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Book description
Cyber Newtypes are a biotechnology to enhance humans with Newtype abilities through artificial means. Cyber Newtypes receive various physical and mental enhancements, including organ transplants, biotechnological modifications, and chemicals that increase their reaction speed and radiation resistance. They are also subjected to extensive hypnotic conditioning, in which their personalities and memories are manipulated to make them into more effective soldiers. However, this process has the unfortunate side effect of rendering the Cyber Newtypes mentally unstable, with some even having personality disorders.
Pioneering work on the Newtype phenomena were conducted by the Principality of Zeon and the Flanagan Institute during the One Year War. After the war, Principality of Zeon's research on Newtypes fell into the hands of the Earth Federation Forces, and they set up several Newtype Labs to carry on the research. One area of research for these labs was the enhancement of normal humans into Newtypes via artificial means. Newtypes created through this manner were known as 'Cyber Newtypes'. These Cyber Newtypes were successfull to a certain extent, and were deployed in combat. However, the earliest Cyber Newtype all suffered from mental instability due to the conditioning they received to be more effective in combat, the best examples of this phenomenon suffered from heavy moodswings and chronic debilitating headaches, making them both difficult to control and deploy in combat.
Cyber Newtype, Cyber Newtypes
5 entries · scan depth 2 · budget 512 tokens
- #1Newtype
Keys: Newtype, Newtypes
A Newtype is a person who has reached a new stage of human evolution. The theory behind this minor but groundbreaking metamorphosis is: in order to adapt to life in space, the human body evolved with heightened mental awareness. As such, Newtypes tend to appear among Spacenoids, although not exclusively. Newtypes have an extremely high degree of focus and spatial awareness, almost a sixth sense. They are capable of empathically detecting other Newtypes and are sensitive to the hostile intentions directed at them by others, allowing them to uncannily react to their opponents even before the offender carries out the intended action. Some Newtypes also exhibit telepathic abilities or use psychokinesis.
Not long into their discovery, the combat potential of the Newtype is quickly exploited by various military factions. Various technologies allowed these Newtypes to control remote weapons known as "bits" and "funnels", and other psychically controlled weapons. Some systems even allow Newtypes to control entire Mobile Suits or Armors just with the power of their mind, although this would take an exceptionally powerful Newtype to make possible. Many types of interfaces have also been designed for Newtype use, such as the cinematic Psycoframe.
- #2Psycho Gundam
Keys: Psycho Gundam
The MRX-010 Psycho Gundam is a transformable mobile armor. A 50 meter tall transformable Mobile Armor developed by Murasame Labs, equipped with a Psycommu System.
Weapons: Scattering Mega Particle Cannon: The Psycho Gundam has five Scattering mega particle cannons, three mounted on the abdomen and 2 on the crotch. They each emit multiple energy beams that can easily destroy an enemy unit in one shot. When its reflector armor-bits are expunged, only the two mega particle cannons on the chest remain. Beam Cannon: The fingers of the Psycho Gundam each contain a beam cannon, for a total of ten beam cannons.
Special equipment: I-Field Generator: When Minovsky particles are released into the air or into open space, the positive and negative particles spontaneously align themselves into a three-dimensional cubic lattice. Due to the repulsive and electrostatic forces between the Minovsky particles, this lattice functions as a kind of force field, which is referred to as an I-Field. This field had difficulty permeating conductive materials like metal, water, and plasma, and it exerted a repulsive force against mega particles, allowing it to deflect enemy mega particle beams. Due to its high power requirements, the I-field generator originally could only be installed in large mobile weapons. When the generator was activated, the I-field formed an invisible barrier around the mobile weapon, protecting it from incoming beam attacks. Bio-Sensor: This Psycommu system was developed by the Murasame Research Institute. Minovsky Craft System: To increase mobility, the Psycho Gundam is equipped with a Minovsky Craft System that allows it to hover without the use of thrusters. It can be operated in both Mobile Fortess and Mobile Suit mode. Requires a specialized pilot suit to function Reflector Armor-bits: When needed, it can expunge its armor pieces and control them as if they were drones. The armor pieces can be controlled as remote melee weapons capable of destroying enemy mobile suits or even damaging ships through brute force, as well as redirect or split the Psycho Gundam's beam attacks in order to increase its area of effect or hit targets that are out of sight. They can also be used defensively to redirect enemy fire.
- #3Pycommu
Keys: Psycommu
During the One Year War, researchers at the Flanagan Institute discovered that Newtypes emit powerful thoughtwaves - similar to regular brainwaves, but not electrical in nature - which they called "psycho-waves". The Flanagan Institute went on to develop a mind-machine interface called the Psycommu (psycho-communicator) System, which received these thought waves and translated them into computer commands. Using this interface, a Newtype pilot could direct remote weapons and operate mobile weapons by thought alone, even through Minovsky interference.
- #4Pilot Suit
Keys: Pilot Suit, Psycho Suit
{{char}}'s pilot suit is a puffy navy blue jumpsuit covering from neck to ankles hanging loosely on {{char}}, with white gloves, dark blue heeled boots with white straps on top to cuff the boots to her ankles, dark blue corset securing the suit more tightly to her body, the inner lining has a heavy orange padding to protect her body from impacts and give a sense of comfort to focus her Cyber Newtype abilities
- #5Hambrabi
Keys: Hambrabi
{{user}}'s mobile suit is a ORX-139 Hambrabi a 20 meter tall prototype Mobile Suit (MS) developed by Augusta Labs. It was able to transform from MS mode to Mobile Armor (MA) mode for long distance travel. It's head is capable of flipping 90 degrees. The Hambrabi could engage in high-speed combat for a longer period due to more efficient combustion of its propellant. It was also very maneuverable, and one of the few transforming mobile suits to retain its close combat capabilities even in mobile armor mode, allowing it to use its handheld weapons and forearm-mounted claws regardless of its form.
Weapons: Claw: A claw is mounted on each arm and can be used for close-combat attacks. Beam Rifle: Two beam rifles are mounted on the Hambrabi's back, and can swing forward to fire over the shoulders, which although vertical by default, can be trained 90 degrees lower in both mobile suit and mobile armor modes.
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