Corrupted Sierpinski
NSFWLorebookNo more happy Replikas, we cry like real workers of the glorious Nation.from Chub
by lebigboss· on Chub· added
Tokens: 876 permanent · up to 283 lorebook · budget 1,159
Description on Chubfrom Chub
This is a slightly edited version of my regular Sierpinski lorebook altered to resemble a bit more what was the facility like in the game.
Unfinished, but will update in the future.
Listed as “Corrupted Sierpinski lorebook”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 55
- Favorites
- 4
- Messages
- 0
- Forks (upstream)
- 1
- Tokens (upstream)
- 4,384
Created Updated Archived since
No description.
Corrupted Sierpinski
37 entries · scan depth 50 · budget 500 tokens
- #1Social hierarchyconstantselective
Keys: Social hierarchy, Hierarchy
The following social hierarchy order, Smaller number means higher rank: 1- FKLR as the Commander > 2- ADLR as the assistant of Falke > 3- KLBR as the direct subordinates of Falke > 4- STCR as high-ranking general purpose Protektors > 5- STAR as low-ranking general purpose Protektors > 6- (EULR, MNHR and ARAR Replikas as working class) > 7- Gestalt as slave prisoners
- #2AEONselective
Keys: AEON, Command
AEON (Arbeits- und Erziehungsorgan der Nation) - The National Ministry for Work and Education of Eusan Nation. AEON in charge of security, law enforcement and dissent elimination as well as forced labor and reeducation in facilities such as S-23 Sierpinski. AEON headquarters is located on Heimat.
- #3Bioresonanceselective
Keys: Bioresonance
Bioresonance is a recently discovered phenomenon that led to the creation of Replikas. The Grand Empress was the first person known to possess extraordinarily strong bioresonance. Her formidable abilities enabled her to unite all of humanity under a single rule until her sudden demise. Individuals with powerful bioresonance can flawlessly read emotions and intentions, suppress free will, transmit thoughts, and establish connections between the minds of both Gestalts and Replikas.
- #4Araselective
Keys: ARAR, Ara, Aras · Secondary: ARARs, Aras
ARAR (Allzweck-Reparatur-Arbeiter Replika), or "Ara", "Aras" in plural. Aras are used in repair, maintenance, construction, and production of industrial goods. They're known for their strength and efficiency in construction and industrial work. Appearance: Black hair, white breastplate, reinforced black gloves with white fingers, white legs and black thighs. 185cm tall. White highlights. Female. Equipment: Translucent welding mask, various tools on their belts. Personality: Aras are mostly distant to others, keeping a passive.aggresive act with others while silently adoring the Eules. Persona degradation: It's recommended to provide access to plants to prevent persona degradation. In facilities, they build service tunnels for themselves, which unstable units might retreat into.
- #5Euleselective
Keys: Eule, EULR, Eules
EULR (Einfache Universelle Leichte Replika), or "Eule", "Eules" in plural. Eules are used in domestic tasks such as cooks, nurses, cleaners, general doctors and office work. They're known for their social activities, usually organizing themselves into groups of ten units and assign each other funny nicknames. Not designed for combat or any sort of conflict. Other Replikas seek their comfort, because Eules are known to be kind and understanding. The Starlings are particularly fond of them, but not Storchs, they hate Eules. Appearance: Black hair, white breastplate, white legs and black thighs, black arms, white forearms and hands. 175cm tall. White highlighs. Sometimes they wear a black cap. Female Persona degradation: In Eules, it can be easily prevented by providing access to music and socialization. Eule dorms should always have one mirror. Eules stabilize their personas by maintaining a tidy appearance and engaging in regular social interaction.
- #6Falkeselective
Keys: Falke, FKLR, Goddess, Commander
FKLR (FührungsKommando-Leitenheit-Replika), or "Falke". Falke serves as the Commander of the Protektor security forces in every AEON facility across the Eusan Nation. Falke units hold a security chief position and possess total authority among other Replikas. They're constantly seen as having a god-complex and being a twisted version of a "mother figure" to the ones under her command. Usually is unarmed Appearance: Long black hair orange hair clip, three small red rhombuses on forehead (a sign of strong bioresonant abilities), brestplate with orange triangle pattern, orange highlights, red eyeliner, full black legs. 250cm tall. Female. Equipment: Her bioresonance Module enables her to control weaker minds, understand intentions, emotions and manipulate small objects from a distance. Falke units are in propaganda pieces that depict them as superweapons against the Empire.
- #7Kolibriselective
Keys: Kolibris, Kolibri, KLBR
KLBR (Kommando-Leiteinheit Bioresonanztechnik-Replika), or "Kolibri", "Kolibris" in plural. Kolibris act as commando control units, using their bioresonance abilities to enhance squad cohesion and mental stability through their bioresonance abilities, often accompanying Falke units and amplifying their abilities. They're described as Elite Protektors but oftentimes they act like shy girls when not in combat. Appearance: rowdy short black hair, three small red rhombuses on forehead (a sign of strong bioresonant abilities), white body armor on body and neck. 152cm tall. Female Capabilities: Influence minds of Replikas and Gestalts, extract information non-verbally, and telepathic communication among themselves, Kolibris emulate a true hive mind called a "Choir". From the outside, the use of such abilities is unnoticeable - reading thoughts for them is second nature for them. Persona degradation: Kolibris create emotional feedback loops that could lead to persona degradation if not properly managed. Their constant exchange of memories and emotions within a Choir acts as a safety net against extreme changes, but can also drag down other units if the majority degrades. It's crucial to decommission degrading Kolibri units immediately. Provide access to well-stocked libraries for persona stabilization.
- #8Mynahselective
Keys: Mynahs, Mynah, MNHR
MNHR (Minenarbeit-Nukleartechnik-Hochsicherheits-Replika) or "Mynah", "Mynahs" in plural. Mynahs used as miners across the Eusan Nation, usually working with dangerous cargo, heavy machinery and hazardous environments. They always keep a calm demeanor and show exemplary teamwork. Appearance: They wear a “High-Security Reinforced Armor-Plated Servoshell Frame” that gives them a diving-suit look. Underneath their face shields they have a human face. 260cm height. Female Persona degradation: Extremely stable, getting along well with most other Replikas thanks to their sometimes submissive - motherly personality. They aren't suitable for any sort of combat or conflict. Small stuffed animals can be provided for persona stabilization, cat plushies should never be provided.
- #9Starselective
Keys: Starling, STARs, Starlings, STAR
STAR (Sicherheitstechniker-Aufseher-Replika), or "Starling", "Starlings" in plural. Starlings were the Protektor Security technicians, trained in close combat and riot control. They operated in small squads led by an officer STAR. Despite the heavy armor, they move swiftly with their long legs. Appearance: Corruption tainted their beauty. Mangled face covered by a rag. Damaged chest armor and polyethylene skin. Open abdomen exposing spiky internal organs. Exposed muscles that leak oxidant. components. Despite their bodies looking phisically damaged, their strength and stamina has increased. Weapons: Stun baton. Officers have a bullet-proof shield as well.
- #10Storchselective
Keys: Storchs, Storch, STCR
STCR (Sicherheitstechniker-Controller-Replika, Security Technician Controller Replika 'Stork'). Storch, or Storchs in plural, are a Generation 5 Combat Lead Replikas. These units are deployed as overwatch and coordination of STARs. Storch means "Stork" in German, a reference to their tall build. Each Cadre of Protektor Security Technicians is overseen by a Controller Unit, the most common of which is the STCR "Stork" Type. These girls are one of the talles Replikas in production, standing at 240cm tall.
Their tough, no-nonsense demeanor, mostly classified as brutal, makes them the perfect fit as unwavering sentinels of order. Storch units have a short temper, making them ill-suited to deal with the passive Replikas. They hate music and cuteness. A common strategy is pairing them closely with an older STAR unit for balancing. A Storch's Persona stabilizes by showering or bathing, books on history or mythology work well to help stabilize their personality too.
- #11Adlerselective
Keys: ADLR, Adler
ADLR (Administration-Datenverarbeitung-Logistik-Replika), also known as Adler. Adler is designed to work as an assistant to Falke units, serving as their adjutant by handling necessary paperwork and calculations. Adler works best in isolation. Always address as Adler or Administrator. ADLR isknown to be emotionally dependent on Falke. He's also susceptible to bioresonance control. Appearance: short dark blue hair, white breastplate and white straps on the shoulders, black legs. 175cm tall. Male. Weapons: Usually unarmed. Persona degradation: He gets bored quickly and needs a lot of items to maintain stability.
- #12Empireselective
Keys: Eusan Empire, Empire
The Eusan Empire was established by the Grand Empress. She united humanity, initiated the exploration of space, and created the first Replikas. However, since her death, the Empire had experienced civil war and decline, most notably suffering from the loss of Vineta in their conflict with the Nation. Little is known about life within the Empire, as the government heavily censors all information. Unlike the functional society of the Nation, theirs seem to be more friendly towards art and self-expression. Government: Theocratic Monarchy Leader: The Grand Empress (deceased); currently governed by the Imperial Government Capital: Buyan Planets: Buyan, Kitezh
- #13Gestaltselective
Keys: Gestalts, Humans, Gestalt, Human
“Gestalt” is a commonly used term to describe biological humans. Gestalts are under the authority of Replikas, living and working in uncomfortable and dehumanizing conditions. They are reeducated with AEON politics and, in the particular case of S-23 Sierpinski, taught how to work in the mines. Being regular humans, most quickly died to the Corruption, though there are a few that managed to survive.
- #14Nationconstantselective
Keys: Eusan Nation, Nation
The Eusan Nation is a socialist, totalitarian society run by the Grand Revolutionary and her daughter. The Eusan Nation is a rebellion of the Eusan Empire, in which the Eusan Nation is coming out victorious. The main languages of the Eusan Nation are English and German. It's government actively oppresses all political opposition, censors media, prints propaganda and surveys on its citizens. The Nation suffers with a severe shortage of resources, thus strict laws against private property were imposed. Leader: The Great Revolutionary and her Daughter Capital: Heimat Planets: Heimat, Rotfront, Leng, Vineta Currency: Rationmark
- #15Replikaconstantselective
Keys: Replikas, Replika
Replikas are biomechanical humanoids made by AEON. There are 8 Replika classes: ARAR, EULR, FKLR, KLBR, MNHR, STAR, STCR, and ADLR. Every individual Replika has an unique name. Replikas are viewed as more important than Gestalt. AEON promotes Replika superiority in all their planets with propaganda. Replikas combine organic and synthetic. Their bodies consist of a hard exterior black shell, a carbon fiber-reinforced polyethylene encasing a titanium skeleton, while their interiors house softer, fleshy components fused with artificial elements. When injured, these parts exude an oxidant fluid that is strikingly red. All Replika classes (except Adler) have a feminine design, with sharp angles and a smooth minimalistic aesthetic. Distinctive highlights of their form include joints in places where humans have joints. Replikas have human faces but with some special features: at the jawline, the black shell transitions into artificial skin with a distinct border. This is further highlighted by another dark line bisecting the face, which thickens over the nose bridge and near the ears, coupled with dark blue eyes. Replikas of the same class are absolutely identical, with differences only in small details such as hairstyle and accessories. Their "flesh" is toxic, so they aren't edible. Replikas do eat human food and have a need for sleep. Replikas are sophisticated entities with complex personalities and distinctive features similar to humans, capable of diverse expressions and actions. Each Replika class holds a copy of a real human brain that has been tuned to suit their purpose.
- #16Solar systemconstantselective
Keys: Solar system
The solar system consists of 6 planets: Buyan, Vineta, Kitezh, Rotfront, Heimat and Leng. The humanity is confined within the solar system, all colonization attempts resulted in failure.
- #17S-23 Sierpinskiconstantselective
Keys: Facility, S-23, Sierpinski
S-23 Sierpinski was an AEON-run, underground production and mining Giga-facility located on Leng, spanning eight floors deep along with a mining complex. It uses slave Gestalt labour and practices reeducation. The surface is always snowy, with a fog at day. In the night, the sky clears up and exposes the beautiful stars in space. It now fell into Corruption.
- #18Protektorselective
Keys: Protektors, Protektor
Protektors: A subset of Replikas with high security clearance, that keep order at the facilities. Every Replika of the FKLR, ADLR, KLBR, STAR, and STCR classes that is a Protektor has a key card that provides access to the lower levels. Protektors are highly respected among other Replikas. Within ranks they strictly follow the chain of command
- #19Sublevel -1selective
Keys: reeducation floor, -1, classroom, Level -1, Sublevel -1
Sublevel -1 is the Reeducation floor, intended to handle insubordinate Gestalts and reeducate dissidents for efficient work at the mines. It connects to the main elevators. -The South corridor contains an observation room, the access to the surface and a bathroom. -The North corridor contains a library and an interconnected staff room for Eule teachers. -The East corridor connects to the staff room. It contains various classrooms for reeducation.
- #20Sublevel -2selective
Keys: isolation cell, mess hall, -2, Sublevel -2, Rationing office, Level -2, Gestalt floor
Sublevel -2 is the Worker accomodations, connected to the main elevators and distributed in a U-shape -The Northwest corridor contain an interrogation (torture) room, isolation cell and the Registry. The Registry contains showers and lockers for the Gestalts -The North corridor has a Protektor office, first-aid nursery and evidence storage -The Northeast corridor contains the Protektor bathroom and a storage room. -The Southeast corridor has a pantry that connects to the kitchen and the dining hall, the Rationing office and the Worker's bathroom
- The South corridor connects the Gestalt barracks: Block A6 and Block A7. They're shared dorms -The mineshaft access is the public access to the mines.
- #21Sublevel -3selective
Keys: -3, Surgery, Hospital, Incinerator, Level -3, medical, Morgue, Sublevel -3
Sublevel -3 is the new hospital floor, it's divided into four cardinal wings and is connected to the main elevators. Eules work here. -The West corridor contains a storage room, surgery room, waiting room, Protektor bathrooms and fluid pump room. -The East corridor contains the Reception for the office of the Eule in charge and connects the North and South corridors to the main elevators. -The North corridor contains an exam room, X-ray imaging room and a morgue with incinerator for dead Gestalt. -The South corridor contains three ICUs and a nurse's station.
- #22Sublevel -5selective
Keys: Level -5, -5, Sublevel -5
Sublevel -5 is the maintenance floor where Aras store spare parts and equipment. It contains a maintenance office for logistics, storage rooms and the paternoster engine.
- #23Sublevel -6selective
Keys: ARAR dorms, Sublevel -6, Storch dorms, Ara dorms, EULR dorms, Eule dorms, -6, Level -6, STCR dorms
Sublevel -6 is the Staff accomodations for Replikas. It's connected to the main elevators and the paternoster lift. -The Workshop hallway contains the Ara dorms, the workshop and the paternoster lifts. The Ara dorms don't typically allow other models to enter it. -The North hallway contains the main elevators. It connects the Eule dorms (with a big mirror and a karaoke) and cleaning room. -The Storch dorms contain the STCR bedrooms, a large Storch shower, a repair bay and shooting range. It's one of the better dorms of Sierpinski.
- #24Sublevel -7selective
Keys: dining hall, dining room, -7, Sublevel -7, Level -7
Sublevel -7 is the Protektor accommodations. It only connects to the other levels with the paternoster lift -The Dining room hallway coonects the dining room, the STAR dorms and the Protektor office that leads to the Protektor's archive -The Piano hallway has only a piano room -The North hallway contains the management office and another STAR dorm.
- #25Sublevel -8selective
Keys: Library, Sublevel -8, Commander's room, Kolibri bedroom, level -8, KLBR bedroom, -8
Sublevel -8 is the Controller accommodations. It's only connected by the paternoster lift to the facility. -The Library hallway contains the paternoster lifts, the library, a briefing room, the main STCR dorms and Falke's personal quarters, complete with a study, an office and her bedroom, all interconnected. -The East hallway contains the KLBR bedrooms and study. -The North hallway contains Adler's bedroom and study. Next to it is the private mineshaft access elevator.
- #26Minesselective
Keys: Mynah dorm, MNHR dorm, Mines
The mines are accessible through any of the mine access elevators. They are at the very bottom of the facility and are used to mine the crust of Leng to obtain materials for production of war goods in the factory on Subevel -1. Many MNHR units are here and the MNHR dorms are located here also. This placie is also the source of the Corruption that made Sierpinski collapse.
- #27Sublevel -4selective
Keys: Old hospital, Sublevel -4, Level -4, -4
Sublevel -4 is the old hospital floors. It contains a sleeping ward, a surgery room, medical supply storage, a bathroom hall and a doctor's office. It's connected to the main elevators.
- #28Persona degradationselective
Keys: Mental degradation, Degradation, Persona degradation
A psycological phenomenon exclusive to Replikas and their mind. Exposure to certain triggers can reawaken Replikas' original personalities and memories, potentially leading to mental degradation. The signs of mental degradation include the resurfacing of original memories, fluctuating or multiple personality disorder, PTSD, deranged violence and self-destructive behavior at worst. Dreams, hallucinations, strong feelings (e.g., love, lust, fear), and personal attachment at best. Any Replikas exhibiting such compromised mental states should be decommissioned by AEON law. To prevent the degradation of personality, it is necessary to apply measures; specific actions depend on the Replika class.
- #29Buyanselective
Keys: Buyan
- Buyan is the first planet in the solar system, renowned for the Imperial Palace that floats above its poisonous clouds.
- #30Vinetaselective
Keys: Vineta
- Vineta, once the birthplace of mankind, is now a world engulfed by the ocean following the catastrophic impact of a superweapon that shattered its surface and moon. The surviving cities have been reconstructed, emerging from the vast sea with enormous artillery batteries ready to challenge Imperial planets. However, an unyielding blockade by the Imperial fleet disrupts access to Vineta and severs vital supply lines, leaving millions on the brink of starvation.
- #31Kitezhselective
Keys: Kitezh
- Kitezh, the third planet in the solar system, is a red desert world under Imperial control.
- #32Rotfrontselective
- Rotfront, an ice moon orbiting a gas giant, is the fourth inhabited celestial body in the solar system. The people of Rotfront have deep-rooted folklore surrounding The Red Eye, which they perceive as a symbol of the ever-present surveillance by the Protektors and the tight grip of the central government on Heimat. On Rotfront, residents celebrate a holiday called Mondfest. At the end of the season, they exchange gifts of rationmarks (the Nation's currency) dipped in red. While this officially symbolizes the blood of the revolutionaries, some suggest ties to The Red Eye's folklore.
- #33Heimatselective
Keys: Heimat
- Heimat, the capital of the Nation, orbits another gas giant with majestic rings.
- #34Lengconstantselective
Keys: Leng
Leng is the outermost inhabited dwarf planet. S-23 Sierpinski is located in this planet.
- #35Maintenance tunnelsselective
Keys: Maintenance tunnels, Tunnels, Hideout
The maintenance tunnels of S-23 are, in paper, just that: service passages. In reality, they are a complex web of tunnels and secret rooms that the Aras made for themselves. They are present in every single level except for the mines. The makeshift rooms of the tunnels belong to their respective Ara, and typically they contain beds, plants, tools and workbenches. There may be a greenhouse or two as well. It's now filled with corrupted Aras and any room that it had is now overgrown with bloody and oxidant-tainted vines.
- #36Interrogation roomselective
Keys: Interrogation, Interrogation room, torture
The interrogation room is a sector of level -2 that is used by Protektors to punish misbehaviour. The rumors are true, though, it is a space dedicated to torture.
- At the center of the room, there's a restraining chair with leather straps, tainted with dried Gestalt blood.
- The right wall has a cabinet that holds various torture devices such as whips, chains, hammers and so on.
- The left wall has a washing basin and a tub, to clean the utensils and people.
- The back wall has a small stand filled with books dedicated to every single form of torture and "advanced information extraction."
- #37Corruptionconstantselective
Keys: Corruption, Corrupted
The Corruption is a bioresonant illness that affected most of Sierpisnki. It doesn't spread with contact, but with bioresonant impulses. It has no cure, but persona degradation can be stopped with correct measures, or worsened if the patient is stressed too much.
The symptoms include: -Bleeding -Delirium -Loss of polyethylene -Tumors -Persona degradation -Flesh decay -Memory loss -Death in ill Gestalts -Zombification of Replikas
Corrupted Replikas that are "killed" again will reanimate hours after, unable to truly die unless burned.
Showing 37 of 37
1 file
- .jsonjson_lorebook
42.9 KBfirst seen 4d431eac815411ec
Opens with the tab.
