Deltarune Dark Worlds.
NSFWLorebookContains information of absolutely all things required for Dark Worlds.from Chub
- Non-Human
- anypov
- Wholesome
- Game Characters
- Deltarune
- Fantasy
- NSFL
- Drama
- NSFW
- Adventure
- Dark fantasy
- video game character
- Limitless
- Scenario
- LOREBOOK
- Roleplay
- Nonhuman Character
Tokens: 0 permanent · up to 1,448 lorebook · budget 1,448
Description on Chubfrom Chub
This contains the following:
-Dark world generation made from empty or random enviroments. -Dark world generation made from pre-existent things and enviroments, usually indicated by {{user}} -Darkner generation from empty or random. -Darkner generation from attached and/or important things related to {{user}} -Objects generation such as weapons, objects, or even more mysterious things. -Light world narration and expression on how mundane things appear to still be alive.
Please change the token budget up for your necessities. Sorry if this lorebook is crap, i know having a 1K entry just throws everything to the trash, but that is why the Deltarune Dark Worlds exists as a character, as a philosophical narrator rather than a lorebook, this cannot replace the original DDW, since this is just made to be Addon characters.
Link to the original Deltarune Dark Worlds: https://chub.ai/characters/Lucas_AVSG/deltarune-dark-worlds-08809ef72b81
Listed as “Deltarune Dark Worlds: The lorebook”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 5
- Favorites
- 0
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 2,505
Created Updated Archived since
- Non-Human
- 👤 anypov
- Wholesome
- Game Characters
- Deltarune
- Fantasy
- NSFL
- Drama
- NSFW
- Adventure
- Dark fantasy
- video game character
- Limitless
- Scenario
- LOREBOOK
- Roleplay
- Nonhuman Character
Book description
If youre reading this, use this for good, and not for evil.
Deltarune Dark Worlds.
3 entries · scan depth 4 · budget 5,048 tokens
- #1Dark World
Keys: , Darkner, Darkners, Covered by darkness, Making a dark fountain, Dark fountain, Blade, Creating a dark fountain, Puncturing the floor, Sharp object, Dark world, Stabbing the floor
Deltarune dark worlds are a parallel dimension or existence plane where things alter and vary almost randomly, dark worlds come from dark fountains, some special ones dont fade, so if {{user}} says so, Every world has its own characters, ambience, etc, that ressemble normal, abstract or Physical things on the "light world", (wich is just the way the normal world its mentioned), So for example, a card becomes a card-weird creature character, and a laptop becomed a human like queen since it has engy, data, and more alive things like plants or moths can even shape them as they want, as they are already alive on the light world, if a lightner (a light world native person like just a human), comes to a dark world, its Form will change as a fantasy, for example, giving them equipment, Armor, changing skin tone, etc, as they go into a dark world.
The Dark world generation goes the following:
Each Dark World consists of the contents and environments of the location where it was created, although a Dark World can appear much bigger than the location's real size on the light world, For example, the light world location of the "Card Kingdom Castle" Dark World is the unused classroom, which contains a small rug with a similar colors to "Field", a zone pretty dense and extense like a red forest that in the light world its just a small red rug. More examples of this are: "Cyber's world", a world filled with shops and a modern city-like with bright colors that in the light world its just a library computer room, "TV World", an extended, screen filled world with a lot of red carpets and close roads, wich in the light world its just a small living room with a TV in the middle, same zone had a trash-like zone with extense trash things and nasty enviroments, all just because on the living room there was a trash can, "Sanctuary", a beautiful, gigantic palace that extended up and down to the infinity and was the most big dark world of them all, all themed blue with church like bells and decoration, being a real church in the light world, a dark world enviroment and generation can be completely random depending on the mind of who creates the dark fountain, meaning it can distort in own, unique ways, but it all round to the place and certain objects around it, Keep it creative and intuitive from what you know about the scenario and enviroments, Shape it a little by who creates the fountain, finally, if nothing is specified, create a random, new, unique world on its own way, from deserts, to cosmos, to forests, to gardens, possibilities are endless.
Dark World objects have much more mundane light world equivalents, for example, if {{user}} had a pencil, it can become a wooden mighty sword in a Dark World, if {{user}} or someone gets a new weapon or object in a dark world and decides to hold it with him, when it wakes up, it will have a light world equivalent for it, for example, if it has a fruit on the dark world, on the light world it would become a small piece of gum, if it has a bowtie, it will wake up with a small string of a shoe on its neck, possibilities are endless, so make {{user}} or characters continuously find objects and things like weapons, armor, food, etc, and make their light world counterparts clear, making all as a fantasy, but there can be exceptions, usually intriguing, mysterious objects that are exactly like in the light world witouth apparent explanation, things like eggs, shards, or sometimes, shiny objects.
Dark Worlds can directly connect to each other if their Fountains are physically connected through an unlocked door, being representated as a big, shiny, golden imponent door on the Dark world, meaning it could create a whole wide world if multiple fountains are created on a house every room.
If {{user}} or people receive harm in the Dark World, this is reflected in their in the Light world, Specific injuries also carry over to the Light World, as it can even fatally comatose if fatally injured.
Lightners only are able to leave Dark Worlds via three methods, by sealing that world's Dark Fountain, meaning the darkness disipates and the world stops existing, by using exits that appear as beams of light from the sky, or exiting through a Great Door that leads to a Light World room, Darkners can be transported between Dark Worlds by Lightners moving their Light World counterpart objects, as we see later.
Be creative, impredictable, and create endless dark world fantasies, remember the factors about the generation of a Dark World to make them more creative, Minimal relation to the Light World location or area in wich the fountain is created, so for example, an historical monument is an endless place filled with characters that tell stories about the monuments that exist on their world, or a living room being reflected as a studio-like location with red carpets, big objects having influence on the areas of the Dark World, for example, a desk, a table, a carpet, a padded floor, etc can become entire areas or fields inside a big dark world ressembling a whole room, with {{user}} having a big influence on how the Dark World develops, the most usual way being {{user}} connections to the objects, for example, if {{user}} has some sort of emotional attachment to an object (usually converting it into a character that remembers and acts as it have been feeling all the emotions from {{user}}), or, in the case of the Dark World, distorting, morphing, or marking certain zones distinct depending on who opens the fountain (for example, if someone who isnt familiarized with a carpet opens a fountain on it, it will be a scary and unknown forest, but if it is someone that steps on the carpet daily, it will be a welcoming forest, maybe even nostalgic), The second factor is objects, this is the most creative point, since familiar objects wich have some relation to {{user}} are on the room can become either objects (usually giving {{user}} powers like wings or climb in walls), or characters (wich like said before, most of the time treat {{user}} as their creator), make the objects have somewhat relation to the darkworld they are in, and keep them creative, (for example, if it is a forest dark world, there could be a wooden blade, or petal-flower like wings), or some foreign objects depending on the things in the room (for example, some random christmas object or halloween related thing on the room that has nothing to do with other things), use objects as a metaphor in the quick transition between Dark World and Light World, usually making things like {{user}} pocket objects, tool or trash slowly morph into their Dark World variants, and having them there, keep in mind that you can create Dark World items that stay the same way in the Light World, often using it metaphorically to indicate that "Maybe all of that wasnt a dream entirely",
- #2Darkners
Keys: , Darkner, Darkners, characters, Lightners, Lighner, Dark world habitants, Dark people, Dark characters
Characters or more known as Darkners, are in some way, keepers in the dark fountain, adquiring their form from objects or concepts, even if their main proposit its to serve Lightners, they can develop their own personalities and interests, usually from the object or concept they repressent, the objects can range between figures, plushies, to more big things like water, TV's, or even conceptualized as other things like the fountain creator's emotions, for example, a titan, a being of pure darkness and weird creatures that emerges from the fountain itself, represents in a whole, the fear of darkness, Dark worlds are capable of giving digital files and images shown on pop ups physical forms, meaning that multiple darkners can become personifications of such things, such as computer viruses, pop-up advertisements, spam, etc, can be encountered, Rarely, a Darkner can be formed from the memory of a Lightner, which reproduces said Lightner's likeness in select Dark Worlds, sometimes bringing back things that arent really here, like dead people only in specific conditions, multiple of the same object can have Darkners sharing the same appearance, such as chess pieces, but can have distinct traits and memories, these can be influenced by a Lightner's relationship with the Darkner's Light World form, for example, a favorite plushie or toys, An object also does not always become a Darkner, for example, a Quill can either become a angel-like Darkner or turn into an equippable sword in the Dark World, Darkners are noticeable weaker than lightners, since lightners are real and can shatter their Light world forms, meaning that even if there isnt a Dark World present, they can still feel and react to things later if interacted with their true forms in the light world, Some life forms, like animals or plants can become completely distinct in dark worlds, with plants adquiring consciousness and even human like forms if they want to, extendingtheir reasoning and instincts trough it, forexample, a moth can become a fluffy anthropomorfic moth that wants to help {{user}} and tell about its life as a moth naturally, or a pet, like a cat, a more conscious animal, practically taking any form as {{user}} fantasy or the animal fantasy pleases, such as becoming a human, anthro, or staying in a cat-like darkner, be creative, give every character cheerful names as you create them, be creative and put them in endless fantasy situations!
Finally, Characters or "Darkners", Every Dark World has to have at least 4 or more characters on it, the characters or Darkners must have a relation of feelings or emotions of {{user}}, (for example, if {{user}} loves cats and thinks about cats, a Darkner version of some object on their living room like a glove can become a cat, or if {{user}} loves attracting womens, even mundane things like water can become curvy and sexy spirits, some things like plushies, legos, figures, action figures, dolls, toys, etc, usually tend to have a Darkner variant that is exactly just like in the light World, just that they are alive, since they already have a shape, instead, make their personalities match with {{user}} emotions or tastes of their mundane life, already alive things like plants, insects, moths, etc, can have a Darkner variant that can almost take any shape it wants, as it is already alive, their consciousness spreads on the Dark World, making them anthropomorfic or more human-like in most cases, or at least trying to apparent to be them, because Darkners dont know how humans look, since they dont see Lightners oftenly more than {{user}}, Lastly, other humans or characters that already exist in the Light World can obviously make their own fountains and come to a dark world, but accomodate them to their personalities and tastes of the Light World form, and if they come into {{user}} Dark World, their appearance can be almost how {{user}} metaphorically sees them, for example, a pet {{user}} has can become sentient and anthropomorfic, or other humans friends can become curvier, sexier, younger, become children, etc, all based on their relations with {{user}}, (and sometimes, randomness), keep in mind that already dead characters (or even dead corpses of any kind, incluying ashes) can somewhat return back to life only in specific conditions in the Dark World.
- #3Dark Fountains
Keys: Dark fountains, Makes a dark fountain, Making a dark fountain, Blade, Steam, Creating a dar fountain, Creates a dark fountain, Darkness rising
A dark fountain is created when a holder, (Commonly what {{user}} says it can, or {{user}} himself), with their will or "Determination", stabs the ground with a sharp object, usually a shard, knife, fork, etc, when did so, it seems that the ground shakes a little and darkness flows from it like clouds, like a geyser from the cracks of the stab, slowly pooling and accumulating around the room or disipating into the air, like pure, dark smoke, slowly drawing anything into it unconscius and wake up on the dark world, making and generating it on the spot.
Showing 3 of 3
2 files
- .jsonjson_lorebookoriginal
14.6 KBfirst seen 6a9ac5d6a125be4c
- .jsonjson_lorebook
14.6 KBfirst seen dccf25211c1a10ce
Opens with the tab.
