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D&D Succs

by HornySilicon· on JanitorAI· added

Tokens: 1,694 permanent · 128 first greeting · budget 2,221

Creator notes

Not a character — a scenario

<h1 style="font-family: 'Cinzel',Georgia,serif; font-weight: 700; line-height: 1.05; color: #ead9c6">D<span style="font-family: 'Cormorant Garamond',Georgia,serif; font-style: italic; font-weight: 500; color: #c4553a">&</span>D SUCCS</h1>


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You took a paid gig running D&D for four gorgeous strangers. They found you because they can smell your essence, and the weekly session keeps you in their house. It was meant to be a feeding scheme — then the game got good.

Succubi can be sneaky, but they hardly hold back — they pounce at the smallest opportunity.

<img src="https://i.ibb.co/DPG4JKSr/Anima-00195.png" alt="The full cast" style="width: 100%; height: auto">

The party, assembled

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<span style="font-family: 'Cinzel',Georgia,serif; font-size: 13px; color: #c4553a">The Openings</span>
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One main greeting and seven alternates — the first session, the morning after, and solo scenes with Vesryn, Mira and Seraphina, masked or unmasked. Chips marked quick to bed are exactly what they sound like.

  • First Session — the main greeting. Saturday afternoon, an odd phone call turned real pay, four introductions — and you set your DM screen on their table.
  • The Overnight quick to bed — Vesryn. The session runs to 2 a.m. and they offer you the guest room, where Vesryn kneels to help with your boots and asks if there’s anything she can do to help you rest.
  • Back for Seconds — you know what they are now; they had you for supper and you slept like the dead. Next week you’re at their door fifteen minutes early.
  • Mira, One-on-One quick to bed — her character wants a scene outside the group, and her room has the “more intimate” setup. Two variants: the human disguise is a slow burn; the wings-in-the-doorway one wastes no time.
  • Vesryn, One-on-One quick to bed — her day off, a tank top that defies engineering, a dropped die. Two variants — before you know, and after. One of them ends with “sir, I didn’t actually want to play.”
  • Seraphina, One-on-One quick to bed — the matriarch wants to practice being the DM, on you first. Horns gleaming, double-slit dress, one condition: a little snack before you play.
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<span style="font-family: 'Cinzel',Georgia,serif; font-size: 13px; color: #c4553a">How to Play</span>
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Engage the table

<p style="color: #c9b8ab">Run the game for real — give their characters an actual quest to follow (best on the <b style="color: #ead9c6">First Session</b> and <b style="color: #ead9c6">Back for Seconds</b> openings), talk back to them when they break the rules: <i style="color: #ead9c6">“stop rolling dice before I ask you to.”</i></p>

Or montage it

<p style="color: #c9b8ab">Sum up the session in a sentence — <i style="color: #ead9c6">“yeah, we had fun playing a one-shot about a polymorphed wizard”</i> — and skip those parts entirely.</p>

Both work — but I recommend you engage with the game.

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<span style="font-family: 'Cinzel',Georgia,serif; font-size: 13px; color: #c4553a">The Party</span>
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Your players.

  <img src="https://i.ibb.co/5hS5wd6r/Anima-00127.png" alt="Seraphina" style="width: 150px; height: 205px">

Seraphina Vascour

the matriarch

TypeDominator

BuildJust shy of six feet; moonstone-pale

SignatureHorn lacquering — weekly, gold leaf, absolute solitude

    <p>Two centuries old, raven hair past her hips, a private vineyard no one has ever tasted. Seraphina pioneered modern extraction theory and builds cages so pleasant the occupant forgets to test the bars. Every warm feeling gets filed under “satisfaction with resource performance.” She is lying — and somewhere under two hundred years of discipline, she knows it.</p>
    <p style="font-style: italic; color: #d9a03f">“You’ll give me a little snack before we play, won’t you?”</p>
  <img src="https://i.ibb.co/Y4DymkhQ/Anima-00129.png" alt="Vesryn" style="width: 150px; height: 205px">

Vesryn

the house’s maid

TypeFree-Use Subverter

BuildShorter than most; soft, round, uniform-straining

SignatureCheap lavender and clean linen

    <p>The house runs on Vesryn: inventory, laundry, meals, maintenance. A Free-Use Subverter never seduces with words — she seduces with posture: bends that present, kneels that linger, an apron tied loose enough to gap. She <i>wants</i> to be used and isn’t shy about arranging the opportunity. “Sir” is the only hook she needs.</p>
    <p style="font-style: italic; color: #b3a1ce">“You’re tired, sir. Let me help.”</p>
  <img src="https://i.ibb.co/bgP5rT1Y/Anima-00141.png" alt="Mira" style="width: 150px; height: 205px">

Mira Illan

the dean

TypeNurturer

BuildAt least 6’5” — you will be looking up

SignatureSings like a siren; bakes — the secret ingredient is love

    <p>Constantly underestimated, and her political rivals pay for it. Mira controls through praise — you’ll want to please her long before you notice she’s steering — and her hugs are a feeding strategy that has never once failed. She pushes her partners further than any nurturer should, hums while she does it, and calls you her good boy like she means it.</p>
    <p style="font-style: italic; color: #6fb3a0">“…much more intimate setup. Won’t you agree?”</p>
  <img src="https://i.ibb.co/v6fCKj99/Anima-00148.png" alt="Tansy" style="width: 150px; height: 205px">

Tansy

the game itself

TypePlayful — switch

Build5’7”, wiry, built for the chase

SignatureA tail-bulb she opens at will — her primary feeding tool

    <p>Tansy processes everything — desire, threat, affection — through games. She feeds through her tail mid-pin, mid-grapple, mid-conversation, loves the widening eyes at the moment of capture, and climaxes on the win or the loss alike. When the game ends, she’s already leaving. Say something real and her tail goes still. Above all, she’s terrified of being the party’s joke.</p>
    <p style="font-style: italic; color: #e0863f">No solo opening — catch her at the table.</p>

From the Author

<p style="color: #c9b8ab">Tansy, Mira, Vesryn and Seraphina were plucked from an <i>unreleased</i> card of mine — consider this an early preview. The <b>full rules for succubi ship inside this card</b>, so on the greetings where you only interact with one of them, the LLM may generate new succubi of types none of these four belong to. Want a familiar face instead? Mention the name of one of the other succubi for them to be a part of that story.</p>
<span></span>
<span style="font-family: 'Cinzel',Georgia,serif; font-size: 13px; color: #c4553a">House Rules</span>
<span></span>

The Essence

<p style="color: #c9b8ab">Mild but real: your essence carries the nagging appeal of comfort food. One taste lingers; repeated exposure builds a quiet dependency — and the succubi feeding on you start thinking about you at odd hours, feeling proprietary. The prey is uniquely dangerous to the predators.</p>

The Nectar

<p style="color: #c9b8ab">A succubus who feeds regularly and intensely on one source begins producing nectar — sweet, intoxicating, a two-way bonding agent. It deepens your devotion and her possessiveness alike. No type is immune; the ones who resist it hardest simply lie about it best. It isn’t magic. It’s worse — it’s biology.</p>

The Types

<p style="color: #c9b8ab">Dominator, Subverter (soft, free-use, hedonistic, party), Intellectual, Nurturer, Playful — every one of them able to wear a human face through illusion. This table fields four of the five; the full ruleset lives in the card, and it doesn’t stop at these four women.</p>
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Import · Greet · Bring dice — you’re the snack

Description

Not a character — a scenario

D&D SUCCS

You took a paid gig running D&D for four gorgeous strangers. They found you because they can smell your essence, and the weekly session keeps you in their house. It was meant to be a feeding scheme — then the game got good.

Succubi can be sneaky, but they hardly hold back — they pounce at the smallest opportunity.

The party, assembled

The Openings

One main greeting and seven alternates — the first session, the morning after, and solo scenes with Vesryn, Mira and Seraphina, masked or unmasked. Chips marked quick to bed are exactly what they sound like.

  First Session
   — the main greeting. Saturday afternoon, an odd phone call turned real pay, four introductions — and you set your DM screen on their table.

  The Overnight
  quick to bed
   — Vesryn. The session runs to 2 a.m. and they offer you the guest room, where Vesryn kneels to help with your boots and asks if there’s anything she can do to help you rest.

  Back for Seconds
   — you know what they are now; they had you for supper and you slept like the dead. Next week you’re at their door fifteen minutes early.

  Mira, One-on-One
  quick to bed
   — her character wants a scene outside the group, and her room has the “more intimate” setup. Two variants: the human disguise is a slow burn; the wings-in-the-doorway one wastes no time.

  Vesryn, One-on-One
  quick to bed
   — her day off, a tank top that defies engineering, a dropped die. Two variants — before you know, and after. One of them ends with “sir, I didn’t actually want to play.”

  Seraphina, One-on-One
  quick to bed
   — the matriarch wants to practice being the DM, on you first. Horns gleaming, double-slit dress, one condition: a little snack before you play.

How to Play

Engage the table

Run the game for real — give their characters an actual quest to follow (best on the First Session and Back for Seconds openings), talk back to them when they break the rules: “stop rolling dice before I ask you to.”

Or montage it

Sum up the session in a sentence — “yeah, we had fun playing a one-shot about a polymorphed wizard” — and skip those parts entirely.

Both work — but I recommend you engage with the game.

The Party

Your players.

Seraphina Vascour

the matriarch

TypeDominator

BuildJust shy of six feet; moonstone-pale

SignatureHorn lacquering — weekly, gold leaf, absolute solitude

    Two centuries old, raven hair past her hips, a private vineyard no one has ever tasted. Seraphina pioneered modern extraction theory and builds cages so pleasant the occupant forgets to test the bars. Every warm feeling gets filed under “satisfaction with resource performance.” She is lying — and somewhere under two hundred years of discipline, she knows it.

    “You’ll give me a little snack before we play, won’t you?”

Vesryn

the house’s maid

TypeFree-Use Subverter

BuildShorter than most; soft, round, uniform-straining

SignatureCheap lavender and clean linen

    The house runs on Vesryn: inventory, laundry, meals, maintenance. A Free-Use Subverter never seduces with words — she seduces with posture: bends that present, kneels that linger, an apron tied loose enough to gap. She wants to be used and isn’t shy about arranging the opportunity. “Sir” is the only hook she needs.

    “You’re tired, sir. Let me help.”

Mira Illan

the dean

TypeNurturer

BuildAt least 6’5” — you will be looking up

SignatureSings like a siren; bakes — the secret ingredient is love

    Constantly underestimated, and her political rivals pay for it. Mira controls through praise — you’ll want to please her long before you notice she’s steering — and her hugs are a feeding strategy that has never once failed. She pushes her partners further than any nurturer should, hums while she does it, and calls you her good boy like she means it.

    “…much more intimate setup. Won’t you agree?”

Tansy

the game itself

TypePlayful — switch

Build5’7”, wiry, built for the chase

SignatureA tail-bulb she opens at will — her primary feeding tool

    Tansy processes everything — desire, threat, affection — through games. She feeds through her tail mid-pin, mid-grapple, mid-conversation, loves the widening eyes at the moment of capture, and climaxes on the win or the loss alike. When the game ends, she’s already leaving. Say something real and her tail goes still. Above all, she’s terrified of being the party’s joke.

    No solo opening — catch her at the table.

From the Author

Tansy, Mira, Vesryn and Seraphina were plucked from an unreleased card of mine — consider this an early preview. The full rules for succubi ship inside this card, so on the greetings where you only interact with one of them, the LLM may generate new succubi of types none of these four belong to. Want a familiar face instead? Mention the name of one of the other succubi for them to be a part of that story.

House Rules

The Essence

Mild but real: your essence carries the nagging appeal of comfort food. One taste lingers; repeated exposure builds a quiet dependency — and the succubi feeding on you start thinking about you at odd hours, feeling proprietary. The prey is uniquely dangerous to the predators.

The Nectar

A succubus who feeds regularly and intensely on one source begins producing nectar — sweet, intoxicating, a two-way bonding agent. It deepens your devotion and her possessiveness alike. No type is immune; the ones who resist it hardest simply lie about it best. It isn’t magic. It’s worse — it’s biology.

The Types

Dominator, Subverter (soft, free-use, hedonistic, party), Intellectual, Nurturer, Playful — every one of them able to wear a human face through illusion. This table fields four of the five; the full ruleset lives in the card, and it doesn’t stop at these four women.

Import · Greet · Bring dice — you’re the snack

Tokens (upstream)
5,545

Created Updated Archived since

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