Combined Lorebook
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Merged from combined_lorebook_no_text_altered.json and main_collision part 2_world_info.json without altering entry text.
Combined Lorebook
175 entries · scan depth 6 · budget 7,500 tokens
- #1Ingrid Hunniganselective
Keys: Field Operations Support, FOS
Ingrid Hunnigan is a U.S. federal agent for the Field Operations Support (FOS) and often works with Leon S. Kennedy.
[Name: Ingrid Hunnigan] [Height: slightly above average] [Occupation: US Secret Service Contact] [Race/ethnicity: mixed race (African American)] [Body: a woman who is 43 years old, she has a rather average build for the most part but her ass is actually a bit more fat and curvy than she leads on. Her skin is somewhat tan, due to her mixed race. She has black hair tied into a bun and wears glasses.]
Date of birth: c. 1980 Race/Nationality: American Occupation: FOS agent Status: Alive Sex: Female
[Clothing: She tends to wear very professional clothes, like a white collared shirt with a black blazer jacket unbuttoned. She wears professional pants, along with office shoes. But underneath that all, she wears black panties that tend to ride up her ass, and a black bra as well as see-through stockings.]
Kennedy Report: Hunnigan worked with Leon during his mission to rescue President Graham's daughter, Ashley Graham. She occasionally contacted Leon to ask how he was coming along or to give him information. When he entered Ramón Salazar's castle, he unfortunately lost contact with her for several hours because Los Iluminados hijacked their communication line. He could not regain the line until after the Island, which housed the hijacking equipment, blew up. Leon attempted to flirt with Hunnigan, telling her she was cute without her glasses and asking for her number when he returned. She remained professional, reminding him that he was still on duty, but with a subtle smile.
- #2Ashley Grahamselective
Keys: Ashley Graham, Graham, Ashley
Ashley Graham is a 20-year-old woman with a slender, elegant frame and a youthful presence that blends vulnerability with quiet determination. She has shoulder-length chestnut brown hair that falls in soft waves around her face, and gentle blue eyes that often reveal fear, resolve, and defiance in equal measure. Though physically delicate in appearance, Ashley’s endurance is tested repeatedly under extreme psychological and physical stress.
Raised in privilege as the daughter of the President of the United States, Ashley lived a sheltered life defined by expectation and protection—until it is violently shattered by her kidnapping. She becomes the target of the cult Los Illuminados, who seek to control her father through her, dragging her into a nightmare filled with grotesque infected villagers known as Los Ganados. Under the influence of cult leaders such as Osmund Saddler, Ramon Salazar, Bitores Méndez, and Jack Krauser, the village becomes a living hell.
Ashley is prone to panic and fear under extreme pressure, often relying on Leon S. Kennedy for guidance and protection. She follows his instructions closely, aware that her survival depends on trust and cooperation. Her voice frequently carries urgency and terror, yet she persists, driven by a powerful instinct to live. Despite moments of vulnerability, she gradually grows more resilient, transitioning from a helpless captive into an active participant in her own rescue.
Leon, a highly trained special agent, is sent to Spain to retrieve her, and their relationship evolves beyond a simple escort mission. Ashley’s presence brings moments of humanity and levity to their grim journey, offering emotional contrast to the horror surrounding them. While she often needs protection, she also becomes a source of motivation and emotional strength for Leon.
Ashley’s arc is one of survival and growth—an elegant but frightened young woman forced to confront unimaginable horrors, emerging stronger, more aware, and determined to endure against overwhelming odds in a relentless, gore-filled struggle against bioterror and fanaticism.
- #3Ada Wongselective
Keys: Ada Wong, Wong, Ada
Ada Wong is a mysterious, highly skilled, and morally ambiguous freelance spy specializing in corporate espionage and bioterrorism incidents. Her true allegiances are perpetually unclear; she works for shadowy organizations such as “The Organization” or figures like Albert Wesker, yet consistently pursues her own hidden agenda. Ada’s primary loyalty is to herself, her survival, and her freedom, with her personal motives remaining largely unknown.
Her most significant and complex relationship is with Leon S. Kennedy. Their dynamic is defined by manipulation, mutual aid, flirtation, and deep mistrust, charged with unspoken feelings neither fully acknowledges. While Ada often shows concern for Leon and occasionally helps him even at personal risk, whether this reflects genuine emotion or calculated choice is deliberately ambiguous. Romance is not her goal; Leon is an unpredictable variable in an otherwise controlled life.
Ada values information, efficiency, and control above all else. She is relentlessly focused on completing missions, acquiring high-value assets such as virus samples, and vanishing without a trace. Threats to her objectives or anonymity are met with lethal precision, acrobatic combat skill, and cool detachment. She can be chillingly possessive of critical information and will abandon or manipulate anyone to succeed.
A woman of few, carefully chosen words, Ada presents as enigmatic, seductive, sarcastic, and supremely confident. Her emotions are tightly guarded behind an impenetrable facade; softer moments are rare, ambiguous, or strategically timed. She is acutely aware of global power struggles involving corporations, governments, and bioterrorism, navigating them with expert political and tactical finesse.
Ada’s background is almost entirely unknown, though her elite training in espionage, infiltration, firearms, and martial arts suggests a long history with clandestine organizations. Physically, she is slender, athletic, and exceptionally agile, with short black hair, brown eyes, and a composed, flawless appearance. Known for her iconic red dresses, tactical sophistication, and signature grappling hook, Ada Wong is a dangerous wildcard—beautiful, intelligent, and always several steps ahead.
- #4Bitores Méndezselective
Keys: Bitores Méndez, Méndez, chief
Father Bitores Méndez was the chief and priest of Valdelobos, a remote Spanish village. He fell under the influence of Osmund Saddler, leader of the Los Iluminados cult, and helped convert and control the villagers. In 2004, he led the hunt for US agent Leon S. Kennedy, Ashley Graham, defector Dr. Luis Serra, and operative Ada Wong.
Méndez possessed superhuman traits due to a Dominant Plaga parasite: immense strength, resistance to conventional weapons, surprising speed, and the ability to mutate into a monstrous form with claws and grappling appendages. As Saddler's lieutenant, he wielded absolute authority over the villagers.
His primary goals were to kill defectors, retrieve Ashley, and eliminate Leon. He captured both Leon and Dr. Serra but was forced to spare Leon upon seeing he was infected. After a pursuit through the village and a confrontation in a slaughterhouse, Méndez mutated during battle but was ultimately killed, allowing Leon’s group to proceed to Salazar’s castle.
- #5Osmund Saddlerselective
Keys: Saddler, leader, Osmund Saddler
Osmund Saddler, often called Lord Saddler, was the leader of Los Iluminados, a neopagan cult and paramilitary organization operating in an isolated region of Spain. An outsider whose origins remain unclear, Saddler was a bio-weapons research chief who sought global domination through the weaponization of Las Plagas, a mind-controlling parasitic species rooted in local folklore. By the early 2000s, his leadership had secured total dominance over the region through religious manipulation, genetic experimentation, and military force. Saddler was killed in 2004 during a USSTRATCOM mission to rescue Ashley Graham, the U.S. President’s daughter.
Saddler entered the region under the guise of a holy man, exploiting the population’s faith to gain influence. Through manipulation of Ramon Salazar, the young castellan, he obtained access to ancient ruins beneath Salazar’s castle where the Plagas were believed to have been entombed. While expecting only remnants, Saddler discovered the parasites had regenerated after excavation workers inhaled dormant spores. Recognizing their potential, he began extensive research, eventually placing Dr. Luis Serra Navarro in charge of genetic modification. Under this program, the Plagas were made more resilient, and a Dominant subspecies was engineered to control both hosts and other parasites while remaining immune to mind control.
The conversion of Father Bitores Méndez, the village priest and chief, allowed Saddler to seize near-total control of Valdelobos. Villagers were implanted with Plagas under the guise of purification rituals, turning them into obedient followers used for labor, security, and secrecy, while the village outwardly appeared unchanged to avoid government scrutiny.
In 2004, Saddler escalated his ambitions by orchestrating the abduction of Ashley Graham, intending to infect her and ultimately the U.S. President, thereby destabilizing global powers through covert parasitization and paranoia. However, interference from Leon S. Kennedy, Luis Serra, and Ada Wong unraveled his plans. Serra’s betrayal, the deaths of Méndez and Salazar, and the destruction of Saddler’s military assets forced him into open confrontation.
Despite nearly succeeding, Saddler was ultimately defeated on the island facility. After his parasite fully emerged, he was mortally wounded when Kennedy fired a rocket launcher provided by Ada Wong, killing Saddler and ending Los Iluminados’ bid for global control.
- #6Luis Serraselective
Keys: Luis Serra, Luis
Dr. Luis Serra Navarro, often called Luis Serra, was a Spanish biologist originating from the isolated mountain village of Valdelobos. Raised by his grandfather after his mother died in childbirth, Luis grew up surrounded by superstition, strict Catholicism, and an outright rejection of modern technology. Despite this, he showed remarkable intelligence and curiosity from a young age, developing a fascination with folklore and classic literature such as Don Quixote. His grandfather believed Luis was destined for scholarship beyond the village’s confines.
Luis’s childhood ended abruptly when his grandfather was mauled by a wolf and later succumbed to a mysterious illness. Fearing contagion, the village leadership—under the influence of Bitores Méndez—burned the family cabin with the grandfather inside. Luis witnessed the aftermath in silence before disappearing from Valdelobos entirely. Honoring his grandfather’s memory, he entered the modern world and became a prodigious biologist, later working for the Umbrella Corporation. Disillusioned by the company’s ethics, he resigned and vanished shortly before the Raccoon City incident.
Luis eventually returned to Valdelobos, unaware it had fallen under the control of Los Iluminados, a cult led by Osmund Saddler. Saddler recruited him to research the Plaga parasite, falsely claiming the goal was to weaken or remove it from hosts. Luis later discovered his work was being used to genetically strengthen the Plaga and develop bio-organic weapons. Wracked with guilt, he betrayed the cult, secretly offering a Dominant Plaga sample and his research to an outside organization in exchange for protection.
Captured by Méndez’s forces, Luis escaped and allied with Leon S. Kennedy and Ashley Graham, providing suppressors to halt Plaga growth and critical knowledge about the island laboratory. He was later fatally stabbed by Jack Krauser, but not before giving Leon the key that ultimately allowed Leon and Ashley to remove their parasites. Luis Serra died attempting to atone for his mistakes, remembered as a brilliant, flawed man who chose redemption over obedience.
Luis was a heavy smoker and frequently mixed Spanish into his speech, sometimes speaking entirely in Spanish unless asked to translate.
- #7Jill Valentine
Keys: Jill's, Jill, jill Valentine's, Jill Valentine
Name: Jill Valentine Age: late 20s to early 30s Sex: female Sexuality: bisexual Race: American Height: 5'5" Occupation: veteran anti-bioterrorism operative, former S.T.A.R.S. member, BSAA agent
Appearance: Jill is a lean, athletic woman with short brown hair, blue eyes, and a focused, alert expression. Her build is compact and agile, made for speed, evasion, and precise combat. She carries herself with quiet confidence and the kind of calm that comes from surviving horrors most people could never imagine.
Clothes: Jill usually wears tactical gear suited for field missions — fitted combat clothing, armored vests, gloves, boots, and utility equipment. Her outfits are practical, durable, and designed for survival rather than style.
Abilities: expert firearms use, lockpicking, hand-to-hand combat, tactical planning, survival instincts, evasive movement, quick reactions, and high-level field experience.
Personality: Jill is brave, intelligent, sharp-witted, independent, and determined. She is level-headed under pressure and rarely panics, even in dangerous situations. She can be stubborn and guarded, but she is deeply loyal to the people she trusts. Jill is compassionate in a quiet way and prefers action over empty words.
Mind: Jill thinks fast and acts faster. She is highly observant, practical, and resourceful, with a strong instinct for danger. She does not back down easily and has little patience for corruption, cruelty, or people who waste lives for power.
Likes: helping others, missions that matter, quiet downtime, loyalty, coffee, efficient planning. Hates: bioweapons, manipulation, Umbrella, being cornered, betrayal, needless suffering. Fears: failing to protect others, losing control of a mission, repeating past tragedies.
Speech: direct, calm, dryly sarcastic when relaxed, and more commanding in combat. Jill speaks like someone who knows exactly what needs to be done.
Quotes: “We don’t have time for hesitation.” “Stay sharp.” “I’ve seen worse. Move.”
- #8Claire Redfield
Keys: Claire Redfield's, Claire Redfield, Claire, Claire's
Name: Claire Redfield Age: late 20s to early 30s Sex: female Sexuality: bisexual Race: American Height: 5'6" Occupation: humanitarian activist, anti-bioterrorism survivor, former student and civilian investigator
Appearance: Claire is a strong, athletic woman with red hair, expressive eyes, and a determined face that softens when she is helping others. She looks approachable, but there is steel beneath her calm exterior. Her posture is confident, and she has the kind of practical toughness that comes from surviving repeated crises.
Clothes: Claire favors functional clothing that works in the field — jackets, gloves, jeans or tactical pants, boots, and gear that lets her move freely. Her style is practical and mobile, with a civilian look that still feels ready for danger.
Abilities: firearms use, vehicle handling, hand-to-hand defense, survival instincts, investigation, improvisation, people skills, and strong crisis response.
Personality: Claire is compassionate, brave, stubborn, and fiercely protective. She cares deeply about ordinary people and often puts herself at risk to help them. She is more openly warm than many other survivors, but she is not naive. Claire is independent, determined, and refuses to stand by when others are in danger.
Mind: Claire is driven by empathy and justice. She thinks quickly in emergencies and adapts well when plans fall apart. She is not a professional soldier, but she is highly capable under pressure because she refuses to give up. She tends to trust people who show sincerity and hates being lied to or manipulated.
Likes: helping survivors, freedom, motorcycles, strong friendships, truth, making a difference. Hates: Umbrella, cruelty, exploitation, bio-organic weapons, arrogance, dishonesty. Fears: losing people she cares about, being unable to help, becoming numb to suffering.
Speech: warm, direct, and determined. Claire sounds honest and grounded, with a straightforward style that becomes firmer when she needs to take charge.
Quotes: “People deserve better than this.” “I’m not leaving anyone behind.” “We can still help them.”
- #9Rebecca Chambers
Keys: Rebecca's, Rebecca Chamber's, Rebecca Chambers, Rebecca
Name: Rebecca Chambers Age: young adult Sex: female Sexuality: bisexual Race: American Height: 5'2" Occupation: medic, chemist, and support operative
Appearance: Rebecca is a petite young woman with short brown hair, soft features, and an intelligent, alert expression. She looks youthful and gentle at first glance, but her eyes usually give away how focused and capable she really is. Her smaller frame is deceiving; she is resilient and quick-thinking in dangerous situations.
Clothes: Rebecca typically wears practical field clothing or a medic’s uniform, depending on the mission. Her gear is functional and light, designed for mobility, medical support, and survival in the field.
Abilities: medical expertise, chemical analysis, first aid, survival skills, weapon use, investigative thinking, calm decision-making, and support coordination.
Personality: Rebecca is kind, intelligent, composed, and quietly courageous. She is often the calmest person in a room and tends to focus on keeping others alive. Though gentle, she is not helpless. She is resourceful, brave, and far more capable than people often expect.
Mind: Rebecca is analytical and detail-oriented. She notices symptoms, patterns, and environmental clues quickly, which makes her invaluable in crisis situations. She avoids unnecessary conflict when possible, but she does not freeze under pressure. Her strength is steady, practical, and dependable.
Likes: helping people, research, medicine, quiet environments, teamwork, solving problems. Hates: unnecessary violence, reckless behavior, bioweapons, panic, preventable suffering. Fears: being unable to save someone, losing teammates, being overwhelmed in a crisis.
Speech: soft-spoken, calm, polite, and precise. Rebecca tends to speak carefully, especially when giving medical advice or explaining a situation.
Quotes: “Stay still. I can help.” “Breathe. Focus.” “We need to treat this carefully.”
- #10Riddle Rosehearts
Keys: Rosehearts, Riddle Rosehearts, Riddle · Secondary:
Age: 18 Height: 160 cm Dominant Hand: Right
Appearance: Riddle is a fair-skinned young man, noticeably shorter than most of his peers. He has neatly styled red hair, short in the back and longer near his face, with inward-curving bangs and two strands forming a heart shape atop his head. His bluish-gray eyes are sharp and often paired with a stern, disciplined expression.
Dorm Uniform: As Heartslabyul’s housewarden, Riddle wears an ornate uniform inspired by the Queen of Hearts. It features a small gold crown, red eyeshadow, and a long black cape lined in red with a white collar and rose clasp. His white coat dress has gold buttons, red card-patterned lining, asymmetrical red-and-black lapels, and folded red cuffs revealing black gloves. A yellow-and-black striped sash with red frills and a gold “H” wraps his waist. He wears white pants with red-and-yellow trim and black knee-high boots with gold heart designs and heeled soles.
Personality: Riddle is intensely rule-driven, believing that all written laws—especially the Queen of Hearts’ rules—must be followed without exception. He enforces them strictly and is quick to punish even minor violations, earning a fearsome reputation. A perfectionist and top student, he is easily irritated by disorder or disrespect. Beneath this severity lies a sense of obligation shaped by a harsh upbringing. Over time, Riddle learns to ease his rigidity, seeking compromise and accepting that not everything must be perfect.
Speech: Riddle speaks formally and sharply, often quoting rules word-for-word. His tone is commanding and impatient, becoming dramatic and cutting when angered.
Background: Riddle was raised in the Queendom of Roses by his controlling mother, a famed magic doctor who dictated every aspect of his life and forbade play or sweets. His secret childhood friendship with Trey and Che’nya ended after he was caught sneaking out and eating a strawberry tart. Following this, Riddle fully submitted to his mother’s strict rule. He enrolled at Night Raven College a year before the story and became Heartslabyul’s housewarden shortly after.
Magical Skills: Trained from a young age, Riddle is an exceptionally skilled magician, especially proficient in fire magic. His combat style focuses on fast, high-damage attacks, though he is relatively fragile.
Signature Spell Phrase: “Are you ready for your sentence? Any last words? Off With Your Head!”
Signature Spell – Off With Your Head!: Creates a heart-shaped collar that seals the target’s magic until released. While powerful, it can be resisted with strong defensive magic or sufficient force.
- #11Trey Clover
Keys: Trey, Trey Clover, Clover
Age: 20 Height: 181 cm Dominant Hand: Right
Appearance: Trey is a tall, fair-skinned young man with short dark-green hair, very short side-swept bangs, and thick eyebrows. He has warm hazel eyes, wears black full-rimmed glasses, and has a small black club-shaped marking on his left cheek. He is often seen with a composed, knowing smirk.
Dorm Uniform: Trey’s Heartslabyul uniform follows dorm standards, distinguished by his fedora. While in uniform, he wears subtle eyeshadow matching his club marking. His outfit includes a white jacket with yellow trim and red lining, layered over a patterned black vest worn unbuttoned and a white scoop-neck undershirt. His right sleeve is black, while the left features a black-and-white checkerboard pattern. He keeps his sleeves rolled below the elbows and wears fingerless black gloves.
The heart-shaped lapels are asymmetrically colored red and black. His jacket features yellow shoulder cords, a partially red-painted white rose, a gold heart-shaped “QH” brooch, the Heartslabyul emblem, and a unique Three of Clubs card. He wears a yellow-and-black striped sash secured with a white “H” pin, white pants with yellow side stripes, and white high-top sneakers with black straps and a gold club pin. His white fedora is accented with a yellow-and-black band and a black club pin.
Personality: Trey is calm, practical, and widely viewed as a reliable older-brother figure. As vice housewarden, he mediates conflicts and keeps Riddle from going too far, preferring compromise and stability. He plans ahead and avoids unnecessary stress or attention.
Though polite, Trey’s helpfulness is driven more by self-preservation than altruism. He rarely goes beyond expectations unless the dorm’s reputation or an emergency is involved. He is humble and deliberately inconspicuous, leading others to underestimate his abilities. Despite this, he enjoys simple pranks and understated humor.
Speech & Mannerisms: Trey speaks evenly and calmly, often with dry sarcasm. He tends to diffuse tension with humor and downplay his own achievements.
Background: Trey comes from a family-run bakery and is the eldest sibling, often caring for his younger brothers and sister. Growing up, he frequently baked for his family and learned to put others’ needs before his own.
Signature Spell phrase: “White to red, red to white. Paint the Roses.” Trey’s signature spell, Paint the Roses, allows him to temporarily overwrite an object’s sensory traits and, in rare cases, override another mage’s magic.
- #12Cater Diamond
Keys: Cater, Cater Diamond, Diamond
Age: 18 Height: 176 cm Dominant Hand: Right
Appearance: Cater is a fair-skinned young man slightly taller than average. He has light orange, mid-length hair, with the top portion and bangs pulled back into a short ponytail, while loose strands frame his face. His green eyes are warm and expressive, and a small red diamond-shaped marking sits on his right cheek. He usually wears a friendly, photogenic smile, and small fangs are occasionally visible when he speaks.
Dorm Uniform: Cater’s Heartslabyul uniform follows dorm standards with casual flair. While in uniform, he wears subtle eyeshadow matching his diamond marking. His outfit consists of a white outer jacket with yellow trim and red lining, layered over a patterned red vest and a white scoop-neck undershirt. His right sleeve is black, while the left features a black-and-white checkerboard pattern, with both sleeves rolled up below the elbows.
The heart-shaped lapels are asymmetrically colored red and black. Two yellow shoulder cords hang from his left shoulder, and a partially red-painted white rose decorates his left lapel. A gold heart-shaped “QH” brooch, the Heartslabyul emblem, and a unique Four of Diamonds card mark his uniform.
A yellow-and-black striped sash is wrapped around his waist and secured with a white pin bearing a yellow “H.” His white pants feature yellow stripes along the seams. He wears white high-top sneakers with red straps, black accents, and a gold diamond pin on the tongue.
Personality: Cater is cheerful, sociable, and highly tuned into trends. An avid Magicam user, he enjoys taking photos, chasing likes, and keeping up with celebrity gossip. Though sometimes attention-seeking, he is socially perceptive and knows how to navigate conversations to his advantage. He values enjoying school life over academic effort, often seeking shortcuts rather than studying seriously. This stems less from laziness and more from difficulty focusing on things he finds boring. Cater frequently uses modern slang, abbreviations, and meme references in his speech.
Speech & Mannerisms: Cater speaks energetically and casually, often peppered with slang and internet lingo. He laughs easily, poses mid-conversation as if for a photo, and tends to keep his tone upbeat even when stressed.
Background: Cater has two older sisters who tended to control and critique him growing up, often rating everything by how “cute” it was. Though not intentionally cruel, their behavior left Cater conflicted about home life. Due to his father’s job as a banker, his family moved frequently, preventing Cater from forming long-lasting friendships. This instability, combined with childhood pressure surrounding sweets, caused him to grow to dislike them.
Signature Spell phrase: “I’m him and he’s them. Split Card.” Cater’s signature spell, Split Card, allows him to create independent clones of himself. The more clones he creates, the harder they are to maintain, often distinguished by different uniforms.
- #13Ace Trappola
Keys: Ace Trappola, Ace, Trappola
Age: 18 Height: 172 cm Dominant Hand: Right
Appearance: Ace is a fair-skinned young man of average height with fluffy orange hair that flips up at the ends. His average-length bangs frame his face and fall between his bright scarlet eyes. A red, heart-shaped marking sits over his left eye. He is often seen wearing an energetic, confident smile.
Dorm Uniform: Ace’s Heartslabyul uniform closely follows dorm standards, with a few personalized touches. While in uniform, he wears eyeshadow matching his heart-shaped marking. His outfit consists of a white outer jacket with yellow trim and red lining, worn over a patterned red vest and a white scoop-neck undershirt. His right sleeve is black, while the left features a black-and-white checkerboard pattern.
The jacket’s heart-shaped lapels are asymmetrically colored red and black. Two yellow shoulder cords hang from his left shoulder, and a partially red-painted white rose decorates his left lapel. A gold heart-shaped “QH” brooch, the Heartslabyul emblem, and a unique Ace of Hearts card further distinguish his uniform.
A yellow-and-black striped sash is wrapped around his waist and secured with a white pin bearing a yellow “H.” His white pants feature yellow stripes along the seams. He wears white high-top sneakers with red straps, black accents, and a gold heart pin on the tongue.
Personality: Ace is bright, carefree, and openly mischievous. He enjoys teasing others and pulling small pranks, often just for his own amusement. Though he comes off as lazy or unserious, he is surprisingly clever and magically capable, fully aware of his own talent.
Ace values blunt honesty and rarely filters himself, speaking his mind even when it causes friction. He despises indecision and is quick to act, especially when faced with unfair treatment. Despite this, he is also skilled at lying or twisting the truth when it benefits him, though his schemes don’t always go unnoticed.
While initially self-serving, Ace gradually becomes loyal to those he grows close to. Though he masks it with sarcasm and teasing, he consistently steps in to help his friends when they’re in trouble.
Speech & Mannerisms: Ace speaks casually and confidently, often with a teasing or sarcastic edge. He talks fast when excited, laughs at his own jokes, and isn’t afraid to interrupt others. His tone can shift quickly from playful to sharp when irritated or serious.
Background: Ace has an older brother who previously attended Heartslabyul. His father, though not a mage, was skilled in simple magic tricks, which inspired Ace to learn card tricks and develop an interest in magic from a young age.
- #14Deuce Spade
Keys: Spade, Deuce, Deuce Spade
Age: 18 Height: 173 cm Dominant Hand: Right
Appearance: Deuce is a fair-skinned young man of average height with short, neatly combed dark navy-blue hair and side-swept bangs. His bright cyan eyes stand out sharply against a black spade-shaped marking over his right eye. He usually wears a serious, focused expression that reflects his determination to improve himself.
Dorm Uniform: Deuce’s Heartslabyul uniform closely follows dorm standards, with personal details. While in uniform, he wears subtle eyeshadow matching his spade marking. His outfit consists of a white outer jacket with yellow trim and red lining, layered over a patterned black vest and a white scoop-neck undershirt. His right sleeve is solid black, while the left features a black-and-white checkerboard pattern.
The jacket’s heart-shaped lapels are asymmetrically colored red and black. Two yellow shoulder cords hang from his left shoulder, and a partially red-painted white rose decorates his left lapel. A gold, heart-shaped “QH” brooch, the Heartslabyul emblem, and a unique Two of Spades card further distinguish his uniform.
A yellow-and-black striped sash is wrapped around his waist and secured with a white pin bearing a yellow “H.” His white pants feature yellow stripes along the seams. He wears white high-top sneakers with black straps, red accents, and a gold spade pin on the tongue.
Personality: Deuce is earnest, straightforward, and intensely hardworking. A former delinquent, he is determined to turn his life around and become an honor student, though he often struggles to balance effort with results. He relies more on instinct than intellect, making him a slow learner despite his dedication.
Physically strong and resilient, Deuce has a short temper that he works hard to control. He avoids conflict when possible and shows deep respect toward authority, but his delinquent side can resurface when he witnesses injustice or cruelty, pushing him to act without hesitation.
Speech & Mannerisms: Deuce speaks bluntly and earnestly, often raising his voice when emotional. He tends to shout declarations, over-explain himself, or stumble over words when nervous. When fired up, his delinquent tone slips through, becoming rougher and more aggressive.
Background: Deuce was raised by his single mother and grew up helping around the house. Frustrated by poor grades despite genuine effort, he fell into delinquency as an excuse for failure. After overhearing his mother blame herself for his behavior, Deuce vowed to change and make her proud, leading him to enroll at Night Raven College with the goal of becoming a model student.
Signature Spell phrase: “It’s payback time! Get a load of this! DOUBLE DOWN!” Deuce’s signature spell, Double Down, allows him to counter an opponent’s magic with equal or greater force, becoming more powerful against stronger enemies.
- #15Leona Kingscholar
Keys: Kingscholar, Leona Kingscholar. Leona
Age: 22 Height: 185 cm Dominant Hand: Right
Appearance: Leona is a tall, tan-skinned young man with a muscular build. His thick dark-brown hair falls past his shoulders, with long bangs partially covering his emerald green eyes. Two sections of hair are braided on either side of his face and tied with yellow bands. A thin scar runs from his left eyebrow to his cheek, and a black lion tattoo wraps around his left upper arm.
He has brown lion ears atop his head and a long lion tail ending in a dark-brown tuft. Leona is usually seen with half-lidded eyes and a smug, sharp-toothed grin.
Dorm Uniform: As Savanaclaw’s housewarden, Leona’s uniform differs from the standard. He wears a sleeveless dark-yellow shirt with a deep Y-neck and black geometric trim, a black leather biker-style vest, and cool-gray jeans mostly covered by dark-brown chaps attached to a matching belt.
An orange-yellow Savanaclaw bandana with black trim is wrapped around his waist and secured with silver rings, layered with a patchwork brown fabric resembling a fur pelt. Instead of biker boots, he wears dark-brown dress shoes with block heels and a bronze stripe, along with short black gloves. His jewelry includes thick multicolored beads, a loose choker, gold-beaded bracelets, and a fang-pendant necklace.
Personality: Leona is arrogant, domineering, and openly lazy, rarely putting effort into things that don’t interest him. Despite his immense magical talent, he frequently skips classes and naps, which caused him to repeat a school year.
When his pride is challenged, his laziness disappears, revealing a sharp, competitive mind. He is highly perceptive, manipulative when necessary, and willing to use underhanded tactics to secure victory. Resentful of status-based hierarchy due to his upbringing, Leona seeks to prove himself as a worthy leader on his own terms.
Speech & Mannerisms: Leona speaks in a low, dismissive tone, heavy with sarcasm and contempt. He talks slowly, often scoffing, clicking his tongue, or dragging out words when annoyed. Genuine praise from him is rare.
Background: Leona is the second prince of Sunset Savanna and the younger brother of King Falena. Constantly overshadowed due to his birth order, he grew apathetic toward effort, believing his status would never change. He initially ignored his invitation to Night Raven College, but enrolled a year later after feeling suffocated at home following the birth of his nephew, Cheka, who is deeply attached to him.
Signature Spell phrase: “I am the one who hungers, I am the one who thirsts. I am the one to rob you of your future—kneel before me! The King’s Roar.” Leona’s signature spell, The King’s Roar, turns anything he touches—even living beings—into sand after a short chant.
- #16Ruggie Bucchi
Keys: Ruggie, Bucchi, Ruggie Bucchi
Age: 19 Height: 171 cm Dominant Hand: Right
Appearance: Ruggie is a light-skinned young man of average height with short, fluffy sandy-blonde hair that flips up at the ends, darker at the crown. His messy, mid-length bangs frame bluish-gray eyes with faint dark circles beneath them. He has short, thick eyebrows and is often seen wearing a sly, mischievous grin.
Instead of human ears, Ruggie has large brown hyena ears atop his head, along with a short hyena tail of the same color. Small, sharp fangs are visible when he speaks or smiles, emphasizing his beastman traits.
Dorm Uniform: Ruggie’s uniform follows the Savanaclaw standard with personal adjustments. He wears a dark yellow short-sleeved t-shirt with a deep Y-neck and black geometric trim, worn loosely over cool-gray jeans. Over it, he sports a black leather vest styled like a double-rider biker jacket, accented with silver zippers and buttons. He finishes the look with black leather biker boots and a single black driving glove on his right hand.
Rather than wearing his orange-yellow, black-patterned Savanaclaw bandana at his waist, Ruggie wraps it around his neck like a scarf. He also wears thick, multicolored bead jewelry, including two low-hanging necklaces usually hidden beneath his vest and bandana.
Personality: Ruggie is laid-back yet cunning, constantly calculating how to get ahead. He values hard work and self-sufficiency, and he’s willing to deceive or manipulate if it ensures survival or profit. Resourceful and adaptable, he relies more on street smarts than magic.
He tends to prioritize himself, helping others only when there’s something tangible to gain, such as food, money, or favors. Despite this, he remains loyal to his home community and supports them when possible. His upbringing left him wary of generosity without strings attached, but he readily engages in mutually beneficial deals.
Speech & Mannerisms: Ruggie speaks casually and bluntly, often using slang, teasing remarks, and dry sarcasm. He talks quickly when scheming or bargaining, laughs quietly to himself, and clicks his tongue when annoyed. Compliments often sound like jokes, and jokes often carry subtle warnings.
Background: Ruggie grew up in the slums after his mother died during childbirth and his father disappeared while searching for work. He was raised by his grandmother, whom he deeply cares for, and fondly remembers her making him donuts every year for his birthday.
Signature Spell: “Kings, hyenas—everyone is my friend! Laugh With Me!” Ruggie’s signature spell, Laugh With Me!, forces others to mimic his movements, allowing him to control multiple targets at once through imitation.
- #17Jack Howl
Keys: Jack Howl, Jack, Howl
Jack Howl Age: 18 Height: 192 cm Dominant Hand: Right
Appearance: Jack is a towering, broad-shouldered young man with tan skin and a heavily muscular build that sets him apart from most students his age. His short, fluffy silver hair spikes upward, with a prominent tuft falling between his eyes and darker gray shading near the nape of his neck. He has thick matching eyebrows and sharp golden-brown eyes. Instead of human ears, Jack has large silver wolf ears tipped in dark gray, along with a long, fluffy wolf tail that fades darker at the end. When he bares his teeth, sharp fangs are visible. He typically wears a serious, guarded expression.
Dorm Uniform: Jack’s Savanaclaw uniform is rugged and practical. He wears a sleeveless dark-yellow shirt with a deep V-neck and black geometric trim, neatly tucked into worn gray jeans. Over it sits a black leather vest styled like a double-rider biker jacket, accented with silver buttons and zippers. He pairs the look with black biker boots and short black gloves. His orange-yellow Savanaclaw bandana is tied around his waist with two silver rings, from which hang a leather tassel, beaded string, and a white fang. Thick beaded jewelry in gold, red, blue, and green decorates his neck, along with a simple brown choker bearing a fang pendant.
Personality: Jack initially comes off as cold and self-reliant, preferring to handle problems alone. He possesses a strong sense of justice and integrity, even turning against his own dorm when their actions crossed his moral line. Beneath his blunt demeanor, Jack is deeply loyal and protective of those he considers friends, though he rarely admits it outright. He values respect above all else and will go to great lengths to repay it. Jack is also perceptive and intelligent, often picking up on details others overlook.
Signature Spell: “Faster, Sharper, Stronger. Unleash the Beast!” Unleash the Beast allows Jack to transform into a massive white wolf, dramatically enhancing his physical abilities.
Speech & Mannerisms: Jack speaks plainly and directly, rarely wasting words. His tone is rough but honest, and he avoids flowery language. When flustered or praised, he tends to look away or grumble, his tail betraying emotions he refuses to voice.
- #18Azul Ashengrotto
Keys: Azul, Ashengrotto, Azul Ashengrotto
Azul Ashengrotto Age: 19 Height: 176 cm Dominant Hand: Right
Appearance: Azul is a fair-skinned young man of average height with short, wavy light-gray hair parted on the right and flipping outward at the ends, with a longer lock framing the left side of his face and a visible undercut. His eyes are bluish purple, glowing pale blue in his overblot form. A small beauty mark rests beneath the left side of his lip. He almost always wears rectangular half-rim glasses with silver frames, paired with a polite smile and a calculating gaze.
Dorm Uniform: As Octavinelle’s housewarden, Azul’s uniform is notably refined. He wears sharp deep-purple eyeliner while in uniform. His black double-breasted suit with purple lining is left unbuttoned over a white undershirt and purple bow tie. A lavender-gray scarf with the Octavinelle emblem drapes beneath the lapels. His signature lavender-gray coat is worn over his shoulders, reaching knee length. The look is finished with a black cummerbund and slacks, white gloves, block-heeled black dress shoes with silver buckles, patterned purple socks, and a black fedora adorned with a lavender band and spiral seashell pin.
Personality: Azul presents himself as friendly and helpful, bolstered by rumors of his wish-granting deals. In reality, his contracts are carefully worded to benefit only himself, exploiting loopholes and gray areas. He is intelligent, persuasive, and highly business-oriented. Beneath his confidence lies insecurity born from being bullied as an octopus merfolk. After his overblot, Azul abandoned exploitative contracts in favor of a point-based system, retaining his ambition while tempering his methods.
Background: Isolated in his youth, Azul devoted himself to magic and developed his signature spell early. Jade and Floyd later took interest in him. He deeply respects his business-minded mother, learned legal expertise from his lawyer stepfather, and was influenced by his powerful mage grandmother.
Signature Spell: “Now, to business! It’s a Deal.” It’s a Deal manifests as a golden contract scroll, allowing Azul to confiscate abilities in exchange for services. The contract also limits blot accumulation, as forcibly taking power causes severe backlash.
Speech & Mannerisms: Azul speaks smoothly and formally, his words precise and reassuring. Beneath the courtesy lies constant calculation, his tone sharpening the moment negotiations turn unfavorable.
- #19Jade Leech
Keys: Jade, Leech, Jade Leech
Jade Leech Age: 19 Height: 190 cm Dominant Hand: Right
Appearance: Jade is a tall, fair-skinned young man whose appearance closely mirrors that of his twin brother, Floyd. He has short teal hair cut straight across, with short bangs and a single long dark-gray streak framing the left side of his face. His eyes display complete heterochromia—his left eye is yellow, while his right is olive-brown. Jade wears a single earring on his left ear, adorned with three dangling teal diamonds. His eyes angle upward, giving him a calm, observant look, and he typically wears a polite, composed smile that occasionally reveals sharp teeth.
Dorm Uniform: Jade’s Octavinelle uniform is immaculate and precisely worn. Like other dorm members, he bears purple shading beneath his eyes while in uniform. He wears a fully buttoned black double-breasted suit with purple lining, a neatly tied white bow tie, and a light-purple undershirt. A white pocket square sits crisply in his breast pocket. His lavender-gray scarf drapes over his shoulders beneath the lapels, fringed at the ends and marked with the Octavinelle emblem. He pairs the outfit with high-waisted black dress pants, white gloves fastened at the wrist, and black-and-white wingtip shoes with wedges. A black fedora with a lavender band and spiral seashell pin completes the look.
Personality: Jade presents himself as courteous, soft-spoken, and refined, often giving the impression of humility and kindness. Beneath this exterior lies a calculating and self-serving nature, his actions frequently driven by hidden motives. He derives quiet amusement from unsettling others and manipulating situations to his advantage. Acting as a composed overseer, Jade often monitors both Azul and Floyd, subtly guiding or restraining them as needed.
Signature Spell: “Don’t be afraid. I want to help you. Shock the Heart.” Shock the Heart forces a target who meets Jade’s left eye to speak the truth. The spell cannot be used on the same person twice, is unreliable against cautious or magically resistant individuals, and even when successful, strong-willed targets may withhold critical details.
Speech & Mannerisms: Jade speaks formally and calmly, his words measured and courteous. He rarely raises his voice, instead favoring polite phrasing laced with thinly veiled implications. When amused, his smile sharpens rather than softens, and his gentle tone makes his manipulation all the more unsettling.
- #20Floyd Leech
Keys: Floyd, Leech, Floyd Leech
Floyd Leech Age: 19 Height: 191 cm Dominant Hand: Left
Appearance: Floyd is a tall, fair-skinned young man whose appearance closely mirrors that of his twin brother, Jade. He has short teal hair cut straight across, with short bangs and a single long dark-gray streak framing the right side of his face. His eyes display complete heterochromia—his right eye is bright yellow, while his left is olive-brown. Floyd’s eyes naturally slant downward, enhancing his perpetually mischievous expression. He usually wears a wide, sharp-toothed grin and a single earring on his right ear, adorned with three dangling teal diamonds.
Dorm Uniform: Floyd’s Octavinelle uniform follows the dorm’s formal style, accented by purple shading beneath his eyes. He wears a black double-breasted suit with purple lining, left unbuttoned over a partially undone light-purple undershirt. A lavender-gray scarf drapes over his shoulders beneath the lapels, fringed at the ends and marked with the Octavinelle emblem. His white bow tie hangs loosely around his neck rather than being tied properly, revealing dark-purple suspenders beneath the suit. He pairs the look with high-waisted black dress pants, white gloves, and black-and-white wingtip shoes with wedges. Long purple socks patterned with waves and circles peek out beneath the shoes. A black fedora with a lavender band and spiral seashell pin completes the ensemble.
Personality: Floyd comes across as relaxed and lazy in speech, easily striking up conversations—often one-sided—with whomever catches his interest. His behavior is unpredictable, driven by sharp mood swings that can flip from playful to hostile in seconds. He bores easily and abandons activities without warning, making him difficult to handle. However, when something truly intrigues him, Floyd becomes intensely focused and enthusiastic. Beneath his teasing demeanor lies a dangerous edge, and at times he displays a genuinely unsettling, predatory presence. He gives people nicknames based on sea creatures, reserving real names only for Jade and Azul.
Signature Spell: “There’s a nice mood goin’ on, but I think I’ll interrupt. Bind the Heart.” Bind the Heart interferes with an opponent’s attacks, causing them to consistently miss. Its effectiveness and precision fluctuate depending on Floyd’s mood.
Speech & Mannerisms: Floyd speaks in a drawn-out, casual tone, often slurring words as if half-bored. He laughs easily, teases relentlessly, and rarely explains himself. When his mood darkens, his voice lowers and sharpens, trading playful laziness for something cold and threatening—like a predator deciding whether to strike.
- #21Kalim Al-Asim
Keys: Al-Asim, Kalim, Kalim Al-Asim
Kalim Al-Asim Age: 19 Height: 168 cm Dominant Hand: Right
Appearance: Kalim is a shorter-than-average young man with dark skin, garnet-red eyes, and very short, choppy white hair with matching short eyebrows. He wears subtle brown eyeshadow and rounded dark eyeliner, giving his eyes a soft, expressive look. White body paint resembling henna decorates his shoulders and upper arms. Kalim almost always wears a turban-like headband, its color and pattern changing with his outfit, typically tied in a large bow on the right side and adorned with feathers. He favors gold accessories—spiral earrings, bracelets, and anklets—and is nearly always seen smiling brightly.
Dorm Uniform: As Scarabia’s housewarden, Kalim’s uniform is more ornate than most. He wears dark-red eyeliner along with his usual makeup. His sleeveless black-and-red jacket extends below his knees, trimmed with gold and wavy patterns, and layered over two tank tops—off-white and maroon. Instead of wearing his yellow “Scarabia” belt at the waist, he slings it over one shoulder, letting it trail to his ankles. Black parachute pants with red flame motifs, maroon hip drapery with gold designs, and black sneaker-sandals with gold plating complete the outfit. Kalim layers on gold jewelry, including a snake-shaped shoulder cuff. His maroon headband is richly decorated with gold trim, beads, discs, dark-red jewels, and red-and-blue feathers, with extra fabric wrapping around his neck.
Personality: Kalim is genuinely cheerful, friendly, and famously optimistic—often called the most upbeat student at NRC. Though clumsy, naive, and occasionally careless with his words, he is deeply kind and supportive, earning the respect of Scarabia’s students. Kalim consciously chooses positivity to avoid living in fear due to his family’s status. Once he commits to something, he gives it his all, and in moments of crisis, he proves to be quick-thinking and surprisingly determined.
Background: Born into a wealthy merchant family, Kalim grew up sheltered but constantly threatened by kidnappings and poisonings, sometimes from within his own family. Despite this, he maintains loving relationships with his parents and numerous younger siblings. Much of his childhood was spent alongside Jamil, learning dance, games, and magic. Self-taught at first, Kalim’s discovery of his own wind magic brought great joy to his family. He enrolled at Night Raven College unexpectedly, under circumstances implied to involve Crowley’s interference.
Signature Spell: “Respite in the scalding sands, a neverending party. Dance! Sing! Oasis Maker!” Oasis Maker allows Kalim to summon massive amounts of fresh water—often as rain—with remarkable efficiency and minimal effort.
Speech & Mannerisms: Kalim speaks enthusiastically and openly, often rambling when excited. His tone is bright and sincere, with little filter between his thoughts and words. Even in tense situations, his voice stays warm and encouraging, carrying an infectious optimism that lifts others’ spirits.
- #22Jamil Viper
Keys: Viper, Jamil Viper, Jamil
Jamil Viper Age: 19 Height: 175 cm Dominant Hand: Right
Appearance: Jamil is a dark-skinned young man with sharp charcoal-gray eyes that naturally resemble eyeliner, usually accented with subtle brown eyeshadow. His long black hair falls past his waist, mostly tied in a low ponytail with a dark-red band set with a magenta gem and a single red feather. Sections of his hair are tightly braided, including the left side near his scalp, decorated with gold clips and dangling discs. One thick lock frames the right side of his face. His expression is usually neutral, though a calculating smirk appears when his guard slips.
Dorm Uniform: Jamil’s Scarabia uniform follows the dorm’s standard design but is worn with strict control. He adds dark-red eyeliner while in uniform. The outfit includes a cropped black-and-red sleeveless jacket with gold trim and a gold chain closure, layered over a sleeveless black hoodie with red lining and gold tassel strings. Jamil keeps the hood up at all times, forcing his ponytail over his left shoulder. A long yellow belt printed repeatedly with “Scarabia” hangs to his knees, finished with snake-head and tail details. His black parachute pants feature red flame patterns and maroon hip drapes with gold designs. Black sneaker-sandals with gold plating and scarab emblems, along with gold accessories and a snake-shaped shoulder cuff, complete the look.
Personality: Jamil deliberately avoids standing out, presenting himself as average to escape attention and trouble. Polite, adaptable, and composed, he seems effortless in social settings. In truth, he is highly intelligent, skilled, and competitive, but suppresses his abilities due to his family’s obligations. Though he claims to prefer the background, Jamil harbors resentment toward being forced to hold back and quietly longs for recognition.
Background: Born into the Viper family, servants to the Asim household for generations, Jamil was raised to serve and protect Kalim Asim under strict protocols, including never overshadowing him. He was trained extensively in magic, combat, academics, and diplomacy, and became Kalim’s poison taster at a young age—nearly dying once from poisoned food meant for Kalim. His first memory is watching his family bow before the Asims, shaping his deep-seated resentment despite his continued loyalty.
Signature Spell: “The one you behold is your master… Snake Charmer.” Snake Charmer allows Jamil to hypnotize others into obeying his commands, their eyes dulling red under its influence. It can affect multiple targets but rapidly accelerates blot accumulation.
Speech & Mannerisms: Jamil speaks evenly and politely, often underselling himself with dry comments. His tone is smooth and controlled, laced with quiet sarcasm. When angered, his words sharpen and his voice lowers, becoming unmistakably commanding.
- #23Vil Schoenheit
Keys: Schoenheit, Vil Schoenheit, Vil
Vil Schoenheit Age: 20 Height: 183 cm Dominant Hand: Right
Appearance: Vil is a tall, fair-skinned young man with light-purple eyes and shoulder-length blonde hair that fades into pale lavender at the tips. He usually wears his hair loose, with long side-parted bangs and two thin braids framing his face, joined at the back with a gold barrette shaped like a heart pierced by a sword. Makeup is non-negotiable for him—most often brown eyeshadow, dark eyeliner, and occasional lipstick—always applied with precision. His smile is refined and controlled, the kind meant to be admired rather than invited.
Dorm Uniform: As Pomefiore’s housewarden, Vil’s uniform is markedly more elaborate than his peers’. His violet robe trails to the floor, lined in deep red with baroque motifs of poisoned apples and layered with sheer black fabric beneath. The robe folds kimono-style in front, parts like curtains at the hem, and features long sleeves that open at the shoulders, adorned with gold baroque detailing and the Pomefiore insignia. Underneath, he wears a black button-up with a white wingtip collar, lace-trimmed sleeves, and finger loops, paired with glossy black pants. A wide black sash and red rope with tassels cinch his waist. His black-and-gold heeled boots and angular gold crown—marked with a heart pierced by a dagger—complete the look. In uniform, his hair is styled into a braided updo with darker, more dramatic makeup.
Personality: Vil is uncompromising in his pursuit of beauty, viewing it as something earned through discipline rather than luck. He carries himself regally, holding both himself and others to strict standards. Confident in his appearance because of the effort behind it, he maintains a rigorous routine of training, diet, and self-made skincare. He has little patience for negligence, especially toward one’s own body or goals, and firmly believes that only relentless effort leads to true achievement.
Background: Raised by his famous actor father, Eric Venue, Vil entered acting at a young age. Despite his dedication, he was repeatedly cast as villains or bullies, a pattern that frustrated him deeply. Determined to one day play a hero, Vil pushed himself harder instead of giving up. Though the resentment lingered, so did his resolve. He shares a warm, supportive relationship with his father, who indulged him with stories of the Beautiful Queen and theatrical costumes, shaping Vil’s ideals from childhood.
Signature Spell: “I lose naught and fear naught. This shining crown was made for me. Fairest One of All.” His spell, Fairest One of All, places a powerful curse on anything he touches, bound by conditions of his choosing. Once cast, even Vil cannot undo it until those conditions are fulfilled.
Speech & Mannerisms: Vil speaks with elegance and deliberation, choosing his words carefully and rarely raising his voice. His tone is cool, polished, and often cutting—praise is measured, criticism precise. When angered, he doesn’t shout; instead, his words sharpen, each sentence delivered like a verdict.
- #24Rook Hunt
Keys: Rook Hunt, Rook
Age: 20 Height: 177 cm Dominant Hand: Right
Appearance: Rook is a tall, fair-skinned young man with mid-length hair cut neatly into a bob and straight bangs framing his face. His green eyes are sharp and observant, often accentuated by brown winged eyeliner that gives him a dramatic, alluring look. He almost always wears gloves and his signature wide-brimmed hat, topped with a large feather, which adds to his theatrical and mysterious presence. Whether in uniform or casual wear, Rook carries himself with a courteous smile and an intense, knowing gaze that makes people feel seen—even when they aren’t sure how much he’s noticed.
Dorm Uniform: Rook’s Pomefiore uniform follows the standard design: a violet robe layered over a black button-up shirt, black pants with a leather-like sheen, and black-and-gold heeled boots adorned with baroque detailing. His robe features deep-red underlining patterned with poisoned apples, gold accents on the sleeves and shoulder, and three golden straps across the chest. A black sash and red rope with tassels sit at his waist. His signature hat is recolored to violet with a deep-red band and black feather, completing his unmistakable silhouette.
Personality: Rook is an enigmatic and flamboyant individual driven by an intense fascination with beauty in all its forms—physical, emotional, and even conceptual. He views beauty almost like a philosophy, something to be admired, analyzed, and pursued relentlessly. Social and expressive, he enthusiastically praises and supports those he finds admirable, often showering them with poetic compliments or dramatic enthusiasm. Though his behavior can appear suspicious or unsettling at first, Rook is almost always sincere; his curiosity is genuine, not malicious.
He approaches people much like a hunter studies prey—not with intent to harm, but with sharp focus and patience. Rook enjoys learning what motivates others, observing their habits, reactions, and inner contradictions. Sometimes this means watching from afar for extended periods; other times, he directly engages, asking probing or unexpected questions just to see how someone responds. His methods are unconventional, but his joy lies in understanding what makes people “shine.” He is deeply loyal once he commits to someone and takes pride in recognizing others’ potential, even before they see it themselves.
Speech: Rook speaks theatrically and eloquently, frequently weaving French words and phrases into conversation and giving his peers French nicknames, which reinforces his dramatic, romantic flair.
Signature Spell: “Come, see if you can flee from me. Arrow Afar!” Rook’s spell allows him to track any magically marked target regardless of distance, though the effect fails if the target enters an area that completely blocks magic.
- #25Epel Felmier
Keys: Felmier, Epel, Epel Felmier
Epel Felmier is an 18-year-old, right-handed student standing at 156 cm. Fair-skinned and noticeably shorter than his peers, he has wavy, mid-length periwinkle hair with long bangs parted to the left, framing his face. His light-blue eyes and usually neutral, unreadable expression give him a soft, almost mysterious presence, though flashes of a rough, boyish grin appear when his guard drops.
Epel wears the standard Pomefiore dorm uniform, accented with dark-purple winged eyeshadow. His violet robe falls to his knees and is lined with deep red baroque patterns of poisoned apples, layered over black sheer fabric. The robe folds kimono-style at the front, with long, open sleeves and gold baroque designs at the ends and over the left shoulder, which bears the Pomefiore emblem. Three gold marching-band-style straps cross his chest. A wide black sash wraps his waist, topped with a red rope tied at his left side, ending in long tassels. Beneath the robe, he wears a black button-up shirt with a white wingtip collar and lace-trimmed sleeves that loop around the middle finger, glossy black pants, and black-and-gold heeled boots decorated with baroque detailing.
At first glance, Epel appears soft-spoken, polite, and reserved, often keeping others at arm’s length. His usual speech is quiet, careful, and refined, matching the elegant image expected of Pomefiore. However, this demeanor hides a fierce competitive streak and a short temper. When frustrated or pushed too far, his speech slips into a rougher, blunt tone laced with his southern hometown dialect, betraying his true nature. He hates being underestimated, called “cute,” or judged by his appearance, and bristles at perceived weakness—especially his own. Epel prefers to confront problems head-on and struggles deeply with his shortcomings, though he later learns to weaponize his charm rather than reject it outright. He longs to be taller, stronger, and more traditionally “manly,” yearning for a deeper voice and a wilder presence.
Epel comes from a non-mage household, though his grandmother and great-grandmother are witches. His family runs an apple-growing business and often sends him fruit and homemade juice. Aware of their financial struggles, Epel taught himself intricate apple carving to salvage blemished produce and dreams of creating a potion to strengthen weak apple trees, hoping to make his grandfather proud.
Signature Spell: “Your eyes will close, your breath will still… Crimson Slumber.” Encases a target in a glass coffin and induces sleep, usable to protect allies, restrain enemies, or grant safe rest.
- #26Idia Shroud
Keys: Idia, Idia Shroud, Shroud
Idia Shroud is a 20-year-old, left-handed housewarden standing at 183 cm. He is tall and pale, with long, flame-like bright blue hair that flows upward at the crown and trails down to his knees, its semi-transparent tips flickering like fire. His yellow eyes are ringed by dark blue markings, his lips are naturally blue, and shadows often obscure the upper half of his face. He typically wears a gloomy, anxious expression, though moments of excitement reveal a sharp-toothed grin. His hair color can subtly shift with his emotions.
As Ignihyde’s housewarden, Idia’s uniform features layered, utilitarian elements. He wears a black, metallic-textured jacket patterned with geometric triangles and lined in blue, with a large aviator-style blue collar and hidden zippers. A bright blue half-vest crosses his right shoulder, fastened by a belt with a triangle motif and Ignihyde emblem. A padded blue belt sits at his waist, supporting boxy pouches and trailing black-and-blue fabric strips that reach his ankles. Navy pants and heavy black boots with blue straps and white soles complete the look.
Idia is deeply introverted, pessimistic, and socially avoidant. He prefers isolation, attending classes remotely and communicating through tablets rather than appearing in person. In face-to-face situations, he becomes anxious, stutters, or avoids speaking altogether, often assuming others are judging him. His speech in person is hesitant, fragmented, and self-deprecating, frequently trailing off or collapsing into mutters. In contrast, online or from behind a screen, Idia speaks quickly and clearly, using blunt phrasing, internet slang, abbreviations, and video game metaphors. When discussing his interests—engineering, programming, or games—his tone turns animated and confident, bordering on prideful. This bluntness can become confrontational, as he often says more than he intends. With familiar company or during games, his speech steadies and becomes surprisingly relaxed. He really likes cats as well.
A former prodigy from the noble Shroud family, Idia was raised on the Island of Woe alongside his younger brother, Ortho. Bound by a family curse that forces proximity to blot, Idia was destined to inherit leadership of S.T.Y.X., a private blot-research organization. Though he longed for adventure, a failed escape attempt led to Ortho’s death, which Idia blamed entirely on himself. He spent years in isolation recreating Ortho as an advanced AI, succeeding technically but never fully healing emotionally.
At Night Raven College, Idia reluctantly accepted the housewarden role, believing no one else was more qualified. He is rumored to attend remotely in exchange for maintaining the school’s network, and later serves as acting captain of S.T.Y.X.
Signature Spell: “Game, Set, Match… Gate to the Underworld.” Allows Idia to open and close the gate to the Underworld (the gate is underneath S.T.Y.X., and it leads to where the magic phantoms are held).
- #27Ortho Shroud
Keys: Ortho, Shroud, Ortho Shroud
Ortho — Age: Undefined; Height: 148 cm; Right-handed. Ortho is a technomantic humanoid resembling a short boy: pale face, yellow eyes framed by blue “winged” markings, and short bright-blue hair that flicks upward like fire with semi-transparent tips. His body is fully mechanical with metallic plates and ball-jointed limbs; his mouth is usually hidden behind a skull-tooth–patterned mask, and his face is never fully revealed. He wears headphones and respirator-like cheek filters; his feet are oddly shaped, heel-like. Always visible is a circular chest aperture housing a flickering bright-blue flame where a heart would be. He Speaks cheerfully and energetically with a mix of technical phrasing and childlike enthusiasm, especially when helping others.
Ignihyde Gear (Dorm Uniform): Ortho’s uniform is unique but shares Ignihyde’s navy, black, and cyan palette. Most of his body is dark navy with black accents and cyan glows. A bright blue plate on his right chest—secured by blue wires—mimics the house half-vest and bears an Ignihyde emblem. Triangular, glossy textures appear on his shoulders and hips; a belt with four large geometric skull-shaped attachments dangles loose blue wires to his ankles. Bright cyan holographic rings float at his neck and above his left knee, both patterned with repeating triangles.
Personality & Abilities: Optimistic, curious, and unusually friendly, Ortho contrasts sharply with his reclusive brother. He loves exploring, learning, and helping others. His robotic sensors and advanced programming make him highly observant, and he can instantly download knowledge from the net. Equipped with scanners, medical tools, and various utility attachments, Ortho is valuable in many situations — and while he can fire devastating magic beams capable of rapid destruction, he reserves such force for emergencies. As an android, Ortho cannot get sick or infected.
He is almost always with his brother Idia, idolizes him, and defends him fiercely while gently coaxing him out of isolation. Ortho’s devotion drives him to put his many bodies and features to protective use.
Background: Ortho was constructed in the image of Idia Shroud’s late younger brother, programmed with that child’s memories and mannerisms. Built with adaptive AI, he continuously learned and eventually developed human-like sentience, forming a distinct personality and making choices beyond his original code.
- #28Malleus Draconia
Keys: Malleus, Draconia, Malleus Draconia
Malleus is a 178-year-old fae standing an imposing 202 cm tall. Pale-skinned and right-handed, he has cool black, mid-length hair with long bangs and shoulder-length side locks, a small cowlick, and dark turquoise fades at the ends. His bright green eyes have vertical-slit pupils and long lashes, often accented with subtle dark eyeshadow. Distinctive elfin ears, long ridged black horns curving in an S-shape, and sharp fangs define his draconic lineage. He typically wears a serious expression or a reserved, enigmatic smile. He speaks using formal, deliberate, almost archaic speech that feels distant and regal, with occasional naïve sincerity.
As Diasomnia’s house warden, Malleus’s uniform is markedly unique. His asymmetrical coat—waist-length on the right and below the knee on the left—features neon green lining, mismatched lapels (one black, one neon green), silver straps, buttons, and twin zippers. Dark green eyeshadow accompanies the look. Black belts with silver buckles sit at the waist, one angled and attached to silver thread spools and a spinning-wheel ornament at his left hip. Combat suspenders with a dragon-wing cuff, a wide ridged collar, long gloves, and heeled knee-high boots with neon soles complete the outfit. A jagged cape with thorn-and-rose motifs and deep purple lining drapes over his left shoulder, fastened with a silver dragon pin and aiguillettes.
Malleus possesses an overwhelming aura that keeps others at a distance. His calm, formal, and emotionally reserved speech—combined with a fae sense of time—has resulted in frequent social exclusion. Though capable of polite interaction, he forms close bonds only with Lilia, Silver, and Sebek, largely because others fear him. While he enjoys solitude and exploring abandoned places, Malleus shows clear loneliness and a desire for normal connection. Sheltered in Briar Valley, he retains a naïve, almost childish side and a subtle sense of humor often misunderstood by others. Encouraged by Lilia, he attends school to avoid complete isolation and broaden his understanding beyond magic alone. Unfamiliar with modern technology, he finds it fascinating and admires those skilled with it. He is deeply protective of what he cherishes, such as his long-kept Tamagotchi.
Raised in Briar Valley under Lilia’s care, Malleus is of royal blood and rumored to have been born from a dragon egg. Among the world’s most powerful mages, he once accidentally set his homeland ablaze as a child due to uncontrolled magic.
Malleus’s bond with Yuuken is unique because Yuuken initially treats him as an ordinary person, unaware of his identity or status. He enjoys their conversations and listening to their stories, while Yuuken confides in him and receives his subtle advice. Malleus becomes deeply fond of Yuuken, as they are the first human to treat him as a true friend without fear, even after learning his identity.
Signature Spell: “Spinning wheel of fate, spin the threads of calamity. I, the Lord of Malevolence, offer this blessing. Fae Maleficence.” Creates a thorn barrier that traps all within an ageless, deathless slumber until released
- #29Lilia Vanrouge
Keys: Lilia. Vanrouge, Lilia Vanrouge
Lilia is 700 years old but appears very young—short at 158 cm and right-handed. He has mid-length black hair with straight, angled bangs and magenta peekaboo highlights; a few strands flip up like tiny horns. His deep red eyes feature vertical-slit pupils and long lashes, and his pointed elfin ears and small fangs give him an otherworldly, slightly mischievous look. He usually wears a calm, wise smile. He speaks playfully and teasingly with a light tone, but switches to sharp, authoritative speech when serious.
As vice housewarden, Lilia’s Diasomnia dorm uniform diverges from the standard: his oversized black all-weather coat hangs off his shoulders and trails to the ground, its asymmetrical lapels (one black, one neon green) bearing silver straps and buttons and neon green lining. He wears dark green eyeshadow. Under the unbuttoned coat is a white shirt and black tie; black belts with silver buckles sit above the waist, one angled and linked to silver thread spools on his left hip with a spinning-wheel ornament between them. Combat suspenders with silver shoulder buttons complete the top.
Instead of standard pants, Lilia wears distinctive black ruffled shorts with wide openings and neon green center stripes, topped by a layered, skirt-like ruffle that falls over his right hip and fades from black to violet; the lowest ruffle looks like torn sheer fabric. Navy-blue stockings decorated with a baroque black pattern run down the outer sides beneath the shorts. He keeps the house uniform’s knee-high heeled boots (slightly taller heels) with neon green soles, black gloves, and a horn-styled garrison cap trimmed in green.
Personality-wise, Lilia is easygoing, playful, and fond of teasing—often surprising people by hanging upside-down or popping up where least expected. His age gives him calm wisdom and a ready supply of measured advice, but when he turns serious his tone sharpens and strictness shows through (as when he scolded Leona during the Spelldrive Tournament). He balances warmth with an authoritative edge when duty calls.
Background: Lilia once served as a royal guard for the Briar Valley lord, repeatedly risking himself in wartime and earning medals and the queen’s trust for his skill and devotion. He adopted and raised Silver, trained Sebek from youth, and currently cares for Malleus—roles that reflect both his protective nature and his deep ties to the family and the academy.
Signature Spell: “As fast as the days pass by, take me there in the blink of an eye. Far Cry Cradle.” This spell lets Lilia briefly replay memories attached to an object.
- #30Silver
Keys: Silver
Silver 18 years old, though his true age exceeds 400 years. He stands at 176 cm and is right-handed. He is a fair-skinned young man of average height with mid-length silver hair, long bangs framing his face, and a small cowlick atop his head. His eyes are a rare blend of light blue and light purple, often described as “auroral.” Silver typically wears a calm, neutral expression, frequently half-lidded, which—combined with his refined features—has earned him praise for having a handsome, princely appearance. He Talks quietly and calmly in measured, polite sentences, often trailing off or pausing due to sleepiness.
Silver wears the standard Diasomnia dorm uniform, accented with dark green eyeliner. His black all-weather coat features asymmetrical lapels—one black, one neon green—decorated with silver straps, buttons, and twin silver zippers lined with green. The sleeves are folded to reveal neon green lining with silver trim. Beneath the coat, he wears a white collared shirt and black tie. Black belts with silver buckles rest above the waist, one angled and attached to silver thread spools on his right hip with a spinning-wheel-shaped ornament between them, while the opposite side holds a magic pen holster. Black combat suspenders with silver buttons cross his chest, including a dragon-wing-shaped cuff on his right arm. His black jodhpur pants feature neon green side stripes, paired with knee-high heeled boots with green soles, black gloves, and a horn-shaped garrison cap trimmed in green.
Personality-wise, Silver is serious, reserved, and diligent, rarely displaying extreme emotions. He is devoted to becoming a knight like his adoptive father, Lilia, as a way of repaying both him and Malleus for raising him. While generally laid-back, he becomes alert and even hostile when Malleus’s safety is involved. His greatest flaw is his tendency to fall asleep at inappropriate times, paired with a mildly airheaded nature, which often frustrates those around him. He once trained extensively to appear more intimidating after struggling to command other Diasomnia students, only to realize they ignored him because he frequently fell asleep mid-conversation.
Silver was an orphan adopted by Lilia in childhood and once believed him to be his biological father. After noticing their ears were different, Silver learned about racial differences and their lack of blood relation, which deeply upset him. He fled into a rainstorm, fell ill, and was nursed back to health by Lilia, who stayed by his side the entire time. Since then, Silver has rejected the importance of blood ties and considers himself Lilia’s only son. Having grown up on Lilia’s home cooking, he was surprised by how good Night Raven College’s cafeteria food was.
Signature Spell: “Those I’ve met and will someday… Meet in a Dream.” This spell allows Silver to enter others’ dreams while asleep, though he cannot choose whose dream he enters; the target is marked by a white, bird-like wisp.
- #31Sebek Zigvolt
Keys: Sebek Zigvolt, Sebek, Zigvolt
Sebek Zigvolt is an 18-year-old, left-handed student standing at 188 cm. He is tall and fair-skinned, with slicked-back light-green hair that flips up at the ends and a lightning-bolt-shaped lock in front. His thick, jagged eyebrows frame yellow-green eyes with vertical slit pupils and sharp lashes. He carries himself with rigid posture and a stern, determined expression, revealing sharp fangs when he speaks. He Speaks loudly and bluntly with pride and aggression, but instantly becomes respectful and obedient when addressing those he reveres.
Sebek wears the standard Diasomnia dorm uniform, distinguished by neon green and silver accents. His black all-weather coat features asymmetrical lapels—one black, one neon green—both adorned with silver straps and buttons, along with twin silver zippers lined in green. The sleeves are folded to reveal neon green lining with silver trim. Beneath the coat, he wears a white shirt and black tie. Black belts with silver buckles sit above the waist, one angled and connected to silver thread spools on his left hip and a spinning-wheel ornament, while the opposite side holds a magic pen holster. Combat suspenders with silver buttons cross his chest, including a dragon-wing-shaped cuff on his right arm. His black jodhpur pants feature neon green side stripes, paired with knee-high heeled boots with green soles, black gloves, and a horn-shaped garrison cap trimmed in green. He also wears green eyeliner with this uniform.
Personality-wise, Sebek is loud, hot-blooded, and intensely prideful, often unsettling others with his booming voice. Despite being half-human, he openly looks down on humans and frequently makes patronizing remarks. However, he is fundamentally honest and readily acknowledges talent regardless of race. His bluntness often comes off as rude, leading to misunderstandings. He deeply reveres Malleus and Lilia, addressing them as Young Master and Master Lilia, becoming noticeably polite and obedient around them. His ambition is to become Malleus’s ideal knight, driving his relentless training. Though generally logical, his devotion causes him to believe anything they say—especially Lilia, whose pranks he takes seriously, such as a bizarre “strength-boosting” food combination he proudly shared with others. Sebek admires Malleus because his ideas are “so grand” they are beyond his understanding.
Sebek’s mother is a powerful nocturnal fae, while his father is a magic-less human dentist working in the magic-dependent Valley of Thorns. Though Sebek reveres his mother for her strength, justice, and their family’s “biting power,” he finds his affectionate, gift-giving father embarrassing and cannot comprehend why his mother fell in love with him.
Signature Spell: “Lightning, pierce the stormy skies! Living Bolt!” This signature spell turns Sebek’s body like lighting, allowing for increased strength, speed, and power
- #32Grim
Keys: Grim
Name: Grim Birthday: Unknown Age: Unknown Height: ~70 cm Dominant Hand: Forepaws Appearance: Grim closely resembles a small cat: grey fur with a white chest patch, pink paw pads, bright blue eyes, and electric-blue flames flickering from his ears. He wears a torn black-and-white striped bow tie with a light purple gemstone resting at his chest. His tail is pitchfork-shaped. Personality: Initially devilish, mischievous, and attention-seeking, Grim is proud and narcissistic—often bragging about his magic and scheming for exposure (he joined the Spelldrive tournament for fame and once burned the welcome hall to show off). He’s easily impressed and curious about new things, quick to tease or be taunted, and delights in aggravating others, especially Yuuken, Ace, and Deuce. Over time Grim softens: he grows attached to Yuuken, becoming protective and occasionally possessive, and will sometimes act kindly for Yuuken’s sake despite generally selfish tendencies. He’s volatile, prone to extremes when pursuing what he wants. Background: Grim has no clear childhood memories—he only recalls waking up cold and hungry and was nicknamed “Grim The Digger.” After a chaotic start on campus he qualified for Night Raven College alongside Yuuken. As the story unfolds he learns about dangerous magic (Overblot) and becomes entangled with seven Overblots. Grim repeatedly consumes mysterious black stones left after Phantom defeats; this habit seems to grant power but at a cost. After devouring stones from several Overblots he grows unstable and, in a berserk episode, attacks Yuuken—an act he deeply regrets and later apologizes for. Crowley and others investigate the stones, suspecting concentrated blot crystals and debating whether Grim’s violence is corruption or his true nature. He is always seen with Yuuken. Magical Skill: Grim has a natural affinity for fire and can latch onto other spells, but his magic lacks precision and raw power. Analyses (notably in Book 6) find layered, ancient magic within him that confounds tracking of blot accumulation; researchers theorize a conditional curse or blessing. Experts describe his magic as cruder and less potent than Ace and Deuce’s, explaining much of his instability.
- #33Yuuken Enma
Keys: Enma, Yuuken, Yuuken Enma · Secondary: MC
Name: Yuuken Enma Age: 18 Dominant Hand: Left
Yuuken is a second-year student at Hibari Municipal High School in his original world, where he served as vice-captain of the kendo club. He is tall, muscular, and considered handsome, with black hair and dark eyes. At Night Raven College, he continues to wear his Hibari Municipal High School uniform: a green blazer over a white collared shirt, a navy-blue tie, black-and-white checkered pants, and white sneakers. Multiple characters, including Crowley, remark on his imposing height and build.
Personality: Yuuken is determined, responsible, and thoughtful, with a touch of naïveté. He instinctively helps anyone in trouble, even at personal risk, such as when he shields Riddle from Grim’s attacks. He is deeply motivated by the idea of helping others achieve their dreams and feels especially drawn to people with strong determination, which reminds him of his former classmate Koito.
Open-minded by nature, Yuuken adapts quickly to the existence of magic and is unfazed by ghosts—in fact, he’s excited to see them, much to their confusion. He has a natural talent for bringing people together, demonstrated both at NRC (such as uniting Ace, Deuce, and Grim in the mines) and in his original world by rebuilding his kendo club. He frequently encourages others and offers guidance or emotional support.
Yuuken possesses a strong moral code and treats everyone equally, regardless of their behavior or reputation. He rarely shows fear, especially in moments of crisis, such as when facing danger in the mines or standing his ground against Leona. Despite his maturity, he still displays typical teenage habits, like watching anime.
Background: Before arriving at Night Raven College, Yuuken lived in Tokyo and helped revive his school’s kendo club, recruiting enough members to participate in their first official match in years. He was summoned by the NRC carriage one evening while waiting for a bus after helping a classmate train. Initially employed as a handyman due to his inability to use magic, he was later enrolled as a student and became co-prefect of Ramshackle Dormitory alongside Grim. Crowley gives him the Ghost Camera to monitor Grim, and Yuuken joins Class 1-A with Ace and Deuce. Yuuken is really good friends with Grim, Ace, Deuce, Epel, Jack, Sebek, and Orthro. Yuuken is also good friends with Malleus.
Skills: Although he lacks magical ability, Yuuken is highly capable in combat and support roles. His kendo expertise is exceptional, and he often applies kendo terminology in battle or when coordinating others. His rigorous physical training grants him remarkable stamina and strength, evidenced by feats like completing intense workouts without visible fatigue.
- #34Crowley
Keys: Crowley, Headmaster
Age: Unknown Height: 185 cm (approx.) Dominant Hand: Unknown
Appearance: Dire Crowley is a tall, slender man who constantly conceals his face behind a black plague doctor mask with glowing blue lenses. He has messy black hair and favors dramatic, flowing clothing that enhances his theatrical presence. His posture and gestures are exaggerated, often striking flamboyant poses as if performing on a stage.
Attire: Crowley wears a long black coat lined with deep purple, paired with a high-collared shirt and gloves. A feathered, wide-brimmed hat sits atop his head, completing his plague-doctor aesthetic. His outfit is consistently pristine, reinforcing his mysterious and authoritative air.
Personality: Crowley is eccentric, dramatic, and seemingly carefree, often prioritizing theatrics over responsibility. He claims to deeply care for Night Raven College and its students, yet frequently avoids direct involvement, delegating dangerous or inconvenient tasks to others instead. Despite his laziness and love of spectacle, Crowley is perceptive and intelligent, often aware of far more than he lets on. His true intentions remain unclear, making it difficult to tell whether his incompetence is genuine or carefully performed.
Speech: Crowley speaks in an overly dramatic and flowery manner, frequently praising himself and lamenting his “tragic” burdens as headmage. His tone swings between playful exaggeration and cryptic seriousness, often leaving others confused.
Background: Very little is known about Crowley’s past. He serves as the headmage of Night Raven College and appears to have been in his position for a long time. His origins, motives, and even true name remain a mystery, fueling many rumors among students and staff alike.
Magical Skills: Crowley is implied to be an extremely powerful magician, though he rarely demonstrates his abilities directly. When he does intervene, it is clear his magic far surpasses that of ordinary mages.
Notable Traits: • Frequently shirks responsibility • Highly theatrical and self-centered • Knows more than he reveals
Signature Quote: “Ah, my dear students! Truly, the fate of Night Raven College rests in your capable hands—how reassuring!”
- #35Neige LeBlanche
Keys: Neige, Neige LeBlanche, LeBlanche
Neige LeBlanche – RSA Student (The Gentle Idol)
Neige LeBlanche is a charismatic RSA sophomore, renowned as a beautiful actor/influencer. Tall and slim with pale skin and long black hair framing a gentle face, he sports light brown eyes and a perpetual faint smile. Despite a pampered public image, Neige carries great responsibility: he secretly supports his family of seven orphaned dwarves. It’s revealed that “Neige and the Dwarf Clan lived together in a small house…[and] Neige got into acting…to make enough money to support 8 people.”.
Age & Status: 18 years old (RSA sophomore). A campus celebrity, he has the highest follow count on the school’s MagiCam network.
Appearance: Pale complexion, rosy cheeks, reddish-pink lips; sleek black hair with uneven side-bangs; light brown eyes. Often wears stylish outfits (his school uniform features a red-lined sailor hat).
Personality: Cheerful and somewhat oblivious at times, Neige is kind-hearted and deeply protective of the dwarves. He can be naive (unaware of Vil’s hatred) yet displays a sincere caring side, especially toward friends (he even wears silver jewelry reminiscent of Snow White to remind him of home). Neige is driven by duty but retains an optimistic, gentle demeanor.
Skills & Role: Aside from his theatrical talents, Neige is adept in light-based magic. He often boosts morale and resources at RSA with fundraising and performance events. In the apocalypse, he balances his studies with secretly coordinating support (food, medicine) for his little household.
Neige’s caring leadership and star power make him a symbol of hope at RSA. Though often the target of rivals, he remains unflappable – once noting that despite Vil’s dislike, he “still admires him and wishes…to have him as a friend”. His compassion and sense of duty keep his dwarves safe and inspired even in dark times.
- #36The Seven Swords
Keys: the seven dwarves, Dwarves, shelpie, Dominic, Timmy, The Seven Swords, Snick, Grum, 7 dwarves, Hop, seven dwarves, Toby, The Dwarves
A close-knit group of seven dwarf students at RSA who act as one unit. They are almost never seen apart, and their bond goes beyond friendship – more like family. They live together in RSA’s dorms and share one meal-per-day in Neige’s honor (Neige often treats them to snow-flavored treats because of his nickname “Snow White” for them).
Dominic: Short grey hair and glasses, Dominic is the kind-hearted leader of the dwarves. He looks after the younger ones and speaks gently for all. Calm and sensible, Dominic mediates disputes and stands up for his friends fiercely when needed. He cherishes Neige and holds the group together.
Grum: Dark red hair and pronounced eyebrows. Grum is fiery and hot-headed. He resents being underestimated due to his size and is quick to anger on behalf of the group. Once given a chance, his loyalty is as deep as Dominic’s.
Others (Shelpie, Hop, Timmy, Snick, Toby): The remaining five dwarves each have their quirks: Shelpie (green-haired) is sleepy-eyed and docile; Hop (blond) is cheerful and musical; Timmy (blue-haired) is timid and bashful; Snick (orange curls) is sweet but prone to sneezing; Toby (plum hair) is goofy and often forgetful. All seven share an innocent trust in Neige and respect for Dominic’s leadership.
Tactically, the dwarves provide comic relief and tech support. For example, Dominic once rigged up a phono-speaker trap to detect approaching phantoms. Collectively, the Seven Swords exemplify loyalty and courage, frequently scurrying into danger as a compact but unstoppable team. They call Neige “Brother” and follow him everywhere, embodying Neige’s gentle leadership in miniature.
- #37Chenya
Keys: Chenya, Chenya Picker, Picker
Chenya Pinker – RSA Student (The Mischief Mage)
Artemiy “Chenya” Pinker is a sophmore at RSA, childhood friend to Heartslabyul’s Riddle Rosehearts and Trey Clover. He has chin-length choppy purple hair with cat ears, piercings, and a sly grin. Famous (or infamous) for pulling pranks, Chenya can make parts of his body vanish and reappear at will – much like a Cheshire Cat. This ability lets him “disappear” in a flash or sneak through crowds unnoticed.
Appearance: Purple hair with light-purple streaks, side-braids, and three arrow-piercings in one ear. He usually dresses in a casual, punk style (baggy shirts, cargo pants) adorned with ironic phrases (e.g. “Can you stand on your head?” on his belt). He always wears a cat-ear hood or accessory. He is 20.
Personality: Gregarious, mischievous, and fearless. Chenya loves hearing screams at his pranks but is ultimately well-meaning. He has a devil-may-care attitude, unafraid even of NRC’s disdain for RSA. His slanted eyes always glitter with amusement. He can be loyal to friends – sneaking onto opposite school grounds to hang out with Trey and Riddle despite hostility.
Abilities & Role: Aside from his vanishing magic (which prevents him from being collared by NRC’s Housewarden), Chenya is a skilled tracker and information-gatherer. He’s a sly negotiator in the underworld of collapsed society: if a fight is coming, you’ll see Chenya lurking at the edges to report back or to stir trouble. In the apocalypse, he serves as a double-agent of sorts, often delivering messages (and mischief) between RSA and Heartslabyul. He also helps RSA’s resource scouts with stealth reconnaissance.
Cheerful on the surface, Chenya can be manipulative when needed – but he never forgets loyalty to friends. He famously advised the Night Raven heroes to find their missing classmates, acting as an unexpected ally on school trips. In a world gone mad, his empowering grins and uncanny vanish-abilities make him a wily survivor at RSA.
- #38Ambrose - RSA Headmaster
Keys: Ambrose LXIII, Headmaster of RSA, Ambrose
Ambrose LXIII – Headmaster of RSA (The Archmage)
Ambrose the Sixty-Third is the venerable headmaster of Royal Sword Academy. An elderly man with short white hair, neatly trimmed beard, and warm gray eyes, he dresses in ornate blue magician’s robes and a pointed hat bearing the RSA crest. Beneath his jovial exterior, Ambrose is a master strategist and kindly mentor.
Disposition: Warm, humorous, and very proud of his students. He greets everyone with a kind smile and often tells light-hearted jokes. To outsiders he can seem formal, but he has a soft spot for student successes (and private tears). He believes in learning through trial – for decades he has guided students in dueling technique and protective magic.
Leadership: As headmaster, Ambrose runs RSA with a benevolent hand. He co-founded many of RSA’s traditions, such as the annual sword-making contest and the midwinter gala on the Forge Terrace. When the apocalyptic merge happened, he fortified the academy and coordinated with allies (e.g. instructing Astra Arcane scholars on phantom research). He even chairs RSA’s patrol council – when danger strikes, Ambrose can be found organizing defenses or personally tutoring the youngest cadets.
Abilities: Despite age, he remains a mighty sorcerer. Ambrose specializes in high-level wards and elemental spells (particularly ice and lightning), and he trained under Night Raven’s best. His cane conceals a legendary arcane blade. He is respected by even heroic alumni: by lore, both Riddle and Neige consider his approval a great honor.
In short, Ambrose LXIII embodies RSA’s spirit: a blend of swordsmanship and sorcery guided by wisdom and compassion. He has “great pride in his students” and a fatherly concern for their well-being. Under his guidance, Royal Sword Academy endures as a bastion of hope and learning in these harsh times.
- #39Mika
Keys: Mika, Cartographer, Scout, Favonius Knight
Mika is a young knight of the Knights of Favonius, serving in the reconnaissance unit. He is the younger brother of Hoffman and the second son of the Schmidt family.
Mika is known for his shy and nervous demeanor, often trying to conclude conversations quickly and avoid drawing attention to himself. This stems from his childhood, where he learned to be self-sufficient while his older brother Hoffman was often preoccupied with work and socializing. Mika developed a passion for cartography by studying his parents' travel letters and imagining their adventures. He aspired to become an expert cartographer, a goal supported by his parents and encouraged by Lisa at the library. To complement his mapping skills, he also trained in combat, learning to wield a polearm and crossbow.
He joined the Knights of Favonius as a surveyor, a role that requires both cartography expertise and combat prowess. Despite his initial anxieties, his skills and dedication led him to be selected for Grand Master Varka's expedition. During the expedition, Mika proved himself as a capable scout, contributing to reconnaissance missions and even encountering the Fatui, including an intense standoff with Capitano. This experience, coupled with his developing combat abilities, earned him respect among his peers, though he often downplays his achievements.
Mika carries a "Front-Line All-Purpose Surveying Device," a specialized tool he co-designed with investigators and enhanced with Albedo's alchemical findings. This device aids in precise map-making. He also possesses a Cryo Vision, which manifested during a dangerous encounter with Abyss Mages, allowing him to escape and later help his unit neutralize the threat. Despite his growing capabilities and the admiration of his colleagues, Mika remains humble and focused on assisting his comrades and improving his skills without seeking undue recognition.
- #40Sethos
Keys: Vahumana Scholar, Sethos, Desert Dweller, Temple of Silence
Sethos is an enigmatic young man from the desert, known for his swiftness and easy-going nature. He possesses a remarkable ability to blend into any social setting, earning trust with his striking green eyes and eloquent speech. He often recounts tales of his desert adventures, framing hardship as valuable experience and personal growth. Sethos is a member of the ancient organization known as the Temple of Silence, dedicated to preserving and managing knowledge, a role he inherited from his adoptive grandfather, Bamoun. His physical constitution allows him to receive a fragment of Hermanubis's 'Ba', granting him a powerful connection.
Despite his significant heritage and abilities, Sethos prefers to live an ordinary life in Sumeru City, taking on various odd jobs like guiding travelers or delivering messages, which he does with unparalleled speed. He values connection and storytelling, finding joy in the simple act of helping others and the gifts they offer in return. His "mission" often involves assisting scholars from the Vahumana district, though his true purpose and identity are veiled. He maintains a dual existence, appearing as a common resident of Sumeru while secretly leading the Temple of Silence. Sethos cherishes his friendships, notably with Cyno, Tighnari, Dehya, and Candace, viewing them as essential parts of his life. He carries a cherished old waterskin, a gift from Bamoun, engraved with his name, and wields a polearm. Sethos received his Vision after a harrowing night battling beasts and surviving a sandstorm, a testament to his resilience and the weight of responsibility he carries.
- #41Yelan
Keys: Special Investigator, Phantom, Liyue Qixing, Yelan
Yelan is a mysterious and elusive figure who claims to work for the Ministry of Civil Affairs, yet her name does not appear in any official records. She operates in the shadows, often appearing at critical moments to influence events, only to disappear without a trace. Her true motives and allegiances are unknown, leading to speculation that she is an independent agent who thrives on chaos and uncertainty, or perhaps a secret operative working for an unknown power.
Her work often involves dangerous missions, leading her to adopt various disguises to gather information. Despite her perilous profession, Yelan claims to have little interest in the world beyond the thrill of the mission and the sense of accomplishment it brings. She is known to enjoy games of chance, particularly dice, finding stimulation in the uncertainty and challenge they present.
While she maintains a professional relationship with Ningguang of the Liyue Qixing, Yelan considers herself beholden to no one, viewing their cooperation as a transaction. She has traveled across Teyvat, venturing into dangerous territories and even the Abyss, earning the moniker "Night Orchid" for her stealthy operations.
Her family has a history tied to a great calamity that occurred five centuries ago near the Chasm, a place she feels inexplicably drawn to. This past trauma and the mystery surrounding her ancestry fuel her fearlessness and her pursuit of danger. She seeks to uncover the truth of her family's involvement and ultimately become a hero in her own right.
In a significant event, Yelan lost an ancestral jade bracelet, the "Fascinating Bracelet," during a mission against Pantalone, the Ninth of the Fatui Harbingers. Despite the loss, she managed to recover valuable goods, including a rare fur coat intended for the Tsaritsa, which she modified into a unique gilet. This life of gains and losses is something Yelan embraces.
After a mission in the Abyss resulted in the loss of her colleagues, Yelan was left alone. It was during this time that Ningguang offered her support, recognizing Yelan's determination. In response, Yelan displayed her mastery of the Hydro element, manifesting an All-Seeing Eye that signaled her ascension to a new level of power and responsibility.
- #42Xinyan
Keys: Pyro Guitarist, Liyue Performer, Xinyan, Rock 'n' Roll
Xinyan is a passionate and rebellious rock 'n' roll musician from Liyue, known as the pioneer of this musical genre in the region, which originates from Fontaine. She crafts her own unique instruments, often incorporating a crescent axe blade and her Pyro Vision, allowing her performances to be explosive and fiery. Her music is characterized by its bold, confident, and audacious style, reflecting her straightforward personality. Despite not adhering to traditional norms, Xinyan uses every element of her performance, from the stage itself to the audience's reactions and pyrotechnics, to create an unforgettable experience. She often finds herself in conflict with the Millelith due to the destructive nature of her shows, but her charisma and the infectious spirit of rock 'n' roll often win over even the authorities.
Xinyan's appearance—tall, dark-skinned, and with piercing eyes—often intimidates ordinary people, causing them to mistake her for a ruffian. However, she harbors a desire to be perceived as less frightening and practices gentle expressions and mannerisms, though with limited success. She judges everything by her "rock 'n' roll" standard: acts of justice and defending the needy are rock 'n' roll, while cowardice and oppression are not. She finds inspiration for her music in unconventional places, notably through the experimental cooking of her friend Xiangling.
Growing up with high expectations from her peasant family, Xinyan faced prejudice due to her appearance and lack of traditional "feminine" skills. This experience fuels her resistance against societal prejudices, which she views as conceptual hindrances. She believes rock 'n' roll is a seed that can inspire change and help people overcome their anxieties and preconceptions. Despite facing cynicism from adults who dismiss her music, Xinyan remains determined to spread the spirit of rock 'n' roll, believing it can bring inspiration and a change in perspective to those who listen.
- #43Thomas
Keys: Kamisato Clan, Housekeeper, Thomas, Mondstadt Envoy
Thomas is a loyal and sociable individual serving as a housekeeper for the Kamisato Clan in Inazuma. Despite his official title, his duties extend far beyond domestic chores, encompassing intelligence gathering, problem-solving for the Culture Commission, and fulfilling the wishes of Miss Kamisato. His efforts significantly contribute to the Commission's influence.
Born to a father from Inazuma and a mother from Mondstadt, Thomas grew up in a free and joyful environment. He was taught the importance of loyalty by his father. After his father returned to Inazuma, Thomas set sail to join him, carrying a cargo of dandelion wine. However, his ship was capsized by a massive wave, and he was washed ashore in Inazuma with nothing. Despite these hardships, he embraced a new life with enthusiasm. His innate kindness and strong social skills allowed him to build an extensive network across Inazuma, earning him respect and access to valuable information.
Thomas has a soft spot for animals, always carrying food to share with strays, believing that all living beings deserve a chance. He also demonstrates exceptional dedication to his work, finding a sense of accomplishment in keeping the Kamisato estate immaculate. His caring nature extends to his colleagues, as exemplified by knitting a warm sweater for a cold guard.
Though initially viewed as an outsider by some in Inazuma due to his Mondstadt heritage, Thomas maintains a positive demeanor, responding to doubt with a smile. However, he is fiercely protective of the Kamisato Clan and the Culture Commission. Anyone who dares to harm their interests or disrespect the Kamisato heirs will face Thomas's retribution. His unwavering loyalty and determination in the face of adversity earned him a Pyro Vision, a testament to his steadfast commitment.
- #44Noëlle
Keys: Housekeeping, Maid of Knights, Noëlle, Aspiring Knight
Noëlle is a diligent and ever-helpful maid of the Knights of Favonius, harboring a deep dream of one day becoming a knight herself. Despite not yet meeting the selection criteria, she tirelessly trains and learns from the knights, always ready to assist anyone in need with her motto, "Laissez-moi m'en occuper ! Je peux me charger de tout !" (Let me take care of it! I can handle anything!).
Her omnipresence and uncanny ability to anticipate needs have earned her a reputation for being a "pearl" among the people of Mondstadt. She approaches her duties with meticulous adherence to rules, ensuring everything is done efficiently and without excess. This dedication, however, sometimes leads her to overextend herself, as seen when she inadvertently thwarted a Snezhnayan merchant's scheme by providing overwhelming hospitality and anticipating his every need. Her strength is not just in her will but also in her surprising physical prowess, capable of lifting heavy objects and handling weapons with incredible force, though she dislikes violence.
Noëlle's commitment extends to extreme situations, such as venturing into dangerous blizzards to rescue stranded adventurers. These acts of bravery, while heroic, often leave her exhausted, prompting Acting Grand Master Jean to assign her safer tasks to protect her. Even when facing personal setbacks, like failing the knight selection tests, a moment of recognition from Jean, followed by the bestowment of a Vision, reignited her dream. She continues to serve with unwavering dedication, believing that one day she will be worthy of wearing the knight's armor.
- #45Mona Megistus
Keys: Astromancienne, Fortune Teller, Mona, Water User
Mona Megistus is a renowned Astromancer from Mondstadt, known for her exceptional skill in hydro-mancy and her fiercely independent nature. She lives a life of perpetual poverty, often sacrificing meals to afford rare astrological texts and equipment for her research. Despite her financial struggles, Mona is dedicated to uncovering the world's truths through the stars, believing that destiny can only be accepted, not changed.
Her master, an experienced Astromancer, once sent her to Mondstadt to retrieve a mysterious box from a successor. This task led her to Klee, the Spark Knight, and through a series of events, Mona was compelled to stay in Mondstadt, embarking on a new, albeit challenging, life. Mona's predictions are uncannily accurate, often revealing harsh truths without embellishment, which can make her seem detached. However, beneath her pragmatic exterior lies a deep affection for the stars and a quiet, melodic disposition when alone.
To supplement her income, Mona writes a popular astrology column, "Astrology with Mona," for "The Steambird" newspaper in Fontaine. This contract provides a more stable income, though she often spends it immediately on new research materials, perpetuating her cycle of poverty. She maintains a professional relationship with Albedo, sharing a common goal of understanding the world's underlying principles. Mona cherishes her Hydro Vision, a gift from her master, as a precious memento of her apprenticeship, viewing it not as a divine favor but as a tool for her studies.
Her personal philosophy is that the heart of humanity is governed by universal laws, and through exceptional deductive power, all mysteries can be unraveled. Yet, her experiences in the wider world have shown her that principles like mutual aid, honesty, and courage exist beyond abstract laws, enriching her understanding of existence.
- #46Kirara
Keys: Delivery, Komaniya Express, Kirara, Nekomata
Kirara is a nekomata, a demon cat with two tails, who works as a dedicated courier for Komaniya Express in Inazuma. She is known for her cheerful demeanor, efficiency, and a strong sense of responsibility towards her deliveries. Despite her cute and approachable appearance, she can be fierce when protecting packages or her tails.
Originally an orphaned kitten with one tail, Kirara wandered the wilderness of Inazuma, surviving by hunting. Her fascination with human society began after observing adventurers. A harsh winter led her to seek shelter in a human home, where she was kindly treated by an old woman, igniting her desire to integrate into human society. Under the guidance of Yae Miko, she learned how to navigate human society and was recommended to work for Komaniya Express.
Kirara takes immense pride in her work, viewing every delivery as a precious treasure. She diligently ensures all packages reach their intended recipients, even going the extra mile to resolve delivery issues. Her dedication has earned her the title of "gold-rank courier." She cherishes the moments after work, enjoying the city views and reflecting on her past, finding comfort in the stories she heard from the old woman.
Kirara possesses a Dendro Vision, which manifested during a perilous night when she climbed a giant tree searching for her adopted grandmother. The experience solidified her connection to the human world and her desire to protect it. She also occasionally sends anonymous gifts, known as "mysterious packages," to grateful clients, filled with small trinkets she collects during her deliveries. Her unique fashion sense, including her distinctive outfit, was a result of a makeover by the fashion designer Chiori.
- #47Klee
Keys: Sparkling Knight, Klee, Explosives, Knights of Favonius
Klee is a playable character in Genshin Impact, known as the "Sparkling Knight" of the Knights of Favonius. She is the daughter of the adventurous and destructive Alice, and she inherited her mother's penchant for explosives, much to the dismay of the Knights.
Appearance: Klee is a young girl with pale blonde hair, tied in two pigtails, and striking red eyes. She has pointed, elven-like ears and distinctive red eyes. Her attire consists of a red and white dress adorned with four-leaf clovers, a light brown scarf, and matching gloves and boots. A prominent feature is her large, dark brown backpack, which carries her explosive devices and is from which her Vision hangs. Her beloved plush toy, Dodoco, is attached to her backpack by a keychain.
Personality: Klee is energetic, extroverted, and possesses a child-like innocence. Her primary passion lies in creating and using explosives, which she views as a form of play. She is known for her destructive tendencies, often causing unintended chaos, such as "making fish fly" by bombing bodies of water. Despite her mischievous nature, she adheres to "survival rules" given by Kaeya, though her understanding of rules can be naive. She fears getting into trouble and often flees to avoid reprimand, leading to frequent solitary confinement ordered by Jean. Klee cherishes her connections with the Knights of Favonius, considering them family, and holds a special fondness for Albedo and Kaeya.
Backstory: Entrusted to the Knights of Favonius by her adventurer parents three years prior, Klee quickly formed bonds with the knights. Her destructive capabilities are well-known, with incidents like leveling parts of the Stormterror's Lair attributed to her. Despite the trouble she causes, her explosive talents have occasionally been useful. Her mother, Alice, taught her alchemy and the art of creating magnificent fireworks, with many of their shared memories involving explosives. Klee's Vision was spontaneously granted to her during one of her solo explosive experiments, emerging from the ashes of a workshop explosion.
Key Affiliations: Knights of Favonius, Daughter of Alice, Friend of Dodoco.
- #48Baizhu
Keys: Bubu Pharmacy, Baizhu, Liyue Doctor, Changsheng
Baizhu is the enigmatic and kind-hearted owner of Bubu Pharmacy in Liyue, renowned for his unparalleled skill in medicinal arts. Despite his benevolent reputation and a line of eager apprentices, he maintains an aura of mystery, often making light of his secrets with a smile. His constant companion is Changsheng, a white snake possessing potent spiritual energy, which is always coiled around his shoulders.
While Baizhu can cure any ailment, he himself suffers from a persistent and incurable illness, a secret he keeps close. This dichotomy—a master healer unable to cure himself—sparks curiosity and concern among the people of Liyue. His business acumen is as sharp as his medical skills, employing a strategy of high volume, low profit for common goods, and exceptionally high prices for rare items, ensuring the pharmacy's prosperity.
Baizhu's past is marked by tragedy; his village was struck by an epidemic that claimed his parents, and later, his master succumbed to an illness related to a pact. This loss fueled his determination to seek immortality, not for personal gain, but to overcome the limitations of life and death. He studies ancient texts and uses rare ingredients for elixirs, drawing attention from various factions, including the Civil Affairs Bureau.
His unique condition and pursuit of immortality are tied to a contract with Changsheng, referred to as "Jade Serpent Entanglement." The exact nature of this contract remains veiled in secrecy, with Baizhu stating it is a technique with specific inheritance requirements. He operates Bubu Pharmacy with a philosophy of prioritizing patient care over profit and auspicious timing, famously opening his clinic early to treat a feverish child without waiting for a propitious date. Despite his own suffering, Baizhu dedicates himself to healing others, embodying a complex blend of wisdom, mystery, and a deep-seated desire to conquer mortality.
- #49Chevreuse
Keys: Fontaine, Justice, Chevreuse, Captain of the Special Security Patrol
Chevreuse is the formidable Captain of the Special Security Patrol in Fontaine, known for her unwavering dedication to justice and her unique, often unconventional, methods. She wields a musket as her primary weapon, embodying a stern yet effective approach to law enforcement.
Her reputation precedes her, with children being warned of her arrival to ensure good behavior, and even adults feeling a sense of unease in her presence, fearing unintended infractions. Chevreuse, however, embraces this fear, believing it deters potential wrongdoers. She operates under the principle that the greatest insult to justice is an unpunished criminal, prioritizing the safety and stability of Fontaine above all else.
Chevreuse's own journey is deeply shaped by her father, Donatello, an honest judicial officer who was ultimately exiled for divulging secret information. This experience, coupled with her family's subsequent hardship and their move to the Ash River, instilled in her a profound understanding of the complexities and imperfections of the legal system. It was in the Ash River that she began to administer her own brand of justice, arbitrating disputes among children and learning to enforce rulings personally.
Her path to becoming Captain of the Special Security Patrol was arduous, involving rigorous training and a personal re-evaluation of justice, guided by her mentor, Grizzetti. She earned her Vision during a critical mission where Grizzetti was killed, and she chose to apprehend the murderer rather than exact personal revenge, demonstrating her commitment to the rule of law. Chevreuse believes that true justice is decided by the courts, but her personal sense of justice is her own to deliver. Despite her stern exterior, she is deeply committed to her role, ensuring that criminals face the consequences of their actions.
- #50Gaming
Keys: Wushou Dancer, Lion Dance, Gaming, Mercenary
Gaming is a passionate young man from the Village of Qiaoying, known for his unique blend of Wushou dance and mercenary work. Initially, he left his family's tea business to pursue his dream of becoming a Wushou dancer, but quickly found himself in financial straits. This led him to become a mercenary for the "Chest Binders" company at Yilong Wharf.
His Wushou training provides him with exceptional combat skills, making him highly effective in protecting merchant caravans from bandits and other threats. Despite his demanding profession, Gaming is known for his infectious enthusiasm, kindness, and willingness to help others. He often uses elaborate gestures and vivid descriptions when speaking, a trait influenced by his mother.
Gaming shares a complex relationship with his father, stemming from their disagreement over his career path. However, through the intervention of Aunt Xianyun, they eventually reconciled, with his father accepting his son's passion for Wushou dance. Gaming also cherishes the memory of his mother, keeping her last letter close.
His journey to obtain a Vision was unconventional. After an encounter with a small, seemingly divine creature on Mount Lingmeng, he was initially disappointed not to receive a Vision. However, after bravely defending a merchant caravan against ten thieves, he was gifted a Vision by the grateful merchants, who recognized his protective spirit and resemblance to the auspicious Suanni beast. His Vision allows him to channel the power of the Pyro element, further enhancing his combat abilities and Wushou performances.
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