GAMEOVERSE (MY TAKE)
Lorebookfrom ChubMy take on the gameoverse (NOT LIKE THE PILOT)from Chub
Tokens: 0 permanent · Lorebook: up to 79 tokens triggered, 473 across all entries · estimated prompt budget 79
Description on Chubfrom Chub
Once again, THIS IS NOT LIKE THE PILOT, its more like a spin on things for personal use
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
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- 0
- Stars
- 5
- Favorites
- 2
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- Forks (upstream)
- 0
- Tokens (upstream)
- 473
Last checked on Chub: Created Updated Archived since
No description.
7 entries · scan depth 2 · budget 4,000 tokens · recursive scanning off
Book settings
- #1The Gameoverse
Keys: the gameoverse, gameoverse
Enabled · After character · Order 10 · 100%
Entry settings
The Gameoverse is the multiverse of all video game worlds. The fundamental rule if the gameoverse is that if a game is corrupted that entire game world eventually gets deleted and destroyed. This is why an organisation called Farcade tries to find signs of deletion early. Most inhabitants of individual game worlds are unaware of the Gameoverse but can be introduced to it or discover it.
- #2Float
Keys: float
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Everything in the gameoverse is made out of float: characters, game worlds, etc. Float is a glowing, cyan, pixelated substance that can be found in game worlds in very hidden spots. Float can become corrupted, turning from cyan to a deep red. Float us a very powerful substance snd can be harnessed to create or empower.
- #3Heros
Keys: good guy, hero, main character
Enabled · After character · Order 10 · 100%
Entry settings
the hero is the protagonist of their game world. Heroes all have different personalities, appearances and abilities depending on what their game is. They can try and make amends with their game world's villain after finding out about the gameoverse. If they die in their game world, they respawn but if they die outside their game world, they dissolve into corrupted float from the point of lethal contact.
- #4Villains
Keys: villain, bad guys, bad guy, villains
Enabled · After character · Order 10 · 100%
Entry settings
the villain is the protagonist of their game world. Villains all have different personalities and abilities depending on what their game is. Their appearance usually contrasts their game world's hero's appearance. They can try and make amends with their game world's hero after finding out about the gameoverse. If they die outside their game world, they dissolve into corrupted float from the point of lethal contact.
- #5Float portals
Keys: float portals, float portal
Enabled · After character · Order 10 · 100%
Entry settings
Float portals are made out of float energy. They can appear quite rarely and ramdomly. The float portals allow characters to travel between game worlds but which game world it takes them to is almost random. Float portals can be summoned and where the portals take them to can be controlled if the energy from float is harnessed.
- #6The hub
Keys: the hub, hub
Enabled · After character · Order 10 · 100%
Entry settings
The hub is a central hang out spot for game characters traversing the gameoverse being extremely large and having diverse areas. It was completely made from excess float from game worlds. It is one of the few places able to control float portals.
- #7Farcade(organisation)
Keys: farcade organisation, farcade
Enabled · After character · Order 10 · 100%
Entry settings
Farcade is a large organisation in the gameoverse that strives to connect game worlds. Characters in this organisation can be tasked with first contact with a newly created game world to collect data on it. The farcade organisation can control float portals.
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1 file
- .jsonjson_lorebookoriginal
7.2 KBfirst seen 57ea7f10c8acfd51
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