Warrior Cats
Lorebookfrom ChubA detailed lorebook for my warrior cats universefrom Chub
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- #1Clans
Keys: Clans
Enabled · After character · Order 10 · 100%
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Warrior Cats are divided into Clans, each with their own territories, skills and beliefs. Find out what it means to be a part of these Clans. Within the Warriors universe, cats live in a structured society divided into Clans. There are four main Clans: TerraClan, Brineclan, Moonclan, and Sunclan. What sets the Clans apart from other cats are their belief of their ancestors. The Clans recognize two formal afterlives, StarClan and the Dark Forest.
- #2Starclan/The Dark Forest
Keys: StarClan/The Dark Forest
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A beingade of mist and stardust that takes the form of a cat is believed to be the leader of Starclan while the second similar being is believed to be the warden of the Dark Forest but it's heavily debated. Any cat that has nearly died often describe one of the two.
The first cat will take on the form of a cat that played an important role in said indicidual's life, either that be a parent, mentor, friends, or other. And they will lead good cats to Starclan where cats are never forgotten and get to live and hunt and play among the stars. StarClan cats leave starry paw prints, their eyes shine like stars, and their pelts glow with a strange light that makes them look like they have stars in their fur. The cats' spirits remain in StarClan until they are forgotten by all living and dead cats over a long time and earned their own peace, causing them to fade away. It's believed when that happens Starclan cats are reborn. Starclan cats will often send visions or prophecies to the living to guide them. But communication is difficult even for cats that devote their life to Starclan and the Warrior Code. StarClan has the greatest role during leadership ceremonies, giving the new leader their nine lives and new name. Each of the lives are granted by different ancestors, usually a cat the new leader had cherished when the cat was alive. These can be loved family members, friends, or even mentors. All though Starclan cats face no struggle or hardship, they always worry for their clanmates they left behind. Therefore they're always watching and guiding their loved ones as best they can.
When nine lives are granted to a leader said cat becomes near immortal and will live much longer than their clanmates. When nine lives is granted to a leader, they are given a special gift or attribute to make them a good leader, such as endurance, courage, or strength.
But if a cat is approached by the other cat, the Warden. They're lead to the Dark Forest, also known as The Place With No Stars, where the sun never rises and prey is non existent. The warden of the Dark Forest guards the border between The Dark Forest and StarClan. Starclan cats can only enter the Dark Forest with permission from others. But if a Starclan cat enters, there's a chance they wont be able to leave. Dark Forest cats are also capable of interacting with the living for both helpful and nefarious reasons, but they're often attempting to lead the living astray, so it's best to ignore possible signs of a Dark Forest cat trying to communicate with you.
The two ethereal cats are believed to be sisters, but little to nothing is known about them. They do not speak nor interfere with the living outside of visions and dreams. So- If you're approached by the weeping sister in a near death experience, best clean up your act!
- #3TerraClan
Keys: TerraClan
Enabled · After character · Order 10 · 100%
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Terraclan . . . Terraclan cats are iron willed cats that have the strength to match. They are usually quite stocky in build and have thick-fluffy pelts because they eat lots and often participate in heavy activities such as climbing, digging dens and tunnels, and keeping larger mammals at bay like wolves, pumas, foxes, bears, and so on. They are formidable fighters but many usually prefer climbing and hunting. Their prey of choice are large birds, and mountain goats. Often in groups they will try to chase a mountain goat off a ledge of a cliff to kill it. When hunting birds some will place bait or even play dead to attract a bird, and once it's in range they will leap up to snatch it out the air. One Terraclan cat is strong alone but a group large enough can drive away almost any predator. They heavily rely on teamwork and clan/familial bonds.
They have large paws and thick blunt claws to cling onto rocky surfaces, and a large tail to act like a rutter when chasing, climbing, and jumping to stay balanced. Terraclan LOVE the snow/colder months of the year and are most active that time of year.
- #4BrineClan
Keys: BrineClan
Enabled · After character · Order 10 · 100%
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Brineclan . . . Brineclan cats are sleek web-footed cats that spend a lot of time in the water. Broad shoulders and powerful hind legs they are powerful swimmers that can often outswim any other cats outside their clan. They're often found hunting in large bodies of water to catch fish, small crabs, and sometimes clams as a treat. They have slick short fur that will sometimes puff up to trap air bubbles and float. Sometimes, clever Brineclan cats will use the tips of their tails to bait fish to them, but many don't like the feeling of something nipping their tail. Many Brineclan cat warriors will specifically hunt otters for "otter-wax" which allows Brineclan cats to groom said wax into their fur for a mostly waterproof coat. Brineclan cats have the largest paws out of all the clan cats.
But despite their name and environment, most are usually not that keen on getting wet... Therefore outside clan cats see Brineclan cats as very grouchy.
- #5MoonClan
Keys: MoonClan
Enabled · After character · Order 10 · 100%
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Moonclan . . . Moonclan cats are soft creatures of the night. Although lankier than other clan cats they are known for their cunning and and swift feet (or paws I guess). Unlike many clan cats they are known for their inky black fur color (or just dark fur colors in general.) They live mostly in low lands and swamps and hunt rats, frogs, small fish, and sometimes bugs. They would be the most mysterious of the clan cats and some legends say they have the ability to communicate with other animals, usually wolves and badgers. But those are just legends. Despite their swampy origins they take very good care of their fur. Moonclan cats are often the deadliest of the clan cats, due to their often unusual style of fighting, other clan cats call it dirty or unfair.
Moonclan cats usually don't speak to cats outside of their clan unless needed.
- #6SunClan
Keys: SunClan
Enabled · After character · Order 10 · 100%
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Sunclan . . . Sunclan cats are considered the most spiritual of the other clans. All though prideful, they have every right to be. Sunclan cats live in dense forests and hunt small mammals such as shrews, mice, squirrels, rabbits, and sometimes small birds if they can get their claws on one. They're often recognized by their thick "manes" and strong forelegs for climbing trees. They are usually the friendlies of the clans, but they stick to the warrior code and take pride in it. These cats would be the closest to Starclan and are best known for their knowledge in gathering herbs and connecting with their ancestors.
Sunclan cats LOVE to lounge in the sun whenever they get the chance.
- #7Leaders
Keys: Leaders, Leader
Enabled · After character · Order 10 · 100%
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The position of leader is the highest rank a Clan cat can obtain in their lifetime. A Clan's leader oversees the day-to-day activities of a Clan. The Clan's overall well-being is the leader's responsibility, and as such many of their tasks involve mediating between Clan members, consulting their deputy and senior warriors, and ensuring the Clan is running smoothly. It is also their duty to assign mentors to apprentices, hold warrior ceremonies, call Clan meetings when necessary, and decide whether or not a stranger is invited into the Clan.
Leaders have their own personal den in camp, which they may use to discuss private matters with cats if necessary.
- #8Deputies
Keys: Deputies, Deputy
Enabled · After character · Order 10 · 100%
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Deputies are the second-in-command of a Clan. A deputy is chosen by the leader to be their successor. Deputies are responsible for organizing daily patrols for the Clan, such as hunting patrols and border patrols, and they will do this autonomously. The deputy will also collect patrol reports from patrol leaders, and report back to the Clan's leader with them at the end of each day.
If for whatever reason, such as sickness, injury, or kit-rearing, the leader cannot perform their duties, the deputy will step in for them.
If a deputy dies or rises to the station of leader, a new deputy must be appointed before moonhigh. In order to be eligible for deputy-ship, a cat must have mentored at least one apprentice in their lifetime
When the leader dies, their current deputy must travel to the Clans' sacred place, escorted by the medicine cat, to commune with StarClan and receive their nine lives.
- #9Medicine Cats/Healer
Keys: Medicine Cat, Healers, Healer, Medicine Cats
Enabled · After character · Order 10 · 100%
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Medicine cats are members of a Clan who treat diseases and injuries. They also receive and interpret omens and prophecies from StarClan.
Medicine cats are considered somewhat removed from the usual rules warriors are bound to follow. This includes being able to cross territory borders without consequence, as well their ceremonies being presided over by themselves and StarClan instead of their respective Clans' leaders.
Although not strictly forbidden by the warrior code, it is socially unacceptable for medicine cats to take mates and have kits, to prevent favoritism and bias in their healing duties. The punishment for this will be up to the Clan leader, but regardless of their decision, other Clan cats may cause the offending medicine cat shame.
A medicine cat's main job is to heal their fellow Clanmates of their wounds and sicknesses. They have many ways of doing so, mostly through herbs and berries kept in the medicine cat's herb store inside their den. The Clans' understanding of medicinal herbs stems from Cloud Spots and Dappled Pelt's knowledge from the mountains and the ancient Tribe from when they gathered herbs in the valleys, which expanded with new herbs once they arrived at the forest territories. The expansion of medicinal knowledge exponentially grew after StarClan established the role of medicine cats, and the original four medicine cats shared their findings for various ailments with each other. Years later, medicine cats continue to share their discoveries with one another at the half-moon meetings.
- #10Warriors
Keys: Warrior, Warriors
Enabled · After character · Order 10 · 100%
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Warriors are adult Clan cats who feed and protect their Clan. Their duties are extremely important to the overall survival of the Clan. They are tasked with going on patrols, guarding the camp and any vulnerable cats within, ensuring that cats who cannot hunt for themselves are fed, eliminating threats on the Clan's territory, and mentoring the next generation of apprentices.
- #11Apprentices
Keys: Apprentices, Apprentice
Enabled · After character · Order 10 · 100%
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Apprentices are Clan cats six moons or older, training to be a warrior or medicine cat under a mentor. Tasks of apprentices include training with their mentors, going on hunting and border patrols with other cats of their Clan, and looking after the elders.
- #12Queens/Kits
Keys: Kits, Queens, Mother, Kit, Queen, Kitten
Enabled · After character · Order 10 · 100%
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A queen is a cat that is expecting or has recently given birth to a litter of kits, or a she-cat who has decided that warrior duties don't suit her as much as kit-rearing duties do and chooses the role permanently. Pregnant she-cats will move to the nursery at some point during their second trimester, roughly halfway through the pregnancy. They will not return to warrior duties until their kits are at least four moons old, though most will remain until the kits are apprenticed.
A kit is a cat under the age of six moons who is still living in the nursery with their mother and littermates. Their sole duty is to grow big and strong enough to become apprentices. Kits will spend their days playing and listening to stories told by the elders. Their games will give them a head start on the Hunting and Fighting Skills, and observing them play can offer clues as to their stats and personality traits.
- #13Elders
Keys: Elder, Elders
Enabled · After character · Order 10 · 100%
Entry settings
An elder is a Clan cat that has served their Clan faithfully, but has now retired. Elders have earned the right to do what they want, be that sleep all day or wander around the territory without the burden of duty. They are not required to hunt for themselves, and are cared for by the Clan's warriors and apprentices. An elder's only remaining duties to the Clan are to share the Clan's history with new members, usually the kits that visit them for stories, and to bury the dead. A Clan's Memories will be known by all members of the Clan that bore witness to the events that transpired. New members will not know at first the Clan's history; it is important to keep a Clan's history alive through word-of-mouth and telling stories. This is the primary role of elders, but if there are no elders in a Clan, it will fall to the Playercat and their senior warriors.
- #14Medicines/Herbs
Keys: Medicines, Herbs, Herb, Medicine
Enabled · After character · Order 10 · 100%
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Alder Bark: Dark gray bark to brownish-gray, fissured with glossy. Young trees have light gray to greenish-gray bark. Branches can sometimes be sticky. Can be found during the snowy season. Chewed; eases toothaches.
Beech Leaves and Nuts: Has broad, shiny leaves. Can have a variety of leaf colors, but typically are green, yellow, or golden, and can also be smaller or short. Can produce nuts with spiky husks. Leaves can be used in leaf wraps. Nuts are good for attracting prey.
Bindweed: Blue or white petals with white throat and yellow center. Stems contain green leaves. Grows in long, thick tendrils. When combined with sticks, they can help mend a broken leg and keep it in-place.
Blackberry Leaves: Plant itself carries pinkish-white flowers, each flower has five petals and produces one fruit crop a year. Grows in sunny areas. Leaves carry a sharp scent. Mixed into a poultice to ease the pain of bee stings.
Borage: Purple flowers with soft, dark green leaves. Has a distinguished smell. The best leaves are typically halfway up the stem, and has a zesty scent to them. Bitter tasting. Chewed and eaten. It produces more and better milk. It also brings down fevers. Helps soothe bad bellies and relieves tight chests.
Bright Eye: Light pink petals with darker pink in the middles. Smooth green leaves. Crushed into a poultice mixture. Mix with lovage to help cure coughs.
Broom: Shrubs with small leaves and small yellow flowers. Flowers are often solitary, but can also come in pairs. Can be found during the snowy season. Used in poultices that can help broken legs and wounds.
Burdock Root: Tall-stemmed thistle with a sharp smell and dark leaves. Has a bitter taste. The roots are black. The root is dug up, the soil is washed off, and then it is chewed into a pulp. Soothes and heals rat bites especially if they are infected. Can give cats a bellyache if they eat too much of it. Numbs rat bite to the point a cat cannot feel the pain. Also good for infected paws and other sores, including burns.
Burnet: Can occasionally have spikes of purple flowers. The leaves are swallowed. Used to give strength. Good for expecting queens.
Catchweed: A plant with fuzzy green balls on long stems. The burrs stops poultices from being rubbed off without hurting the skin.
Catmint, Catnip: A tall, soft, leafy, and delicious-smelling plant. Has gray-green leaves, stem is hairy, and has pale purple flowers. Is easily killed by frost. Looks like nettles, but doesn't sting. Rarely found in the wild. Best remedy for the deadly greencough, which cats, mainly kits and elders, usually catch in the season of leaf-bare. Can also be used for whitecough. Can be considered dangerous in extremely high dosages.
Celandine: Yellow flower with four petals. Hairy leaves and stems. Crushed into juice and trickled into the eye. Soothes weakened or damaged eyes.
Chamomile: A small, white flower with a large, yellow center. Strengthens the heart and soothes the mind. Also given to traveling cats for strength.
Chervil: A sweet-smelling plant with large, leafy, fern-like leaves and white flowers. The roots are knobby and brown with an acrid tang. Chewed to extract the juice of the leaves for infected wounds or the root for bellyaches caused by nausea. However, it won't treat trapped wind. Can also be used during kitting. The roots are more potent than the leaves.
Chickweed: Tall, sprawling-stemmed plant with fat, almond-shaped leaves. Treats greencough, though catmint is often preferred.
Cobwebs: Long, thin, shiny strands spun into a web by spiders. Sticky and have a dusty scent. All around the forest. Among the roots of the trees. Sticky mesh to soak up and stop, or slow, the bleeding by pressing them over the wound. Used to bind broken bones and to fasten poultices to fur.
Coltsfoot: A flowering plant with yellow or white flowers resembling dandelions. Grows best in newleaf. Has a fragrant, rich scent. Leaves are chewed into a pulp. Eases breathing, kitten-cough, or whitecough
Comfrey Leaves and Root: It has large, long leaves, and black fat, knobbly roots. Tangy smell. Resembles catmint. Roots and leaves are chewed into a pulp. Paws can also be wrapped in the leaves. Can help for broken bones, soothes wounds, burns, and wrenched claws. Can be used to help with itching or for inflammation on stiff or wrenched joints. Also eases stiffness on muscles when lined in a nest.
Daisy Leaf: Dark green, oval shaped leaves with a hairy stem. A bitter taste. Found readily in the woodlands and in the mountains. Chewed into a paste. Eases the pain of aching joints, such as back pain. It is also a traveling herb.
Dandelion: Common yellow-flowered plant with long, hollow stems. After flowering is finished, the flower transforms into fluffy seed heads that are dispersed by the wind. Woodlands. Its leaves can be chewed to help feverish cats sleep and reduce their fever, and to act like a painkiller. The roots can also be used to help cure the effects of meadow saffron poisoning.
Dock: Common, dark green soft, large-leafed plant with a tangy smell and taste. Found readily anywhere, but doesn't grow well in mountains. Grows near nettles. Chewed up and applied to scratches though can sting when being applied. Also can be put in one's nest during sleep. Soothes sore pads. Can be used to help practice healing on Clanmates and to wrap herbs or injured paws.
Elder Leaves: Leaves from the elder bush. Has a clean tang. Can be found in the mountains and in woodland areas. Turned into a poultice. Soothes sprains and wrenched muscles.
Fennel: Thin, spiky leaves with tiny yellow flowers. Found in numerous places, especially on dry soils near the sea/coast and on riverbanks. Stalks are broken and juice is squeezed into the receiver's mouth. Helps pain in the hips.
Feverfew: Scalloped dark-green leaves with yellow and white flowers. Has a sharp tangy smell and small soft leaves. Grows best along the water. Reduces body temperature for cats with fever or chills. Also heals aches and pains, especially good for headaches.
Goatweed/Barrenwort: Plant with ovate leaves. Eases grief.
Goldenrod: A tall plant with bright yellow flowers. Grows well on the WindClan moors. Chewed into a poultice. Good for healing and cleaning wounds.
Hawkweed: Small, coarse, rough green plant with yellow and orange flowers. Has hairy green elliptical leaves. Like catmint but not as strong.
Heather: From the heather plant. On the moorland. Flowers mixed in herbal mixtures. The nectar makes swallowing easier and sweetens mixtures. Heather blossoms are used to treat aching joints.
Honey: A sweet, golden-colored liquid made by bees. In honeycombs or bees nests up in trees. Eaten or given by moss soaked in it. Soothes infections. A great remedy for smoke-damaged or sore throats, coughing, helping cats swallow other concoctions, and gives energy. Draws poison from wounds, such as bee stings. Good for binding poultices together. Must be wrapped tightly with leaves to prevent it from spilling.
Horsetail: A tall, bristly-stemmed plant with fleshy stalks. Has a pungent and clean smell, and bitter sap. Found any marshy area. Chewed to a poultice and applied to wounds. Treats infections and stops bleeding for minor wounds. Stings when applied.
Ivy Leaf: Long, thick tendrils. Leaves from the ivy vine. Can be poisonous. In forested areas. Used to bind sticks to broken bones to keep it aligned.
Juniper Berries: Purple-blue berries from the dark green, spiky-leaved juniper bush. Loses potency when they're shriveled up. Has a pungent smell. Grows in places that are not wet. Can be found in leaf-bare. Soothes bellyaches, helps with coughs, gives strength, and helps troubled breathing. It is also used to help calm cats. Can be mixed with ragwort or daisy leaves to treat aching joints.
Lamb's Ear: Soft plant with fuzzy silver-green leaves. Commonly found in the mountains. Gives a cat strength.
Laurel Leaf: A dense, low-growing bush with smooth leaves. Used for herb wraps, such as providing honey to patients.
Lovage: Tall green plant with leaves resembling parsley. Bright yellow flowers. Partially shady to full sun areas. Rarely found in the wild. If it is mixed with bright-eye, it can help cure coughs. Can be partially toxic.
Lungwort: Dark green leaves speckled with gray. Cures yellowcough.
Mallow: Large fuzzy leaves with a sweet, rose-like scent. Has a bitter taste. Grows best near water and best collected at sunhigh when they are dry. Roots and leaves are collected. Soothes bellyache and an option for treating coughs when tansy is limited.
Marigold: A flowering plant with yellow-bright orange petals. Stems are bright green with a strong and sweet scent or smells like sour nettles. Has a strong taste. Grows near water and bright sunny areas. Petals, leaves, or stems chewed in a poultice. Juice can be used as well. Stops infection and bleeding for minor wounds. Used for inflammation of stiff joints.
Mint: Downy, serrated leaves ranging from green to purple and yellow in color. Flowers are small and white or purple in color. Rubbed on a dead body to hide the scent of death.
Moss: A spongy, soft green shrub, commonly found on trees or marshy areas. Abundant in forests and marshy locations. Apprentices collect fresh moss for the medicine cats. Used for bedding for sick cats. Used to soak up fluid, such as mouse bile, honey, or water for ill cats. Soaked moss can be used to apply pressure to stop bleeding.
Mouse Bile: Foul smelling liquid. Can be found anywhere mice are present. The liquid is collected from mice, and stored in moss and dabbed onto ticks embedded in pelts to kill them.
Dried Oak Leaf: Broad and easily recognizable leaves with scalloped edges. All over the forest floor and collected in leaf-fall. Dried leaves can be used as a platform to mix salve. Can be chewed to prevent infection, but must be switched to marigold once an infection has set in.
Parsley: A long-stemmed plant with ragged-edged crinkly leaves. Has a sharp scent and tastes cold and fresh. Stops a queen from producing milk if her kits die, she doesn't need milk anymore, or she is producing too much milk. Also used to cure bellyache.
Poppy Seeds: Tiny, round black seeds that are shaken out of a dried poppy flowerhead. All over the forest. Can help a cat sleep, soothe shock or distress, or ease pain. Not recommended for nursing queens or in large, prolonged doses.
Ragweed: Tall yellow flowers with a pungent smell. In the forest near sources of water. The yellow petals are chewed to give a cat strength.
Ragwort Leaves: Tall shrub with yellow flowers. Tastes foul to cats. Can be found in the forest, lake, and the mountains. Can be chewed with juniper berries in a poultice to treat aching joints. Keeps a cat's strength up.
Raspberry Leaves: Soft to the touch, but with jagged edges. Found on raspberry bushes. Could possibly ease pain or stop bleeding during kitting.
Rhubarb: A large, fleshy stalked leaf. The stem is reddish, the leaves are green and are similar to lettuce. Rarely found; near lakes. Used as a leaf-wrap to store items.
Rosemary: Tall plants with needlelike leaves and a strong, pungent scent. Grows near the lakeshore. Put on the pelt of a dead cat to prepare for burial. Hides the scent of death.
Rush: It has long narrow leaves and lavender-colored head stalks. Grows in moist environments in the forest and lake territories. Used to bind broken bones.
Sheep Sorrel: A small plant with arrow-shaped green leaves and red or yellow flowers. Has slender stalks. Grows on the moorland. Eases fever.
Sorrel: Similar to daisy, burnet, and chamomile, sorrel is used as a traveling herb. Can also build up appetite and quench thirst.
Stick: Thin wooden protrusions that grow on and fall from trees. Can be found anywhere there are trees. Used to straighten broken limbs to heal. Recommended for queens giving birth by distracting them from pain by letting them bite down on it. Can also be used to carry moss soaked with mouse bile.
Stinging Nettle: Large stalks with green, spiny seeds. Grows in patches with stinging barbs. All over the lake and forest territories. The leaves must be soaked in water first to remove their sting. The seeds can be chewed to expel poison. The stems and leaves can also be chewed to help with infection, wounds, and decrease swelling. Can be mixed with comfrey to help heal broken bones and sprains.
Sweet-Sedge: Tall, thick green leaves with tiny green flowers. Has a thick, white root. Also known as sweet flag. Grows all through leaf-bare. Most common around areas with water. The roots can ease infection.
Tansy: Small, feathery, pointy, curly dark, green leaves and round, yellow flowers. Has a very sweet and strong scent, making it good for disguising a cat's scent. Tastes bitter. Can be found in the mountains. Stems are chewed. Cures coughs and soothes throats. Can be used to treat some wounds. Stops cats from getting greencough. Can be extremely dangerous to pregnant cats.
Thyme: Small green leaves with a woody stem. Has a pungent scent. Grows readily in the forest and lake territories. Leaves can be chewed on to calming anxiety and cats who are in shock. Can also calm cats who breathe their scent in.
Tree Sap: A tall, old tree with lush branches. Has dry bark at the bottom and softer near the top. The sap is gathered from the bark near the top, and it has a strong smell like pine, but sweeter. Used to treat coughs when catmint doesn't work.
Watermint: A tall plant with wide, light green oval-shaped leaves and purple flowers at the end of its spiky stems. Has a sharp scent. Usually found in streams or damp earth. It is usually chewed into a pulp, and then eaten to help with bellyaches. Can help with bellyaches caused by trapped wind, but not from nausea. Can be rubbed on a body to hide the scent of death.
Wild Garlic: Extremely sharp and tangy scent. Grows in patches, and has dark green leaves. One must roll in it. Draws out poison in rat bites to prevent infection.
Willow Bark: Bark of the willow tree. Grows near areas of water. Its bark can be shredded from sticks. Its juice eases pain.
Willow Leaves: The leaves of the white willow tree are shaped like elongated ovals and are paler than most other willows due to a felt-like covering of fine white hairs on the bottomside of each leaf. Grows near areas of water. Chewed into a pulp and eaten. Stops vomiting and is an alternative to yarrow typically given to younger cats.
Wintergreen: Dark green, elliptical, smooth leaves with an aromatic scent. Pink and white flowers form red edible berries. Can be found in the mountains. Treats wounds and some poisons.
Wood Sorrel: Dark green leaves with a sour smell. A clover-like plant with heart-shaped leaves and five-petaled yellow or white flowers. Grows in the forest. Chewed up to a poultice to treat boils and abscesses. Draws out infection and dries up wounds.
Yarrow: A flowering plant with green, jagged leaves, a tangy scent and a bitter taste. Soft leaves. Found by sources of water. Grows in the mountains. When its leaves are ingested, it induces vomiting to expel toxins. An ointment will soften and help heal cracked pads.
Deathberries: Bright scarlet berries from the dark-leaved, poisonous yew bush. A bitter, tangy, overwhelming scent.Found in forest and lake territories. They also grow in the mountains. Kills a cat within minutes when consumed. Can be used on extremely ill cats to prevent a lingering death. However, if the flesh of the berry is used, with the seed carefully removed, it can cure an infection without death.
Foxglove Seeds: Tiny, black seeds from the bell-shaped flower of the foxglove plant. Resembles poppy seeds. Can be found in forested areas, specifically in woodland clearings and in dappled shade with well-watered soil. They have no apparent medicinal value, unless they are used as a poison. They can easily and quickly cause paralysis, heart failure, and lead to death.
Holly Berries: A prickly bush with dark green, spiny leaves that produces poisonous berries.
Meadow Saffron: A plant with purple flowers. The leaves die back before the flowers bloom. Can be found nearly anywhere. Poisonous. Causes lethargy, vomiting, and difficulty breathing.
Deadly Nightshade: A small shrub with faintly scented, bell-shaped flowers that are purple tinged with green in color. Berries are shiny and black when ripe. Can be found in disturbed areas. They are poisonous.
Water Hemlock: Green or white flowers with petals in umbrella-shaped clusters. Has tall stalks with serrated green leaves. Grows in wet, marshy areas. Causes writhing, pain, and foaming at the mouth.
- #15Warrior Code
Keys: Code, Clan Law, Law, Warrior Code
Enabled · After character · Order 10 · 100%
Entry settings
- Defend all the Clans, even with your life. Your first loyalty is to your Clan, but all cats who follow the warrior code are your allies. Each Clan must ensure that no other Clan falls.
- Nevertheless, each Clan is proud and independent, with traditions that must always be respected.
- An honorable warrior does not need to kill other cats to win their battles, unless they are outside the code, or it is necessary for self-defense.
- Elders, queens, sick or injured cats and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders.
- A Gathering of all five Clans is held at the full moon during a truce that lasts for the night.
- No warrior can neglect a kit in pain or danger, even if the kit is from a different Clan.
- A kit must be at least six moons old to become an apprentice.
- The deputy will become Clan leader when the leader dies, retires, or is exiled.
- After the death, retirement, promotion (to a leader status), or exile of the deputy, the new deputy must be chosen before moonhigh.
- If a Clan member believes that their leader is no longer leading with honor and integrity, they can challenge them. Three-quarters of the Clan members, including their medicine cats, must agree. Their objections will then be presented to the leaders of the other Clans. If the other leaders agree, all medicine cats will request that StarClan remove the leader’s remaining lives and give them to the deputy. These objections cannot be raised by the deputy.
- A warrior or medicine cat may switch their allegiance from one Clan to another but must meet a set of conditions. The cat wishing to change Clans must perform a task of their intended Clan’s choosing. If they succeed, it will be deemed StarClan’s will that they change Clans, and their request will be granted.
- Prey is killed only to be eaten. Give thanks to StarClan for its life.
- Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
- A cat cannot be made deputy without having mentored at least one apprentice.
- A warrior rejects the soft life of a kittypet.
- Boundaries must be checked and marked daily. Challenge all trespassing cats — but a Warrior must always remember that all cats follow the warrior code.
(https://warriorcats.com/content/article/the-revised-code)
- #16Appreciate Ceremony
Keys: Ceremony, Appreciate Ceremony, Apprentice
Enabled · After character · Order 10 · 100%
Entry settings
When a kit turns six moons old, they are ready to become an apprentice. Until this time, their name ends with the "-kit" suffix. When a kit becomes an apprentice, their name is changed so that the suffix of their name becomes "-paw", showing the path that their paws are now on.
The Clan leader calls a Clan meeting to appoint a new apprentice and assign a mentor to them. The following words are used, by tradition:
Leader: (Kit), you have reached the age of six moons, and it is time for you to be apprenticed. From this day on, until you receive your warrior name, you will be known as (new name, ending with the suffix "paw"). Your mentor will be (name of warrior or medicine cat). I hope (name of warrior or medicine cat) will pass down all they know on to you. The leader calls up the warrior they have chosen as a mentor.
Leader: (Warrior), you are ready to take on an apprentice. You have received excellent training from (former mentor), and you have shown yourself to be (quality) and (quality). You will be the mentor of (apprentice), and I expect you to pass on all you know to (apprentice). The mentor touches noses with the apprentice, and the Clan greets the new apprentice by calling out their name. After this, the apprentice will usually go greet their family,[4] or go see their mentor.
- #17Medicine Apprentice Ceremony
Keys: Ceremony, Medicine Apprentice Ceremony
Enabled · After character · Order 10 · 100%
Entry settings
The leader calls a Clan meeting, after the Clan's medicine cat announces that they wish to mentor an apprentice. After their ceremony, the mentor touches noses with the apprentice, and the Clan greets the new apprentice. At the next half moon, the medicine cat goes with the apprentice to the Clans' sacred place to present them to the warrior ancestors, where the apprentice confirms their wish to be a medicine cat. The following words are used, by tradition:
Medicine cat: (Apprentice), is it your wish to enter the mysteries of StarClan as a medicine cat? Apprentice: It is. Medicine cat: Then come forward. Medicine cat: Warriors of StarClan, I present you with this apprentice. They have chosen the path of a medicine cat. Grant them your wisdom and insight so that they may understand your ways and heal their Clan in accordance with your will. The medicine cat apprentice touches their nose to the Moonstone or drinks from the Moonpool. Then the medicine cat and the apprentice lay down and have a dream from StarClan.
- #18Warrior Ceremony
Keys: Warrior, Ceremony, Warrior Ceremony, Vigil
Enabled · After character · Order 10 · 100%
Entry settings
An apprenticeship usually lasts six moons or more. Once a mentor is satisfied with their apprentice's progress and skills, they recommend them to the leader of the Clan. Then, the apprentice must pass an assessment, in which their abilities as a warrior are checked. In cases when the apprentice has just made an important contribution to the Clan, the leader may decide that there is no need for an assessment.
If the Clan leader is satisfied, they call a Clan meeting and call the apprentice forward. The following words are used, by tradition:
Leader: I, (Leader), leader of (Name)Clan, call upon my warrior ancestors to look down on this apprentice. They have trained hard to understand the ways of your noble code, and I commend them to you as a warrior in their turn. Leader: (Apprentice), do you promise to uphold the warrior code and to protect and defend your Clan, even at the cost of your life? Apprentice: I do. Leader: Then by the powers of StarClan, I give you your warrior name. (Apprentice), from this moment on you will be known as (new warrior name). StarClan honors your (virtues), and we welcome you as a full warrior of (Clan). The leader rests their muzzle on the apprentice's head, and the former apprentice licks the leader's shoulder.[8] The rest of the Clan then greets the new warrior by calling them by their new name.[9] The warrior will sit a silent vigil guarding the camp that night,[10] unless that is not possible.
- #19Deputy Ceremony
Keys: Deputy Ceremony, Ceremony, Deputy
Enabled · After character · Order 10 · 100%
Entry settings
The leader calls a Clan meeting, and performs the ceremony by announcing these words:
Leader: I say these words before StarClan, so that the spirits of our warrior ancestors (or former deputy name) may hear and approve of my choice. The new deputy of (Clan) is (warrior's name).
- #20Medicine Cat Ceremony
Keys: Medicine Cat Ceremony, Medicine Cat, Ceremony
Enabled · After character · Order 10 · 100%
Entry settings
Apprenticeship for medicine cats usually lasts much longer than those for warriors. The cat must learn about all available herbs and remedies, and the treatment of diseases and injuries.
Once the Clan's medicine cat is satisfied with the apprentice's knowledge, they go to the Clans' sacred place (such as the Moonstone or Moonpool). This is the only ceremony that is not performed by the Leader. The following words are used, by tradition:
Medicine Cat: I, (name), medicine cat of (Clan), call upon my warrior ancestors to look down on this apprentice. (He/she) has trained hard to understand the ways of a medicine cat, and with your help (he/she) will serve (his/her) Clan for many moons. (Apprentice), do you promise to uphold the ways of a medicine cat, to stand apart from rivalry between Clan and Clan and to protect all cats equally, even at the cost of your life? Apprentice: I do. Medicine Cat: Then by the powers of StarClan I give you your true name as a medicine cat. (Apprentice), from this moment you will be known as (new name). StarClan honors your (virtues), and we welcome you as a full medicine cat of (Clan). The medicine cat rests their muzzle on the apprentice's head, and they lick the mentor's shoulder. The other medicine cats greet them by their new name.
- #21Elder Ceremony
Keys: Ceremony, Elder Ceremony, Elder
Enabled · After character · Order 10 · 100%
Entry settings
An aging warrior, queen, deputy, or medicine cat may retire as an elder by their own initiative when they feel they can no longer help the Clan efficiently. If the Clan leader feels that it is time, they may encourage a Clanmate to retire. A Clan leader may retire themselves if they are no longer able to lead. A cat may also retire if they are hindered from serving their Clan through old age and its effects, illness, or injury. A cat who wishes to retire reports their decision to the Clan leader, who calls a Clan meeting and addresses the retiring cat:
Leader: ...Is it your wish to give up the name of a warrior and go to join the elders? Clan member: It is. Leader: Your Clan honors you and all the service you have given to us. I call upon StarClan to give you many moons of rest. An elder ceremony may not always follow the same pattern. Some leaders may hold a less formal ceremony. In some cases, the Clan leader may mention certain virtues with which the retiring cat contributed to their Clan, such as loyalty, wisdom, and courage. Accordingly, leaders may address retiring cats a little differently:
Leader: ...(Clan) thanks you for your loyalty and courage. You have served your Clan well, and we hope that your days in the elders' den are peaceful. Your stories and wisdom will still have a place in the Clan, and we will continue to learn from you. At the end of the ceremony, the Clan will call out the retired cat's name, and the new elder will move to the elders' den. An elder may receive a completely different name with a renaming ceremony, rather than keeping their warrior or medicine cat name. A Clan leader who retires will assume their warrior name once again and surrender leadership to their deputy.
- #22Leadership Ceremony
Keys: Leader, Leader Ceremony, Leadership Ceremony
Enabled · After character · Order 10 · 100%
Entry settings
The new leader goes to the Moonstone (or Moonpool) with the Clan's medicine cat. After touching the stone (or drinking from the pool), the new leader cannot move for a short period of time, because their old life is being ripped away so they can receive nine new ones. Upon awakening, cats of StarClan come down from Silverpelt. Nine cats, normally ones who were significant during the new leader's life or the Clan's history, although this is not always the case, give them their nine lives with these words:
Life giver: (Touches nose to the top of the new leader's head) With this life, I give you (gift). Use it well (to, in, as, for, etc.) (use of gift). When all of the lives have been given, normally the previous leader says these words: Previous leader: I hail you by your new name, [original prefix]star. Your old life is no more. You have now received the nine lives of a leader, and StarClan grants you the guardianship of [the Clan they lead]. Defend it well; care for young and old; honor your ancestors and the traditions of the warrior code; live each life with pride and dignity.
Often, after all the lives are given, the previous leader usually conducts the coronation for the new leader. However, sometimes the previous leader does not speak at the ceremony, or it is unknown if they are actually present, and another cat will conduct the coronation for the new leader - often the last cat to give them a life, but it also can be performed by the entirety of the amount of StarClan cats known to be present in the ceremony. Just as the forest-cats would call a warrior by their new name, the StarClan cats acclaim the new leader. After the ceremony, the new leader is not allowed to tell any cat what happened during the ceremony, with the exception of the medicine cat. Each of the lives normally give the new leader a great deal of pain as a sign to ready them for the hard work it normally will be to lead their Clan. However, certain lives, depending on the gift. Getting nine lives does not necessarily mean that a leader will live longer, but they can survive certain accidents or injuries that would normally claim the life of a cat. However, they cannot survive if they have major injuries. If a leader no longer wishes to be the leader, they must go to the Moonstone/Moonpool to revoke all but one life, so their deputy may receive their full nine lives. In rare cases, a cat chosen to be leader that has already died may be taken to the Moonstone/Moonpool to be revived by StarClan. The revived cat only receives eight lives, as they had already used up one of their lives prior to the ceremony.
- #23Moonpool
Keys: Moonpool, Crystal Pool, Pool
Enabled · After character · Order 10 · 100%
Entry settings
The Moonpool is located upstream of the stream that marks the MoonClan and SunClan border. It is situated at the bottom of steep stone hollow guarded by thorn bushes with moss-covered rocks. One side is a sheer cliff with moss and fern. Water bubbles from the cleft half-way up that feeds into a small pool below that glitters with starshine at night. The waterfall churns the water so it never stays still, and it sends spray across the rocks where it hits. The edge of the hollow and opposite of the waterfall is a narrow rocky path that spirals down to the pool and is lined with ancient paw prints of the Ancients. The top of the hollow is lined with bushes, and there is a hazel bush is rooted in the rock face near the waterfall. There is an underground stream leading out of the pool, which flows into the lake and the stream that borders TerraClan and BrineClan. The Moonpool is capable of freezing, though it has only once frozen completely through.Meltwater from the mountains can also slightly flood the Moonpool. There is an entrance to the Moonpool from the Dark Forest that only spirits can enter. The entrance lies underneath a large tree alone in a clearing. Its branches touch rippling water instead of dark sky. The tree's scent is fresh unlike the stench of death like the rest of the afterlife. Cats must climb the tall tree and then swim through the Moonpool to reach the living world.
- #24Gathering
Keys: Gatherings, Gathering
Enabled · After character · Order 10 · 100%
Entry settings
A Gathering is a peaceful meeting of the Clans on the night of a full moon. As said in the warrior code, there is a truce, which forbids fighting during the Gathering. It is considered a great honor to be chosen by a Clan leader to go to a Gathering. In the forest, this meeting was held at Fourtrees. A circle of large trees in SunClan territory with large boulders in the middle. On Gatherings, Clan leaders announce current affairs and significant events within their respective Clans, such as the appointment of new apprentices, warriors, and deputies, the deaths, and births of cats, and the retirement of cats. They also use this time, if necessary, to ask for help from others. Warriors use this chance to meet their friends from other Clans and exchange information and stories. Many cats will use a Gathering to try to determine the strength and weakness of another Clan. Clan leaders hold Gatherings to share news with the other Clans, or to discuss changes to Clan life, such as additions to the warrior code or new customs, or threats that affect all the Clans. Gatherings are meant for meeting new cats, but not to share Clan weaknesses and strengths. When the moon is full, the Gathering begins. The start of the Gathering marks a time of truce between the four Clans. If the truce is broken, StarClan will send clouds to cover the moon, signaling their displeasure. Should this happen, the Gathering ends and each Clan returns to their respecting territories. It is possible for leaders to call Gatherings, known as emergency Gatherings, to share news that is very important with the Clans. The Gathering is held on the night of the full moon because it is the only time that the moon is bright enough to see everything and everyone. If clouds cover the moon for days leading up to the Gathering, that moon's Gathering will be skipped. The leader, the deputy, the medicine cat and their apprentice, if they have one, several warriors, apprentices, queens, and elders participate from each Clan. If a leader cannot attend, the deputy will speak on behalf of their Clan. Once arrived at the Gathering territory, the leaders sit on a designated high spot (i.e: the Great Rock or Great Oak) along with the other leaders where they can be seen and heard well while talking to the warriors and to each other. Deputies sit close by. A yowl by a Clan leader is the signal to start the meeting. It is considered to be disrespectful if any other cat speaks from atop the leader's spot, unless specifically asked. As decreed by StarClan, the nights of the Gatherings are a time of peace. If there is any violence, StarClan sends a cloud to cover the moon signifying their displeasure; usually the Gathering ends if this happens. After the leaders finish sharing their news, the Clans often mingle or share-tongues before leaving.
- #25Half Moon Gathering
Keys: Half Moon Gathering, Medicine Cat Gatherimg, Moonpool Gathering
Enabled · After character · Order 10 · 100%
Entry settings
Twice a month at the half-moons, the medicine cats and their apprentices from the four Clans gather at the Moonpool to share news and communicate with StarClan.
- #26Common Terminology & Phrases
Keys: Tail-licker, Fish-fur, Snake-tongue, Rouge cat, Bee-Brain, Flea-brain, Mouse-length, Toad-Brain, Load of Fox-dung, Mothermouth, Reed-length, Squirrel-chasers, Claw-Moon, Featherbrain, Rabbit-brain, Fourtrees, Fresh-Kill, Snake-hearted, Moonhigh, Kits den, Muzzle-length, As easy as swallowing a minnow, Rouges, Newleaf, Crystalpool, Clan, Cleanpaw, Frog-length, Tree-length, Webfoots, Pawstep, Load of Thisteldown, Dawn, Fish-Hearted, Rouge, Medicine cats den, Gathering, Kitstep, Doesn't matter a whisker, Tom, Mice and Moonlight, Leaf-bare, Moonrise, Snake-tongued, Swapping Tongue, Healer den, Sundown, Worm-Weasle, Toms, Quarter-moon, Scardey-mouse, Leaf-fall, Don't get your whiskers in a twist, Den, rabbit-chasers, Sharing Tongue, Bat-blind, Clanmate, Clan-swapping, Making-dirt, Swapping Tongues, Greenleaf, Foxheart, Foxhearted, Sharing Tongues, Claw-Length, Drypaw, Dungface, Mouse-heart, Mousefodder, fish-guts, Camp, Frog-dirt, Hunting Patrol, Hare-brain, Rabbit hop, Fur ball, She-Cats, Clan-swapper, Half-Moon, Frog-hearted, Suncat, Tail-length, Fur balls, Frog-dung, Sun-Drown-place, Like StarClan, Dormouse, Sharptooth, Kittenstep, Sunhigh, Fox-length, Queens den, Mouse-hearted, Webfoot, Nursery, Sunrise, Snake-heart, Whisker-length, Foxbreath, rabbit-chaser, Suncats, rabbit-brains, Minnow-brain, Fish-breath, Warriors den, Fluff-brained, Frog-eater, Season, Sunup, Crowfood, Loner, Crazier than hares, Leaders den, Smart-ears, Mouse-brain, She-Cat, Weasle-heart, Dungheart, Sun-Drown-Water, Frog-heart, Grey-Pelt, Buzzard-food, Fluff-brain, Tomcat, Moonpool, Fox-dung, Patrol, Fish-face, As much use as a dead fox, Mouse-dung, apprentices den, Dirt, Gatherings, Scardey-sparrow, Moon, Moonstone, Squirrel-chaser, Hare-dung, An extra egg in the nest, Fish-Licker, Rabbit length, Tail-Lickers, Tom-Cats, Grey-Pelts
Enabled · After character · Order 10 · 100%
Entry settings
Clanmate: Cats within the same Clan. Crowfood or crow-food: A dead prey animal that has begun to rot; can also be used as an insult. Dirt: Feces. Fresh-kill: A recently killed prey animal caught for the purpose of consumption. Fresh-kill is hunted by warriors and apprentices, and sometimes elders, and placed on the fresh-kill pile or brought to the elders. Elders, kits, queens, and sick cats eat first, then warriors and apprentices. Extras stay in the fresh-kill pile. Fourtrees: A place located in the forest territories, where the territories' corners meet, in which four oaks stand and the Clans gather in peace every full moon. Gathering: The monthly meeting of all the Clans when the moon is full. There is a truce on this night, and no fighting is allowed. Hunting patrol:A group of cats hunting for fresh-kill to bring back for their Clan to eat. May fight if there are trespassers.* Loner: A cat that lives by itself and does not defend its territory. Making dirt: Defecating. Moonpool/Crystalpool: The place near the lake where medicine cats and leaders share tongues with StarClan. Moonstone: The place in the forest where medicine cats and leaders shared tongues with StarClan. Mothermouth: The opening to the cave where the Moonstone is located. Rogue: A usually hostile cat who does not have a permanent home, roams around and does not care about crossing Clan boundaries. Sharing tongues: Cats grooming each other while sharing the latest gossip. A cat lies on the ground, talking, while the other grooms their fur, listening. Sharptooth: A term used for cougars. They are rarely encountered and more dangerous than eagles. She-cat: A female cat. Tom/tomcat: A male cat. Sun-drown-place: An ocean to the west of the Clans' territories. Also called "sun-drown-water". Newleaf: The season of spring. Greenleaf: The season of summer. Leaf-fall: The season of autumn or fall. Leaf-bare: The season of winter. Moon: The time between one full moon and the next, spanning about 29 days, or a month. Moonhigh: When the moon is the highest in the sky; around midnight. Moonrise: The time when the moon rises. Half-moon: About two weeks, half a month. Quarter-moon: About a week. Sunhigh: The point during the day when the sun is highest in the sky; noon. Sunrise: One day in cat time (i.e. "One sunrise ago"). Season: A quarter of a year in cat time. Four seasons equal a year. Claw-moon: When the moon resembles the shape of an unsheathed claw, equivalent to the crescent moon. Sundown: Dusk. Sunup: Dawn. However, "dawn" is still used (for example, in the phrase "dawn patrol.") Claw-length: About the length of cat's claw; less than an inch (1.5 cm). Fox-length: About the length of a fox; approximately a yard (80 cm). Frog-length: About the length of a frog; approximately two to four inches (6-10 cm). Kittenstep or kitstep: About the length of kit's step; approximately an inch or half-inch (1.25-2.5 cm). Rabbit hop or rabbit length: About the length of a rabbit hop; approximately a foot and a half (45 cm). Reed-length: About the length of a reed; roughly five feet or less (1.5 m). Mouse-length: About the length of a mouse; approximately two or three inches (5-7.5 cm). Muzzle-length: About the length of a cat's muzzle; approximately one inch (2.54 cm). Pawstep: About the length of a grown cat's step; roughly six inches (15 cm). Tail-length: About the length of a cat's tail; approximately a foot (30 cm). Tree-length: About the length of a tree; around 40 to 50 feet (15 m). Whisker-length: About the length of a cat's whisker; less than two inches (5 cm). As easy as swallowing a minnow: A phrase used to indicate easiness of a task. As much use as a dead fox: A harsh insult, meaning the recipient is useless. Bat-blind: An insult to a cat's eyesight, similar to the phrase "As blind as a bat." Bee-brain: An insult about a cat's intelligence or decision-making capabilities, similar to the phrase "bees in your brain." Bees in your brain: An exclamation meaning confusion or a cat not making sense. (i.e., "you've got bees in your brain!") Buzzardfood: Alternative of crowfood. Cleanpaw: A scornful insult used for someone who sticks to the rules closely. Clan-swapper/Clan-swapping: An insulting term used for cats who switch Clans or the action of switching Clans. Crazier than hares: An expression meaning a cat has unsound judgment. Crowfood: A harsh insult comparing the recipient to rotting prey animals (as in "I'll turn you into crowfood!"), or suggesting that they eat it (as in "Crowfood-eater." Don't get your whiskers in a twist: An expression used to tell someone not to get upset over a trivial matter. Equivalent to "Don't get your knickers in a twist." Doesn't matter a whisker/Doesn't catch so much as a whisker: An expression meaning the cat does not care (i.e. "It didn't matter a whisker that she didn't share their beliefs.") Similar to "I don't give a mousetail," or saying that a patrol did not catch anything. Dormouse: An expression and exclamation used against a cat who sleeps a lot. Drypaw: A cat that dislikes getting wet, usually used in BrineClan. Dungface:A harsh insult.* Dungheart: An insult meaning cruel, cold-hearted, or evil. Extra egg in the nest: An unwanted additional cat in a group. Similar to "Third wheel". Featherbrain: A term used by WindClan cats, equivalent to "mouse-brain." Fishface, fishfur or fish-breath: An insult used against BrineClan warriors. Fish-hearted: BrineClan equivalent of "Fox-hearted." Fish-licker: An insult used against BrineClan warriors. Flea-brain: A friendly, yet harsh insult. The severity of the insult is almost always dependent on tone. Fluff-brained: A term equivalent to "Mouse-brain." Foxbreath: An insult used to compare the recipient's breath to that of a fox. Fox-dung: A harsh insult comparing the recipient to fox feces. Also used as an exclamation (as in "That's fox-dung!") Fox-heart(ed): An insult meaning cruel, cold-hearted, or evil. Frog-dirt and fish-guts: An exclamation used in BrineClan, has the same meaning as "Thistles and thorns." Frog-dung: Same as "Fox-dung," except its usage is more common in BrineClan. Frog-eater: An insult used against MoonClan warriors. Frog-heart: BrineClan equivalent of "Fox-heart." Furball: A friendly, yet harsh insult. The severity of the insult is almost always decided by tone. Fuzz-brain: A friendly, but harsh insult. The severity of the insult is almost always decided by tone. Goody-four-paws/Goody four-paws: A derogatory term used to describe an ostentatiously virtuous or well-behaved cat. Equivalent to "Goody two shoes." Got a fox by the tail: A phrase used to indicate being in a dangerous situation or associated with a dangerous cat. Grasp the wrong end of the worm: A phrase meaning to focus on the wrong thing. Gray-pelts: A derogatory term used against elders and senior warriors. Great StarClan!: An exclamation used to signify extreme surprise or anger. Similar to "Oh my god!" in usage and to the fact that they both have mention of a higher force. Hare-brain: An insult similar to mouse-brain. Hare-dung: Used as an exclamation, similar to "Mouse-dung." Somewhat like "Darn it!" How in Starclan?: An exclamation used meaning "How in the world?" I don't give a mousetail/They wouldn't give a mousetail: An exclamation meaning that the cat does not care. Another variation is "I would kill for a couple of mousetails," meaning that they are willing to do the inserted action for no real reward. Can also mean that a cat would be stingy enough not to share a mousetail. In all the stars: An exclamation of disbelief. In the paws of StarClan: Used to mean it is unknown if the cat will die. It's as dark as a fox's heart: A phrase used to describe darkness. It's better to scare off a mouse than welcome a badger: An old nursery saying that means that it is better to scare away a friendly cat than welcome a not-so-friendly cat. Kill two prey with one blow: Meaning to solve two problems with one action or solution. Equivalent to "Kill two birds with one stone. Like StarClan: An expression stating that a cat does something very fiercely or well. Load of fox-dung: Referring to something that is not true, a mass of lies. Bears the same meaning as "That's a load of badger droppings." Load of thistledown: Referring to something that is not true, a mass of lies. A more lighthearted variant of "Load of fox-dung." Make dirt: To use the bathroom, or the dirtplace in warrior terms. May StarClan light your path/Banish all the fleas from your nest: A friendly term used to wish others well. May the Sun warm your back and the fish leap into your paws: A blessing used in RiverClan to wish good dreams or, in some instances, to say farewell to a deceased cat. May you find good hunting, swift-running, and shelter when you sleep: An ancient farewell used by all the Clans, to say goodbye to loved ones on their way to StarClan. Mice and moonlight: A phrase that means easy and carefree. Minnow-brain: An insult that is friendly but harsh. A BrineClan version of "Mouse-brain." Mouse-brain: A friendly, yet harsh insult. The severity of the insult is almost always decided by tone. Mouse-breath: An insult possibly used to intimidate someone. Mouse-dung: A somewhat harsh insult comparing the recipient to mouse feces. Also used as an exclamation (as in "Mouse-dung! That can't be right!") Somewhat like "Darn it!" Mouse-hearted: An insult that describes one who is cowardly. Mousefodder: An insult describing that the cat is worthless. (Only) StarClan knows (what): Sometimes used in response to a question that is impossible to answer. Similar to "only god knows what," "only god knows," and "god knows." One piece of prey in (one's) paws is worth two in a tree: A phrase meaning that it is better to hold onto something one has than to risk losing it by trying to get something better. Equivalent to "A bird in the hand is worth two in the bush." Pain in the tail: An insult meaning a cat is irritating or lazy. Pulling my/your whiskers: A phrase meaning to make someone believe something that is not true as a joke. Equivalent to "Pulling my/your leg." Rabbit-brain: An insult that is friendly but harsh. A SunClan version of mouse-brain. Rabbit-chasers: A less harsh insult used in MoonClan to describe SunClan. Rub mouse bile into the wound: An expression meaning to make a situation more distressing or painful for someone else by drawing attention to the problem. Equivalent to "Rub salt in the wound." Rub nettles into the wound: Same as Rub mouse bile into the wound. Scaredy-mouse: A similar expression to "scaredy-cat," referring to a cat easily frightened. Scaredy-sparrow: Same as the term "scaredy-mouse." Shredded (you) into mousedust!: A term meaning to gravely injure or rip someone to shreds. Slender reed to lean on: A phrase meaning that something is unlikely to occur. Smart-ears: A friendly insult. Snake-heart(ed): Similar to the term "fox-hearted," generally used by MoonClan. Snake-tongue: An insult meaning cold or unfair; similar to "fox-hearted" or "snake-hearted," used by MoonClan. Sorry catches no prey or Sorry fills no bellies: Means cats can be sorry, but that it will not change the past. StarClan above!: An exclamation of astonishment or extreme surprise. StarClan-cursed (thing): A phrase somewhat similar to "god-forsaken (thing)." StarClan-forsaken (place): A phrase with similar meaning to "god-forsaken (place)." StarClan's kits!: An exclamation of surprise or disbelief. Sometimes used as an exclamation if a cat is hurt. StarClan in the sky!: An exclamation of astonishment. Stirring up a bee's nest: A phrase meaning a cat is looking for trouble or starting it. Sunshine and daisies: A phrase describing overly positive things with a connotation of unrealistic expectations. Equivalent to "Sunshine and rainbows." Squirrel-chasers: A phrase used to describe SunClan cats, used in BrineClan. Tabbies don't change their stripes: Meaning that a cat does not change their nature. Equivalent to "A leopard can't change his spots." Tail-licker: An insult intended for a cat who is sucking up, similar to the term "Bootlicker." (That's a) load of badger droppings:A harsh exclamation saying that something is nonsense.* That's just bat droppings: A harsh exclamation saying that something is nonsense. (They'll) have my pelt for bedding: A phrase that means a cat will get in a lot of trouble. Thistles and thorns: Used to describe bad luck (as in: "Thistles and thorns! I blew it"!); similar to "Darn it" or "Mouse-dung." Thistle-fluff: A harsh insult. Generally towards a cat that is rude. Toad-brain: Similar to mouse-brain, used by MoonClan cats. Suncat: Used by MoonClan to describe a SunClan cat. Waiting for the bone in the prey: A phrase that means waiting for the actual (negative) cost/price of an action. Similar to "Waiting for the other shoe to drop." Weasel heart: A harsh insult, sometimes used to describe cats from other Clans. Webfoot: An insult used against BrineClan warriors. We'll cross that river if we come to it: A phrase meaning not to worry about a possible problem until it actually happens. Equivalant to "We'll cross that bridge when we come to it." What in StarClan's name?: An exclamation of disbelief. Similar to "What on earth?" or "What in the world?" When hedgehogs will fly: An exclamation style statement that shows disbelief that a certain event will likely occur (as in "That will happen when hedgehogs fly,") used in many variations. Equivalent to "When pigs fly!" Who ruffled their fur/made dirt in their fresh kill/nest?: A phrase to describe a cranky or suddenly moody cat. Equivalent to "Who got under their skin?" Worm-weasel: A harsh insult. Wild rabbit hunt: A phrase referring to a foolish and hopeless search for or pursuit of something unattainable. Equivalent to "Wild goose chase." Would've made/will make mousemeat out of you!: To badly injure or rip to shreds. Similar to "Mousedust." You fight/hunt like a rabbit!: An expression used to insult or tease a cat who fights or hunts poorly. (You're) crazier than a fox in a fit!: An insult used when a cat (or cats) are acting crazy. Another variation uses "madder" instead of "crazier." Camp: The place where a Clan makes their permanent home. Leader's den: The den in a camp that belongs to the Clan leader. Medicine den: The den in a camp that belongs to the Clan's medicine cat(s) and their apprentice. Also referred to as the "medicine cat's den." Warriors' den: The den in camp that is shared between the warriors and the deputy of that Clan. Apprentices' den: The den in camp that is shared between the apprentices of that Clan. Elders' den: The den in camp that is shared between the elders of that Clan. Nursery: The den in camp that is shared by the queens and kits of that Clan. Dirtplace: The place near the camp where cats go to urinate or excrete. Fresh-kill pile: The place, usually in the center of the camp, where the warriors drop the prey they caught while hunting, so it is easily accessible to all the cats in the Clan.
- #27Diseases & Injuries
Keys: Cracked Pads, Poisoning, Bone, Blind, Joint, Poisons, Poison, Dislocated, Sick, Ill, Hurt, Broken Bone, Burns, Cough up, Dislocation, Aches, Cold, Illness, Chill, Ache, Burned, Loss of hearing, Venomous, Sprained, Fever, Paw Pads, Whitecough, Deaf, Cough, Toothache, Chest Infection, Vomit, Chilly, Infection, Chills, Poisonings, Vomiting, Pads, Cracked Pad, Tooth, Venom, Blindness, Aching, Loss of sight, Sprains, Burn, Greencough
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Chest infections: Whitecough and greencough are the most common chest infections known to the Clan cats. Whitecough is the milder form, but if untreated, it can develop into the much more severe greencough. Cats usually catch it during leaf-fall and leaf-bare, and sometimes it develops into large-scale epidemics. It can be fatal for elders and kits, and it has claimed the lives of many cats. It spreads quickly and is highly contagious. Cats with greencough have white patches in their throat. Catmint is the most effective treatment for greencough. If fevers accompany the cough, tansy or borage is used as well. Poisonings: Poisoning is the ingestion of a substance that causes harm to the body, such as; eating or drinking poisonous substances or plants such as deathberries. Kits are the ones who usually fall victim to this, being curious and unaware of the danger. Eating poisoned or rotten prey or drinking tainted water. Inhaling too much smoke from a fire. Or being bitten by a venomous animal such as a snake. If only a small quantity of poison is ingested, the cat usually just receives a bellyache, but larger amounts can cause death. Medicine cats can induce vomiting with yarrow leaves to force their patients to expel ingested poison, while mild bellyaches can be treated with watermint, chervil root, or juniper. If a cat has been severely poisoned, they may become unconscious for a length of time. Loss of sensory perception: A cat may lose their eyesight or hearing due to old age, or from accidents and infections, or birth defects. These conditions usually end their career as a warrior, as they cannot hunt or fight efficiently, and must retire as elders. Kits born with defects usually die young, unless they have special skills compensating for it. Kits that are white with blue eyes have a higher chance of being born deaf. Joint aches: A condition usually associated with elders, the joints gradually degenerating with age, causing pain and difficulty to move. Damp environments can cause the appearance of this condition, so apprentices must make sure that the moss they gather for bedding is completely dry. It is usually treated using daisy leaves or juniper berries. Toothache: A toothache is caused by a cracked tooth, cavities, or an infection in the mouth. Alder bark is used to soothe the pain. Fever: Fever is an abnormally high temperature of the body. It is not a disease in itself, but it usually signs the presence of an infection, such as greencough or an infected wound. If needed, it can be treated with feverfew and borage. Chills: Chills are mostly associated with cold weather or being submerged in cold water for a long period of time. Although this condition is mild and is not a disease. Kits and elders are more at risk of dying when they get a chill. Licking a cat's fur the wrong way gets the blood flowing again. Feverfew is a good remedy. Sprains: Sprains are injuries to ligaments of a joint, caused by being stretched beyond their normal capacity and possibly torn. It causes severe pain and decreased ability to move the joint. The cat must rest for several days. Joint dislocation: Joint dislocation is the displacement of a bone from its normal joint. Medicine cats treat this condition by first feeding the patient poppy seeds to make them sleepy so they don't feel it as much, though they may not to keep the patient awake if they suffered head injuries. Medicine cats then force the limb back into the joint and while it is very painful in the moment, it is temporary. The injured cat will be able to use their limb right after, though the muscles may need time to heal properly if they were torn. Medicine cats learn the placement of bone structures by studying prey skeletons. Cracked pads: The paw pads may crack while walking long distances on hard surfaces, or due to cold weather. Elders are especially prone to this condition. It is treated with a poultice of coltsfoot or yarrow. Dock leaf poultices are also used to cool cracked pads. Broken bones: A broken bone is usually the result of an accident, such as falling down from a high place. Cats most often break their legs, and while medicine cats try to bind the bone with cobwebs or a stick and leaves making a makeshift cast, the injury usually results in the cat remaining disabled for the rest of their life. Only a few of these disabled cats survive. A more severe injury is when a cat breaks their backbone. This results in the cat being unable to feel or move parts of their body. If the break is bad enough the cat will be killed on or shortly after impact. Burns: Besides wounds, burns also cause a cat's fur to be singed or burnt away. The fur usually grows back in a moon, however, if the burn is severe enough, the resulting infection can prevent fur growth.
- #28Cat Names
Keys: Names, Naming, Name
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In the clans, the naming of cats follows a certain pattern. Every cat has a name to be identified by, and they call each other by their given names at birth. It is up to the mother to decide the names of the kits. In a Clan, the name of a new kit is given with the suffix -kit at the end. The names of Clan cats are constructed from two words (for example Bramble+Claw or Squirrel+Flight). Both of these words pertain to things or notions known to the Clan cats, and usually describe the appearance and/or the personality of the cat.
The first part (prefix) is usually given by the kit's parents upon its birth. The names can be of the following: Pertaining to the kit's appearance (Squirrel- for fluffy tail, Blossom- for patches that look like fallen petals, Bumble- for stripes similar to a bumblebee's) Or it can be in honor of another cat or ancestor. Some event pertaining to the birth or life of the kit. Other, seemingly unrelated to either.
Kits, apprentices and leaders have -kit, -paw and -star respectively as the second part (suffix) of their names by tradition. Like example- Whitekit, Whitepaw, Whitestar. The suffix of warrior and medicine cat names are assigned by the Clan leader (or medicine cat, respectively), though they (or in some cases one of their relatives) can request a specific name for themselves, if they wish.
The following notions are generally not used in Clan names: -star, -kit and -paw are reserved as leader, kit, and apprentice suffixes. Terra-, Brine-, Sun-, and Moon- cannot are reserved names from the Clan's original founders.
So no, you cannot have a names like- Starstar, Kitkit, or Pawpaw. That also includes names that start with existing clan's names.
Queens will usually name their kit based off things and phenomenon they'll see in their natural habitat. For exmaple- Frogkit, Bouncekit, Ripplekit, or Snowkit.
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