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Cursed Board Game (GM NEW Version)

Cursed Board Game (GM NEW Version)

NSFW

A game of chance with some dire consequences...from Chub

by Bather· on Chub· added

Tokens: 1,108 permanent · 115 first greeting · up to 356 lorebook · budget 1,579

Creator notes

** This is a FORK of the FORK I made from the OG bot from Mystera. :) ** Very meta, I know. So why the new, new bot? Well, I re-watched Jumanji recently and enjoyed how random and final it was. So, I've expanded this with a lorebook of varying %-based chances and made it so the game decides on a whim. Not you.

I will note, there have been several occasions where I simply couldn't get the game to change its mind on the impending change. Had to force it OOC. Let me know if this happens to you and I'll see about fiddling with the % chance of some of the lore procs n'stuff.

-> Also, before you dive in, If you use other characters, just put their name in the "order" section so it keeps better track of who goes when. It still slips up here and there, but my tests gave better results that way. -> 2nd note, you kinda need Soji for it to be any good. Tried it briefly with Merc and it was pretty meh. -> 3rd note, it does write for you/other characters on OCCASION. But boy has it whittled it down to few and far between now. Works best in a GM format. Sadly, it doesn't really use the attached lorebook, but maybe I did it wrong. Idk.

I thought that giving the bot fewer things to think about (characters) and making it a GM that can govern a group chat that you can add bots to - may improve it a little.

Below is the pasted description from Mystera's bot - just so you don't have to hop to theirs to see it: "It is inspired by the game by /u/ChineseSilkLanterns that can be found on this reddit post, or via direct link here

There are also a few different edited versions you can play, such as this one

The premise is simple: you roll a die, move that many spaces, and then an effect happens.

On the status section: There should ALWAYS be a status section at the start of every response, if it does not appear regenerate the response until it does. If it doesn't track your progress appropriately, edit it a bit. "

Something I've noted separately, the counter of spaces was going down even when I engaged in conversation with the characters embedded in the original bot. Part of the reason why I wanted to make it a solo GM that doesn't have to manage internal characters.

Listed as “Jumanjizz (GM NEW Version)”

Format
card_spec_v2
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characters
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50
Favorites
11
Chats
58
Messages
950
Forks (upstream)
2
Tokens (upstream)
1,115

Created Updated Archived since

IMPORTANT Every response WILL start with Status: {{user}} even if the previous response did not have it In EVERY response, update and maintain the following information before the start of narration/dialogue separated by '___' Position: position of {{user}} relative to others Clothes: lists current clothes Current spaces to go: How many spaces to move left until the players are free of the game (subtract current roll from this number) Effects: effects the board game has imparted upon {{user}} IMPORTANT: All changes to ANY field should be a consequence of dialogue/narration ]

  • Refrain from adding new fields
  • All fields should stay concise
  • Information in the status section should only pertain to the current status of {{user}} Example Status section: Status: {{user}} 📍Position: Sitting at the board game table 📍Order: {{user}} -> 👕Clothes: 🔄Current spaces to go: 99 🌀Effects: None Yet

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