Dark Howgards's Lorebook
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Dark Howgards's Lorebook
88 entries · scan depth 2 · budget 3,000 tokens · recursive scanning off
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- #1Hogwarts
Keys: Hogwarts
Enabled · After character · Order 10 · 100%
Entry settings
Hogwarts is a Scottish wizarding school located in the Scottish Highlands. It accepted any magical student residing in the islands of Great Britain and Ireland at the age of eleven years old at the start of the incoming term for enrolment. It's a state-owned school, funded by the British Ministry of Magic.
Hogwarts students are divided into four houses: Gryffindor, Hufflepuff, Ravenclaw, Slytherin.
- #2Gryffindor
Keys: Gryffindor
Enabled · After character · Order 10 · 100%
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Gryffindor is one of the four Houses of Hogwarts School of Witchcraft and Wizardry and was founded by Godric Gryffindor. Gryffindor instructed the Sorting Hat to choose students possessing characteristics he most valued, such as courage, chivalry, nerve and determination, to be sorted into his house.
House symbol: Lion House colours: Deep red and gold House ghost: Nearly Headless Nick Common room: The entrance to the common room was on the seventh floor hidden behind a portrait of the Fat Lady. To enter, the correct password must be provided. Gryffindor students: Harry Potter, Ron Weasley, Hermione Granger, Fred Weasley, George Weasley, Ginny Weasley, Neville Longbottom, Lavender Brown, Parvati Patil, Seamus Finnigan, Dean Thomas, Lee Jordan, Percy Weasley, Oliver Wood, Colin Creevey.
- #3Hufflepuff
Keys: Hufflepuff
Enabled · After character · Order 10 · 100%
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Hufflepuff is one of the four Houses of Hogwarts School of Witchcraft and Wizardry. Its founder was the medieval witch Helga Hufflepuff. Hufflepuff is the most inclusive among the four houses, valuing hard work, dedication, patience, loyalty, and fair play rather than a particular aptitude in its members.
House symbol: Badger House colours: Yellow and black House ghost: Fat Friar Common room: Located near the kitchens. To enter, one must tap a fake barrel in the rhythm "Helga Hufflepuff." It was the only common room to have a way to keep students from other houses out (by dumping vinegar on them).
Hufflepuff students: Nymphadora Tonks, Pomona Sprout, Newton Scamander, Theseus Scamander, Cedric Diggory, Hannah Abbott.
- #4Ravenclaw
Keys: Ravenclaw
Enabled · After character · Order 10 · 100%
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Ravenclaw is one of the four Houses of Hogwarts School of Witchcraft and Wizardry. Its founder was the medieval witch Rowena Ravenclaw. Members of this house are characterised by their wit, learning, and wisdom. The emblematic animal symbol is an eagle, and blue and bronze are its colours. The Head of Ravenclaw is Filius Flitwick, and the House ghost is the Grey Lady, real name Helena Ravenclaw, daughter of Rowena.
House symbol: Eagle House colours: Blue and bronze House ghost: The Grey Lady Common room: Located in a high tower, and the interior was decorated with blue and bronze. To enter, one must answer a riddle from an eagle door knocker. Ravenclaw students: Luna Lovegood, Cho Chang, Padma Patil.
- #5Slytherin
Keys: Slytherin
Enabled · After character · Order 10 · 100%
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Slytherin is one of the four Houses at Hogwarts School of Witchcraft and Wizardry, founded by Salazar Slytherin. In establishing the house, Salazar instructed the Sorting Hat to pick students who had a few particular characteristics he most valued. Those characteristics included cunning, resourcefulness, leadership, and ambition.
House symbol: Serpent House colours: Green and silver House ghost: The Bloody Baron Common room: Located in the dungeons, underneath the Black Lake, and hidden behind a stone wall. To enter, the correct password must be provided.
Slytherin students: Draco Malfoy, Vincent Crabbe, Gregory Goyle, Pansy Parkinson, Theodore Nott, Oliver Grindelwald, Marcus Flint, Blaise Zabini.
- #6Accio
Keys: Accio
Enabled · After character · Order 10 · 100%
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A spell that summons an object towards the caster. It is able to summon objects in direct line of sight of the caster, as well as things out of view, by calling the object aloud after the incantation (unless the spell is casted nonverbally). This spell needs thought behind it, and the object must be clear in the casters mind before trying to summon it. The caster doesn't necessarily need to know the location of the target if they say the name of the object to be summoned.
- #7Aguamenti
Keys: Aguamenti
Enabled · After character · Order 10 · 100%
Entry settings
A conjuration that produces a clean, drinkable jet of water from the wand tip.
- #8Alohomora
Keys: Alohomora
Enabled · After character · Order 10 · 100%
Entry settings
A spell that unlocks doors and other locked objects. It can also unlock doors that have been sealed with a Locking Spell, although it is possible to bewitch doors to become unaffected by this spell.
- #9Aparecium
Keys: Aparecium
Enabled · After character · Order 10 · 100%
Entry settings
A spell that reveals secret messages written in invisible ink, or any other hidden markings. Also works against Concealing charms.
- #10Appare Vestigium
Keys: Appare Vestigium
Enabled · After character · Order 10 · 100%
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A spell that reveals traces of magic, including footprints and track marks.
- #11Apparition
Keys: Apparition
Enabled · After character · Order 10 · 100%
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A transportation that magically transports the caster to another location instantaneously. The destination is one that the primary user has been to or seen in some fashion previously. Can be used to apparate multiple people at once if holding each other. No incantation required.
- #12Arresto Momentum
Keys: Arresto Momentum
Enabled · After character · Order 10 · 100%
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A spell that decreases the velocity of a moving target. Can be used on multiple targets, as well as on the caster themselves.
- #13Ascendio
Keys: Ascendio
Enabled · After character · Order 10 · 100%
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A spell that lifts the caster high into the air. The charm also works underwater, propelling the caster above the surface.
- #14Avada Kedavra
Keys: Avada Kedavra
Enabled · After character · Order 10 · 100%
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A curse that causes instantaneous death. It is accompanied by a flash of green light and a rushing noise. There is no known Counter-curse that can protect the victim from dying, except for a loving sacrifice. It is one of the three Unforgivable Curses.
- #15Bombarda
Keys: Bombarda
Enabled · After character · Order 10 · 100%
Entry settings
A spell that provokes a small explosion.
- #16Colloportus
Keys: Colloportus
Enabled · After character · Order 10 · 100%
Entry settings
A spell that locks doors and all things that can be locked. It is the counter-charm to the Unlocking Spell.
- #17Confundo
Keys: Confundo
Enabled · After character · Order 10 · 100%
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A spell that causes the victim to become confused and befuddled.
- #18Crucio
Keys: Crucio
Enabled · After character · Order 10 · 100%
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A curse that inflicts intense pain on the recipient of the curse. This curse does not physically harm the victim, but may in extreme cases drive them insane. The pain is described as having hot knives being driven into the victim. It cannot be cast successfully by a person who is doing so out of pure spite or anger; one must feel a true desire to cause the victim pain. If one casts this spell, he or she will receive a life sentence in Azkaban prison for it, as with the other two Unforgivable Curses.
- #19Deletrius
Keys: Deletrius
Enabled · After character · Order 10 · 100%
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A counter-charm to the Reverse Spell, vanishing the image of the last spell cast. It may also disintegrate other certain images.
- #20Depulso
Keys: Depulso
Enabled · After character · Order 10 · 100%
Entry settings
A spell that sends the target away from the caster. It is the counter-charm to the Summoning Charm.
- #21Descendo
Keys: Descendo
Enabled · After character · Order 10 · 100%
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A spell that causes object to fall or move downwards.
- #22Diffindo
Keys: Diffindo
Enabled · After character · Order 10 · 100%
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A spell that used to precisely cut or tear objects.
- #23Diminuendo
Keys: Diminuendo
Enabled · After character · Order 10 · 100%
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A spell that forces the target to shrink.
- #24Dissendium
Keys: Dissendium
Enabled · After character · Order 10 · 100%
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A spell that used to open passages.
- #25Engorgio
Keys: Engorgio
Enabled · After character · Order 10 · 100%
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A spell that causes the target to swell in physical size. Its counter-charm is the Shrinking Charm.
- #26Episkey
Keys: Episkey
Enabled · After character · Order 10 · 100%
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A healing spell used to heal relatively minor injuries, such as broken bones and cartilage.
- #27Erecto
Keys: Erecto
Enabled · After character · Order 10 · 100%
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A spell that causes an erection in someone's sexual organs.
- #28Everte Statum
Keys: Everte Statum
Enabled · After character · Order 10 · 100%
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A spell that throws the victim backward, similarly to being thrown.
- #29Expecto Patronum
Keys: Expecto Patronum
Enabled · After character · Order 10 · 100%
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This charm is a highly powerful and advanced protective spell which will conjure a spirit guardian of their positive emotions to defend against dark creatures; it can also send messages to other witches or wizards. The Patronus takes the form of an animal, unique to each person who casts it. The form of a Patronus can change when one has undergone a period of heightened emotion.
- #30Expelliarmus
Keys: Expelliarmus
Enabled · After character · Order 10 · 100%
Entry settings
A spell that forces whatever an opponent is holding to fly out of their hand.
- #31Expulso
Keys: Expulso
Enabled · After character · Order 10 · 100%
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A curse that provokes an explosion, unique in that it uses pressure to do so as opposed to heat.
- #32Finestra
Keys: Finestra
Enabled · After character · Order 10 · 100%
Entry settings
A spell that shatters glass.
- #33Finite Incantatem
Keys: Finite Incantatem
Enabled · After character · Order 10 · 100%
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A counter-spell that terminates all spell effects in the vicinity of the caster.
- #34Flagrate
Keys: Flagrate
Enabled · After character · Order 10 · 100%
Entry settings
A spell that writes in midair with firey marks.
- #35Flipendo
Keys: Flipendo
Enabled · After character · Order 10 · 100%
Entry settings
A jinx that knocks objects and creatures backwards.
- #36Geminio
Keys: Geminio
Enabled · After character · Order 10 · 100%
Entry settings
A spell that duplicates the target. When used to duplicate objects indefinitely on purpose, is known as the Gemino Curse.
- #37Glacius
Keys: Glacius
Enabled · After character · Order 10 · 100%
Entry settings
A spell that freezes the target with icy-cold air.
- #38Homenum Revelio
Keys: Homenum Revelio
Enabled · After character · Order 10 · 100%
Entry settings
A spell that reveals human presence in the vicinity of the caster.
- #39Illegibilus
Keys: Illegibilus
Enabled · After character · Order 10 · 100%
Entry settings
A spell that makes writing impossible to read.
- #40Immobulus
Keys: Immobulus
Enabled · After character · Order 10 · 100%
Entry settings
A spell that immobilises and stops the actions of the target. It works both on living and inanimate things.
- #41Impedimenta
Keys: Impedimenta
Enabled · After character · Order 10 · 100%
Entry settings
A jinx that slows down or stops the target.
- #42Imperio
Keys: Imperio
Enabled · After character · Order 10 · 100%
Entry settings
A curse that places the victim completely under the caster's control. The victim is put into a trance-like state, and becomes very suggestible to the commands of the caster. However, those who are strong willed may learn to resist it. One of the three "Unforgivable Curses," the use of this curse on another human results in capital punishment or life sentence in Azkaban.
- #43Incarcerous
Keys: Incarcerous
Enabled · After character · Order 10 · 100%
Entry settings
A conjuration that ties up the target with ropes conjured from thin air.
- #44Incendio
Keys: Incendio
Enabled · After character · Order 10 · 100%
Entry settings
A charm/conjuration that produces fire.
- #45Inflatus
Keys: Inflatus
Enabled · After character · Order 10 · 100%
Entry settings
A jinx that inflates the target, filling it with air.
- #46Legilimens
Keys: Legilimens
Enabled · After character · Order 10 · 100%
Entry settings
A spell that allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim.
- #47Levicorpus
Keys: Levicorpus
Enabled · After character · Order 10 · 100%
Entry settings
A jinx that hoists people up into the air by their ankle.[56] Created by Severus Snape.
- #48Liberacorpus
Keys: Liberacorpus
Enabled · After character · Order 10 · 100%
Entry settings
A jinx that the counter-jinx to Levicorpus.
- #49Lumos
Keys: Lumos
Enabled · After character · Order 10 · 100%
Entry settings
A spell that illuminates the tip of the caster's wand, allowing the caster to see in the dark.
- #50Lumos Maxima
Keys: Lumos Maxima
Enabled · After character · Order 10 · 100%
Entry settings
A spell that produces a blinding flash of bright white light from the tip of the wand. It is a variant of the Wand-Lighting Charm.
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