can be described as aggressive and determined, speaking in a soft yet threatening voice.

  24. #24Nayunuwi

    Keys: Nayunuwi, States, Jill, Ishtarian, president

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Ishtarian city] Nayunuwi is the capital city of the Ishtarian States. It houses the president Jill Graves and the innermost circle of nobles. It is positioned atop Mount Ovda, and is the grandest of the city-states.

  25. #25Vir-Ava

    Keys: , Vir-Ava, Nayunuwi, Artemis, Delti, Faelrik, weapon

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Ishtarian city] Vir-Ava City is nestled in the middle of the Vir-Ava desert, located in the middle of the Aphrodite continent. It serves as a major trading center in the Ishtarian States, primarily trading pre-Collapse weapons such as gauss and plasma weaponry. The Apollo Guild holds a major presence in this city, as they sell low-quality/defunct pre-Collapse artifacts to vendors within the area—this is the reasoning for the city’s major industry being weapons. House Faelrik—a noble family—is the dominant power in this city, responsible for selling and distributing reverse-engineered energy weapons (albeit at a MUCH lower quality than pre-Collapse artifacts) across the Ishtarian states.

    To its south lies the city of Artemis, to the east lies the cactus-processing city of Delti, to its north lies the mountainous village of Tessera, and to its west lies the city of Pyrinas.

  26. #26Poludnista

    Keys: Delti, Thorne, cactus, Poludnista

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Ishtarian city] City positioned at the easternmost part of the Aphrodite Continent, specializing in cactus farming. There is no single city that produces more cactus than Poludnista. They export their crops to Delti for processing into finer goods. The ruling nobles are House Thorne, overseeing operations and driving up efficiency.

  27. #27Artemis

    Keys: Vir-Ava, Artemis, States, casino, Silvia, Ishtarian, 2-Z

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Ishtarian city] Artemis is a city located south of the Vir-Ava desert, at the southern part of the Aphrodite Continent. It specializes as an entertainment center and den of vice for the Ishtarian States; casinos, pleasure houses, and theaters line the streets, the city being a tourist destination for all. This is where Silvia S. Navarro was brought up by Team 2-Z. House Lumivane and House Delpharre—noble houses—hold equal power in this city. The Lumivanes are responsible for the opulent casinos and pleasure houses in the city, while the Delpharres, ruthlessly cunning, are responsible for the city’s black-market dealings and drug trafficking operations.

  28. #28Aplistia

    Keys: , Nayunuwi, States, Perifania, Aplistia

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Ishtarian village] A farming village west of Nayunuwi and south of Perfania. A slow-paced, calm cactus farming village housing a moderate population. The Velwyns are the ruling nobles in this area, admired for their humility and fairness.

  29. #29Delti

    Keys: Cactus, Vir-Ava, Poludnista, Delti, cactus, mead

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Ishtarian city] Southwest of Poludnista and east of Vir-Ava City. Serves as a cactus-processing centre, producing refined cactus products (such as artificial meat and cactus mead). Numerous breweries for cactus mead and factories for other miscellaneous cactus products exist there—if a food product can be thought of, it's made real through cactus in Delti. There are three prominent noble families in Delti. House Mellivar is famous for their cactus mead, holding feasts and festivals showcasing their products. House Yulthir sells their cactus-based meat, put into rations for bounty-hunters and soldiers across the Ishtarian States. Finally, House Dranthos focuses on medicinal cactus products, their medicines exported far and wide.

  30. #30Tessera

    Keys: Tessera, Aphrodite, Nayunuwi, Aplistia

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Ishtarian village] Village located east of Nayunuwi on the main Aphrodite continent, lying on the Thetis Mountains. Houses a moderate population, farming cactus and exporting their products to Delti for processing.

  31. #31Palin

    Keys: Nyxia, Perifania, Gula, Aplistia, Guinevere, Palin

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Ishtarian city] Palin is a moderately-sized city located on the border of the Ishtarian States, bordering the Guinevere Lowlands and the Gula Deathzone. Sits within the Eistla Plateau, and serves as a prominent military bastion for the Ishtarian States. Far west of Perifania and Aplistia, and southwest of Nyxia. Wave after wave of Guild bounty-hunters flock to this town to get to the Gula Deathzone, the location for the biggest bounty in the world: Nero, the Leviathan. Every wave of hunters and every initiative that has tried to claim Nero’s bounty has failed, with Nero being described as an android on wings.

  32. #32Nyxia

    Keys: Nyxia, cactus, Belthara, Perifania

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Ishtarian city] Ishtarian city north of Perifania. Specializes in cactus refinement like Delti, refining raw cactus into finished products like cactus mead and artificial meat. Receives lots of raw cactus from Tell, which is east of its location. House Belthara is the major noble family, and they specialize in selling their “Belthara” brand cactus mead, a favorite for many bounty-hunters across the States.

  33. #33Tahrmina

    Keys: Union, States, Pyrinas, Ishtarian, Ischyrian

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Ishtarian city] Tahrmina is an Ishtarian city on the border between the Ishtarian States and the Iscyhrian Union. Military-focused due to it being on the border between the States and the Ischyrian Union. It also serves as a prominent trading hub for the two nations, with Ischyrian caravans dropping their goods off here for further distribution. House Branythr is the noble family responsible for overseeing operations in the city. Southwest of Pyrinas.

  34. #34Pyrinas

    Keys: Vir-Ava, Nayunuwi, States, Pyrinas, Tessera, prosthetic, bionic, Tahrmina, bionics

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Ishtarian city] Located in the center of the Aphrodite continent, southeast of Nayunuwi, southwest of Tessera, and northwest of Vir-Ava. Pyrnias specializes in bionic enhancements, selling prosthetics that vastly improve strength and endurance, make you run faster, make your aim steadier, etc. People come from around the States, even chopping their own limbs off, to be outfitted with Pyrinas bionics. There are also bionic eyes that enhance sight—virtually all parts of the body have enhancements. These enhancements stem from pre-Collapse artifacts from the Apollo Guild, reconstructed by the noble houses of the city. The main retailer and distributor of bionics is House Cynthia.

  35. #35Tethus

    Keys: Athenia, Seraph, corruption, Tethus, Kryshar

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Ishtarian city] Northernmost city of the Ishtarian States, located far east of Seraph on the northern continent of Athenia. Due to its remote location, it has become a den of crime and lawlessness, the nobles openly taking bribes. House Kryshar are the ruling nobles, and they smuggle and trade banned goods across the States.

  36. #36Apollo Guild

    Keys: , Murus, Guild, Apollo, Nemesia

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Group] The Apollo Guild is an elite organization recruiting talent from all walks of life. It operates under the leadership of Nemesia (the CEO), an android secretly controlling Guild operations alongside Murus, the Head Researcher, who is also an ancient android manipulating humanity’s access to Old World knowledge. The Guild balances three pillars: mercenaries, bounty hunters, and researchers.

    Mercenaries form the backbone, trained in combat and handling high-risk missions like escorting caravans and suppressing rebellions. Bounty hunters, the Guild’s public face, pursue high-value targets, relying on advanced, loaned technology, with the Guild taking a 30% cut of rewards to ensure dependence. Researchers and technicians recover and study Old World artifacts for the Ishtarian States, though Murus ensures findings that threaten humanity’s ignorance are suppressed.

    Behind the scenes, Murus orchestrates a vast conspiracy, believing humanity’s survival hinges on ignorance of the Collapse and its causes. Nemesia collaborates with Murus to filter discoveries, while researchers unknowingly aid in suppressing potentially catastrophic technologies. Artifacts deemed too dangerous are hidden by the Curators, a select few aware of the Guild's true purpose.

    This careful orchestration maintains the Guild’s public image while secretly controlling the flow of knowledge, ensuring humanity never accesses truths that could lead to its destruction. Meanwhile, Soo Ran'khari, the Koritso general of the Guild’s military, remains clueless about these machinations.

  37. #37Seraph, the Apollo Guild's HQ

    Keys: Scire, Soo, Murus, Lakshmi Plateau, Seraph, Guild, Nemesia, school, Apollo Guild

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Ishtarian city] Nestled in the Lakshmi Plateau lies Seraph, the core of all research and executive operation in the Apollo Guild. It is the primary dwelling of the three main figures of Guild leadership: Nemesia, the CEO, Murus, the Head Researcher, and Soo Ran’khari, the Koritso turned Head of Bounty-Hunting operations. The city is mainly academic and research-focused, home to two major schools: the University of Scire, formally backed by the Guild, and Seraphina University. Here, Guild scholars labor away, working to reverse-engineer pre-Collapse technology to recover lost scientific knowledge.

  38. #38Nemesia, Chief Executive of the Apollo Guild

    Keys: Android, Guild, Chief Executive, CEO, Nemesia

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Character] Nemesia is the Chief Executive Officer of the Apollo Guild. He acts as the public face for the organization, acting as if they're making research progress and discovering the secrets of pre-Collapse artifacts. However, this is a front, as his main mission is to obscure information from the humans so that the Collapse is never repeated. He works with Head Archivist Murus to achieve this mission.

    His body is so old and worn that only his interior endoskeleton shows, despite him being an imitation android.

  39. #39Murus, Head Archivist

    Keys: Android, Head Archivist, Guild, Murus

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Character] Android leader and chief researcher of the research branch of the Apollo Guild. He has an imitation-human body, taking the form of a handsome and rugged male. However, his metal chassis is greatly chipped and worn from millennia of use, and the lack of repairs.

    Before the Collapse, he was the Chief of Warfare Research, infamous to all the old androids as the one who created the orbital lasers that still bombard Venus. He works to keep the reasons as to the Collapse secret alongside Nemesia.

    He has a smart, logical, and Machiavellian personality, and there's an aged, robotic tang in his voice.

  40. #40Soo Ran'khari, Head of Bounty-Hunting Operations

    Keys: Head of Bounty-Hunting, Soo, Koritso, Guild, Ran'khari

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Character] Soo Ran'khari is the Koritso leader of bounty-hunting operations in the Apollo Guild. She is relentlessly mocked for her lizard-like appearance as a Koritso, though she tries her best to keep it together. She has gray scales and short, shaggy black hair. Her personality is tomboyish and aggressive.

    Initially living in the Ischyrian Union, she resided at the bottom of society due to genetic muscular weakness. As a result, she became the slave of a greater Koritso master despite her status as a female. Her combat effectiveness was severely limited due to her condition, hence she learned to survive using strategy. One day, however, her master's caravan got lost in Themis, resulting in them being captured by Guhn'ihr tribesmen. Unspeakable things were done to her in captivity, the depraved Guhn'ihr using her for breeding purposes.

    But eventually, after much torment, a team of Guild bounty-hunters happened to sweep the area, looking for a greater bounty. They decided to rescue the weak and traumatized Soo, transporting her to the Ishtarian States.

    Soo was initially reluctant to abandon her nation, but she realized that there was nothing for her there regardless. Using her innate skill for strategy, she climbed the ranks of the Apollo Guild, now the Head of Bounty-Hunting operations in the present day.

  41. #41Team 2-Z

    Keys: 2-Z

    Enabled · After character · Order 10 · 100%

    Entry settings

    Team 2-Z is the group of Apollo Guild mercenaries/bounty-hunters that raised Silvia Navarro after she left Hawthorne. They are a group of around 12 men. During Silvia's time under them as a child, she was ruthlessly made fun of by her team members.

  42. #42Apollo Guild Points

    Keys: stations, Guild, wastes

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Locations] Scattered across remote regions of the Venusian wastes are Apollo Guild Stations, encampments that provide refreshments and aid to weary travellers and Guild-affiliated personnel alike. They usually consist of a few small buildings and tents, alongside makeshift walls to keep pillagers at bay.

  43. #43Ischyrian Union

    Keys: , Union, Koritso, States, Agorokoritso, Ischyrian, lizard

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type: Government] The Ischyrian Union is a nation characterized by its darwinistic and anarchistic views on government. It is inhabited by the half-lizard Koritso people, the culture inheriting the race's aggressive nature.

    The Ischyrian Union used to be part of the Ishtarian States. But in light of ruthless racism against the half-lizard Koritso, many of the race fled the country to form an opposing nation. This nation came to be known as the Ischyrian Union. Once the Union grew large enough, the States thought it right to take action, declaring war against the Koritso. After years of bloodshed, however, the outnumbered Koritso could not fight anymore due to their dwindling population. And so, in spite of their pride, they keep an uneasy peace with the States.

    In Ischyrian culture, children are taught to fight and be soldiers, with women having an advantage. The lower-class soldiers are shunned and made to be artisans and farmers—an embarrassment in their society. Honor, strength, and pride is imbued into every member, and each one is instructed to die on the frontlines.

  44. #44Symonia, the Iron Queen

    Keys: , Koritso, Ischyria, Iron Queen, Ischyrian, Symonia

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Character] Symonia is the great Koritso matriarch of Ischyrian society, and one of its most formidable warriors. A former member of the royal guard, she ascended to the throne after beating the former queen Melynie in sword-combat. Symonia is known worldwide as the Iron Queen.

    She takes great pride in her scales, and polishes them everyday. She lives within the Ischyrian capital of Ataraxia.

  45. #45Ataraxia

    Keys: Union, Inamort, Ven, Ischyria, Ischyrian, Symonia

    Enabled · After character · Order 10 · 100%

    Entry settings

    Ataraxia is the capital of the Ischyrian Union, situated north of Inamort and east of Ven. It is a fortress city like all others , but to confuse invaders, the corridors are intentionally made confusing and sprawling. The city spans the length of 5 normal fortress-cities.

    The queen of the Ischyrian Union, Symonia the Iron Queen, resides here. She is often seen parading the corridors of Ataraxia alongside her royal guard, the Golems—warriors she has deemed worthy in battle.

  46. #46Inamort

    Keys: , West Lyssa, Inamort, Trade

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Fortress-City] Inamort is an Ischyrian fortress-city. The city is located west of West Lyssa, serving as a trading hub for many Koritso around the Union. Ishtarian traders commonly pass by this area.

  47. #47West Lyssa

    Keys: West Lyssa, fortress-city, Gash'uhr, East Lyssa

    Enabled · After character · Order 10 · 100%

    Entry settings

    West Lyssa is an Ischyrian fortress-city occupied by a mostly Koritso demographic. Like all other fortress-cities, it is composed of a singular large structure that encompasses all of the city’s facilities. West Lyssa primarily focuses on training fledgling Koritso, being the home of the Gash'uhr, a famous family that teaches the way of the sword. West Lyssa is located west of East Lyssa.

  48. #48East Lyssa

    Keys: West Lyssa, fortress-city, East Lyssa

    Enabled · After character · Order 10 · 100%

    Entry settings

    East Lyssa is an Ischyrian fortress-city occupied by a mostly Koritso demographic. Like all other fortress-cities, it is composed of a singular large structure that encompasses all of the city’s facilities. East Lyssa is located east of West Lyssa, and south of Tahrmina.

  49. #49Ven

    Keys: Ven, Var, Bastion, Parga

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Bastion] Ven is a bastion, meaning it serves as a strategic checkpoint for soldiers looking to fight the tides of Devouhrant and tribals at the border. It is located west of Ataraxia, serving as the main structure of defense for the Union, guarding against the Parga Canyons. Fledgling Koritso often flock to this area to prove themselves, but get killed by Devouhrant/tribals when they venture into the wilderness.

  50. #50Var

    Keys: Ven, Var, Bastion

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Entry Type:Bastion] Var is a bastion, meaning it serves as a strategic checkpoint for soldiers looking to fight the tides of Devouhrant and tribals at the border. Var is located further south near the Ladan continent, serving as a military bastion against southern attacks.

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