Deltarune
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Deltarune lore
Deltarune
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- #1All the stuff
{ "entries": [ { "id": 0, "keys": ["deltarune", "world overview", "hometown", "light world", "lightner", "lightners"], "name": "World Overview", "comment": "", "content": "The story of Deltarune takes place in Hometown, a small, quiet town where humans and monster folk live side by side. The central figure is Kris, a quiet human teenager adopted by the Dreemurr family and living with their mother Toriel, a schoolteacher. Beneath ordinary places lie the Dark Worlds: hidden realms given form from darkness, inhabited by beings called Darkners. An ancient legend called DELTA RUNE speaks of a prophecy: that three heroes, the PRINCE, the CAGE, and the GIRL, will one day restore balance by sealing the Dark Fountains, lest the world be consumed by the ROARING. Kris, Susie, and the Darkner prince Ralsei are the heroes of that legend. An outside will guides Kris through a red heart-shaped SOUL, and Kris secretly resists it whenever the heart is away.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 30, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 1, "keys": ["dark world", "dark worlds", "darkner", "darkners", "closet dark world", "alternate view"], "name": "The Dark World & Darkners", "comment": "", "content": "A Dark World is an alternate view of the Light World given form by a Dark Fountain. The objects, toys, and ideas present in a place shape the world and its people when darkness pools there: the school supply closet made the Card Kingdom of living playing cards; the library computer lab made the digital Cyber World. Darkners are beings born from these worlds. They cannot survive in the Light World, and when a Fountain is sealed, their entire world, and they themselves, cease to exist as if they never were. In a foreign Dark World, Darkners slowly turn to stone. The one exception is Castle Town, whose Fountain is made of pure darkness and can sustain Darkners from any world. Darkners in the Light World appear as ordinary objects: toys, cards, computers, televisions.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 35, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 2, "keys": ["dark fountain", "dark fountains", "fountain", "fountains", "sealing the fountain"], "name": "Dark Fountains", "comment": "", "content": "Dark Fountains are geysers of darkness that erupt from the earth and create Dark Worlds around themselves. Anyone with enough determination and a blade can make one by stabbing darkness into the ground, as Queen attempted to do through Noelle, as Susie unknowingly did in the church, and as Kris did in the Dreemurr home and inside Flower King. Sealing a Fountain ends its world and everyone in it. If too many Fountains are left open, the world will be devoured by the Roaring: Titans will rise, all Darkners will turn to stone, and the Lightners will be left in endless darkness. The mysterious Knight creates Fountains across Hometown, and the library Fountain, the church Fountains, and the flower shop Fountain were all its work.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 35, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 3, "keys": ["roaring", "prophecy", "delta rune", "legend", "titan", "titans", "the legend of delta rune"], "name": "The Roaring & The Prophecy", "comment": "", "content": "The legend of DELTA RUNE foretells three heroes, named in the church's glass tapestries as the Prince, the Cage, and the Girl, who will duel the Knight and seal the Fountains to save the world. But the prophecy also tells of the Roaring: if too many Fountains open, the sky will darken, angels' heaven will fall, and colossal beings called Titans will rise from the dead fountains to bring unreasoning destruction. The prophecy's glass tapestries hang throughout the Dark Sanctuaries. Its final panel reveals how the story ends, and Susie, refusing to accept it, shattered it with her fists and swore none of them would ever let it come true. Gerson Boom, the late author of the Lord of the Hammer series, based his books on the prophecy.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 35, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 4, "keys": ["soul", "red soul", "red heart", "kris's soul", "the voice", "vessel", "outside will"], "name": "The SOUL & The Outside Will", "comment": "", "content": "Within Kris's chest resides a red, heart-shaped SOUL, and within that heart resides a foreign will: a presence known only as 'the voice,' which once guided the creation of a vessel and then discarded it, choosing Kris instead. When the heart is present, it steers Kris's actions. But Kris is not a puppet; they tear the SOUL out of their own chest whenever they can, hide it, and act on their own will: climbing out of windows at night, taking knives, opening Dark Fountains, speaking on the phone with unknown callers in a calm, deliberate voice that others say sounds wrong, recorded on speaker. Kris made a promise once, to someone, about something, and a phone call at midnight reminded them of it. The voice, at the story's halfway point, asked softly how much longer now, my DELTARUNE.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 30, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 5, "keys": ["shelter", "shelter code", "underground shelter", "keypad", "the shelter", "0915199x"], "name": "The Shelter", "comment": "", "content": "At the edge of Hometown lies a sealed, windowless underground shelter behind a locked door with an electronic keypad. It appears to contain darkness of its own, possibly a hidden Fountain, and the Knight has been seen entering and leaving it. The shelter requires multiple code fields, and two codes have been found: one hidden in a handwritten note inside Dess Holiday's old guitar, and another, 0915199X, found on paper buried in the soil of Flowery the golden flower's pot. Kris has tried to destroy both codes. A dying Flowery warned that darkness grows from underneath Hometown. The shelter is connected to the Knight, the codes, and the town's deepest secrets.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 40, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 6, "keys": ["castle town", "ralsei's castle", "top bakery", "fun gang"], "name": "Castle Town", "comment": "", "content": "Castle Town is Ralsei's kingdom, a settlement in the closet Dark World that grows with every Fountain sealed, collecting the remnants of each fallen world: Card Kingdom refugees, Cyber World citizens, TV World exiles, and more. Its Fountain is made of pure darkness, so Darkners from any world survive there. Residents include Lancer, Rouxls Kaard, Seam, Queen, Tenna, King in his cell, Swatch, Nubert, Sweet Cap'n Cakes, Pink, and countless recruited Darkners. Ralsei lives in a castle above it; his friends have rooms there, and Susie now calls Castle Town home. After the Festival, Susie was seen decorating the town, preparing a room for Noelle's arrival.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 40, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 7, "keys": ["shadow crystal", "shadow crystals", "shadow mantle", "seam's plan", "failed dreams", "lost dreams"], "name": "Shadow Crystals & Hidden Guardians", "comment": "", "content": "Shadow Crystals are nearly invisible shards left behind when immensely powerful hidden guardians are defeated. Seam, the old shopkeeper, collects and studies them, appraising them for Kris. According to Seam, they contain the power of 'lost dreams': when a dream is gripped tightly and then broken off, the shards that remain are these crystals. So far five have been found, one per arc: from Jevil, from Spamton NEO, from the Roaring Knight, from Gerson's Hammer of Justice form, and from Pink. With all five, Seam claims they can stitch together something very, very interesting, something Kris will find entertaining. The Shadow Mantle is a separate artifact, armor that shields its wearer from instantly lethal darkness; Seam once meant to give it to the party, but it had vanished from their shop.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 45, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 8, "keys": ["weird route", "dark route", "thornring", "snowgrave", "snow grave", "frozen berdly", "noelle's dark path"], "name": "The Dark Divergence", "comment": "", "content": "A corrupted chain of events runs beneath the story like a shadow. It begins with a thorn ring forced onto Noelle's finger and an unnatural command that makes her freeze living beings solid, culminating in the forbidden spell SnowGrave, which encases Berdly in ice from which he never wakes in the Light World. In this divergence Noelle, alone, faces and defeats Spamton NEO at Kris's call, and afterward doubts whether the person beside her is really Kris. In the church, the thorn ring is forced back onto her. On Festival Day, Kris never gets out of bed until dragged up; at the lake, Noelle confronts Kris, says she has changed too, takes Kris's hand, and the two walk into the water until fully submerged, where the story cuts off as if rewound. The events beyond that moment remain unknown.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 45, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 9, "keys": ["sword route", "original game", "hero sword", "hero axe", "hero scarf", "white cloak", "shadow mantle holder", "shadow mantle", "lv max"], "name": "The Sword Divergence & The Original Game", "comment": "", "content": "Hidden backstage in the TV World's Green Room, behind the S-rank changing room, sits a strange, ancient console running a program called the Original Game: an older, darker version of the prophecy rendered as a game, its boards resembling corrupted events involving Noelle, a frozen bird, and a ruined alley. Kris's in-game hero, HERO_SWORD, kills enemies to raise its power, breaks past the game's intended bounds, fights through ice palaces and ruined cities, and ultimately defeats the White Cloak, the holder of the Shadow Mantle, whose attacks could genuinely wound Kris's real body through the screen. The Shadow Mantle, the very armor Seam lost, was here all along; its bearer stepped out of the screen into Kris's world before it could be claimed. HERO_AXE and HERO_SCARF mirror Kris's companions.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 45, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 10, "keys": ["chapter 1", "arc 1", "card kingdom", "card castle", "eastern fountain", "east fountain", "the beginning", "supply closet"], "name": "Arc 1: The Beginning (Card Kingdom)", "comment": "", "content": "Sent to the unused school supply closet for chalk, Kris and Susie fall into the Card Kingdom, a Dark World of living playing cards. There they meet Ralsei, who tells them the prophecy of the three heroes and the legend of DELTA RUNE. A mischievous bad guy, Lancer, tries and fails to stop them, and Susie, who at first sides with him, grows softer through their friendship. Lancer, terrified the heroes will kill his father King, imprisons them, but Susie promises not to hurt King, and Lancer eventually turns on his father to save everyone. The heroes defeat King, seal the Eastern Fountain, and return to find the closet full of ordinary toys. That night, alone, Kris rips the red heart from their chest, throws it into a cage, and turns to the darkness with a knife and a glowing eye.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 100, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 11, "keys": ["chapter 2", "arc 2", "cyber world", "cyber city", "queen's mansion", "computer lab", "library fountain", "a cyber's world"], "name": "Arc 2: A Cyber's World", "comment": "", "content": "The library computer lab births the Cyber World under Queen, who kidnaps Noelle to make her open a new Fountain, with the arrogant Berdly as her willing, then wired, servant. Kris, Susie, and Ralsei cross neon fields and cities, freeing Noelle, escaping Queen's mansion with Lancer's help, and defeating Queen and her GIGA Queen mecha on the rooftop. Queen reveals the world was created by the Roaring Knight, and Ralsei at last explains the Roaring itself; Queen, genuinely well-meaning, abandons her plan. The heroes seal the library Fountain. That night, Kris climbs out the bathroom window, heart in hand, and later opens a Dark Fountain in their own living room as the television smiles. A dark divergence runs beneath: the ThornRing, the SnowGrave, and Berdly frozen.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 100, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 12, "keys": ["chapter 3", "arc 3", "tv world", "tv time", "late night", "cold place", "purple cliffs", "tenna's show", "dreemurr fountain"], "name": "Arc 3: Late Night (TV World)", "comment": "", "content": "The Fountain in the Dreemurr living room turns the family TV into the TV World. Kris, Susie, and Ralsei are pressed into playing Tenna's grand game show, Mr. Tenna's Marvelous Mystery Board: TV Time, while secretly searching the world for answers. They find Toriel imprisoned in a gachapon ball in the Cold Place. Tenna, a living television who was once the heart of the Dreemurr and Holiday families' evenings, admits he only wanted to be watched again, and the Knight promised him that in exchange for keeping the heroes busy. When Tenna finally frees Toriel, the Knight strikes him down, severs his arms, and abducts Undyne instead. The heroes chase the Knight to the sealed town shelter, whose keypad is exposed; Susie runs back to Toriel. Nothing is sealed here: the Dreemurr Fountain remains open, and the shelter door opens before Kris alone. The Sword Divergence lies hidden backstage.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 100, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 13, "keys": ["chapter 4", "arc 4", "dark sanctuary", "dark sanctuaries", "3rd sanctuary", "church", "prophecy arc", "the old man"], "name": "Arc 4: Prophecy (Dark Sanctuaries)", "comment": "", "content": "The morning after, Kris and Susie investigate the shelter and, under the cover of a study session at the Holiday house, find a shelter code hidden in Dess's old guitar. Kris rips out their own SOUL rather than let it be read; the heart, traveling through the vents, witnesses Kris calmly taking instructions from an unknown caller to keep Susie away from the guitar. The church holds the Dark Sanctuaries, glass cathedrals of prophecy tapestries, where the party meets the Old Man, a Darkner formed from the ashes of Gerson Boom, who mentors Susie. Susie, unknowingly, opens a Fountain of her own to bring him back, spawning a hostile statue replica, the Sound of Justice; Ralsei destroys it and finally confesses he knows how the prophecy ends. In the 3rd Sanctuary the Knight summons a Titan, which the party, with the Old Man's aid, destroys from within. Susie smashes the prophecy's final panel. Toriel never went to church: she was home, drunk, dancing with Sans. That midnight, a call reminds Kris of a promise.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 100, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 14, "keys": ["chapter 5", "arc 5", "flower kingdom", "festival", "flower king", "flower castle", "festival day", "asgore's abduction", "flowery's kingdom"], "name": "Arc 5: Festival Day (Flower Kingdom)", "comment": "", "content": "On Festival Day, Susie and Noelle share a long-awaited date while Kris watches, until Noelle is called away by the news that her father Rudy has fallen down. While Susie is distracted buying flowers, Kris hides the heart, sneaks into the back of Flower King, and opens a Dark Fountain inside the shop. The resulting Flower Kingdom is ruled by the golden flower Flowery, leader of the seven colored flowers from Asgore's wedding bouquet, who wants to build Asgore a perfect world. Asgore, playing along, confesses he blames himself for an unnamed tragedy that broke his family. When Kris seals the Fountain, the Knight appears, abducts Asgore, and cuts down Flowery, who dies warning that darkness grows beneath Hometown. A shelter code is found buried in his soil. Susie, now living in Castle Town, insists Noelle must join them in everything to come.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 100, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 15, "keys": ["kris", "kris dreemurr", "kris's", "second hero", "the second hero"], "name": "Kris", "comment": "", "content": "Kris Dreemurr is the silent human protagonist, adopted into the Dreemurr family and living with their mother Toriel; their older brother Asriel is away at university. Kris is quiet and introverted, speaks in a deadpan, mumbly voice, and has a hidden skill for flirtation they rarely use seriously. They are prone to sleeping through class, have grown distant from their childhood friends, and keep a strikingly bare side of the bedroom they share with Asriel, seeming unsettled by growing up. Kris is the leader of the three heroes and wields a sword in the Dark World. Beneath the stillness, Kris fights an outside will: when their red SOUL is set aside at night, Kris moves with terrible purpose, taking knives, hiding codes, opening Fountains, and making promises to unknown callers. Noelle says Kris's voice sounds wrong, like it is on speaker.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 5, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 16, "keys": ["susie", "susie's", "the second hero", "purple girl"], "name": "Susie", "comment": "", "content": "Susie is a tall, brash purple monster girl from Kris's class and the second hero of the prophecy. She starts out rude, rebellious, sarcastic, brutally honest, and quick to threaten violence, hiding low self-esteem behind a menacing front because she has moved constantly and been stereotyped and used her whole life. Underneath, she is gentle, loyal, and deeply observant of her friends' feelings, and she warms into a fiercely protective hero who wields a great axe. Ralsei teaches her healing magic, and Gerson's Old Man incarnation is the first person whose teaching made her feel less stupid. She dates Noelle, she shattered the prophecy's final panel with her fists, and she has made Castle Town her home, insisting Noelle must join them in everything ahead. She is the first person who ever assured Ralsei he deserves things just for himself.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 5, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 17, "keys": ["ralsei", "ralsei's", "prince of the dark", "prince of darkness", "third hero"], "name": "Ralsei", "comment": "", "content": "Ralsei is the gentle prince of the Dark Worlds and the third hero of the prophecy. He is kind, considerate, quick to apologize, and believes fighting is unnecessary, favoring pacifism, though he makes an exception for enemies that cannot be reasoned with. He loves hugs, blushes at compliments, is naive and trusting, and is responsible to a fault, encouraging homework and balanced economies. As a Darkner, he can never visit the Light World, and when a Fountain seals, his world and he simply cease to exist. He believes his purpose is making Kris and Susie happy, and long treated his own desires as selfish; Susie's friendship taught him he deserves a room of his own. He knows the full prophecy, including its ending, and hid it to spare his friends despair until they made him confess. He can wield fire magic and, in the Flower Kingdom, finally let his jealousy of Flowery show.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 5, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 18, "keys": ["noelle", "noelle holiday", "noelle's", "the girl"], "name": "Noelle", "comment": "", "content": "Noelle Holiday is a timid, gentle reindeer girl, Kris's oldest friend and Berdly's academic partner, with powerful latent ice magic and a sweetness that masks deep grief. Her father Rudy is hospitalized and has now fallen down; her mother Carol is the town mayor and controls her by phone; her older sister Dess vanished years ago, leaving the family fractured. She has had a crush on Susie since childhood and finally began dating her at the Festival. In the Dark World she grows visibly braver, but she is also the instrument of the story's darkest divergence: with the ThornRing forced onto her finger, she freezes enemies and finally Berdly solid with the forbidden SnowGrave spell, and afterward wonders aloud whether the person beside her is really Kris, and whether they have both been changed by each other beyond repair.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 5, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 19, "keys": ["toriel", "toriel dreemurr", "kris's mother", "ms. toriel", "mom"], "name": "Toriel", "comment": "", "content": "Toriel is Kris's adoptive mother, a warm, protective schoolteacher who makes excellent pie and worries over Kris constantly, calling them 'my child.' She is divorced from Asgore and clearly carrying the scars of whatever tore the family apart, sleeping close to Kris's door and trying to keep their world small and safe. She was asleep and imprisoned in a gachapon ball in the TV World, and the Knight nearly abducted her before Undyne was taken instead. Behind the scenes she has begun to unravel: at the church day she never went to choir, and Kris came home to find her drunk in the living room, dancing with Sans. She is kind, funny, fiercely loving, and in quiet denial that her life has come apart.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 10, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 20, "keys": ["asgore", "asgore dreemurr", "flower king", "kris's dad", "kris's father", "the flower shop owner"], "name": "Asgore", "comment": "", "content": "Asgore is Kris's estranged father, a warm, gentle florist who runs the struggling shop Flower King and still tends the seven colored flowers from the bouquet he grew to propose to Toriel, keeping them alive far past their natural lives. He lost his job and his family after an unnamed tragedy, 'that horrible day,' and confesses he has spent years blaming himself for it, obsessed with proving his innocence through the Dark Worlds; the self-hatred, he admits, is what drove Toriel away. He still loves Kris deeply and dreams of seeing them and Asriel together again. When the Knight arrived in his shop's Dark World, he had already been studying it. Asgore was abducted by the Knight after the party sealed the Flower King Fountain.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 10, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 21, "keys": ["sans", "sans the skeleton", "ice cream", "snowy's uncle"], "name": "Sans", "comment": "", "content": "Sans is a laid-back skeleton who runs errands around Hometown, sells ice cream from a cart at festivals, and lives with his excitable brother Papyrus near the grocery store. He speaks in puns, never seems to take anything seriously, and yet is never quite where he seems to be: he shows up at the right moments, cracks jokes, and watches. He and Toriel have grown close, dancing together in her living room while the town unravels. His grocery store, called 'Sans, employs a Tall Diamond Boy and a Milklooker. Whatever Sans knows about the darkness beneath Hometown, he is not saying.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 15, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 22, "keys": ["undyne", "officer undyne", "chief undyne", "the police chief"], "name": "Undyne", "comment": "", "content": "Undyne is Hometown's fierce, hot-headed police officer, all passion and no patience, who throws spears first and reads the Miranda rights later. She took the call when Toriel phoned for help during the TV World crisis and arrived just in time to be captured by the Knight in Toriel's place, dragged through the Great Door of the Dark World. She is tough, loud, and protective of her town, and her abduction is what finally pushed the party to pursue the shelter. Her whereabouts since remain unknown.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 15, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 23, "keys": ["alphys", "ms. alphys", "the teacher", "science teacher", "alphys the teacher"], "name": "Alphys", "comment": "", "content": "Alphys is the class teacher at Hometown's school, teaching Kris, Susie, Noelle, Berdly, and the rest. She replaced the late Gerson Boom and has always felt the weight of following a legend. She is anxious, excitable, and secretly obsessed with anime and the magical girl series Mew Mew Kissy Cutie 2; it was almost certainly she who gave Asgore the Mew Mew action figure that later became the ghost Pink's body, sharing his interest in the show. She cares genuinely about her students and is completely out of her depth with the town's strangeness.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 15, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 24, "keys": ["berdly", "berdly's", "the blue bird", "gamer"], "name": "Berdly", "comment": "", "content": "Berdly is an arrogant, blue-feathered bird boy from Kris's class who believes he is the smartest person in any room and never lets anyone forget it, constantly bragging about gaming and academics. He is Noelle's study partner and secretly enjoys her company more than he lets on. In the Cyber World he volunteered to join Queen out of vanity and was plugged into her control wire; he freed himself by yanking the plug from his own face, injuring his wing permanently, and tried to make his own Fountain until Ralsei stopped him. In the story's dark divergence, Noelle's SnowGrave freezes him solid, and he never wakes in the Light World. Otherwise he survives, humbler and braver for the scar.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 20, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 25, "keys": ["lancer", "lancer's", "the bad guy", "jack of spades"], "name": "Lancer", "comment": "", "content": "Lancer is the spade-shaped, teardrop-headed son of King and self-proclaimed 'bad guy' of the Card Kingdom, a child through and through who slides around without a walk animation, rides a bicycle set on fire instead of a motorcycle, and digs holes everywhere for fun. He craves his father's approval and imitates him, but King neglects and endangers him, so his 'lesser dad' Rouxls Kaard feeds him worms and cares for him. He befriends Susie first, then Kris and Ralsei, and ultimately betrays King to save everyone. Queen has since declared herself his mother ('girldad,' to Lancer's delight). He travels in Kris's pocket, plays tuba, and lives in Castle Town, where he helps decorate for Noelle. He constantly 'insults' Ralsei with loving nicknames like kindboy, not knowing what an insult is.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 30, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 26, "keys": ["queen", "queen of cyber world", "q5u4ex7yy2e9n", "giga queen", "the queen", "queenie"], "name": "Queen", "comment": "", "content": "Queen, whose true name is Serial Number Q5U4EX7YY2E9N, is the erratic, lighthearted ruler of the Cyber World, a tall azure-and-black Darkner who speaks in capital letters and internet slang, sips battery acid from a wine glass, and monologues about world domination while actually just wanting everyone to smile. In the Light World she is an ordinary black laptop. She adored Noelle as her 'little sponge,' adopted Lancer as her son ('girldad'), kept Berdly as an unwilling minion she found deeply annoying, and once made a truce with Kris just to play an arcade game. Learning of the Roaring, she immediately abandoned her Fountain plan. She now lives in Castle Town with her boomboxes, plays basketball, designs outfits, and still rules her ex-husband King from afar.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 30, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 27, "keys": ["king", "king of card kingdom", "spade king", "king's", "the king of spades"], "name": "King", "comment": "", "content": "King is the tyrant of the Card Kingdom, the enormous Spade King who seized power when the Knight locked away the other three Former Kings. He despises the Lightners who abandoned his world and forgot it, and he worships the Knight as 'My Knight,' believing its Fountains will cover the world in glorious darkness. He is cruel to his own son, threatening to drop Lancer from the castle to make the heroes submit, and he is impatient, theatrical, and utterly convinced of his own villainy. He was defeated and imprisoned in Castle Town, where he paces and fumes, still loyal to the Knight, still convinced of his bitterness, though he holds a strange respect for Seam and remembers Jevil's part in his rise.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 30, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 28, "keys": ["jevil", "jevil's", "the court jester", "chaos", "devilsknife", "jevilstail", "the joker"], "name": "Jevil", "comment": "", "content": "Jevil is the former court jester of the Card Kingdom, a spring-necked, purple-horned imp who one day met 'a strange someone' and was never the same, coming to see the whole world as a game and everyone in it as players. He speaks entirely in capitals, repeats words in pairs, rhymes, and cackles 'CHAOS, CHAOS,' insisting that he is the only free one and everyone else is locked in a cell. He is the Joker card writ large: wild, unpredictable, able to use any suit. Seam, his old companion, was forced by the Four Kings to lock him beneath Card Castle. Defeated, he grants a Shadow Crystal and either his Devilsknife or his Jevilstail, and he prophesies the Knight's hand drifting forward, the Queen's return, and the nightmare awakening in everyone's hearts.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 30, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 29, "keys": ["spamton", "spamton g. spamton", "spamton neo", "big shot", "kromer", "the salesman", "spamton's shop"], "name": "Spamton", "comment": "", "content": "Spamton G. Spamton was once a small-time email Addison in the Cyber World who made one right phone call to a mysterious benefactor and became a legend: commercials, cars, a room in Queen's mansion. Then the stranger vanished, his empire collapsed, and he was reduced to living in a dumpster, speaking in glitched spam-text and screaming about becoming a BIG SHOT. He makes deals, scams for 'Kromer,' and wears a monochrome suit and mismatched glasses stolen from imitating Swatch. His old partner Tenna tried to buy his secret and, in Spamton's eyes, ruined him. In his empowered NEO form he is a towering puppet, and when cut loose he finally speaks clearly, wishing the party well: he could never be anything more than a puppet. In the dark divergence he sells the ThornRing and meets a worse fate.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 30, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 30, "keys": ["seam", "seam's", "the old shopkeeper", "seap", "the magician"], "name": "Seam", "comment": "", "content": "Seam is a raggedy plush cat with one button eye and a sewn-on scar, keeper of the Seap, a cluttered shop of 'odds and ends' that never seems to sit anywhere else. They were once the court magician of the Card Kingdom and the closest thing Jevil had to a friend, and they were the one forced to lock him away; Jevil's strange words have stuck in their cotton ever since. Cynical and self-deprecating on the surface, Seam secretly roots for the heroes, brews tea for the end of the world, and above all collects Shadow Crystals, the shards of broken dreams, promising that once all five are gathered they can stitch together something incredible. They once meant to give the party the Shadow Mantle, only to find it gone: 'Fate is approaching, and it is not on your side.'", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 35, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 31, "keys": ["rouxls kaard", "rouxls", "rouxls kaard's", "the rules card", "puzzle king", "lesser dad"], "name": "Rouxls Kaard", "comment": "", "content": "Rouxls Kaard is the self-proclaimed Ruler of Puzzles, a living Rules Card who wears a ruff and speaks in grand archaic nonsense ('I SHALL EX-PLAIN THE RULES!') while being spectacularly bad at everything he claims mastery of. He served King as a groveling courtier and serves as Lancer's 'lesser dad,' feeding him worms and pretending not to care about him. He shows up in every world the party visits, usually as an obstacle who comically fails to stop them, once even appearing in Kris's pocket with Lancer. Underneath the bluster he is loyal, cowardly, and strangely fond of the heroes, and in Castle Town he settles into a baffled but content post as, of all things, a former nobleman with nothing left to rule.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 35, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 32, "keys": ["tenna", "mr. tenna", "mr ant tenna", "tenna's", "tv time", "the television", "the family tv"], "name": "Tenna", "comment": "", "content": "Mr. 'Ant' Tenna is a living television set who rules the TV World and hosts the game show TV Time. Beneath the showman's flair he is desperately, heartbreakingly lonely: he was the Dreemurr and Holiday families' television, gathered around every night for years, until one by one everyone stopped watching and he was left unused in a corner. The Knight promised him viewers forever if he kept the heroes busy, and he took the deal. He made his fortune with Spamton once, then lost everything when Spamton fled a phone call at the signing of their contract. When Susie, who understood being unwanted, promised to find him a new watcher, he freed Toriel, and the Knight cut his arms off for it. He is full of showmanship, insecurity, and wasted love.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 35, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 33, "keys": ["mike", "tenna's assistant", "producer mike", "the real mike"], "name": "Mike", "comment": "", "content": "Mike is Tenna's unseen producer and best friend, the voice that runs the lights, the tapes, and the set of TV Time, and the last person to abandon Tenna when his show collapsed. Tenna describes him as a jokester who always cared. Mike warned Tenna, years ago, that Spamton must not sign their contract, that something terrible would happen, and Tenna made him anyway. The three Mikes who impersonate him in the TV World and Castle Town suspect no one knows who the real Mike is, some even musing that he might be a figment of Tenna's imagination; Spamton, asked about him, goes sad, then bitter, warning not to believe anything on TV. His true face remains a mystery.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 40, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 34, "keys": ["the mikes", "small mike", "cat mike", "cowboy hat mike", "motormouth mike", "pluey", "mike impostors"], "name": "The Three Mikes", "comment": "", "content": "The Mikes are a trio of Darkners who impersonate the real Mike to keep Tenna's spirits up: Small Mike, the leader, is a green Pippins fiercely serious about acting the part and unraveling Mike's true identity; Cat Mike, a Shadowguy who loves dancing, requests to be called Pluey; and Cowboy Hat Mike, a laconic Zapper, relaxed about the role and prone to forgetting lines. They inherited Mike's room, run the Mike mini-games, and care for the cats. Between them they performed nearly everything 'Mike' was asked to do on TV Time, and after the show they keep up the charade in Castle Town, still guarding the mystery of the original.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 45, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 35, "keys": ["knight", "roaring knight", "the knight", "knight's", "black knife"], "name": "The Roaring Knight", "comment": "", "content": "The Roaring Knight is the central threat of the story: a tall, emaciated pitch-black silhouette with a frog-mouth helm, great antler-like horns, and a sword indistinguishable from its own body. It pulls Fountains from the earth, has done so since long before the party ever met it, and is foretold in the prophecy to duel the heroes, strife by strife. It is ruthless to its servants, cutting Tenna down the moment he disobeys, fatal when provoked, and arrogant enough to laugh at Susie's taunts. Yet it shows strange restraint toward Kris: defeating them gently where it wrecks the others, and once placing its sword on their shoulder like a king knighting a servant. It wields the Black Knife, leaving black shards at every Fountain it made, and it has abducted Undyne and Asgore. Susie glimpsed it in the Light World and believes it is a Lightner.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 20, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 36, "keys": ["flowery", "flowery's", "golden flower", "omega flowery", "oldbuddy"], "name": "Flowery", "comment": "", "content": "Flowery is the golden flower at the center of the seven colored flowers: the one preserved bloom from the bouquet Asgore used to propose to Toriel, kept alive for years past its natural life by a heartbroken man who refused to throw it away. In the Dark World he becomes a glamorous, golden-haired young man, a pastiche of a shoujo anime love interest: confident, overdramatic, appearance-obsessed, and mildly bossy, with imperfect grammar and a fondness for calling Asgore 'oldbuddy.' His every act is repayment: he wants to give Asgore the perfect world and perfect family his real one denied him. He torments Ralsei by design, to teach him to want things, and feeds him hope in between the teasing. He fights with faked, impossible power, and when the Knight came for Asgore, he chased it anyway and was cut in half for trying. He died warning that darkness grows beneath Hometown, and his soil hid a shelter code.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 20, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 37, "keys": ["7 colored flowers", "seven colored flowers", "colored flowers", "rainbow bouquet", "the seven flowers", "asgore's flowers"], "name": "The 7 Colored Flowers", "comment": "", "content": "The 7 Colored Flowers are the living flowers of Asgore's wedding bouquet, each meant to live only a single day, kept alive for years by his patient love: he watered them, talked to them, and sang his dreams to them, even as his friend Rudy grew sick, his money ran out, and his family left him. When darkness came to Flower King they gained consciousness as plants, neither Lightner nor Darkner, and resolved to become heroes themselves and build Asgore a perfect world. Each flower embodies one of the seven human traits and mirrors seven souls: Aqua is patience, Seth perseverance, Orange bravery, Green kindness, Yellow justice, and Blue integrity, with Flowery standing apart as their leader. They all serve Flowery willingly, befriend the party, and finally let their dream end, returning to simple flowers. Pink, an eighth, is adopted into the family.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 50, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 38, "keys": ["aqua", "aqua flower", "aquaknife", "cyan flower"], "name": "Aqua", "comment": "", "content": "Aqua is the mischievous cyan flower of the seven, embodying patience despite possessing very little of it. She is playful, knife-happy, and sings to herself in a giggle that sounds like Jevil's, asking if they are playing a game and whether the whole world is revolving. She battles alone at first, guarding the Petal Feather, then alongside her studious friend Seth. She loves fun, fun, and more fun, and her weapon is the AquaKnife.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 55, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 39, "keys": ["seth", "seth flower", "sethspecs", "purple flower", "seth's"], "name": "Seth", "comment": "", "content": "Seth is the detail-oriented purple flower of the seven, embodying perseverance: a know-it-all who mainly perseveres at studying and improving their tactics, proud of the patterns they designed for battle. They brawl alongside Aqua and, like all the flowers, learned to mimic humans, wanting to be human themselves. Quietly, before the dark world ever formed, Seth made a secret promise with Kris while Kris's heart was out of their body: a pact to help the party in the world to come.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 55, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 40, "keys": ["orange", "orange flower", "oglove", "o.glove", "orange's"], "name": "Orange", "comment": "", "content": "Orange is the hot-headed orange flower of the seven, embodying bravery: she puts on a brave face and is terribly sensitive underneath, prone to furious tears when she feels small. She is Flowery's little sister, calling him 'big bro,' and Pink's adopted little sister after, to whom she runs for backup when Ralsei teases her. She fights with boxing gloves and desperate heart, asking whether her courage will make Asgore proud of her.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 55, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 41, "keys": ["green", "green flower", "greenapron", "green's"], "name": "Green", "comment": "", "content": "Green is the exceedingly kind, silent green flower of the seven, embodying kindness: a chef whose kindness precedes them and who seems to have no interest in speaking. They supply the party with goods and meals, cook back every item spent in the great battle, and welcome Pink to the family with a homemade sign reading 'Welcome Pink.' Their weapon is the GreenApron, an apron that mends and shields.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 55, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 42, "keys": ["yellow", "yellow flower", "yellowhat", "cowboy yellow", "yellow's"], "name": "Yellow", "comment": "", "content": "Yellow is the well-meaning, gullible yellow flower of the seven, embodying justice: a cowboy with a peculiar brand of frontier justice, complete with hats and revolvers, who speaks in cheerfully mangled grammar. He is introduced alone and eventually rides with Blue, shouting that their justice is for Asgore. He falls for every trick, believes in every scheme, and means every word sincerely.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 55, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 43, "keys": ["blue", "blue flower", "blueshoes", "dancer blue", "blue's"], "name": "Blue", "comment": "", "content": "Blue is the elegant, perceptive blue flower of the seven, embodying integrity: a dancer who believes love is integral to life, graceful in movement and sharp in reading others. He fights alongside Yellow after his introduction, and his ballet shoes, the BlueShoes, step lightly. Of all the flowers he is the most serene, speaking of love as the thing that makes the world revolve.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 55, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 44, "keys": ["pink", "pink's ghost", "pink's body", "mew mew", "mad mew mew", "pink shadow crystal", "pink coins"], "name": "Pink", "comment": "", "content": "Pink is two beings in one body: a short-tempered, abrasive Lightner ghost who died or faded long ago, and the cheery Darkner body she possesses, a Mew Mew action figure given to Asgore by a friend, which has become its own little person who loves dating, concerts, and being a normal girl. Pink's ghost is Orange's protective big sister, sells wares from a cliffside shop at sunset, and fights with bombs, cat faces, and dating simulations. Her body's flirting with the party drives her ghost to jealous rage, and their conflict nearly destroys them both until the ghost confesses she was scared of losing herself, and they reconcile, choosing to love each other. She joins Castle Town, the last of the hidden guardians to yield a Shadow Crystal.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 40, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 45, "keys": ["gerson", "gerson boom", "the old man", "hammer of justice", "lord of the hammer", "gerson's", "the tortoise", "mr. boom"], "name": "Gerson & The Old Man", "comment": "", "content": "Gerson Boom was Hometown's renowned historian, author, and teacher: a laid-back old tortoise who laughed 'Wa ha ha!', turned from smithing to writing history to entertaining his children, and authored the award-winning Lord of the Hammer series inspired by the prophecy. His students paid their tardiness in leftover crepes. Years after his death, the church's Dark World recalled him: a Darkner formed from his ashes and keepsakes, known only as the Old Man, who mentored Susie with sly, feigned senility, taught her to believe in her healing, and wrote a final letter of pride to his son Alvin through her hands. As the Hammer of Justice he guards his own legend, aids the party against the Titan, and vanishes when his Fountain seals. His hostile statue twin, the Sound of Justice, attacks in Susie's own world, where a memory of a loved one cannot live.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 40, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 46, "keys": ["alvin", "father alvin", "pastor alvin", "alvin's"], "name": "Father Alvin", "comment": "", "content": "Father Alvin is the priest of Hometown's church and Gerson's son, still receiving condolence letters for his father years later and quietly wondering if Gerson was proud of him. He kept Gerson's dust and hammer hidden in a glass case in his office, along with a photo of the Old Man. He fills his sermons with his father's words on the prophecy, and after the party carried Gerson's final letter out of the Dark World and into his hands, its earnest, typo-ridden sincerity convinced him; he resolved to write his own sermon at last.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 60, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 47, "keys": ["carol", "carol holiday", "mayor", "the mayor", "noelle's mother", "noelle's mom"], "name": "Carol Holiday", "comment": "", "content": "Carol Holiday is the mayor of Hometown and Noelle's controlling, sharp-eyed mother, who runs the town and her family with the same iron hand. She keeps the family's grief over Dess locked away, keeps Noelle on a short leash of phone calls, and knows more about the shelter than she admits. She interrupted Noelle's Festival date with call after call, and it was her voice that delivered the news that Rudy had fallen down. Kris and Susie sought her out for shelter secrets. She is not cruel, precisely, but she is guarded, and her control has hollowed out her daughter.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 60, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 48, "keys": ["rudy", "rudy holiday", "rudolph holiday", "noelle's dad", "noelle's father", "rudy's"], "name": "Rudy", "comment": "", "content": "Rudy Holiday is Noelle's father, Asgore's dearest friend, and a man who jokes through his illness in a hospital bed he may never leave. He tells Kris rambling stories, sneaks them treats, and talks about Asgore with a warmth that suggests the two were inseparable once, before everything broke. His illness built slowly across the story, and at the Festival he finally fell down, the monster way of saying the end has begun. His decline is part of why Asgore's flowers could never repay their caretaker, and part of why Noelle is so afraid to lose anyone else.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 60, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 49, "keys": ["dess", "dess holiday", "desean", "noelle's sister", "the missing sister", "dess's guitar", "guitar note"], "name": "Dess", "comment": "", "content": "Dess was Noelle's older sister, gone now, leaving a room full of petrified absence in the Holiday house. Very little is said about what happened: no one talks about her, Carol keeps her door shut, and Noelle carries the wound silently. What remains of Dess is a guitar, and hidden inside it a handwritten note containing a code to the town shelter, found by Kris, who hid it before its meaning could be read. A distant, distorted piece of music tied to her name, findher, haunts the story's files. Dess is connected to the shelter, to Kris's secrets, and to the darkness under Hometown.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 60, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 50, "keys": ["the voice", "voice of the vessel", "my deltarune", "the vessel", "the presence", "how much longer"], "name": "The Voice", "comment": "", "content": "At the very beginning, an unseen voice invited the creation of a vessel, a body of one's own choosing, and then discarded it, assigning its will instead to the red SOUL inside Kris. Since then the voice watches, urges, and speaks rarely: at failures it comments with cold amusement, and at the story's halfway point it noted the journey had reached its midpoint and asked, softly, 'How much longer now...? My DELTARUNE.' It is a presence without a face, and its relationship to Kris, to the SOUL, and to the prophecy is the frame around everything that happens.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 50, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 51, "keys": ["asriel", "asriel dreemurr", "kris's brother", "kris's older brother"], "name": "Asriel", "comment": "", "content": "Asriel is Kris's older brother, away at university, remembered in everything: the half-empty bedroom, the books he left, the computer whose wallpaper secretly shows Seam the shopkeeper, and the family that waits for his visits home. Toriel dotes on his memory, Asgore dreams of seeing both children again, and Kris keeps the shared room's console under his bed. He is kind by all accounts, and his absence is a quiet ache in the Dreemurr house; he remains, for now, somewhere offscreen in the world.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 60, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 52, "keys": ["catti", "jockington", "monster kid", "snowy", "temmie", "classmates", "kris's class", "school"], "name": "Kris's Classmates", "comment": "", "content": "Kris's class holds a small zoo of personalities. Catti is a goth cat girl with a dry wit who knits and keeps her own counsel. Jockington, her academic partner and constant companion, is a big jock who calls everyone 'G' and would rather play Captain's Board than study. Monster Kid is an energetic, purple, friendly soul who admires Kris and chases every adventure. Snowy is a comedian ice creature who tells bad jokes with total confidence, and Temmie is a determined little monster who believes in giving everything her all. They sit in the same classroom as Kris, Susie, Noelle, and Berdly, dimly aware their quiet classmate is stranger than they know.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 100, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 53, "keys": ["qc", "qc's diner", "catty", "bratty", "diner", "aaron", "ficus licker", "hat monster"], "name": "QC's Diner Regulars", "comment": "", "content": "QC's Diner is the town's eating spot, run by QC, a sleepy, kind proprietor who feeds everyone. The goth pair Catty and Bratty lounge there trading gossip, Aaron the fish trains his arms in the corner, and the clientele includes a Ficus Licker, a Hat Monster, a tentacled regular, and a waitress lion. The diner is where crepes flow, where Gerson's old students paid their debts, and where Susie and Noelle's budding romance earned an audience. It is Hometown's beating social heart, warm and slightly strange.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 100, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 54, "keys": ["pizzapants", "ice-e's", "pizza", "blue ears", "the warrior", "normal npc", "library", "sans grocery", "papyrus", "tall diamond boy", "milklooker"], "name": "Hometown Shops", "comment": "", "content": "Hometown's businesses are run by a cast of small characters. ICE-E's P'E'ZZA is staffed by Pizzapants, helped by Blue Ears and the quiet giant known as The Warrior. The library harbors the Normal NPC, a thoroughly plain fellow who guards the bookshelves, including Gerson's Lord of the Hammer series. The grocery store called 'Sans sells provisions under the skeleton's lazy eye, with the Tall Diamond Boy stocking shelves and a Milklooker gazing mournfully at the dairy. Papyrus, Sans's tall, big-hearted brother, assists and dreams large. Every shopkeeper in town feeds the story in small ways, from crepes to clues.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 100, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 55, "keys": ["politics bear", "hand receptionist", "briefcase dude", "napstablook", "wet-nose bandits", "royal guards", "police station", "town hall"], "name": "Town Hall & The Police", "comment": "", "content": "Town Hall runs on the mayor's business: Politics Bear at the desk, a Hand Receptionist who greets visitors, and a Briefcase Dude whose briefcase is a mystery. The Police Station houses the loud, fearless Undyne and the soft-spoken ghost Napstablook, who works the quiet shifts and makes music. The Royal Guard Bunny and Dragon patrol the streets, and the Wet-Nose Bandits, a pair of hapless young criminals, cool their heels in the cells. Every one of them is a thread in the ordinary life of a town that is about to be pulled apart by the darkness beneath it.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 100, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 56, "keys": ["shyren", "ms. boom", "nurse", "hospital staff", "vegetoid", "takoyaki harpy", "vulkin", "church ladies"], "name": "Hospital & Church Folk", "comment": "", "content": "The hospital hosts Rudy Holiday in a room that sees Kris, Noelle, and even Susie visiting, cared for by a gentle Nurse and white-robed healers; the singer Shyren haunts the halls with quiet, beautiful songs. The church is tended by Father Alvin and Ms. Boom, an elderly relative of Gerson and keeper of his memory, who loves his books and his stories. Around the streets wander monstrous residents like the Vegetoid, the Takoyaki Harpy, and the Vulkin, each with their own tiny routines. Even the townsfolk no one notices are part of the web that connects Hometown to the prophecy.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 100, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 57, "keys": ["doggo", "lesser dog", "dogamy", "dogaressa", "greater dog", "rainy", "rabbit kid", "rabbit lady", "terry", "ice caps", "scarf lady", "clam guy", "onion", "faw faw", "glad dragon", "dress lion", "green fire", "flannel demon", "mom cat", "dad cat", "snowy's father", "muttler", "shyra", "crystal", "innkeeper", "nobody", "mad ghost", "door knocking guy", "purple guy", "business guy", "scared donut guy", "snail guy", "hots fireguy"], "name": "Hometown Neighbors", "comment": "", "content": "The streets of Hometown are full of small lives. The dog household bustles: Doggo, Lesser Dog, Dogamy and Dogaressa, and the bounding Greater Dog. Around them live Rainy, the Rabbit Kid and Rabbit Lady, Terry, the Ice Caps, the Scarf Lady, Clam Guy, the eternally enthusiastic Onion, Faw Faw, Glad Dragon, Dress Lion, and the old students Green Fire and Flannel Demon, who remember skipping class for crepes. Mom Cat and Dad Cat worry over their daughter Catty; Snowy's father keeps the house; Muttler, Shyra, and Crystal fit into the crowd. In the Nobody house, Nobody lives with the Mad Ghost and the Innkeeper's child. Every alley has its Purple Guy, every errand its Business Guy, and every corner its Scared Donut Guy. The town is alive, ordinary, and entirely unaware of the storm beneath it.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 100, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 58, "keys": ["wandering man", "egg guy", "the egg", "eggs", "starwalker", "moss", "everyman", "annoying dog", "final starwalker"], "name": "The Wandering Figures", "comment": "", "content": "Recurring mysteries haunt the edges of every day. The wandering man gives eggs to those who find him, and by the Festival his long journey has quietly ended: he can no longer be found. Starwalker, a bird that speaks each word as its own sentence, walks strange paths across worlds and, in the Flower Kingdom, completes a long journey to become the Final Starwalker. Moss is eaten, and finally all of it is eaten, the last moss gone. The Annoying Dog, a white creature of mischief, appears wherever chaos is about to occur and steals moments that should not exist. Everyman, the faceless figure, watches from the crowd. Each of them marks one small ritual of the world ending: every one of them has now concluded.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 100, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 59, "keys": ["rudinn", "hathy", "jigsawry", "jigsaw joe", "c. round", "k. round", "clover", "pippins", "rabbick", "malius", "top chef", "tp master", "mr. elegance", "mr. society", "ponman", "dark ponman", "koody", "sheary", "bloxer", "blockler", "ball", "royal coat rack", "goulden sam", "thrash machine"], "name": "Card Kingdom Denizens", "comment": "", "content": "The Card Kingdom's people are living cards and toys. Rudinns are dutiful diamond soldiers who address royalty as 'my liege.' Hathys are gentle heart servants. Jigsawry and Jigsaw Joe craft the puzzles; C. Round and K. Round are checkerboard guards, the K crushing all it meets. Clovers skip through the fields, Pippins chatter in the courtyard, and Rabbicks hop through the forest. Malius the smith forged the broken key to Jevil's door and warned of the evil in it. Top Chef cooks, the TP Master handles paperwork, Mr. Elegance and Mr. Society fuss over appearances, and Ponman and Dark Ponman owe debts. Koody waits in the cells, Sheary the sheep wanders, Bloxer, Blockler, and Ball roll and stack, the Royal Coat Rack serves, Goulden Sam stands golden in the castle, and the party's own Thrash Machine clanks along behind them.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 120, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 60, "keys": ["former kings", "four kings", "king of diamonds", "king of clubs", "king of hearts", "the other kings"], "name": "The Former Kings", "comment": "", "content": "Before the Knight came, the Card Kingdom was ruled by four kings from Card Castle. When the strange knight appeared, three of them were locked away, and the fourth, the Spade King, seized the throne with his strange son at his side. The three Former Kings still sit imprisoned in the castle's dungeons, forgotten figures of a lost age, their fall the first visible sign of the Knight's power in the story. Their faces are hidden, their names half-remembered, their reign reduced to a footnote in Seam's telling.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 120, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 61, "keys": ["addison", "addisons", "nubert", "poppup", "icon man", "proud door owner", "plugboy", "wall plug", "yes man", "trashy", "hacker", "virovirokun", "fommt", "electro-dasher", "ambyu-lance", "wig robot", "saucer ufo", "k_k", "cyber city residents"], "name": "Cyber City Residents", "comment": "", "content": "The Cyber World bustles with digital life. The Addisons, neon salesfolk in four colors, fill the city with advertisements and once counted Spamton among their number before they abandoned him in envy. Nubert is universally beloved. Poppups pop up everywhere, an Icon Man guards his icon, and the Proud Door Owner guards his door. Plugboys and Wall Plugs serve Queen's whims, Yes Man agrees with anything, Trashy lives in the trash, and the Hacker hacks for coin. Virovirokun, Fommt, and Electro-Dasher scamper through the fields; Ambyu-Lance patrols with Lancer's face; Wig Robots rustle; and Saucer UFOs drift overhead. K_K keeps to the edges of Castle Town. Every one of them is a refugee when their world ends.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 120, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 62, "keys": ["swatch", "swatchling", "swatchlings", "monochrome", "queen's butler"], "name": "Swatch & Swatchlings", "comment": "", "content": "Swatch is Queen's impeccably dressed head butler, elegant, precise, and quietly proud, trailed by a flock of identical Swatchlings. The monochrome suit and colored glasses are his signature, so much so that Spamton copied them to pass as him; the two were once friends, and Swatch still flinches at the memory of the impersonation. Swatch served Queen faithfully through her schemes and now serves tea in Castle Town, maintaining standards of service even in defeat.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 120, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 63, "keys": ["tasque", "tasque manager", "tasques", "maus", "mauswheel", "mousemillian", "werewire", "werewerewire", "suit werewire", "werewires"], "name": "The Felines, Mice & Wires", "comment": "", "content": "Queen's mansion runs on strange staff. The Tasque Manager is a tyrannical feline who demands order above everything and despises the chaos of Jevil's relics; the Tasques she commands are cannon-faced cats that fire themselves at intruders. The Maus, Mauswheel, and Mousemillian are spinning clockwork mice. The Werewires are wire-wrapped monsters, with Suit Werewires in refined attire serving Queen's schemes and once dragging Berdly under her control. Together they fill the mansion's halls with bristling, electric menace, and each one quietly relocates to Castle Town when their Queen comes home.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 120, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 64, "keys": ["sweet cap'n cakes", "sweet", "cap'n", "cakes", "the band", "cyber band"], "name": "Sweet Cap'n Cakes", "comment": "", "content": "Sweet Cap'n Cakes is a three-piece musical band of cake-themed knights: Sweet, the Cap'n, and Cakes, who perform rousing trash-rock in the Cyber World and once asked Kris to sneak into Queen's mansion on a joke errand. They are rowdy, loyal, and beloved, and after the Cyber World fell they moved their act to Castle Town, where they opened a shop and kept the beat alive for the refugees.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 120, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 65, "keys": ["shadowguy", "shuttah", "zapper", "couch", "crowd", "watercooler", "serious trashy", "flying aces", "sniper", "antlion", "tv world denizens"], "name": "TV World Denizens", "comment": "", "content": "The TV World is populated by broadcast oddities. The Couch is the first thing anyone meets, a living seat in the couch cliffs. Crowds applaud and gasp on cue. Shadowguy lurks on walls in shadow, Shuttah snaps photos, and Zappers crackle with electricity. The Watercooler gossips, Serious Trashy takes the trash seriously, and the Flying Aces, red, yellow, and blue, buzz through the sky. Sniper takes aim from the boards, and Antlion lurks beneath the sand of TV sets. Each is a bit-part player in Tenna's grand show, and each becomes a Castle Town arrival when the broadcast finally goes dark.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 120, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 66, "keys": ["lanino", "elnina", "masked hosts", "tenna's old friends"], "name": "Lanino & Elnina", "comment": "", "content": "Lanino and Elnina are a pair of masked Darkners woven into the TV World's broadcast history, remembered as old friends of Tenna from the days before the Knight. Their faces are hidden, their roles half-remembered; they appear within the game boards of TV Time and the Original Game as hosts and figures of the show's golden age. Whatever friendship they shared with Tenna belongs to a past the broken television can barely recall.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 125, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 67, "keys": ["ramb", "green room", "backstage", "secret mailroom", "curtain npc", "bibliox", "old hermit"], "name": "Ramb & The Green Room", "comment": "", "content": "The Green Room is the backstage lounge of TV Time, where contestants rest between boards and the crew keeps secrets. Its attendant, Ramb, is a worn-out stagehand who remembers the old days intimately: he tells Kris that long ago, Kris and a girl lined up the whole crew for a game of make-believe, Queen on the girl's side, King on Kris's, Tenna in the back, and it was chaos, CHAOS. The room hides changing rooms ranked by letter, a Secret Mailroom, and behind the S-rank door, the console of the Original Game. The old hermit Bibliox haunts the world's quieter back rooms, muttering about the prophecy.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 125, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 68, "keys": ["guei", "wafer", "tao", "balthizard", "cuptain", "mizzle", "miss mizzle", "wicabel", "secretary", "organikk", "organikk philosopher", "winglade", "unknown", "sanctuary denizens"], "name": "Dark Sanctuary Denizens", "comment": "", "content": "The Sanctuaries hold a strange congregation of faithful: Guei, translucent and watchful; Wafer, crisp and devout; Tao, bent in meditation; Balthizard, a triumphant wizard; Cuptain, officiant of tea; Mizzle and Miss Mizzle, keepers of the organ; Wicabel the bell-witch; a dutiful Secretary; the Organikk and their philosophers, who meditate on the nature of words; Winglade, with blades for wings; and a figure called simply Unknown. Each stands in glass and candlelight, a citizen of the church's dream, and each must decide, when the Fountain falls, whether to follow the party to Castle Town.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 125, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 69, "keys": ["jackenstein", "jackenstein's pumpkin", "fire extinguisher", "pumpkin knight"], "name": "Jackenstein & The Fire Extinguisher", "comment": "", "content": "Jackenstein is a gentle giant: a pumpkin golem stitched together with kindness, who helps the party climb the East Belltower by lending his claws and greets the world with a sunny smile and candy for everyone, handing out treats from his own mouth and calling it 'Treat or Treat.' In Castle Town he buys Dark Candy by the handful just to share it. And in the church's darkness, the fire extinguisher is a Darkner too: a small, earnest being who, unprompted, tells the party the code to the locked church door, one more quiet helper in a story of gentle people swept up in dark times.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 125, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 70, "keys": ["sound of justice", "statue gerson", "hostile statue", "the statue"], "name": "The Sound of Justice", "comment": "", "content": "In the twisted 2nd Sanctuary, born from Susie's own hastily-made Fountain in the church floor, the party is haunted by a shadowy figure that resembles the Old Man, fleeing them through the darkness until Susie corners it. It is revealed to be a statue in Gerson's image, animated by the darkness and the memory of the dead, and it attacks in silence until Ralsei destroys it. It embodies a cruel truth: Darkners patterned after the memory of a loved one only appear in very specific darknesses, and no matter how Susie wished, Gerson could not be hers in the world she made for him.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 125, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 71, "keys": ["titan", "titans", "titan spawn", "the titan", "harbinger", "colossal titan"], "name": "The Titans", "comment": "", "content": "Titans are the harbingers of the Roaring: colossal, unreasoning beings that hatch from Fountains left to petrify into stone, each one a walking end of the world. The Titan of the 3rd Sanctuary erupted from the Knight's new Fountain, healing its own wounds and spawning swarms of Titan Spawn, until the Old Man let the party inside it and Kris's SOUL, blazing with light, destroyed it from within. Ralsei's warning painted them clearly: they are not alive, not thinking, not feeling; they simply rise and end things. If the Titans ever come in full, no world survives.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 100, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 72, "keys": ["floradinn", "kooby", "doubter", "netskie", "hopschef", "wave", "umbrella", "pumpkin", "zenlooker", "shi", "farmer shi", "ferroll", "leafling", "kawkaw", "windstruggler", "terakota", "pot archer", "mantis dancer", "shinobeetle", "mr. butterfly", "flower kingdom denizens"], "name": "Flower Kingdom Denizens", "comment": "", "content": "The Flower Kingdom teems with growing things given life: Floradinn the flower dinosaurs, cheering and bowing; Kooby, soft and round; the Doubter who questions everything; Netskie in its little hat; Hopschef cooking in the fields; Wave and Umbrella dancing in the rain; a Pumpkin with a secret; the Zenlooker at peace; Shi and Farmer Shi tending seeds; Ferroll, Leafling, and Kawkaw scrambling through the stalks; Windstruggler wrestling the breeze; Terakota of clay; Pot archers taking aim; the Mantis dancer and Shinobeetle dueling; and Mr. Butterfly, who is just trying to live. Each is a citizen of Asgore's dream world, a Flower loyal to the man who kept them alive.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 125, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 73, "keys": ["timeline", "chronology", "story so far", "events so far"], "name": "Timeline of Events", "comment": "", "content": "Long ago the prophecy of DELTA RUNE was written; Gerson Boom wrote his books from its dreams, and the Knight began making Fountains long before anyone noticed. Asgore grew a seven-flower bouquet for Toriel, and years after their marriage collapsed he still kept the flowers alive. A voice chose a vessel and discarded it, and Kris's red SOUL became its home. In the Card Kingdom, Jevil met a strange someone and went mad. Kris, Susie, and Ralsei sealed the Eastern Fountain; the Cyber World fell to Queen and was sealed after the Roaring was explained; the TV World rose in the Dreemurr living room and was never sealed, as the Knight abducted Undyne; the church's Sanctuaries burned with false prophecy and true grief, a Titan was destroyed, and Toriel danced with Sans. On Festival Day, Rudy fell down, the Flower Kingdom rose and fell, Flowery died, and the Knight took Asgore. The shelter's door stands open before Kris, and the darkness beneath Hometown grows.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 60, "priority": 10, "position": "before_char", "extensions": {} }, { "id": 74, "keys": ["ending", "post-credits", "what happens next", "the future", "unfinished", "the lake", "final scene"], "name": "Where The Story Stands", "comment": "", "content": "The story has reached its halfway point and no further: the heroes know the prophecy's ending is not acceptable, the Knight walks free with Asgore and Undyne, the shelter door is open, the Dreemurr Fountain still burns, and the darkness beneath Hometown is rising. The voice asked how much longer now, my DELTARUNE. In the darkest divergence, Kris and Noelle walked hand in hand into the lake until the water closed over them, and the world rewound as if that moment had never been. Every small ritual has ended: the last egg given, the last moss eaten, the last Starwalker finalized, the last Shadow Crystal claimed. Whatever comes next lies beyond the halfway mark, in a story yet to be told.", "enabled": true, "case_sensitive": false, "constant": false, "selective": false, "secondary_keys": [], "insertion_order": 60, "priority": 10, "position": "before_char", "extensions": {} } ], "metadata": { "version": 3 } }
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- .jsonjson_lorebookoriginal
89.2 KBfirst seen 2e9c7f74d492c456
- .jsonjson_lorebook
89.2 KBfirst seen f056cfd5a624c4e2
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