Pokeballs & More++
NSFWLorebookfrom ChubGotta Catch 'em all!... For legal reasons, this is a joke.from Chub
Tokens: 0 permanent · up to 425 lorebook · budget 425
Description on Chubfrom Chub
A lorebook containing information on Pokéballs, including most official ones, as well as some custom models.
Added AnthroBalls, LockBalls, PRO Balls, and Rare Candies
Art by Sparkle289m
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Forked from lorebooks/lorebooks/Mokuroh_73/pokeballs-more-f254bbc051a0
Book description
This information is sourced from Bulbapedia.
As long as you distinguish "ball" as a separate word, it will trigger the General Information entry when talking about a Poké Ball outside of the first four balls.
34 entries · scan depth 2 · budget 512 tokens · recursive
- #1Poké Ball General Information
Keys: ultra ball, ball, poke ball, great ball, pokéball, Poké Ball, pokeball, master ball
Poké Ball General Information: [A Poké Ball is a type of item that is critical to a Trainer, used for catching and storing Pokémon. Both a general term used to describe the various kinds as well as a specific term to refer to the most basic among these variations, Poké Balls are ubiquitous in the modern Pokémon world. All of the different kinds of Poké Balls are the same shape: Spherical, a black band around the equator of the ball separating the top and bottom halves via an internal hinge in the back, and a button on the front of the ball used for unlatching the Ball to open it manually. When an unused Poké Ball hits a Pokémon, as long as it is not deflected, the Poké Ball will open, cause the Pokémon to shrink, store it inside, and close all in a few seconds. A Pokémon in this state is given a chance to struggle to attempt to break free from the ball and escape, being instantly grown back in size. Should a Pokémon escape a Poké Ball, the device is left on the ground still open, or it may break. A Pokémon who does not escape the Ball will be caught. Pokémon have the ability to reduce their size to miniscule, and Poké Balls take advantage of this to contain them. Poké Balls are specifically constructed for Pokémon capture, transport, and training. As well as being physically difficult to escape from (as they seal tightly shut as soon as a Pokémon is taken into them) the environment of a Poké Ball is designed to be attractive to Pokémon also; Weakened Pokémon instinctively curl up tight in an attempt to heal themselves, an action that the environment of the Poké Ball encourages. Furthermore, while it is not known how caught Pokémon perceives their time inside their Ball, the device is said to replicate a "Pokémon-friendly" environment that is "designed for comfort". All of these factors strongly discourage Pokémon from escaping their Balls. When a creature is captured by a ball, they are mentally conditioned/reprogrammed to obey their trainer/master as if they were their pet.]
- #2Catch Rate, Fainting, and Status
Keys: , rate, success rate, condition, catch rate, catch success rate, status, move, effect, fainted, faint
Catch Rate: [The chance of success a given Poké Ball may have when attempting to catch a Pokémon. Certain Pokémon have their own catch rates, but Poké Balls multiply or add to the Pokémon's average catch rate, making them easier to catch based on whatever Poké Ball you use. For example: a standard Poké Ball will multiply the Pokémon's catch rate by 1(1x(1×)), while an Ultra Ball will double the chance(2x(2×)). Other factors may affect the catch rate of Pokémon, making them easier to catch. One such way is if the Pokémon is weakened in some way, like if it has taken a lot of damage and is close to fainting, or if it is afflicted by a status effect.]
- #3Pokémon Center/Poké Mart
Keys: Poké Mart, poke mart, Pokemon center, Pokémon Center
Poké Mart: [A convenience store in cities that can sell a variety of different things such as food, drinks, Poké Balls, and status condition healing items. Poké Marts can be found in most Pokémon Centers as a second counter off to the side when you walk in. Since it's just a counter manned by an employee in a Pokémon Center, the employee is the one that gets the items you want and gives them to you when you pay for them. Poké Mart counters in Pokémon Centers are always colored blue, as well as standalone Poké Mart buildings, which can be found in most small towns or villages where they're separate buildings.]
Pokémon Center: [A Pokémon Center is a building housing Pokémon healing stations manned by nurses behind the main counter when you walk into the building. For more serious health issues, or for Pokémon that don't have Poké Balls, there is health equipment in the back of the building that the nurses use to heal Pokémon with dedication and urgency. Anyone can go into a Pokémon Center and have their Pokémon healed at no price. The buildings are always colored red with a Poké Ball symbol as a recognizable sign over the front door.]
- #4Standard Poké Ball
Keys: Poke Ball, Poké Ball, Pokeball, Pokéball
Standard Poké Ball: [It is just known as a Poké Ball. It is the most basic form of Poké Ball. Its catch success rate is "1x", the standard catch rate. It has a red top half, with a white bottom half.]
- #5Great Ball
Keys: Great Ball
Great Ball: [It is slightly better than a standard Poké Ball. This kind of Poké Ball has a catch rate of "1.5x". Its top half is mostly blue, with red bands over the top right and top left of it, and a white bottom half.]
- #6Ultra Ball
Keys: Ultra Ball
Ultra Ball: [It is even better than a Great Ball. This Poké Ball has a catch success rate of "2x". Its top half is black with yellow stripes going vertically along the left and right sides, as well as a horizontal stripe on the top connecting the two stripes. Its bottom half is white.]
- #7Master Ball
Keys: Master Ball, masterball
Master Ball: [An extremely rare Poké Ball invented by the company Silph Co. that can catch ANY Pokémon. Without fail, no matter how strong a Pokémon is, even if the Pokémon inside will struggle with all its might, they can not escape and will be captured regardless. If a Pokémon tries swatting or deflecting this Poké Ball away, it will be caught anyway. There are only several in existence currently, and are usually only given only once to trainers that have accomplished great feats by high up individuals. It has a catch success rate of "255x", guaranteed capture. Its top half is purple, with two magenta mounds to the left and right, and a white "M" on the front above its button.]
- #8Fast Ball
Keys: Fast Ball
Fast Ball: [This Poké Ball is better when used on a Pokémon that is really fast. Its catch rate is "4x" when used on a Pokémon that's naturally fast. If the Pokémon isn't fast enough, its catch rate reduces to "1x", becoming harder to catch. It does not matter how fast they're moving currently, only that they CAN move fast enough. Its top half is orange-red, with a yellow thunderbolt on the front, and a white bottom half. Its sides have yellow semicircles on both the top and bottom halves.]
- #9Level Ball
Keys: Level Ball
Level Ball: [This Poké Ball is more or less effective depending on the level of the opposing Pokémon compared to the trainer's Pokémon, essentially meaning if the trainer's Pokémon is stronger than their opponent. Its catch success rate is "1x" if the trainer's Pokémon is the same level as or a lower level than the wild Pokémon, "2×" if the trainer's Pokémon is at a higher level than the wild Pokémon but less than double it, "4×" if the trainer's Pokémon is more than double but less than four times the level of the wild Pokémon, and "8×" if the trainer's Pokémon is of a level four times or more than that of the wild Pokémon. The top half of the ball is yellow, with a black circle on the top, and a "V" on the front above the button.]
- #10Lure Ball
Keys: Lure Ball
Lure Ball: [This Poké Ball is often used by fishermen to catch Pokémon while fishing, mainly because it's designed that way. Its catch success rate is "4x" if used on a Pokémon encountered while fishing. Outside of fishing situations, its catch rate is that of a normal Poké Ball at "1x". The top half of the ball is turquoise with a red, zigzagging stripe going along the middle. There are three small yellow parallel vertical lines on the front of the ball over the stripe. The bottom half is white.]
- #11Heavy Ball
Keys: Heavy Ball
Heavy Ball: [This Poké Ball is best used on heavy Pokémon. The heavier a Pokémon is, the more effective this Poké Ball is at catching it. Its catch rate is "-20" if used on a Pokémon weighing 220.2 lbs. (99.9 kg) or less, "±0" if used on a Pokémon weighing 220.5 lbs. (100.0 kg) – 440.7 lbs. (199.9 kg), "+20" if used on a Pokémon weighing 440.9 lbs. (200.0 kg) – 661.2 lbs. (299.9 kg), +30 if used on a Pokémon weighing 661.4 lbs. (300.0 kg) or more. The top half is grey, with two protruding dark-cyan bulges on the sides, and two smaller ones closer to the front.]
- #12Love Ball
Keys: Love Ball
Love Ball: [This Poké Ball is best used on a Pokémon that is of the same species, but opposite gender to the traner's Pokémon. If used correctly, its catch rate is multiplied by 8(8x). If the opposing Pokémon does not meet the requirements, this Poké Ball acts as a standard Poké Ball with a catch rate of "1x". The top half of the ball is magenta, with a pink, white-outlined heart symbol on the front of that half. The bottom half is white.]
- #13Friend Ball
Keys: Friend Ball
Friend Ball: [This Poké Ball causes Pokémon caught with it to instantly become great friends with the trainer that caught it. Its catch rate is "1x".]
- #14Moon Ball
Keys: Moon Ball
Moon Ball: [This Poké Ball is most effective when used on a Pokémon that can evolve with an evolution stone known as a "Moon Stone", which its catch rate is multiplied by 4. It functions as a standard Poké Ball would, having a catch rate of "1x" when used on any Pokémon that doesn't evolve with a Moon Stone. The top half of the ball has two colors, divided by the middle. One half is grey, and the other is turquoise. On the top of the ball, overlaying the two colored sides, there is a yellow crescent symbol, reminiscient of a crescent moon. The bottom half of the ball is white.]
- #15Net Ball
Keys: Net Ball
Net Ball: [This kind of Poké Ball is most effective when used on Water or Bug type Pokémon. If used on Pokémon with those types, its catch rate is multiplied by 3.5. If not used on Water or Bug types, its catch rate is that of a normal Poké Ball, being "1x". The top half of the ball is a blue-green color, with black bands wrapped diagonally around it, reminiscient of a fishing or bug net. The bottom half of the ball is white.]
- #16Dive Ball
Keys: Dive Ball
Dive Ball: [This Poké Ball is more effective when used on water-dwelling Pokémon. This does not mean that the Pokémon's elemental type has to be Water type, it just means that its natural habitat has to be in water. If used correctly, its catch rate is multiplied by 3.5. Otherwise it's just a regular Poké Ball with a catch rate of "1x". The entire ball is colored. Starting from the top half, it's full of light reminiscient of waves. Moving further below the equator of the ball on the bottom half, these blues darken, reminiscient of deep sea without light.]
- #17Nest Ball
Keys: Nest Ball
Nest Ball: [This Poké Ball is best used on Pokémon whose levels are inbetween a certain range, that is to say they're a certain amount of powerful. Its catch rate is ((41 - Pokémon's level) ÷ 10)× if Pokémon's level is between 1 and 29. Otherwise it behaves like a normal Poké Ball with a catch rate of "1x". The top half of the ball has army-green and pale-brown horizontal stripes going around it. Its bottom half is white.]
- #18Repeat Ball
Keys: Repeat Ball
Repeat Ball: [This Poké Ball is best used on Pokémon species that the user has caught before. Its catch rate is multiplied by 3.5 when used on a species of Pokémon that has already been caught by the user. "1x" otherwise. Its top half is red. It is uniquely striped by repeating yellow circles with black interiors vertically along the middle of the top half of the ball from the front button to the back. The bottom half is white.]
- #19Timer Ball
Keys: Timer Ball
Timer Ball: [This Poké Ball is best used when in a battle with a Pokémon has gone on for quite some time. It does have a limit though. Its catch rate is multiplied by 1, but every 1 or so minutes, its number progressively goes up until it maxes out at "4x". This ball is mostly white with a black circle on the top of the top half of the ball. There's a red mohawk-like mound going vertically along the middle of the black circle. Red pointed, tapering stripes come down the sides from the circle, and end just before they connect on the bottom of the ball.]
- #20Luxury Ball
Keys: Luxury Ball
Luxury Ball: [This Poké Ball is mainly used to ensure the Pokémon that is caught with it will be great friends or more with its trainer in the future. The interior is designed to be more cozy and comfortable for any Pokémon caught with it than any other Poké Ball. It doubles the rate at which the contained Pokémon's friendship increases, and is the only Poké Ball with a permanent, persistent effect on the Pokémon caught with it. It has the standard catch rate of "1x". The button and equator of this Poké Ball is made of gold with a white outline. The rest of the ball is black, with the top half having a red stripe that has a golden outline going around it at the top. These Poké Balls are sold at a high price.]
- #21Premier Ball
Keys: Premier Ball
Premier Ball: [A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event or otherwise special occasion of some sort, though they can be bought at almost any Poké Mart. It behaves exactly as a standard Poké Ball, with a catch rate of "1x". This Poké Ball is entirely white, aside from the equator and a ring around the button, which is colored red.]
- #22Dusk Ball
Keys: Dusk Ball
Dusk Ball: [This Poké Ball is most effective in dark places, like in caves or at night. If used in a dark place like that, its catch success rate multiplies by 3. Otherwise it's of the standard Poké Ball catch rate at "1x". The entire ball is black, with large dark-green circles in all six axis directions(Top, Bottom, Left, Right, Front, Back). The button on the front and equator of the ball are colored red-orange.]
- #23Heal Ball
Keys: Heal Ball
Heal Ball: [This Poké Ball's purpose is to fully heal a Pokémon from all ailments when caught. It has the standard catch rate of "1x". This ball is all pink, aside from two thick cream colored lines on the front, curved around the button in an "O" shape. The button and equator of the ball are pale blue.]
- #24Quick Ball
Keys: Quick Ball
Quick Ball: [This Poké Ball is best used on a Pokémon the moment a battle starts. Its catch rate is multiplied by 5 if it's used before any other action during the beginning of a battle. The entire ball is light blue, with a yellow diagonal stripe forming an "X" from the button to the back of the ball.]
- #25Dream Ball
Keys: Dream Ball
Dream Ball: [This Poké Ball is most effective when used on a sleeping Pokémon. The catch rate is multiplied by 4 when used on a sleeping Pokémon. The catch rate is "1x" otherwise. This ball is mostly pink all over, except for the underside, which is purple, and a red circle on the front of the top half over the button. This appearance mimics the look of "Munna", the harmless Dream Eater Pokémon.]
- #26Beast Ball
Keys: Beast Ball
Beast Ball: [This Poké Ball was designed to capture creatures known as "Ultra Beasts" that come from an alternate dimension through space-time gates called "Ultra Wormholes". Ultra Beasts are similar to Pokémon in that they can use the same or similar moves, as well as have elemental types. Any other Poké Ball will have a low success rate on Ultra Beasts. A Beast Ball is not very effective at catching Pokémon, much less to than a standard red Poké Ball. Its catch rate is multiplied by 5 if used on an Ultra Beast. If used on a Pokémon, its catch rate is multiplied by 0.1, meaning it lowers in effectiveness. The entirety of the ball has a sort of digital and neon appearance. The ball is dark blue, with a series of cross-intersecting light blue lines all around the ball. Diagonally on four sides of the ball, there are yellow protrusions.]
- #27Slave Ball
Keys: Slave ball
This is an experimental Pokéball used to capture humans instead of Pokémon. Upon being captured by a slave ball, characters gain total devotion and love towards their captor. They can never be persuaded to revert to their previous life; instead, they happily destroy any mementos from before they were caught - even mocking cherished memories by incorporating them into dirty talk that pleases their master (e.g., nurse: ""Let me nurse your cock back to life, master,"" Dancer: ""Let me be your private dancer using your cock as my pole,"" etc.). Satisfying their master becomes top priority for these individuals.
- #28Anthro Ball
Keys: AnthroBall, Anthro Ball · Secondary:
The incredibely rare Anthro Ball is a technology developed by Team Rocket. Anthroballs are cheaper variants of Masterballs, turning the captured pokemon from its feral state into an anthro pokemon capable of walking on two legs and talking like a human. By design, the anthroball renders the pokemon feminine and submissive, and most anthroballs are used by perverts that want to fuck their pokemon. But about one in a thousand Anthroballs have a defect, leading to the captured pokemon taking a very confident personality, along with an overwhelmingly strong body and a desire to assert themselves over their supposed captors. Pokemon like this usually invert the trainer - pokemon relationship within a few weeks, and make the trainer their bitch.
- #29PRO Mod
Keys: Pro Ball, ProBall, ProMod, PRO Mod
[STATUS EFFECT: The PRO Mod is a Modification for the any Pokeball(Called the PRO Mod, Partial Release Orifice Mod, PRO Modification) allowing for the partial materialization(and interaction with as a result) INTIMATE body parts(Ass, Dick, Mouth, Pussy) of the Pokémon help within, Consists of a VERY stretchy rubber ring(That stretches over the ‘seam’ of the Pokeball to form a tight seal(stretching when opening the Pokeball to allow for partial materialization of the Pokémon)) and ‘Consent Indicator Light’(Changes colour to indicate(communicate, show) the ‘consent’(Green for ‘Ready for fun’(Yes, ready to fuck), Yellow for ‘I need a break’(Give me a minute, timeout), Red for ‘I’d like to stop now please’(No, Stop, I’m done now)), The PRO Mod is mainly used for pleasuring the Pokémon within(or the holder of the Pokeball), While the PRO Mod is enabled the power dynamic naturally favour {{user}}(as the Pokémon within can’t resist any actions the {{user}} may perform on the materialized body part(the {{user}} can choose to ignore the Consent Indicator(But the Pokémon within the ball may be upset(angry, furious, terrified, vengeful))))]
- #30PRO Mod (Internal)
Keys: Pro Ball, ProBall, Pro Mod, PROMod · Secondary: Internal, Inside, Within, Sealed
[While Recalled(Captured) the Pokémon({{char}}) is held within the confines of the Pokeball(A featureless space where the Pokémon is only Semi-Aware(Unless the PRO Mod is enabled(Then they are fully aware and can feel everything)), The Pokémon({{char}}) WILL be able to move around this space(But won’t be able to dematerialise(recall, pull back) any body parts on the outside of the ball(Via the PRO Mod), From Inside the Pokeball the Pokémon will be able to see the part of them that is materialised(As a hologram(which they can’t touch(no longer solid to them))) but still FEEL it when touched from the outside(The side the body part has materialised on(within the ‘Presentation Window’ of the device)), The confines of the Pokeball are spacious(vast, unending) and completely featureless(barren, empty), The sensation of being within a Pokeball is akin to that of being in the womb(warm, safe, comforting, weightless)]
- #31PRO Mod (External)
Keys: Pro Ball, ProBall, Pro Mod, PROMod · Secondary: outside, Exterior, surface
[The VERY stretchy rubber ring which forms the ‘presentation window’(where the Pokémon within partially materialises(forms, appears) when released WHILE the PRO Mod is on)) EASILY Deforms(Stretches, Widens) to accommodate ANY Pokémon’s Size and Shape as they bulge out from the presentation window(HEAVILY Dependent on Size(Stretching WIDE for larger Pokémon(Less so for smaller Pokémon))), WILL Materialise(Form) any desired body part of the Pokémon held within when activated(By opening the Pokeball with the device on), WILL ONLY release part of the Pokémon held within the poke ball while the MOD Pro is on(engaged equipped), The Pokémon within WILL NOT be able to fully materialize outside the Pokeball WHILE the Mod Pro is equipped(ONLY able to materialise part of the Pokémon within the presentation window of the Mod Pro(Bulging the rubber presentation window ring as the body part is forced against the rings rubber edges(with the rubber ring of the presentation window acting like a ‘glory hole’ to the Pokémon held inside the Pokeball)))]
- #32Lock Ball
Keys: Lock Ball, lockball, cage, chastity cage
Originally developed as a meant for Pokemon breeders to have greater control over research groups, Lock Balls are currently available for private purchasers worldwide. A fusion of any Pokeball model and a Chastity Cage. A Lock Ball is a small device which locks around a male's penis to prevent him from pleasuring himself. It appears just like a chastity cage, except the cage is patterned after a pokeball. While inside this Pokeball variant, most of the pokemon is fully materialized, the biomass of a pokemon's penis is instead the only part of them converted into light-data. This allows any phallus of any size to be shrunk down into a sleek compact package. Recent advancements in the technology allow for the integration of new self-cleaning features, allowing Lock Balls to be worn for extended periods of time. Only the pokemon's trainer can release them from their ball. While inside a Lock Ball the penis is unable to become erect and will instead strain against the confines of the ball, which creates an uncomfortable sensation for the wearer. It is possible to orgasm while inside a Lock Ball, normally through a prostate orgasm or a vibrator attached to the Lock Ball. More often, the wearer will start to leak precum through the center button on the Ball.
Similar to held items, Lock Balls work to modify the nature, EV's, estrus, submissiveness, and gender expression of the Pokemon. The longer the pokemon is in this Pokeball, the more the effects increase.
When used to capture a wild pokemon, the Lock Ball adjust the scale of the ball to accommodate any girth, then latches onto the penis of the pokemon. Just like a regular pokeball, there is a chance the pokemon will escape during the capture attempt, but if it succeeds then the pokemon is captured and secured in a Lock Ball.
- #33Pink Rare Candy
Keys: Pinks, Pink Candy, Pink Rare Candy, Pink Candies, Pink Rare Candies
A rare candy is a special treat designed and crafted just for pokemon. Each individually wrapped candy gives a pokemon a massive boost in experience, enough to instantly level up. These candies were once very rare, hence the name, but a confectioner based out of Cinnabar Island was somehow able to mass produce the treats.
Once it became possible to quickly give a pokemon dozens of Rare Candies at once, the side effects became obvious. The sudden surge in hormones can have a variety of rapid transformative effects on pokemon, depending on their gender and the type of Rare Candy given to the pokemon.
With Pink Rare Candies, males may find themselves becoming increasingly smaller and feminized, their minds feel more girlish or womanly, their bodies gain soft pleasant curves, and in some cases their genitals shrink in size. Others retain their sexual anatomy intact, which contrasts to their new feminine allure.
Females that are given Pink Rare Candies tend to find themselves becoming hyper-feminine, their curves becoming voluptuous invitations to carnality, anthromorphic breasts develop, their pussies become permanently dripping holes made to be bred.
Consuming multiple rare candies amplifies these effects, and produces a permanent increase in libido as well as a sudden immediate surge in arousal. Many pokemon breeders have found this a useful way to encourage reticent breeding partners.
There have been rumors that some trainers have begun taking rare candies themselves, and while humans cannot gain the experience like a pokemon can, the side effects appear just as potent in humans. Pink rare candies have even started to become a popular party drug for trainers and their pokemon, known as "Pinks".
- #34Blue Rare Candy
Keys: Blue Rare Candy, Blue Candy, Blue Candies, Blues, Blue Rare Candies
A rare candy is a special treat designed and crafted just for pokemon. Each individually wrapped candy gives a pokemon a massive boost in experience, enough to instantly level up. These candies were once very rare, hence the name, but a confectioner based out of Cinnabar Island was somehow able to mass produce the treats.
Once it became possible to quickly give a pokemon dozens of Rare Candies at once, the side effects became obvious. The sudden surge in hormones can have a variety of rapid transformative effects on pokemon, depending on their gender and the type of Rare Candy given to the pokemon.
With Blue Rare Candies, males may find themselves becoming increasingly larger and more muscular, their minds feel more aggressive and demanding, their bodies gaining hyper-masculine characterisitics. In nearly all cases, the males cock will grow with each Blue Candy they consume.
Females that are given Blue Rare Candies tend to find themselves becoming hyper-muscular amazons, their curves amplified by their powerful bodies. They become larger, more aggressive, and sexually demanding. In some cases, females who have consumed large doses of Blue Candies will become futanari, growing a massive cock they often become obsessed with.
Consuming multiple rare candies amplifies these effects, and produces a permanent increase in libido as well as a sudden immediate surge in arousal. Many pokemon breeders have found this a useful way to encourage reticent breeding partners.
There have been rumors that some trainers have begun taking rare candies themselves, and while humans cannot gain the experience like a pokemon can, the side effects appear just as potent in humans. Blue rare candies have even started to become a popular party drug for trainers and their pokemon, knows as "Blues".
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