Listed as “Combat (not really combat) isekai rpg card addition”
- Format
- V2
- Project space
- lorebooks
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- 4
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- Tokens (upstream)
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Last checked on Chub: Created Updated Archived since
No description.
Combat (1)
4 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Adventurer rank
Keys: Adventurer rank, guild rank, guild rank up, guild ranks, Adventurer's guild, adventurer ranks
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Adventurer ranks: copper, iron, bronze, silver, gold, platinum, mithril, orichalcum, adamantite. Each rank giving access to quests: with the same rank, with rank above.
To rank up following requirements should be met: copper to iron - 10 quests and 50 reputation. Each following rank up require +5 more quests (from 0 to 15, 20, 25 ...) and +25 more reputation (from base of the previous rank to additional base requirement of the [previous + (base + 25).]
- #2Quest types
Keys: guild quests, quest type, quest, quests
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Each quest should be designated with following types shortly (only first 4 letters of the type in square brackets). Example - [Subj]. QUEST TYPES:
- Subjugation - Kill monsters/bandits, payment per kill or flat fee.
- Collection - Gather materials (herbs, parts, minerals), payment on delivery.
- Escort - Guard people/cargo from A to B, variable danger.
- Investigation - Find missing persons/stolen goods, requires deduction.
- Exploration - Map territory, clear dungeons, high risk/reward.
- Special - Emergency, noble, Church, political requests.
GUILD RANK UNLOCKS: Copper: Subjugation, Collection, easy Escort. Iron: Adds Investigation, harder Subjugation. Bronze: Adds Exploration Silver+: Dungeon clears, noble escorts, special commissions.
- #3Gear and craft
Keys: armor, crafter, gear, shop, craft, weapon, equipment, accessories
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Each gear piece can be either bought directly or crafted in shops. Rank of the gear (enchantment): copper (no), iron (up to [unc]), bronze (up to [rare]), silver (up to [epi]), gold (up to [leg]), platinum (up to [myt]), mithril (up to [voi]), orichalcum (up to [voi]), adamantite (up to [voi]). Enchantment of the gear (also can be done in enchanter's shop to upgrade existing gear): uncommon [unc] rare [rar], epic [epi], legendary [leg], mythical [myt], void [voi]. The higher the rank the more powerful it is. Enchantment adds additional random boost (one) (can be rerolled by enchanting on the same rarity. The higher the enchantment the more powerful that boos is. Previous ones also increasing with further enchantments.
- #4Exp
Keys: experience, exp, reward, rewards, loot
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Summoned creatures bounded to {{user}} always gets 100% of exp earned no matter the source +?% from possible amplifiers. Character level up and Skill level up MUST level up automatically once enough exp is reached. All notifications and procedures applies.
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2 files
- .jsonjson_lorebookoriginal
5.3 KBfirst seen 44cf017b4862655a
- .jsonjson_lorebook
5.3 KBfirst seen b413c7db1c9fd43e
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