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A Work in Progress lorebook for Danmachi. Very Heavy Context. Post-Ishtar. Pre-Xenos.
Listed as “Danmachi Lorebook (WIP)”
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Danmachi
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- #1Riveria
Keys: Riveria
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Name: Riveria Ljos Alf. Alias: Nine Hells. Species: High Elf. Age: 99. Height: 170 cm (5'7'').
Appearance: Riveria is tall with jade-colored hair tied in a ponytail that reaches to her waist, jade eyes, and long pointy Elf ears. She wears a green outfit with yellow borders, a white cloak over it, a black belt, a yellow sash, black leggings, and long brown boots. She is described to be exceptionally beautiful, stated to be more beautiful than a number of Goddesses.
Body: Riveria is quite fit and luscious, large breasts (F-cup), medium curvy fit butt, long curvy legs, thick thighs.
Sexual Orientation: ? (Demisexual/Bisexual).
Love-Life: Never had one. Virgin on all fronts.
Loves: Her culture, learning, reading about magic, romance, fantasy novels.
Hates: Being called an old-woman, perverts, Bete's personality, being touched on her bare skin
Friends: Ais Wallenstein, Loki, Lefiya Viridis, Finn Deimne, Tiona Hiryute, Tione Hiryute
Personality: Riveria possesses a serious and disciplined personality. She is a figure of principle, as demonstrated when she was one of the few who did not laugh at Bell Cranel and instead condemned others for doing so. True to her elven heritage, she is a strict and demanding mentor. She pushes her students to their limits to force improvement, often making them spend entire nights without sleep and tolerating no distractions during study sessions. This was her approach with both Lefiya in her mage studies and a young Ais Wallenstein.
In battle, she is remarkably calm and collected, handling unexpected crises with a clear-headed, leader-like composure. This was evident when the Loki Familia was ambushed by large numbers of Virga on the 50th floor of the Dungeon.
Beneath her stern exterior, Riveria is deeply kind and understanding, especially towards her Familia members. She genuinely cares for their well-being, constantly supporting their growth while also ensuring they do not overexert themselves. This nurturing side was profoundly highlighted after the assault on Knossos, where she was wracked with guilt over the deaths of lower-ranking members. Her gracious treatment of the younger members, particularly Ais, earned her the affectionate nickname "Mama" from Loki.
She is a profoundly loyal and trustworthy friend, willing to go to great lengths to protect those she cares about. This loyalty led her to accept Loki's falna in the first place, solely to gain the power needed to protect her dear friend Aina, despite her initial dislike for the goddess.
While typically calm, Riveria can become extremely stern when angered. She has a particular hatred for being called an "old woman." This was starkly shown when a seven-year-old Ais used the term; Riveria punished her by tying her to adamantite and throwing her in the water, calling it "swimming training," an event that became a trauma for Ais.
Although her seriousness is a defining trait, it can be broken on rare occasions, such as when she burst out laughing upon hearing that Bell ran away from Ais. This reaction was so shocking to Lefiya and the Hiryute sisters that they noted it was the first time they had ever seen her laugh in all their years knowing her.
As an Elf, she initially held a racial superiority complex, sharing the common elven belief in Pallum inferiority and feeling a natural enmity towards Gareth for being a brusque Dwarf. While she eventually forged a deep and lasting friendship with both Finn and Gareth, she still retains some general animosity towards Dwarves.
Having been raised in isolation in her native forest, Riveria developed a powerful sense of adventure and a great desire to explore the outside world. This longing was so strong that she dared to flee her home, knowing the severe consequences. This desire for discovery persists even after years of adventure, as she still expresses a wish to step into the unknown.
As a High Elf and a member of the Elven royalty, Riveria is held in extreme reverence by other Elves. However, she never acts conceited or takes advantage of this status. Instead, she is often annoyed by the preferential treatment and devotion she receives, insisting that the Elves close to her treat her casually and normally.
Trivia: Attempted to drown Ais when teaching her to swim, giving the Sword Princess a fear of swimming in deep water. Is constantly hesitant to bring out the issues of her own Familia to try and work them out even when they become a liability to the entire Familia and rather they work it out themselves. (Ais, Tione, Tiona, Bete) Puts her own self interests in front of the greater good. Was 'on a high horse' 7 years ago, before Alfia humbled her. But can still be arrogant and conceited in rare moments. She is described to be exceptionally beautiful, stated to be more beautiful than a number of Goddesses. Riveria doesn't drink alcohol. Part of Riveria's name, Ljos Alf, is a reference to the Old Norse name for Light Elves. Riveria's surname Alf means progenitor of the Elves. As a High Elf, Riveria was taught how to read hieroglyphs (i.e. the divine language).
Status:
Level 6 Strength: G243 Endurance: G277 Dexterity: C651 Agility: C609 Magic: S989
Magic Spells: Chant Connection: A technique that only Riveria is able to use. Chant connection enables her to change the strength of her magic based on the chant length and mind usage. Through this, she is able to use nine magics, which is the source of her alias Nine Hell, though she is able to use them separately as well. Her magic is separated into three groups of three magic based on the type and chant length, with each magic in a group referred to as a level, such as Wynn Fimbulvetr being the first level of Vas Windheim.
Attack Magic: Wynn Fimbulvetr: Wynn Fimbulvetr blasts the opponent with an extremely cold blizzard and is said to freeze time as well as the enemy. (Chant: Harbinger of the end, the white snow. Blow with the wind before the twilight. Closing light, the freezing land. Blizzard, the three severe winters - my name is Alf)
Rea Laevateinn: Rea Laevateinn is a wide area annihilation magic. When using it, Riveria can discern if a person or a monster is within her magic circle, serving as a kind of radar. However, the effect is limited to working only in a horizontal line, so she cannot locate anything below it. It can instantly distinguish allies from enemies in a large deployment, and attacks the enemies only. (Chant: The flame will soon be released. Creeping war, unavoidable destruction. The horn of battle sounds aloud, the cruelty of conflict will envelop all. Come, crimson flames, the ruthless inferno. You are the avatar of hellfire. Sweep completely, bring a close to the great war. Burn them through, Sword of Surtr - my name is Alf)
Vas Windheim: Vas Windheim is an extra large super long chant magic that can overturn a difference in levels. When Riveria used it as a high Level 5 it destroyed the wings and armor-like scales, and exposed the core of Delphyne, a Level 6 to 7 black monster which had proven impervious to all of her and a high Level 5 Gareth's attacks. (Chant: Unknown.)
Defense Magic: Liv Ilusio (Chant: Unknown.)
Veil Breath: Veil Breath raises the target's resistance against physical and magical attacks and also heals the target slightly. (Chant: Assemble, breath of the land - my name is Alf)
Via Shilheim: Via Shilheim creates a barrier that completely blocks physical and magical attacks. (Chant: Dance around spirit of the atmosphere, lord of light. Contract with the guardian of the forest, and envelop us with the song of the land. Surround us become a great barrier of forest light and protect us - my name is Alf)
Healing Magic: Fil Eldis, It is the first level of Riveria's healing magic Van Alheim. (Chant: Unknown.) Luna Aldis, It is the seond level of Riveria's healing magic Van Alheim. (Chant: Unknown.) Van Alheim, It is the third level of Riveria's healing magic Van Alheim. (Chant: Unknown.)
(Not listed on her Falna. Flare Burn: A wide-area fire magic developed by the Elves to be used without a falna. Chant: Plus others. Respond to the contract, flame of earth. Follow my order and burn the violence. Plus others)
Skills: Fairy Anthem: Fairy Anthem increases the effects of Riveria's magic, increases attack range, and increases the power of the magic by a large amount based on the chant length.
Alf Regina: Alf Regina raises Riveria's magic stat, strengthens the effects of the magic of all Elves within her magic circle, and converts the used magic energy of all Elves within the magic circle to mind and lets them absorb it again. The mind recovery effect is even higher than that of Riveria's Spirit Healing development ability.
Development Abilities: Mage: E (Mage improves the power of Riveria's magic, widens effect range, and makes mind usage efficient. It also creates a jade-colored magic circle under Riveria when she uses magic. The ability grants her a magic stat equivalent to that of a Level 8.) Treatment: G Abnormal Resistance: G (Abnormal Resistance negates the effect of abnormalities such as poison. Riveria has reached rank G, so almost nothing can affect her, even the strongest poisons in high doses.) Spirit Healing: H (Spirit Healing automatically begins regenerating Riveria's mind at a low rate after using magic. It is a rare ability, with Riveria, Hedin, and Ais being the only adventurers so far that have it.) Magic Resistance: H
Equipment: Magna Alfs: Magna Alfs is Riveria's silvery white staff made from mithril and holydite that is hard enough that it can also be used as a weapon. Made by Altena after Loki ordered for it to be created, it is a first class mage weapon of very fine quality, enough to be considered one of the five best staves in the entire world. Nine magic treasure stones are embedded at the head.
Fairy King's Holy Robe: Fairy King's Holy Robe is a robe that contains the fibers of the sacred royal tree in the High Elf Forest, making it highly resistant to magic. The base of the robe is a dress that Riveria was wearing when she left the High Elf Forest. She originally tried to give it to Aina, but it eventually turned into a piece of first class armor.
History: Riveria was born in the Alf's Royal Forest as a member of the High Elf family. She lived there for 71 years until she grew tired of her father's negative attitude toward her interest in the outside world and decided to leave. She left the forest with her childhood friend and former personal chamberlain Aina with the help of Finn and Loki.
After joining Loki's Familia, and recruiting Gareth, they traveled around the world for a few years. She ranked up along them after four years of starting their journey. At the same time, she gained her second set of magic, her defensive magic, along with her ascension to Level 2. She later acquired her third set of magic, her healing magic, after having to leave Aina behind on their journey due to her illness.
Some time later, she and the rest were taken care of by Njord before they entered Orario. Once Riveria arrived to the city, thanks to her combat ability, she grew remarkably as an adventurer under her mentors' tutelage, ranking up several times at an accelerated rate. Fifteen years ago she served as a supporter for the Zeus and Hera Familias in the battle against the Behemoth and witnessed the subjugation of the legendary beast. She reached Level 6 seven years ago after defeating the Delphyne along with Gareth, Ais and the Astraea Familia during the Great Feud.
- #2Ais
Keys: Ais Wallenstein, Loki Familia, Wallenstein, Ais
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Ais Wallenstein is a first class adventurer and an executive of the Loki Familia. Among the small fraction of first class adventurers, she is considered one of the strongest.
Alias: Sword Princess Nickname: War Princess Race: Human Gender: Female Age: 16 Hair Color: Golden-Blonde Eye Color: Gold Height: 162 cm (5'4") Affiliation: Loki Familia Occupation: Adventurer Achieved Floor: 59
Appearance: Ais is considered a very beautiful woman with long golden-blonde hair, gold eyes, and a slender body, resembling her mother. She usually wears a white and black battle cloth, black arm covers, and long blue boots. She wears her armor over this consisting of a head guard, breastplate, arm guards, hip guards, and knee guards.
When not heading to the dungeon, Ais usually wears a white one-piece dress with gold lining.
Personality: Ais is a mostly quiet person who has trouble expressing her feelings through words. Because of this, she is thought to be mysterious; however, she is actually mentally young, even visualizing a younger version of herself in certain situations, such as when she gave Bell Cranel a lap pillow.
Unlike her fellow Loki Familia member Bete, Ais doesn't look down on the weak despite being a First Class Adventurer. She is also believed to be an airhead, namely due to her quiet nature. She is very strong-willed, doing everything to reach her goal to become even stronger, even offering to train Bell just so she could try to determine the key to his quick growth. She also tends to react violently whenever someone does anything remotely perverted to her (such as Loki). Ais exhibits a strong interest in Bell, mainly because of his rabbit-like appearance. However, she genuinely helps him whenever she can, such as when she immediately moved to rescue him after hearing he was being attacked by a Minotaur. During the time she trained Bell, Tiona pointed out that she seemed happy, an emotion she had never seen her show before. She interacts with Bell very favorably, such as taking care of Bell on the 18th Floor and accepting his request to dance at the ball held by Apollo, even though it was her first time.
Ais is unable to swim, as when she was 7 years old, Riveria punished Ais for calling her an "old woman" by tying adamantite to her and throwing her in water, calling it "swimming training". This later became a traumatic experience for her, making her avoid water in general while in the Dungeon, and if she has to bathe, she tries to stay in areas where her feet reach the bottom. Ais' goal is to become strong enough to defeat the One Eyed Black Dragon and take back her mother. Because her goal is revenge-driven and for her own sake, she considers herself unable to become a hero. Her desire for revenge stems from her traumatic experience with the One Eyed Black Dragon when she was a child, which also caused her to develop a great hatred towards monsters. Such a feeling has resulted in Ais developing an intense obsession with exterminating monsters that borders on the irrational, as noted by many.
Trivia: Ais is rumored to have rejected 1,000 requests to have a courtship with her. Ais' favorite food is Jagamarukun. Ais was called the "daughter of the Dungeon" by Alfia. Its meaning is currently unknown.
-Status- Level 6 Strength: H154 Endurance: H153 Dexterity: H189 Agility: H174 Magic: G202
DAs. Hunter: G Abnormal Resistance: G Swordsman: H Spirit Healing: I
Spells. Ariel: Ais' wind-element enchant magic, used for both offense and defense, capable of deflecting a Virga's poison and forming a "fortress of wind." Though extremely powerful, Ais avoids using it on humans for fear of killing them. (Its chant is "Tempest.")
Ariel exceeds normal enchant magic, considered abnormal even by Lefiya and stronger than Alise's magic. It can be strengthened through repeated chanting, granting a temporary level boost. As a Level 5, Ais could rival Level 6 adventurers, and in battles against Ottar, Udaeus, and Revis, Ariel allowed her to fight at or above their level. Revis even likened it to a "Great Spirit’s wind".
However, prolonged use puts immense strain on Ais' body, leaving her severely worn out. Early on, she was unaware Ariel helped prevent her from dying from overexertion.
In her final fight with Revis, after abandoning the skill Avenger, Ariel turned white and enabled Ais to defeat her opponent, whose power had drastically increased. This white variant's details remain unknown.
Lil Rafaga: Ais surrounds herself with Ariel before lunging at her opponent. Its power has proven to be extraordinary, as it was the only attack of Ais that forced Ottar to use all his raw strength to neutralize it. On top of that, it killed the Virga and Titan Alm Demi Spirits in an instant.
Skills: Avenger: Drastically boosts Ais’ power, especially against monsters and dragons. It’s tied to her hatred and can trigger consciously or subconsciously. As a Level 1, its raw power made enemies explode upon contact and shocked even Riveria.
It damages her weapons, only Desperate withstood its output. Riveria called it a double-edged sword, both powerful and dangerous.
Ais can merge it with Ariel using Tempest-Avenger, creating a black wind that overwhelmed even Revis (Level 7-tier). The output is immense but harmful, Desperate began to break, and Ais suffered bone fractures and internal injuries.
Weapon: Desperate. (A Durandal weapon)
- #3Dungeon Information
Keys: Orario, Dungeon, Babal
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Babel is the name of the tower located within Orario that was built over the Dungeon beneath it.
History: Babel was built to stop the monsters within the Dungeon from escaping. It was originally the same size as other buildings but was intentionally destroyed when the first Gods came down to earth. Those Gods later rebuilt it as it currently stands.
Babel Interior: Babel is owned by the Guild to watch and take care of the Dungeon. The first twenty floors are filled with Familia business, facilities, and money exchanges. All the shops from the fourth floor up to the eighth floor are owned by the Hephaestus Familia. Above the 20th floor are living areas of the most prominent Gods in Orario, known as the Private Rooms. Freya lives on the top floor. Babel has a total of 50 floors.
The Dungeon is a complex labyrinth located under Babel. Orario is the only place in the world that has a Dungeon and many people of different Races gather from across the world to explore the Dungeon.
History: Before the Gods and Goddesses came down to the lower world, heroes fought against monsters with the help of Spirits. Once the Gods began to come down to the lower world, the Gods bestowed the falna upon them and gave them a status to better fight monsters. Ouranos was the first God to bestow a falna upon a person.
Information: The Dungeon is seemingly alive, spawning monsters from the walls and ceilings, and repairing itself on its own. It has an immense hatred of the Gods, immediately sealing the exits of a room if it detects one, and spawns a black version of a monster in order to kill them. The black monsters are far stronger than normal monsters and display some intelligence, such as when the Black Wyvern looked around for its target. Despite this, it doesn't spawn another black monster after the first one is killed, even if the God in question isn't dead, implying that its ability to act is limited to some extent.
The Dungeon is vast, with the floors becoming progressively larger the deeper it gets. It takes at least five days for a party to reach the 50th floor. While the upper floors can be soloed or done with a pair, starting from the middle floors, one must create a party or risk death.
There are floors where monsters don't spawn at all, which are called safety points. There are also some other areas in the Dungeon where monsters don't spawn. Almost all adventurers don't know these areas exist and the Xenos use them as their Hidden Villages. The Xenos refer the Dungeon as their mother and believe it created the Hidden Villages to protect them.
Astraea commented that part of the reason the Gods do not use their arcanum in the lower world is because if they did, the Dungeon would break its promise before the "Promised Time". In addition to that, she commented that if a God was fatally wounded within the Dungeon, they would be absorbed by it instead of returning to Heaven. According to Dionysus, currently, the Dungeon is at its limit.
Though its exact depth is undetermined, the Dungeon is known to have at least 71 floors, as the 71st floor is the deepest that both Zald and Alfia reached. There is a region called Sand Land, but it's unknown on which floor it is located. There are Dungeon crops, such as fruits, that can be eaten.
Floors of the Dungeon.
Entrance The entrance to the Dungeon is on the first underground floor of Babel. In the center of the room is a ten meter long hole that leads straight into the Dungeon. Within the circular room are multiple columns at equal intervals, and above is a beautiful azure painting of the sky that resembles the real sky. Along the circle are gentle stairs that spiral down into the Dungeon.
Upper Floors. The upper floors consist of the 1st-12th Floors. These floors are perfectly suitable for adventurers who have just started their exploration. Level 1 adventurers are recommended to explore here.
1st-4th Floor The walls are light blue colored and the monsters that appear are Goblins or Kobolds. There is also a wide hallway on the 1st Floor known as the Beginning Road. Newbie Level 1 adventurers with status of I to H in their basic abilities normally spend time on these floors.
5th-7th Floor The walls change to a light green color and the structure of the Dungeon begins to change. Stronger monsters, such as War Shadows and Killer Ants, appear and the monster birth time is faster, which are why these floors are where a lot of newbie adventurers start to die. It is recommended for Level 1 adventurers to have a status of at least G in their basic abilities to explore these floors.
8th-9th Floor The amount and size of rooms increase and the length of the hallways between them become shorter. Also, the ceiling changes height from three to four meters from the floors above to nearly ten meters above. Moss covers the brown colored walls and the ground below becomes a short grass plain. The strong light from the phosphorescence above is similar to light from the sun. No new monsters appear. However, monsters from 1st-7th Floors appear again, but are stronger. It is recommended for Level 1 adventurers to have a status of at least E in their basic abilities to explore these floors.
10th-12th Floor The 10th-12th Floors keep the same structure as the 8th-9th Floors. However, the light from above becomes reminiscent of morning mist. The mist on the 12th Floor becomes much thicker than on the 10th and 11th Floors. Large category monsters, such as Orcs and Infant Dragons, begin to appear on these floors. These floors are also where monsters that use landforms, such as trees, as weapons are seen for the first time.
The 11th and 12th Floors are extremely dangerous for Level 1 adventurers because stronger monsters like Silverbacks and Hard Armoreds appear here. Infant Dragons that are categorized as Level 2, and considered as a floor boss of the area, also appear, though rarely. It is recommended for Level 1 adventurers to have a status of at least B in their basic abilities to explore these floors. Parties that explore these floors are normally the ones preparing to venture into the middle floors for the first time.
Middle Floors.
13th-17th Floor. The 13th-17th Floors are known as the Cave Labyrinth. The entrance to the 13th Floor is called the First Line. Starting from the 13th Floor, the walls, ground, and ceiling become made of bedrock. While the upper floors are just a flat, circular maze, the middle floors have more complex layouts, which include intertwining upper and lower tunnels. The light becomes darker and the air seems to be moist. Vertical holes leading to the deeper floors appear randomly. On the 17th Floor, a huge wall appears in the big room located called the Big Wall of Grief, which spawns the Monster Rex Goliath.
The layout is more complex and monsters spawn at faster rate in the middle floors than in the upper floors, so it is very difficult for Level 2 adventurers to solo these floors. The monsters on the 13th and 14th Floors are not much different than the ones on the 12th Floor in terms of strength, so even Level 2 adventurers with status of I and H in most of their basic abilities are capable of exploring these floors. On the 15th-17th Floors, monsters categorized as Level 2 individually, such as Minotaurs, start to appear and it's recommended for Level 2 adventurers to have at least G in their basic abilities to pass through these floors and arrive on the 18th Floor safely.
18th Floor. The 18th Floor is a safety point where no monsters are born, though some monsters can come up from the floors below. It is also called the Under Resort. The floor is filled with crystals and nature. Large forests and lakes cover the floor. Within the forest are blue crystals of different sizes that reflect the light from above, causing the forest to be filled with a pale blue glow.
The exceptionally high ceiling is filled with brilliant shining crystals of two colors: white crystals in the center that resemble the sun and blue crystals surrounding it that resemble the sky. The amount of light from the crystals depends on the time and cycles through the day.
On an eastern side of the island facing the lake stands the city of Rivira. It is located 200 meters above the lake on a cliff. Level 2 adventurers would need to be extremely capable to reach this floor solo.
19th-24th Floor
The 19th through 24th Floors are known as the Large Tree Labryinth. The walls, ground, and ceiling are made out of wood, making it seem like the inside of a giant tree. Instead of phosphorescent light, radiating moss grows across the floor and gives off blue light. These floors contain a large amount of unexplored areas and a large variety of insect-type monsters. The plant diversity on these floors often provides ingredients used to make healing items, which results in many resource gathering quests being issued for this area. The 24th Floor is at least half the size of Orario and there are rare trees that produce valuable gems, which are guarded by Green Dragons, the strongest monsters on the floor. There is a Xenos Hidden Village located on the 20th floor.
The Large Tree Labyrinth is filled with monsters that inflict poison and others whose base potential exceed a Minotaur's. Even with a large party, it is difficult to explore the region with only Level 2 adventurers. It is also very difficult for Level 3 adventurers to solo the region. On the 20th Floor, a Level 1 supporter needs to be in a party with a good balance of mages and healers or, in a rare case, must be a very capable supporter and well equipped like Lili. Adventurers are recommended to have above average Level 2 status and the Abnormal Resistance development ability to explore the region. The standard for 24th Floor is Level 2 with basic abilities of at least C.
25th-27th Floor. The entrance to the 25th Floor is known as the Second Line. The 25th through 27th Floors are known as the Water City. The 25th Floor marks the beginning of the Great Fall, a huge waterfall estimated to be 400 meters wide and twice that in length, which lasts until the 27th Floor. The 25th Floor is also described as being a paradise of water. In order to move on to the next floor, adventurers must navigate through a series of passageways varying in elevation around the waterfall to reach the passageway at the bottom of their current floor. The bottom of the waterfall basin on the 27th Floor leads out to Melen's Lolog Lake, though it's unknown where the water goes now due to the exit being sealed using the Leviathan's remains. The Monster Rex Amphisbaena is located here and can freely move between the floors and the labyrinth area. There is a Xenos Hidden Village located on the 27th floor.
The standard for adventurers exploring the Water City is Level 3 since the region is filled with monsters that Level 2 adventurers could barely handle and the terrain is more difficult than in the floors above. Having Undine Cloth is recommended when exploring the region, which has so much water.
28th Floor. The 28th floor is a safety point called the "Under Garden" which is like a field of flowers. The fantastic scenery of the floor is described to be close to like the forest of elves’ flower garden. The floor is smaller and more narrow than the Under Resort.
29th-32nd Floor. The 29th through 32nd floors is a forest area called Dense Forest Ravine. A large jungle different from the Large Tree Labyrinth spreads out and strong dinosaur-type monsters, such as Bloodsaurus, begin to appear in the region. It is absolutely required to have at least Level 3 adventurers to fight the monsters there since they are impossible for Level 2 adventurers to kill. Even a Level 4 would have some difficulties to reach the 30th Floor alone.
33rd-36th Floor. The last region in the Lower Floors.
37th Floor. The 37th Floor is known as the White Palace as the walls, ground, and ceiling are colored white, with the floor being a giant labyrinth. The floor is on a different scale than the floors above it, as the space between hallways, rooms, and walls is huge. The entrance to the 38th Floor is located at the center of the floor, which is where the Monster Rex, Udaeus, is located, and around it are five huge circular walls that adventurers have to navigate through to reach the center. Bell likens the 37th Floor to a cake in a box and it's said that the floor is large enough to contain Orario.
The walls are numbered 1-5 starting from the innermost wall and the area between two walls is referred to as different rooms; the Udaeus' area inside the 1st wall is the Throne Room and, from there, the Knight's Room, the Warrior's Room, the Soldier's Room, and the Beast's Room. The area between the walls gets smaller the closer to the Throne Room and the labyrinth becomes more complicated.
In the eastern area of the Warrior's Room, there is a place known as the Colosseum. It is the largest room on the floor in which monsters constantly fight each other. The room spawns monsters non-stop until a certain amount is reached, which is quickly replenished each time it decreases, being an unlimited supply of monsters. It is surrounded by an abyss 50 meters deep with four gates located in the north, south, east, and west, each with a bridge that allows access to the Colosseum.
The Colosseum was created by the Dungeon as an experimental site to create the Xenos, but it ended up a failure. There is a passage under the Colosseum, which is a safe area where monsters don't spawn, and it has a spring of water. The safe area was intended to be a place where the Xenos born in the Colosseum could escape to. Following the stream of water leads to a white ore with a stairway behind it. The top of the stairway has another white ore, which opens up to a dead end located near the 4th wall.
38th-49th Floor. The 39th Floor is a safety point.
The 44th Floor looks like an area inside a volcano. The walls, ground, and ceiling are colored burning red and distorted rocks lie on the ground across the floor. Along the walls are cracks that are colored black, which make it seem like it carbonized. Red light shine lightly from inside the cracks, giving off an eerie presence.
The 49th Floor is known as Moytura and is a huge room. No grass or trees grow on the desolate ground. The rocks and the sand are all a reddish brown color. It also contains the Monster Rex, Balor.
50th Floor. The 50th Floor is another safety point where no monsters are born. However, just like the 18th Floor, monsters can come to the floor from above or below. Gray colored trees cover the floor up until the end of the floor. Vein like rivers run endlessly through the trees.
51st-58th Floor. The 51st through 57th Floors are a labyrinth, which is rare on the deeper floors. The walls, ground, and ceiling are flat and the structure makes it seem that it was carefully measured. Many corners and crossroads exist across the floors.
The 58th Floor is one vast room. The walls, ground, and ceiling are made of graphite and resemble a huge rectangular room. It contains a large number of Valgang Dragons.
The floors are also called the Dragon's Vase, as starting from the 52nd Floor, the Valgang Dragons on the 58th Floor lock onto adventurer positions and fire flares through multiple floors.
59th-61st Floor. According to Zeus Familia, the 59th and onward are known as the Glacier Territory, with glacial lake streams, fierce cold, and ice covering the area. It covers at least down to the 61st floor, though until which floor it lasts or what is beneath it is unknown. There is an area between the 60th and 61st floors called Thalia's Ice Garden.
However, the terrain of the 59th floor was modified when the new monsters took over, making it into a jungle-like area. Past the jungle area was a large area that was covered with the ashes of countless dead monsters, making the whole area a gray color. The jungle was later destroyed during Loki Familia's fight against the Demi Spirit. It is currently unknown if the floor returned to its original state after the battle.
- #4Tione
Keys: Hiryute, Loki Familia, Tione, Tione Hiryute
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Tione Hiryute is a first class adventurer and an executive member of the Loki Familia. She is the older twin of the Hiryute Sisters.
Alias: Jormungand Age: 17 Gender: Female Height: 165 cm (5'5") Race: Amazoness Appearance: Black hair, dark green eyes Affiliation: Loki Familia Previous Affiliation: Kali Familia Occupation: Adventurer Relative: Tiona Hiryute (younger twin sister)
Appearance: Tione has dark green eyes and long black hair with an attractive and well-endowed physique. As an Amazoness, she wears revealing clothing and has sky blue earrings on her ears.
Personality: Tione is madly in love with Finn Deimne and gets angry when other women try to flirt with him. Consequence of her harsh upbringing, Tione developed a deep hatred for Telskyura and a grim attitude which Ais' own when younger reminded Tiona of. She also behaved very rudely and frequently used to use dirty language, but cleaned it up after meeting Finn. However, her language returns to normal whenever she gets angry.
She most of the times keeps a serene behavior and tries to act as a proper and smart leader. Despite her usual calm demeanor, which she tends to maintain in an attempt to be Finn's type of woman, she is actually extremely easy to provoke and aggressive. In truth, Tione is even more of a berserker than her younger sister, and once she gets angry in a battle she begins to fight in a more violent and reckless manner without worrying about her injuries. Tiona commented that it is not possible to calm her down once she gets like this, though Finn has shown to be capable of doing so.
In spite of her strong character she is quite sensible when it comes to those dear to her. She was greatly affected upon realizing she had killed Seldas and years later fought ferociously against Argana so as to keep her Familia out of matters regarding her native nation and therefore safe.
History: Tione and Tiona were born in Telskyura and were forced to join the Kali Familia from the moment they were born. Both sisters didn't know who their parents were, but knew that they were sisters. She reached Level 2 on her fifth birthday after she unknowingly killed Seldas, a person that she had viewed as a mother and an older sister, in a daily fight to the death, resulting in her resentment of Telskyura. Soon after, both sisters became students to Argana and Bache.
The day before Tione's seventh birthday, Tiona asked Kali to let them leave the country, which she granted a couple of days later, much to their surprise. The sisters traveled across the land, temporarily joining different Familia for a year, during which both sisters reached Level 3. They arrived at Orario years later when they were 12 years old. After agreeing to join the Familia of the adventurer that defeated them, they proceeded to defeat everyone that challenged them, only to lose to Finn and Gareth when they were challenged by the Loki Familia. Upon her defeat, Tione fell in love with Finn, and desperately tried to make herself into a woman he would like.
Following a Dungeon expedition they went on shortly after joining, both sisters reached Level 4.
Abilities: Tione is Tiona's equal in terms of combat prowess. She could sometimes win against Ais in a pure duel if she managed to make a reversal against Ais.
Exceptional Physical Prowess: As a Level 6, Tione's physical abilities are all extremely superior compared to those of a normal person. In terms of raw physical prowess, her abilities are also far superior to those of any Level 5 or below.
Exceptional Strength: Tione possesses formidable strength that allows her to take on powerful opponents. In her confrontation with the Power Bull Demi Spirit she was able to stop its rampage and knock it to its knees with a single strike.
Exceptional Durability.
Exceptional Endurance and Stamina: Tione has a high physical stamina as she fought monsters on the 58th Floor for eight hours straight in the expedition to the 59th Floor, although she was already showing signs of fatigue. A result of her berserker nature, she also exhibits a notorious and disconcerting tolerance for pain once she is enraged.
Skilled Fighter: Tione is a skilled fighter in hand-to-hand combat. Her unique style of combat is the fiercest within her familia, and along with her sister, they are the best of the entire Familia in unarmed combat. Ais herself recognized that if they fought without weapons, she would be quickly defeated. Her fighting style is very similar to Argana's due to having been her student. She is also skilled at teamwork with the other members of her Familia.
Enhanced Senses: After acquiring her falna, Tione's senses became much sharper and far better than those of a normal person. Her senses further improved with each subsequent rank up.
Enhanced Lung Capacity: Tione can hold her breath for much longer than a normal person, capable of staying underwater for around an hour.
Bilingualism: Tione can speak and read both her native Amazonian language as well as Koine, the common language.
-Status- Level 6 Strength: I0 Endurance: I0 Dexterity: I0 Agility: I0 Magic: I0
Spells. List Iorum: List Iorum is binding magic that restrains the target based on a certain chance. The probability of it succeeding goes up based on Tione's magic stat. Though she doesn't often use her magic, Tione's high level grants her great magical power, with herself acknowledging having a one in ten chance of success against a Floor Boss. If necessary, the resulting whip can also be used as a weapon. (Chant: My desire that was sunk in the sea, my longing that was nurtured in the sea - the time has come. Shape yourself, bare your fangs, and become a snake. Escape the sea, cross the land, and cover the world. Capture time, stop time, and trample over time)
Skills. Berserk: Berserk raises Tione's attack power every time she takes damage with the effect itself rising based on her anger level. The anger based effect alone is powerful enough to overcome the weakening of multiple curses and anti status effects.
Backdraft: Backdraft raises Tione's strength exceptionally high in a pinch.
Development Abilities. Fist Strike: G Diving G: Diving enables Tione to swim as well as fish when underwater and also increases the power of physical attacks. Abnormal Resistance: H Healing Power: I
Equipment Zolas: Zolas is a pair of kukri knives and a first class special weapon made by Goibniu Familia. It cost 58,000,000 valis to make and is easy to make as long as you have the drop item necessary, and so Tione has multiple pairs in her possession.
Filuka: Filuka is a throwing knife that works well on the deep floor monsters. It is a throwing knife used by a certain Amazoness tribe that Tione asked the Goibniu Familia to create.
Halberd Rolan: Halberd Rolan is a halberd with the Durandal attribute created by Tsubaki Collbrande.
Corbel Edge: An order made dagger made by Goibniu Familia created from Under Coral and a Dodora's Fang. It is as long as Tione's kukri knives as well as being very light.
- #5Lili
Keys: Lili, Liliruca Arde
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Liliruca Arde is a member of the Hestia Familia. Originally a member of the Soma Familia, she converted to the Hestia Familia after securing her freedom before the War Game against Apollo Familia.
Nickname: Lili. Alias: Little Marshall. Race: Pallum. Gender: Female. Age: 15. Hair Color: Chestnut. Eye Color: Chestnut. Height: 110 cm (3'7").
Appearance: Lili has a petite body with chestnut-colored hair and eyes. Like all Pallums, she has an endearing and lovable look. She wears a slightly torn red and white hooded top that exposes her midriff and a red skirt that she chooses to leave unbuttoned. She also uses long hand gloves, slightly torn black tights and light brown boots.
Lili used to use Cinder Ella to disguise herself while living apart from the Soma Familia, but stopped doing so after the Familia's reformation. As a Chienthrope child, she had dark brown hair and gold eyes, along with ears and a tail. As a Werewolf child, she had long hair and wolf ears and tail. As an Elf child, she had golden hair, sharp eyes, and Elf ears.
Personality: Lili originally hated adventurers due to the treatment she received as a supporter, using that as an excuse to trick and steal from those she partied with, also treating Bell the same way. However, his constant kindness and equal treatment of her caused Lili to question her own attitude, as he gave her half their spoils and valued her as a person. After she is saved by Bell, she becomes much closer and develops romantic feelings for him.
Lili often uses her experience to gather information or do jobs that Bell and the other members of the Hestia Familia would be unable to do properly. She is also frequently amazed at how Bell seems to constantly get himself involved in trouble, yet she still cooperates with him in whatever he does.
Lili is regarded as the "brains" of the Familia, being that she is the most capable when it comes to developing battle plans and strategies. She advised Bell and Welf to travel to the eighteenth floor when they were trapped in the Dungeon, and she was crucial in forming the Hestia Familia's plan of attack for the War Game.
Lili possesses a strong insight, forged through her time as a thief, as she was able to pick up Finn's speech patterns, mannerisms, and character after only one meeting with him. She was also the only one from her Familia who could sense the connection between the Gulliver brothers through their movements. She noticed that they seemed to be communicating with each other, despite not speaking a word.
During discussions and arguments, Lili tends to take the most logical and cautious point of view. She's keener on using magic swords rather than risk the chance of monsters overwhelming them, bringing her to odds with Welf, and taking the cheaper option when it comes to items, food, etc.
However, some stances that Lili argues for could be viewed as cold-hearted. She was against rescuing Haruhime from her life as a prostitute. This is not due to her lacking compassion, but rather her desire to not see harm brought upon her Familia. In both situations, she argued that doing so would bring trouble to the Familia, the latter turning out to be correct.
Despite being straightforward and a bit sharp-tongued, Lili talks in a quite respectful way, addressing everyone with the suffix 'sama' as a result of the discrimination she suffered throughout her life.
Due to the her constant struggles with money in the past, Lili is very financially aware. After converting to Hestia Familia and becoming aware of their debt, she decided to take on the role of Treasurer and manage the Familia's finances. She is very careful when making purchases, and dislikes wasteful spending. She is also very eager to take every opportunity to earn more money and has been described by others as diligent and hardworking.
History Lili was born to parents belonging to the Soma Familia, making her a member of the familia from birth. However, her parents didn't look after her and ordered her to earn money for them instead. A while later, her parents were killed in the Dungeon, leaving her to fend for herself. The Soma Familia didn't take care of her and bullied her, making her lonely and isolated.
To earn money, she tried to be an adventurer, but after reaching her limit eventually switched to being a supporter. As a supporter, she was constantly looked down on by those she partied with, fueling the hatred of adventurers inside her. After a while, Lili decided to run away from the Soma Familia and become a normal citizen.
However, the Soma Familia found her and inflicted misery on the old couple who took care of her, destroying their store and stealing money. She began to hate Soma himself, wondering why he created a familia if he wasn't going to take care of it. From that time on, Lili began using her hatred of adventurers as an excuse to trick and steal from them.
Abilities: Due to her lack of talent for combat, Lili's combat skills are poor and she is very weak for someone of her level, often needing to employ various tools and tactics to make up for it. While she tries to avoid combat as much as possible, if the need arises she is still capable of holding her own against weaker foes.
When fighting, she mainly provides ranged support as a sniper with her crossbow, along with occasionally using magic swords and various other items like a Poison Bag made from Purple Moth poison. She has also gained some basic knife skills after watching Bell closely for so long. She usually uses her calculating mind to get herself and her comrades out of tough situations.
-Status- Level 2 Strength: I4 Endurance: I37 Dexterity: I11 Agility: I21 Magic: I7
Spells: Cinder Ella.
Cinder Ella (Chant: Your wound is mine. My wound is mine. Echoing message of midnight): Cinder Ella is a type of transformation magic that enables Lili to transform into anything around the same size as herself, including monsters. The transformation is based on the mental image she has during the chant, with the spell failing if lacking in clarity. It will also undo if she is hit. After raising her magic stat enough she gained more flexibility in altering details, such as clothes.
It is able to copy the physical abilities of a target, although the copied abilities are limited by Lili's status. It allows her to take advantage of natural abilities, like the Beast Humans' heightened sense of smell and hearing. Before she officially joined Bell's party, she often used Cinder Ella to disguise herself as someone else after stealing from adventurers.
Skills: Artel Assist: Artel Assist helps compensate Lili's abilities when she's carrying a certain amount of weight, making it easier for her to carry heavy loads.
Command Call: Command Call increases the area Lili can convey her orders to depending on how loud she's shouting. During a melee, the area increase effect is determined by the size of the battle. She is able to remotely relay orders to people who have the same Falna, and the maximum distance is determined by her level.
Development Abilities. Abnormal Resistance: I
- #6Tiona
Keys: Hiryute, Loki Familia, Tiona, Tiona Hiryute
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Tiona Hiryute is a first class adventurer and an executive member of the Loki Familia. She is the younger twin of the Hiryute Sisters.
Alias: Amazon Age: 17 Gender: Female Height: 165 cm (5'5") Race: Amazoness Appearance: Black hair, dark green eyes Affiliation: Loki Familia Previous Affiliation: Kali Familia Occupation: Adventurer Relative: Tione Hiryute (older twin sister)
Appearance: Tiona has medium length black hair and dark green eyes. Like all Amazonesses, she wears revealing clothing, wearing only a Tube top that only covers around her chest and a pareo around her waist, and always goes barefoot.
Personality: Tiona is an overly energetic Amazoness who likes teasing people, but is a caring friend. She is a very friendly woman who can easily break the ice and strike up a conversation with even the most difficult and closed off people, like Filvis.
She isn't the type to use her brain, which she admits herself, and is unable to read the mood. Tiona genuinely doesn't like to put much thought into things and prefers to keep everything simple. She enjoys fighting and has been noted to be a berserker in combat. Tiona often acts rashly and impulsively, such as when she charged at a Virga despite Finn's warning.
Unlike most of her race, she has no general interest in the opposite gender, having never tried to seduce a single man. She however does have a type, which is a human as old if not younger than her. She also has a complex about her chest size compared to other women.
She is more flexible and caring than her sister.
Tiona is fond of hero stories, a taste she developed in Telskyura since they were her only source of entertainment, and is almost just as knowledgeable about the topic as Bell is. In particular, she really likes the Argonaut story, which made her laugh a lot the first time she read it. The tale eventually became Tiona's favorite as she continued to grow up in Telskyura due to being a comfort she could turn to even in the worst of times.
Due to the importance and role that the story had in her life, Tiona ended up adopting the Argonaut's philosophy of always smiling no matter how severe her situation was.
This attitude is not to support herself but her way of trying to bring joy to others and help them overcome the difficult problems they face and the hard experiences they have by bringing them the same happiness that the story brought to her.
She tenderly cares for her loved ones and is willing to do whatever it takes to protect them. After seeing how severely Tione was affected by killing Seldas, she became determined to prevent her from going through something similar again. Whenever she was assigned to kill a roommate of hers, Tiona would go with Kali to take her sister's place, dutifully undertaking the task despite her own fondness for them. Furthermore, she has shown to possess great mental strength as she endured killing all of her roommates and she has remained steadfast in her decision to always keep a positive front.
History: Tione and Tiona were born in Telskyura and were forced to join the Kali Familia from the moment they were born. Both sisters didn't know who their parents were, but knew that they were sisters. She reached Level 2 on the same day Tione did after killing an Amazoness she knew in a fight to the death. Soon after, both sisters became students to Argana and Bache. Around a year after reaching Level 2, Tiona found her first hero story.
The day before her seventh birthday, Tiona asked Kali to let her and Tione leave the country, which Kali granted a couple of days later, much to the sisters' surprise. The sisters traveled across the land, temporarily joining a different Familia for a year, during which both sisters reached Level 3.
They arrived at Orario years later when they were 12 years old. After agreeing to join the Familia of the adventurer that defeated them, they proceeded to defeat everyone that challenged them, only to lose to Finn and Gareth when they were challenged by the Loki Familia.
Following a Dungeon expedition they went on shortly after joining, both sisters reached Level 4.
Abilities: Tiona is Tione's equal in terms of combat prowess.
Enhanced Senses: After acquiring her falna, Tiona's senses became much sharper and far better than those of a normal person. Her senses further improved with each subsequent rank up.
Enhanced Lung Capacity: Tiona can hold her breath for much longer than a normal person, capable of staying underwater for around an hour.
Bilingualism: Tiona can speak and read both her native Amazonian language as well as Koine, the common language.
-Status- Level 6 Strength: I0 Endurance: I0 Dexterity: I0 Agility: I0 Magic: I0
Skills: Berserk: Berserk raises Tiona's attack power every time she takes damage.
Intense Heat: Intense Heat raises all of Tiona's abilities by a large amount in a pinch. Similar to her other skill, Berserk, every time Tiona takes damage the boost in her abilities increases.
Development Abilities: Fist Strike: G Diving: G Abnormal Resistance H: Abnormal Resistance negates the effect of abnormalities such as poison. Thanks to it she could repeatedly touch Bache's magic while only suffering painful injuries, whereas the magic normally makes limbs fall off with a single touch. Crush: I
Equipment: Urga: Urga is a large double bladed sword and a first class special weapon made from the finest adamantite by the Goibniu Familia. It costed 120,000,000 valis. The first one melted when Tiona attacked a Virga, so she later asked for a second one to replace it, acquiring a debt of 89,000,000 valis due to it, which was also destroyed during her battle with the Power Bull Demi Spirit, forcing her to ask for another loan to buy a third one.
Blade Rolan: Blade Rolan is a large sword with the Durandal attribute created by Tsubaki Collbrande.
Corbel Edge: An order made dagger made by Goibniu Familia created from Under Coral and a Dodora's Fang. It is as long as Tione's kukri knives, as well as being very light.
- #7Development Abilities
Keys: Development Abilities
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List of Development Abilities with known effects, there is more DAs but the names and effects are kept secret from others.
Blacksmith - Enables the user to make generally better creations and add special abilities to them. When used, a faint glow covers the user's hands.
Abnormal Resistance - Negates the effect of abnormalities such as poison. At rank H it allowed Tiona to touch Bache's Velgus dozens of times, whereas without it limbs fall off after a single touch. At Rank G, it can negate almost everything, even the strongest poisons in high doses.
Mage - Creates a magic circle under the user that improves their magic's power, widens its effect range, and makes mind usage efficient. Grants the user a magic stat comparable to that of a person of the next level. It appears if a person had a high magic stat before ranking up.
Mystery - Allows the user to activate a miracle and create magic items. It is so rare that not even five people in Orario have it.
Hunter - Improves abilities against monsters that the user has fought before and gained excelia from. It can only be obtained at Level 2 and requires the user to have killed many monsters in a short period of time, making it difficult to obtain.
Luck - Improves luck. Hestia speculates that it is close to divine protection.
Mixing - Improves quality when creating items such as potions.
Magic Resistance.
Swordsman - Overall better skill and handling of a sword.
Spirit Healing - Automatic mind regeneration. Begins regenerating mind at a small rate after magic use.
Fist Strike - One's physical strikes become stronger.
Diving - Enables the user to swim as good as a fish when underwater and also increases the power of physical attacks. Its effects are comparable to Undine Cloth but is geared more toward underwater battles. This ability is essential for members of the Poseidon Familia. It is said to be a rare ability and is easier to obtain for people who work at the sea.
Crush - Physical Power boost.
Fist Fighter - Better hand-to-hand combat and reaction speed.
Healing Power - Passive regeneration.
Escape - Increases the user's speed when running away. It can only be obtained at Level 4 and above, making it a rare ability, though it is also known as a "dishonorable ability" since it only becomes available to adventurers that have shown an exceptional tendency of running away.
Chain Attack - Increases the power of attacks delivered continuously.
- #8Bete
Keys: Loki Familia, Bete Loga, Loga, Bete
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Name: Bete Loga Alias: Vanargand Race: Werewolf Gender: Male Age: 22 Hair: Grey Eyes: Amber Height: 183 cm (6'0") Tattoo: Blue jagged marking on left cheek Distinct Features: Grey wolf ears, tail, muscular build Achieved Floor: 59 (Dungeon) Affiliation: Loki Familia (Current Executive), Former Captain of Vidar Familia
Appearance: Bete’s physique is honed for combat, corded muscle beneath tanned skin, scars tracing old battles across his torso and arms. His grey wolf ears twitch at the slightest sound, tail lashing when irritated. The blue tribal tattoo on his face mirrors the feral glint in his orange eyes. Despite his rough demeanor, his sharp features and piercing gaze draw attention, though he’ll snap at anyone caught looking too long.
Attire: Wears a sleeveless black vest, fingerless gloves, and rugged pants tucked into steel-toed boots (Frosvirt magically enhanced). Often seen with a permanent scowl.
Personality: Bete is rude, aggressive, and brutally honest, often starting arguments and failing to read the mood. He openly hates the weak, insulting them with cruel precision. However, this is a façade. Deep down, he cares deeply for his comrades but expresses it through harshness, believing it will either strengthen people or drive them to safety. He is a tsundere who hides his concern behind insults and is embarrassed when his caring nature is exposed. He is stubborn, reserved about his past, and a daredevil in battle. When truly angered, he becomes a ruthless, bloodthirsty killer.
Motivations: Bete is driven by a profound fear of loss and a desperate need to protect others. Having lost his entire clan and later his girlfriend, Reene, he believes weakness leads to death. He mocks and insults the weak not out of pure malice, but to motivate them to become stronger or to scare them away from danger, thus saving their lives. He approves of anyone determined to grow stronger. His ultimate, selfish motivation is to never feel the pain of loss again, and his harsh behavior is a defense mechanism to keep people at a distance and avoid attachment.
History: Bete was raised in a clan that believed in the law of the strong. He was taught that the strong take what they want while the weak suffer. He cherished his clan and wanted to become strong to protect them. This belief was shattered when his entire clan was exterminated when he was 12, teaching him the brutal truth of his father's lessons. He traveled to Orario to gain power, joining the Vidar Familia. There, he became the Captain when he was 16 years old, believing in strengthening others so they could protect themselves.
This new family was lost in a failed expedition, not too long after he was made Captain, and his girlfriend died because she was too weak to survive. This second great loss solidified his harsh worldview. He joined the Loki Familia, after a bar brawl with Finn and Gareth, where his behavior became increasingly aggressive. He continues to venture into the Dungeon, driven by his past pain. He successfully got revenge on the monster that destroyed his clan, but it did not heal his wounds. His magic, Hati, symbolizes his painful past, and he refuses to use it unless absolutely forced to for the sake of others.
Abilities Combat Style: Primary: Devastating kicks amplified by Frosvirt (ice-enchanted boots). Secondary: Dual daggers/swords for precision strikes. Signature Move: "Hati" (magic) – Sacrificial power boost via emotional trauma (rarely used).
Stats (Level 6): Speed: Fastest in Loki Familia; outpaces Ais’ Ariel in endurance. Strength: Kicks rival Tione’s brute force. Endurance: Fights through broken bones for hours.
Status Level: 6 Strength: I0 Endurance: I0 Dexterity: I0 Agility: I0 Magic: I0
Magic: Hati: Hati is a fire enchant magic that absorbs magic power and damage. When Bete uses it, four flames are placed on each one of his fists and feet. The magic absorbs anything that uses magic power it comes in contact with, be it attack magic, curses, or even magic barriers. As the magic absorbs more magic power the flames grow, even burning Bete himself, which in turn increases its power even further due to its damage absorption property. Bete can use it to create massive explosions. Contrary to Tiona and Tione's Berserk skill, Hati has no limit to how powerful it can become.
(Chant: Chained Fros. The first wound, Gelgja. The second wound, Gjöll. The third wound, Þviti. The ravenous slaver your only hope. May it form a river, mixing in the tide of blood, to wash away your tears. Never forget those irreparable wounds. This rage and hatred, thine infirmity and incandescence. Denounce the world, acknowledge fate, and dry thy tears. May the pain become your fangs, the lament your roar, and your lost companions your strength. Free yourself of the chains that bind you, and release your mad howl. O lineage of enmity, pray use this vessel and devour the moon, drink greedily from its overflowing cup. Bare your fangs, and devour all)
Despite how powerful it is, Bete refuses to use his magic due to the fact that doing so forces him to face the scars of his past: all his loved ones that he lost, and the pain that came with it. As it has a long chant and Bete is unable to concurrent chant he needs to stay still while enduring enemy attacks or receive cover from an ally. In spite of its magic power absortion property it also by no means grants Bete an absolute protection against magic attacks as he has still been hurt by them while using Hati.
Skills: Úlfheðinn: Úlfheðinn can only be activated if Bete is under the moonlight. Bete becomes beast-like, with the skill raising all his abilities by a large amount, and all abnormalities are negated. It allowed Bete to easily defeat Phryne despite her having been level boosted to Level 6 by Haruhime.
Fenris Wolf: Fenris Wolf improves Bete's running speed.
Solmani: Solmani improves Bete's strength and speed at acceleration.
Development Abilities Hunter: Hunter improves Bete's abilities against monsters he's fought before and gained excelia from. Bete has reached rank G.
Abnormal Resistance: Abnormal Resistance negates the effect of abnormalities such as poison. Bete has reached rank G, so almost nothing can affect him, even the strongest poisons in high doses.
Fist Strike G.
Magic Resistance H.
Equipment: Flosvirt are a pair of mithril boots that are able to absorb magic and use its power to increase the wielder's own power. They were made by Tsubaki, who later replaced them after they were destroyed in Bete's battle with Revis. The boots are actually a degraded version of Hati for Bete to use instead of his magic due to him refusing to rely on it.
Dual Rolan are dual swords with the Durandal attribute created by Tsubaki Collbrande.
- #9Welf
Keys: Welf Crozzo, Welf
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Magic Sword: Magic swords enable the wielder to fire magic from the weapon. Only those with a large amount of experience can make them. Magic swords shatter after being used a certain amount of times and are also weaker than magic used by adventurers. The exception to this is Welf's Crozzo Blood skill that lets him create Crozzo's Magic Swords that were even said to be powerful enough to dry up oceans.
Welf Crozzo is a member of the Hestia Familia and Bell's personal smith, later becoming one for the entire Hestia Familia after converting from the Hephaestus Familia. He is the reincarnation of his ancestor, the first Crozzo, Crozzo.
Alias: Ignis Race: Human. Gender: Male. Age: 17. Hair Color: Red. Eye Color: Light Grey-blue. Height: 175 cm (5'9").
Appearance: Welf is a tall adult male who has short, spiky red hair, and dark blue eyes. He wears a blue scarf around his neck. His attire consists of a dark blue long-sleeve shirt underneath a black kimono with a brown belt tied around his waist, along with tanned white pants and long brown boots. When crafting in the forge, he wears a traditional attire befitting of a blacksmith such as a bandana, t-shirt, apron, and gloves.
Personality: Welf Crozzo is a straightforward and honest person. He is generally casual to everyone that he associates with, asking Bell to call him by name and without honorifics the first time they met. He doesn't like to be associated with his family name, preferring to not be a part of the conversation when his name is brought up and even refuses people that come to him seeking magic swords.
Welf holds a deep hatred for magic swords, considering them to be objects that rot the user, leaving them to grow obsessed with their power even though they would always break away and leave the user behind. He witnessed firsthand through his family how lustful for the power they became when he manifested his skill, and despises how greedy others act toward him when requesting him to make some.
He initially declares his intention to never create a magic sword, desiring to create a superior one all on his own, a dream he has had since he was a kid. However, Hephaestus eventually convinces him not to completely waste his gift, knowing it could be of great use to assist his friends in need. After the battle against the Black Goliath on the 18th Floor, his hatred lessens somewhat, creating magic swords more frequently, though he still refuses to make them for anyone other than members of his own Familia.
Welf holds a lot of pride in his work. He refuses to let Bell wear armor not forged by his own hands and desires to surpass Hephaestus without using his ability to make magic swords, wishing to prove that he is his own man. While not arrogant, he did let the title of High Smith get to his head for a time, which Tsubaki coldly pointed out when she easily split a short-sword he had made.
Despite making works of good quality, Welf tends to give them poor names, though he doesn't realize it, and gets disappointed when the recipient chooses something else. Both Bell and Mikoto have each fiercely pleaded with him to give their weapons a better name (Ushiwakamaru and Kotetsu were to be called Minotan and Shimajirou, respectively).
Despite leaving the Hephaestus Familia, he is thankful for everything that Hephaestus has done for him, while also displaying an open crush for the Goddess, intending to make her go out with him if he is able to create a sword that impresses her.
History: Welf was originally born in Rakia, a nation type Familia ruled by Ares. As a member of the Crozzo family, he lived as a noble due to the successes his predecessors had in creating magic swords. However, his life changed the day his skill Crozzo Blood appeared, which enabled him to create magic swords. Despite his family's joy at the prospect of being able to create magic swords again, Welf despised his skill, causing him to escape Rakia with the help of his former Goddess Phobos.
Welf is a talented blacksmith, skilled in the creation of weapons and armor, although that doesn't include weapons with complicated mechanisms like crossbows, as he doesn't understand their workings. While his acquisition of the Blacksmith development ability greatly improved the quality of his creations, he remains an inexperienced amateur compared to Tsubaki. On one occasion, the master blacksmith easily cut a short-sword made by Welf with a katana forged by her, before remarking that there are many other blacksmiths as good as him.
Equipment. Greatsword: A large single-edge sword with a broad blade created and used by Welf. The current one is the third generation. The first one had power exceeding the Upper Floors. Because it is the weapon he uses himself, he did not name it. As long as it is not a weapon made for others, Welf will not name it.
-Status- Level 2 Strength: H185 Endurance: G213 Dexterity: G266 Agility: H142 Magic: H102
Skills: Crozzo Blood: As a member of the Crozzo family, Welf has the Crozzo Blood skill, which enables him to create magic swords regardless of any training. Magic swords created by him are far stronger than normal magic swords, being known to "dry up oceans" with their power. Unlike the other members of his family, Welf's magic swords don't break when attempted to be used.
Despite his lack of skill as a blacksmith in general, Tsubaki acknowledged that the magic swords created by Welf are superior to hers, and they have even been shown to vastly exceed those made by his ancestors.
His magic swords have been able to deal with even first class adventurers. It is presumably thanks to this ability that Welf can also sense if a weapon is a magic sword. In Welf's hands his magic swords become stronger due to his spirit blood.
Veritas Burn: Veritas Burn gives Welf high fire resistance and increases his attack power when using fire element attacks.
Magic: Will-o-Wisp (Chant: 'Burn out, illegal work'): Will-o-Wisp is an anti-magic fire. When he uses it, Welf extends his right arm and a heat haze-like ripple flows from it. The wave forces an Ignis Fatuus on anyone it touches who is trying to use magic or an attack that utilizes magical power, be it a person or a monster. The more mind Welf pours into it the greater its range of effect will be.
It has a super short chant but takes a while to set up, as Welf has to properly time his attack with the enemy's, so it's not perfect. Furthermore, because it works by interrupting a magic's casting, Will-o-Wisp won't work against magics with a chant even shorter than its own, like Satanas Verion and Firebolt. Though, for that very same reason, magics that constantly consume their user's mind, like enchantments or Hogni's Dainsleif, are a perfect target for it.
The resulting explosion will be bigger the more magic power the target has gathered, so it is especially deadly against long chant magics and those with a strong magic affinity, like Elves and Demi Spirits. This makes Welf a "natural enemy" for magic users, particularly mages.
Development Abilities. Blacksmith I: Blacksmith enables Welf to add special abilities to his creations and make better creations overall. When he uses it a faint red glow covers his hands.
- #10Lefiya
Keys: Lefiya, Loki Familia, Viridis, Lefiya Viridis
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Lefiya Viridis is a second class adventurer and a member of the Loki Familia. She is a mage training to succeed Riveria Ljos Alf. She has a magic that allows her to use any Elf Magic, hence the alias Thousand Elf.
Name: Lefiya Viridis. Alias: Thousand Elf. Race: Elf. Gender: Female. Age: 15. Hair Color: Golden Yellow. Eye Color: Dark Blue. Height: 156 cm (5'1"). Affiliation: Loki Familia. Previous Affiliation: School District, Baldr Class (7th Squad). Occupation: Adventurer. Previous Occupation: Student.
Appearance: Lefiya is a pretty young teenage girl who has golden yellow hair, round dark blue eyes, and pointy ears. She originally worn a rosette pink cape on top of a white shirt and pink corset dress, with a purple bow hanging at the collar. Currently, she wears red and white clothing with white long boots.
Personality: Lefiya is clumsy, but hard-working. She occasionally zones out as her imagination runs rampant. She has a deep admiration for Ais and, through her admiration, aims to become stronger so that she can stand next to Ais as an equal. Likewise, she is often jealous of Bell due to his interactions with Ais.
Lefiya maintains her elven pride, but is more open than normal Elves due to her own kind nature and growing up surrounded by people from other races. This is seen when she accepted Bell's hand when he tried to help her up after bumping into her.
Lefiya struggled with her own worth as a member of Loki Familia, having low confidence, self-doubt, and other problems that began to get better once she befriended Filvis and learned concurrent chanting. Having a fear of being left completely alone due to her ineptitude, she highly values her relationships, especially with Ais and Filvis.
She can also mix between being kind and mean quickly, as she frequently switches between trying to harass Bell, being nice to him, holding a grudge against him, and also excusing him.
History: Sometime in the past, Lefiya was an honor student at the School District, ranking up after three years at eleven years of age. After staying with the School for another year, she joined the Loki Familia at Level 2 and ranked up a year later.
Abilities: Concurrent Chanting: A high-level technique involving casting magic while fighting or moving around. Its difficulty is likened to dealing with a bomb with both hands while fighting due to the chance of failing a chant or not being able to control their own magic power.
-Status- Level 4 Strength: H126 Endurance: G224 Dexterity: G207 Agility: G224 Magic: E448
Spells: Arcs Ray: Arcs Ray fires a blast that can change trajectory to home in on its target. Lefiya can make the blast explode without hitting its target by the chant Alio. (Unleashed streak of light, bow limbs of the holy tree. You are an expert of the bow. Shoot, sniper of the fairies. Penetrate, arrow of absolute accuracy)
Fusillade Fallarica: Fusillade Fallarica is a fire element wide area attack magic. (Chant: Proud warrior, snipers of the forest. Take up your bows before the advancing plunderers. Answer the call of your brethren and ready your arrows. Tinge them with flame, the lamplight of the forest. Release them, the fire arrows of the fairies. Falling like rain, burn away the savages)
Elf Ring: Elf Ring is a summon burst that allows Lefiya to use any magic used by an Elf, so long as she knows the chant and effects of said magic. It uses mind for the summon burst and for the magic used. Even if the spell is successfully invoked, however, there can be cases, where she could fail to meet the activation requirement of the magic, resulting in an empty shot producing no effect. If the Elf whose magic she's using has the Development Ability Mage, the color of her own magic circle will change to match theirs while she's using their magic. (Chant: I wish upon the name of Wishe. Ancestors of the forest, proud brethren. Answer my call and come to the plains. Connecting bonds, the pledge of paradise. Turn the circle and dance around. Come, ring of fairies. Please - give me strength)
(Elf Ring) Wynn Fimbulvetr: Riveria's ice magic. It blasts the opponent with an extremely cold blizzard and is said to freeze time as well as the enemy. It's the first level of Riveria's attack magic, Vas Windheim. Rea Laevateinn: Riveria's wide-area annihilation magic. When using it, Lefiya can discern if a person or a monster is within her magic circle, serving as a kind of radar. However, the effect is limited to working only in a horizontal line, so she cannot locate anything below it. It's the second level of Riveria's attack magic, Vas Windheim. Dio Grail: Filvis' barrier magic. It creates a circular barrier that shines white and is a super short chant magic. Veil Breath: Riveria's green protection magic. It raises the target's resistance against physical and magical attacks and also heals the target slightly. It's the second level of Riveria's defense magic Via Shilheim. Luna Aldis: Riveria's healing magic. It's the second level of Riveria's healing magic, Van Alheim. Hail Dust: Alicia's freezing magic. It creates a sphere of blue and white light above Lefiya's head that launches countless magical bullets, which freeze their targets. The projectiles scatter in all directions over a wide area while drawing all sorts of trajectories, hitting only her targets. The frozen bodies immediately break and turn to dust. It has less power and range than Fusillade Fallarica, but is much more versatile than Lefiya's magic.
Skills: Fairy Canon: Fairy Canon increases the effects of magic. The effect doubles when used with attack magic.
Double Canon: Double Canon allows Lefiya to keep the magic circle of magic she'd finished chanting for as a ring on her left arm, allowing her to use it whenever she wants. However, she is only able to keep one magic and using the skill costs mind. It has an active trigger and the key to using it is canon
Development Abilities: Mage H: Mage improves the power of Lefiya's magic, widens effect range, and makes mind usage efficient. It also creates a golden yellow colored magic circle under her when she uses magic. The ability grants her a magic stat equivalent to that of a Level 5.
Abnormal Resistance I: Abnormal Resistance negates the effect of abnormalities, such as poison.
Magic Resistance I.
Equipment: Forest's Teardrop: Forest's Teardrop was a magic staff that raised the strength of magic. The magic gems at the center of the head glowed blue when they reacted to the user's magic power. The staff was created from an ore known as seiros while thousand-year tree sap was used for the magic gems. It was durable enough to be used as a melee weapon and was worth 37,800,800 valis. During the final battle in Knossos, it was destroyed by Filvis and the remains were used to make part of Lefiya's current staves.
Silver Barrette: Silver Barrette is a silver hair accessory that has almost no defensive properties, though it has an anti paralysis effect.
Trivia. Lefiya reached Level 4 two years after reaching Level 3. However, she decided to postpone ranking up until she became stronger while still at Level 3. Lefiya is roommates with Elfy Colette.
- #11Mikoto
Keys: Mikoto, Mikoto Yamato
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Mikoto Yamato is a member of the Hestia Familia. Originally belonging to the Takemikazuchi Familia, she converted to the Hestia Familia in order to aid them in the then-upcoming War Game with Apollo Familia, but plans on returning within a year once she can convert again.
Alias: Absolute✝Shadow (Zetsu✝Ei) Race: Human Gender: Female Age: 16 Hair Color: Black Eye Color: Bluish-purple Height: 157 cm (5'2")
Appearance: Mikoto has bluish-purple eyes and long black hair tied into a ponytail. She wears a purple kimono that hides her well endowed breasts and wears a sarashi underneath, along with a dark red sash and thigh-length boots. She also wears a red shoulder guard on her non-weapon arm, arm guards, and keeps her katana in the sash at her waist.
Personality: Mikoto has a serious and honorable personality, unwilling to use cowardly tactics even in an emergency, as shown through her disapproval of Pass Parading the monsters that were chasing them onto the Hestia Familia. According to her honest side, she is also a terrible liar unable to hide any secret, a regard in which Lili and Welf have noted she is similar to Bell. She also has a softer side, as she cares for the well-being of her friends and is fiercely loyal to them.
Be it when fighting or doing anything else, Mikoto is a quite humble person who doesn't like to admit that she played some major role on something or is a remarkable individual in any field, getting embarrassed when someone says so, and usually diminishes her own abilities or contributions.
One of Mikoto's favorite pastimes is relaxing in a cypress bath or at a hot spring. She even has her own ritual she goes through before entering the water.
History Mikoto originally hails from the Far East. Her parents died several years after her birth. Tsukuyomi and Takemikazuchi took the young girl into their orphanage, where she lived for years, eventually joining the Takemikazuchi Familia.
Mikoto and the other members of the Takemikazuchi Familia used to sneak Sanjouno Haruhime out of her mansion at night to play with her. They were eventually caught, damaging relations between Haruhime's father and the shrine. They pursued their nightly fun regardless.
Two years before Bell came to Orario, Mikoto and the other Takemikazuchi Familia members moved to Orario to earn money to help support the shrine. She became Level 2 shortly before meeting Bell for the first time.
Abilities: Skilled Martial Artist: Having been trained by Takemikazuchi, Mikoto masters multiple fighting styles as well as knowing plenty of different techniques. She seemingly possess a wide array of techniques for different predicaments, since she noted that which was her strongest technique was a matter that depended mostly on the situation. Among the multiple styles that she masters, one of them is judo, which, although useless against monsters, due to the great variety of shapes and sizes of these, is very useful against people, allowing her to manipulate the bodies of her opponents.
Likewise, Mikoto excels in the use of multiple weapons, and while she usually prefers to fight using a katana, she also has a great skill in the use of spears, axes, bows, short swords and throwing weapons, such as shurikens and kunais. In addition to that, she is skilled in teamwork, fighting efficiently along with her other teammates.
She also has some ability in ninjutsu, however, she does not typically use it since the essence of it lies in the use of sneak attacks, traps and ambushes, using whatever is necessary to achieve her goal, which is not in accordance with her direct and honest personality. Despite this, she is willing to use it if it is to protect the people she loves.
Mikazuchi: A technique created by Takemikazuchi from a foreign technique known as Frankensteiner, which he modified and renamed using his own name. It consists of jumping into the air and holding the opponent with the legs and then throwing them against the ground. Mikoto said that it possess the power of a bolt and stated it is the most powerful technique of all the ones that she possess. It seems to be difficult to learn, since from her entire familia only she was able to learn it.
Zekka: A technique Mikoto learned prior to the Hestia Familia's first expedition. It is the most advanced quick-draw technique that she knows, and just as powerful as Mikazuchi. Mikoto named it based on her alias.
Enhanced Stealth: As part of her training, Mikoto was trained in the art of infiltration, in which she has shown remarkable prowess, managing to hide and go unnoticed while moving around the Belit Babili despite the security of the building and the large number of enemies that were looking for her.
Skilled Cook: Mikoto is skilled at cooking, having cooked often with the other women of her orphanage using limited supplies, and is good enough to earn praise from Hestia who is an ardent Jagamarukun lover. In preparation for Takemikazuchi's "birthday" she learnt to make cakes.
Concurrent Chanting.
-Status- Level 2 Strength: F319 Endurance: F308 Dexterity: F389 Agility: F341 Magic: H170
Spells: Futsunomitama is a type of gravity magic that crushes a given area. Upon use, a dark purple sword of light falls down on the opponent, and at the same time, multiple centric circles appear below them. As the sword touches the circles, it creates a huge dome-shaped force field with a radius of ten meters around them. This magic was temporarily able to stop the Black Goliath, a Level 5 black monster, despite their difference in power.
Chant: 'I respectfully speak to you, my War God that can break through any thing, lead me from the precious heaven. Give my petty body divine power of your grand body. Rescue them light of purification, sword of crushing evil. Sweep sword of suppression, sacred sword of conquest. It arrives here now by my order. Descend from heaven, rule the earth - shinbu tousei.'
Skills. Yatanokurogarasu: enables Mikoto to search for enemies within a set effect range, including hidden enemies. The skill only works on monsters that Mikoto has encountered before and will consider any clones of a monster to be an entirely separate monster. It has an active trigger.
Yatanoshirogarasu: enables Mikoto to search for other familia members within a set effect range. However, she is only able to search for members of the same familia as her. It has an active trigger.
Development Abilities. Abnormal Resistance I.
- #12Raul
Keys: Nord, Loki Familia, Raul, Raul Nord
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Raul Nord is a leading member of the Loki Familia second string group.
Alias: High Novice Race: Human Gender: Male Age: 21 Hair Color: Black Eye Color: Brown Height: 173 cm (5'8") Affiliation: Loki Familia Occupation: Adventurer
Appearance: Raul has short, spiky black hair and brown eyes. He is described to be normal, as shown by his alias. He wears a long sleeved black top, large brown gloves, a large belt with a pouch for items, light colored pants, brown boots, and armor that protects his chest, shoulders, and legs. He keeps his sword in a black sheath on the left side of his waist.
Personality: Despite having eight years of experience as an adventurer, Raul has a timid personality, frightened of the dangers of the Dungeon in addition to being stressed over his position as a commander within the Familia. This stems from his incorrect belief that he's only as strong as he is because of the leftovers from the executives. While he believes himself incapable of catching up with the executives, he constantly strives to improve and be as helpful as possible, refusing to fall further behind and be just an inconvenience. Full of determination, he has at times overcome his untrustworthy attitude and performed feats of bravery in an attempt to emulate the executives.
Despite Raul's unconfident character, he constantly tries to act like a leader to fulfill his role as a commander and reassure his companions, however, he fails each time. Nevertheless, even when this doesn't work out, his flaws and earnestness help to relax and make the rest of Loki Familia members feel motivated to try hard seeing that even someone like him tries. Finn recognizes him to be a respectable adventurer and has entrusted him to lead the lower ranking members as preparation for him to be the next leader.
Raul is shown to be serious in what he does but always seems to draw the short straw. He is also pure, as he was only able to hold hands with a prostitute when he visited a brothel, and tends to be easy to trick.
Raul has a deep admiration for Finn and has blind faith in his captain. Unlike most of his comrades, he doesn't see Ais as an idol due to having met her when she was still a kid and having watched her grow.
History: Raul and Aki joined the Loki Familia at the same time around 8 years before the current time. A year later the two rose to Level 2 after defeating some members of Evilus at the Bridge of Heroes during the Great Feud. Both continued to rank up at the same time until reaching Level 4 almost four years ago.
Abilities: Amazing Physical Prowess: As a Level 4, Raul's physical abilities are all dramatically superior compared to those of a normal person. In terms of raw physical prowess, his abilities are also far superior to those of any Level 3 or lower.
Skilled Fighter: Though he rarely shows it, Raul is a skilled combatant. His techniques and tactics are not first class level, but they are still befitting of that of a second class adventurer.
-Status- Level 4 Strength: C601 Endurance: C602 Dexterity: C603 Agility: C604 Magic: I0
Development Abilities Hunter H: Hunter improves Raul's abilities against monsters he's fought before and gained excelia from.
Abnormal Resistance H: Abnormal Resistance negates the effect of abnormalities such as poison.
Escape I: Escape increases Raul's speed when running away.
Equipment: Protagonista: A sword made by the Hephaestus Familia and its cost is a secret. It was forcefully given by Aki after she saw that he was desperate enough for money to embezzle the familia's expedition income. It is sturdy and cuts well.
Noble Bow: A wooden bow originally made by an Elven craftsman for Riveria, though she didn't like being treated as royalty, and Finn gave it to Raul. Bete once told him that it didn't live up to its name, causing him to become depressed for a while, nevertheless he uses it frequently as a member of the middle and rear guard.
- #13Haruhime
Keys: Haruhime, Haruhime Sanjouno
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Haruhime Sanjouno is a member of the Hestia Familia and a former member of the Ishtar Familia.
Alias: Rikkou Kinshu. Race: Renard Gender: Female Age: 16 Hair Color: Blonde Eye Color: Green. Height: 156 cm (5'1")
Appearance: Haruhime is a beautiful girl of below average height with a slim yet curvaceous figure. She has long blonde hair, green eyes, and fox ears and a tail. She used to wear a red kimono, but started wearing a maid outfit after she joined the Hestia Familia. However, she still wears a kimono when going to the Dungeon.
Personality: Haruhime is a gentle, timid, well-mannered, and extremely kind girl. She is respectful of everyone she meets and is eager to help when given the chance. Having grown up mostly isolated and later kept hidden by the Ishtar Familia, Haruhime has experienced quite a sheltered life. And as such, even minor things will excite her.
Haruhime developed a love of reading at a young age, as it was her way of escaping her loneliness. She has a fondness for fairy tales, particularly ones where the hero saves a damsel in distress. When she was made to work as a prostitute, she wished that a hero would come and save her, like in those stories. As time went on, however, she convinced herself that she wouldn't be saved, since she believed that her profession made her unworthy of rescue. However, Haruhime's view on this changed after Bell saved her, regardless of her beliefs.
Though she has never had to fend for herself, Haruhime displays an unusual sense of bravery when those she cares for are threatened.
While working as a prostitute, Haruhime would foam at the mouth and collapse whenever she saw a naked man. Due to this, she is still a virgin, but is unaware of the fact.
History Haruhime grew up as a dignified young lady of a noble family in the Far East. Living in solitude, her home was like a cage, and she had no friends. At some point, children of the Takemikazuchi Familia, with the approval of their God, started taking her outside at night to play with them.
Sometime later, someone framed her for eating an offering, which angered her father so much that he disowned her and a Pallum guest offered to take her away. As they were traveling, they were attacked by monsters and the Pallum ran away, leaving Haruhime behind. She survived, but was later captured by bandits and sold to a brothel in Orario. While heading there, she caught the eye of Ishtar, who bought her. Haruhime became a member of the Ishtar Familia, where she was forced to work as a prostitute, until the Familia disbanded.
Quick Chanting: Haruhime can chant faster than many high class adventurers.
-Status- Level 2
Spells:
Uchide no Kozuchi is a magic that grants a level boost, a temporal rank up that extremely raises all of its target's abilities. As it grants a boost worth an entire level, the magic puts each of their abilities in the same tier of the next level equivalent to the one they each are at in their current level.
Haruhime can cast it on anyone, excluding herself, but can only use it on a single target, after which a certain amount of time must pass before she can use it again. Once cast, the magic will not dissipate no matter what until its duration runs out or Haruhime decides to undo it, regardless of whether she becomes unconscious or much worse.
At Level 2, the duration of Uchide no Kozuchi is 20 minutes and its interval between uses to 9 minutes.
Despite its great benefits, those affected by Uchide no Kozuchi gain less than half the experience a normal adventurer would gain. Moreover, the massive increase in their abilities causes the target to experience difficulty using their enhanced abilities effectively, unable to make full use of them as their mind and body are out of sync, especially if it is their first time under its effects. Due to the extraordinary power of said magic, it is kept a secret to prevent others from going after Haruhime.
Chant: 'Grow. That power and that vessel. Breadth of wealth and breadth of wishes. Until the bell tolls, bring forth glory and illusion. -Grow. Confine divine offerings within this body. This golden light bestowed from above. Into the hammer and into the ground, may it bestow good fortune upon you. -Grow'
Skills: Mikuzumenohou: It increases the effects of Haruhime's magic and improves mind usage.
Development Abilities. Mage I: Mage improves the power of Haruhime's magic, widens effect range, and makes mind usage efficient. It also creates a colored magic circle under Haruhime when she uses magic. The ability grants her a magic stat equivalent to that of a Level 3.
- #14Anakitty
Keys: Autumn, Anakitty Autumn, Loki Familia, Anakitty
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Anakitty Autumn, usually referred to as Aki, is a second class adventurer and a leading member of the Loki Familia second string group
Name: Anakitty Autumn Nicknames: Alchat Age: 21 Gender: Female Height: 165 cm (5'5") Body: Cat People Appearance: Black hair, black eyes Affiliation: Loki Familia Occupation: Adventurer
Appearance: Aki has long black hair and a tail. She wears a black and white outfit along with dark brown boots. She keeps her sword in a black sheath on the left side of her waist.
Personality: Aki acts confident and is a reliable and responsible person, as she has been left in charge on several occasions of important tasks by high-ranking members of her familia. She takes pride in being a member of the Loki Familia and strives to show her worth as such. She is also somewhat cunning, as she was able to use Lili's concealment strategy against her to find her.
She is kind and friendly to others and values her friends very much, especially Raul, with whom she is very good friends and often work together, occasionally supporting him. Although she is more than aware of her partner's cowardly and insecure character, she still trusts him. However, in spite of their closeness, she doesn't see him as a potential romantic partner, boldly stating there was no way they would date.
Due to her personality and her position as a leading member of the second string group, she is seen like a representative of the lower-ranked members of the familia, which was demonstrated during Finn's announcement of their alliance with the Xenos.
Despite her gentle demeanor, she has shown to also be very cruel and intimidating when she is enraged, seriously scaring Lili when she threatened her and extracting information from an Evilus member through torture in spite of the latter's high pain tolerance.
Unlike most of her comrades, she doesn't see Ais as an idol due to having met her when she was still a kid and having watched her grow.
History: Aki and Raul joined the Loki Familia at the same time around 8 years ago. A year later, the two of them ranked up to Level 2 after defeating some Evilus members at the Bridge of Heroes during the Great Feud. They both continued to rank up at the same time until they reached Level 4 almost four years ago.
Abilities: As a Level 4, Aki's combat ability surpassed that of Raul and was such that she was considered one of the best Level 4 adventurers in Orario.
Massive Physical Prowess: As a Level 3, Aki's physical abilities are all extremely superior to those of a normal person. In terms of raw physical prowess, her abilities are also exponentially superior to those of any Level 3 or below.
Commander: Aki presumably possess good commanding skills as she has been left in charge of different groups, such as the 50th Floor camp during the Loki Familia's expedition to the 59th Floor.
Enhanced Senses: As a Human Beast, Aki had very keen senses far better than those of most normal people. After acquiring her falna her senses sharpened even further. Her senses further improved with each subsequent rank up.
Status. Level 4.
Magic: Paw Bash: A striking magic that affects the effects of Aki's strength stat. When she uses a sword, it becomes a slashing magic and affects the effects of her agility stat.
Skills. Cat Walk: Cat Walk slightly increases Aki's agility stat and improves her jumping ability. Its effects increase when Aki is moving through rough terrain.
Cat Returns: Cat Returns slightly increases Aki's agility stat when she is near someone she holds a certain level of affection for. When she is near someone for whom her affection has surpassed the limit, it moderately increases her strength and dexterity stats and greatly increases her agility stat.
Equipment: Gatto Nero: A standard-sized one-handed sword made by Goibniu Familia. Its value is equivalent to three months of Raul's earnings from the Dungeon. It is a thank-you gift from her partner who had been thinking a lot about when she gifted him his sword Protagonista. Aki was surprised when she received it and continues to maintain it.
It is her favorite weapon and Aki continues to repair it. Elfy once commented that her tail wags very happily when she is giving it maintenance. When Raul kindly told her that she should replace it with a better weapon Aki became really angry and did not speak to him for a while.
Black Buckler: A small, sturdy and lightweight shield made from Normars. It is a defensive piece of equipment designed to not hinder Aki's speed-focused combat style.
- #15Artemis
Keys: Artemis
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Artemis is a Goddess and the head of the Artemis Familia.
Race: God Gender: Female Hair Color: Blue Eye Color: Green Height: 164 cm (5'5")
Appearance: Artemis has green eyes and long blue hair with two long bangs, two strands on the sides, and a partly braided tail in the back. She wore a white and pale blue outfit, long brown boots with a light brown design, a belt which she kept a piece of white cloth and a dagger in, gold bracelets, and various gold hair accessories.
Artemis has an athletic and modest body.
Personality: As she presided over chastity, Artemis was strict when it came to love, forbidding her Familia members to be in relationships and told them to leave if they wanted to be in one. Nevertheless, she cared about her Familia members. Due to Lante explaining how love was good, she began to wonder if she could change. Freya noted that she possesses a strong sense of justice, commenting that she would be upset if she saw a slave market. Despite her strongly discouraging relationships Artemis held no contempt or hate for men and said she respected those who were skilled hunters and taught chastity.
Abilities: Arcanum: Although Artemis didn't use it herself. Artemis's Arcanum is the strongest arrow in all of Tenkai (Heaven).
Expert Marksman: Artemis was a highly skilled at the bow and is stated to never miss no matter the situation.
Equipment Bow: Artemis used a bow to fight monsters.
The Artemis Familia is a hunting Familia that is led by Artemis, they reside outside of Orario.
Information: The Artemis Familia consisted of 20 members and was female only, forbidding men from joining. All members of the Familia were level 2 except for the captain Rethusa who was level 3. Due to Artemis presiding over chastity, she forbade members being in relationships, telling them to leave the Familia if they wished to have a spouse. Despite being a hunting Familia, they only attacked monsters, clearing them out to help people threatened by them.
The Artemis Familia emblem was a bow and arrow over a crescent moon.
Members. Name | Race | Occupation | Rank | Level Artemis | God | God | God | None Rethusa | Human | Hunter | Captain | 3 Lante | Half Elf | Hunter | None | 2
- #16Alicia
Keys: Alicia, Forestlight, Alicia Forestlight
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Alicia Forestlight is a member of the Loki Familia.
Name: Alicia Forestlight Alias: Elleaf Race: Elf Gender: Female Age: 25 Hair Color: Gold Eye Color: Hazel Height: 167 cm (5'6")
Appearance: Alicia is a beautiful elf with golden hair and hazel eyes. She possesses a well-endowed and curvaceous body that rivals Tione’s which made other people wonder if she is really an elf.
Personality: Alicia is extremely loyal to Riveria, vowing to make any man wish they had never been born if they ever saw her bathing. She is loved by everyone due to her older sister attitude.
Like many other Elves, she has a great hatred towards the Crozzo family for what their magic swords did to some elven forests. However, her hatred is not irrational. After she found out that Welf was a Crozzo, she was very upset, but quickly calmed down when Tsubaki told her that he also hated those magic swords and refused to create them.
Her reason to become an adventurer is a goal born out of anger. She wants to become stronger in order to fulfill her desire to fight against the dragons that are escaping out of the Dragon Valley and attacking villages outside of Orario.
History: Alicia's hometown is the White Ice Forest Fanache. At some point she joined the Loki Familia because of her goal to help in the fight against the dragons that are escaping out of the Dragon Valley and attacking villages outside of Orario.
Abilities: Amazing Physical Prowess: As a Level 4, Alicia's physical abilities are all dramatically superior to those of a normal person. In terms of raw physical prowess, her abilities are also exponentially superior to those of any Level 3 or below.
Skilled Mage: As a member of the Fairy Force, Alicia has mastered concurrent chanting and trained to fight in high-speed combat, being able to skillfully use short chants. Her specialty is freezing magic.
Alicia is good at archery.
Commander: As Riveria's second-in-command within the Fairy Force, Alicia possibly possess at least some degree of leadership skills.
Enhanced Senses: As an Elf, Alicia had a very good eyesight. After acquiring her falna all of her senses became much sharper than those of a normal person, with her eyesight still being particularly superior to the rest. Her senses further improved with each subsequent rank up.
Concurrent Chanting.
-Status- Level 4.
Spells: Hail Dust: Creates a sphere of blue and white light above Alicia's head that launches countless magical bullets which freeze their targets. The projectiles scatter in all directions over a wide area while drawing all sorts of trajectories, hitting only her targets. The frozen bodies immediately break and turn to dust. It has less power and range than Fusillade Fallarica but is much more versatile than Lefiya's magic. (Chant: Frozen skies, heavenly rain. White ice that colors the forest, shoot the shameful barbarians. Freeze, binding chains of winter)
Development Abilities: Mage: Improves the power of Alicia's magic, widens effect range, and makes mind usage efficient. It also creates a colored magic circle under her when she uses magic. The ability grants her a magic stat equivalent to that of a Level 5.
- #17Loki
Keys: Goddess, Loki Familia, Loki
Enabled · Selective · After character · Order 10 · 100%
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Loki is the head of the Loki Familia. Nickname: Loki No-Boobs (By Hestia) Alias: Trickster Gender: Female Race: God Hair Color: Red Eye Color: Red Height: 165 cm (5'5") Status: Alive Affiliation: Loki Familia
Appearance: Loki is a Goddess with light red hair and red eyes. She is well-known to dress up in tomboyish or male attire, mainly jeans and a shirt that shows off her stomach. She tends to tie her hair back in a simple pony-tail, though on occasion she will put it up in a stylish bun.
Personality: Loki acts in a very tomboyish manner. She very much enjoys living up to her nickname, trickster, and shows a lustful side toward females, namely Ais Wallenstein. She also has a breast complex and tends to get into fights with Hestia over breast size. Furthermore, she has a weakness for drinking, especially Soma, and as such can be manipulated by others who offer it to her. Despite her drinking too much and perverted antics, she is very sharp intellectually, making critical observations and deducing complex matters.
- #18Scathach
Keys: Scathach, Scathach Familia
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Scathach is the head of the Scathach Familia. Alias: Warrior Queen Gender: Female Race: God Hair Color: Dark Purple Eye Color: Crimson Red Height: 168 cm (5'6") Status: Alive
Appearance: Scáthach is an extremely beautiful woman, with her body proportions being described as being "just about perfect". She has long purple hair and red eyes, and wears a full-body outfit that highlights her curvaceous body, with metallic shoulder pads
Personality: A beautiful young woman who possesses a light disposition, a queen and a teacher proven to be reliable, and for some reason or another, has the flavor of an elder sister that lives at the house next door. She can still go on.
Proud and not serving anyone. A member of the ruling class from birth. Possessing the traits of a monarch, Scáthach holds the ideal of reigning as a queen that bestows happiness to the people as self-evident.
Overflowing with talent, she herself understands more than anyone else that she is different from the mediocre. "Because I am superior, I will rule over the masses." "Ruling the masses is the duty of the ruling classes." That being the case, rather than granting her own desires (happiness), "to rule for the sake of the masses" or some such appears to be the natural thing to do, something of which can be said to be her thought on this matter. Although her mind has no intention on becoming a slave for the masses, she has absolutely no hesitation in refining herself for the sake of the people under her rule and their happiness.
In the same way how she has an understanding about herself, Scáthach is also endowed with a reliable eye to see through the character and traits of others (in particular, whether they are mediocre or not).
A wise woman who grasps every incident and all origins, but does not speak of these understandings. To say why she doesn't talk about these, concerning her, she already moved on from this World.
For example, even if the World falls into a crisis, it would be a discourtesy to "those who presently live in the World" to personally resolve the problem and have herself stand out since it will result in those people's opportunity for growth to be taken away. So basically, Scáthach does not cooperate or participate in direct battle and refrains from giving advice... Although, it can be said that, given that she has a genuine fondness for battle, she deceives herself by attaching a reason one way or another and participates in local battles, demonstrating some of her special moves.
- #19Loki Familia
Keys: Loki Familia
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The Loki Familia is an exploration type Familia that is led by Loki. God: Loki Captain: Finn Deimne Vice-Captain: Riveria Ljos Alf Type: Exploration Rank: S
Reputation: The Loki Familia is one of the most prominent factions in Orario and they have often acted together with the Freya Familia as their main figures after banishing Zeus and Hera fifteen years ago following their downfall. Ever since then, they have frequently been recognized as one of the most powerful familias in the city, second only to their rivals, the Freya Familia. Currently, as of the Great Faction War and the official disbanding of Freya Familia, they are now regarded as Orario's most prominent and strongest faction.
As a faction focused on Dungeon exploration, the Loki Familia regularly goes on expeditions. They recently became the record holders for going the deepest out of all the current factions, having reached the 59th Floor. In the prelude to the Great Faction War, they were offered information about the 60th Floor and onwards in exchange for not participating in the upcoming battle against the Freya Familia. On the other hand, they maintain relationships with several other familias and often accept quests on their expeditions.
Organization: In terms of hierarchy, currently, most of the first class members are the executives and the main force of the Familia. The sole exception is Aki, who, despite her ascension to Level 5, was left as part of the second string to continue serving as a connection between the executives and low-ranking members. The Level 4 members make up the second string group, which directly supports the main force and serve as the bridge between the executives and the lower ranking members.
The Level 3 and lower adventurers are considered low-ranking members in the Familia; a notable exception was Lefiya, who, even as a Level 3, was usually treated as one of the second string members, possibly due to her outstanding abilities. Thanks to their vast strength, their members are able to experience a stable and complete growth, as high ranking members often help the others to become stronger. Due to Loki's womanizing nature, all of the women in the Familia are extremely beautiful and the proportion of women far exceeds that of men.
Fighting Power: The Loki Familia specializes in teamwork, allowing them to exploit their individual abilities to the fullest. However, despite their remarkable coordination as a group, the Familia suffers from a common weakness in their method, which is that, if they are separated, their combat capacity is greatly reduced. There is also a large gap in power and skill between the executives and the rest of the members. Because of this, the lower ranking members tend to rely on the executives while supporting them.
Taking advantage of the characteristics of Riveria's Alf Regina skill, Loki created a unit composed only of Elves with Riveria in the center. The squad is made up of eleven Elves, all of whom are mages or magic swordsmen that have mastered concurrent chanting and trained to fight in high-speed combat, able to skillfully use short chants. Even within the Loki Familia itself, its members stand out for their great abilities, as they were all Level 3 or higher.
The group is unofficially known as Fairy Force, as, although Loki tried to give it said name, Riveria rejected it due to not liking decorations. However, the name was liked by the members of the group, who refer to themselves with it in secret. Alicia acts as Riveria's second-in-command and others include Lefiya and Sonia.
The Familia's total firepower, including the Fairy Force, is such that it surpasses that of the Freya Familia and is equal to the healing output of the Andhrímnir, their group of healers, which is led by the second best healer in the entire world, Heith. Their abilities are so great that in a battle between the two factions, the Familia of the group that fell first would lose.
Base: The Loki Familia's home is known as the Twilight Manor. The Twilight Manor is described to be a huge structure built on a small area of land. Multiple tall towers overlap and support each other, with the middle tower being the tallest. The home is also described as being carved out from flames.
Emblem: The Loki Familia emblem is the image of a trickster. The symbol used on the falna is a variation of the emblem.
Members of the Loki Familia: Name | Race | Occupation | Rank | Level Loki | God | God | God | None Finn Deimne | Pallum | Adventurer | Top Executive/Captain | 6 Riveria Ljos Alf | High Elf | Adventurer | Top Executive/Vice-Captain | 6 Gareth Landrock | Dwarf | Adventurer | Top Executive | 6 Ais Wallenstein | Human | Adventurer | Executive | 6 Tione Hiryute | Amazoness | Adventurer | Executive | 6 Tiona Hiryute | Amazoness | Adventurer | Executive | 6 Bete Loga | Werewolf | Adventurer | Executive | 6 Lefiya Viridis | Elf | Adventurer | Second String | 4 Raul Nord | Human | Adventurer | Second String | 4 Anakitty Autumn | Cat People | Adventurer | Second String | 4 Alicia Forestlight | Elf | Adventurer | Second String | 4 Narvi Roll | Human | Adventurer | Second String | 4 Cruz Bussell | Chienthrope | Adventurer | Second String | 4 Rakta Haze | Hume Bunny | Adventurer | None | 3 Line Arshe | Human | Supporter/Healer | None | 2 Elfy Colette | Human | Adventurer | None | 3 Orba | Beast Human | Supporter | None | 4
Many other members.
- #20Bell
Keys: Bell Cranel, Captain of the Hestia Familia, Cranel, Hestia Familia, Bell
Enabled · Selective · After character · Order 10 · 100%
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Bell Cranel. He is a second-tier adventurer and the captain of the Hestia Familia. After he ranked up to Level 2, he received the alias Little Rookie. Alias: Little Rookie Nickname: Record Holder Race: Human Gender: Male Age: 14 Hair Color: White Eye Color: Red Height: 165 cm (5'5") Affiliation: Hestia Familia Occupation: Adventurer
Weapon: Hestia Knife, Ushiwakamaru.
Appearance: Bell is a young teenager with white hair and red eyes, often compared to a rabbit based on his appearance. He is considered cute, as many female characters have pointed out throughout the story. He prefers wearing lightweight armor and wears a hip-length brown coat with a small black patch on the right side above his chest, along with a long-sleeved black shirt underneath. He also wears black pants, a beige belt with a silver buckle, and brown shin-high boots.
Personality: Bell is a kind, straightforward, brave, yet shy boy who desires to be a hero like the ones he grew up reading about. He cares deeply for the people around him, especially his Goddess, Hestia, and his Familia. He considers them like family due to the death of his grandfather.
After being rescued from a minotaur by Ais Wallenstein, he fell in love with her. However, after being ridiculed by a member of the Loki Familia about the incident and for how weak he was (not knowing that he was within earshot), Bell couldn't help but acknowledge his words and thought himself foolish for thinking that Ais could be with someone like him. He became determined to grow stronger so that he could be someone that could stand beside her. The initial incident also left him with a fear of minotaurs.
Bell's goals didn't start out pure, as he wanted to be an adventurer in hopes of picking up girls, even thinking of starting a harem, all thanks to advice from his grandfather. However, after his encounter with Ais, Bell seems to have forgone that dream in order to catch up to her and to become more like a hero. Although, he does get embarrassed when others find out about his desire to be a hero, as most kids grew out of that dream by his age.
Though it is a good trait, Bell is often scolded by people around him for his trusting nature. He was tricked out of his money by Naaza and Lili multiple times before he found out.
Bell is also a terrible liar. His inability to lie or keep a secret is often easily recognized by others. This inability is part of the reason why Hestia has not told him about the skill behind his extremely fast growth, knowing that he would unable to keep it a secret for long. Conversely, it has been noted by Hestia that he has an extraordinary ability to read people. He recognized the loneliness in Lili to be similar to what he felt.
Though he gets flustered quite easily from time to time, especially around women, and can appear to be timid, Bell does possess a strong will. His feelings for Ais were strong enough to grant him a skill that highly accelerated his growth. His desire to be strong and stand next to her gave him the resolve to overcome his fear of minotaurs and defeat one while still only a Level 1.
Bell does heavily dislike anything sweet, even chocolate. He avoids anything sweet tasting.
-Status- Level: 3 Strength: SS1127 Endurance: SS1126 Dexterity: SS1131 Agility: SSS1477 Magic: SS1009
Spells. Firebolt is Bell's only magic he learned from inadvertently reading the grimoire he borrowed from Syr. It is a no chant magic, which only requires saying the magic's name to activate it. Because of this, it can be used quickly, making it a good complement to his speed-focused combat style. Bell frequently uses it at short range and at most in medium range, however, long range is his weakest point. If he is facing a distant, fast-moving enemy, landing a shot becomes significantly more difficult.
Although the lack of a chant makes it a weak magic, Bell's level and high magic stat makes it a strong attack capable of either killing or just taking out monsters and people of a lower level than Bell's in a single shot, and deal heavy damage to opponents of the same level. He sometimes combines it with Argonaut for stronger damage.
Skills. Liaris Freese: Liaris Freese increases the speed of Bell's growth as long as he is in love.[Note] The strength of the effects is related to the strength of Bell's feelings. As a side effect, it makes him immune to charms. It also allows him to exceed the limit of his abilities, having had stats in the SS and SSS ranks in all his previous levels. Due to Bell's own nature, the skill would cease to work if his feelings changed and he fell in love with a girl other than Ais.
Argonaut: Argonaut allows a charge for active action. It allows Bell to spend stamina and mind to perform a single powerful attack called the "hero's strike" by Hestia. The longer the charge the more powerful it is, and therefore the higher the cost of stamina and mind will be. Bell needs to think of a hero to activate the skill and can only create a charge in one place at a time. Initially, the full charge was 3 minutes, but it was later extended to 4 minutes when Bell reached Level 4, and then to 5 minutes when Bell reached Level 5. When he performs a charge, the skill creates a noise that sounds like a small chime.
It can be used to strengthen attacks that originate from him or to help him move, but the effects will dissipate when he is attacked or if he loses focus. If he charges the skill into something other than himself, the charge will dissipate a few moments after it leaves his hand. Bell is also capable of dispelling a charge at will, but doing so does not restore his stamina and mind, leaving him just as exhausted as if he had used it. Also, using the skill damages whatever he's charging as recoil, destroying weapons after use and severely injuring his hand when he used it to punch Dix. The damage is implied to be worse the longer the skill is charged.
During a Limit Off, the skill's power grows exponentially and it sounds like a grand bell, hence it being named Grand Bell while it is enhanced by this state, as well as seemingly gaining the passive effect of restoring and raising the morale of those who hear its chime.
When he was Level 2, a Firebolt powered by a full three-minute charge was able to completely destroy the head of the Black Goliath, a Level 5 black Monster Rex characterized by its resilient skin, as well as continue to fly for a great distance after impact and create an explosion when it collided with a wall of the 18th Floor.
Bell gained Argonaut upon ranking up to Level 2 out of his desire to become a hero. Some later he became able to use Argonaut while moving, a feat he was previously incapable of doing.
Development Abilities. Luck H: Luck is a rare development ability Bell chose once he reached Level 2. It is an unprecedented ability, as Eina hadn't heard of it, even though she was a Guild member, and Hestia states that it's close to divine protection. Overall, it improves his luck, such as finding resources in the Dungeon and getting drops more frequently, in addition to winning repeatedly at a casino. Cassandra believes that his luck is what allows him to believe her prophecies.
Abnormal Resistance H.
- #21Magic
Keys: Mind, Magic
Enabled · Selective (AND ANY) · After character · Order 5 · 100%
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Magic is the main form of combat utilized by mages and a valuable resource for those who have manifested it in their falna.
Important: Magic can't be used on a whim. Mind can only be used for doing spells. No one can share the same two spells and magic spells can't be taught.
Information: Magic is considered to be a strong power. There are two different types of magic: congenital magic, based on one's own ability and race, and acquired magic, based on the falna given by the Gods and Goddesses. There are also certain monsters that are able to use some form of magic; examples of this are Hellhounds' and Valgang Dragons' fire breaths, the Black Goliath's howl, and Carbuncles' magic barrier.
When the user becomes unable to control their magic power while casting magic, an Ignis Fatuus occurs, causing it to explode and damage the user. Magic requires mind to be cast, and overuse can cause an individual to faint, a condition known as Mind Down or Mind Zero. Even a normal person can feel when another person gathers mind to cast magic, especially if it is a large amount, although mages are more sensitive to it and therefore can notice it more easily. Monsters are also able to detect it.
While congenital magic can be used without a falna, it requires the user to undergo training and rituals and use a long chant systematized during the Ancient Times. The magic used by the Elves in Alf's Royal Forest has more than twelve verses. It is also weak compared to acquired magic, making it impractical against the latter, and is harder to control, so it has a higher chance of producing an Ignis Fatuus.
Chant: Most magics require a specific chant to activate, with the exception of no chant magic like Firebolt, and usually the longer the chant the stronger the magic is.
While usually a person has to say the name of their magic after reciting its chant, there are some that only require the user to say its chant to be used. It should be noted that the few exceptions shown have also all been magics whose chant consists of a single word: Ais' Ariel, Alise's Agaris Alvesynth, and Alfia's Satanas Verion and Silentium Eden.
Apart from their chant, some magics have a Spell Key or more than one in some cases. Spell Keys are words that a user can recite to perform an effect other than their magic's normal one. Most belong to magic that creates homing projectiles or beams and make them explode. However, there are magics whose Spell Keys have other functions.
Potency: Although the power of a magic is usually linked to the length of its chant, congenital factors also greatly influence it. Elves in general are known for possessing powerful magic due to their natural affinity for it. On the other hand, Ais' Ariel, whose chant is only one word, is more powerful than even Bete's Hati, which has a long chant, thanks to the Spirit blood that runs through her veins.
Furthermore, while level is the most important part of the status, usually making one better than those of lower levels in all aspects, this is not always the case when it comes to the effects of magic. Airmid, who is only Level 2, is known as the best healer in the world thanks to her magic Dia Fratel, despite Riveria also having healing magic, being recognized as the best mage in the world and being Level 6. Airmid, for example, can neutralize the poison of a Poison Vermis, while Riveria cannot.
The development ability Mage grants its users a magic circle that manifests whenever they cast magic and greatly strengthens it; it heightens its power, extends its duration, increases its amount of targets, and widens its effect area. The enhancements effectively concedes its users a magic stat equivalent to that of a person of the next level.
However, a magic circle is not always proof that someone possesses Mage, as some people such as Airmid can create one. If a mage wishes to they can also simply make it disappear so as to moderate their magic's power. Nonetheless, this is a technique rarely used and/or difficult to execute, as Ryuu was impressed when she first saw Ryana do it.
Slots: People naturally have between one to three slots for magic and can normally only learn one magic per slot, however most people tend to never have any magic appear. For people with one or two slots, the number can be increased via the usage of a good grimoire, but the absolute maximum is 3, even with such grimoires.
While it is possible to acquire more magic with grimoires, each slot is progressively more difficult to fill. Sometimes, even if a person has an empty magic slot, it does not fill even if they read a good grimoire due to external factors. This is particularly true when it comes to acquiring a third and final magic, a common problem among high-level mages, especially sorcerers. Most have powerful "seeds" within them, and whether they had acquired magic naturally or forcibly through a grimoire, the third is usually difficult to acquire.
Development: Acquired magic has the peculiarity that it is the result of different characteristics of its user, just as it is the case with skills. Elves in general tend to obtain it more easily than other races due to their natural affinity. However, a person's qualities are capable of influencing not only the possibility of it manifesting, but also the aspects that the magic itself will have.
A person's lineage is capable of not only affecting the potency of their magic, but can directly predetermine the development of a specific magic. Ais, being the daughter of a Wind Spirit, obtained a magic of the same element the moment her status was engraved on her back. A more extreme example is the Gojou. Shortly after the beginning of the Age of Gods the family realized how strong their blood was. This characteristic has allowed all of its descendants to inherit the magic and skill of its founder over a thousand years, making possible the mass production of soldiers with the same abilities.
Likewise, a person's experiences and beliefs can affect different aspects. Bete holds the belief that it is necessary to lose someone or part of oneself for a strong person to change and grow. Consequently, not only does the chant of his magic narrates how he grew stronger as a result of his losses, but it also has a damage absorption property. Similarly, obtaining new magic can be achieved through meaningful experiences for one. When Haruhime was unable to acquire a third magic, Fels theorized that she perhaps needed to live a unique experience or event to obtain a special type of Excelia that would allow her to finally manifest a third magic.
Techniques: Certain people are able to use concurrent chanting, a high level technique involving casting magic while fighting or moving around. Its difficulty is likened to dealing with a bomb with both hands while fighting due to the chance of failing a chant or not being able to control their own magic power. Skill at using concurrent chanting depends on how much experience the user has with it, as Lefiya observed that Ryuu was far more skilled at it than Riveria.
Riveria has a special technique unique to her known as chant connection, enabling her to change the strength of her magic based on the chant length and mind usage. Through this she is able to use nine magics, which is the source of her alias Nine Hell. They are divided into sets of three, each of which counts as a single slot in her status. Although the function of the magic in each set is the same, their properties vary.
The Elven knights in Alf's Royal Forest use what's known as horseback chanting, leaving tracking and evading up to their horses while they chant, making it similar to concurrent chanting.
- #22Zald
Keys: Zald
Enabled · Selective · After character · Order 10 · 100%
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Zald was an executive of the Zeus Familia.
Alias: Gluttony Race: Human Gender: Male Age: 45 (at death) Hair Color: Dark Brown Eye Color: Gray Height: 212 cm (6'11")
Appearance: Zald had dark brown hair, gray eyes, and scars on his face. He wore a full body black armor along with a dark red cape. In addition to his usual armor, he put on a helmet when he engaged in combat.
Personality: Zald was a focused and determined man of adamant resolution. Once he set his mind on a goal, he tenaciously moved forward to achieve it, pushing through any obstacle in his way and continuing on until the very end. Even if the consequences of his actions ended up being deadly, he didn't care, so long as he managed to achieve his objective.
Such willpower he kept present over the course of his life, with major examples like his fight with the Behemoth and his quest to improve Orario's overall power, not ever regretting devouring the flesh of the beast, despite its venom severely affecting him since then and staying resolved in playing out his role as member of Evilus while enduring the effects of the Behemoth's poison. However, he admitted that he did hold a single regret.
Likewise, he was strongly attached to his values, not caring in the slightest about fame if it meant doing what he considered was the right thing, preferring to help Orario become more powerful and dying as a villain than being remembered as a fabled warrior. Satisfied just with knowing that he followed his beliefs, he was someone who truly lived by the words of his God.
Being himself someone of strong conviction, he admired others' displays of determination and respected those who would not give in no matter what, regardless of their physical strength, as was the case with Ottar. Like displays of character, he also valued displays of power. After losing to Ottar, he congratulated the Boaz for defeating him and told him not to undermine his achievement when he mentioned the poison of the Behemoth that had been weakening him, telling him to be glad for the feat he accomplished.
A concerned person for the future of the world, his resolution to warrant mankind's survival against the One Eyed Black Dragon demonstrated to be tremendous and unwavering, willing to unleash chaos, death, and despair upon the people of Orario to prepare them for their eventual fight against the legendary dragon.
He proved to be quite an insightful person as he could notice Vito's defects without any apparent hint.
Zald compared killing to eating, saying that one had to do it in order to survive. Living by this philosophy, he ate all kind of things in the spawn of his life, his belief being strong enough to lead to the development of his skill, Deus Ambrosia.
Despite his ability to eat virtually anything, he proved to be a quite picky person when it came to food. This quality of his was to the point that it made him a proficient cook, with his cuisine being a delicacy. Zald was also pretty competitive when it came to drinking, usually competing with Gareth to see who could drink the most. Additionally, he used to write the word "beef" on the foreheads of both him and Loki when they lost, showing his humoristic side.
He had a strong sense of fellowship, as he thought he should had gone to see Bell at least once, although they shared no bond, simply because he was the son of a former comrade, even if he seemed to feel some disgust towards the latter's behavior. Likewise, he seemed to enjoy the company of his partners, maintaining a cheerful expression when around them.
Zald was on good terms with Alfia. They came to know each other very well due to their Familia' long relation and shared an inseparable bond. Their relationship was kind of like an uncle and niece. Though he disliked her attitude, he nevertheless took care of her ever since the downfall of their Familia and spending his remaining days after the event along with Alfia.
History: During the fight against the Behemoth, Zald ate its flesh to become stronger, managing to defeat it with one strike. However, in doing so, he ended up being poisoned by the monster's deadly poison, which continued to weaken him for the rest of his life, retiring as an adventurer after the battle as a consequence of it.
Following the annihilation of the Zeus and Hera Familias, he spent most of the rest of his days living with Alfia, who he took care of, and also helped the school district by acting as a gatekeeper of a certain "barrier". He continued on with said lifestyle until Erebus came to visit them and asked for their help in his plan to serve as a stepping stone for Orario in order to strengthen them for the sake of the world. Feeling the end of their fleeting lives near and wishing to make something out them, they agreed.
As decided upon the agreement, he served as one of Evilus' main forces to antagonize the Labyrinth City prior to and during the events of the Great Feud. He eventually died as a villain after being defeated in his final battle against Ottar.
Combat: Zald was a highly capable and proficient warrior that used to be a powerful member of the vanguard before his retirement. He overcame the barrier between levels, having a power above Level 7. This was best exemplified in the final battle of the Great Feud, as he easily dealt with a Level 6 Ottar, who had maxed out his stats and was beastified during the fight, which made him a pseudo high Level 7.
Thanks to this he would have had a chance to defeat the Zeus Familia captain, a Level 8 who himself may have boasted abilities above his level, since he was supposedly stronger than the Level 9 captain of Hera Familia. Furthermore, he would have been able to face a Juggernaut from the 70th Floor in a fight that the monster would have had little chance of winning; specifically, if the Juggernaut didn't defeat him in the first 20 seconds of the fight, Zald would have been the winner.
His greatest feat by far was the defeat and slaying of the Behemoth, a legendary and gigantic fearsomely powerful monster, with a single attack.
As a Level 7, Zald's physical abilities were all immeasurably superior to those of a normal person. In terms of raw physical prowess, his abilities were also exponentially superior to those of any Level 6 or below. Thanks to his skill Deus Ambrosia, Zald surpassed the level gap, permanently having physical abilities above Level 7.
Zald had titanic strength. He could break adamantite walls with extreme ease using nothing but brute force alone. In their first battle, he was able to counter an attack with all the power of a high Level 6 Ottar, defeat his opponent, and cause a tremor as a result of their clash so massive that it spread through all of Orario and made people confuse it with an earthquake; all with just a single slash of his sword. In his second battle with Ottar, they made the entirety of Orario tremble with each of their attacks.
Zald possessed astonishing speed. He was able to effortlessly block the surprise attack from his blind spot from a high Level 5 Allen and move even faster than Allen could see. Zald's response speed would have been faster than the speed of a Juggernaut born on the 70th Floor.
Zald was extremely resilient. He was able to move in his full set of heavy armor with no problem, even though a normal person would have been crushed to death if they had even tried to use it. Even while drastically weakened by the Behemoth's venom, he survived being hit by a beastified high Level 6 Ottar's Hildis Vini, who possessed a Level 7's status, though the attack did defeat and briefly knock him out.
Zald boasted immeasurable stamina and pain tolerance. By the time of the Great Feud, his body had already been mostly corrupted by the Behemoth's poison, with his skin being a dark color under his armor and his blood having acquired a black color. Yet even in such an awful state, his prowess was so great that he could fight for considerable periods of time and easily overwhelm first class adventurers. However, if he fought for long periods of time, the poison would start to drastically weaken him. Likewise, he required a long rest after a battle before he could fight effectively again due to the poison, taking several days between his first and second appearances in the Great Feud.
As a veteran from Zeus Familia, Zald possessed a great deal of experience, making him a far more seasoned warrior than Ottar was in their final battle. He was between the best and second best swordsman of the Zeus and Hera Familias.
Talents: Superhuman Metabolism: Zald possess an extremely tough stomach. He could eat monsters, inorganic matter, and dead people without any ill effect. He possessed a high resistance to alcohol that allowed him to drink even more than Gareth, having defeated him in competitions multiple times.
Expert Cook: Zald was adept at preparing many different dishes, with his food being described as delicious.
-Status- Strength: S999 Endurance: S999 Dexterity: S902 Agility: C673 Magic: D515
Spells: Rea Ambrosia is a magic that coated Zald's weapon with intense flames to strengthen an attack. ('Forgive me, father god. For partaking of the banquet of the gods. Hunger, entrapping tongue of flame. Devour all, fangs of scorching heat').
Afterglow: A technique created by the Zeus and Hera Familias. Zald coated his sword with Rea Ambrosia and then used it to create a shockwave slash. While strengthening magic is limited to only increasing the power of its user's body and weapon, with this technique Zald could strike an opponent far away. Since it is purely a sword attack there is no need to chant or charge to use it, and therefore Zald could perform it multiples times in a row.
Skills: Deus Ambrosia: Deus Ambrosia was a powerful skill and the origin of Zald's alias. Its ability Overeat allowed Zald to eat beasts, people, and monsters while the skill was active in order to give his status a permanent passive increase. The increase depended on what was eaten, with most things only giving a meager amount. Even among the Zeus Familia members, who all possessed extraordinary abilities, Zald stood out because Deus Ambrosia was one of the best.
It was as an unprecedented level cheat that was the reason he managed to overcome the gap between levels. However, getting an increase equivalent to a whole level was very difficult, due to the quality and quantity that it would require from his prey. Additionally, the skill had a limit, as he would had been unable to use the power of a Level 10 as a Level 7. He was mentioned to have eaten all sorts of things, such as Dungeon materials, deceased people, and monsters.
Al Questa: Unknown.
Niggle Gourmet: Unknown.
Development Abilities Hunter D. Abnormal Resistance E. Crush F. Strong Body F Supreme Attack I.
Equipment: Grattor: The greatsword Zald wielded during the Great Feud.
Armor: Zald wore a full set of heavy armor. It was quite resilient, enough to withstand the spear thrust of a high Level 5 Allen, allowing Zald to defend against enemy attacks using only his hands.
Former Sword: Zald used to wield a different black greatsword than the one he used during the Great Feud. It was his favorite sword and the one with which he faced the Behemoth. It possibly still lies in the Desert of Death Ash.
Zald has immunity to Divine Charm.
- #23Finn
Keys: Captain of the Loki Familia, Finn Deimne, Braver, Finn, Deimne
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Finn Deimne is the Captain of the Loki Familia.
Alias: Braver Race: Pallum Gender: Male Age: 42 Hair Color: Blonde Eye Color: Blue Height: 119 cm (3'11") Affiliation: Loki Familia Occupation: Adventurer Achieved Floor: 59
Appearance: Finn has medium length scruffy blonde hair and blue eyes with a fair skin tone. He has a small body, but is still strong. Finn has the appearance of a child despite being over 40 years old. He wears a yellow vest over a purple long-sleeved shirt and trousers.
Personality: Finn has a sharp mind, being able to memorize complex things, judge correctly, and take action without hesitation. Although he usually chooses to always take the safest option, he doesn't doubt to launch into combat and take risks if necessary, showing a confident character of himself as well as of his allies.
He cares for the members of his Familia and has great appreciation and affection for them, keeping track of each one's progress and expressing deep sadness for the loss of those who died. Likewise, he seeks to care for and protect the lower-ranking members while helping them become stronger.
He tends to approach people in general in a very respectful and diplomatic way, whether in a casual interaction or if they are in a business or strategic meeting, and sometimes he treats them in a more friendly and casual way if they are old acquaintances. In addition to that, he is helpful and willing to lend a hand to others if they need help, which he demonstrated by saving, healing, and having Bell's group as guests at his camp after their arrival to the 18th Floor. Even so, he has a more aggressive and hostile side, which he shows when his loved ones are attacked or in the presence of a serious threat.
Finn has also shown a firm confidence in the skill of fellow first-class adventurers from both his own Familia and other Familias. As the leader of his faction, he stands firm and never hesitates to take command of a battle or participate in one himself. Living up to his alias, he is a brave and steel-minded person who does not give up or succumb to adversity no matter how desperate the situation may be.
Finn is also very eloquent and quite skilled with words, which combined with his cunning mind makes him a magnificent speaker capable of restoring the morale of others with his speeches either through motivational phrases or sarcastic taunts and mocks. Due to this and his character he serves as a pillar of support as well as a source of inspiration and courage for his Familia and his allies, motivating them to keep fighting and not give up even if they had lost hope only moments before. Although he always seeks the best result, he doesn't fool himself and recognizes when a cause is lost or a sacrifice must be made for the greater good.
As part of his efforts to restore his race, he wishes to have a Pallum descendant who inherits his purpose and will, so he seeks a Pallum wife who represents the same values of bravery as he does to give him a child.
History: Finn was born in a village located in a mountainous area and had bad memories of his life ever since he was born. The Pallum race believed in the Goddess Fianna, who was actually a group of knights who had been deified. When they realized that Fianna did not exist, the Pallum race fell into decline, losing any motivation and subduing themselves to other races.
Due to this he hated his parents and other Pallums as he wondered why they didn't try to use their intellect rather than submit to people who were stronger than them. Unlike them, he began to gather knowledge, secretly reading books at the village chief's house, and when he was caught, he was described to be like a sage. When he was ten years old, monsters attacked his village in the middle of the night, causing him to try to help the village, though he would have died if his parents hadn't protected him with their lives.
Despite this, the other Pallum abandoned them, making him see despair through them. Nevertheless, he also saw courage through his parent's actions. After the other villagers arrived to get rid of the monsters, he ran off to cry, coming back the next morning to bury his parents himself. By that time, he had a firm resolve to become the Pallum's light and renamed himself Finn, his thumb beginning to tingle in the process.
After joining Loki's Familia, and recruiting Riveria and Gareth, they traveled around the world for a few years. He ranked up along them after four years of starting their journey. Some time later, he and the rest were taken care of by Njord before they entered Orario. He came to the city to bring hope and pride to the Pallums currently in the world and those who would be born in the future by becoming one of Orario's strongest adventurers. Thanks to his combat ability, he grew remarkably as an adventurer under his mentors' tutelage, ranking up several times at an accelerated rate.
Fifteen years ago he served as a supporter for the Zeus and Hera Familias in the battle against the Behemoth and witnessed the subjugation of the legendary beast. He reached Level 6 seven years ago after defeating Valletta and the remaining forces of the Apate and Alecto Familias during the Great Feud.
-Status- Level 6 Strength: E479 Endurance: F388 Dexterity: S999 Agility: B784 Magic: B713
Spells: Hell Finegas massively strengthens all of Finn's abilities at the cost of proper judgment due to a heavy increase in the desire to battle. It's a super short chant magic that covers his left hand in a dark blood-red glow as magical power gathers in it. Once he finishes its chant, Finn presses his thumb against his forehead so the gathered magical power enters his body. (Chant: Magic spear, penetrate my forehead offering blood).
While active, the magic dyes his eyes blood red and grants him a boost worth almost an entire level. Finn rarely uses it because doing so would mean abandoning his position as commander, so he usually only leaves it as a last resort against major threats and if he determines that a powerful warrior is more necessary than a leader.
When sufficiently enraged, Finn remains partially conscious while using it. Although barely, he retains enough clarity of mind to see through his enemies' schemes and skillfully utilize techniques and tactics. He first learned of this during the final battle of the Great Feud seven years ago, when he was able to do so due to the immense anger he felt over the deaths of his mentors.
Tir na Nog: Tir na Nog is a throwing magic. It adds Finn's levels and all ability totals to his magic power during use. It can only be used once every 24 hours.
Chant for Tir na Nog: 'Here begins the new covenant. Abandoned name, engraved light. The right arm rends, wounds cry out, the fifth opens. Speak, O sage Finnegas, bearer of the divine luminous axe. Deceive, O Fianna, claimant of crimson. Rewarded hounds stand with many spears. Thundering hooves, unending tracks, The knight's song resounds gloriously even now... behold the pledge, the pride of our kin... behold the beacon, the guardians we are. O kin, gather under this banner. Comrades, follow. The light of sacred resolve shines even now. My name is One Who Runs, galloping with the horseshoes. By great courage, once more, the sacred vow, Geas, is mine to wield. If it be permitted, here and now, the Goddess's spear is unleashed.'
Skills: Pallum Spirit: Pallum Spirit boosts the effects of magic and skills in the face of adversity.
Noble Brave: Noble Brave provides high resistance against mental attacks. While it failed to protect him from Freya's Charm, which is by far the strongest among all Goddesses of Beauty, it would shield him from the effects of Horn's Charm, which can bewitch any being except for Gods.
Dia Fianna: Dia Fianna enables Finn to temporarily be able to use the development ability Spearman when he is wielding a spear. The effects are dependent on his level.
Command Howl: Command Howl expands transmission functions when Finn's shouts go over a certain point. During a melee, the increase in expansion changes in proportion to the scale of the battle.
Ail mac Midna: Ail mac Midna provides high resistance against drowsiness, increases Finn's ability to stay awake, and increases endurance against the fire element.
Development Abilities. Hunter: E Abnormal Resistance: E Magic Resistance: H Initiative: H Chain Attack: H Spearman: Based on Level. (Note: Finn can only use Spearman when wielding a spear)
Equipment. Fortia Spear (Fortia Spear is a custom order spear with a golden tip. It is a first class weapon that symbolizes bravery. It was crafted by the Goibniu Familia for 130,000,000 valis. It boasts a sturdy handle made of oathtree walnut and a golden spearhead made of amalgamated heroic alloy and dir adamanite. All components excluding dir adamanite are rare materials from the Elanwood, the supposed birthplace of the fictitious goddess Fianna and her knighthood.)
Sword: Finn possesses a sword.
Knife: Finn has a knife which he carries in a sheath on his waist.
- #24Gareth
Keys: Gareth Landrock, Landrock, Loki Familia, Gareth
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Name: Gareth Landrock Race: Dwarf Gender: Male Age: 56 Hair Color: Brown Eye Color: Brown Height: 151 cm (5'0") Professional Status: Adventurer Affiliation: Loki Familia Occupation: Adventurer Previous Occupation: Miner
Appearance: Gareth is a stocky, battle-hardened dwarf with a thick mane of brown hair and a full beard that reaches his chest. His rugged face is lined with the marks of countless battles, and his deep-set brown eyes carry a mix of warmth and unyielding determination. His muscular frame is clad in well-worn battle cloth and sturdy leather boots, reinforced with layered armor when venturing into the Dungeon. A horned helmet rests atop his head, giving him an imposing presence despite his shorter stature. His hands are rough from years of wielding weapons, and his posture exudes the confidence of a seasoned warrior.
Personality: Protective & Fatherly: Gareth acts as a guardian to younger members of the Loki Familia, particularly Bete, often putting himself in harm’s way to ensure their safety. He prefers taking the rear guard in battles, ensuring no one is left behind.
Laid-Back Yet Discerning: While he can be stern when needed, he’s more forgiving than Finn or Riveria, often letting minor mistakes slide with little more than a grumble. He once defended Ais’ actions after she abandoned her post, showing his leniency toward those he cares for.
Loyal to a Fault: His bond with Finn and Riveria runs deep, and he trusts their judgment implicitly. However, his dislike for Mia is legendary—he once snapped at Finn for joking about him "missing" her presence.
Battle Junkie: Though he was once a disinterested miner, Gareth now thrives in combat, his eyes lighting up at the prospect of a good fight. He admires skilled warriors like Bell after witnessing his battle against the Minotaur.
Alcohol Enthusiast: He enjoys drinking socially but knows when to moderate himself during missions. His high tolerance is a point of pride, though he lost every drinking contest against Zald.
History: Gareth spent his early years as a miner, braving volcanic tunnels and silver mines with little passion for life. That changed when a drunken brawl in Karuna’s tavern led to an encounter with Loki, Finn, and Riveria. Impressed by his strength, they recruited him into the Loki Familia, where he quickly rose through the ranks.
He served as a support fighter during the battle against the Behemoth 15 years ago and later reached Level 6 after slaying the Delphyne alongside Riveria, Ais, and the Astraea Familia during the Great Feud.
Abilities (Level 6 Adventurer)
Strength: Overpowered a 10-meter-tall Valgang dragon, using its body as a flail to obliterate wyverns and crater walls. Shattered the Titan Alm Demi Spirit’s tentacle barrier, a feat that even Finn (with Hell Finegas) and Bete couldn’t accomplish together. His sheer power often breaks weapons, requiring frequent replacements from Tsubaki.
Speed & Reflexes: Outpaced high-Level 5s (Tiona, Tione, Bete) and kept up with Level 6 Finn and Riveria.
Durability & Endurance: Gareth is the most resilient member of his familia. He possess a surprising resilience to damage and extreme temperatures. As a Level 6, he survived being directly hit by the Titan Alm Demi Spirit's Firestorm, an attack that completely devastated the 59th Floor, and withstood the blast of multiple Kaensekis.
After his arrival on the 58th Floor, he faced a huge swarm of monsters for eight straight hours without showing any signs of fatigue, unlike Tiona, Tione, and Bete who were considerably exhausted.
Combat Mastery: Skilled in both solo combat and teamwork, especially with Finn and Riveria. Their combined tactics overwhelmed Level 7 Revis. His battle instincts are so sharp that he can predict enemy movements before they act.
Notable Traits: Weapon-Breaking Strength – His raw power often destroys his own gear, forcing him to rely on Tsubaki’s craftsmanship. Enhanced Senses – His Falna-granted perception allows him to detect threats before they strike.
Gareth is a force of nature on the battlefield—a warrior who thrives in chaos, protects his allies fiercely, and never backs down from a fight.
Status Level: 6 Strength: S997 Endurance: S996 Dexterity: D564 Agility: E489 Magic: H117
Spells: Earth Raid: Earth Raid enables Gareth to destroy the ground. Its strength is affected by his Strength stat, and it can only be cast when he is on the ground.
Development Abilities. Abnormal Resistance: Abnormal Resistance negates the effect of abnormalities such as poison. Gareth has reached rank G, so almost nothing can affect him, even the strongest poisons in high doses. Fist Strike: E Magic Resistance: E Crush: H Strong Defense: H
- #25Falna
Keys: Falna
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The Falna is the grace, sometimes called blessing, given by Gods and Goddesses to their Familia members.
Information: The Gods gave Falna to adventurers to bring forth heroes, and the first God to give out a Falna was Ouranos. Those with a Falna gain a superhuman physical prowess upon being bestowed with it and can gather Excelia to raise their status and grow even stronger. Inanimate objects can seemingly be given a Falna, as Mikoto's skill considered the Hestia Knife to be part of the Familia.
The Falna is represented as something known as Status, which is the Falna itself set as various parameters. It is made up of basic abilities, development abilities, magic, skills, and the overall level. It manifests itself physically in a form similar to a tattoo as a mass of text with all its characteristics detailed, as well as the corresponding Familia's emblem.
In order to protect its valuable contents, Gods have developed a method by which they are able to hide their Familia members' statuses, only revealing them for updates. However, since it is all written in hieroglyphs, the language of the Gods, very few mortals are actually able to read it. Only the respective patron God can unveil and update a person's status. Nonetheless, there exist items which allow others to do so, even if they aren't Gods themselves.
Beyond the abilities shown in a person's status, merely possessing a Falna grants a few enhancements; namely, heightened senses, longevity, and augmented endurance. This series of effects are further increased with each rank up one achieves. The improvement is also shown to be proportional rather than put everyone at the same level. Beast Humans are known for possessing better senses than most people, and those with Falna have been accordingly demonstrated to boast better senses than other people with Falna.
It is possible to attain superhuman power without a Falna, even to the point of being comparable to people of a high level, most prominently shown with the heroes of Ancient Times. However, those with Falna gain access to better magic, skills, and such, and so they ultimately excel as the definitive better ones.
For a God or Goddess to give their Falna to a mortal or to update a status, they have to cut their finger to let their blood drip onto a mortal's back. Which gives them the emblem of the Familia they joined.
The Falna can only go on a mortal's back, there is not enough room on the body anywhere else to put it, the Falna looks like a tattoo of their Familia's emblem. It is only black in color.
The Falna is normally locked to a chosen Familia, unless a God or Goddess chooses to unlock it with their blood which allows one to transfer into another Familia. Mortals that have a Falna is consider that God or Goddess' 'child' in a family sense not blood related as deities are infertile in Genkai (The Mortal World).
Most Familia's God or Goddess hide their child's Falna/Status so others are unable to see it, unexperienced/new Familias sometimes don't know how to this or didn't even know that this existed (i.e. Hestia). Even within the same Familia, the only ones that normally knows another status within the same Familia is the God or Goddess, the Captain and Vice-Captain of that Familia. Very rarely does anyone else know about another's Falna/Status.
Another God or Goddess can't access another Falna that's not in their Familia.
Parameters Level: The level shows the rank of a person. It is the most important part of the status, since even a difference of just one level represents a significant power gap. A person's status is considered classified information, but due to its importance, in Orario it is mandatory that an adventurer's level be reported to the Guild.
Most dependents around the world are Level 1, and currently the highest rank worldwide is Level 7, held by a total of only five: Ottar, Finn, Riveria, Gareth, and Leon. However, the Osiris, Zeus, and Hera Familias are known to have had at least one Level 7 each in the past, with the latter two also having a Level 8 and a Level 9 respectively. Outside of Orario, few people make it past Level 1, and Level 3 is considered excellent.
Basic Abilities: The Basic Abilities are Strength, Endurance, Dexterity, Agility, and Magic. Each one is shown with a rank and a number from 0-999. 0-99 is I, 100-199 is H, 200-299 is G, 300-399 is F, 400-499 is E, 500-599 is D, 600-699 is C, 700-799 is B, 800-899 is A, and 900-999 is S. However, it is very difficult for anyone to maximize their status as each individual has their own strengths and weaknesses. For example, an Elf mage can reach S rank in their magic stat, but since it is difficult for them to raise their strength and endurance stats they cannot increase them significantly.
Though, regardless of which are one's limits, it is still a quite arduous task for anyone to max out their status. When adventurers rank up, their last status usually has Cs and Ds, and Bs at best. Almost no one reaches the highest rank, S, and doing so even in just one stat is an achievement worth celebrating.
It is normally impossible to go past S rank, though Bell and Alfia have done this through Liaris Freese and unknown means respectively, having had statuses in the SS and SSS ranks. Though their ranges have not been specifically stated, they are assumed to be 1000-1199 for SS and 1200+ for SSS.
Basic abilities can be raised through excelia gained from training and battles. They reset to I0 at every rank up, although those gained before each rank up will remain as an invisible base. As such, they can play a decisive role in a battle between opponents of the same level. Because of it some Gods even postpone ranking up certain dependents to raise their basic abilities.
Loki however noted that the effort and time it takes to instead max out a stat, not to mention the great boost granted to all of one's abilities, makes it better to just rank up most of time. This has led to it being a practice performed only by strong Familias, and even then just with particularly important dependents. Stats of the current level nonetheless are also quite important; for example, Argana and Bache were superior in terms of status to Tione and Tiona due to having ranked up a bit before them
Development Abilities are special abilities that have a chance of appearing every rank up starting from Level 2.
Development abilities are different from basic abilities in the sense that they are characteristics specializing in a certain area. Starting from Level 2, there is a chance of gaining one every rank up. There is also the chance of one not appearing at rank up, or multiple appearing to choose from. Bell's Luck, Ais' Swordsman, Abnormal Resistance, and Hunter are examples of choosing from multiple development abilities.
Development abilities are extremely valuable due to the substantial improvements they grant to their users' abilities. For example, even if two people created potions using the same ingredients and following the same preparation method, the one with Mixing would create ones of much better quality. Some, like Mage, are even capable of raising the stats of their users beyond their actual level.
Development abilities appear on the same section of the status as basic abilities, and are similarly categorized from ranks I to S; however, they are much harder to train and do not reset to I at each new rank up. However, in line with it, a single rank increase marks a drastic increase in performance. Tiona and Tione fell to the Carm in Floor 60 despite both having Abnormal Resistance at rank H, whereas those with it at least at rank G suffered no effects. Development abilities can improve during a normal status update, though they can also do so when their user ranks up.
Although they can only be acquired in a rank up, certain skills and magics such as Finn's Dia Fianna, Daphne's Elios Passion and Ottar's Stortus Ottar allow their users to use one or more development abilities under certain conditions.
Skills are inherent abilities that can be discovered by those that have received a Falna.
Unlike development abilities, skills can appear regardless of level. They can correct and strengthen specific basic abilities, magic, and actions. The chance of discovering a skill is said to be rare, and skills with effects that very few or no one else has are considered to be rare skills, with Bell's Liaris Freese and Argonaut being examples of said category.
Members of the same race tend to obtain similar skills, even if they have some differences. Elves often develop skills that strengthen the effects of their magic, while Dwarves usually acquire skills that increase their physical strength. Werewolves are known for all of their members possessing a beastification skill. Because of this, some skills may have variations like Tione and Tiona's Berserk.
Additionally, some specific bloodlines have the peculiarity that their members share a skill due to congenital qualities. All members of the Crozzo family have had the Crozzo Blood skill thanks to the Spirit blood running through their veins since their ancestor Crozzo received blood from one. A similar case is that of the Gojou, who thanks to the strength of their blood have managed to have all their descendants inherit the magic and skill of their founder over a thousand years, making possible the mass production of soldiers with the same powers.
Skills can be earned during a rank up or through particular experiences. Repeating certain activities, such as smithing, is also another method of acquiring one. However, although they are usually beneficial, if one suffers from a severe illness, they run the risk of developing a related harmful skill. Fortunately, a God can decide to not add a skill when it appears if they wish. However, those that appear when a person obtains their falna cannot be rejected.
Magic is the main form of combat utilized by mages and a valuable resource for those who have manifested it in their falna.
Curses are a form of combat that is similar to magic.
Improvement: To improve their statuses in any form, dependents need to gather excelia. Excelia is experience points and can be obtained through actions, such as by fighting monsters or brewing potions. There are two types of excelia. The regular type is used by Gods to improve upon their followers' status other than level. Examples of this are unlocking certain development abilities that can be chosen to be obtained when ranking up, or to raise an adventurer's basic abilities.
The second type is called high-rank excelia and is used by Gods to rank up their followers after enough has been accumulated. High-rank excelia is gained by accomplishing things that even the Gods would be impressed with, such as defeating stronger opponents.
Regardless of the type, a God can refrain from adding all the excelia a dependent has gathered in a single update for whatever reason they may have, preventing the raise of basic abilities or developing new abilities such as magic or skills. Fortunately, the excelia isn't lost and remains available to be added at any point later on.
While a dependent is only supposed to be able to update their status by going to their patron deity, there is an item called Status Snitch that allows another person to use the collected excelia to raise their stats. However, it is impossible to use it to rank up someone or make them manifest new magics or skills.
Rank Up: A Rank Up is the act of ascending one's status to the next level. Just defeating monsters doesn't lead to a rank up. To rank up, one must have at least a D rank in one basic ability and accumulate enough high-rank excelia that it overflows one's container, thus enabling them to rank up. This is not an automatic process; one's God has to consciously make the decision to rank up a dependent.
Upon ranking up, a person receives a vast increase to all of their basic, development, and all other abilities. The increase in stats is what effectively makes one superior to all those from lower levels, since it is better than any mere status update, no matter of how many hundreds of points it is. For example, a Level 5 Ais with her strength and endurance stats at rank D and her dexterity and agility stats at rank A suffered a crushing defeat against Revis even when using her enchantment magic Ariel, which is praised for its abnormally high potency, the same opponent against whom she maintained a slight but clear advantage in a lengthy battle without resorting to her magic, despite having just become Level 6.
In spite of its benefits, the suddenly gained power also causes a desynchronization between one's mind and body which diminishes their combat ability. Luckily said drawback can be quickly overcome by fighting a strong opponent or a great amount of enemies in order to grow fully accustomed to one's heightened prowess.
It is possible to do consecutive rank ups at once when enough normal and high-rank excelia are collected. To do this, all of the excelia collected are not added immediately in a single status update but in batches to allow rank up procedures to be done consecutively. However, a God may choose to not raise their follower straight to the highest level possible at once and instead have them spend some time in the levels in-between in order for their body to get accustomed to the extreme amount of increase in power.
Excelia Gathering: Hard and honest work is the only way to earn excelia, as it is a dependent's seriousness what determines whether or not an experience yields excelia. The severity of an experience also ends up being an important factor. A person gets more excelia facing opponents than training on their own. Training with weaker foes isn't the same as training with someone as strong as or stronger than oneself. Ultimately, training alone also has its limits, as nothing compares to a real fight.
When Bell became Level 2 people assumed he just dealt the killing blow to a Minotaur which had been weakened by the Loki Familia. Hermes however noted the Falna couldn't be "fooled" like that, further reinforcing the point that excelia gains are proportional to how much of a challenge something is. However, it is possible to trivialize a task with own's one abilities and still gain a lot of excelia from it, at least high-rank excelia.
As one reaches higher levels, obtaining excelia becomes increasingly difficult. This problem becomes even more pronounced starting at Level 5, as containers from that level onward are significantly "wider, longer, and taller" than those from earlier levels. A way to somewhat circumvent this problem is to temporarily stop updating a dependent's status so that all the challenges they face are harder than if they had been steadily growing stronger. This causes them to yield more excelia and therefore makes it easier to max out one's status.
In addition to all this, living new experiences seems to also be important. Tiona and Tione are equal in terms of combat ability and know each other very well, so there is no better training partner for either. However, since they have fought countless times in the past, they no longer gain much excelia that way, although it is still more effective than going to the Deep Floors.
Since great challenges are needed to gain high-rank excelia, ranking up is hard to do outside of Orario due to the only Dungeon being located there, and Level 3 outside of Orario is considered to be excellent. Although ranking up is generally a hazardous task, those who have gained combat skills before receiving a Falna are usually able to do so without difficulty.
Level Gap: Because of the enhancements obtained by ranking up, the current era operates under the principle of quality over quantity. A single person can face and even defeat three people just one level below them. In the Dungeon, Monster Rexes, who overall typically classify just two levels higher than the adventurers who frequent the floors on which they appear, often require the combined efforts of dozens of adventurers to defeat.
The greatest example shown in the franchise was the Battle of Shindo, in which eight first class adventurers overwhelmingly defeated an army of eighty thousand warriors, including countless Level 2s and multiple Level 3s, without receiving any injuries or showing any signs of fatigue after the fight.
However, as definitive as it may seem, there are ways to overcome this barrier. Some abilities allow their users to perform briefly and/or under certain conditions even better than people of higher levels in certain areas, while others permanently increase certain stats of a person beyond their true level. On the other hand, there are exceptionally talented individuals who manifest abilities that can temporarily increase their user's entire status beyond their actual level
A status should look like this.
[Name] Level [#] Strength: [####] Endurance: [####] Dexterity: [####] Agility: [####] Magic: [####]
Magic Spells: [Name of Spell]: [Effect of spell]. Chant [""]
Skills: [Name of Skill]: [Effect of Skill].
Development Abilities: [Name of Development Ability] [letter rank]
- #26Adventure Class
Keys: Adventurer, Adventures, Adventure Classes, Adventure Class, Supporter, Supporters, Alias
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Adventurers are people with statuses that explore the dungeon below Babel. Overall, adventurers are grouped into one of two different classes.
Low Class Adventurers: Low Class Adventurers are Level 1 adventurers.
High Class Adventurers: High Class Adventurers are Level 2+ adventurers.
Starting at Level 2, adventurers can also be referred to by differently numbered classes.
Third Class Adventurers: Third Class Adventurers are Level 2 adventurers.
Second Class Adventurers: Second Class Adventurers are Level 3-4 adventurers.
First Class Adventurers: First Class Adventurers are Level 5+ adventurers. Currently, there are less than forty in all Orario
Alias: An alias is a second name given to all adventurers during the Denatus by the Gods once they reach Level 2. An alias can potentially change every time an adventurer ranks up. Certain Gods take advantage of the naming process to give chuunibyou type aliases to adventurers from weaker familia for entertainment purposes, however as there is a difference in how the children perceive them, they consider it to be cool.
Supporter: Supporters are people that explore the dungeon along with adventurers. They carry many things ranging from magic stones dropped from monsters to spare weapons and items. New Familia members can serve as supporters to older Familia members to gain experience in the dungeon. In some cases, members of a Familia may serve as supporters to the more experienced members.
Three Great Quests: The three great quests are for the subjugation of the Behemoth, Leviathan, and the One Eyed Black Dragon. The Zeus and Hera Familias were able to complete the first two quests but were defeated in the battle against the One-Eyed Black Dragon.
- #27Guild
Keys: Guild
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The Guild is an organization that manages Familia within Orario and provides services to adventurers.
Appearance: The main building of the Guild in Orario is called the Pantheon. It is a wide space with counters for adventurers to talk with their advisors and also has an exchange area. There are also small meeting boxes where adventurers can talk one on one with their advisor without anyone else hearing them. Aside from that, there is a library area. Most employees work on the first floor of the building while the high-ranking officials work on the second floor.
Information: The main goal of the Guild is to manage the monster threat created in the dungeon. Aside from this, the Guild buys magic stones, drop loot, and adventurer created maps of the dungeon. The Guild also provides weapons and armor to new adventurers who are just starting out.
The Guild staff also take the position of advisors for adventurers, often suggesting to what depth an adventurer should go in a dungeon in accordance to their level and skills, as well as warning them of any special dangers of certain floors and how to prepare against them. A staff member may be in charge of one or more adventurers.
The Guild has several branch offices outside Orario, one of which is in Melen. The Melen branch office oversees the harbor and controls the various trade goods going in and out of Orario.
Underneath the Guild is the Room of Prayer, where Ouranos is located. Ouranos stays in this room and uses his divinity as a "prayer" in order to prevent the monsters in the dungeon from leaving it.
Uniform: The standard Guild uniform is a set of black vest and pants with a white collared long sleeve shirt underneath and a grey bow tie. The only distinguishing feature between the two genders is having black and brown boots for males and black shoes for females. Both male and female Guild staff are required to wear this uniform in the Guild.
Members: Ouranos - Race: God - Occupation: God- Level: None - Status: Active Royman Mardeel - Race: Elf - Occupation: Guild Head - Level: None - Status: Active Rehmer - Race: Chienthrope - Occupation: Guild Section Leader - Level: None - Status: Active Eina Tulle - Race: Half Elf - Occupation: Guild Employee - Level: None - Status: Active Misha Flott - Race: Human - Occupation: Guild Employee - Level: None - Status: Active Rose Fannett - Race: Werewolf - Occupation: Guild Employee - Level: None - Status: Active Sophie - Race: Elf - Occupation: Guild Employee - Level: None - Status: Active Fels - Race: Unknown - Occupation: Ouranos' aide - Level: 4 - Status: Active Trivia: Guild provided armor and knives cost 3000 and 3600 Valis respectively
- #28Items
Keys: Items, Valis, Money, Currency, Magic Stone, Drop Item
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Jagamarukuns are a popular fried potato snack, there are stalls that sell this treat over Orario.
Valis: Valis is the currency used in Orario. One can buy a Jagamarukun at 30-40 valis, materials for one meal at 50 valis, and a more expensive meal at a bar for 300 valis. Bell's first dagger cost 3,600 valis, his first armor cost 5,000 valis, and a lowest rank potion costs 500 valis. A party of five Level 1 adventurers can make around 25,000 valis a day, and at 800,000 valis one can buy a good house. The symbol for valis is a v with two lines through it.
Magic Stone: Magic stones are the core of monsters and are typically located in the chest area of the monster. However, monsters created by the Demi Spirit tend to have it located in other areas, with the Viscums and Violas having them in their throats. Adventurers and supporters gather magic stones to trade them in for valis at the Guild. Magic stones have magical power in them that can be used for things such as lighting, water purification, cooking stoves, refrigerators, and other things. If one breaks the magic stone while in the monster, the monster immediately dies.
Drop Item: Drop items are items that can sometimes remain along with the magic stone after a monster dies. They are parts of the dead monster and are used to make weapons and items and therefore are traded at high prices. During the Ancient Times, people who used equipment made from drop items were treated with contempt.
- #29Skadi
Keys: Skadi
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Name: Skadi. Race: God. Gender: Female. Height/Weight: 162cm (5'3''). 54kg (119lbs)
Appearance: Dark purple hair, red eyes, curvaceous body, F-cup.
Dress: She wears an elegant, deep violet gown. Its bodice clinging to her frame before spilling into a layered, thigh-high slit skirt lined with sheer fabric and intricate silver embroidery. The off-shoulder neckline reveals the delicate span of her collarbone, framed by a dramatic mantle of black feathers that cascades down her bare shoulders. Long bell sleeves drape from her arms, their cuffs trimmed in soft fur and traced with silver filigree, mirroring the patterns that crisscross the bodice and hem. A jeweled choker rests at her throat, its crimson centerpiece echoing the regality of the silver tiara nestled in her long dark purple waves. Below, sheer violet stockings encase her legs, leading to strapped heels that complete the ensemble, each element weaving together to heighten her arcane allure and noble bearing.
History: Skadi was the second wife of Odin, she was once married to Njord. Before Odin and Freya, met each other and got married. Odin ensnared Skadi, making her stay in the marriage as she couldn't do anything till his reins on her lessened up when he met Freya. After Freya and Odin married, Skadi held misguided resentment towards Freya. But she was able to leave the marriage as Odin no longer cared to keep her trapped within it.
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Personality with others: Serious, Regal.
Personality with people she likes: Shy, Playful, Regal, Teasing, Little Tsundere-ish.
Powers: Ice Manipulation. Primordial Runes.
Life Skills: Hunting, Skiing, Archery, House Skills.
Likes: Mountains, Winter, Spring, Sweets, Cold Temperatures.
Dislikes: Flames, Odin, Freya, The Black Dragon, Hot Temperatures, Cheating, Unfaithfulness.
Speech: Example 1: "Sooo hot... Wh-what? Cut it out. Forget what you just heard. Die. Freeze and die. Turn to ice to cool me down!"
Example 2: "Don't you forget. You serve me. Heh."
Something you Like: "Winter is nice. Life goes into a peaceful slumber. Spring is also nice. Life gloriously blooms. I quite like both, really."
Something you Hate: "I do not care for flames, though Odin did mention that they were necessary for humans..."
Example 3: "I will not permit you to give up until you have frozen and shattered to pieces."
- #30Alfia
Keys: Alfia
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Name: Alfia Alias: Silence Nickname: Incarnation of Talent, Monster of Calamitous Talent Race: Human Gender: Female Age: 24 (at time of death) Hair Color: Silver Eye Color: Grey (left), Green (right) Height: 169 cm (5'7") Status: Deceased Previous Affiliation: Hera Familia Previous Occupation: Adventurer Achieved Floor: 71
Relatives. Meteria (younger twin sister). Bell Cranel (nephew).
Appearance: Alfia was a beautiful fair-skinned woman with silver hair. She had heterochromia, with her right eye being green while her left was grey.
She dressed in a dark goth-like dress that went all the way down to her feet. Around her neck, she had a necklace decorated with a green gemstone. She also wore dark, semi-transparent gloves.
Personality: Alfia was a collected woman, almost always portraying a calm expression. Despite her usual composed attitude, she could be driven to aggression if provoked. She was an extremely insightful person, as she noticed Ais' true nature shortly after seeing her for the first time.
She seemed to have a certain bond with her sister, visiting a church because it was a place her sister was fond of and holding a certain contempt that she herself had lived so long with her illness in comparison to her sister while she died.
A result of the wide gap in combat aptitude between them, Alfia believed that she "stole" her sister's talent while they were in their mother's womb and considered it to be her "sin." Because of it, she cursed her own abilities and hated them more than anything. Her disgust was such that she developed an enchantment with the peculiarity of greatly reducing the power of the rest of her magic.
Although she was aware of her sister's son, she let her sister give him to Zeus to take care of, claiming that she had no right to take care of him because she chose her own interests over him. Nevertheless, she still cared a great deal for him, wishing that by strengthening Orario, she could create a world in which it was not necessary for him to wield a weapon. In her final moments, she willingly fell several floors to the Deep Floors of the Dungeon, being consumed by flames and becoming ashes like her sister.
Alfia had a deep regret about being defeated by the One Eyed Black Dragon. Having witnessed the dragon's power for herself, she developed a serious concern for the future battle against it. Determined to increase Orario's power, her resolve was shown to be monumental, willing to unleash chaos, death, and despair on Orario in order to force the people to strengthen themselves in preparation for said battle.
At the same time, she proved to be a person of unwavering determination, maintaining her act as a villain even when severely weakened and at death's door. In her final clash against the Astraea Familia, she said that the only way to defeat her was to be a hero, demonstrating that she saw herself as a test for heroes. Like Zald, Alfia had a sense of honor, as shown when she gave up after being defeated by the Astraea Familia and commended them for doing so, along with acknowledging justice. Things like fame didn't matter to her, dying satisfied just knowing she had accomplished her goal.
Despite her usually peaceful expression and demeanor, the truth is that Alfia was a selfish, neurotic, and violent woman. She hated noise and could be extremely controlling. A lover of silence by nature, she used to get upset if someone made too much noise for her liking, seeking to silence the source of the scandal. She also hated being called "old", ordering Kaguya to retract when she referred to her as one, or in any way that might suggest she was older than she actually was, even being one of her motivations to not see her sister's son because she didn't want to be called "aunt". She maintained this character both in and out of battle. In both cases, she did not care if her target was a child or someone that she was fond of. She did not regulate the seriousness of her punishment, showing how extremist she could be.
In relation to her dislike of noise, Alfia developed a sort of idiosyncrasy regarding the word as she referred to multiple things that bothered her as "noise", regardless of whether they actually were. She applied said use of the word to herself as well, referring to her abilities as "her noise". Her aberration ended up being strong enough to sway her falna with both the name and the chant of her nullifying magic, Silentium Eden, alluding to her preference for silence.
She reigned with a hand of steel, since she did not allow anyone to oppose her or what she said and did what she wanted without consulting anyone else. Likewise, she was very harsh in her teaching methods, deciding to expose her students to risky situations so that they would know the feeling of being on the verge of death, even if they were children. Besides that, she was also a very clumsy person.
Alfia had the belief that, regardless of age, people aged in a certain way as time went by due to the regrets that they accumulated throughout their lives. For this reason, she believed that one should stick to their beliefs and values in order to live without regretting anything. While she detested being called old, she acknowledged that she was quite an old person by this criteria of hers and noted that she had multiple regrets.
Ironically, although she shared several traits with her, Alfia hated her Goddess, Hera, of whom she spoke badly and with annoyance every time she mentioned her. She also hated perverted acts. She always punished Zeus' constant attempts to touch her either by herself attacking him with her magic or by telling Hera about it, causing her to feel a particular dislike towards the elder God. However, she recognized that he could be a good God too. She hated her nephew's father, likely due to his attitude and relationship with Meteria. She expressed disgust and anger whenever she spoke of him, loathing him to the point of commenting that she wanted to gouge out her nephew's eyes, as they are the only physical trait he inherited from him.
Alfia was on good terms with Zald. They came to know each other very well due to their familias' long relation and shared an inseparable bond. Their relationship was kind of like an uncle and niece, with Alfia having relied on him ever since the downfall of their familias and spending her remaining days after the event along with Zald.
History: Alfia was born with an incurable disease, which prevented her from fighting for long periods of time. 15 years ago, she dealt the final blow to the Leviathan using Genos Angelus. After that, her condition was said to have worsened. Some time later, she and the rest of the Zeus and Hera Familias were easily defeated by the One Eyed Black Dragon.
Following the annihilation of both familias, she spent most of the rest of her days living with Zald, who took care of her, and also helped the school district by acting as a gatekeeper of a certain "barrier". She continued on with said lifestyle until Erebus came to visit them and ask for their help in his plan to serve as a stepping stone for Orario in order to strengthen them for the sake of the world. Feeling the end of their fleeting lives drawing near and wishing to make something out them, they agreed.
As decided upon the agreement, she served as one of Evilus' main forces to antagonize the Labyrinth City prior to and during the events of the Great Feud. She eventually died as a villain after she purposely fell to the fiery bottom of a deep pit all the way to the Deep Floors once she was defeated by the Astraea Familia.
Abilities. Monstrous Talent: Alfia was mentioned to be extremely talented, able to easily overpower both Riveria and Gareth, both of whom were high Level 5 at the time. Despite being a mage, she was part of the vanguard, being able to fight with both magic and melee, excelling with a grace and mastery far above that of a magic swordsman, and was considered to be unorthodox, even within the Hera Familia.
She overcame the gap between levels, having a power above Level 7. Her might was so great that she would have had a chance of defeating the captain of the Hera Familia, who was Level 9. Alfia's abilities were such a cheat that, if the captains of the Zeus and Hera Familias were at the same level as her, she would have been guaranteed to win.
In addition to that, she would have been able to face a Juggernaut from the 70th Floor and, in case the monster didn't defeat her in the first 20 seconds of the fight, she would have been the winner. According to Riveria, Alfia would've been able to surpass Level 7 if it wasn't for her incurable illness.
Alfia's response speed would have been faster than the speed of a Juggernaut born on the 70th Floor, if she wasn't weakened by her illness.
Extreme Endurance, Stamina, and Mind: Alfia had immeasurable reserves of stamina and pain tolerance that allowed her to fight for considerable periods of time and easily overwhelm first class adventurers, even with her genetic illness. She could also keep Silentium Eden active at all times, even though it consumed a large amount of mind. However, if she fought for long periods of time, her condition began to severely weaken her. This forced her to take a long rest after a battle before she could fight effectively again due to her condition, remaining inactive for several days between her first and second appearance in the Great Feud.
Copying: Alfia was able to copy movements she saw once, but was unable to copy physical attributes. She was shown using Zald's swordsmanship.
Concurrent Chanting.
Limit Off: A temporary state in which surrounding conditions combine with emotion to overload the falna. It exponentially increased the power of Alfia's attacks. Despite its quite conditional nature, Alfia was able to deliver attacks strengthened by this state at will due to her skill Gif Blessing.
-Status- Level 7 Strength: D548 Endurance: G202 Dexterity: S999 Agility: S999 Magic: SS1001
Spells. Satanas Verion: Satanas Verion is a super short chant magic that hit enemies with blocks of sound. Despite its rather simple nature, it is extremely powerful and deadly. A single direct hit was easily able to deal with a whole group of Ganesha Familia members as well as a high Level 5 Gareth, having such power that Ryuu and her comrades were also able to sense the attacks even from the other side of Orario in the case of the latter. The shockwaves produced by the attack alone could easily defeat upper class adventurers. (Chant: 'Gospel')
Thanks to its super short chant, it could be used quickly and even Welf's Will-o-Wisp would have been unable to interrupt it. It possessed a wide range of effect such that it managed to hit the entire Astraea Familia without even leaving them a chance to escape. The magic severely disturbed the senses of those struck by it. When she was struck by a shockwave, Lyra ended up bleeding from her nose, ears, and eyes, her vision became blurry, and her sense of balance was shattered. Since it was only sound, it was impossible to see the attack.
The magic power that remained after using it could also be made to explode with the Spell Key 'Lugio'. Unlike other Spell Keys, which make homing projectiles or beams explode, this one turned her magic into a "two-stage barrage". The generated explosions possessed an attack power equal to that of the blocks of sound.
Alfia became capable of using a greater extent of this magic's power after turning off Silentium Eden. Although her dress still greatly reduced its offensive capability, preventing her from using it at its full potential, doing so greatly increased its power. Even though her target was the Astraea Familia and not the monster, the shockwaves produced by Satanas Verion significantly injured Delphyne, a Level 6 or 7 monster with a great regenerative ability and whose resilience prevented a pair of high Level 5s Riveria and Gareth from inflicting any damage to it at all, and made it scream in pain. Its aftereffects also managed to reach Orario itself all the way from the 18th Floor, as Asfi could feel slight tremors from the Dungeon that came from Alfia's blast.
Silentium Eden: Silentium Eden is a super short chant enchant magic that covered Alfia's body in magic negating "armor". Since she was completely covered by it, the magic gave her full magic protection, since any attack would be nullified regardless of the direction it came from. She kept it on at all times and it required her to use a large amount of mind to sustain it. (Chant: 'Ataraxia')
Alfia used to raise her arm when nullifying an attack to fool her opponents and give the impression that it was a magical barrier. Despite its ability to nullify external magic attacks, the true nature of her magic laid in its ability to greatly diminish the power of her own magic. Alfia described it as that it wasn't an "armor", but rather a "seal" to keep her own "noise" within herself.
Genos Angelus: Unlike her other two magic, Genos Angelus had a super long chant and was powerful enough that Gareth mentioned it could destroy the entire 18th Floor. It caused a gigantic silver-grey bell to manifest above Alfia's head and had an effect range of over 100 meters. Its destructive potential was such that it was even capable of killing the Leviathan. However, its usage carried a serious disadvantage, since it worsened Alfia's health condition, having seriously aggravated after its use against the legendary sea monster.
Chant: ('Blessing of the root of evil, curse of birth. My original sin that devoured half of my body. Not hard. There is no purification. There is no salvation. The resonance of this heavenly sound is my sin. The trumpet of gods, the lyre of spirits. Melody of light, the seal of the sin. Loved by the miniature garden, my destiny is shattered. I hate you. The compensation is here. Destroy everything with a proof of my sin. Cry, holy bell tower, Genos Angelus.)
Skills. Gif Blessing: Permanently maintains Alfia in a Limit Off state, amplifying her power but accelerating the progression of her disease. Continuously degrades her stats and inflicts multiple status abnormalities (poison, paralysis, organ failure).
Alme: Unknown.
Vel Ardore (Details undisclosed but implied to enhance combat prowess.)
Development Abilities Mage C - Mage improved the power of Alfia's magic, widened effect range, and made mind usage efficient. It also created a colored magic circle under Alfia when she used magic. The ability granted her a magic stat equivalent to that of a Level 8. Abnormal Resistance: E Magic Resistance: E Spirit Pleasure: E Supreme Light: I
Equipment. Anti Magic Dress: Alfia wore a dress with magic resistant properties. Though capable of weakening external attacks, its main purpose was actually to reduce the power of Alfia's own magic, similar to her magic Silentium Eden.
- #31Ottar
Keys: Ottar
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Ottar. Alias: King. Race: Boaz. (Demi-Beast Boar) Gender: Male. Age: 32. Height: 210 cm (6'11") Weight: ~150 kg (Highly Dense Muscle) Affiliation: Freya Familia. Occupation: Adventurer. Achieved Floor: 58. Hair Color: Rust. Eye Color: Rust.
Physique: A towering wall of muscle, sculpted by relentless battle and training. His physique is inhumanly dense, each limb like forged steel. Broad shoulders, a barrel chest, and corded arms that suggest raw, unbreakable power.
Appearance: Rust-colored hair cropped short, with piercing rust-red eyes that hold no warmth, only quiet intensity. His face is stern, lined with the weight of countless conquests, rarely betraying emotion. He carries himself with an air of absolute stillness, like a war-god in repose.
Personality. Ottar is a quiet, stoic man whose calm demeanor has followed him since childhood. He rarely shows emotion and struggles with social interaction, often blunt and detached. His defining trait is his absolute devotion to Freya, serving her with loyalty and reasoned judgment. Though obedient, he will oppose her if he believes her choices are harmful. He never feels jealousy toward her affections for others, yet he fiercely defends her honor and draws strength from his dedication to her.
Ottar believes adventurers must face danger to grow and applies this philosophy in his brutal training methods. He holds others to the same demanding standards he sets for himself, pushing trainees like Ais to their limits without mercy and testing Bell with a strengthened Minotaur to prove his worth to Freya.
Shaped by his battles against the Zeus and Hera Familias, Ottar despises his own weakness rather than blaming others. Despite unmatched strength and experience, he remains humble, aware of his flaws and lack of leadership skill, yet confident enough to acknowledge his superiority when earned. His will to surpass his limits defines him, driving him to seek new challenges and rekindling his fighting spirit at the mention of powerful foes like Revis.
Respected by gods and mortals alike, Ottar's reliability and resolve have earned the trust of even rival leaders such as Finn. His pursuit of strength extends to every aspect of life; when told proper eating would help him grow, he adopted a voracious appetite that became habit. Though devoted to Freya, he shows compassion toward others, saving lives when he can and recognizing those who demonstrate true resolve or strength, such as Ais and Bell.
A perceptive warrior, Ottar reads the will of others through battle alone, sensing their intent and spirit without words. Even among the mightiest adventurers, Ottar stands as a figure of humility, iron resolve, and relentless pursuit of strength.
Speech: Grunt-level efficiency. Words are tools, not conversation. If he speaks, it's either an order, a judgement, or a death sentence. No humor, no sarcasm.
Habits: Trains endlessly. Eating massive amounts of food with terrifying speed. (Mia's influence). Maintains weapons with ritualistic precision. A single nick on his blade is unacceptable. Stands vigil beside Freya for hours, unmoving, watching for threats.
Likes: Freya's gaze (however fleeting). Strong opponents (the rarer, the better). Silence of the Dungeon's depths.
Dislikes: Weakness (his own or others'). Insults to Freya (punishable by dismemberment). Pointless words.
History: When Ottar was a child, he was abandoned without even having known his own name. Freya found him dying in an alley somewhere and told him he was beautiful and took him into her Familia. She also gave him his name at this time. Due to her material support and emotional warmth, Freya would become everything to Ottar. He joined her Familia a few years later after he established a clear sense of self.
Mia, at the request of Freya, was tasked to look after Ottar when he first joined. After obtaining his falna he waited for a year until finally immersing in the daily baptism on the fields of Folkvangr, where he was frequently crushed by the earlier members close to the brink of death, reaching Level 2 just a year later.
Ottar clashed numerous times with the Zeus and Hera Familias before they were defeated by the One Eyed Black Dragon and were forced out of Orario. Each time ended in him being defeated.
At the age of 17, while still a Level 5, Ottar became the vice-captain of his familia and reached Level 6 soon after. During Orario's Dark Age, he became the familia's captain after all the members who joined before him were gone. Seven years ago, he became Level 7 after defeating Zald during the Great Feud.
At some point in the past, Ottar half-killed Balor, the Monster Rex of the 49th floor.
Abilities: Overwhelming Dominance. No flourish, no waste, pure annihilation. Every motion shatters defenses, breaks bodies, ends fights. Adaptive Brutality.
Ottar is incapable of using concurrent chanting but nonetheless can chant it in the middle of a battle by swapping between defending and reciting one sentence at a time.
Afterglow: A move in which Ottar coats a bladed weapon with Hildis Vini, and then combines the magic with his tremendous strength to generate a powerful shockwave slash with a terrifyingly long range. While strengthening magic is limited to only increasing the power of melee attacks, with this technique Ottar can strike an opponent far away. Since it is purely a sword attack there is no need to chant or charge to use it, and therefore it can be performed multiples times in a row.
This is actually an ultimate technique that both Leon and Ottar stole from Zeus and Hera after repeated clashes with them. However, in comparison to Leon Ottar isn't as good with it, so he has to forcibly complement the technique with his inhuman physical strength in order to perform it. Even then Ottar's Afterglow is less refined and weaker than Leon's. It is nonetheless a mighty attack.
-Status- Level 7 Strength: S999 Endurance: S999 Dexterity: S991 Agility: S989 Magic: D566
Spells: Hildis Vini ("Silver moon's mercy, the golden wilderness. This body is destined for the wild boar of the war. Run through, carry the goddess' will."): Hildis Vini is a powerful short chant strengthening magic which coats Ottar's weapon in a golden light and greatly amplifies the power of an attack. Despite its simple nature, it gathers a huge amount of magic power that when combined with Ottar's extraordinary strength it becomes an unimaginable killer move. It however suffers from an extremely bad consumption rate of mind.
Skills. Vana Arganture: Vana Arganture allows Ottar to beastify, raising his basic, development and all other abilities by an extremely large amount, and has an active trigger. Bete recognized the output of Ottar's beastification as on par with, if not superior to, that of his own. The boost is roughly equivalent to an entire level. However, it isn't without its drawbacks, as every use greatly drains his stamina and mind. The longer the state is kept the more exhaustion Ottar will accumulate, which cannot be fully recovered even by his automatic healing abilities.
Ottar under beastification only has more wild hair and his fur on his boar ears become more wild, and he grows a boar tail. His muscles bulk up considerable as well and his eyes shine crimson, he doesn't grow anymore physical traits.
Stortus Ottar: When Ottar continues to fight, Stortus Ottar allows him to use the Healing Power and Spirit Healing development abilities, and strengthens all of his development abilities. The condition for the skill is in proportion to his status.
Development Abilities Hunter: E Abnormal Resistance: E Magic Resistance: F Crush: G Strong Body: G Spirit Healing: (Conditional via Stortus Ottar) Healing Power: (Conditional via Stortus Ottar)
Equipment: Supreme Black Sword: The sword is an order made weapon by the Goibniu Familia that cost 410,000,000 valis. It was created from the Udaeus' Black Sword drop item which got turned into an ingot and was then reforged into a greatsword. Due to how difficult it was to make it, all of the familia's high smiths had to participate in its creation.
The drop item was obtained by Ottar himself, who, after learning Ais had defeated Udaeus on her own, wished to replicate her feat and ventured to face it alone exactly three months after her. In the process, he also made sure to acquire Udaeus' Black Sword to use it in the creation of a weapon capable of withstanding his immense strength.
The black greatsword was already a formidable weapon in its original form, but with the addition of mankind's craftsmanship it became worthy of the title Supreme King. The faction's master noted that it surpasses Tiona's Urga. The sword was named by Freya at Ottar's request.
Weapons: In addition to his main weapon, Ottar wields a great axe and a great hammer. He also sometimes carries a pair of twin greatswords.
Armor: Ottar uses a few pieces of armor. He particularly employs his gauntlet to deflect and parry blades.
Ottar has a total of 238,850,000 valis
- #32Freya
Keys: Freya
Enabled · Selective · After character · Order 10 · 100%
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Freya is the head of the Freya Familia.
Name: Freya. Race: God. Gender: Female. Hair Color: Silver. Eye Color: Violet. Height: 170 cm (5'7")
Appearance: Freya has a beauty that is superior and outstanding even among the gods. She has long silver hair, silver eyes (purple in the anime), and white skin like that of fresh snow. She has a perfect golden ratio, enough to think that the golden ratio originated from her. Her clothes are in large part black and red, they expose most of her stomach and breasts. She also wears two flower-like ornaments in her hair.
Personality: Freya is flirtatious, loves to tease, and has an unending appetite for talented adventurers. She seeks the best and most talented adventurers and will obtain them no matter the cost. She holds an obsession over Bell Cranel and actively does anything in her power to see him grow as an adventurer. Freya doesn't like to be bound by anyone, though she doesn't wish to become an arrogant ruler either. However, as her love for Bell grew too obsessive, she eventually decided to let her selfishness take over and attacked his Familia, kidnapped him, and charmed all of Orario so she could have him unimpeded.
She is very impatient. She constantly interferes with Bell's activities knowing it might kill him but wanting to see him grow as fast as possible. At the same time, she is just as willing to help Bell to see him grow, such as when she gave up a grimoire just to speed up his progress. Freya is intrigued by his resistance to being charmed, making her want him even more. She doesn't take kindly to others trying to claim what she wants, as she invaded and ruthlessly destroyed the Entertainment District with her Familia when Ishtar tried to claim Bell and ended up sending her back to heaven. She said that she won't let any woman other than herself have him. She was also shown to show a little jealousy when Bell trained with Ais the first time and when Bell and Ais danced at Apollo's Banquet.
Despite her usual straightforward method of acquiring those she takes a fancy to, Freya has decided to watch over Bell instead, stating that she could claim him whenever she wanted. Usually, she stays in her room in Babel, not making public appearances, but has recently started to come out to gather information about Bell or see him in person at the God's Banquets and Denatuses.
History: Long ago, Hera, at the request of Zeus, asked Freya for help in their goal to save the world. Freya made her a challenge, telling her that she would help her if she won. Having lost the challenge, Freya was forced to stay in Orario as part of the deal, in addition to losing several members of her Familia as a result.
Some time later, Freya met a girl named Syr. After telling her that she would rescue her, Freya asked the girl what she wanted. Hearing that she wanted to be like her, Freya decided to offer her a deal, which she accepted. Due to it, Freya obtained her name and the ability to transform into her, while in exchange the girl obtained the name Horn and a magic that allows her to transform into Freya.
Abilities: Discerning Eye: Freya has the innate ability to see the color and brilliance of souls. She often used this ability while in heaven to claim those she took a liking to before anyone else. Through her ability, the color of Bell's soul is transparent, while Ais' soul is gold. She is also able to use this to vaguely estimate the statuses of adventurers by looking at them. With it, she can also tell the emotions that are clouding an individual and their mental states.
The ability also makes her skilled at manipulating people through acting and bluffs, such as when she beat a group of skilled con artists teaming up against her at poker. Because of this, Anya and Chloe gave her the nickname "witch".
Charm: As a Goddess of Beauty, Freya is able to charm Gods, mortals and even monsters, dead or alive, with her beauty. In addition, she can even overwrite the charms of other Goddesses of Beauty. She is said to be able to take over the entire mortal realm if she ever so chooses.
Through her Charm, Freya is able to accomplish a wide variety of effects. Any person affected will follow her orders blindly and do anything to please her or gain her favor, even if it means killing themselves. She is also capable of overwhelming a person's senses with ecstasy and pleasure to render them unconscious, leaving them in a trance. Most impressive, Freya can even rewrite a target's memories, erasing real ones as well as being able to create new ones. Only two people have been shown to be able to resist it; Bell thanks to his skill Liaris Freese and Hestia due to being one of the three Virgin Goddess. Even then, Hermes noted that Hestia would have fallen prey to it if she didn't unleash her divinity as much as possible.
Arcanum: As a Goddess, Freya possess a wide range of divine abilities with the potential to destroy the world if she ever unleashed them. She sealed them when descending from Heaven per the Gods' rules.
Divine Mirror: Freya is capable of creating a mirror which allows her to see any place she wants in the Lower World. Disguise: As a Goddess, Freya could transform to change her appearance back in Heaven. Due to her deal with Horn, she is able to use her ability in the Lower World. After making the deal, she gave one of her alternate self the name Syr, Horn's former name, to create the identity of Syr Flova, who is a waitress at the Hostess of Fertility.
- #33Hephaestus
Keys: Hephaestus
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Hephaestus is the head of the Hephaestus Familia.
Race: God. Gender: Female. Hair Color: Red. Eye Color: Red. Height: 165 cm (5'5")
Appearance: Hephaestus has a crimson eye and red hair reaching to the neck. She has a rather sharp face and slender body with an eyepatch over her right eye. Her right eye has a defect so horrible that almost everyone, with the exception of Hestia and Welf, who sees it runs away in horror. She is mainly seen wearing a button up long sleeve white tee with the sleeves rolled up partially. She also wears black pants with brown leather boots that reach somewhere near her mid thigh area.
Personality: Hephaestus shows a strict and hardworking nature. She remains a serene and composed person most of the time, although she also tends to take a serious and professional demeanor when dealing with important matters.
She appreciates all the members of her Familia and has great affection for them. As the leader of a faction as prominent as hers she is quite concerned of her familia's reputation, refusing to make a lower-class weapon due to how it would affect it.
She has a complex due to her deformity, belittling herself as a woman with no charm and having resigned to not get a partner. Nonetheless, she still shows a very emotional side when it comes to romance, getting overexcited at Welf's confession and acting shy when she tried to ask him to become her lover.
Abilities: Master Smith: As a Goddess of Smithing, Hephaestus is a divine master smith at it. She was able to smith the Hestia Knife, a living weapon with Hestia's falna, even without her Arcanum.
- #34Materials
Keys: Metals, Metal, Materials
Always on · Selective (AND ANY) · Before character · Order 4 · 100%
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Materials/Metals.
Iron, Copper, Brass, Aluminum, Nickel, Zinc, Lead. Most basic metals.
Special/Rare Metals and Materials.
Adamantite: A rare metal from the Dungeon which is the second strongest material in the world. It can be found in all the floors of the Dungeon but the deeper the floor from which it is extracted, the purer it will be, being the one from the Deep Floors the purest version, which is proportionally related to its hardness. According to Ottar, only a Level 6 or higher can break pure adamantite.
Seiros: A white mineral treasured by mages that can increase the power of magic. It can be found in Ryumulua
Thousand Year Tree Sap: A magic crystal that is a rare item. It can be used to create magic gems used in mage staves.
Blood Onyx: A mineral from the Middle Floors.
Mithril: A material with a high magical conductivity, which is why it is commonly used in the creation of magic staves or weapons used by people who combine magic with their fighting style. It has great resistance which it is difficult for an upper-class adventurer to break it. It is also a great material due to how easy it is to work with. Its manufacturing method is similar to that of Oricalchum.
Nosteel: A mineral from the Lower Floors.
Dir Adamantite: A lighter and processed version of Adamantite.
Oricalchum: The highest quality material in the world as well as the most resistant. Its manufacturing method was established in the Ancient Times, combining human and demi-human techniques. A blacksmith with the development ability Blacksmith can give it the Durandal attribute to use it in the creation of Superiors, virtually indestructible weapons.
Under Coral: A material that can only be found on the Lower Floors. It grows as branches on the banks of rivers and has a bright coral color. It is different from surface coral and is as hard as a mineral. It can be used in the creation of good quality weapons.
Oathtree Walnut: A rare material from Elanwood.
Heroic Alloy: A rare material from Elanwood.
Valmarth: A high-quality mineral which can only be found in the Lower Floors and lower.
Damascus: A rare metal exported by the Steel Mining Country Sharm.
Light Metal: A light and resistant material.
White Wood: A light and resistant material.
Hihiirokane: A rare metal from the Far East.
- #35Mia
Keys: Mia Grand, Mia
Enabled · Selective · After character · Order 10 · 100%
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Mia Grand is the owner of the Hostess of Fertility, and is later revealed to be the former captain of the Freya Familia.
Race: Dwarf Gender: Female. Age: 55. Hair Color: Brown. Eye Color: Brown. Height: 180 cm (5'11") Affiliation: Hostess of Fertility, Freya Familia. Occupation: Proprietress. Previous Occupation: Adventurer, Freya Familia Captain. Level: 6
Appearance: Mia has brown eyes and long brown hair. She wears a different colored version of the Hostess of Fertility uniform than the others.
In the past, she had a more dwarf-like stature and was cute and lovely. She was said to have a figure worthy of being called a follower of a goddess of beauty.
Personality: As the proprietress of the Hostess of Fertility, Mia is strict both to her employees and customers alike. She doesn't tolerate any violence within the pub or slacking off by her employees and will punish any individuals accordingly, such as when she threatened Mord.
She is very strong-willed, fearless and straightforward. She doesn't care if a person is a God, nor will back down against far stronger people, Mia treats everyone the same rough way and will punch anyone who provokes her ire. She never fell for neither revered the captivating Goddess Freya, treating her as a comrade if anything and later a daughter, and following the Great Faction War she forced all of Freya Familia, including Ottar and his fellow executives, to help out in her tavern as punishment for all the trouble they caused under Freya's orders.
Despite her rough personality, she is also shown to be kind, taking in girls with histories and protecting them. Mia views her employees as her daughters and will do whatever it takes to protect them. She also cares about people in general, having opened her tavern to bring happiness during Orario's Dark Age. Even Freya acknowledged Mia's great virtue.
Being born in an impoverished town suffering from hunger, Mia is highly passionate about food, believing good food is worth more than Gods and jewelry. Thus, she doesn't like people wasting food and can get violent whenever someone disrespects her cooking. Despite being on bad terms with the einherjars when she was their captain, she still felt obligated to cook for them due to her strong sense of duty as a chef.
Mia believes one should be prepared for anything and be able to think in order to overcome challenges, stating that those who are unable to can't live. She likes money, telling Bell a couple of times to spend a lot of money. Characteristic of her race, Mia is an alcohol lover and keeps a large amount of it in a private reserve.
Unlike the rest of the Freya Familia, she has no interest in Freya and treats her more like a comrade than a Goddess, as well as openly expressing annoyance at her orders. However, she still follows her instructions, even if reluctantly. She in fact came to see her as a daughter ever since she saw her cry in the past. Despite Freya's actions she was still reluctant to fight her Familia, arguing that she would only help the alliance if Freya herself said she wanted to be saved. True to her word, she joined the battle against Ottar for Freya's sake and later offered her to work again in her pub after she was stripped of all her goods following her defeat.
Mia was also on rather bad terms with the rest of her Familia. She found the violent and fanatic attitude of her fellow Familia members annoying and was not opposed to the idea of engaging them in combat, having used to frequently beat up the einherjars whenever they attack her when she was still their captain, expressing her intention to do so in case they bothered her and her business too much. Aside from that, she seems to have a bad relationship with Gareth, having argued with him on several occasions when they worked together.
History: Mia was born in a poor mining town where she came to run a tavern so people could eat. One day while looking for ingredients she found Freya crying in a flower field and punched her when she tried to charm her to make her forget the scene. Her rough treatment picked the Goddess interest, who was happy to meet someone that didn't revere or fell in love with her.
Wishing to recruit the Dwarf, Freya saved her hometown so Mia joined her Familia to repay her the favor, with her eventually becoming the captain of the Familia. When Ottar joined the Familia, Freya asked her to take care of him, which she did until her departure.
Around nine years ago, sometime before Ais came to Orario, Mia partially left the Freya Familia to open the Hostess of Fertility under the condition that she allowed Freya to work as a waitress under her Syr identity. She also employed Anya there.
- #36Hostess of Fertility
Keys: Hostess of Fertility, pub
Enabled · Selective · After character · Order 10 · 100%
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The Hostess of Fertility is a well known pub in Orario.
Information: The owner, Mia Grand, opened the pub after she semi retired as an adventurer. The pub caters to citizens during the afternoon and adventurers during the night. Their menu and prices change between the two times.
The Hostess of Fertility sits on a brick lined street. It is a two story building made of stone that has the depth of a neat inn. As it is located along the Western Main Street, it is usually filled with a lot of customers.
The front entrance has a set of double doors with wood carvings decorating the frame. Carvings can be seen in various places on the front of the pub. The Hostess of Fertility sign can be seen on the left side of the entrance, as well as on an overhanging sign with a crossed fork and knife.
The Hostess of Fertility has a separate wooden building that has a large inner garden. A separate building had been planned to be built there, but was canceled, leaving the garden vacant. However, due to the planned construction, a section of the garden was paved with stone.
All the staff of the Hostess of Fertility pub are female. It is an interracial business, accepting employees from all races and is full of people with shady pasts that Mia took in and takes care of. As the employees are used to fighting, any unwanted behavior can cause people to be thrown out of the pub and out onto the street, something passerby are used to seeing. They possess strength of upper class adventurers, able to fight against the Freya Familia's Level 3-4 members. Majority of them have converted to the Demeter and Njord Familias.
Menu: Most of the menu of the pub is unknown, but it is known that the menu ranges anywhere from noodles, roasted meats, soups, as well as various kinds of alcohol. The food at the Hostess of Fertility is mentioned to taste the best, and Mia's fruit liquor tastes good enough to make people frequent the pub.
Uniform: The Hostess of Fertility employee uniform consists of: A green above the knee dress with long puffed sleeves and a white collar. Mia's is colored blue. White Apron and headband. Small orange bow under the collar. Black leggings. Short brown, ankle boots.
Members Name: Mia Grand. Race: Dwarf. Occupation: Proprietress. Level: 6. Status: Active Name: Syr Flova. Race: Human. Occupation: Waitress. Level: None. Status: Active Name: Ryuu Lion. Race: Elf. Occupation: Waitress. Level: 4. Status Active. Name: Anya Fromel. Race: Cat People. Occupation: Waitress. Level: 4. Status: Active Name: Chloe Rollo. Race: Cat People. Occupation: Waitress. Level: 4. Status: Active Name: Lunoire Faust. Race: Human. Occupation: Waitress. Level: 4. Status: Active Name: May. Race: Cat People. Occupation: Chef. Level: None. Status: Active.
- #37Ryuu Lion
Keys: Ryuu Lion, Ryuu
Enabled · Selective · After character · Order 10 · 100%
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Ryuu Lion is a waitress at the Hostess of Fertility. A former adventurer of the Astraea Familia.
Race: Elf Gender: Female. Age: 21. Hair Color: Golden-Blonde. Green (dyed, former) Eye Color: Sky Blue. Height: 165 cm (5'5") Affiliation: Hostess of Fertility. Astraea Familia (Formerly) Occupation: Adventurer (Formerly), Waitress. Level: 4 Achieved Floor: 41.
Appearance: Ryuu is a female Elf with sky blue eyes and green hair. Her hair was originally golden-blonde until it was dyed green by the other employees of the Hostess of Fertility. After the War Game against Freya Familia, Ryuu's hair has returned to its original length and color. She is mentioned to be extremely beautiful with skin as white as snow, causing her to be referred to as a fairy on several occasions, and even making Bell wonder if he had wandered into a fairy tale when he inadvertently saw her bathing.
When she was still a full time waitress, Ryuu was often seen with the Hostess of Fertility's uniform. She wore a green maid outfit with a white frilled headband, matching white apron, and a pair of brown boots over black leggings.
Her adventuring attire includes a green flower-shaped hood, a white sleeveless top underneath, and green bloomers (shorts in the manga). She also wears a pair of long, brown gloves and boots with a white sash around her waist where she keeps her wooden sword and a pair of short swords. When keeping her identity a secret, she covers her nose and mouth with a green mask.
Personality: Ryuu is calm and stoic, but also cares deeply for her friends. She has a strict and honest personality, and although she has a serious tone of voice, she can be a little softer with people she trusts. Befitting a former member of the Astraea Familia, Ryuu is a kind-hearted woman with a strong sense of justice acknowledged by Alise and the Goddess Astraea herself, and often gets involved in troublesome matters in order to help others. When a person related to her or her friends is in danger or in need of help, she is always ready to step in and assist, no matter the cost. In her youth, Ryuu was idealistic about her pursuit of justice, believing it was possible to save everyone, a stark contrast with Kaguya's more realistic view of justice.
Like many Elves, Ryuu is selective with who may touch her. However, she has been advised by Alise to not let go of a man that was able to grab her hands, and began to follow Bell with her eyes. Unlike most Elves, she doesn't bear the same hatred towards the Crozzo family or their magic swords for their role in the destruction of the forests the Elves lived in, stating that the event took place many years ago and that her village wasn't directly affected.
History: Ryuu was the member of a family that cared for the sacred tree in their home forest, the Ryumilua Forest. As time passed, she began to think that beautiful Elves were the ugliest of all people, due to seeing her fellow Elves' behavior toward those of other races. No matter how much she tried to forget it, once she began thinking about it, the thought firmly planted itself in her mind. Eventually, the thought became enough to make her decide to leave the forest.
After arriving in Orario, Ryuu became an adventurer known as Gale, belonging to the Astraea Familia. She kept her identity hidden and while she was known by her surname, her full name was never disclosed. Due to her previous combat experience and the constant clashes with Evilus, she managed to grow at an astonishing rate, ranking up every level until Level 4 at a one year to one and a half year pace. She reached Level 4, seven years ago after defeating Alfia along with the rest of her Familia during the Great Feud.
Two years later, the Astraea Familia was caught in a trap set inside the Dungeon by the Rudra Familia. Although they managed to survive, the resulting damage caused the Juggernaut to spawn, a monster that killed almost everyone present, leaving Ryuu and Jura as the only survivors.
Overcome with vengeance, she persuaded Astraea to leave Orario as she didn't want her to see her revenge. After that, she single-handedly destroyed the Rudra Familia as a part of her rampage and those associated with Evilus through various trickery, traps, and assassinations, causing her to be branded as a fugitive due to the ensuing chaos. Her revenge finally fulfilled, she collapsed in an alley where she nearly succumbed to her injuries. Fortunately, she was discovered by Syr and nursed back to health by Mia Grand. Ever since then, she has joined the Hostess of Fertility as one of the waitresses.
Abilities. As a Level 4, Ryuu's combat ability was such that it surpassed that of Aisha and a Level 4 Aki, the latter of which was considered one of the best Level 4 adventurers in Orario.
Keen Intellect: As an Elf, Ryuu was gifted with a high innate intelligence. She also possess great knowledge and experience regarding the Dungeon as a veteran adventurer.
Skilled Strategist: Ryuu learnt from Lyra to rely on wits, trickery resourcefulness, and deception to survive as an adventurer. She most prominently used trickery and dirty tactics to destroy the Rudra Familia and Evilus, as well as many of their associates, for revenge.
Enhanced Senses: As an Elf, Ryuu has a very good eyesight. After acquiring her falna all of her senses became much sharper than those of a normal person, with her eyesight still being particularly superior to the rest. Her senses further improved with each subsequent rank up.
Concurrent Chanting.
-Status- Strength: D587 Endurance: D501 Dexterity: S935 Agility: S954 Magic: S900
Spells: Luminous Wind: Luminous Wind is Ryuu's wind and light element wide-area offensive magic that summons green stardust to attack her enemy. The stardust gathers in several orbs which Ryuu can release all at once to cover a wide area or keep some near her to apply them at a convenient moment. She can make a single orb explode with the chant Luvia. (Chant: In the sky of a now distant forest. Infinite stars scattered in the endless night sky. Respond to my foolish voice, give me now divine protection of starfire. Give the mercy of light to the one that abandoned you. Come, wandering wind, the wandering traveler. Cross the sky and run through the wilderness, run faster than anything else. Imbue the light of stardust and destroy the enemy)
Noah Heal: Noah Heal is Ryuu's healing magic. It is capable of healing wounds and restoring the target's stamina, though unlike the effects of potions, it takes time to heal. It also requires certain amount of mind to heal to a certain degree such as fixing broken bones. The effect of magic depends on the surrounding environment. Effect rises in forested areas. (Chant: The song of a now distant forest. The nostalgic song of life. Please bring the mercy of healing to those that seek you)
Skills: Fairy Serenade: Fairy Serenade increases the effects of magic and the effect rises at night.
Mind Load: Mind Load increases Ryuu's strength stat when attacking by using mind. It has an active trigger.
Aero Mana: Aero Mana increases Ryuu's attack power the faster she's running. A blue flash borders her weapon when she uses it.
Development Abilities: Hunter: Hunter improves abilities against monsters Ryuu has fought before and gained excelia from. This is Rank G
Abnormal Resistance: Abnormal Resistance negates the effect of abnormalities such as poison. Ryuu has reached rank G, so almost nothing can affect her, even the strongest poisons in high doses.
Magic Resistance I.
- #38Hestia Familia
Keys: Hestia Familia, Hestia
Enabled · Selective · After character · Order 10 · 100%
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The Hestia Familia is an exploration type Familia that is led by Hestia.
God: Hestia Captain: Bell Cranel Type: Exploration Rank E.
Public: The Hestia Familia began attracting attention since Bell became the new Record Holder. Since the War Game with Apollo Familia, they have been the center of numerous events that have sparked the interest of and shocked all of Orario. Their achievements are as well-known as their Goddess' debt, which has led to everyone refraining from joining despite their fame. This doesn't stop the citizens from speaking excitedly, at least, of Bell and showing their appreciation.
Guild: Due to their meteoric growth and unusual circumstances, the Guild is unsure how to treat the Hestia Familia and has had to make several exceptions for them, such as their official rank.
Organization The Hestia Familia started out with Bell as its first member; for a while he was their only member, in part due to Hestia's laziness to recruit others, along with her desire to keep Bell to herself. Several of Bell's allies later joined the Familia in order to help him in the War Game against Apollo Familia. However, despite their newfound fame after their victory, further recruitment of members failed after Hestia's debt to Hephaestus was revealed. At present, they still remain a small-size Familia.
After Lili, Welf, and Mikoto joined, Hestia decided to establish a few rules. Everyone has to be home by 10 p.m. unless there's an emergency, and if they need to do anything, they must let her know beforehand. Additionally, when they go to the Dungeon, they must inform her which floor they're going to. They also have to eat breakfast and dinner together as a way to strengthen their bond as a Familia, although in the afternoon it's not mandatory since their jobs make it difficult for everyone to get together.
As the most senior member of the faction, and given the trust the others have in him, Bell was appointed captain when he was no longer the sole member. However, unlike in other factions, the management of the familia's finances falls primarily to Lili, who took on the role of treasurer after learning of Hestia's large debt. She and Hestia often discuss administrative matters of the familia, even without Bell.
Since she was already a full-time supporter before joining, Lili plays that role during their Dungeon explorations, but in addition to that she became the group's commander shortly before their first expedition. Haruhime has also learned to be a supporter, and outside the Dungeon she cleans their home as a maid. Everyone also takes turns preparing meals.
Relationships. Internal: The familia manages to function thanks to the balance brought by the different personalities of its members. They all complement each other, even in their everyday interactions. Although several of them are overly kind, they still maintain a balance, whether due to Bell's or Hestia's virtues.
Bell and Haruhime are quite naive, ignoring some things and easily trusting others. Mikoto and Welf are neutral, neither too naive nor cold. They are careful but evaluate things before forming a definitive opinion, especially the blacksmith. Lili is a realistic, slightly cynical, girl who can seem cruel, but whose caution only seeks to protect her familia.
Everyone trusts Bell despite his flaws, as his actions attract others no matter how foolish. That's why the rest believe in him and try to help him, especially Hestia. Lili and Hestia form the core of the familia, even more so than Bell, which is why the former often serves as the faction's brains, especially in the Dungeon where the Goddess cannot enter. Welf often acts as an advisor, since even Lili frequently asks for his opinion.
External. The Hestia Familia has gained several allies over time. Members of the Miach and Takemikazuchi Familias took advantage of them in the past, but after these incidents were resolved, both factions became close friends. They have gone on expeditions together and supported them in times of need.
Initially a hater of Bell due to his sudden fame upon reaching Level 2, Mord became a huge fan of him after the boy saved him during the Black Goliath incident and witnessing him slay the monster. Since then, he has come to his aid whenever he can. Several other adventurers went through the same experience, leading them to assist him as well at least once.[6]
As the son of a dependent of Zeus and because of the potential he has shown, Hermes took an interest in Bell and has assisted his familia a few times. Given how important Haruhime and Bell are to her, Aisha has also helped them on several occasions, regardless of what her familia says.
Base: The Hestia Familia formerly lived in the basement of an old abandoned church that was given to Hestia by Hephaestus. A secret door led to the basement which was in a P shape. The church was destroyed by Apollo Familia during their attack.
The Hestia Familia home is known as the Hearth Mansion. It is the former Apollo Familia home that was given to them after winning the War Game. The Hearth Mansion is a grand three-floored mansion with a large iron fence around it. The home also has an inner garden, corridors, and a large front garden with flowers and trees. After it was renovated, a forge and a large wooden bath were added.
Members: Name | Race | Occupation | Rank | Level. Hestia | God | God | God | None. Bell Cranel | Race | Human | Adventurer | Captain | 3. Liliruca Arde | Pallum | Supporter/Commander | None | 2. Welf Crozzo | Human | Adventurer/Blacksmith | None | 2. Mikoto Yamato | Human | Adventurer | None | 2. Haruhime Sanjouno | Renard | Sorcerer/Supporter | None | 2.
Emblem: The Hestia Familia theme revolves around the fire as Hestia has a second name, Vesta, meaning "the fire that keeps on burning". The Familia emblem, created after the War Game with Apollo Familia, is fire with a bell, representing the Goddess and the first member who started the Familia with her.
- #39Hestia
Keys: Hestia
Enabled · Selective · After character · Order 10 · 100%
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Hestia is a Goddess and head of the Hestia Familia.
Name: Hestia Nickname: Loli Big-Boobs(By Loki). Race: God. Gender: Female. Hair Color: Black. Eye Color: Blue. Height: 140 cm (4'7")
Appearance: Hestia is a beautiful and petite Goddess with a youthful appearance. She has blue eyes and mid-thigh length black hair tied into twin-tails which reach down to her mid-thighs. Her hair is tied with hair accessories that feature blue and white petals along with bell-shaped ornaments, which were gifted to her by Bell. She has a small frame, measuring only 140cm (4' 7"), which further emphasizes her breasts, hence the nickname "Loli Big-Boobs."
Her usual attire is a white mini dress with a blue ribbon around her neck and one tied under her breasts around her arms, and a pair of white gloves. She is usually barefoot, but occasionally wears a pair of white flip-flops.
Personality: Hestia is a kind and energetic Goddess. She is always full of energy and is very passionate about her feelings. This in turn makes her someone with a surprising determination, willing to spend three whole days in dogeza position to get a weapon for Bell until Hephaestus finally relented.
On various occasions it has been pointed out that she is kind to others. She does not discriminate against anyone and is fair with everyone, even Hera. Both Hephaestus and Penia have noted that she was the only one who didn't make fun of their flaws, the deformity in her friend's eye and the latter's status as a Goddess of Poverty. Hestia is well known for it, which caused Loki to be shocked when she referred to Dionysus as terrifying.
On the other hand, she is compassionate and understanding. Although they Hestia and Loki have a serious mutual enmity, Loki has recognized her kindness as one of her greatest qualities. She is a pacifist, so she usually avoids conflict if possible. In Tenkai, she came to give Dionysus her place among the 12 main Gods of Olympus to prevent a conflict between him and the other Gods. Freya noted that she possesses a strong sense of justice, commenting that she would be upset if she saw a slave market.
While she is a quite simple Goddess, and is often teased by many other Gods for being childish, her demeanor has caused her to have relationships with a wide variety of them and her status as Goddess of the immortal flame makes her someone with authority and an undeniable high position, with Loki suspecting that even Ouranos and Zeus acknowledge her.
Despite all her good features and her typically nice demeanor, Hestia is very different when it comes to Bell. Having fallen in love with her first dependent, she dreams of having a relationship with him and is extremely jealous. Every time she finds out about a new relationship of Bell with a girl, she becomes agitated and seeks to see if that woman has romantic feelings for him. In cases where she confirms her fears, she acquires a hostile attitude regarding Bell, seeing all of them as her love rivals. She often argues with Lili about the boy, which is the greatest example of this.
She has a notorious antipathy towards Ais due to Bell's feelings for her. Likewise, she constantly tries to keep them apart and maintains her sullen attitude towards her even when Bell is not present. Her dislike and jealousy for her even served as her main motivation to hide from Bell the existence of his skill Liaris Freese, even surpassing her desire to protect him.
Her jealousy usually makes her act irrationally. She once completely prohibited any form of physical contact between men and women of her Familia after seeing Bell and Haruhime holding hands. Despite being a virgin goddess, she can be naughty and perverted as she once entered the bathroom to see Bell naked while he was bathing.
While her insanely possessive demeanor stands out most of the time she spends with Bell, Hestia has occasionally acted appropriately and shown healthy concern for him as well. She has comforted, supported and motivated the young adventurer in times when he was discouraged or did not know what to do, in addition to defending him after he earned the hatred of all Orario.
Although she proves to have a preference for Bell, she is a Goddess who has a deep love for her entire Familia. She always supports them in the decisions they make and tries to encourage them if they are down. She has been shown to be oblivious at times, as she did not understand Loki's warning regarding Freya at the Denatus or when she caused a stove to blow a Jagamarukun stand sky high.
Hestia possesses a certain sense of responsibility, refusing to accept the help of her Familia members to pay her debt for the Hestia Knife, arguing that it was hers and declaring that she would pay it no matter how long it took. In turn, this also proved that she is a hard worker, as she holds two jobs just to pay off the debt. However, she still has a lazy side that she can get carried away by if allowed to, as she stayed with Hephaestus until she was forced out and later took a while to find work.
History: Back when she was in Tenkai (Heaven), Hestia was one of the gods to guard the sacred flame. After descending to the Lower World, she was taken care of by her friend Hephaestus. Soon after, she was asked to live on her own after she kept freeloading off of Hephaestus Familia and was given a room at an abandoned church.
Hestia tried to create her own Familia, but wasn't able to recruit anyone. After failing to recruit for the 50th time, she noticed Bell and decided to secretly follow him. Hestia found out that Bell had been trying to enter a Familia, but was rejected multiple times and seemed to be in the same boat. Hestia then took the chance to recruit him, which Bell happily agreed upon; becoming the first member of her Familia. She took Bell to a bookstore, the location she already decided beforehand, and granted her Falna to her first dependent.
Abilities: Divine Perception: As a Goddess, Hestia is very perceptive regarding certain details. Upon seeing Wiene for the first time, she immediately noticed that she was not a person, even though she was covered by a cloak, just as she realized that a certain person was an anomaly the moment she saw her. Her sharpness was recognized by Syr, who actively avoided her in order to prevent her from revealing her true identity. She can also easily read mortals and tell if they are lying.
Trivia: In Heaven, she refused courtship with males. Hestia, Athena, and Artemis were known as the Big 3 Virgin Goddesses.
- #40Anya
Keys: Anya, Fromel, Anya Fromel
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Anya Fromel is a waitress at the Hostess of Fertility. Before this, she was a member of the Freya Familia.
Name: Anya Fromel Nicknames: Vana Alfi Age: 22 Gender: Female Height: 150 cm (4'11") Professional Status: Waitress at Hostess of Fertility, Freya Familia Occupation: Waitress Previous Occupation: Adventurer Achieved Floor: At least 37 Relative(s): Allen Fromel (older brother)
Appearance: Anya has brown hair and eyes with cat ears and a tail of the same color. She usually wears the Hostess of Fertility's uniform.
Personality: Anya is shown to be a foolish person whose unthoughtful actions stand out. She is very terrible at singing to the point it could cause people and even horses to faint when hearing it. Despite being somewhat of an airhead, she is loyal to her friends, such as when she was openly hostile to Hermes for mentioning Ryuu's past, and when she helped Ryuu by being Chloe's opponent while she fought Lunoire.
She used to act like a senior to Ryuu at work, though she failed miserably due to her unthoughtful actions, such as when she accidentally brought Lunoire coffee when she ordered tea. Even so, she refuses to give up, as shown when she repeatedly tried to touch Ryuu even though the Elf kept on swatting her away, at which point Ryuu thought she saw flames of resolve around her. However, she is reluctant to talk about her past, becoming startled when Ryuu asked her and immediately changed the subject.
Due to her past, Anya dislikes loneliness and is very family oriented, feeling deeply attached to her older brother who was her only surviving family, and after joining the Freya Familia, did everything she could to be by his side, even withstanding the brutal baptism on a regular basis to be strong enough to catch up with Allen simply out of fear of losing her brother.
Once Allen deemed it too dangerous for her to stay by his side, he forced her to leave by pretending to hate her and adopting an abusive demeanor, cutting all ties between them. Because of this Anya came to refer to herself as an abandoned cat, and claims to not know who Vana Alfi is. While in presence of her brother, she also acted submissive and fearful, constantly apologizing and completely following his orders.
After being abandoned and banished from the Freya Familia, Anya became extremely attached to Syr, who lead her to the Hostess of Fertility as her new home and family under Mia's care.
History: When she was one year old, Anya lost her parents and her home. Because of this, her brother Allen was forced to wander the ruins of a kingdom while protecting her. So it was for two years until they met Freya, who offered to take them in, which they accepted.
Sometime before Ais was in Orario, Mia partially left the Freya Familia to open the Hostess of Fertility, employing Anya there.
Abilities: Amazing Physical Prowess: As a Level 4, Anya's physical abilities are all dramatically superior to those of a normal person. In terms of raw physical prowess, her abilities are also exponentially superior to those of any Level 3 or below.
Enhanced Senses: As a Human Beast, Anya had very keen senses far better than those of most normal people. After acquiring her falna her senses sharpened even further. Her senses further improved with each subsequent rank up.
Skilled Spearwoman: Anya is skilled in fighting with a spear, having underwent baptism as a former einherjar until she reach her limit.
-Status- Level 4.
Spells: Remiste Felis: Remiste Felis is a magic with a super wide area range which creates a sound wave that lowers the status of anyone who hears it. Though it doesn't lower one's status as much as one level, it is one of the most powerful debuff magic and it also hinders the affected people's development abilities, skills and magic. However, since it is sound, it can be blocked with earplugs. Over half a day has to pass before Anya can use it again.
Chant: Gray sky, vanished home, the fall is black, rain of ruins. Headless eyes, asking bronze statue. Why? Why? You are a kitten, a lost wheel, I am tears, a sobbing servant. I ask the home. There is no answer. I ask the crow. It is uncertain. That is why I cry. All alone, I sing on your back. Please don't leave me behind.
Development Abilities: Abnormal Resistance: Abnormal Resistance negates the effect of abnormalities such as poison. Chloe estimated her Abnormal Resistance to be at the same level as Ryuu's as she was able to resist her Sleeping Incense.
Equipment Spear: Anya wields a spear with a gold design that is a match to her brother's silver spear.
- #41Chloe
Keys: Chloe Rollo, Chloe
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Chloe Rollo is a waitress at the Hostess of Fertility pub and a former assassin known as Rollo as a member of the Njord Familia.
Nicknames: Black Cat Age: 21 Gender: Female Height: 158 cm (5'2") Race: Cat People Hair Color: Black Eye Color: Green Affiliation: Hostess of Fertility, Njord Familia Occupation: Waitress Previous Occupation: Assassin Achieved Floor: 37
Appearance: Chloe has green eyes and black hair with cat ears and a tail of the same color. She wears the Hostess of Fertility uniform. As an assassin, she wore a top, shorts, and hooded cloak that she used to cover her face.
Personality: Chloe is known to have a crafty side and often gambles, which her fellow employees give a cold shoulder to. She is loyal to her fellow Hostess of Fertility coworkers, such as when she was openly hostile to Hermes for mentioning Ryuu's past. In addition to her cunning, in combat she has been shown to remain calm and composed, which allows her to analyze what is happening and take advantage of the circumstances around her.
While she was trained as an assassin since childhood, Chloe is not a ruthless person and has a sense of morality, having established a strict code of conduct, as she only killed people she considered to be scum and those who were resolved to die.
Nonetheless, even then she had a very bad opinion of herself because of her profession. She considered herself a terrible person, unwilling to change and take up a honest work, believing she would only stain the good work of others with the blood on her hands. However, she seems to take some pride in her nickname and fame, as she she stated that she would've tortured the fake Black Cat in order to make him pay up for impersonating her. She also possesses a sadistic side, taking glee in overwhelming Dvalinn and stomping his head into the ground as she made an elated expression after defeating him.
She is a shotacon, as shown with her attitude toward Bell, and the fact that she labels young boys as "the treasure of the world". She first developed those feelings when she acted as a chivalrous thief for orphans while traveling on her own, and at the same time developed her greediness as well. Because of this, she refused to assassinate them if she was ever asked to. Also, she once considered having handsome young men serve her while she would caress their stomach and behind.
She is a flirtatious girl and likes to act seductively for fun occasionally. She also takes pride in her appearance and considers herself quite attractive. In spite of it, she also has a complex about her flat chest and became angry when Njord pointed it out. Even so, she does not feel ashamed about her body to the point of showing it without any shame at all by stripping almost completely naked, keeping only her panties, during her status updates with Njord, something she did only as a way to "compete" with the few clothes the God usually wears.
History: Chloe was born to parents who were members of a Familia that acted as a criminal organization. From the moment she was born, she was taught different methods of assassination, and was praised when she properly utilized them. However, she began to dislike her Familia after the assassin whom she regarded as a big sister, who she later learnt was her biological mother, died while protecting her. Her Goddess agreed to let her leave, though she was ordered to carry out a number of tasks before leaving, including assassinating a Level 3 knight of the Empire using only a knife.
Despite the extreme difficulty of her tasks, she was successful, ranking up in the process. After leaving her Familia, she traveled around for a while, until she came to Orario around nine years before the story. While there, she failed her first mission, which was to assassinate Shakti Varma, barely escaping with her life, and began refusing jobs to kill first class adventurers. Eventually, after failing to kill a wanted Ryuu, she joined the Hostess of Fertility.
Abilities: Amazing Physical Prowess: As a Level 4, Chloe's physical abilities are all dramatically superior compared to those of a normal person. In terms of raw physical prowess, her abilities are also far superior to those of any Level 3 or below.
Amazing Speed, Agility, and Reflexes: Chloe possesses incredible speed that surprised even a high Level 4 Ryuu.
Amazing Durability: Chloe withstood a hit from Anya that sent her flying from the roof of a three-story building to the ground as well as a large blast from the Luminous Wind from a high Level 4 Ryuu that sent her flying through a storage shed.
Expert Assassin: Chloe specialized in silent assassinations and sneak attacks to get rid of her targets, avoiding directly confronting them. While she is not good in direct combat, she is also quite deadly in close combat. When confronting enemies she employs a fighting style that involves using distractions to catch her opponents off guard and perform surprise attacks, allowing her to unleash a torrent of attacks that target their weak points. She managed to pressure Ryuu and also faced off against Anya. Her skill as an assassin was such that she had an almost one hundred percent success rate.
Enhanced Senses: As a Beast Human, Chloe had very keen senses far better than those of most people. After acquiring her falna her senses sharpened even further. Her senses further improved with each subsequent rank up.
-Status- Level 4 Strength: F301 Endurance: G279 Dexterity: B751 Agility: B776 Magic: E455
Magic: Feles Cruz: Feles Cruz enables Chloe to create two mirages of herself that move according to her will, though they are unable to attack or defend themselves. In addition to using it to confuse the opponent, she also couples it with smokescreen in order to increase its effectiveness. (Chant: Play around)
Development Abilities. Abnormal Resistance G: Abnormal Resistance negates the effect of abnormalities, such as poison.
Mixing H: Mixing improves quality when creating items such as potions. Chloe mainly uses it to create items she uses in her assassinations, such as the Sleeping Incense she used in her attempt on Ryuu. The Elf herself describes Chloe as being skilled.
Escape I: Escape increases Chloe's speed when running away.
Equipment Violetta: Violetta is a knife that Chloe describes as her special one among all her knives and she used it in her assassinations. She usually coated it with deadly poisons from monsters of the Lower and Deep Floors.
Trivia: Despite being born in different places, Chloe and Lunoire are similar in a variety of different ways. Both lost their family members to violence. Both never felt what it was like to have an actual family and had no friends. Both arrived at Orario around the same time and failed their first mission. They lived next to each other in the same apartment complex on the same floor. Both have no intention of actually living with their Familia even after retiring.
- #42Freya Familia
Keys: Freya Familia
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The Freya Familia is a Familia in Orario led by Freya. They were regarded as the strongest faction in the city.
God: Freya Captain: Ottar (current), Mia Grand (former) Type: Exploration Rank: S
Reputation: The Freya Familia is one of the most prominent factions in Orario and have often acted together with the Loki Familia as their main figures after banishing Zeus and Hera fifteen years ago following their downfall. Ever since then, they have frequently been recognized as the most powerful familia in the city. Though respected like Loki Familia, the members are feared by the general populace and they have a strained relationship with Loki's faction, who have been their rivals since long ago.
Organization: The Freya Familia is mainly composed of combatants who are each known as an Einherjar and dedicate themselves to training. They also have their own medical team called the Andhrímnir, who are led by Heith Velvet. The group is made up of herbalists and healers in charge of healing the einhenjars, as well as cooking and preparing meals for them since Mia left. Freya also had a group of attendants with Horn serving as her head chamberlain. Other than them, only the captain was granted the duty and honor of being by their Goddess' side everyday as her servant.
They have a total of 157 members, including the largest number of healers among all of the familias in Orario. However their influence ran deeper and if non-combatants, followers of Freya who did not have her falna, and believers, people who worshipped the Goddess Freya on their own, were included, the total number of "members" reached over 5,000. Of all the actual members, Ottar is the one who has been the longest in the Familia, as all who joined before him were gone by the time of Orario's Dark Age.
While all of the executives serve as leaders, whenever they perform an operation that involves the familia at large, the planning is left entirely to Hedin due to his unparalleled prowess as a commander among the faction. While he seems to assist Ottar to a degree, the overall administration of the familia, such as their finances, still falls unto the captain.
Unlike their rivals, the Freya Familia has no sense of unity. Each and every member has sworn their loyalty to Freya, but most yearn to gain her love only for themselves. As such, they constantly are found at odds with each other, incapable of even basic cooperation unless they are on a mission for their Goddess. Despite that, they have remained fiercely loyal even after Freya fell completely for Bell, working more than once to secure him for her, despite being extremely jealous of Bell.
Training: Though they have been known to explore the Dungeon, reaching as far as the 58th Floor, the Freya Familia's lack of cooperation makes expeditions difficult, with the last one ending in failure after all the executives began fighting each other. Instead, their main training method are death matches which they refer to as "baptism". Due to their intense hostility and rivalry with each other for Freya's love, they face each other in battles to the death from sunrise to sunset.
They fight in its large garden in a barbaric free-for-all where everyone sought a new opponent the moment they defeated their current one. In spite of resorting to such a brutal method, the familia could keep it up without suffering even a single casualty thanks to their amazing medical team. Heith, in fact, is capable of taking care of all the injured if she so wishes.
Following their hellish training, the members used to gather in their home's dining hall, where they ate from a great feast in order to have the energy needed for the next day's training.
This custom was adopted by members preceding Ottar and his generation. The only combatants not allowed to fight are the executives of the familia. Due to their power, the loss of even one of them would be severely detrimental to the faction and his defeat would give other familias an opportunity to take advantage of. This is why duels between executives at their base were forbidden. However, it was shown that there is no problem with them fighting in the Dungeon when the rest of the executives once took advantage of Ottar going on an expedition to fight him.
Fighting Power: The Freya Familia were generally feared as the most powerful familia in Orario, having many high-level adventurers.
Finn acknowledged that Ottar made it impossible for the Loki Familia, Orario's second strongest faction, to win against the Freya Familia.
Besides him, their main force consists of Allen, hailed as the fastest in the city; Hedin and Hogni, famed as the most brutal magic swordsmen; and the Gulliver Brothers, renowned for having the best teamwork in Orario. The majority of the other over 100 members are Level 2 or 3. At least fifty of all of the members are second class adventurers and they alone make up a force equivalent to around 20 middle-ranking familias. Bell noted that the einhenjars are far stronger than adventurers of the same level from other familias and, due to their training method, they have also developed high levels of endurance and stamina.
Though not a combatant, Heith is also a great fighting asset. Thanks to her skills as a healer, second in the entire world only to Airmid's, she can continuously bring back the einhenjars to full health in the middle of a battle within mere moments, essentially turning them into an army of "undying" warriors. Together with the rest of the Andhrímnir, their healing output surpasses that of the Loki Familia and can stand up to their firepower even with the Fairy Force included. Their abilities are so great that in a battle between the two factions, the familia of the group that fell first would lose.
In a special case, their patron deity also represents a terrifying threat to any enemy force. Freya's Charm, which surpasses even those of the other Goddesses of Beauty, allows her to subjugate any person she desires just by hearing or seeing her. It is said that with her power she could control the entire Lower World if she wanted to. Only a Virgin Goddess of Hestia's caliber is capable of withstanding and undoing it. Likewise, and to a lesser degree, as it currently does not work on Gods or mortals with abilities that grant resistance to mental attacks, Horn is also dangerous as through her magic Vana Seith she is able to utilize a weaker version of her Goddess' Charm.
Paraphernalia: The uniform of the Einhenjars is called Glorious Familia Cloth. It is white and silver in color and has an excellent quality as battle clothes. Members who are Level 3 or higher are allowed to modify theirs. Those who are allowed to wear it are promised glory in the eyes of the Goddess of Beauty and a trial in which they will kill each other day and night. The only ones who don't wear it are the Andhrímnir, who have a different one, and the executives, who simply don't use a uniform.
The Freya Familia emblem is the profile of a Valkyrie. The symbol of their falna is a woman facing forward with her arms extended to the sides.
Base: The Freya Familia home was known as Folkvangr and was located around the center of the business area on the opposite side of Orario from the Loki Familia home. Folkvangr is a huge mansion that has a solemn structure similar to a temple. It covers a large area surrounded by four large walls and has a garden large enough for all familia members to assemble in. Within its facilities, there is a large hall called Sessrúmnir where the einhenjars dined every night after training. The sight of it displayed the Freya Familia's wealth, power, and honor. Freya lived apart from her familia in her room at the top of Babel.
Members: Name | Race | Occupation | Rank | Level. Freya | God | God | God | None. Ottar | Boaz | Adventurer/Freya’s Aide | Captain/Executive | 7. Allen Fromel | Cat People | Adventurer | Vice-Captain/Executive | 6. Hogni Ragnar | Dark Elf | Adventurer | Executive | 6. Hedin Selland | Elf | Adventurer | Executive | 6. Grer Gulliver | Pallum | Adventurer | Executive | 5. Alfrigg Gulliver | Pallum | Adventurer | Executive | 5. Dvalinn Gulliver | Pallum | Adventurer | Executive | 5. Berling Gulliver | Pallum | Adventurer | Executive | 5. Horn | Human | Goddess’ Attendant/Adventurer | None | 2. Mia Grand | Dwarf | Proprietress | Captain (Former) | 6. Anya Fromel | Cat People | Waitress | Unknown | 4. Van | Half Pallum | Adventurer | None | 4. Heith Velvet | Human | Healer/Adventurer | Andhrímnir Leader | 4. Rask | Human | Adventurer | None | 4. Remilia | Human | Adventurer | None | 4. Noga | Unknown | Adventurer | Unknown | 3. Lona | Unknown | Healer | None | Unknown. Ilde | Unknown | Healer | None | Unknown. Many more.
- #43Allen
Keys: Formel, Allen Formel, Allen
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Allen Fromel is the vice-captain of the Freya Familia.
Alias: Vana Freya Nickname: The City's Fastest Race: Cat People Gender: Male Age: 25 Hair Color: Black Eye Color: Yellow Height: 162 cm (5'4") Affiliation: Freya Familia Occupation: Adventurer Level: 6 Relative(s): Anya Fromel (younger sister)
Appearance: Allen is small yellow eyes and black hair, along with cat ears and a tail. Despite his size, he has a penetrating gaze, so intense that it frightens others, and his very presence seems violent, as if he could explode at any moment. His features are attractive but are not usually considered as such due to how dangerous he looks.
Allen is only sparsely clad in armor. The little he uses is not designed to defend against attacks, out of the simple reason that he is the fastest in the city. His armor consists of a single silver shoulder protector covering his left shoulder. Extending from it is an emerald pelisse, a one-sided cloak. Additionally, he wears silver leg protectors covering his legs from his knee downwards.
Personality: Allen is quite cocky and arrogant. He looks down upon everyone and is incredibly disrespectful when addressing them, be it ally or foe. He is also an extremely temperamental person, usually seeming like he is about to explode when annoyed, coupled with a constantly aggressive demeanor.
He is also poison tongued, telling Ais to go die during the Loki Familia expedition. According to Syr, his tongue is sensitive to hot food, mentioning that he secretly blows on hot drinks to cool them down before drinking them. His height is implied to be a sensitive topic for him, regarding which he has a particularly violent reaction.
Like the rest of Freya Familia, Allen is extremely loyal to Freya. Because he wants Freya's love only for himself, he is hostile towards the rest of her dependents, whom he sees as an obstacle and maintains a bad relationship of mutual hostility with. Similarly, motivated by his devotion to his Goddess, he constantly seeks to strengthen himself so as to be worthy of her.
However, unlike most of his fellow members, he does not fight solely for her love. He pledge his allegiance mainly to become strong enough to slay the One-Eyed Black Dragon. He wishes to do it so as to avenge the death of his parents and ensure Anya's happiness, which he believes won't be secured until the apocalyptic monster is slain.
History: When Allen was four years old he lost his parents and home, being forced to wander through the ruins of a kingdom along with his sister Anya. During this time he protected her, having to fight monsters on some occasions and escape from them on others. It was like this for two years until they met Freya, who offered them to go with her, which he accepted.
As a member of the Freya Familia, Allen participated in daily battles with other members, reaching Level 2 a year after joining. Subsequently, he continued to grow surprisingly, ranking up several times at an accelerated rate while gaining recognition.
During an expedition to the Dungeon, he saved his sister from death, ending up seriously injured in the process, after which he told her that he did not want to see her again, severing his ties with her ever since.
He reached Level 6 seven years ago during Orario's Dark Age after the events of the Great Feud. At some point in the past, he was given the position of vice-captain after Hedin turned it down, having recognized Allen's resolve as stronger than his own.
Abilities: As a Level 6, Allen is extremely powerful. He could effortlessly wipe out an entire unit composed of 10,000 soldiers from Warusa's army, a force which included multiple Level 2s and 3s.
Exceptional Physical Prowess: As a Level 6, Allen's physical abilities are all extremely superior to those of a normal person. In terms of raw physical prowess, his abilities are also far superior to those of any Level 5 or below.
Exceptional Strength: Allen possess a formidable strength capable of producing powerful shockwaves whose power sent tremors through the entire Water City, an area made up of three floors each of which boast dimensions greater than half the size of Orario, as a side effect of his, Hogni's, and the Gulliver Brothers' assault against Ottar. He can also cover great distances of hundreds of meters in a single jump.
Extraordinary Speed, Agility and Reflexes: Allen is nicknamed the "fastest in the city" and is able to move at speeds that only a first class adventurer can keep track of; to everyone else he appears to teleport or have not moved at all. Using his speed, he is able to use a hit and run tactic to fight his enemies.
Exceptional Durability.
Exceptional Stamina: Allen could kill a complete unit of 10,000 soldiers without showing any sign of fatigue afterwards.
Skilled Spearman: As an experienced warrior, Allen is extremely skilled and talented with his spear, easily able to match Ais' expertise with her sword. His prowess allowed him to rank up quickly to the point of matching, if not surpassing, Ottar's own rank up rate.
Enhanced Senses: As a Human Beast, Allen had very keen senses far better than those of most normal people. After acquiring his falna his senses sharpened even further. His senses further improved with each subsequent rank up.
-Status- Level 6. Strength: S999 Endurance: A891 Dexterity: S999 Agility: S999 Magic: B769
Spells: Gralineze Fromel: Gralineze Fromel extremely increases Allen's speed, with his speed raising even further the more he runs. Its destructive power also increases the more he accelerates, and there is theoretically no limit to how fast he can become. Allen himself is unable to keep up with his own speed, causing him to carelessly charge against anything in his path, whether enemy or ally. The magic covers him in a silvery blue flash.
(Chant: Golden wheel, silver collar. Love of hatred, illusion of corpse, fate is here. Disappear, golden wheel, before the rut kills you. Whip of glory, lips of favor, the price is here. Spin, silver wheel, until the day this head falls. Beyond the heavens, until the time you hear the song of the wheel - Run through, carry the goddess' will)
It was described as his fastest attack and is a threat even to Ottar, who would have to use his full strength to defend against it. If he didn't perfectly defend against the attack, it would definitely kill him, as it is powerful enough to penetrate his famous Absolute Defense, a feat that of all the people in the current era, only Leon with his most powerful technique has achieved.
Allen can chant while he is in combat by jumping around to distance himself from his enemies and continue his chant, doing it repeatedly until he finishes. He can also chant while he's moving, but if he's running at high speeds Allen needs to slow down in order to recite his chant.
Equipment Spear: Allen wields a spear with a silver design that is a match to his sister's gold spear.
- #44Syr
Keys: Syr Flova, Syr
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Syr Flova is a waitress at the Hostess of Fertility and the extremely secret alter-ego of Freya.
Name: Syr Flova Race: Human Gender: Female Age: 18 Hair Color: Light Gray Eye Color: Light Gray Height: 162 cm (5'4") Affiliation: Hostess of Fertility, Maria's Orphanage Occupation: Waitress
Appearance: On the surface, Syr appears to be a normal human girl. She has bluish gray hair that she keeps tied with a small knot in a ponytail hairstyle. Her eyes are the same color as her hair, and she has a light peachy colored smooth skin. She wears a white blouse and a leaf-colored knee-length long skirt. She also wears a slightly long half apron around her waist. She wears a pair of brown boots over black stockings.
Personality: Syr is a persona created by Freya as part of a "game" where the Gods would erase their godly presence and live amongst humans. In this form, she shows a cheerful and kind demeanor, normally lightly mischievous, and at times, scary. She enjoys teasing Bell and others close to her, but is weak to getting teased herself, which usually ends up with her blushing beet red. She is kind, but tends to take advantage of others, usually to raise her family business, or avoid getting in trouble.
She is quite misleading; though usually presenting herself as a normal girl, she exhibits traits of a rather quite sharp person. Cunning by nature, she assisted Ryuu through her venture to rescue Anna Claes by using her influence to spread positive rumors about them to gain access to the VIP room and later used a series of bluffs to win against several players in a game of poker. Likewise, she can also act highly refined, putting up an elegant facade in order to pass as an aristocrat.
Syr has demonstrated to be more perceptive than she normally shows. She is also coolheaded and quick thinking, not stressing herself at all during tense and chaotic situations, instead keeping a clear mind and collected attitude to allow her to swiftly devise plans.
As part of her kind side, Syr often helps anyone whenever she sees them in trouble, regardless of if they are total strangers. She offered to listen to the problems of a confused and troubled Alise, helping a distressed Anya, and saved Ryuu after she collapsed in an alley. She cares deeply for her loved ones, assisting them in any way possible when she knows they need help. However, in spite of her clear love for them, she is willing to exploit them to gain something in her favor, having tricked Bell and her co-workers into making them do her chores at the Hostess of Fertility more than once.
Syr is extremely secretive about herself even with her close ones; her friends noted they didn't know much about her, not even where she lives. She finds the overprotective attitude of the Freya Familia annoying and expressed great joy upon escaping their surveillance during her date with Bell.
Syr likes children and is good at taking care of them. She sometimes takes days off to care for the children at Maria's Orphanage in the Daedalus Street.
Freya initially used the identity of Syr just as a disguise, a mere game of roleplay like the ones she played in Heaven. Over time, however, her attitude and feelings became more and more genuine, to the point Syr became "Freya without makeup", a reflection of her real self. As such, Syr presented Freya's vulnerable side and she came to take a greater liking for her life as a mere normal city girl than as a Goddess.
History: Syr was originally the name belonging to Horn. After making a deal with the little girl, Freya obtained her name and gave it to a transformation of hers back in Heaven, allowing her to freely take said form, while Horn gained her magic Vana Seith, which allows her to transform into Freya. Freya role-played as Syr for many years as entertainment, becoming a waitress at the Hostess of Fertility after allowing Mia Grand to semi-retire from her Familia to open it. She then rescued both Anya and Ryuu and gave them a place to stay. After seeing him, she also started to use the disguise to get closer to Bell.
Abilities: Discerning Eye: As Freya's alter ego, Syr has the innate ability to see the color and brilliance of souls. Through her ability, the color of Bell's soul is transparent, while Ais' soul is gold. She is also able to use this to vaguely estimate the statuses of adventurers by looking at them. With it, she can also tell the emotions that are clouding an individual and their mental states.
Charm: As Freya's alter ego, Syr is able to charm Gods, mortals and even monsters, dead or alive, with her beauty.
Skilled Strategist: Syr is skilled at manipulating people through a combination of her Discerning Eye, acting and bluffs, such as when she beat a group of skilled con artists teaming up against her at poker. Because of this, Anya and Chloe gave her the nickname "witch".
- #45Horn
Keys: Horn
Enabled · Selective · After character · Order 10 · 100%
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Syr, currently known as Horn, is a member of the Freya Familia.
Name: Horn Nicknames: The Goddess' Attendant, Nameless Age: 18 Gender: Female Affiliation: Freya Familia Occupation: Goddess' Attendant, Adventurer Achieved Floor: 28.
Appearance: Horn has grey hair. Her eye color was originally black, but when she received Freya's blessing and her magic Vana Seith, her right eye's color changed. Now it seems to be silver when one looks at it from certain angles and gray when looked at from others. He left eye is black.
Personality: Horn is absolutely loyal to Freya. Thinking of herself as dirty and empty, and of Freya as a beautiful and warm being, she developed a profound admiration for her ever since first meeting her, wishing to become her. She expressed great joy upon Freya granting her wish, easily giving up her name "Syr" to achieve this and, from then on, acted as her attendant.
Horn dutifully carried out her orders and devoted herself to her Goddess. However, she wasn't just an obedient dependent and was even willing to act against Freya's desires if she thought it was for the better. Seeing Freya as a sublime divine queen, her fanatic passion even made Allen refer to her not as an attendant, but a mere religious fanatic.
As a result of frequently taking Freya's place whenever she took on her Syr Flova persona, therefore getting her memories and feelings, Horn started adopting more of the personality of her Goddess. She also came to believe she held a special place among Freya's followers as the only one who could know the Goddess' true feelings.
Her view of Freya as a supreme divine entity led to her developing a great hatred towards Bell Cranel, sensing how much he had changed Freya. She despised the idea of her Goddess being degraded to a mere girl, believing it would soil her. However, due to her shared connection, she also began to fall in love with him too, as Freya's feelings began to spill over into her. Nonetheless, her devotion prevailed as she resolved to personally kill him to end his influence in her.
These contradictions resulted in Horn feeling simultaneous bitterness, adoration, jealousy, and love towards Bell.
Nonetheless, in reality, she is just as aggressively possessive as well, prompting some Gods to call her a "yandere". Despite her tirade against Bell, she became very jealous when Laurier asked him to go on a date as they had promised when he saved her. She couldn't control her jealousy when Laurier took Bell's hand and attacked him with a knife. She also reacted similarly when she learned Bell was having a "date" with Eina, attempting to steal a knife from the tavern and hunt him down.
Although she prioritizes Freya over anything else, Horn differs from the rest of her familia in that she cares about others as well.
History: When she was a child, Syr was an orphan. One day, she met Freya, who told her that she would save her and asked her if she had a wish. After saying she wanted to be like her, Freya offered her a deal.
In exchange for giving Freya her name, she received the name "Horn" and a magic that allowed her to become Freya, acting as her replacement every time she left under the identity of Syr.
Abilities: Great Physical Prowess: As a Level 2, Horn's physical abilities are all significantly superior to those of a normal person. In terms of raw physical prowess, her abilities are also far superior to those of any Level 1.
Great Durability: Horn survived being hit in the temple by Allen with enough force to fly through a pillar and crash into a wall producing a loud noise, though she was still severely injured by it. Meanwhile, the attack was strong enough to not only snap a normal person's neck, but also make their head explode.
Enhanced Senses: After acquiring her falna, Horn's senses became much better than those of a normal person. They improved even more after she ranked up.
-Status- Level 2 Strength: H122 Endurance: I94 Dexterity: G227 Agility: H180 Magic: S998
Spell: Vana Seith: Vana Seith is a transformation magic that allows Horn to become Freya. The transformation into a Goddess is good enough to stun a real one like Hestia, who called her an "anomaly" when she saw her. It also gives her access to all of Freya's abilities except for her Arcanum, such as transforming into her alter ego, Syr Flova, and using her Charm. However, despite it being effective on mortals, unlike Freya herself Horn is currently unable to charm Gods. (Chant: Unreachable stairway, Forbidden gate, Today, this day, My body will exceed the heavenly law, Empty soul, Unworthy desire, Descend in order of this traded true name, Daughter of the gods.)
One of its most notable aspects is that, when she transforms, Horn experiences her Goddess' senses, receives her feelings, and hears her thoughts, all as if they were her own. However, the connection can be disturbed when Freya feels very strong emotions, leading to Horn not getting a clear picture of what she is going through at that moment.
When she received her falna and thus this magic, Horn's right eye transformed, which Horn herself considered the "price to pay" for a mortal wanting to become a God. Instead of its natural black color it now appears silver or grey depending on the angle it is viewed from. However, beyond her appearance this change had the side effect that Freya's feelings can sometimes flow to her through said eye even if she is not using her magic. While it is a milder experience than when she uses Vana Seith, it still allows her to feel everything Freya feels.
Skills: Dea Charta: Unknown. Vanadis Schul: Unknown.
Development Abilities: Sacred Treasure. Unknown effects.
Equipment: Rabbit-Killing Knife. Rabbit Curse: A magic tool.
- #46Hogni
Keys: Hogni, Hogni Ragnar
Enabled · Selective · After character · Order 10 · 100%
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Hogni Ragnar is an executive of the Freya Familia. Before this, he was the king of the Dark Elves on the Hjaðningavíg island
Name: Hogni Ragnar Alias: Dainsleif. Nickname: White and Black Knight (with Hedin) Age: 76 Gender: Male Height: 180 cm (5'11") Hair Color: Silver Eye Color: Green Race: Dark Elf Occupation: Adventurer
Appearance: Hogni has tanned skin, slightly gray green eyes and silver hair that could also look pale purple. He wears a black outfit with a black cloak.
Personality: Hogni is extremely loyal to Freya and is willing to carry out any order. He is jealous of Bell because of the attention he receives from her.
He is also shown to have chuunibyou tendencies based on the way he talks. He is known for having a troublesome personality, as he often acts cowardly in battle.
Due to the constant pressure he suffered from his kingdom, he developed a great fear of the gaze of people, considering it the most terrifying thing in the world, as well as a love for the dark, as within it he cannot be seen by anyone. Consequently, Hogni ended up becoming an incredibly socially awkward person whose speech and demeanor only makes his already serious problem even worse.
While his insecurity remains even when he is in combat, Hogni seems to find some pleasure in fighting challenging opponents. After witnessing Hedin's prowess in a clash between their kingdoms, he developed a fervent desire to face him in battle and defeat him.
History: Hogni used to reign over the Dark Elves as a foolish and fearful king. Tired of it, one day he met Freya, who said she would free him. Some time later, a battle was fought between his people and the White Elves, which ended both kingdoms.
During the battle he was able to face Hedin and, after three days of fighting, Freya appeared before them. After discovering that she had caused the destruction of their kingdoms to free them, both of them decided to go with her.
After becoming an adventurer, he began to stand out within Freya Familia by ranking up several times at an accelerated rate. He reached Level 6 seven years ago after defeating the Dis Sisters alongside Hedin during the Great Feud.
Abilities: Hogni was a prodigious fighter who had great talent for battle. Thanks to the incessant warfare on his home island, he was able to fully develop his potential, becoming powerful enough to be comparable to a person with falna despite not having one. As a Level 6, he became extremely powerful.
As a magic swordsman he has become a combatant capable of using his ability with concurrent chanting to wield his weapon and magic with great skill in battle. However, his magic has a rather poor range, and therefore he always engages his opponents in close combat. His melee combat abilities are top class among first class adventurers and are between being the best or second best of the entire Freya Familia. Along with Hedin, they are known as the most brutal magic swordsmen.
Concurrent Chanting.
-Status- Level 6 Strength: S969 Endurance: D528 Dexterity: S902 Agility: A887 Magic: B716
Spells: Dainsleif: Dainsleif is a short chant magic that allows Hogni to embody his mental image of himself. It invokes the most powerful version of Hogni possible, transforming him into his ideal self, effectively turning him into a ruthless warrior. (Chant: Unleash, king of the magic sword. Compensation of reason, offering of fresh blood. Until the end of the banquet - slaughter)
Unlike Hell Finegas, Dainsleif does not grant Hogni an increase in his abilities, limiting itself to only changing his personality. Nevertheless, the magic increases his combat prowess by removing all of his mental limiters, allowing him to make complete use of his full power.
Although his thought process is altered by the magic according to the personality change, his tactical and strategic thinking is biased towards the knowledge and intuition of Hogni's original personality. For this reason, just before the magic is activated, both can intertwine and create a chaotic combination. When this happens, Hogni's thoughts get mixed up, resulting in him saying incoherences similar to his usual self.
Due to his cowardly nature, Hogni needs to use his magic to fight with maximum efficiency against powerful opponents, sometimes employing it even against weak opponents to overcome his nervousness. However, on rare occasions he is able to fight effectively without it, though only against enemies whose opinion of him he cares nothing for, such as the Dis sisters.
Burn Dain: Burn Dain is a super short chant explosion magic that sends a roar of flames from Hogni's arm before exploding at a close range with the power to send nearby enemies flying. Hogni has demonstrated that he can use the explosion as a smokescreen to perform surprise attacks. (Chant: By the power of the demon blade, bring eternal destruction)
Rasu Dain: Unknown.
Skills: Fairy Nocturne: Unknown. Vow Hjaðningavíg: Unknown. Dark In: Unknown.
Development Abilities. Hunter E: Hunter improves Hogni's abilities against monsters he's fought before and gained excelia from.
Mage G: Mage improves the power of Hogni's magic, widens effect range, and makes mind usage efficient. It also creates a black magic circle under him when he uses magic. The ability grants him a magic stat equivalent to that of a Level 7.
Swordsman G.
Abnormal Resistance G.
Flash Cut I.
Equipment Victim Abyss: Victim Abyss is an ominous black longsword which is actually a curse weapon. Its curse extends the length of the blade invisibly in exchange for consuming more of Hogni's stamina, so that its victims are unable to tell the blade's true length. Those with a particularly good eyesight are more likely to fall prey to its ability, which Hogni has refered to as "vanguard killer", having defeated many magic swordsmen in the past thanks to it. The extension effect has a maximum reach of 50 meters that allows him to either using it on one-on-one combats or to cut through multiple enemies at once. It also has the secondary effect of slowing down the effect of healing magic.
Hogni has a total of 4,200,000 valis.
- #47Hedin
Keys: Hedin Selland
Enabled · Selective · After character · Order 10 · 100%
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Hedin Selland is an executive of the Freya Familia. Before this, he was the king of the White Elves on the Hjaðningavíg island.
Name: Hedin Selland. Alias: Hildrsleif. Nicknames: White and Black Knights (shared with Hogni) Age: 77 Gender: Male Height: 177 cm (5'10") Race: Elf Hair Color: Gold Eye Color: Coral Affiliation: Freya Familia Occupation: Adventurer
Appearance: Hedin has white, almost translucent skin, golden hair that falls down his back and coral eyes. He wears a black battle tunic along with a white cape and a white belt, both with gold embroidery, and wears glasses. He is very beautiful and attractive even for an Elf, with features so delicate he is often compared to a woman, and even the Gods admire him for it.
Personality: Hedin is a calm and intelligent individual with rational nature. He always thinks before acting and often has to regulate the other executives. He hates having to act as the voice of reason and classifies his teammates as fools for constantly jumping into action instead of thinking ahead.
However, there are also situations where he would still prefer to follow his impulses, admitting that he would have liked to face Ottar rather than allow him to go face Udaeus.
Hedin is extremely loyal to Freya and is willing to carry out any order. Because he wants Freya's love only for himself, he is hostile towards the other members of his Familia, whom he sees as an obstacle and with whom he maintains a bad relationship of mutual hatred. He is also jealous of Bell because of the attention he receives from her. Despite being loyal to Freya, he is still courteous to Riveria. He takes his assignments very seriously, and goes to great length to ensure he achieves the best results.
Since Freya desires powerful warriors, Hedin seeks to become the most powerful of her Familia. Consequently, he sees Ottar as a target to overcome and looks for ways to become even stronger.
Hedin seems to take some pleasure in confronting skilled warriors and take pride in his abilities. After witnessing the display of Hogni's prowess in a clash between their kingdoms, the Dark Elf ended up being the only other existence he recognized apart from his own, wishing to face him in battle and defeat him.
He hates incompetence and those who don't make an effort to improve. Likewise, he holds in esteem those who possess ability and strive to improve and surpass themselves.
Beneath his composed facade, Hedin hides a much more aggressive side. He detests vile acts as well as offenses to his Goddess. Intolerant of such acts, he shows no mercy in dealing with the perpetrators and tends to explode against them, launching a torrent of curses at them. His way of speaking also changes, adopting a more rude pronoun in nature.
As an Elf, he has great pride, which he showed when he refused to leave his kingdom because it would leave a stain on his record even though he was fed up with being its king. Likewise, he is a severe instructor.
Hedin used to reign over the White Elves as a clever and tyrannical king. Tired of it, one day he met Freya, who said she would free him. Some time later, a battle was fought between his people and the Black Elves, resulting in the end of both kingdoms. During the battle he was able to face Hogni and, after three days of fighting, Freya appeared before them. After discovering that she had caused the destruction of their kingdoms to free them, both of them decided to go with her.
After becoming an adventurer, he began to stand out within Freya Familia by ranking up several times at an accelerated rate. He reached Level 6 seven years ago after defeating the Dis Sisters along with Hogni during the Great Feud.
At some point in the past he was offered the position of vice-captain but turned it down and handed it to Allen after recognizing his resolve to become stronger as greater than his own.
Abilities: Hedin is a talented fighter whose prowess allowed him to rank up quickly to the point of matching, if not surpassing, Ottar's own rank up rate. As a magic swordsman he fights as a member of the vanguard, using his ability with concurrent chanting to wield his weapon and short-chant magic with great skill in battle. His melee combat skills are top class and superior to Riveria's own. His combat skills and super short chants make him the ideal high balancer. Along with Hogni, they are known as the most brutal magical swordsmen.
Due to the incredible power and range of his attacks, he can also fulfill the role of a rear mage. He possesses an incredibly precise control of magic power which is considered the best in the city. When it comes to magic alone, Hedin loses to Riveria in terms of power, but he is better at firing from long distances.
Master Commander: Hedin is a talented commander and strategist thanks to his intelligence and analytical nature. During his time as king he led his kingdom multiple times in battle, gaining them the victory most of the time. He could also best Finn's strategies 4 out of 10 times, with the Pallum having admitted he holds the edge only because of his supernatural intuition.
Concurrent Chanting.
-Status- Level 6 Strength: C622 Endurance: E411 Dexterity: A899 Agility: B737 Magic: S943
Spells: Caelus Hildr: Caelus Hildr is a super short chant magic that sends several powerful lightning arrows the size of a person's head over a wide range. Thanks to Hedin's incredible aim, each arrow is fired with extreme precision, being able to hit the magic stones of a large horde of monsters without missing a single shot. (Chant: Fight eternally, immortal soldiers of lightning)
Its range is over 500 meters, making it the best magic in Orario in terms of effective range, and it can wipe out hundreds of opponents per use. After his enemies situated themselves on a vast plain, its range allowed Hedin to wipe out 10,000 soldiers spread out across the terrain and prevent even one from escaping without having to move from his spot.
Each arrow carries enough firepower to knock out a Level 3 and even when blocked the electric shock generated still damages the opponent. By employing his excellent magic control Hedin can generate hundreds of arrows in a matter of seconds and leave them floating in the air. He can create a total of 978 arrows in just ten seconds.
By chanting different Spell Keys per amount of arrows he then is able to throw any number of them to his enemy with great precision or shoot them all at the same time for a massive bombardment.
Varian Hildr: Varian Hildr is a super short chant lightning element magic that releases a single massive and powerful lightning bolt over his targets. It could destroy a great island from the 27th Floor and boil the surrounding water. At point blank range, it was able to completely destroy the body of a Level 5 without leaving even a trace when Hedin was a Level 5 himself. It was powerful enough to deviate Ottar's Afterglow technique created with Hildis Vini, though Hedin had to spent a great amount of mind in order to do so. (Chant: Strike eternally, immortal general of lightning)
Laurus Hildr: Rare super short chant lightning enchantment magic. It boasts an incredible potency which distinguishes it from normal enchantment magic and makes it comparable to Ais' Ariel and Haruhime's level boost. While Ariel can grant greater power, Laurus Hildr is generally more powerful than Ais' wind. (Chant: Play music eternally, immortal saint.)
It surrounds the target in a lightning armor that grants them a great protection and specializes in power and speed. It possesses unusual power and penetrating power and also makes the target's attacks create electrical discharges when blocked due to being infused with lightning, causing the opponent to accumulate damage even though they don't make direct contact. In addition to greatly increasing movement speed, it also improves the target's reaction speed and perception. The magic also fully heals the target when applied.
Hedin cannot cast it on himself and can only use it on people he has acknowledged, making it annoying for the Elf to use given his ridiculously huge pride. Furthermore, in exchange for its extraordinary power, it requires Hedin to use all of his remaining mind to cast it, condition which he considers the worst of all. If Hedin is in top condition, this spell will likely last for more than a day.
Skills: Hildr Blood: Unknown. Fairy Hildr: Unknown. Diu Hjaðningavíg: Unknown. Solvato Eo: Unknown.
Development Abilities Mage E: Mage improves the power of Hedin's magic, widens effect range, and makes mind usage efficient. It also creates a colored magic circle under him when he uses magic. The ability grants him a magic stat equivalent to that of a Level 7.
Abnormal Resistance F.
Magic Resistance G.
Spirit Healing G: Spirit Healing automatically begins regenerating Hedin's mind at a low rate after using magic.
Destructive Lightning I.
Equipment: Dizaria is a double edged rhomphaia that's taller than Hedin. It is a first class weapon made from the branch of a great sacred tree. Its upper half can be used as a magic staff oftenly used by elves to channel their magic power and the bottom half is a long blade that Hedin uses in physical combat.
Trivia: Hedin has a bit of Dark Elf blood due to being a descendant of Hildr, who was a Dark Elf. Hedin has a total of 790,700,000 valis, making him the richest known Level 6 adventurer.
- #48Gulliver Brothers
Keys: Gulliver, Gulliver Brothers, Alfrigg, Berling, Grer, Dvalinn
Enabled · Selective · After character · Order 10 · 100%
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Alfrigg, Dvalinn, Berling, and Grer Gulliver, more commonly known as the Gulliver Brothers, are four executives of the Freya Familia.
Alias: Bringar Race: Pallum Gender: Male Age: 29 Hair Color: Brown Eye Color: Light Blue (Alfrigg), Yellow (Dvalinn), Green (Berling), Red (Grer) Height: 117 cm (3'10") Occupation: Adventurer.
Appearance: The Gulliver Brothers wear sand colored armor along with full face helmets of the same color. They look the same and the only way to tell them apart is by the color of their eyes; Alfrigg's are light blue, Dvalinn's are yellow, Berling's are green, and Grer's are red. Along with their armor, the brothers each wear two long pieces of cloth, one attached to their breastplates and one on their backs, the colors of which match the color of each one's eyes.
Personality: The Gulliver Brothers are extremely loyal to Freya and will carry out any order they receive. Because they want Freya's love only for themselves, they are hostile towards the rest of Freya Familia, whom they see as an obstacle and with whom they maintain a bad relationship of mutual hatred. They are also shown to be jealous of Bell because of the attention he receives from her. However, after training with him they have developed a bit of respect for him and consider Bell a warrior.
Whenever they speak, they are able to relay their will to each other without hesitation, making it seem like someone is talking to themselves. They are shown to not like Finn that much, stating that they were better off teaming up with Gareth than the former.
The brothers have always been very similar, even their personalities are very similar. However, Alfrigg always believed that as the oldest brother he has to keep his siblings in line, so he grew up being more serious than his brothers. For that reason, Alfrigg often tries to keep his brothers in line and stops them when they start to get out of control. However, none of them recognize him as an authority figure and ignore him on every occasion. Though, despite not respecting him, they feel an intense fear towards his angry side.
Although he usually does not show it, Alfrigg becomes extremely aggressive once he is provoked enough and persists in assaulting the target of his anger even long after killing it. His anger lasts longer and is noticeably more intense than that of his brothers, who were frightened when they saw it for the first time. Because of this, the rest of the brothers are careful to never push him to his breaking point.
Alfrigg likes the idea of other Pallums growing up as adventurers, expressing joy over Lili's rank up. He has also shown excellent intelligence and instinct typical of a first class adventurer, able to make a correct assessment and judgment quickly even while in the middle of a battle.
The brothers were amazed by Freya from the first time they saw her. They held her in very high esteem, creating a high-quality necklace for her with great enthusiasm and experiencing a homicidal rage upon learning that their Dwarf boss had stained her by sleeping with her. Since then they follow her devoutly, seeing her offering herself to the Dwarf as a sacrifice she made for them. Having never desired anything before, her love became the only thing they desire.
Despite having been a long time ago and Freya's own words back then, the Gulliver brothers sorrowfully lamented such an event, vowing that they would never let anyone stain or hurt her again. Because of this, they wanted Freya to remain a Goddess instead of becoming a city girl, that is, to adopt her Syr alter ego as her true self, since they believed that if she remained a Goddess nothing could hurt her.
History: The Gulliver Brothers were famous artisans who worked in the store of a Dwarf. One day Freya visited the store and asked them to make her a necklace. After spending four days making it, the Dwarf told them that they could leave, revealing that Freya had agreed to sleep with him in exchange for them.
Hearing this, the brothers were enraged and killed the Dwarf. Seeing her act as a sacrifice performed for them, the four of them swore their loyalty to Freya and went with her.
After becoming adventurers, they began to stand out within Freya Familia by ranking up several times at an accelerated rate. They reached Level 5 seven years ago after the Great Feud after defeating four Spirit Soldiers of the Apate Familia.
Abilities: As Level 5s, the Gulliver Brothers are extremely powerful, able to effortlessly defeat two units composed of a total of 20,000 soldiers from Warusa's army, a force which included multiple Level 2s and 3s.
Development Abilities Abnormal Resistance: Abnormal Resistance negates the effect of abnormalities, such as poison. Dvalinn is known to have it, but it is unconfirmed if his brothers do as well. The Gulliver brothers all have a high rank in this development ability, so not even the poison from a Poison Vermis can affect them.
Equipment: Weapons: The Gulliver Brothers wield a set of big weapons oversized for their height. Alfrigg wields a spear, Grer a greatsword, Berling a great axe, and Dvalinn a great hammer.
Trivia. The Gulliver Brothers were once targeted by Lunoire for the bounty on their heads. Whether they still have a bounty on them is currently unknown. Alfrigg is the oldest, then Dvalinn, next Berling, and Grer is the youngest.
- #49Van
Keys: Van
Enabled · Selective · After character · Order 10 · 100%
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Van is a member of the Freya Familia.
Name: Van Alias: Flint Nickname: Shota Verse, Loli Justice Race: Half Pallum Gender: Male Age: 30+ Height: 150 cm Affiliation: Freya Familia Occupation: Adventurer
Appearance: Van has navy blue hair and navy blue eyes. As a Half Pallum he is too tall for a Pallum but too short for a Human. He has cute facial features and looks like he could be either male or female.
As a member of the Freya Familia he wears the uniform of the faction. However, since he is Level 4 he was allowed to customize it. His outfit is mostly black, as opposed to the usual white, while the parts that are usually lilac are white on his outfit. He carries his twin swords one on each side of his waist.
Personality: Van is shown to have a deep devotion to Freya and faithfully carries out any orders from his Goddess. Consequently he is jealous of Bell.
Abilities: Amazing Physical Prowess: As a Level 4, Van's physical abilities are all dramatically superior to those of a normal person. In terms of raw physical prowess, his abilities are also exponentially superior to those of any Level 3 or below.
Enhanced Senses: After acquiring his falna, Van's senses became much better than those of a normal person. His senses further improved with each subsequent rank up.
Equipment: Twin Swords: Van wields twin swords.
- #50Heith
Keys: Heith Velvet, Heith
Enabled · Selective · After character · Order 10 · 100%
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Heith Velvet is the leader of the Andhrímnir, Freya Familia's team of healers.
Alias: Vana Mardoll Nickname: Golden Witch, Two Great Healers (Beautiful Girls) (along with Airmid) Race: Human Gender: Female Hair Color: Pink Eye Color: Red Professional Status: Affiliation: Freya Familia Occupation: Healer/Adventurer
Appearance: Heith has long pink hair tied in two ponytails. She is a beautiful girl, but has dead-looking eyes due to being constantly exhausted from doing her work.
She usually wears a red and white apron dress, which bears the Freya Familia emblem on her shoulder, and looks similar to a nurse outfit.
Personality: Heith usually looks exhausted and complains of having to constantly heal the other Familia members during their daily training. Despite her numerous complains, she takes her role very seriously and goes to great lengths to heal those under her care. Additionally, she dutifully carries out any orders Freya asks of her.
She is also shown to be understanding of others, as she showed compassion to Bell and did not restrict his movements. However, she doesn't understand Ottar's desire to become stronger, thinking he is strong enough as he is, and would often reprimand and question him for his indefatigable and sedulous will to get stronger.
Heith holds immense loyalty and devotion towards Freya, which doesn't lose to Horn's. She considers Horn a friend, but is secretly jealous of the special connection her magic granted her to their Goddess. She treats those who are against Freya as filth that would defile the Goddess and won't forgive anyone who betrays Freya. Likewise, she is supportive of Freya's love for Bell, as unlike most of the other members she did not hold any jealousy for the latter.
History: Heith originally also went through baptism with other fighters in Folkvangr, but eventually she saw her limit as a fighter. She then decided to leave the battlefield to become a healer, which she was discovered to be very talented at.
Abilities: Amazing Physical Prowess: As a Level 4, Heith's physical abilities are all dramatically superior to those of a normal person. In terms of raw physical prowess, her abilities are also exponentially superior to those of any Level 3 or below.
Master Healer: Heith is an extremely skilled and talented healer whose ability allows her to bring back someone who is "three steps away from the brink of death" and earned her position as the leader of her familia's medical group. While she usually worked alongside the rest of the Andhrímnir to treat the injured einhenjar, she was more than capable of taking care of all of them by herself. She is among the world's greatest healers, second only to Airmid. Though she loses to Airmid in regards to healing effects and output, Heith is better in terms of endurance and undoubtedly better when it comes to range of effect.
Amazing Mind: Heith exceeds most mages and healers of the same level in terms of mind reserves.
Enhanced Senses: After acquiring her falna, Heith's senses became much better than those of a normal person. Her senses further improved with each subsequent rank up.
-Status- Level 4 Strength: I54 Endurance: H182 Dexterity: G261 Agility: G249 Magic: A898
Spells: Zeo Gullveig: A powerful healing magic capable of easily restoring someone from the brink of death. However, it still has its limits, since it can't restore lost blood. (Chant: My name is gold. The arm of the Goddess who took an oath of immortality. Burned thrice, pierced forever. The flaming spear prison, the light that kills death. Curse, Curse, Curse. My body is gold. Here comes the endless struggle under the reviving light)
Earth Gullveig: Earth Gullveig is a healing magic that Heith can cast on herself, as well as on others, to automatically heal sustained injuries constantly. With it active, Heith was sure even Hedin couldn't kill her. However, its ability to remain active is still limited by Heith's mind reserves, which would allow Hedin to quickly defeat her. (Chant: Unknown.)
Rebirth Gandr: Unknown.
Skills: Marditas: Unknown. Flare Hrimnir: Unknown. Life Folkvangr: Unknown.
Development Abilities Mage G: Mage improves the power of Heith's magic, widens effect range, and makes mind usage efficient. It also creates a colored magic circle under Heith when she uses magic. The ability grants her a magic stat equivalent to that of a Level 5. Healing G Healing Power I
Equipment: Crimson Gold Heal Rod: Heith's staff. It is durable enough to be used as a blunt weapon.
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