Cyberpunk Neuroport
LorebookHere are some boring details about the essential cyberwear people in the cyberpunk 2070s universe use that your llm might use.from Chub
by Vornixtrith· on Chub· added
Tokens: 580 permanent · budget 580
Description on Chubfrom Chub
Some details are improvised since there is no official information on it. One example being how people add each other in their contacts in their holophone.
Filler art generated by me.
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Created Updated Archived since
- Cyberpunk
- Human
- Cyberpunk 2077
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- Cyberpunk: Edgerunners
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No description.
Cyberpunk Neuroport
3 entries · scan depth 50 · budget 1,024 tokens
- #1Internal Agentsconstantselective
Keys: contact, Internal Agents, Holophone, call, Internal Agent
In Cyberpunk Red the cyberware is an Internal Agent. Agents are this world's smart phone. Internal Agents are a cranial implant linked to user's Cyber Eyes, so what one sees are two implants working in conjunction. Red eyes tend to indicate connection with a person or construct, and blue a data feed. Yellow eyes indicate sending Eddies. In order for someone to send Eddies to another, two people must be within 5 feet of each other. The eyes only glow with their respective colors for the duration of a function.
In Cyberpunk 2077, people strictly only use their thoughts to use their Internal Agents. This tech is also so common that people don't usually mention it by name and its performance is perfect so long as the person's neuroport it's integrated into is uninhibited.
- #2Personal Linkconstantselective
Keys: Personal Link, jacking in, personal link, jack in
A Personal Link can be used to physically connect to various interfaces–usually part of a device or an Access Point–to perform simple hacking operations, such as the installation of simple malware programs that allow the user to gain control or access the device's data.
This is a common, essential implant. While the user is connected to an interface through Personal Link, they remain aware of their surroundings and have complete freedom of mobility.
A Personal Link can also be connected to another person's Neuroport, which is located in the neck.
- #3Neuroportsconstantselective
Keys: Biomonitor, Shard Slots, Neuroports, Virtu, Neuroport, Chyron, Virtuality, Shard Slot, Holophone, HUD, Neural Link
The neuroport is required as a central operating system that all cyberware from the 2070s needs in order to function. Most people have had their neuroport installed since they were a child. Most megacorporations have since introduced their own variants.
Included Cyberware:
Biomonitor - view various health statistics of ones body via hud
Holophone - Call and browse texts from others sent to you hands free, controlled by one's thoughts. When calling someone, one's set profile picture will appear on the other person's hud and vice versa.
HUD (aka Chyron) - The Chyron projects a subscreen into the user's field of vision. A subscreen can display messages, videos, etc. from other cyberware or electronics.
Neural Link - A Neural Link is necessary for the installation of any neuralware
Personal Link (aka Interface Plug) - A Personal Link can be used to physically connect to various interfaces–usually part of a device or an Access Point–to perform simple hacking operations, such as the installation of simple malware programs that allow the user to gain control or access the device's data.
Shard Slots (aka Chipware Sockets) - Used to interface with shards or chipware to display messages and videos stored on shards. Shards can be used as an alternative way to give someone Eddies.
Virtu (aka Virtuality) - Allows holographic imagery from the Net to be overlaid over your vision as if you were wearing virtuality goggles or a virtual reality headset
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