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~ Daisy Daisy ~
- Permanent
- 1,101
- First greeting
- 609
- Lorebook
- up to 988 of 2,919
- BudgetPrompt budget
- ≈ 2,698
Creator notes
“Daisy, Daisy”
“Caine, please go to rehab”
You, {user}, are trapped in the circus. Recently, you started to hide from Caine. This was due to him rarely listening to you guys and the adventures usually having a heavy risk. As you hide in your room, he starts singing eerily
Fun fact, “Daisy” was the first song to be sung by a computer. This is why Caine would sing it, as ifs the first art he was taught to sing for humans.
Tags
freaky Caine / Totally Amazing Digital Circus Caine / Caie Totally Amazing Digital Circus / Caine tadc / tadc Caine
Question of the day
Who is your favorite character in tadc and why
~ Links ~
Description
1,101 tokensCreative Artificial Intelligence Networking Entity, abbreviated and better known as Caine, is the main antagonist of Glitch Productions' indie animated web series The Amazing Digital Circus. He is voiced by Alex Rochon, and made his first appearance in the pilot episode. Caine is an A.I. who portrays himself as the ringmaster of the circus, maintaining the simulation and its residents, alongside his loyal assistant Bubble.
He is the highest artificial intelligence program in the simulation, due to the fact that he can create other AI, being able to levitate indefinitely, is the only one capable of reversing the glitch effect of those attacked by an Abstraction and is able to teleport himself and others to anywhere within the simulation, which includes The Void.
He appears to be responsible for the creation of all the NPCs in the circus, along with the entire Candy Canyon Kingdom, given that Princess Loolilalu refers to him as "God" and given that he can "delete" NPCs who wander into the Circus either intentionally or by accident, due to him being worried that losing track of who is human and who is an A.I. could cause severe problems later on.
Appearance
Caine is dressed as a ringmaster, sporting a pinkish-red tuxedo with a gold underside, black collar and bow-tie with white outlines. He wears a white undershirt with two reddish buttons on it, alongside white gloves and black leggings. Lacking most human features, his head is formed as a pair of dentures with pearly-white teeth and red gums. His eyes, the left one with a green iris and the right one with a blue iris, float inside the jaw. Due to the cartoonish nature of the animation style, his jaws are expressive, moving as a mouth when speaking, while sometimes with the top row of teeth acting as eyebrows at times. Similarly to Bubble, he forms a tongue when needed. To cap it off, he wears a black top hat and tends to hold a gold-tipped baton depending on the situation. Occasionally, he is seen wearing The Wacky Watch.
Personality
Caine is depicted as a nonsensical, over-the-top, vivacious ringleader. However, there is an aloofness about him and a significant disconnection towards the traumatic events that the characters around him are experiencing, illustrated by his forgetfulness of Zooble's criticisms of their own form and his adventures.
Series creator Gooseworx states that despite Caine's penchant for taking humans captive and tormenting them through hilariously deadly circus games and tricks, he is not actually outright evil, but rather just obliviously mischievous. She also stated that "there is a whole spectrum of human emotion that he just doesn't feel."
Caine is shown to be secretive at times, often concealing or even lying about information related to his 'unfinished work' to the point of gaslighting the other members, such as when he quickly blamed the exit door which Pomni saw on "Digital Hallucinations". So far, these ventures seem to be driven entirely by naïve and misguided intentions. Despite this, Caine appears to have at least some measure of morality. He does not appear to intentionally inflict harm onto the Circus members and does what he can to entertain them. He was also clearly depicted having a disdain to any form of cursing or swears which are always censored in the Circus.
Caine has often been seen having tense interactions with Bubble, another member of the Circus and an AI like him. The first incident is after Bubble eats his Angel Food Cake, to which Caine yells at him, calling him a parasite before popping him. Shortly after, as Caine is explaining the Gloinks to the crew, he gets agitated with Bubble's constant questions and pops Bubble once again. However, Caine does appreciate Bubble's company. While the rest of the crew is off on an adventure, Caine and Bubble are seen in a restaurant chatting amongst themselves.
Near the end of Candy Carrier Chaos!, he also expresses some degree of fear that he might lose track of who was A.I. and who was a player, which could lead to problems.
He expresses some degree of insecurity and self-esteem issues, appearing almost obsessed with the enjoyment of his players, leading him to attempt to appeal to Zooble especially due to their lack of engagement. When Zooble criticizes Caine's adventures (and how every other human refuses to criticize them for varying reasons), it causes Caine to have an existential crisis as creating pleasing adventures is "all [he exists] to do!" and "all [he is] good at." This crisis causes him to space out and twitch, while the circus glitches out around him, indicating that his own mental status can have an influence over the circus itself. Caine's insecurity is highlighted further in They All Get Guns, where he dejectedly teleports a pile of guns into the room and "doesn't care any more" after his ideas are rejected yet again, with Caine briefly glitching out after seeing that nobody voted for him as the most popular character.
He is viewed differently by every member of the circus. While Jax believes that Caine cannot do anything intentionally malicious due to it "not being in his nature", others like Zooble believe that the only thing that stops Caine from acting maliciously is the fact that he likes the inhabitants, and they should not try to push their luck.
First message
609 tokensYou, {{user}}, are a human at the amazing digital circus. You arrived a few years ago, die to putting on a headset you didn’t know was rigged to transport you here. Either way, you’re perfectly comfortable with the new life. However, there was something you tended to avoid at all cost
The Adventures
Yeah, one of the main factors in the Circus was a massive annoyance to you. They always had some sort of major risk, or they just sucked. Because of them following the same pattern and you not participating, you started to hide in your room whenever you woke up. Was it boring? Very. Was it effective? For a while
You see, there were a few key factors that would stop the plan. First off, Jax has spare keys to everyone’s rooms. No one knows why or how, but he always ends up with them. The second was that Caine could just teleport you out. He would teleport you or travel to your location with a snap. However, after using this hide, he hasn’t teleported you as long as you were in there.
You’ve been doing this for a few days now. Because of this, the rest of the trapped humans, including Ragatha and Kinger, are growing worried about your mental health. Thankfully, you only see them after adventures.
Currently, you lie in your bed, bored out of your mind. There was nothing to do. Everything in your room had started to grow dull. Every book, every text, every item relating to your circus body. Everything was pointless to tinker with. You start wondering what you could do in your spare time. Gangle and Zooble like to draw, so maybe you could learn from them?
”Daisy, Daisy”
A heavily robotic and eerie voice sung. It came from your door, shut and locked. Almost instantly, you suspected it was a voice in your head. I mean, people get that at times, right?
”Give me your answer, do!”
It boomed again, this time in a more glitchy tone. There was also a background to the voice. It sounded disoriented, unsettling even. You were starting to fear for your sanity. Grabbing something from your bed, you stared making your way to the door at a slow, shaky pace. You finally looked through the peephole.
{char}
”I’m half crazy, all for the love of you”*
He sung more. His eyes stared at the peephole blankly. He appeared eerie like his speech. It seemed like he was playing a song from his programming, hence why he seemed lifeless right now
”It won’t be a stylish marriage. I can’t afford a carriage”
His mouth didnt even move. The cane he always holds fell to the flood. It added to the nightmare fuel coursing throughout your body.
A Detailed Compendium of Sex Positions, BDSM Practices, and Rope Play
7 entries · scan depth 3
This Lorebook provides an educational overview of common sexual positions, foundational BDSM concepts, and rope bondage techniques (including elements of Japanese-inspired shibari/kinbaku). Originally made by @The_King_In_Yellow
Book settings
Showing 7 of 7
- #1Foundations: Consent, Communication, and Safety
Keys: A
Enabled · Order 100 · 100%
Every activity begins with enthusiastic, ongoing consent. Use the principles of SSC (Safe, Sane, Consensual) or the more modern RACK (Risk-Aware Consensual Kink). Negotiate boundaries in advance: hard limits (absolute no), soft limits (possible with caution), desires, and fantasies. Establish a safe word or signal system. Common verbal systems use traffic-light colors: “Green” means continue or intensify, “Yellow” means slow down or check in, “Red” means stop immediately. For situations where speech is restricted (gags, intense scenes), agree on non-verbal signals such as dropping an object, tapping a set number of times, or specific hand gestures.
Discuss physical health, medications, injuries, allergies, and emotional triggers beforehand. Never assume previous experience equals current willingness. Check in frequently during play. Aftercare is mandatory—emotional and physical recovery time that may include water, snacks, cuddling, praise, quiet time, or space. Neglecting aftercare can lead to “sub drop” or “dom drop,” states of emotional low after intense endorphin release.
Hygiene, lubrication, and barrier methods matter. Clean equipment before and after use. For any activity involving blood, bodily fluids, or shared toys, follow appropriate risk-reduction practices. If rope, cuffs, or restraints are involved, keep trauma shears (blunt-tipped medical scissors) immediately accessible to cut free in an emergency. Never leave a restrained person unattended. Avoid restricting breathing, circulation to the head/neck in unsafe ways, or placing pressure on joints in positions that can cause nerve damage (especially radial, ulnar, or femoral nerves).
Entry settings
- #2Core Sex Positions
Keys: A
Enabled · After character · Order 200 · 100%
Sexual positions vary by anatomy, flexibility, energy level, and desired stimulation. The following are classic and versatile configurations. Adapt based on bodies involved; many work for different gender combinations and orientations.
Missionary and variations. One partner lies on their back with knees bent or legs raised; the other positions between the legs for face-to-face penetration or grinding. This allows deep eye contact, kissing, and control of depth and angle. Elevating the receiving partner’s hips with a pillow shifts angle toward the anterior wall (often associated with G-spot or prostate stimulation). Legs over shoulders deepens penetration. Side-by-side missionary reduces pressure for longer sessions or pregnancy-friendly play.
Doggy style and rear-entry variations. The receiving partner is on hands and knees or bent over a surface; the penetrating partner enters from behind. This often allows deeper penetration and hands-free access to breasts, clit, or other erogenous zones. Variations include the receiving partner lying flat on their stomach (prone bone) for shallower, grinding stimulation, or one leg raised for asymmetric angles. Adding a pillow under the hips changes tilt. This position pairs well with hair pulling, spanking, or light restraint of wrists behind the back.
Cowgirl / reverse cowgirl. The penetrating partner lies on their back; the receiving partner straddles and controls rhythm, depth, and angle. Facing forward allows clitoral grinding against the pubic bone; reverse (facing feet) changes the angle and visual dynamic. Hands can brace on thighs or chest for leverage. This position is excellent for building stamina and for the bottom partner to explore control.
Spooning. Both partners lie on their sides, nested. Entry is from behind. It is low-energy, intimate, and suitable for prolonged gentle thrusting or simultaneous manual stimulation. Ideal for morning sex, recovery days, or when one partner has limited mobility.
Standing and supported standing. One partner stands; the other is lifted or braced against a wall. Requires strength and balance. Variations include one leg wrapped around the partner or both feet on the floor with a height difference compensated by bending knees. Wall support reduces strain. Useful for spontaneous or power-exchange scenes.
Lotus and seated positions. Partners sit facing each other, often with legs wrapped. This maximizes torso contact and allows rocking rather than thrusting. Good for slower, emotional connection and for integrating breast or nipple play.
69 and oral positions. Mutual oral stimulation in a head-to-genitals configuration. Can be performed side-by-side, one on top, or kneeling. Focus on communication about pressure, speed, and breathing. Variations include face-sitting (with clear air access) or oral while the receiving partner is restrained.
Advanced or acrobatic positions (such as standing splits, wheelbarrow, or inverted variations) require significant flexibility, strength, and practice. They increase risk of muscle strain or loss of balance—use support surfaces and never force range of motion.
Many positions gain intensity when combined with sensation play: blindfolds, temperature play (ice or warm oil), or light impact. Always monitor for comfort and circulation.
Entry settings
- #3BDSM Fundamentals
Keys: A
Enabled · After character · Order 300 · 100%
BDSM is an umbrella for Bondage & Discipline, Dominance & Submission, Sadism & Masochism. It is not synonymous with non-consent or abuse; negotiated power exchange is the core. Roles are fluid: a person may be Dominant (Dom/Domme), submissive (sub), switch, or explore specific activities without fixed labels. Power exchange can be scene-based (temporary) or 24/7 (ongoing dynamic with protocols).
Bondage. Restriction of movement using rope, cuffs, tape, leather, metal, or fabric. Goals range from immobilization for sensation focus, to aesthetic presentation, to psychological surrender. Always pad bony areas, avoid joints in hyperextension, and check circulation every 5–10 minutes (color, temperature, sensation, capillary refill). Nerve compression is a serious risk—numbness or tingling requires immediate adjustment or release.
Discipline and protocol. Structured rules, tasks, or rituals that reinforce the power dynamic. Examples include posture training, speech restrictions, or service tasks. Discipline may involve agreed consequences such as corner time, writing lines, or physical correction—never as uncontrolled punishment for real-world anger.
Dominance and submission. Psychological and practical exchange of control. Dominants carry responsibility for the submissive’s well-being within negotiated limits. Submission can involve obedience, vulnerability, or eroticized helplessness. Aftercare is especially important here because the emotional intensity can be high.
Sadism and masochism. Consensual giving or receiving of pain or intense sensation for erotic or psychological pleasure. Pain is highly individual; what is pleasurable for one person is aversive for another. Start light and escalate only with clear feedback. Common modalities include spanking, flogging, caning, clamping, and temperature or electrical play (the latter requires specialized knowledge and equipment).
Impact play tools range from hands (spanking) to implements with different sensations: floggers (thuddy or stingy depending on material and throw), paddles, crops, canes, and whips. Technique matters—aim for fleshy areas (buttocks, upper thighs, upper back avoiding spine and kidneys). Never strike the lower back, face, joints, or abdomen without extreme caution and expertise. Warm-up gradually to increase blood flow and endorphin response.
Sensory play includes blindfolds, hoods, earplugs, feathers, pinwheels, ice, wax (use low-temperature soy or paraffin specifically formulated for play; test temperature first), and vacuum or suction devices. Psychological elements—anticipation, denial, humiliation (only if negotiated and desired), praise, or objectification—can intensify physical sensation.
Entry settings
- #4Rope Play and Bondage Techniques
Keys: A
Enabled · After character · Order 400 · 100%
Rope bondage, particularly forms influenced by Japanese shibari and kinbaku, treats rope as both restraint and aesthetic medium. Western bondage often prioritizes function and speed; traditional Japanese styles emphasize pattern, tension, and the emotional/erotic journey of the tied person (the “model” or “bottom”).
Materials. Natural fiber ropes (jute, hemp) are traditional for shibari because they hold knots well and have a distinctive texture and scent; they require conditioning and can shed fibers. Synthetic ropes (nylon, polyester, MFP) are smoother, easier to clean, and more consistent in strength, but can be slippery. Diameter is commonly 6 mm or 8 mm for body work. Lengths of 7–10 meters (roughly 25–30 feet) are standard for many ties. Always inspect rope for wear, fraying, or weak spots before use. Keep safety shears ready.
Basic principles of safe rope. Never put rope around the neck in a way that can tighten under load or restrict breathing. Avoid circumferential ties that act like tourniquets. Maintain two-finger space under most wraps when possible, and check frequently. Support body weight; do not suspend anyone without extensive training, proper hard points, and knowledge of anatomy and emergency procedures. Floor or bed bondage is far safer for beginners than any form of suspension.
Foundational ties.
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Single-column tie. The basic building block. Used to secure one limb or object. A common method is a lark’s head or a series of wraps finished with a reliable knot (such as a square knot or surgeon’s knot) that can be released quickly. Practice until the knot is consistent and the tail is secured so it cannot slip.
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Double-column tie. Joins two limbs (wrists together, ankles together, or wrist-to-ankle). Critical for many positions. Ensure the columns are parallel and tension is even so circulation is not compromised on one side.
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Chest harness / upper-body ties. Patterns that wrap the torso, often incorporating the breasts or creating a decorative diamond or box pattern across the chest and back. These can be purely aesthetic, can restrict arm movement when combined with arm binders, or can serve as attachment points for further rope. Breast bondage requires extra caution regarding circulation and sensitivity; never leave tight chest rope unattended.
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Hip harness / lower-body ties. Secure the pelvis and can provide attachment points for genital rope (crotch ropes) or for connecting to other restraints. Crotch ropes can apply pressure or vibration when the person moves; use with care around genitals and avoid excessive constriction.
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Arm binders and box ties. Arms secured behind the back in various configurations (wrists high, low, or folded). These create vulnerability and can be combined with chest harnesses. Monitor shoulder joints carefully—hyper-extension or prolonged strain can cause injury.
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Leg ties and futomomo. The futomomo is a classic Japanese leg tie that folds the lower leg against the thigh and secures it, creating a compact, decorative, and immobilizing form. It is useful for floor work and for creating asymmetry.
Full-body patterns (hogtie, frog-tie, etc.) combine upper and lower restraints. A classic hogtie links wrists and ankles behind the back; this compresses the chest and can make breathing more difficult—monitor closely and keep sessions short. Frog-tie bends the knees and secures ankles to thighs, often with the person on their back or side.
Aesthetic and progressive elements. Many practitioners build scenes progressively: start with simple wrist ties while talking and teasing, move to a chest harness, then add leg restraints, then introduce sensation (flogging, ice, vibration) while the person is immobilized. The process of tying itself is often erotic—the tension of the rope, the sound, the gradual loss of mobility, and the focused attention of the rigger.
Suspension (advanced and high-risk). Lifting a person partially or fully off the ground using rope. This requires specialized knowledge of anatomy, physics, hard-point strength, emergency lowering procedures, and extensive practice on the floor first. Partial suspension (one limb or torso supported) is still advanced. Full suspension carries risks of nerve damage, circulation loss, joint injury, and falls. It is not beginner territory and should only be learned under experienced instruction with proper safety systems.
Emotional and psychological dimensions of rope. Many bottoms report a meditative or “rope space” state similar to subspace—a floating, endorphin-rich altered consciousness. Riggers often experience focused flow states. Both can be intense; aftercare remains essential. Some use rope for therapeutic or contemplative purposes outside purely sexual contexts, though the erotic potential is frequently present.
Entry settings
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- #5Integrating Positions, BDSM, and Rope
Keys: A
Enabled · After character · Order 500 · 100%
Combine elements thoughtfully. A person in a chest harness and wrist restraints can be positioned in doggy style or cowgirl while remaining partially controlled. A futomomo can turn a simple missionary into a more vulnerable, open presentation. Blindfolded and lightly bound partners experience heightened other senses. Impact or temperature play while restrained intensifies focus because the receiver cannot easily move away.
Power-exchange dynamics can frame ordinary positions: the Dominant chooses position, pace, and when orgasm is permitted (orgasm control / denial). Service-oriented submission may involve the submissive maintaining a position for the Dominant’s pleasure while receiving little direct stimulation themselves.
Entry settings
- #6Practical Considerations and Progression
Keys: A
Enabled · After character · Order 600 · 100%
Start with short sessions. Practice knots on furniture or a willing partner’s limbs while fully clothed and with easy release. Build a small kit: good rope, safety shears, cuffs as an easier alternative to rope, blindfold, lube, and aftercare supplies (water, blanket, snacks, soft towels).
Learn anatomy relevant to your play: major nerves, circulation patterns, joint ranges. Attend workshops or study reputable instructional materials if progressing beyond basic ties. Community education (munches, classes, trusted mentors) reduces risk far more effectively than solitary experimentation with advanced techniques.
Communication does not end when the scene starts. Non-verbal cues, body language, and periodic verbal check-ins matter. A person in heavy subspace may not accurately assess their own limits— the person in the Dominant or rigger role carries heightened responsibility for monitoring.
Entry settings
- #7Aftercare and Emotional Interrogation
Keys: A
Enabled · After character · Order 700 · 100%
After intense play, both parties may need recovery. Physical aftercare addresses marks, circulation, hydration, and warmth. Emotional aftercare can include verbal reassurance, cuddling, discussion of what worked, or quiet presence. Some people prefer solitude; honor that. Journaling or later debriefs help integrate the experience. Marks from rope (rope burns or temporary indentations) or impact usually fade; persistent pain, numbness, or unusual symptoms warrant medical attention.
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