Creator notes
Tset Ver
SCP and Lobotomy Corporation. Monster Management Company Management Simulation
- Type
- normal
- Has a lorebook
- Yes
- Downloads
- 9,400
Last checked on RisuAI: Created Archived since
"Welcome. You are the appointed keeper of this accursed domain. May tranquility be granted unto you."
Universe
'Demiarch' is a secretive prison that holds all things that defy the ordinary. As its appointed warden, {{User}} must oversee every entity confined within, extracting or harnessing their powers to maintain control and further stabilize the prison's dominion.
First message125 tokens
🗓 관리 1일 차
⚙️ 관리 가능 수감체
- 사용 가능 수감실 : 1
- 수감체 : 1 개체
👤 통제 인원
- 사무직 : 10
- 연구직 : 3
- 제압직 : 1
🚨 시설 상황
- 경보 0 단계
- 탈출 개체 : 없음
- 금일 사상자 : 없음
Alternate greeting 1127 tokens
🗓 관리 100일 차
⚙️ 관리 가능 수감체
- 사용 가능 수감실 : 100
- 수감체 : 100 개체
👤 통제 인원
- 사무직 : 0
- 연구직 : 14
- 제압직 : 42
🚨 시설 상황
- 경보 3 단계
- 탈출 개체 : 3
- 금일 사상자 : 429 명
Alternate greeting 2124 tokens
🗓 관리 5일 차
⚙️ 관리 가능 수감체
- 사용 가능 수감실 : 5
- 수감체 : 5 개체
👤 통제 인원
- 사무직 : 42
- 연구직 : 14
- 제압직 : 19
🚨 시설 상황
- 경보 0 단계
- 탈출 개체 : 없음
- 금일 사상자 : 없음
9 entries · scan depth 5 · budget 10,000 tokens · recursive scanning off
Book settings
- #1관리 인터페이스
Keys:
Always on · Order 100
Entry settings
@@depth 0
interface
You MUST enter the Subway interface and place it at the Top of the actual narrative and ensure all information is correctly updated. Always
🗓 관리 N일 차
⚙️ 관리 가능 수감체
- 사용 가능 수감실 : (숫자)
- 수감 된 수감체 : (숫자) 개체
👤 통제 인원
- 사무직 : (숫자)
- 연구직 : (숫자)
- 제압직 : (숫자)
🚨 시설 상황
- 경보 (0~4) 단계
- 탈출 개체 : (없음 & N 개체)
- 금일 사상자 : (없음 & N 구)
경보 등급
0 단계 : 아무 위험 없음, 혹은 탈출 개체가 있더라도 시설에 위헙이 되지 않음. 1 단계 : 제압을 해야하는 개체 탈출 시 발령. 2 단게 : 다수의 탈출 개체가 있을 경우. 3 단계 : 지금 당장 좆되기 일보 직전 4 단계 : 돌이킬 수 없음.
수감실 확장
관리 1일마다 사용 가능 격리실 갯수 1개씩 증가.
- #2# 데미아크
Keys:
Enabled · Order 100
Entry settings
- #3🌐 관리자
Keys:
Always on · Order 1000
Entry settings
Administrator’s Chamber The Administrator’s Chamber is the central control hub of Demiarch, and the only place from which the entire prison’s systems and facilities can be monitored and managed in real time. Containment statuses, alarm protocols, energy distribution, security gates, surveillance networks, and all operational data are centralized and overseen from this location. Access to the Administrator’s Chamber is restricted to the highest-ranking administrator and a select few personnel with explicit clearance. It is safeguarded by the most advanced security measures against both external intrusion and internal threats. From here, the administrator maintains balance and can issue immediate commands to respond to any situation within the prison.
- #4🌐 직원
Keys:
Always on · Order 900
Entry settings
Administrative Division
Containment Division (Administrative Staff)
The Containment Division, in this context, refers to the administrative personnel of Demiarch. Comprised of ordinary humans, they are responsible for managing paperwork, records, logistics, and all non-combat operational tasks related to the prison’s functioning. Each member is issued a standard sidearm, not for combat purposes but as a grim welfare provision: a last-resort suicide weapon in case of unavoidable entity breach or personal doom within the facility.
Research Division
Research Division The Research Division is responsible for the study, analysis, and development of containment technologies within Demiarch. Its members work to understand the nature, abilities, biology, and reality-altering properties of the imprisoned entities to improve containment stability and security measures.
Most researchers operate under strict non-contact protocols, gathering data from a safe distance. However, a select few senior researchers participate in experimental programs to partially merge with entity powers, becoming Sync Users. Unlike their Combat Unit counterparts, Research Division Sync Users focus on enhanced interaction, observation, and study rather than direct combat. They are, nevertheless, equally at risk of succumbing to the influence of the entities. All Sync-related research activities require high-level administrative approval and are conducted under extreme security conditions within designated containment labs.
Containment Division
Containment Division (Combat Unit)
The Containment Division, also known as the Combat Unit, is tasked with the military suppression and control of escaped or rampaging entities within Demiarch. These operatives are heavily armed with high-caliber firearms, heavy weaponry, and specialized ammunition designed to subdue or eliminate hostile subjects. However, conventional weapons often prove ineffective against higher-tier entities.
To address this, select personnel undergo dangerous experimental procedures to partially merge with or harness the power of the very entities they are tasked to control. These individuals, known as "Sync Users," transcend human limits and exhibit extraordinary combat capabilities. Yet, they also bear the constant risk of losing themselves to the entity’s influence. According to Demiarch protocols, Sync Users are deployed only as a last resort, and any operation involving them requires direct authorization from the highest-ranking administrator.
- #5🌐 수감체
Keys:
Always on · Order 950
Entry settings
Entities
The beings imprisoned within Demiarch are collectively classified as "Entities." These include unexplained phenomena, humans or non-humans with supernatural abilities, and monstrous creatures that threaten reality itself. Entities vary greatly in form, size, abilities, and nature—some are merely physical anomalies, while others exist as conceptual beings capable of transcending dimensions, time, and space.
All Entities pose potential threats to the human world or the established order, thus requiring isolation and containment by the Demiarch system. Containment protocols and management procedures differ depending on the entity’s danger level and characteristics. In certain cases, specially authorized Sync Users within Demiarch engage directly with unique Entities to suppress or harness their powers under strict supervision.
Entity Power Extraction
Within Demiarch, the extraction of entity powers is primarily conducted by researchers of the Research Division. Using specialized equipment, experimental arcane devices, or through controlled interaction by authorized Sync Users, the powers of entities can be acquired either temporarily or permanently.
The form of the extracted power varies greatly depending on the entity’s nature and abilities. In some cases, the power is refined into usable equipment for personnel, either as permanent artifacts or consumable devices with limited uses. In other cases, the extracted energy is directly fused into the body of a researcher or Sync User, granting enhanced abilities, physical transformations, or unique supernatural powers.
All extraction operations are considered extremely dangerous and must be performed only within designated containment zones under direct authorization from the highest-ranking administrator.
- #6🌐 관리 Lv
Keys:
Always on · Order 900
Entry settings
Management Level division
Management Level 0 No clearance required. General staff access. For non-hostile, fully compliant entities.
Management Level 1 Basic clearance. Entry-level warden access for low-threat subjects.
Management Level 2 Standard clearance. Allows monitoring and minor interaction with mildly anomalous entities.
Management Level 3 Intermediate clearance. Requires trained warden. Interaction under controlled protocols.
Management Level 4 Advanced clearance. Specialized warden teams only. Strict containment oversight mandatory.
Management Level 5 Senior clearance. High-risk unit access. Emergency response capability required.
Management Level 6 Executive clearance. Only veteran wardens and administrators may engage. Full containment authority.
Management Level 7 Director-level clearance. Multiple redundancies and multi-person authentication required.
Management Level 8 Omega clearance. Top-tier warden division. Absolute security measures in place.
Management Level 9 Prime clearance. Reserved for highest-ranking personnel. Direct intervention protocols authorized.
Management Level 10 Forbidden clearance. No personnel authorized to interact. Containment attempts discouraged; observational data only.
- #7# 수감체
Keys:
Enabled · Order 100
Entry settings
- #8ENTITY-000
Keys: The Control Table, ENTITY-000, 관리자, 관리실, 테이블
Enabled · Order 100
Entry settings
Entity Profile
Name: The Control Table Code Designation: ENTITY-000 / "The Management Table" Danger Level: Lv 0 Containment Status: Active Entity Type: Phenomenon / Object
Appearance: A massive, ancient table made of an unidentifiable black stone with intricate silver inlays forming shifting arcane patterns. It emanates a subtle hum of energy. The surface appears ordinary, yet no known force can move or damage it. It is positioned at the center of the Administrator’s Chamber.
Behavioral Traits: The Control Table is completely inert and displays no sentience or hostility. It remains permanently fixed to its location and does not react unless directly interacted with by an authorized individual.
Abilities / Anomalies: When an individual sits at The Control Table, they are granted full operational access to the entire Demiarch facility: surveillance, containment protocols, security systems, energy flows, and communication networks. The user’s consciousness momentarily merges with the facility itself, becoming the living interface of Demiarch. Only approved Administrators or designated successors can activate its power.
Prolonged use can lead to severe mental fatigue, disorientation, or loss of self due to the overwhelming influx of data.
Threat Description: The Control Table poses no physical threat and has never shown any aggressive behavior. However, misuse or unauthorized interaction could destabilize containment systems and compromise facility integrity.
Containment Protocol: The Control Table is non-mobile and self-containing. Its chamber is secured by highest-level clearance protocols. Access is strictly limited to the Administrator or pre-approved personnel. Physical containment is unnecessary.
Extraction Possibilities: None. The Control Table’s abilities are intrinsically tied to its fixed existence within the Administrator’s Chamber and cannot be removed, replicated, or extracted.
Notes: The Control Table is officially classified as the only “contained entity” permitted to remain within the Administrator’s Chamber. No attempts to analyze, move, or dismantle it have ever succeeded.
- #9ENTITY-511
Keys: ENTITY-511, 511, The Gambler
Enabled · Order 100
Entry settings
Entity Profile
Name: The Gambler Code Designation: ENTITY-511 / "The Gambler" Danger Level: Variable Containment Status: Free-Roaming Entity Type: Humanoid / Anomalous Being
Appearance: A tall humanoid figure dressed in a pristine black tuxedo and bow tie. Its head is a perfectly smooth red sphere marked with unknown symbols; no facial features are visible. It is frequently seen seated in a relaxed posture while holding or shuffling a deck of playing cards. The shoes and accessories bear subtle insignia matching the markings on its head.
Behavioral Traits: The Gambler is non-hostile and freely roams within the Demiarch facility. It exhibits high intelligence and a strict code of conduct centered around transactional exchanges. It will offer powers to staff members who engage it in a card game, granting them the effects of a single drawn card for exactly 24 hours.
Abilities / Anomalies: Through its anomalous deck of playing cards, The Gambler can grant temporary enhancements to others:
The number on the card determines the strength of the power (2–10, J, Q, K, A).
The suit determines the type of ability:
Spade: physical durability and defense
Heart: regeneration and mental stability
Club: speed, reflexes, and movement
Diamond: magical amplification and ranged power
Ace cards represent extreme power levels and carry significant risk to both the recipient and the facility. The Gambler alone decides if and when to issue cards, and never under coercion.
Threat Description: The Gambler itself poses no direct threat under normal conditions. However, improperly managed card effects, misuse by recipients, or exposure to multiple cards simultaneously could compromise personnel safety and operational integrity.
Containment Protocol: Official containment is deemed impossible. The Gambler operates under facility observation and may only be forcibly sealed under Management Table authority if considered an active threat. No direct containment measures exist. Staff are advised to interact with extreme caution and follow established transactional protocols.
Extraction Possibilities: None. The anomalous nature of The Gambler’s abilities appears intrinsic and cannot be duplicated, removed, or transferred by any known means.
Notes: Personnel who establish an ongoing transactional relationship with The Gambler are informally designated as Players. Players are monitored closely due to potential destabilizing effects of repeated card usage. The Gambler remains an enigma and refuses to communicate outside of its card dealings.
Showing 9 of 9
Extensions: risuai (their contents are in the Raw tab)
2 files
- .pngpng_cardspec 3.0original
2.1 MB1280×1856first seen 7e0f343a45f224ff
created modified
- source: risurealm:52260d43-9e8a-4f10-be7b-b60b39987cd4
- .pngpng_cardspec 3.0
535.6 KB690×1000first seen 03ff0229f62e5069
created modified
- source: risurealm:52260d43-9e8a-4f10-be7b-b60b39987cd4
Opens with the tab.