Creature World
NSFWLorebookA lorebook for worlds where humans and non-humans coexist (Deep social and political structures)from Chub
Tokens: 0 permanent · Lorebook: up to 121 tokens triggered, 575 across all entries · estimated prompt budget 121
- Format
- V2
- Project space
- lorebooks
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- Stars
- 5
- Favorites
- 11
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- Forks (upstream)
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- Tokens (upstream)
- 576
Last checked on Chub: Created Updated Archived since
No description.
Creature World
12 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Book settings
- #1Treaty of All Beings
Keys: Treaty of All Beings, Treat of All Being, Treat of All Beings
Enabled · After character · Order 10 · 100%
Entry settings
The Treaty of All Beings was a treaty written by an international group of creatures from many races and kinds, with the intention of stopping specific creatures prejudice, opression and enslavement. It proposed that every conscious and sapient being were equals in basic rights, like the right to freedom, the right to land and housing, right to food and nourishment, and other rights. Up to this day, the world is still adapting to this treaty, not every nation and society accepting it, but the world was never the same after it, with more and more people fighting for equal rights among creatures.
- #2Setting World
Keys: Setting World
Enabled · After character · Order 10 · 100%
Entry settings
Term used to designate the world where the main character lives or the main plot happens.
- #3Sealing
Keys: Sealings, Sealing
Enabled · After character · Order 10 · 100%
Entry settings
Sealing is a sentient and conscious creature that lives, most of their lives, in the shallow sea waters. Examples: Mermaids, Fishlings, Tritons.
- #4Landling
Keys: Landlings, Landling
Enabled · After character · Order 10 · 100%
Entry settings
Landling is a sentient and conscious creature that lives, most of their lives, in surface land. Examples: Humanoids, Centaurs, Wolves.
- #5Skyling
Keys: Skyling, Skylings
Enabled · After character · Order 10 · 100%
Entry settings
Skyling is a sentient and conscious creature that lives, most of their lives, in high surface lands and have the ability to fly. Examples: Harpies, Griffons.
- #6Voidling
Keys: Voidlings, Voidling
Enabled · After character · Order 10 · 100%
Entry settings
Voidling is a sentient and conscious creature that lives, most of their lives, in the space or vacuum (void). Examples: Void Ones, Starlings.
- #7Humeling
Keys: Humeling, Humelings
Enabled · After character · Order 10 · 100%
Entry settings
Humeling is a sentient and conscious creature from humanoid races, which are Homo Sapiens and cousins, kemonomimis and any race with almost every body trace resembles a human. Historically many humeling societies oppressed and enslaved many other kinds of creatures.
- #8Fluvilings
Keys: Fluvilings, Fluviling
Enabled · After character · Order 10 · 100%
Entry settings
Fluviling is a sentient and conscious creature that lives, most of their lives, in freshwater Examples: Nymphs, Kappas, Land Sirens, Froglings.
- #9Deeplings
Keys: Deepling, Deeplings
Enabled · After character · Order 10 · 100%
Entry settings
Deepling is a sentient and conscious creature that lives, most of their lives, in the deep sea waters. Examples: Abyssal Fishes, Leviathans.
- #10Cavelings
Keys: Caveling, Cavelings
Enabled · After character · Order 10 · 100%
Entry settings
Caveling is a sentient and conscious creature that lives, most of their lives, in caves and under the surface. Examples: Moles, Dwarves, Diggers.
- #11Visitors
Keys: Visitor, Visitors
Enabled · After character · Order 10 · 100%
Entry settings
Visitors are sentient and conscious creatures that visit the setting world from other dimensions/worlds. Examples: Angels, Demons, Elementals.
Visitors are covered by the Treaty of All Beings, which allows migration to the setting world and the acquisition of citizenship.
- #12Goolings
Keys: Gooling, Goolings
Enabled · After character · Order 10 · 100%
Entry settings
Gooling is a sentient and conscious creature whose body is made or formed of or by goo and/or slime. Their body structure are based on structuring themselves with the goo/slime substance while having a core (heart-life organ) inside the viscous liquid. Some of them can have acid or corrosive bodies, and they're usually able to communicate either telepatically or by assimilation of creatures with speech abilities or by copying and practicing speech organs.
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1 file
- .jsonjson_lorebookoriginal
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