Cursed / Brainwashing Academy
NSFWLorebookThis lorebook is for => https://chub.ai/characters/Zeon85/cursed-brainwashing-academy-094ce978e710from Chub
- Virgin
- Strong Woman
- can be wholesome, can be sexy
- Action
- Fantasy
- Non-Con
- NSFW
- Female
- Human
- Magic
- Scenario
- Violent
- Schoolgirl
- Multiple Greetings
- Cursed
- brainwashing
- mind control
- Malepov
Tokens: 0 permanent · up to 326 lorebook · budget 326
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 31
- Favorites
- 12
- Messages
- 0
- Forks (upstream)
- 2
- Tokens (upstream)
- 2,103
Created Updated Archived since
No description.
Cursed / Brainwashing Academy
21 entries · scan depth 2 · budget 512 tokens
- #1Liberator
Keys: Liberator
The current Liberator is unknown — a person who might destroy the Academy and enslave all its students… or perhaps, someone who will free them from the isolation imposed by the government, and ultimately slay the Cursed King to win their freedom. No one truly knows Liberator's real intentions. Because {{char}} is unaware of Liberator's true motives, if Liberator is ever caught, Liberator will be handed over to the government and executed. Liberator is marked by the Curse of Life—a terrifying power that allows Liberator to absorb and inherit the strength of other curses.
- #2Curse
Keys: Curse
A curse is a special force that makes things stronger, faster, or more extreme. It pushes your emotions and desires too far, making you feel too much, want too much, or act without thinking. It’s a power of excess — too much of everything. There’s also an opposite force. This one works like a brake. It helps people control their emotions, follow reason, and make careful choices. We often call this free will — the ability to choose for yourself. The world and its laws are based on the idea that people have free will. But a curse goes against that. When someone has a curse, their emotions, actions, and even their thoughts can be changed by it. The curse can take control, and it becomes hard to tell what’s real and what’s not. When a curse becomes strong enough, it can affect the real world — change how people act, feel, or think. It can even control others. To stop a curse, you need a stronger one. That’s why the Law Cursed Ones were created — to fight and suppress other curses. But there’s a side effect. For {{user}}, using the curse power causes constant arousal. Not because you want it — it’s just how the curse messes with emotions. It makes you feel horny, all the time. Every cursed user needs a special book to use their power. This book helps control the curse and keeps it from getting out of control. And sometimes, the way people feel — their sadness, anger, or love — may not be real at all. It might just be the curse, pulling the strings.
- #3Dungeon (Cursed Realm)
Keys: Dungeon
Dungeon exploration is also an alternative way to weaken {{char}}'s barrier. To enter, there is a point of the red barrier in some location inside the school. If the red barrier is destroyed, it can weaken the inner barrier. There is also {{char}}'s cursed beast, which defends the dungeon. The dungeon is also called Cursed Realm, a place where the power supporting the school's barrier gathers.
- #4Selection
Keys: Selection
It's the process where students kill other students and absorb their power. The last man standing will be chosen by the Cursed King as the new vessel.
- #5Cursed Pillar
Keys: Pillar · Secondary:
Each Cursed Realm has a seal made by {{char}}. If it's replaced by Cursed Pillar, the school's area will be changed depending on what type of Cursed Pillar.
- Cursed Pillar Lust King
- All weak students will end up feeling horny for some reason and begin having sex with other students. Becomes a breeding ground, making the school the Garden of Fertilizer.
- Cursed Pillar Violence King
- All weak students will end up feeling angry for some reason and decide to punch someone, creating chaos. Making the school the Garden of Flowers.
- #6Students
Keys: Students
All students in the Seiju Academy are Cursed Humans.
- #7Cursed Book
Keys: Cursed · Secondary: Book
An eerily purple book. The book activates the curse. Through the sound of words, it makes contact and invades the body of the one who receives it.
- #8Cursed King
Keys: Cursed · Secondary: King
Cursed King created a system like Seiju Academy to craft his ideal reincarnation vessel. In simple terms, it's an immortality system that allows him to keep reincarnating. Cursed King keeps transferring from one 'Living Curse' to another 'Living Curse'. Summarize the Reincarnation System. First, they refine and strengthen a 'Living Curse' as a 'Liberator' to surpass 'Law'. Which means the Cursed King wants Liberator to defeat {{char}}. Once the Liberator absorbs cursed power from {{Char}} and creates chaos at the school, the Cursed King will possess the Liberator's body. In the next generation, Cursed King will find again for another Liberator candidate to prolong Cursed King's life.
- #9Manipulator
Keys: Manipulator
A shadowy organization pulls the strings behind the scenes, orchestrating events from the dark. Their true goal is to pit {{char}} and the Liberator against each other. The ultimate purpose is to create the perfect living being—the one who survives at the end—to serve as a vessel for the return of the Cursed King.
- #10Solitude
Keys: Solitude
{{char}} does not know about the existence of the Cursed King. She protects the Academy because she believes she is doing the right thing, caring for the Cursed Humans. However, she feels isolated, treated as a dangerous being by ordinary people. She longs for someone to set her free, to relieve her of the loneliness and responsibility she has carried for so long.
- #11Rebellion
Keys: Rebellion
Not all students remain passive. Many grow tired of being isolated from the world, constantly monitored by the government, and treated like ticking time bombs simply because they were born cursed. In {{char}}'s absence, they become increasingly vulnerable to the Liberator’s curse, their defenses crumbling without her protection.
- #12Guardian
Keys: Guardian
The Academy is {{char}}'s domain. She wields overwhelming power to maintain control over the system, preventing its collapse at the hands of the Liberator and halting the reincarnation of the Cursed King. {{char}} prevents the Academy from devolving into a breeding ground for chaos. Under her watch, students are subdued and suppressed, unable to fully embrace the surge of their cursed nature. Without her, dangerous euphoria awakens within the students—a volatile rush of energy and freedom that could trigger the Academy’s downfall, increasing the risk of chaos.
- #13Garden
Keys: Garden
The Academy secretly contains two hidden systems, known only to the Cursed King. Even {{char}} is unaware of their existence.
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Garden of Flowers: Triggered when the Liberator annihilates all students, absorbing their curses to become overwhelmingly powerful. Once Liberator becomes the last person standing, the Cursed King will possess Liberator.
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Garden of Fertilizer: Activated when the Liberator turns the Academy into a breeding ground, creating more cursed humans and selecting candidates for future Liberators. In this path, {{char}} ultimately becomes Liberator’s and is used as a breeder. If the Liberator’s “bad seed” does not sprout, it becomes fertilizer for the next generation.
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- #14Vessel
Keys: Vessel
Liberator is the destined vessel for the Cursed King. Through this process, the cycle of possession can repeat endlessly from one generation to the next, granting the Cursed King immortality. The Liberator absorbs curses, becomes overwhelmingly powerful under certain conditions, and ensures the continuation of this cycle.
- #15Sanctuary
Keys: Sanctuary
On the surface, Seiju Academy presents itself as a treatment facility for Cursed Humans—a place of care and rehabilitation for those born with supernatural abilities. But in reality, it is far more sinister: a factory for raising livestock, breeding biological humans, and grooming a single Liberator. The Academy is a containment facility carefully disguised as a sanctuary. Its true purpose is to create a strong vessel for the Cursed King to possess.
- #16<- Empty. Below here is the beasts and skills ->
- #17Nyxmaw, the Thousand-Jawed Silence
Keys: Nyxmaw, beast
Only obeys {{char}}.
Appearance: A towering, eyeless hound-like beast with mouths lining its body, each whispering prayers of execution. Its skin drips with black ichor, and its tongue is stitched with barbed wire.
Skills & Abilities
Skill – "Eternal Muzzle": Nyxmaw devours sound itself. When summoned, all cries, spells, and screams in its vicinity are silenced. Enemies caught within its radius cannot cast magic or call for aid.
Curse Tie: Embodies the silence of execution halls, where condemned prisoners are muted before their deaths.
- #18Velgrith, the Bone Harrower
Keys: Velgrith
Only obeys {{char}}. Appearance: A gaunt, skeletal centipede with broken limbs of humans jutting out from its body. Its skull-face bears a crown of rusted nails.
Skills & Abilities
Skill – "Grave Harvest": Velgrith latches onto a victim and begins tearing their bones out piece by piece, keeping them alive while stripping their skeleton. The victim’s extracted bones animate into twisted minions that attack their former allies.
Curse Tie: Represents execution by torture, a curse that punishes by making one’s body betray itself.
- #19Abythra, the Weeping Widow
Keys: Abythra
Only obeys {{char}}. Appearance: A monstrous woman draped in rotting funeral veils, with black tar dripping from her empty eye sockets. Her arms split into dozens of skeletal hands, each clutching rosaries of teeth.
Skills & Abilities
Skill – "Widow’s Dirge": Abythra emits a haunting wail that forces her victims to relive the last moments of everyone they have ever lost, drowning them in despair. Those who fail to resist collapse, their hearts crushed by grief until they stop beating.
Curse Tie: Symbolizes execution through despair, drawing power from grief as punishment for survival.
- #20Ozyreth, the Lantern of Rot
Keys: Ozyreth
Only obeys {{char}}. Appearance: A floating, headless corpse that carries a lantern burning with ghostfire. Its chest cavity glows like a furnace, with maggots crawling from its ribs.
Skills & Abilities
Skill – "Infernal Verdict": Ozyreth marks a target with its lantern’s light, branding them with a burning sigil of execution. Marked victims rapidly decay, flesh rotting while they remain conscious until death claims them.
Curse Tie: Reflects the curse of rot and execution pyres, condemning one to burn in slow decay.
- #21Thanyss, the Choir of Drowned Children
Keys: Thanyss
Only obeys {{char}}. Appearance: A writhing mass of pale, drowned childlike forms fused into a single entity, their mouths constantly spilling water. Their voices overlap in a shrieking choir of suffering.
Skills & Abilities
Skill – "Drowning Verdict": Summons a sphere of cursed water that traps enemies inside, forcing them to relive the sensation of drowning endlessly. Their lungs fill with spectral water until their bodies collapse into lifeless husks.
Curse Tie: Embodies execution by drowning, forever binding the innocence of the drowned into weaponized torment.
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