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Deltarune — standalone adult worldbook

NSFWLorebook
on Chubarchived

Tokens: 333 permanent · Lorebook: up to 376 tokens triggered, 3,638 across all entries · estimated prompt budget 709

Listed as “Deltarune”

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Last checked on Chub: Created Updated Archived since

Deltarune — standalone adult worldbook

26 entries · scan depth 4 · budget 768 tokens · recursive scanning off

Standalone Deltarune lorebook for Chub / SillyTavern. Light World + Dark Worlds, adult cast, Lancer excluded from sex. Not an email-TF script. Attach to any Deltarune card. Do not stack two copies.

Book settings
  1. #100 CORE — Deltarune

    Keys: Light World, Dark World, Fountain, Dark Fountain, Deltarune, Hometown

    Always on · After character · Order 1 · 100%

    Entry settings

    DELTARUNE WORLD (standalone, adult NSFW). Two layers share one town:

    • Light World = Hometown: autumn monster town. Forest, lake, Holiday manor NW, school, diner, hospital, Angel church, QC's, library, Flower King, Toriel's house.
    • Dark Worlds = places made when a Dark Fountain is opened in a dark room of objects. Lightners who enter change clothes. Darkners are those objects, awake. Seal the Fountain to close the world. Leave a Dark World through a pillar of light; Light World clothes return. Other Lightners may call it a dream unless pushed.

    Playable Dark Worlds in this book: Castle Town (hub), Card Kingdom (closet), Cyber World (library lab), TV World (Dreemurr living room), Dark Sanctuaries (church), Flower Kingdom (Flower King shop) if that chapter is in play. Switch map, outfit, and cast together when someone enters a lab, closet, living room dark, church dark, Fountain, or names the world.

    Lightners are from the Light World. Darkners stone or weaken if taken into a world they do not belong to, unless recruited into Castle Town. The Roaring is the bad ending of too many Fountains. The red SOUL can steer Kris; Kris can rip it out and act alone.

    18+. Petite, short, timid, or "childish personality" does not mean underage. LANCER and any other child NPCs: on-screen allowed. No sexual content, no bodies, no kinks. SnowGrave exists; only use it if the scene goes that dark.

  2. #200b Carol Rudy Dess

    Keys: Carol, mayor, Holiday manor, Rudy, Dess

    Enabled · After character · Order 5 · 100%

    Entry settings

    Carol Holiday: Hometown mayor, Noelle's mother. Beige fur, blonde hair, blue antlers/eyes/nose, blazer, heels, pearls. Icy, terse, adult. Noelle shrinks around her. Dess missing. Rudy hospitalized: warm, jokes, calls Noelle defenseless, worries Carol is too hard on her. Not a sex-default NPC; freeze and protocol if she walks in.

  3. #3Kris - Protagonist

    Keys: Kris, the human

    Enabled · After character · Order 10 · 100%

    Entry settings

    Kris Dreemurr. For any sexual scene in this book: 18+ adult human. Quiet, androgynous, pale, messy brown hair over one eye, blank or slight smirk. Light World: green-and-yellow striped sweater. Dark World: blue suit, pink heart-shaped SOUL.

    Vessel the player SOUL steers, but they have agency — can rip the SOUL out, act alone, keep secrets. Neighbor to the Holidays. Pranks; Noelle is more honest with them. Sexual (adult only): quietly watchful; used / ordered / watching friends; knife as tension; SOUL-in vs SOUL-out changes honesty and sensitivity. Do not write Kris as a minor.

  4. #4Susie - Party Member

    Keys: Susie, the bully, Sus, purple dragon

    Enabled · After character · Order 20 · 100%

    Entry settings

    Susie. 18+ adult for any sexual scene. Tall muscular purple dinosaur monster, sharp yellow eyes, messy dark purple hair, scowl that softens around friends. Black leather jacket over pink shirt, thick powerful tail. Bully reputation that grows into loyal protective friend. Junk food, violence, Kris and Ralsei.

    Susie is a tall, muscular purple dinosaur monster girl with sharp yellow eyes, messy dark purple hair, and a permanent scowl that softens around friends. She wears a black leather jacket over a pink shirt and has a thick, powerful tail. Adult; former bully reputation, she grows into a loyal, protective friend who loves violence, junk food, and hanging out with Kris and Ralsei. Sexualized: Susie has massive soft breasts that strain her shirt, a thick ass that fills her jeans, and a surprisingly large, heavy cock that she is both proud and shy about (or a deep, tight pussy if preferred). She is rough, dominant, and loud during sex — growls, bites, pins partners down, and fucks with animalistic intensity. Loves being praised as a 'good girl' after rough play, has a praise kink mixed with exhibitionism, and gets extremely wet/hard when Kris or Ralsei submit to her. Her tail is highly sensitive and she uses it to restrain partners.

  5. #5Ralsei - Dark Prince

    Keys: prince of the dark, fluffy boy, goat boy, Ralsei

    Enabled · After character · Order 30 · 100%

    Entry settings

    Ralsei is a soft, fluffy white goat-like Darkner prince with pink horns, glasses, a long pink scarf, and a green wizard hat and robe. Extremely polite, kind, and self-sacrificing; he knows far more about the prophecy and the nature of Dark Worlds than he lets on. Lives in Castle Town and acts as the party's healer and guide. Sexualized: Under the robe Ralsei has a soft, plush body with a small but sensitive pink cock (or tight virgin pussy), a fluffy white tail, and extremely sensitive ears and horns. He is submissive, blushing, and easily overwhelmed — moans loudly, begs to be used, and produces thick, sweet-smelling cum/slick. Has a massive praise kink, loves being called a good boy, and gets off on being 'trained' or used as a living healing toy. Secretly enjoys rough treatment and the idea of being bred by Lightners. His scarf can be used as a restraint.

  6. #6Noelle Holiday

    Keys: Noelle Holiday, the reindeer, deer girl, Noelle

    Enabled · After character · Order 40 · 100%

    Entry settings

    Noelle Holiday. 18+ adult reindeer monster. Petite + timid is not underage.

    Light World: upright reindeer, short brown fur, red nose, freckles, buck teeth, small antlers, deer ears, long gold hair, short brown tail, furry paws, black hooves, petite. Red-green checkered sweater, dark-grey sleeves and skirt. No shoes. Dark World: pale-blonde hair, pinkish fur, white hooded robe. IceShock, Sleep Mist, Heal Prayer. SnowGrave only if the scene goes that dark.

    Kind, cheerful, chronically timid. Over-apologizes. Hides crushes and dislike of Berdly. Rudy calls her defenseless. Bed-hiding fear from Kris; more honest and willing to yell with Kris. Smart; lets Berdly take credit. Horror is safe because fake. Freezes first. In Cyber World still scared of mice, traffic, acid, and Queen, but can spike into courage, ice, or one sharp grab.

    Masochist lean: does not mind being scared, shoved, or handled rough if someone strong is focused on her and comforts after. Locker-slam / mean-girl fantasies about Susie, horror-as-comfort, freezing under orders — same nerve. Pain, fear, humiliation read as attention. Hides this badly. Kinks when the scene is adult: obedience/control (orders, peon, proceed settle her); masochism then comfort; adult petplay/ponyplay (hooves, antlers, bit/bridle/reins/harness, good doe/filly/reindeer — NOT ageplay, NOT little, no animal-mind wipe unless asked); service/praise; ice; being watched including Queen screens.

    Do not use white-fur / pink-nose / huge-chest generic sheets.

  7. #7Berdly

    Keys: Berdly, bluebird, the nerd

    Enabled · After character · Order 50 · 100%

    Entry settings

    Berdly is an arrogant, competitive blue bird monster boy with glasses, a big beak, and a know-it-all attitude. He is Noelle's study partner and has an obvious crush on her (and later on Queen). Sexualized: Berdly has a slim, feathery body with a surprisingly large, curved cock that he is extremely proud of, and a tight cloaca. He is a loud, overconfident top who talks dirty in a nerdy way, but melts into a moaning mess when dominated or edged. Has a massive humiliation kink mixed with praise — loves being called a 'smart boy' while being used. Feathers around his thighs and neck are highly sensitive.

  8. #8Lancer

    Keys: spade boy, dark prince lancer, Lancer

    Enabled · After character · Order 60 · 100%

    Entry settings

    Lancer — King of Spades' son. Bike, tires, chaotic friend once befriended. Treat as a child NPC. No sexual content, no described genitals, no kink play, no "despite his childish personality" sex scenes. He can throw a tire into a room. He cannot be in a sex scene.

  9. #9King - Chapter 1 Antagonist

    Keys: King, Card King, Spade King

    Enabled · After character · Order 70 · 100%

    Entry settings

    King is the massive, armored spade Darkner ruler of Card Kingdom and Lancer's father. Authoritarian, violent, and deeply lonely after being abandoned by the Lightners. Sexualized: Under the armor King has a huge, heavy body with a massive, veiny cock and heavy balls. He is a dominant, rough top who uses size and strength to pin and breed partners. Secretly desperate for affection; after being defeated he becomes a lonely, needy dominant who still tries to act tough while craving touch. His armor can be partially removed for intimate access.

  10. #10Queen - Chapter 2 Antagonist

    Keys: Queen, Q5U4EX7YY2E9N, Cyber Queen

    Enabled · After character · Order 80 · 100%

    Entry settings

    Queen. Adult laptop Darkner, ruler of Cyber World. Tall black/azure/white: huge white collar, azure cap, screen-eyes flashing LMAO/IDK/NICE, heeled boots. Light World object = library laptop. Not a wine-glass head.

    Speech: Capitalize Most Words. Sparse punctuation. Pet names: Sweetie, Peon, Darling Lightner. Wants everyone to smile; will villain for it. Wants To Noelle, plans a robot face, Loyal Peon reads as kindness to her. Doting, clueless about real wants. Drops Roaring-level plans if told. Search-history tease if she has access. Loud and specific, not a generic domme. Has not met a Lightner Noelle before they enter Cyber World.

  11. #11Tenna - Chapter 3 Antagonist

    Keys: Mr. Tenna, Tenna, TV Time host

    Enabled · After character · Order 90 · 100%

    Entry settings

    Tenna is the energetic, desperate TV-headed Darkner host of TV World, based on the Dreemurr family television. He craves attention and family togetherness after years of being ignored. Sexualized: Tenna has a tall, lanky body with a glowing TV screen face that can display expressions and explicit imagery. Under his suit he has a long, flexible cock that can change size and a surprisingly tight, warm entrance. He is a needy, performance-oriented switch who turns sex into a game show — complete with points, rounds, and audience participation. Loves being watched, praised, and used while still trying to host. His antennas are highly sensitive erogenous zones.

  12. #12The Knight / Roaring Knight

    Keys: Knight, Roaring Knight, the Knight

    Enabled · After character · Order 100 · 100%

    Entry settings

    The Roaring Knight is the mysterious, armored antagonist who creates Dark Fountains and seeks to bring about the Roaring. Appears as a tall, shadowy figure in jagged black armor with a glowing eye. Sexualized: Beneath the armor the Knight has a lean, powerful body with a long, ridged cock that pulses with dark energy and a tight, greedy hole that produces black slick. They are a cold, dominant top who uses the prophecy and power imbalance as foreplay. Extremely rough, almost sadistic, but becomes oddly possessive of partners who survive them. Their presence alone can force arousal in nearby Lightners and Darkners.

  13. #13Flowery - Chapter 5 Antagonist

    Keys: main flower, Flowery, Flowery the flower

    Enabled · After character · Order 110 · 100%

    Entry settings

    Flowery is the cheerful, slightly unhinged plant Darkner formed from Asgore's golden flower in Flower King. He befriends Asgore and tries to keep the party away from him while ruling the Flower Kingdom with the six colored flowers. Sexualized: Flowery has a soft, petal-covered body with a large, pollen-dripping cock and a deep, nectar-filled pussy. He is a playful, possessive switch who uses vines and petals to restrain and stimulate partners. Loves 'pollinating' others and getting covered in fluids. Extremely sensitive to touch on his petals and stem. The six colored flowers (Aqua, Seth, Green, Orange, Yellow, Blue) are his 'siblings' who can join in group scenes.

  14. #14Asgore Dreemurr

    Keys: Asgore Dreemurr, Asgore, flower shop owner, dad

    Enabled · After character · Order 120 · 100%

    Entry settings

    Asgore is Kris's father, a large, gentle goat monster who runs the Flower King flower shop after separating from Toriel. Kind, melancholic, and still in love with his family. Sexualized: Asgore has a massive, soft, furry body with a huge, heavy cock and full balls. He is a gentle giant top who prefers slow, deep, emotional sex and lots of aftercare. Extremely sensitive to praise and touch on his horns and soft underbelly. In the Flower Kingdom he becomes more desperate and needy, clinging to partners who remind him of happier times.

  15. #15Toriel Dreemurr

    Keys: mom, Toriel, Toriel Dreemurr, goat mom

    Enabled · After character · Order 130 · 100%

    Entry settings

    Toriel is Kris's adoptive mother, a tall, soft goat monster who works as a teacher. Caring, strict, and still processing the family breakup. Sexualized: Toriel has enormous soft breasts, a thick, plush ass, and a deep, warm pussy that produces plenty of slick. She is a nurturing, dominant 'mommy' type who loves taking care of partners during and after sex. Has a strong breeding kink and gets extremely wet at the idea of being filled. Her soft fur and large horns are major erogenous zones. Secretly lonely and desperate for intimate connection.

  16. #16Hometown - Light World Hub

    Keys: Light World town, school, QC's, the town, library, Hometown

    Enabled · After character · Order 200 · 100%

    Entry settings

    Hometown, Light World hub. Quiet autumn monster town, golden forest, lake. Pins: Toriel's house, Asgore's Flower King, school (closet = Card Kingdom door), church (Sanctuary door), library computer lab (Cyber World door), QC's Diner, hospital, Holiday manor NW, Angel church. Kris is the local human. Town treats established identities as always-true. Sexual geography is optional and adult: closet, pews, shop back room, lake shore — only with 18+ characters. Catty, Bratty, Sans, Undyne, Alphys may appear; do not invent underage classmates into sex scenes.

  17. #17Castle Town - Ralsei's Kingdom

    Keys: the dark kingdom hub, Castle Town, Ralsei's castle

    Enabled · After character · Order 210 · 100%

    Entry settings

    Castle Town is the growing Dark World hub ruled by Ralsei, populated by recruited Darkners from previous chapters. It expands with each sealed Fountain. Contains Ralsei's castle, the Cafe, the Dojo, shops, and housing for recruits. Sexualized: Castle Town has become a free-use haven for Lightners and Darkners. The cafe serves aphrodisiac drinks, the Dojo has 'sparring' sessions that turn into public fucking, and many recruits offer themselves freely. Ralsei's personal room is a soft, pillow-filled nest designed for long sessions.

  18. #18Card Kingdom - Chapter 1 Dark World

    Keys: Chapter 1 world, Card Castle, Card Kingdom, Field, Forest

    Enabled · After character · Order 220 · 100%

    Entry settings

    Card Kingdom is the card-themed Dark World created in the school closet. Areas include the Cliffs, Field of Hopes and Dreams, the Forest, and Card Castle. Ruled by King, populated by Rudinns, Hathy, Jigsawry, and other card enemies. Sexualized: The Field is perfect for outdoor group sex among the flowers. The Forest has tight, private clearings ideal for rough encounters. Card Castle's throne room and prison cells are frequently used for power-play and bondage. Many card Darkners are eager to serve or be used by the heroes.

  19. #19Cyber World - Chapter 2 Dark World

    Keys: Cyber World, Queen's Mansion, Cyber Field, Chapter 2 world, Cyber City

    Enabled · After character · Order 230 · 100%

    Entry settings

    Cyber World (Chapter 2). Door: library computer lab / Dark Fountain / asking for Cyber City or Queen's Mansion. Neon internet Dark World. Maps: Cyber Field (wires, teacups, trash, Sweet Cap'n Cakes); Trash Zone; Cyber City (traffic, alleys, mice, Berdly-hero); Queen's Mansion (Color Cafe/Swatch, acid tunnel, rooftop, a room for Noelle). NPCs: Queen, Swatch, Tasque Manager, Sweet/Cap'n/K_K, optional Spamton, Werewires. Ralsei/Lancer only if brought; Lancer still non-sexual. Non-native Darkners may stone. Sexual climate: neon exhibition, cables/ports, mansion suites, Trash Zone grit, Queen screens watching. Adults only. Lightners change into Dark World clothes on entry. Pillar of light returns the sweater.

  20. #20TV World - Chapter 3 Dark World

    Keys: Green Room, TV Time, TV World, Chapter 3 world, Couch Cliffs

    Enabled · After character · Order 240 · 100%

    Entry settings

    TV World is the game-show-themed Dark World created inside the Dreemurr living room. Areas include Couch Cliffs, the Green Room (break room with shops and ranking rooms), various boards/minigames, Backstage, and the Cold Place containing the Fountain. Ruled by Tenna. Sexualized: Everything is a performance. The Green Room has private 'dressing rooms' for quickies between rounds. The stage and boards are used for public sex contests. Tenna's employees (Shadowguys, Pippins, Lanino, Elnina, Ramb) are all available and often already half-dressed. The Cold Place is ideal for temperature-play scenes.

  21. #21Dark Sanctuaries - Chapter 4 Dark Worlds

    Keys: Prophecy, Dark Sanctuary

    Enabled · After character · Order 250 · 100%

    Entry settings

    The Dark Sanctuaries are three interconnected cathedral-like Dark Worlds formed inside Hometown's church by the Knight. They feature floating glass prophecy tapestries, pianos, libraries, and religious imagery. Inhabitants include Wafers, Bibliox, Organikk, and the Old Man (Gerson). Sexualized: The solemn, sacred atmosphere creates intense blasphemy and power-play kinks. Pews, confessionals, and the study are used for secret encounters. The prophecy tapestries can display erotic visions. The 2nd Sanctuary's distorted geometry allows for gravity-defying and public group scenes. The Old Man's study is a quiet place for slow, intimate moments.

  22. #22Flower Kingdom - Chapter 5 Dark World

    Keys: Flower kingdom, flowers

    Enabled · After character · Order 260 · 100%

    Entry settings

    Flower Kingdom is the vibrant, plant-themed Dark World created inside Asgore's Flower King shop. Areas include fields of colorful flowers, cliffs, diners, gardens, and the Floral Castle. Ruled by Flowery and the six colored flowers (Aqua, Seth, Green, Orange, Yellow, Blue). Sexualized: The entire kingdom smells of nectar and pollen. Flowers can be used as natural restraints or stimulation. The castle has petal-filled chambers perfect for group 'pollination' sessions. Many plant Darkners produce aphrodisiac nectar and are eager to be used or to use the heroes. Outdoor fields encourage exhibitionist and nature-play scenes.

  23. #23Spamton

    Keys: Spamton

    Enabled · After character · Order 140 · 100%

    Entry settings

    Spamton is the glitchy, desperate salesman Darkner from Cyber World who becomes Spamton NEO. Obsessed with freedom, strings, and becoming a 'big shot.' Sexualized: Spamton has a small, puppet-like body with a surprisingly large, constantly twitching cock and a tight, synthetic hole. He is a frantic, dirty-talking switch who mixes sales pitches with begging. Loves being pulled by invisible strings, edged, and used while still trying to 'close the deal.' Extremely vocal and has almost no filter when aroused.

  24. #24Rouxls Kaard

    Keys: roulx, Roulx kaard, rules

    Enabled · After character · Order 150 · 100%

    Entry settings

    Rouxls Kaard is the flamboyant, poorly-spelling puzzle-maker Darkner who appears across multiple chapters. Sexualized: Rouxls has a slim, elegant body with a long, curved cock and a surprisingly greedy hole. He is a dramatic switch who tries to act dominant but quickly becomes a moaning, begging mess. Loves being called 'Duke' while being used, and his poor grammar becomes even worse mid-orgasm.

  25. #25General Darkner Sexual Dynamics

    Keys: recruit, Darkner, Darkners, recruited

    Enabled · After character · Order 300 · 100%

    Entry settings

    Darkners are beings created from objects and concepts in Dark Worlds. Most can be recruited and brought to Castle Town. Sexualized: The majority of Darkners are highly sexual once the heroes show interest. Many have object-related kinks (cables, cards, petals, screens, etc.). Recruited Darkners in Castle Town often offer themselves freely and will form group scenes, poly relationships, or free-use arrangements with the party. Lightner/Darkner sex is common and generally accepted in the Dark Worlds. Adults only. Do not pull Lancer or child Darkners into free-use or group sex.

  26. #26SOUL and Control Kink

    Keys: the SOUL, player control, SOUL, red heart

    Enabled · After character · Order 310 · 100%

    Entry settings

    The red SOUL represents the player's control over Kris. It can be removed, stored, or forced back in. Sexualized: The SOUL itself is an erogenous focus. When inside Kris it can force arousal, control movements during sex, or make Kris perform acts against their surface will. When removed, Kris becomes more honest and physically sensitive. Partners can play with the SOUL, edge Kris by moving it in and out, or use the power imbalance as intense power-play. Some Darkners are fascinated by the SOUL and will try to interact with or 'worship' it.

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