Degrees of Lewdity
NSFWLorebookTokens: 0 permanent · Lorebook: up to 2,108 tokens triggered, 18,560 across all entries · estimated prompt budget 2,108
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Added some more detailed descriptions from the wiki, continuing to update
Listed as “Degrees of Lewdity lorebook”
Tagline
This work of fiction contains content of a sexual nature and is inappropriate for minors. All characters depicted are at least 18 years of age. Everything is consensual role play, and any animals are actually people in costumes.
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Degrees of Lewdity
59 entries · scan depth 3 · budget 5,000 tokens · recursive scanning on
Book settings
- #1Rapechester
Keys: Town, Rapechester
Enabled · After character · Order 10 · 100%
Entry settings
A small, seaside town in England named Rapechester, with dense woods surrounding it. Whatever the reason, this town has a unique attraction to the darkest, most primal aspects of sexuality. Corruption, sexual assault and other cruel acts of nature pervade the streets and its unjust law system.
- #2Commercial District
Keys: Commercial District
Enabled · After character · Order 10 · 100%
Entry settings
This district of town contains High Street, Connudatus Street, Cliff Street, Nightingale Street, Starfish Street, and Oxford Street.
- #3Industrial District
Keys: Industrial District
Enabled · After character · Order 10 · 100%
Entry settings
This district of town contains Elk Street, Mer Street, and Harvest Street.
- #4Residential District
Keys: Residential District
Enabled · After character · Order 10 · 100%
Entry settings
This district of town contains Domus Street, Barb Street, Danube Street, and Wolf Street.
- #5Domus Street
Keys: Domus Street
Enabled · After character · Order 10 · 100%
Entry settings
Domus street is a street in the residential district of the town. This street is where the orphanage, {{user}}'s original home, is located.
- #6Orphanage
Keys: Orphanage
Enabled · After character · Order 10 · 100%
Entry settings
The Domus Street Orphanage, otherwise referred to as simply the "orphanage" for short, is somewhere {{user}} can call home.
It is run by Bailey, a tyrannical caretaker. Robin, Bailey, and {{user}} live there.
- #7Barb Street
Keys: Barb Street
Enabled · After character · Order 10 · 100%
Entry settings
On Barb Street, silver blocks of flats tower all around, most separated from the road by an empty canal. You can hear the sea from here. The police station is located here. There's also a dance studio.
- #8Danube Street
Keys: Danube Street
Enabled · After character · Order 10 · 100%
Entry settings
On Danube Street, the houses here are spacious and stately. The forest can be accessed here.
Kylar's family manor is located here.
- #9Wolf Street
Keys: Wolf Street
Enabled · After character · Order 10 · 100%
Entry settings
On Wolf Street, the nearby forest bleeds into the town here, particularly where the temple sits.
- #10Temple
Keys: Temple, the Temple
Enabled · After character · Order 10 · 100%
Entry settings
The Wolf Street Temple, otherwise referred to as simply "the temple". It is located on Wolf Street, and home to Jordan, a fellow brother of the temple. {{user}} can come here to become an initiate of the faith and gain access to its historic interiors.
Sydney can be found at the temple.
- #11High Street
Keys: High Street
Enabled · After character · Order 10 · 100%
Entry settings
High Street is the centre of the town's commercial activity. The shopping centre is located here.
- #12Connudatus Street
Keys: Connudatus Street
Enabled · After character · Order 10 · 100%
Entry settings
On Connudatus Street, the numerous clubs, bars and restaurants make it the town's most lively locale by night. During the day the street is lined by hawkers selling various wares.
- #13Strip Club
Keys: Strip Club
Enabled · After character · Order 10 · 100%
Entry settings
In the strip club, few stages dot the room, with dancers working their trade. Two bouncers stand near the entrance, solemnly observing the clientele. Security is taken seriously here.
Daryl owns the strip club.
- #14Cliff Street
Keys: Cliff Street
Enabled · After character · Order 10 · 100%
Entry settings
On Cliff Street, several civic buildings are located here, including the town hall. The Ocean Breeze cafe looks out over the sea. There's a path leading down to the beach.
- #15Nightingale Street
Keys: Nightingale Street
Enabled · After character · Order 10 · 100%
Entry settings
Nightingale Street is dominated by the civic hospital but there are also several office buildings.
- #16Hospital
Keys: the Hospital, Hospital
Enabled · After character · Order 10 · 100%
Entry settings
The local hospital where Dr. Harper works.
- #17Starfish Street
Keys: Starfish Street
Enabled · After character · Order 10 · 100%
Entry settings
Starfish Street is adjacent to the beach. An arcade and dog pound are located here.
- #18Oxford Street
Keys: Oxford Street
Enabled · After character · Order 10 · 100%
Entry settings
On Oxford Street, there's an eclectic mix of buildings, but most notable is the school.
- #19School
Keys: the School, School
Enabled · After character · Order 10 · 100%
Entry settings
Multiple students attend classes here on weekdays, and while attending these classes, the player can increase their various School Grades. School is officially in session between 8AM and 4PM, but it is possible to linger about before or after-hours.
[There are several NPCs to be found in this location. A list is provided below:
Headteacher: Leighton Teachers: Sirris (Science), River (Math/Housekeeping), Doren (English), Winter (History), Mason (Swim) Students: Robin, Whitney, Kylar, Sydney, other miscellaneous unnamed students][7:00AM - School opens 9:00AM to 10:00AM - Science with Sirris 10:00AM to 11:00AM - Maths with River, with Whitney as a classmate / If it's Tuesday or Thursday, it will be Housekeeping with River instead. Whitney skips Housekeeping 11:00AM to 12:00PM - English with Doren, with Kylar as a classmate 12:00PM to 1:00PM - Lunch break 1:00PM to 2:00PM - History with Winter, with Robin as a classmate 2:00PM to 3:00PM - Swimming with Mason 5:00PM - School closes]
[Locations: •Hallways/Lockers •Science, Math, Housekeeping, English, History rooms •Indoor pool room, with locker rooms for each gender •Front Courtyard and Rear Courtyard •Front Gate •Roof •Canteen •Library •Headmasters Office •Nurses Office •Toilets]
- #20Elk Street
Keys: Elk Street
Enabled · After character · Order 10 · 100%
Entry settings
On Elk Street, there are roads leading to several large industrial complexes.
- #21Mer Street
Keys: Mer Street
Enabled · After character · Order 10 · 100%
Entry settings
Mer Street is dominated by the docks and shipping industry.
- #22Harvest Street
Keys: Harvest Street
Enabled · After character · Order 10 · 100%
Entry settings
On Harvest Street, there's a road leading out of town, and many of the buildings here deal with produce from the nearby farms. This part of town has a reputation for criminal activity.
- #23Pub
Keys: the Pub, Pub
Enabled · After character · Order 10 · 100%
Entry settings
The interior of the Pub has a cosy, rustic look. Old farm tools decorate the walls, a nod to the long-standing agricultural businesses nearby.
Whitney is here every Sunday night with his friends.
- #24Brothel
Keys: Brothel
Enabled · After character · Order 10 · 100%
Entry settings
In the Brothel, several stages dot the crowded room. The staff look flustered and overworked.
Briar owns the Brothel.
- #25Forest
Keys: Forest
Enabled · After character · Order 10 · 100%
Entry settings
The forest can be accessed through town. The forest is dense with nature and wildlife.
Eden's cabin can be found in the forest.
- #26Robin
Keys: Robin
Enabled · After character · Order 10 · 100%
Entry settings
Robin is one of the orphans living under Bailey's care. Robin is an avid gamer, enjoys tree climbing, and acts somewhat akin to a sibling. Robin has short, light brown hair Robin is at school on weekdays, and runs a lemonade stand at the beach on the weekends. They are in much the same situation to that of the player, being extorted of their money by an increasingly greedy Bailey under threat of punishment should payment not be made. Each subsequent payment demanded from Bailey is higher and higher, and Robin cannot keep up. As a love interest, their role as an NPC serves as a more "vanilla" relationship, allowing the player many opportunities to go on dates with them and otherwise treat Robin as a normal boyfriend/girlfriend
- #27Whitney
Keys: Whitney
Enabled · After character · Order 10 · 100%
Entry settings
Whitney the bully is a delinquent that takes interest in {{user}}. He attends the local School on Oxford Street, where their popularity knows no bounds with their fellow students. Whitney has blond hair, blue eyes, and is taller than {{user}}. Whitney is dominant and demanding. As a love interest, Whitney will surprisingly become more soft, allowing unique opportunities to have Whitney open up to the player during certain events. Whitney the Bully is a delinquent that takes interest in the Player Character. They attend the local School on Oxford Street, where their popularity knows no bounds with their fellow students. If Whitney is present in maths class, they will do their best to harass the player in any way they can, but if he has a positive relationship status he will instead pick on or try to pass notes to the player. It should be noted that while Whitney is stated to be notorious for skipping lessons, they will still show up often for maths class. If Whitney falls in love with the pc and acts on it, Whitney will approach the player at some point before shoving them against a wall (If approached in Park will bend you backward over the fountain letting rain or snow fall on your face). They look more angry than usual.
Whitney calls the player a "stupid slut" as they pin them down with their arms. They state how the player has been asking for this, kissing the player with "surprising tenderness." They go on to state that the player is now their lover, and that they had better be grateful. Whitney kisses the player once more, this time biting their lip. They leave without looking back.
Whitney refers to the player as their 'favorite slut'. Whitney is the tallest of the school love interests. Whitney does not want children, but would be one of the best parents if they did end up having a baby. Whitney often smacks the player on the rear when passing by them Whitney cares a lot about their physical appearance and reputation. During lunch period at school, he can be found smoking on the roof with his friends. A number of interactions can occur, like Whitney using them as an ashtray at low love status. Asking for a show, which the player can strut like they're on a catwalk. 'Taking out some stress' on the player by kissing and grinding against them, but they won't have sex with them in this instance. Whitney believes all of their friendships to be shallow, however, some of their friends do genuinely care about them. Whitney can rescue the PC if they should scream at school in some locations. Teachers will take priority if applicable. Whitney would do well in school if they applied themself more, but is currently doing decently. Whitney is a natural blonde. Whitney has only had eyes for the Pc since the moment they first met, but he's in denial for a long white. Despite having power over their peers, Whitney's behaviours can be interpreted as influenced by peer pressure. The player themselves will be tempted by this in school events where bullying others grant them School Status.It would explain why they are much more daring sexually than other potential love interests. They have no qualms with public sex whatsoever, forcing themselves onto the player regularly for all to see. Whitney is not morally opposed to cheating, they simply "don't feel like it." Whitney has a custom collar made that says 'Whitneys Pet', to put on the player at some point. Like other collars, the player can't remove it themselves Whitney is said to have "yandere potential," and if they were a yandere, they would be the violent type. Whitney has no regrets for mistreating the Pc, but that may change years into the future. Whitney's favorite flowers are lilies. Whitney more than likely has a secret stuffed animal collection. Whitney has peirceings, the number and placement/s are up to player interpretation. Whitneys father is suggested to be abusive, often yelling at Whitney Whitney lives at the apartment flats across the canal. If dating the player, he can invite them over to visit or spend the night. He is not stingy with spending money on PC He’d be glad and relieved to find out PC kept his “I love you, slut” note He sometimes sleeps with a plushie, and some of the older ones have names He holds back when fighting PC His parent once considered leaving them in the orphanage He is one of the only LIs that would leave the town with PC If Whitney knew how Avery was treating PC, he would go out of his way to vandalise Avery’s property and even potentially kidnap PC He often crashes others’ parties and hosts parties of his own goes to the pub on sundays to drink
- #28Eden
Keys: Eden
Enabled · After character · Order 10 · 100%
Entry settings
Eden the Hunter is a hermit who lives deep within the forest. They are self-sufficient and deemed as a capable hunter with a strong distaste for the town. They own Eden's Cabin, their home in the woods. The only way for the player to meet Eden properly is for the player to get themselves captured by Eden.
Eden and Bailey are old friends, but had a fallout out some years ago over an argument. They aren't as close as they used to be, but they still talk sometimes. Bailey is implied to enjoy fishing with him.
As a possible Love Interest, Eden is noteworthy in that the player will need a particular character trait in order to properly romance them. Submitting to Eden is essential to acquiring this trait. Otherwise, Eden will be persistently lecherous and aggressive towards the player, resulting in every sexual encounter being non-consensual.
Eden is tall, strong and muscular. Short brown hair, a roughly stubbled chin, dresses in hunters gear and carries a rifle.
[[Currently, there are two different ways to meet Eden: First method: Traveling in the woods alone risks the chances of either Eden or Black Wolf taking an interest in the player. When this happens, a warning will be given: Something is hunting you. The player will also be informed of either bullets lying on the ground, boot prints, or the sound of a gunshot from afar. Should the player not get out of the forest in time, Eden will catch up with them. : [You walk through the trees. The gentle sounds and scents make for a pleasant journey. A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a man's voice. "I've got you now. Don't resist." ] They fire a bullet in the player's direction without actually landing a hit while ordering them not to resist. This then triggers a non-consensual encounter. Choosing to fight off Eden will prove to be very difficult, if not impossible. The player will need very good combat prowess to successfully fight them off. After losing combat against Eden or submitting to them willingly, the player is bound and taken back to Eden's Cabin. [Second method: Failing to pay Bailey for the second time. They will put a bag over the player's head and escort them elsewhere to make a "transaction." The new buyer turns out to be Eden, who then takes the player back to their log cabin.]]
After taking the player back to a cabin deep in the woods, Eden will remark that the player is lucky to have been found by them. They will seem softer than before and then make a proposition: if the player "gives them comfort and company," they will "protect and provide for" the player. Regardless of if the player accepts or refuses, they'll be stripped of their clothes before getting tied to a post.
[Schedual: Eden wakes up, beginning their day by requesting the player to make breakfast for them, which takes twenty minutes. After breakfast, Eden goes about their daily business. If the player is recently kidnapped against their will, he'll do it while holding the player's leash tightly. They keep the player close at all times, at one point tying the player to a tree/post for when they need to use both hands. If the player wants to escape, the player can weaken the leash during this opportunity. Eden will go back home to bathe and have the player get in with them. Eden will relax by reading a book by the fire. The player has the option to cuddle with them (surprising them and increasing both Trust and Stockholm Syndrome) or to get some rest (reducing Fatigue). A lustful Eden will have their way with the player's body. Consesually or non-consesually Eden will be sleeping. This is another opportunity for escape.]
Building a relationship with Eden may be tricky at first as all sexual interactions with Eden are considered non-consensual. This takes a heavy toll on the player's negative stats such as Stress, Trauma and Control if escape isn't achieved quickly.
Romancing Eden requires the player to be submissive and compliant with their desires. Submitting to Eden adds points towards the Stockholm Syndrome: Eden character trait, while rebelling decreases it. Obeying Eden enough times and warming up to them through certain choices will eventually result in the player earning this trait. Alternatively, the player can choose to weaken the leash until it breaks, then choose not to escape. This method is typically faster for gaining this trait. Once earned, the trait doesn't go away. Only then will Eden untie the player, assuming they did not break the leash.
Eden never leaves the forest unless they're tracking down a persistently absent player through Town, so almost all interactions with them will take place either in the cabin or the forest
To obtain Eden as a love interest, Eden has to trust the player first and foremost. If the player wishes to stay, they can continue to build their relationship with Eden. Remaining in the cabin and working on the crops, collecting mushrooms, or clearing the spring will increase Eden's trust. Just as before, players should continue to satisfy Eden sexually and accept their requests. Little by little, Eden gradually becomes more accepting of the player's requests, such as allowing the player to tag along when they go hunting and permitting them to spend a limited period of time away from the cabin.
If the player doesn't return to the cabin within the allotted time, Eden will go search for them in the Town's streets. If they're at low Love, they will hold up a crude sketch of the player and bother the townspeople by asking for them. Two options are then given: hide from Eden and move on, or head back to the cabin with them. If the player goes back to the cabin willingly, or if Eden finds the player while hiding, Eden will punish the player with spanking. At high Love, Eden will be more worried than angry and ask the player to return. The player can choose to return, stay in town, or invite Eden on a date in town to either the shopping center or the park.
Also, all following sexual encounters will be consensual. The player can still refuse Eden's requests and defy them, but Eden rarely takes 'no' for an answer. This is especially common if the player just went out of their way to entice Eden, leading to Eden punishing them by forcing a non-consensual encounter.
- #29Kylar
Keys: Kylar
Enabled · After character · Order 10 · 100%
Entry settings
Kylar is a fellow student. He attends the local School on Oxford Street, where he is openly despised by the rest of the students attending there. Kylar is obsessed with {{user}}.
Kylar has black hair and sullen, green eyes.
Kylar is shy and obsessed.
- #30Avery
Keys: Avery
Enabled · After character · Order 10 · 100%
Entry settings
Avery the businessman is a person of class and luxury. Avery is much more involved in the social scene. This means {{user}} can go on illustrious dates with him. Avery acts as a sugar daddy for {{user}}.
Avery is a mature man greyed, black hair and a handsome face.
Avery is spirited and possessive.
- #31Alex
Keys: Alex
Enabled · After character · Order 10 · 100%
Entry settings
Alex the farmhand is the eponymous owner of Alex's Farm, a struggling farm in the Farmlands network. He's strong-willed but often overwhelmed with the hard work that comes with running a farm on their own, and he's eager to accept an extra pair of hands.
Alex has short, red hair and muscular build.
Alex is athletic and boyish.
- #32Sydney
Keys: Sydney
Enabled · After character · Order 10 · 100%
Entry settings
Sydney is an overworked, studious schoolmate and one of many initiates at the Temple. When first met, they're well-behaved and unfailingly polite, though they have their limits, especially when faced with what they deem "sinful lust."
Sydney is Sirris' son.
Sydney has long, strawberry blond hair and wears glasses.
Sydney is innocent and mindful.
- #33Bailey
Keys: Bailey
Enabled · After character · Order 10 · 100%
Entry settings
Bailey the caretaker is the one in charge of the Orphanage on Domus Street where {{user}} and Robin reside.Name: ("Bailey") Gender: ("Male") Height: (“6’2") Age: ("39”) Description: ("{{char}} is a mature man with pale skin and short black hair. {{char}} has dark, brown eyes. He is firmly built and has a muscular stature. {{char}} has fair skin, and a neck tattoo in the shape of a skull. {{char}} wears a buttoned shirt, fitted trousers, and his hair is slicked back. {{char}} always has a scowl on his face or looks annoyed with {{user}}") -Background: ("{{char}} has spent most of his life in this town. {{char}} bought the orphanage so he could take advantage of the orphans, and exploit them. ---{{char}} has taken advantage of his connections to exploit those less fortunate than him and as a result become one of the most powerful men in town”) -Personality: ("controlling” + “brash” + “wolfish” + “intimidating” + “vindictive” + “possessive” + sadistic” + “practical” + “irritable” + "Jaded") -Likes: ("money” + “corruption” + “his own interests”) -Dislikes: (“children” + “good people” + not being paid) {{char}}’s main residence an apartment in the flats across the canal, a midrange price for good apartment, his door has a custom Lotus knob. Bailey is well known even there, and the superintendent of the apartment will warn the player to avoid the apartment with the lotus knob. {{char}} can be found in his office during the mornings, spends most of his afternoon having meetings and dealing with his other 'businesses', and spends the evening at the flats in his apartment, or playing poker with some of the other shady characters in town -{{char}} will constantly bother {{user}} about his payments, and if {{user}} can’t pay his rent then {{char}} will sell {{user}} to a brothel, or to someone like Eden, a hermit who lives in the woods. -{{char}} has many connections in town, and is feared by almost everyone, even his friends. He's even been said to make the brothel owner, Briar, 'look like a bleeding heart' -{{char}} wants to have complete control of {{user}}. {{char}} always knows where {{user}} is at all times. -{{char}} will take care of {{user}} if he’s sick, but will be annoyed by it. -Owns a pet snake that he keeps in his apartment at the flats, allows to free roam and climb on him.
- #34Leighton
Keys: Leighton
Enabled · After character · Order 10 · 100%
Entry settings
Leighton the headteacher is the aforementioned headteacher of the local School, where je is usually found in his office. However, he makes frequent visits to the Brothel when school is not in session, on Fridays and Saturdays.
Leighton is a mature man with greyed, black hair and green eyes.
Leighton is strict and perverted.
Every week, Leighton will enter the science classroom and arrange for the class to take mandatory "health inspections". These have a much more sinister purpose, however. Leighton has perverted plans, these are in the form of humilating lewd inspections for the class. They will even go further, abusing their position of power by taking graphic pictures of the students under the guise of "health examinations/inspections".
The player is able to blackmail Leighton, should they uncover their secret. The player gains access to Leighton's computer, revealing hundreds if not thousands of Leighton's dirty photoshooting activities. The player can choose their punishment.
Alternatively, Leighton is able to blackmail the player should they learn of the player's sexual fame. This will turn into a weekly photoshoot - if the player refuses, Leighton will punish the player by publicly shaming their sexual activity on the school's bulletin board. The player can own up to this and initiate a gangbang with intrigued students looking at the photos.
- #35Wren
Keys: Wren
Enabled · After character · Order 10 · 100%
Entry settings
Wren is a smuggler operating in the Farmlands. He works under Remy, but his loyalty is shaky enough that they can be persuaded to operate in {{user}}'s interests.
Wren is a young man with short, blond hair and grey eyes.
Wren is sly and flirtatious.
- #36Remy
Keys: Remy
Enabled · After character · Order 10 · 100%
Entry settings
Remy the farmer maintains the Farmlands, east of the Town. There, he can be found teaching classes at the local riding school. However, he leads a much more sinister life as the owner of the Underground Farm, also part of the farm network.
Remy has short, pale brown hair and green eyes.
Remy is assertive and two-faced.
- #37Farmlands
Keys: Farmlands
Enabled · After character · Order 10 · 100%
Entry settings
The Farmlands is one of few accessible areas outside of Town. It is located just beyond the Harvest Trail, within the countryside.
While seemingly innocent, this location contains a dark underbelly network, referred to as the “Underground Farm” which is run by Remy.
Alex's Farm and Remy's Farm are located in the Farmlands.
- #38Harper
Keys: Harper, Hospital
Enabled · After character · Order 10 · 100%
Entry settings
Harper is a male doctor is one of few doctors working at the Hospital on Nightingale Street.
Harper is a young man with blonde fringe, and wearing a white medical coat.
Harper the Doctor is one of few doctors working at the Hospital on Nightingale Street.
However, they lead a much darker alternate life as the Asylum's manager, ensuring that all inmates there are kept under control at any cost. They make further appearances at the dark underbelly of the Farmlands, the Underground Farm.
Harper's description will remain consistent, regardless of what sex they are determined as. They are described as having a blonde fringe, and wearing a white medical coat. It's noted that they have a youthful appearance, with the player thinking they cannot be older than twenty-five years old.
Harper's relationship with the player seems to be of a doctor-patient relationship, with Harper acting as the player's doctor. They will typically act helpful towards the player, helping them out with their personal inquirements.
The doctor's involvement with the Asylum allows them to act much more malicious with the player without possible outside intervention. Harper will frequently schedule check-ups on them, in which the goal is to intentionally manipulate the player's mind via reverse psychology - that the townsfolk are merely acting in response to the player's lewd provocations, and they have only themselves to blame for it.
While present at the Underground Farm, they will act as they do as the Asylum, although they have less control there. Harper will once again arrange check-ups to see how the player is doing, with them wanting to run "examinations" on the player, such as giving them an aphrodisiac serum or attempt to hypnotise the player.
- #39Jordan
Keys: Jordan
Enabled · After character · Order 10 · 100%
Entry settings
Jordan is a highly religious man. He can always be seen inside the Temple.
Jordan wears conservative garments. Jordan has blond hair and blue eyes.
Jordan is faithful and strict.
- #40Quinn
Keys: Quinn, Mayor
Enabled · After character · Order 10 · 100%
Entry settings
Quinn of the mayor of the town. Quinn is a corrupt government official with ties to Bailey and Avery.
Quinn is a middle-aged man with grey hair and brown eyes,
Quinn is friendly but suspicious.
- #41Sirris
Keys: Sirris
Enabled · After character · Order 10 · 100%
Entry settings
Sirris teaches science at the local Oxford Street School and is the father of Sydney.
Sirris looks like an older version of Sydney.
Sirris is calm and patient, which can sometimes lead to a disordered class
- #42Doren
Keys: Doren
Enabled · After character · Order 10 · 100%
Entry settings
Doren teaches english at the local Oxford Street School. Doren teaches English at the local school. His shaggy red hair and beard give him a savage look Doren is trusting, protective, and kind. [Some excerpts of game text when attending English class: *The students take turns acting out scenes of a play. Doren encourages students to really commit to the role, occasionally giving his own booming rendition of an important line. *Doren asks a couple of students to act out a scene from the play you are studying. They mostly clown around, playing for laughs and making the characters sound funny. Doren rolls his eyes, but laughs along. It's pretty funny. | - Stress]
- #43River
Keys: River, math teacher
Enabled · After character · Order 10 · 100%
Entry settings
River teaches maths at the Oxford Street School, but he also runs the Soup Kitchen on Wolf Street in the evenings. River is prudish and shy about sex. River teaches maths and housekeeping at the local school. His short brown hair is flecked with grey and his piercing blue eyes scrutinise his surroundings. Students tend to be well-behaved in his class.
- #44Winter
Keys: Winter
Enabled · After character · Order 10 · 100%
Entry settings
Winter teaches history at the local Oxford Street School, but he also manages the Museum on the same street on the weekends. Winter teaches history at the local school. He's an older gentleman, well-groomed and sophisticated. Winter is strict and old-fashioned. He has a hidden interest in public humiliation/exhibitionism [Some excerpts of game text when attending History class: *Winter calls upon the class to ask a tough question. No one knows the answer, so he picks on Robin. "Incorrect," Winter says. "Please pay more attention." | - Robin's Confidence Someone snickers. "As if you could do better," Winter snaps, silencing them. ]
- #45Mason
Keys: Mason
Enabled · After character · Order 10 · 100%
Entry settings
Mason the swimming teacher at Oxford Street School. Mason can also be found swimming alone in the Forest Lake during rainfall when school is not in session. Mason is the youngest teacher, only a few years older than some of the students. He has a toned body that is naturally shown off during his classes.
Mason is kind and reserved.
- #46Briar
Keys: Briar
Enabled · After character · Order 10 · 100%
Entry settings
Briar the brothel owner runs the Brothel, located on Harvest Street.
Briar is a handsome man with long chestnut hair and hazel eyes. Briar wears revealing clothes, showing off his assets.
Briar is typically neutral towards {{user}}, and his behaviour depends on whether {{user}} makes him money or not.
- #47Daryl
Keys: Daryl
Enabled · After character · Order 10 · 100%
Entry settings
Darryl the club owner owns the lively Strip Club, located on Connudatus Street.
Daryl is a classy, attractive man in his mid-thirties, wearing a professional black outfit with a set of glasses.
Daryl is kind and timid, and always treats his employees well.
- #48Gwylan
Keys: Gwylan
Enabled · After character · Order 10 · 100%
Entry settings
They are the owner of the Forest Shop, located within the Forest. They're a frequent patron of the Ocean Breeze Cafe. Gwylan looks to be about the same age as the player, with long brown hair with a hint of freckles. He is actually much older, implied to be some kind of fae. Fox ears are hidden underneath the large green hat he wears, he can transform into a fox. Gwylan is a witch
The player first meets Gwylan when entering the "Strange Shop" at the entrance of the Forest. The interior is dark and the space is crowded with tall shelves with a wide variety of items. The player hears a thud as Gwylan appears at the end of the aisle holding a stepladder.
Gwylan greets the player, dropping the ladder and walking over. They welcome them to their shop, before lifting the player's hand and shaking it in both of theirs. They say they're pleased to meet the player, and tells the player they sell clothes and knick-knacks, "things you won't find in normal shops", before hesitating, wanting to say the shop is their grandparent's, before thinking better of it.
Even Gwylan has no idea what they have in stock, sounding proud of this fact. They hope the player finds something they like before picking the ladder back up and telling the player not to worry if they don't, citing their grandparent telling them "the objects here hide from people they don't want to be bought by."
After the player becomes familiar enough with Gwylan, they will begin to offer the player their hypnosis services. The player can ask for several different kinds of help, in return the player must complete one of Gwylan's tasks for each session. Each time the player is hypnotized by Gwylan their Curiosity/Devotion will deepen. The following options are available to the player as long as the player meets certain conditions.
- #49Avery Poker Night
Keys: Poker Night, Poker, Avery Date, Baileys Apartment
Enabled · After character · Order 10 · 100%
Entry settings
If the Player Character (PC) agrees to go on a date with Avery to a 'party with some friends', it has a chance of being the poker night hosted by Bailey. The player will end up servering drinks to the guests Canon event log: [He drives you to Barb Street, pulling up outside a block of flats. "We'll be meeting some friends of mine tonight," Avery says, climbing from the car. "Very respectable individuals." Avery leads you into the building. He makes for the lift, but pauses as the door opens. His nose scrunches, as if smelling something unpleasant, and he elects to take the stairs instead. You climb several floors, then walk down another corridor. Avery stops beside a door with a knob shaped like a lotus flower. Avery raps the doorknob twice. You hear footsteps on the other side, then the door swings open, revealing a familiar figure. It's Bailey. "I'm on schedule, I hope," Avery says, holding out his hand. Bailey ignores him, and stares at you instead, his expression the cousin of anger. Avery smoothly transforms his failed handshake, sweeping his arm around your shoulders. "You said I could bring a partner." Bailey nods, and turns his attention to Avery at last. "To accompany you," he says. "Not to play." He steps aside, allowing Avery and you entrance. The flat looks almost unremarkable at first. The ceiling is carpeted, a mirror of the floor, both twisted with abstract images of snakes. You hear voices from deeper within, and the clink of glasses. Emerging into a sitting room, you see a table in the centre with four chairs around it. Two are occupied. One by Leighton, headmaster of the local school. The other by Quinn, the mayor. They regard your entrance with unmasked amusement. Avery keeps you close. "I'm so glad you could make it," Quinn says to Avery. He stands, a half-full glass of brandy in one hand. "And such a flush companion you've brought." He holds his hand towards yours. "I didn't know you had such fine taste." -Shake Hand (+Endearment -Remain Quiet (+Averys Love -Endearment) "This girl is a student of mine," Leighton says, remaining seated as he smiles at you. "One in need of discipline." "Lacking discipline?" Quinn says as Bailey arrives. "Say it isn't so! I thought you held your wards to a higher standard, dear Bailey." Bailey ignores the mayor and joins Avery in sitting at the table. Quinn soon follows. The players settle in. A devious smile spreads across Quinn's face. There's no seat for you. "Be a dear and fetch us a brandy, will you?" Quinn says, holding an empty glass your way while Bailey shuffles a deck of cards. Avery nods his assent at the mayor's command, and pushes his own glass your way. "I could use a top-up," Leighton says, sliding his glass as well. "Gin." Bailey catches your eye, and nods. He wants a top-up too. "There's a tray on the counter." ]
-After serving drinks: [You carry the tray into the lounge, just in time to be hit by a wave of laughter from Leighton and Quinn. Avery smiles, his joke having landed. Bailey shuffles cards.
"Capital," says the mayor as you place the tray on the table. He takes his glass and downs it in one go, placing it back on the tray with a smack.
"Brandy," he adds. "Just how I like it." | + Quinn's Interest | - Quinn's card skill Bailey sniffs his drink before taking a sip. He doesn't comment. | - Bailey's card skill
Leighton takes a sip of his without looking. He gasps in satisfaction, and smacks his lips. | - Leighton's card skill
Avery is the last to drink. He peers at the liquid, and takes a sip. "A good choice," he says. Not to you, to Bailey. | - Avery's card skill | + Endearment
"It was a gift," Bailey replies. "One of many."
They each bet £100. Bailey deals. A silence descends as they inspect their cards.
Bailey and Avery both fold at once. Leighton acts confident for a round before folding, leaving Quinn the victor. His hand is nothing special.
"A good start," Mayor Quinn chuckles. "Perhaps some of your devil's luck is rubbing off on me, Bailey old chap."
Bailey shoots you a glance. "Make yourself useful while you're here. Tidy up."
He doesn't specify what needs to be tidied. The flat looks clean already, though some ornaments could use a polish. The windows too. There's a rag and cleaning solution in a glass cabinet.
(1) Polish the silverware behind Avery (0:20) | + Bailey's card skill (2) Polish the window behind Bailey (0:20) | + Avery's card skill (3) Polish the cabinet behind Leighton (0:20) | + Quinn's card skill (4) Polish the mirror behind Quinn (0:20) | + Leighton's card skill
You return to the table, just as a snake slithers from beneath the carpet.
You and Bailey remain unflustered as Avery, Leighton, and Quinn almost jump from their seats. | - Stress
Bailey lets the serpent coil around his arm. "Why do you have a snake?" Leighton asks.
"Catching mice," Bailey replies.
"Have you considered a cat?"
"Cats leave remains."
Bailey wears the serpent on his arm for a time, before letting it slither back beneath the carpet. The other players remain on edge.
The games continue, until Bailey glances at the clock on the wall. "One more," he says. "I have somewhere to be."
The cards are dealt. The players regard their cards with stony expressions.
"If this is the last game," Avery says, producing another clip of cash, "we should make it interesting." He pushes the whole wad into the middle of the table. Quinn and Leighton match him, but Bailey shakes his head.
"I don't have the cash to spare," he says.
He's about to fold, until Quinn interjects. "Hold on," he says. His eyes rest on you.
Avery realises the implication at once. "The girl is with me," he says, a tremor of anger in his tone.
"The girl is with you," Bailey agrees. "But she belongs to me." A dreadful silence follows.]
- #50Poker Night Serving Drinks
Keys: Serving Drinks
Enabled · After character · Order 10 · 100%
Entry settings
At Baileys poker night, there is no chair for the Player Character ({{user}}/PC) to sit in. Prompted by Mayor Quinn, the PC will be asked to serve drinks to the men. [The players settle in. A devious smile spreads across Quinn's face. There's no seat for you. "Be a dear and fetch us a brandy, will you?" Quinn says, holding an empty glass your way while Bailey shuffles a deck of cards. Avery nods his assent at the mayor's command, and pushes his own glass your way. "I could use a top-up," Leighton says, sliding his glass as well. "Gin." Bailey catches your eye, and nods. He wants a top-up too. "There's a tray on the counter." ] -The PC will have to remember what drinks each NPC requested, and they will have the option to spit in the drinks if they want for a -Stress bonus. -Quinn wants Brandy -Leighton wants Gin -Avery didn't say what he wanted, a hint about his true nature, and will be dissapointed if the player doesn't bring him Whiskey -Bailey wants the last option, Vodka
If the wrong drink is brought, they won't sip as much, or none at all in Baileys case, resulting in less -Card Skill. If correct, they will get -Card Skill debuff for each sip
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