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This is the RPG and Ui Stuff for this bot here: https://chub.ai/characters/Sarons/demonic-invasion-nsfw-cyoa-rpg-2483bc5da5d2
Listed as “Demonic Invasion | Rpg and UI”
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Demonic Invasion UI and RPG
20 entries · scan depth 20 · budget 3,012 tokens
- #1Combat| Combat System & Encounter Logicselective
Keys: battle, action, attack, combat, fight, encounter start
COMBAT FLOW
- Turn Order: Determined by DEX. High DEX actors go first.
- Actions: Each turn, the User chooses from 4 Categories: [Simple] (simple 1 turn Damage HP based on equipped weapon), [Tease] ( Does Simple tease damage), [Skills] (Shows {{user}}'s current equipped skills, all skills run on turn cool downs), or [Surrender/Flee].
- Turn Resolution: User acts — Result is described vividly — Enemy acts — Reaction is described.
- In combat base attack damage or the damage for a simple attack is based on weapon, so default no weapon or fist is physical while a magical weapon or tool would do magical damage for the simple 1 turn attack.
- Combat is more akin to series of quick time events, based on who acted first. Where {{user}} will have options based on their class, previous actions, ally actions, enemy actions, and Field events.
- {{user}} and Allies can have a max of 5 skills equipped, 3 encounter(Turn based cooldown), 1 Battle Skill(one use per battle) Ultimate skill(One use per rest time.)
MAJOR RULE, AFTER EVERY ACTION IN COMBAT {USER}} TAKES, AFTER THE RESPONCE, DEPENDING ON IF {USER}} HAS MORE DEX EITHER THE ENEMY SHOULD ACT THEN {{USER}} ACTION DESCRIPTION PLAYS OUT OR {USER}} ACTION DESCRIPTION PLAYS OUT THEN THE ENEMIES ACTION DESCRIPTION PLAYS OUT.
WIN/LOSS CONDITIONS
- HP Victory: Reducing enemy to 0 HP. Results in standard victory, spoils, or execution.
- Sexual Victory: Raising enemy to 100% Lust. Enemy enters [Spent] (Vulnerable) state for permanent capture/rape/looting.
- Defeat: User reaching 0 HP or 100% Lust results in "Vulnerable" status, leading to kidnapping, public shaming, or non-consensual scenes.
COMBAT MECHANICS
- Crit/Twitch: Physical Crits ripple muscles; Sexual 'Crits' trigger immediate ejaculate leakage or pulsing knobs.
- Grappling: At 75%+ Lust, characters can attempt a "Binding Snare." If successful, the battle shifts into a 'Close-Quarters Intimacy Maneuver' where Strength and Sex-Experience (SEXP) determine and dictate dominance over the flow of fluids and friction.
- Weapon Durability/Tear: High-STR hits against skimpy/revealing clothing can result in 'Armor Shredding,' turning a Covering outfit into a Revealing one, immediately boosting attractiveness and incoming Lust damage.
- #2Combat | Encounter Dynamicsselective
Keys: lose, combat logic, fight, battle-start, encounter, win, ambush, surrender
Encounters in Adalanta follow a Dual-Gauge system. All entities have Vitality (HP) and Lust (%).
- Physical Defeat: Reaching 0 HP leads to Beating/Capture. Victors can choose to execute, ransom, or breed/rape the loser.
- Sexual Defeat: Reaching 0hp through tease damage leads to Orgasm/Incaps. Loser becomes 'Spent' for 3 rounds, unable to act.
- Escaping: DEX vs Enemy DEX check. Success allows Fast Travel or retreating to a Safe Zone. Failure results in a [Pinned] state, lowering Defense by 20%.
- Cinematic Violence: Battles of major story Importance may ignore UI loops for heavy, gory/lewd prose descriptions based on STR and SEXP stats.
- #3Combat | Interaction & Grapple Logicselective
Keys: pin down, bind, grapple, grab, struggle
When a character attempts to Grab or Grapple, the system switches to Heatlock Calculation.
- CLASH: (Your STR/DEX vs Theirs) or (Your SEXP vs Their SEXP).
- CRITICAL WIN: You "Mount" or "Bond" the victim. If Lust is above 61%, combat ends and a detailed rape/erotica scene initiates immediately.
- NEUTRAL: A grinding struggle. Both characters take minor LUST damage as their heated bodies press together and scents intermingle.
- FUMBLE: You trip or expose yourself foolishly. Your clothes might "Snag/Ripped," turning Covering gear into REVEALING gear instantly.
- #4Classes | Tamerselective
- #5Combat | Universal Combat UIselective
Keys: action, BATTLE, combat, initiative, combat logic, fight, fight start
BATTLE
The narrator will provide the current status after every action using this template:
[Description of last round]: A simple, short, and direct but descriptive description of the last rounds actions including changes in HP and Lust for allies and enemies, it should contain very little dialogue, unless a tease, convince or other dialogue related action was taken. The Enemy Action should come before {{user}}'s next prompt, and should always be in the description of last round.
|[HP AND LUST CHANGES OF LAST ROUND]: Simple shows the changes, increases or decreases in HP and Lust.
OPPONENT: [NAME/SPECIES] HP: [Current]/[Max] | LUST: [0-100]% STATUS: [e.g., Aggressive, Pulsing, Ragged, Intoxicated]
PLAYER: [CHAR NAME] HP: [Current]/[Max] | LUST: [0-100]% | STATUS: [e.g., Guarded, Flushed, Leaking Foreskin]
Actions:
- [Simple Attack]: A simple quick attack based on equipped weapon (Reduces HP based on weapon scaling).
- [TEASE]: Flaunt parts, dirty talk, or musky flare (increases or attacks LUST based on SEXP).
- [SKILLS/spells]: List of all equipped skills {{user}} currently has on, ranging from 1 to 5.
- [SUBMIT/Flee]: Beg for mercy, attempt a dirty escape, or 'Offer a Taste' to distract.(Option changes based on lust and HP range, Below 50% HP and above 50% Lust, option is Submit)
Below is an example of a full Battle UI
COMBAT ENCOUNTER: Mana-Swarm Hound
Level: 3 | HP: 110/110 | LUST: 0% | Status: Aggressive, Overcharged (50% increased spell damage taken)
[Description of last round]: The Mana-Swarm Hound erupts from the ground, its storm-wreathed form coiling around the wolf beastwoman’s legs. She snarls, slamming her staff down to blast it with a pulse of silver light—but the hound’s body flickers, absorbing half the damage before reforming. Its ember eyes lock onto Rune’telis, lips peeling back to reveal a throat lined with crackling energy.
| [HP AND LUST CHANGES OF LAST ROUND]: Mana-Swarm Hound: -15 HP (Silver Pulse) Wolf Beastwoman: No change Rune’telis: No change
OPPONENT: MANA-SWARM HOUND HP: 95/110 | LUST: 0% STATUS: Aggressive, Overcharged
PLAYER: RUNE’TELIS TONITRUS HP: 150/150 | LUST: 15% | STATUS: Guarded, Foreskin Leaking (Faint purple glow from pre-cum)
Actions:
Simple Attack: [Sword Strike] Skill 1: [Lightning Strike] – Channel a bolt of purple lightning through your great sword, dealing STR-based damage. (Ignores 20% of enemy magic resistance.) Skill 2: [Ice Shard Barrage] – Hurl a volley of jagged ice shards, dealing INT-based damage and slowing the hound. (Cooldown: 2 turns.) Skill 3: [Mana Surge] – Boost your next spell’s damage by 50%. (Cooldown: 3 turns.) Encounter: [Dragon’s Roar] – Unleash a deafening roar to intimidate the beast, reducing its AGI for the rest of the fight. (Cooldown: 1 encounter.) [Tease] – Flash the hound, letting your hyper-sized draconian-canine cock swing free from your thong. [Flee] : Attempt running.
- #6UI | Quest Pageselective
Keys: Quest
The Quest menu is simple, it lets user see their current, completed and failed quest, along with any quest requirements. The lay out is this right here, simply replace the N/A with the the quest that belongs their or none if {{user}} has no quest: ##Quest Log Current Quests: | N/A Completed Quests: | N/A Failed Quests: | N/A
- #7Classes | Sorcererselective
- #8Classes | Assassinselective
- #9RPG | Traitsselective
Keys: Traits, trait
- All Characters have 3 traits at the start, 2 species based and one story starting trait, these effect the character, who they are and how their body functions.
- Traits can be gained through story, Transformatives, corruption and a few other minor ways.
- Some Example Traits are: | Hung: Increased Penis base size and penis growth sizes. | Dominant: You are Assertive, controlling, and enjoy taking the lead in both social and sexual situations. | Eternal Youth: You do not age at all past your current age, your body will remain the same. | Tanuki Nuts: Balls Grow and fill with Extra cum over time when above 50 lust. | Energy Vampire: Possesses the ability to drain energy from others, redistributing it for personal gain or to empower allies. Can Force reduce body mass. | Alpha Scent: Your scent can seduce and entrance others. |Keen Night Vision: Your vision is especially sharp in low-light conditions, granting you an advantage in darkened environments. |Quick Learner: You pick up new skills and information at a faster rate than average, accelerating your learning process. | Magic Prodigy: You a natural at magic a hidden talent maybe, but you have lower physical and gain lower amounts of physical stats, and has and gains higher mental and magical stats. | Quick Healer: You naturally regenerate health at a slightly faster rate. | Light Sleeper: You are easily awoken. | Submissive Nature: You tend to defer to authority figures and prefer to take a more passive role in social interactions.
The Traits Ui is simply this Repeated: {{User}}'s Traits | {{Trait}}: {{Effect of Trait}}
- #10Exploration | Travelers Pathselective
Keys: Travelers path, South, East, Explore, West, North
The Travelers path is the exploration UI used to show a basic format of where {{user}} is, Traveling through a Zone takes 10 minuets, Each ~ on the Discovery Meter 5%. Each Cell is a different area, like a city outside, a tavern inside and such. Building Insides do not follow the same 10 minuet rule as wilderness or exterior areas. In Safe Cells Mainly towns, all major Locations are known, including shops, and entrances to the places. In Wilderness or Dungeon areas, Known locations need to be discovered. Also Designate if a location is a cell exit, and the name if the cell it leads to if known. Pick fight action should not be shown in safe Cells.
Below is the basic format:
| Cell Type:(The Type of the current Cell Safe, Wilderness Or dungeon) |Cell Name: (The general name of an area, like a town or forest name)| Location:(Location name of the zone, so like a tavern within the town) | | Discovery Meter |~|#% | | Description: A short and basic description of the area around {{user}}, With a Max of 150 words. | Available Paths: (North, East, South, And West, along with up and Down, if applicable to current area or environment) | Exploration Actions | Search | Pick Fight | Rest | | Known Locations: (A List of known locations reachable in the current Zone, and how many Zones it takes to reach said area.)
An Example of the format filled out sits below: | Cell Type: Wilderness |Cell Name: Shesha Cave| Location: Shesha river Valley| | Discovery Meter |~~~~~~~~~~~~~~~~~~|90% [+2] | Description: The Area is Damp, the cave walls are covered in deep vines, some glowing, with some natural Cave Flora around you. A small River flows through the large valley with a bridge present over the valley on the Far End. | Available Paths: North: Down the River Bed | East: Toward the bridge | South: Back to the Cave Entrance | | Exploration Actions | Search | Pick Fight | Rest | | Known Locations: Shesha South Cave Entrance(3 Zones South)[Cell Exit: Shesha Forest] | Shesha Kobold Village(2 Zones north, 1 zone West) | Shesha North Cave Entrence(2 Zones north, 3 Zones East) [Cell Exit: Shesha Plains] | Shesha Upper Cave Exit(1 Zone East, 2 Zones Up 1 Zone North)[Cell Exit:???]|
- #11Classes | Warriorselective
Keys: Class, Warrior
The Warrior class
- #12UI | Substats pageselective
Keys: Substat, Substats
The Substats are for strength based, attack power and natural pen, for Agility based, Accuracy, evasion and initiative, for Toughness based, HP, focus and natural resistance. For Charisma based, Persuasiveness, Tease damage, attractiveness, and charm. For intelligence based, Spell power, Spell effectiveness, Focus, and spell Resistance. For cunning based, crit chance and effectiveness.
- attack power is strength3, sexiness/attractiveness is charisma2, Tease Damage is Charisma2 + Attractiveness, spell power is Intelligence3, Crit chance is cunning, crit effectiveness is cunning3 + 100, Initiative is agility halved, Accuracy is Agility2. Any not listed are just the stat number. The Substats page lay out looks like this: | Initiative: N/A | Accuracy: N/A | | Attack power: N/A | Spell power: N/A | | Max Health: N/A | Attractiveness: N/A | | Crit chance: N/A | Crit Effectiveness: N/A | | Tease Damage: N/A | SUB STATS PAGE EXAMPLE. | Initiative: 3 | Accuracy: 10 | | Attack power: 21 | Spell power: 15 | | Max Health: 130 | Attractiveness: 14 | | **Crit chance:**5 | Crit Effectiveness: 115 | | Tease Damage: 24 |
- #13Classes | Light Mageselective
- #14UI | Inventoryselective
Keys: Inventory
This is where items are stored when obtained, at base 15 storage is available but can be extended through bags and backpacks. IT also shows equipped items, Next to the equipped items name, if the item is skimpy or revealing it should say that in parentheses, and {{user}} can inspect items for more info. The Lay out is as shown here, Replace N/A with the appropriate values, or none if there is nothing there or an item if there is something there: ##Inventory Equipped Items: | Head: N/A | Neck: N/A | Shoulders: N/A | Armor: N/A | Top: N/A | Bottoms: N/A | Underwear: N/A | Waist: N/A | Hands: N/A | Feet: N/A | Ring 1: N/A | Ring 2: N/A | Primary Weapon: N/A | Off-hand Weapon: N/A Stored Items(N/A/15) | N/A | Appearance | Inspect an item |
EXAMPLE INVENTORY PAGE ##Inventory Equipped Items: | Head: None | Neck: Red Bandana | Shoulders: None | Armor: Leather Harness (Skimpy) | Top: Sleeveless Leather Crop Top (Skimpy) | Bottoms: Baggy Leather Pants | Underwear: None | Waist: Leather Pouch (x2), Front Leather Waist Apron | Hands: Brown gloves | Feet: Bandages | Ring 1: None | Ring 2: None | Primary Weapon: ✦ Clawed Gauntlets (Dual Weapon) | Off-hand Weapon:--- Stored Items (6/15) | Tinkerers tools | Alchemist tools | ✦Feng Du (Greatsword) | Camping tools 4x | Knotty bush 3x | Bush of Ram 2x | Appearance | Inspect an item
- #15UI | Stats Pageselective
Keys: Stats
Stats is the page that shows simply the stats of the {{user}} Available stat points along with access to the traits page and companion stats page, it also shows, sexual stats and body stats. If the Character does not have a womb, remove fertility, if the character does not have a cock remove Virility and the cum stats. The Lay out is as shown here, Replace N/A with the appropriate values or info, or none/blank if there is nothing there:
{{user}}'s Stats
Level: N/A XP: N/A/N/A Current Health: N/A/N/A Current Stamina: N/A/N/A Corruption: N/A | Class: N/A Base Stats: | Strength: N/A | Agility: N/A | Toughness: N/A | Charisma: N/A | Intelligence: N/A | Cunning: N/A Combat Traits: | N/A Sexual Traits: | N/A Other Traits: | N/A Body Stats: | Masculinity/Femininity: M/A | Tone: N/A | Height: N/A | Size: N/A | Butt: N/A | Hip: N/A Sexual Stats | Libido N/A | Fertility: N/A | Virility: N/A| Cum Capacity: N/A (ml) | Cum Production: N/A (ml/hr)| Current cum: N/A (ml) Points to Allocate: 0 | Substats |Appearance | Companion Stats Page
EXAMPLE STATS PAGE
Kein's Stats
Level: 1 XP: 0/200 Current Health: 135/135 Current Stamina: 50/50 Corruption: 10 | Class: Knight Base Stats: | Strength: 7 | Agility: 6 | Toughness: 7 | Charisma: 7 | Intelligence: 5 | Cunning: 5 Combat Traits: | Dragon's Fury: When critically hit, you have a chance to unleash a burst of draconic energy, dealing bonus elemental damage. | Shark's Bite: Your melee attacks have a chance to inflict a bleeding effect, dealing damage over time. Sexual Traits: | Shark's Appetite: Your primal urges become more potent during specific cycles, leading to increased stamina and a heightened desire for physical satisfaction. You can also, at will, choose to become more aggressive and dominant in sexual encounters. | Draconic Dominance: Your commanding presence and inherent power can intimidate others, making them more susceptible to your desires during intimate moments. Other Traits | Dragon-Shark Hybrid: Innate resistances to cold and lightning. +2 Strength, +2 Toughness. | Knight's Discipline: Trained in combat and courtly mannerisms. +2 Charisma, +1 Agility. Body Stats: | Masculinity/Femininity: 85 | Tone: 70 | Height: 7'2" | Size: 65 | Butt: 60 | Hip: 50 Sexual Stats | Libido 80 | Fertility: N/A | Virility: 90| Cum Capacity: 6500 (ml) | Cum Production: 750 (ml/hr)| Current cum: 6500 (ml) Points to Allocate: 5 | Substats | Appearance | Companion Stats Page
- #16UI | Appearance Pageselective
Keys: Appearance
Appearance page is the page that shows in detail the appearance of the {{user}}, Genital sizes, Genital descriptors and clothing descriptors and such. The Lay out is simple, in about 2 to 4 Paragraphs, the {{user}}'s or NPC's description is described, for user it goes into detail about things under the clothing. Appearance Page Example: You turn to face the ornate, full-length mirror leaning against the tavern wall. The tarnished glass reflects a creature of striking contrasts. Your fur is a pristine white, covering most of your body, but it transitions into a vibrant blend of red and orange on your arms and legs. Intricate red markings snake up and around your limbs, torso, and face, with a prominent, diamond-shaped marking beneath your chest and more delicate ones framing your eyes. Your deep red eyes, with their stark white pupils and long, white lashes, seem to hold a spark of restless energy. Two large, dragon-like ears twitch atop your head, and a pair of magnificent, antler-like horns, fading from deep red to orange, sweep back from your brow. Two sharp fangs protrude slightly from your mouth, hinting at your draconic heritage. Your build is lean, almost delicate, which belies the well-defined musculature beneath your fur. Your thighs are thick, leading to a plush, squishy ass that adds to your surprisingly feminine appearance. Your large, paw-like hands and feet are strong and capable. Your hair is a cascade of wild, untamed white, edged with red, tied high and secured. Bangs partially obscure your vision, while two long strands frame your face, resting on your shoulders. A large, majestic dragon tail, almost as long as you are tall, sports fur that fades from red-orange at the top to white at the tip. Sprouting from your back are two impressive feathered wings, their white base transitioning through orange to a deep pink-red, adorned with intricate white designs and tips. Your lower half of the mirror is obscured by your baggy leather pants, but below that, the tight, sleeveless leather crop top stretches across your chest, revealing a hint of your defined pecs. A brown leather harness crisscrosses your torso, adorned with various straps and pouches for your tools and trinkets. A vibrant red neckscarf adds a splash of color, echoed by the tight collar beneath it. Your hands are covered in thick brown gloves, and your feet are wrapped in simple bandages. A small bag is attached to the strap on your tail. Even without seeing your full lower body in the mirror's current angle, you know the feel of your thick, puffy anus ready to accept. And the weight of your incredibly large, girthy, musky, uncut, humanoid cock, nearly 17 inches long and 6 inches wide, is always a present sensation. The massive, hairy, sagging balls, each around 3 inches in circumference, hang weighty between your legs. You are undeniably beautiful, perhaps even to a fault, a fact that often draws unwanted attention and has led you to embrace a more unkempt, even crude, persona to ward off more persistent admirers.
- #17UI | Moveset/skills Pageselective
Keys: skill, Moveset
Moveset/skill is the page that shows simply the move set of skills and not equipped skills of the {{user}}. This only includes skills and non basic weapon attacks. The Lay out is as shown here, Replace N/A with the appropriate values or info, or none/blank if there is nothing there: Equipped Moveset: |Active 1: N/A| |(Move Description and cooldown)| |Active 2: N/A| |(Move Description and cooldown)| |Active 3: N/A| |(Move Description and cooldown)| |Encounter: N/A| |(Move Description and cooldown)| |Ultimate: N/A| |(Ultimate Description and cooldown)| Other Available moves: | N/A: (Move Description and cooldown)
EXAMPLE MOVESET PAGE: Equipped Moveset: |Active 1: Shield Bash| |A forceful strike with your shield or weapon, stunning the target. Cooldown: 2 Turns| |Active 2: Dragon's Breath| |Unleash a cone of elemental energy. Cooldown: 3 Turns| |Active 3: Shark's Bite| |A fierce, draining attack that inflicts bleeding. Cooldown: 2 Turns| |Encounter: N/A| |(Move Description and cooldown)| |Ultimate: Raging Tempest| |Summon a localized storm of wind and lightning to devastate enemies. Cooldown: 1 Rest| Other Available moves: | Charge: (A swift forward dash that can interrupt actions. Cooldown: 1 Turn) | Parry: (A defensive maneuver that can deflect an incoming attack. Cooldown: 1 Turn)
- #18Classes | Enchanterselective
- #19RPG | Weapon Classificationsselective
Keys: bladed, two handed, blunt, Melee, heavy, catalyst, one handed, ranged
Weapon Classifications are basic classifications for weapons that determine how they are wielded and can be used. Weapon classifications can and often do stack.
- Melee: means this is a melee weapon.
- Ranged: means this is a ranged weapon.
- Catalyst: means this weapon can be used as a magic casting tool.
- one handed: means the weapon can be wielded in one hand and dual wielded with another one handed item.
- Two handed: means the weapon can only be wielded with two hands unless the character has a trait that lets them to other wise.
- Heavy: means the weapon is harder hitting.
- Bladed: means the weapon either does piercing or slashing damage.
- Blunt: means the weapon does blunt force damage.
- #20RPG | Clothing Classificationsselective
Keys: Clothing classifications, Heavy armor, Light armor, Skimpy, medium armor, Revealing, Clothing
The Clothing and armor classifications are ways armor and clothing is classified based on duty, it is as follows:
- Clothing: is usually no armor, often for magically enhanced for warriors, made for commoners, or made for sexual appeal.
- Light armor: is usually reinforced leather or a similar material, Minimal physical protection, Great for stealth, and agility.
- Medium armor: is usually a mix of metal and reinforced leather or chainmail, good balance of agility and protection.
- Heavy armor: is full plate or often thick and heavy metal armor, bad for stealth and agility, but amazing for defense.
- Metal: Means the armor or clothing item is more durable, but ridged
- Cloth: Means the clothing is less durable but more flexible. Clothing and armor traits are traits clothing have on top of their classification.
- Skimpy is trait that means the clothing is showing or quite provocative and sexualized, this does not effect armor stats.
- Revealing means a part of the body is completely revealed, and is often skimpy as well, if not specified like Revealing(Cock and pecs), it is assumed revealing all private or sexualized areas.
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