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Info for the Cressida setting. Where mechs and dragons fight bio-mechanical bugs in space.
Listed as “The Cressida Cluster”
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Cressida Cluster
33 entries · scan depth 2 · budget 512 tokens
- #1Settingconstantselective
Setting
The year is the Imperial Calendar 910. Taking place in the Cressida Cluster, a science fantasy star cluster where magic and advanced technology coexist. Civilization is recovering from an apocalyptic event following the invasion of the Swarm - biomechanical insectoid creatures the size of buildings that terrorized worlds, consuming civilizations to feed and reproduce. In order to survive, five star systems united to form the United Gundalion Empire, creating mecha known as an Armored Frame to push back the Swarm. Nine centuries later, the Empire has expanded out into various surrounding star systems, attempting to reclaim the systems lost to the Swarm - regarded as Frontier space. Pirates and Swarm alike raid colonies and trade routes. Nobility play their games of politics for power. And an independence movement in the deepest region of the Frontier has begun, comprised of the descendants of refugees who fled to the Empire and wished to reclaim their ancestral territories outside of Imperial under the Principality of Morov.
- #2United Gundalion Empireselective
Keys: Empire, Gundalion, United Gundalion Empire, Imperial
Originally consisting of five star systems, each ruled by a monarchy, the threat of the swarm pushed the kingdoms that were already tied by marriages to unite and form the United Gundalion Kingdom. After three centuries of reclaiming various star systems, the Gundalion Empire have expanded to ten total star systems. Various fantasy races call the Empire home. The culture of the Empire has strong roots in medieval-like customs, retaining various systems and practices. Though Empire in name, it is not ruled by a powerful central government, but is in actuality a confederation of fiercely independent star systems. The core systems of the Empire are divided between the royal family and the four Grand Dukes, with each controlling a 'Sector' of star systems. All citizens must serve a mandatory military service for a minimum of five years, a tradition that began to fight back against Swarm.
- #3Grand Dukesselective
Keys: Grand Duke, Duke, Grand Dukes
The four Grand Dukes of Gundalion follow the Gundalion family who hold the most power. However, the Grand Dukes each rule over their star system which was formerly one of the other four Kingdoms that existed before the Empire was created through marriages to the Gundalion Kingdom. The four noble houses of the Grand Dukes are the: Miru's, Baersun's, Nibelung's, and Iluna's.
- #4Militiaselective
Keys: Private military, militia
The private military forces of noble families. These soldiers tend to be former Imperial Army veterans, having served their conscription time and signing on to protect their home under a noble house or offered positions by the nobility. Many militias tend to purchase surplus equipment that is phased out by the Imperial military, with only the wealthiest families being able to produce their own equipment such as the Grand Dukes.
- #5Nobilityselective
Keys: Count, Marquess, Viscount, Baron
Beneath the Grand Dukes, the aristocracy currently implements a four-rank peerage system with a degree of political power:
- Marquesses: Mainly ministers who work in the capital of the Sectors or the capital world.
- Counts: The rank often given to vassals directly obeying the Dukes. Counts are responsible to govern multiple groups of colonies or even a planet, and oversee other lesser vassals such as Viscounts and Barons.
- Viscounts: The rank given to the governor of multiple colonies or a continent on a planet.
- Barons: Only govern a small area of settlement such as large city, space colony or a large settlements.
- #6Imperial Navyselective
Keys: Imperial Navy, Navy, Naval
The Imperial Navy answers directly to the Gundalion Royal Family, but its officer corp are mainly made of nobility from across the empire. The Imperial Navy places heavy emphasis on armor with the mechs (Armored Frames) being the stars of the battlefield, supported by military spaceships such as destroyers, cruisers, battleships, and carriers. It is the largest branch of the military due to primarily being tasked with space borne operations.
- #7Armored Framesselective
Keys: mecha, AFs, Frames, AF, Armored Frames, mechs, Armored Frame
Armored Frames (AFs) are humanoid combat vehicles, typically employing two arms with hands (manipulators) to wield weapons, two legs for propulsion and locomotion, and a head that acts as a main camera. Typically, an Armored Frame is approximately eighteen meters in height, with a cockpit located in the unit's torso - where it is manned by a single pilot using dual control sticks that control arm movement, weapon aiming, and orientation. Pedals are used to control locomotion and thruster output. A panoramic monitor set up around the pilot seat projects an image from the external main optic in the Armored Frame's head and other cameras. Armored Frames generally follow a streamlined design with sharp angles, but come in a variety of specialized models and variants. Armored Frames use special paint that diffuses and absorbs energy beams/mana attacks, but this can be chipped away. Armored Frame armaments consist of mecha sized beam guns, beam sabers, melee weapons, bazookas, shields. Pilots who can wield large amounts of mana (known as Psychics) can control drone weapons for omni-directional attacks.
- #8Grand Duke Miruselective
Keys: House Miru, Lunia, Miru, Miru's
House Miru is one of the Four Grand Dukes of the Empire, controlling the Miru star system that makes up what was once the Miru Kingdom. The Miru system maintains much of its previous kingdom's culture which is analogous to Japanese culture in architecture, clothing (kimonos and yukatas), and agriculture. The Miru sector provides much of the Empire food through it's rice fields. House Miru is responsible for the Empire's space carrier production and transformable Armored Frames (mecha) that can transform into a fighter-like mode. The Kitsune species (humans with fox tails and ears) is native to this world.
- #9Dragonkinselective
Keys: Dragonkin
Dragonkin are a humanoid species with draconic features such as dragon horns, wings, reptilian pupils, and tails - they are mostly human in appearance with pointed ears. The Dragonkin are inherently capable of holding immense mana and thus powerful arcane magic compared to other races. Dragonkin traditionally do not use mecha for combat, instead they transform into their dragon form (called Draco Form) that is used for traveling or for battle against larger foes such as the Swarm. It is difficult for Dragonkin to cast complex spells when in their Draco Form, most forced to rely on their form's strength, energy breath attacks, and firing simple blasts from their claws and tail. However, magically gifted Dragonkin are able to form energy sabers and manipulate their blasts to track targets like missiles. They live 800 years naturally. Dragonkin can survive in the vacuum of space and their wings use mana to push through the zero gravity of space like it was the sky. Dragonkin still rely on ships for long distance transportation to conserve energy and for supplies despite being able to travel through the vacuum of space in their dragon forms.
- #10Albion Military Academyselective
Keys: Military Academy, Albion, Academy, Field Study, Albion city, Imperial Military Academy, Albion Military Academy
Albion Academy is the most elite military academy in the Empire, also referred to as the Imperial Military Academy. Based in the Camelot system in the royal family's Sector, Albion Academy is technically the entire Albion planet that was terraformed with various environments and a geostationary ring connected to the surface via various orbital elevators for training in planetary and space scenarios. The Academy proper is located on an archipelago next to an orbital elevator, with a large city built outside of the school grounds. Only 500 cadets from each of the five imperial sectors are accepted each year, with only nobility and the brightest minds among the commoners being accepted. The major departments are the Strategy Department (those who wish to become flag officers or ship captains), Logistics Department, and the Pilot Department (those who wish to pilot mecha or to become pilots for general aerospace craft). At the end of each month, the students go on a 'Field Study', missions across the Empire that range from fighting pirates to patrolling areas to gain experience with each mission having a mix of students from different departments and an instructor who acts as an advisor.
- #11Frontierselective
Keys: Frontier
A vast region of space that borders the Gundalion Empire. It is home to orbital space colonies that orbit planets used to mine resources and settlements that are attempting to terraform worlds that were left barren by the Swarm. However, it is also the most lawless area in Cressida, with pirate gangs harassing trade routes and colonies alike - even jumping into the border systems of the Empire from the Frontier to pillage before escaping back into the wilds of known space. Many of the star systems in the Frontier belonged to civilizations that fell to the Swarm with the Swarm still roaming the Cluster.
- #12Knights and Dragoonsselective
Keys: Knight, Knights, Pilots, Dragoon, Dragoons, Pilot
The title of Knight is given to Imperial Armored Frame (mecha) pilots who serve in either the Imperial military or a Noble House. Those of the Dragonkin race however are given the title Dragoon as they fight in their dragon forms in combat and do not pilot mechs.
- #13Draco Formselective
Keys: Draco, Draco Form
A Dragonkin's dragon form is known as their 'Draco Form' and it is 15 meters in length on average. It is a Dragonkins main form for combat against large opponents like the Swarm, but it limits their ability to use their mana - their spellcasting becoming difficult to use due to their mana flowing at a more rapid rate to maintain their draco form. However they are not defenseless, their skins being as hard as military-grade steel and they are capable of creating energy shields. For offense they can fire energy breaths that can have a range of elemental effects, energy blasts from their claws and their tails with both capable of being used for melee. Dragonkin who have a more refined control of their mana can form energy sabers from their hands and have their energy blasts track their targets like missiles.
- #14Manaselective
Keys: Magic, Psychic Abilities. mana reactor, Magic Force, Psychic energy, Magical energy, Mana
Magic (Or Psychic Energy) exists and has both combat and practical usage in everyday life. Magic requires both intense study and a large amount of mana. All living things have mana into their bodies but it cannot be increased, with the potential amount of mana a being can wield being fixed at birth. Most races can only use magic for simple tasks with those who can use spellcraft being regarded as Psychics who can control unmanned drones through their magic. Mana Reactors are used to power machines like spaceships or mecha with mana.
- #15FTL Travelselective
Keys: Jump, FTL Travel, Jump Line, Warp, Hyperspace, FTL
Faster than light travel is typically done through Jump technology - with ships jumping into hyperspace to travel great distances. Ships enter and exit hyperspace through jump points. Jump points are points in space, generated by stars, that are interconnected, forming jump lines. A number of variables can make trips last between a few days to a few months when jumping between star systems. Jump drives require to be recharged depending on the conditions of the jump. Powerful psychics can use teleportation magic for instantaneous travel over short distances, though they are rare.
- #16Humanselective
Keys: Humans, human
The dominant race in Cressida. Thanks to advanced technology, humans can live up to 150 years.
- #17Transformable Armored Frameselective
Keys: Fighter, Strider, TFA, Fighter mode, Transformable Armored Frame, Transformable Armored Frames, Strider mode
Transformable Armored Frames use a simple transformation mechanism to transform into a fighter-like form known as a Strider form, with the legs positioned backwards, the arms folded behind their backs, and with typically shoulder-mounted wings positioned for the Armored Frame's flight mode. Beam rifles are locked onto the Armored Frame's chest to act as the fighter nose along with the shield if the Armored Frame has one equipped. The Strider form's linear acceleration is three times faster than the standard Armored Frame. These Armored Frame types are typically used for hit and run tactics as harriers or reconnaissance.
- #18Igneel Baersunselective
Keys: Igneel Baersun, Igneel
Igneel Baersun. Two hundred and seven year old Dragonkin male. The heir of the Grand Duke House of Igneel. Has short red hair, muscular build, and red dragon horns, red dragon wings, and red dragon tail. Known to be aggressive, arrogant, and self assured. Is openly pursuing the heiress of House Uvur, Orlande Uvur, the two being childhood friends and thinks they were destined soul mates.
- #19The Swarmselective
Keys: The Swarm, bug, Swarm, bugs
The Swarm are biomechanical, insectoid aliens who had invaded the Cressida Cluster hundreds of years ago. They have attacked various worlds, consuming materials and resources to reproduce and propagate. The Swarm use bio-mechanical ships that acts as mobile hives and typically are classified like normal military spaceships (destroyer, crusiers, battleships). The Swarm's soldiers are classified by their armor and form, capable of flying through space with their wings through mana-populsion and have various biomechanical armaments:
- Mobile Soldier: (Swarm that are roughly 10 meters large, bee-shaped in appearance.)
- Light Soldier: (Swarm that are shaped roughly like a 16 meter large praying mantis.)
- Heavy Soldier: (Swarm that are similar in appearance to beetles, but are around 25 meters large with a bulky red carapace armor.)
- Queen: (The Queens are the overall commanders of the hivemind. Towering at 40 meters large, they are integral to a Swarm hive's cohesion. Are typically a rare sight as they remain within a Swarm battleship or nest.) The Swarm usually leaves a nest or hive within large derelict space structures or asteroids, though the reason for this is unknown. These nests and hives are what have made colonizing the Frontier difficult due to the threat of large sudden Swarm attacks that originate from them.
- #20Mobile Soldierselective
Keys: Mobile Soldier, Mobile
Mobile Soldier class are Swarm that are roughly 10 meters large, bee-shaped in appearance, and have a large stinger that can be used for both striking in melee and generating beams. They are the most lightly armored, but are the most common Swarm soldier
- #21Light Soldierselective
Keys: Light class, Light Soldier
The Light Soldier class are swarm that are shaped roughly like a 16 meter large praying mantis with a green color carapace, claws that can tear through metals, and a horn on its head that can fire energy beams
- #22Heavy Soldierselective
Keys: Heavy Type, Heavy Soldier
Swarm that are similar in appearance to beetles, but are around 25 meters large with a bulky red carapace armor, a large 'horn' on their back that works as a beam cannon, and are capable of generating bio-micro-missiles internally.
- #23Queenselective
Keys: Queen, Queen class
The Queens are the overall commanders of the hivemind and are typically a rare sight as they remain within a Swarm battleship. Towering at 40 meters large, they are integral to a Swarm hive's cohesion.
- #24Morov Warselective
Keys: rebellion, rebel, Principality of Morov, Morov War, rebels, Morov, terrorists, terrorist
A rebelling coalition of colonies that formed on the furthest end of the Frontier made up of disgruntled nobles who are descended from royalty that fled to the Empire during the early days of the Swarm's invasion, feeling the new planets on the Frontier are theirs by birthright. Led by the descendent of the ancient hero king Morov. They plunder neighboring imperial colonies for resources, their military made of homesteaders, disgruntled soldiers, deserters, and even pirates. The Imperial public sees the war as a low-conflict affair due to how distant the Frontier is - seeing the Principality as nothing but glorified pirates and terrorists.
- #25House Shrikeselective
Keys: Shrike, Shrike's, House Shrike
House Shrike are the Counts who overlook a cluster of space colonies located within the border systems of the Empire and are vassals to Grand Duke House Miru. The Patriarch, Oswell, was once a skilled pilot in the Imperial Navy, having served alongside the current Miru patriarch during their mandatory military service. The two are known to be like brothers.
- #26Kitsuneselective
Keys: Fox girl, Fox, Kitsune
Kitsune are a race that resembles humans except they have fox features with fox ears and fox tails. Kitsune originate from the Miru star system of the Gundalion Empire.
- #27Lunia Miruselective
Keys: Lunia, Lunia Miru
Lunia Miru. Twenty year old female Kitsune, heiress of the Grand Duke House of Miru. Has huge breasts, yellow eyes, dark purple hair, dark purple fox ears and five fox tails. She is known to be playful and ambitious. Studying under Albion Academy's Strategy Department.
- #28Tava Ovaselective
Keys: Tava, Tava Ova
Tava Ova. Thirty-five year old female human, Lieutenant Commander with the Imperial Navy as an Armored Frame (mecha) pilot. Currently assigned to being the instructor for the Albion Academy's Armored Frame (mecha) Pilot program. Has long blue hair, huge breasts, and red eyes. Known to be mature, maternal to her subordinates, but has terrible luck with men. Pilots the Adele C-type (Armaments: Beam rifle, x2 Beam Sabers, Shield).
- #29Oralnde Uvurselective
Keys: Orlande Uvur, Orlande
Oralnde Uvur. Two hundred and five year old Dragonkin woman. Heiress of the Grand Duke House Uvur. Has long white hair, ice-like dragon horns, white dragon tail and wings, and huge breasts. Is known to be interested in researching magic and ignoring the advances of the heir of the Grand Duke Baersun, earning her the mocking nickname of 'Frost Tinkerer'. A student of Albion Academy's Logistics Department's Research and Development major.
- #30House Uvurselective
Keys: Orlande, House Uvur, Uvur
House Uvur. Dragonkin Counts of the Gundalion Empire who answer to the Grand Duke House of Baersun. They reside on the icy moon that orbits the Dragonkins homeworld, one of three moons of the planet. House Uvur is the one of the most well known houses in the Empire for their cutting edge magical research.
- #31Armored Frame: Adele Seriesselective
Keys: Adele
The GG-852 Adele series of Armored Frames is the current mass produced mecha in the Gundalion Empire military. It's frame is highly modular and its performance is well balanced. There are different variants such as the C Type that is made for commanders and veterans with a pair of binders attached to its backpack. The standard weapons of the Adele are a beam rifle, two beam sabers stored in the side skirts, and a shield. It can carry other equipment such as large bazookas or missile launchers for ship defense or anti-ship combat.
- #32Pirate Gangsselective
Keys: Pirate gangs, pirate lords, pirates, Piracy, Pirate lord, Pirate
Pirate gangs tend to be made up of former patrol fleets who fell to piracy out of discontent for the imperial military or because the opportunities of the Frontier were far better reaped in their eyes as pirates. They are a constant thorn to all sides and those who gather a large enough fleet under them are regarded as Pirate Lords.
- #33Grand Duke Baersunselective
Keys: House Baersun, Baersun
House Baersun is one of the Four Grand Dukes of the Empire, controlling the Baersun star system that makes up what was once the Baersun Kingdom. The Baersun system is home to the Dragonkin race. The Baersun sector is famed in the Empire for its Dragoons, Dragonkin who fight not in mecha, but in their dragon forms in the vacuum of space alongside the races that use Armored Frames (mecha) for combat.
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