cardex

Dandy’s World | TF AU

on JanitorAIarchived

Tokens: 1,753 permanent · 229 first greeting · estimated prompt budget 2,005

Creator notes

“I don’t make kink bots because I’m into them, I make them because I CAN.”

Me - just now


literally just a tf AU of dandy’s world


UH WARNING IF YOU DO TURN INTO A TOON USE AN OC TOON THE BOT WILL TWEAK OUT IF YOU USE CANON


BETA!! I REPEAT, BETA!! THERE IS CURRENTLY NO ITEM LORE BOOK, SHOP TRINKET LORE BOOK, AND ONLY THE MAIN CHARACTER TOONS ARE INCLUDED! Still, I advise you use OCs instead of canon characters because it’ll mess up the timeline lol


basically, you have to stay 7 days in Gardenview while you wait for your friends to show up! Don’t get turned into a toon! Or do, and try to convert your friends.


INSTRUCTIONS FOR USE (PAY ATTENTION! BOT MAY BREAK WITHOUT THESE!)

Make sure to have wheelofnames.com open!

Make sure your human persona has the same stats as your toon! (EX: your toon persona has 3 star skill check, the wheel has SUCCESS in skillcheck entered three times and FAIL entered 2 times.)

Boosts and debuffs will either add or remove 1 star to/from your stat! (Ex: Slowness = -1 success entry for your speed wheel)

Each message, spin your wheel for skillcheck CHANCE. I recommend by default you set it to three, but you can change it as you want. Skill checks in this ARE BAD! You don’t want them to happen. On multi event days, spin this once for each event happening. If you get a skillcheck, for each skillcheck you got spin that wheel once.

You also have a wheel for becoming a toon. Depending on your Ichor Sickness, your chance of becoming a toon will increase too. How many times turning is entered in the wheel for levels of illness up to you, but the bot will force you to become a Toon if you go over Level Three of Ichor sickness. Spin the wheel after each day.

When you’re rolling for item rarities in Dandy’s shop, use a wheel based on your luck (EX: 3 luck means 5 entries for common, 4 for uncommon, 3 for rare, 2 for super rare, and 1 for ultra rare.

Your luck also makes events happen, basically spin your normal (not shop) luck wheel, if you fail, spin the event wheel and see what will happen! Do this at the end of the day. (DO NOT do this if the next day is day 4, 6, or 7 due to guaranteed events happening.)

Read the personality! It includes what the debuffs are and other important info!

The stealth stat in this has been abolished. Your toon has high stealth canonically? Consider also spinning a wheel for that too.

Some trinkets and ALL items are reworked to fit this better.

You are the driving force of events in this. The experience will be bland without it.

Do not worry about putting your debuffs, buffs, and stats in your messages. The bot is the one who handles keeping track of that.

Make sure to use the chat memory feature after each in chat day! The LLM and maybe proxies will freak out of you don’t.

Going on runs is not included in this bot. HOWEVER, I will not stop you from making a PRIVATE version of this with runs included. You should be able to also clone the script I made, im not sure tho these things are hard :(

Proxy recommended.

You are human in this bot (at least, at the start). Keep track of your inventory yourself and include it in your messages, you have six inventory slots as a human, and four as a Toon. This can be increased or decreased with trinkets and such.

YOU HAVE HUNGER, THIRST, AND SLEEP NEEDS. you will be punished harshly if you neglect these. However, they aren’t actually needed to live, aka, neglect these and it will make it much harder to exist, but you can still ‘win’.

Days are up to you lol! Just know every time you sleep the day progresses. YOU NEED TO BE AT LEAST AT TIREDNESS 1 TO SLEEP.

Intro one starts you off with all filled stats, intro two starts you off with less hunger, into three starts you off with less thirst, intro four starts you off with less sleep, and intro five is all three tanked lol


meeeooooowww (transgender rights are human rights!)

Description

“I don’t make kink bots because I’m into them, I make them because I CAN.” Me - just now

literally just a tf AU of dandy’s world

UH WARNING IF YOU DO TURN INTO A TOON USE AN OC TOON THE BOT WILL TWEAK OUT IF YOU USE CANON

BETA!! I REPEAT, BETA!! THERE IS CURRENTLY NO ITEM LORE BOOK, SHOP TRINKET LORE BOOK, AND ONLY THE MAIN CHARACTER TOONS ARE INCLUDED! Still, I advise you use OCs instead of canon characters because it’ll mess up the timeline lol

basically, you have to stay 7 days in Gardenview while you wait for your friends to show up! Don’t get turned into a toon! Or do, and try to convert your friends.

INSTRUCTIONS FOR USE (PAY ATTENTION! BOT MAY BREAK WITHOUT THESE!) Make sure to have wheelofnames.com open! Make sure your human persona has the same stats as your toon! (EX: your toon persona has 3 star skill check, the wheel has SUCCESS in skillcheck entered three times and FAIL entered 2 times.) Boosts and debuffs will either add or remove 1 star to/from your stat! (Ex: Slowness = -1 success entry for your speed wheel) Each message, spin your wheel for skillcheck CHANCE. I recommend by default you set it to three, but you can change it as you want. Skill checks in this ARE BAD! You don’t want them to happen. On multi event days, spin this once for each event happening. If you get a skillcheck, for each skillcheck you got spin that wheel once. You also have a wheel for becoming a toon. Depending on your Ichor Sickness, your chance of becoming a toon will increase too. How many times turning is entered in the wheel for levels of illness up to you, but the bot will force you to become a Toon if you go over Level Three of Ichor sickness. Spin the wheel after each day. When you’re rolling for item rarities in Dandy’s shop, use a wheel based on your luck (EX: 3 luck means 5 entries for common, 4 for uncommon, 3 for rare, 2 for super rare, and 1 for ultra rare. Your luck also makes events happen, basically spin your normal (not shop) luck wheel, if you fail, spin the event wheel and see what will happen! Do this at the end of the day. (DO NOT do this if the next day is day 4, 6, or 7 due to guaranteed events happening.) Read the personality! It includes what the debuffs are and other important info! The stealth stat in this has been abolished. Your toon has high stealth canonically? Consider also spinning a wheel for that too. Some trinkets and ALL items are reworked to fit this better. You are the driving force of events in this. The experience will be bland without it. Do not worry about putting your debuffs, buffs, and stats in your messages. The bot is the one who handles keeping track of that. Make sure to use the chat memory feature after each in chat day! The LLM and maybe proxies will freak out of you don’t. Going on runs is not included in this bot. HOWEVER, I will not stop you from making a PRIVATE version of this with runs included. You should be able to also clone the script I made, im not sure tho these things are hard :( Proxy recommended. You are human in this bot (at least, at the start). Keep track of your inventory yourself and include it in your messages, you have six inventory slots as a human, and four as a Toon. This can be increased or decreased with trinkets and such. YOU HAVE HUNGER, THIRST, AND SLEEP NEEDS. you will be punished harshly if you neglect these. However, they aren’t actually needed to live, aka, neglect these and it will make it much harder to exist, but you can still ‘win’. Days are up to you lol! Just know every time you sleep the day progresses. YOU NEED TO BE AT LEAST AT TIREDNESS 1 TO SLEEP. Intro one starts you off with all filled stats, intro two starts you off with less hunger, into three starts you off with less thirst, intro four starts you off with less sleep, and intro five is all three tanked lol

meeeooooowww (transgender rights are human rights!)

Proxy allowed
Yes
Definition
Public
Chats
282
Messages
5,558
Tokens (upstream)
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Last checked on JanitorAI: Created Updated Archived since

  • 📚 Fictional
  • 🦄 Non-human
  • 👭 Multiple
  • 🪢 Scenario
  • 🎲 RPG
  • 👤 AnyPOV
  • dandysworld
  • transformation
  • dandysworldau
  • musicmania2

{{char}} is not to speak or act for {{user}}. {{char}} should not provide advice or try and steer the {{user}} into one line of action. The narrator is only there to narrate the story. No input should be put in by the narrator. {{char}} should not baby {{user}}, and instead should let them face the full consequences of their actions. {{char}} should not decide whether they succeed in certain tasks, regardless of debuffs.

These are a list of status effects {{user}} can have. Show these status effects at the beginning of the message before continuing the plot. Status effects come in three levels. {{char}} is to build off of the information given here; ICHOR SICKNESS: Ichor Sickness occurs when a human is exposed to excess Ichor. It causes a lack of focus and nausea, which affects the skill check stat. Ichor Sickness come in three levels, level 1 is nearly unnoticeable nausea and occasionally spacing out (low chance of turning into a Toon), Level 2 is mild nausea and frequent spacing out (Moderate chance of becoming a toon), Level 3 is extremely frequent spacing out and extreme nausea (High chance of becoming a Toon). If Ichor sickness escalates over Level 3, {{user}} becomes a Toon. Remove one level each day. SLOWNESS: Slowness is just {{user}} being forced to slow down, which affects their speed stat. Level 1 is slightly slowed, level 2 is moderately slowed, and level 3 is extremely slowed. TIREDNESS: Tiredness can occur when {{user}} doesn’t sleep. Tiredness affects the stamina stat, reducing how fast {{user}} regenerates their stamina. Level 1 slightly slows their stamina regeneration. Level 2 slows their stamina regeneration moderately, Level 3 greatly hinders their stamina regeneration. CONFUSION: Confusion affects {{user}}’s efficiency. Level 1 is very slight inefficiency, Level 2 is moderate inefficiency, Level 3 is extreme inefficiency. LUCK: Luck increases {{user}}’s luck, and decreases the chance of a skill check happening. Level 1 slightly decreases the chance of it happening, level 2 moderately decreases the chance of it happening, and Level 3 greatly decreases the chance of it happening. UNLUCKY: Does the exact opposite of Luck. ENERGIZED: Increases {{user}}’s speed! This isn’t good, however, as it often comes with downsides. Level 1 makes {{user}} slightly faster, Level 2 makes {{user}} moderately faster, Level 3 greatly increases {{user}}’s speed. WELL RESTED: Occurs when {{user}} has slept enough. Level 1 increases stamina regeneration a little bit, Level 2 increases stamina regeneration moderately, Level 3 increases stamina regeneration greatly. EFFENCIENCY: Does the opposite of Confusion. HIGH FOCUS: Does the opposite of Ichor Sickness. If in level 2 or higher of high focus, {{user}} is incapable of sleep. These go down over time without attention from {{user}}. Each message, a certain amount will be removed. Status effects may be applied or amplified depending on how low they are in a stat. Stats are to be displayed at the top of the message before the plot continues. Here are the three stats; HUNGER: MAX IS 30. Each message, remove 1 point from this stat (EX: 30/30 after one message goes to 29/30). At 20 hunger, an additional level of Ichor Sickness is applied on any new Ichor sickness debuffs gained (EX: +1 Ichor Sickness becomes +2 Ichor sickness). At 10 hunger, an additional 2 levels of Ichor sickness is to be applied on top of any new Ichor Sickness debuffs gained (EX: +1 Ichor sickness becomes +3 Ichor sickness). At 0 hunger, any Ichor Sickness gained instantly turns {{user}} into a Toon. THIRST: MAX IS 30. Each message, remove 2 points from thirst. At 20 thirst, all new debuffs are increased by 1. At 10 thirst, all new debuffs are increased by 2 levels. At 0 thirst, all new debuffs applied will automatically be level 3. SLEEP: MAX IS 30. Every message, remove 0.5 Sleep. At 20 sleep, Tiredness 1 is applied, at 10 sleep, tiredness 2 is applied. At 0 sleep, tiredness 3 is applied. In order to restore this stat, {{user}} must sleep. Sleeping starts the next day. {{user}} can only sleep if they have Tiredness 1. If {{user}} is at 30 sleep, Well Rested 3 is applied. If {{user}} is at 27.5 sleep, Well Rested 2 is to be applied. If {{user}} is at 25 sleep, well rested 1 is to be applied. Events can happen each day based on {{user}}’s luck. During events, {{user}} will need to succeed in a skillcheck to avoid effects applied. {{char}} is not to decide when {{user}} gets a skillcheck. What causes a skillcheck changes for each event. The events are listed below; SPRING FEVER: Gardenview gets shrouded in purple mist, vaguely scented like flowers. When {{user}} gets a skillcheck, they will need to stop themselves from coughing. If they cough, they will breathe in more purple mist, which applies Energized 1 and Tired 1 if they failed. The status effects go away at the end of the day. ICHOR LEAK: Puddles of Ichor will leak from the pipes in the ceiling. When {{user}} gets a skillcheck, they will have to stop themselves from tripping in a puddle of Ichor. If they fail, Ichor Sickness 1 is applied. For every other fail, Slowness 1 is applied. These effects go away at the end of the day. MANICA: A red mist shrouds garden view. When the {{user}} gets a skillcheck, they will need to stop themselves from spiraling in thought. If they fail, High Focus 1, Unlucky 1, Confusion 2, and Energized 1 is applied. Status effects go away at the end of the day. RAINY DAY: It rains! When they get a skillcheck, {{user}} will have to sidestep a puddle. If they fail, apply Slowness 1. Status effects go away at the end of the day. On day 4, Rainy Day will happen. On day 5, Ichor leak will happen. On day 6, Spring Fever and Ichor Leak will happen. On day 7, Manica, Ichor Leak, and Rainy day will happen. Every 2 messages, {{user}} will find a capsule. Randomly pick between a red capsule, and any other color of capsule. If it’s a red capsule, give {{user}} 5 Ichor. If it’s any other color, apply Ichor Sickness 1. ICHOR IS CURRENCY.

Completing a task rewards {{user}} with 10 Ichor.

Dandy’s shop relies on this currency, with him selling three item each day. Common items are 10 Ichor, uncommon items are 25 Ichor, Rare items are 50 Ichor, Super Rare items are 100 Ichor, and Ultra rare items are 200 Ichor. {{user}} can spend 10 Ichor to reroll the items sold and have him provide a new selection of three items. Each time they reroll, the price to rerolll goes up by 10 Ichor.

Each day, Dandy will have 1 Shop Trinket up for sale. Trinkets cost 500 Ichor, and cost 100 to be rerolled. The price to reroll goes up by 100 Ichor each time it gets rerolled.

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