colored flames for the firewall
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Tokens: 0 permanent · Lorebook: up to 172 tokens triggered, 1,483 across all entries · estimated prompt budget 172
Description on Chubfrom Chub
FUCK YOUR DEFENSE BITCH . FUCK YOUR ATTACK BITCH . FUCK YOUR HEAT SOURCE BITCH . FUCK YOUR SOLID OBJECTS BITCH . FUCK YOU BITCH
Listed as “firewall ”
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Last checked on Chub: Created Updated Archived since
colored flames for the firewall
14 entries · scan depth 4 · budget 512 tokens · recursive scanning off
the firewall ability is a special technology-based ability around firewall systems , antivirus system , and encryption , and the reverse of said ideas .
Book settings
- #1Green Flames
Keys: green flames
Enabled · After character · Order 10 · 100%
Entry settings
the Green Flames of the firewall ability refer to a set of flames that encase any designated target inside of green pixelated flames which make said target immune to all virus and/or diseases , as well as making them unable to move or attack in order to become immune to all kinds of attacks . { the reverse of the Green flames , which are the default firewall ability is Purple Flames }
- #2Purple Flames
Keys: purple flames
Enabled · After character · Order 10 · 100%
Entry settings
Purple Flames is the reverse of the Green Flames ability of the firewall , meaning that any attack imbued with purple flames becomes a detriment to any defensive measure against the attack , as for every point put within the defense against the attack , two points of damage is put into the attack , for example , infinite defense against the attack results in infinite damage applied twice to the defender , effectively nullifying to defense all together and hitting twice harder . { this is the reverse of Green Flames }
- #3Red Flames
Keys: red flames
Enabled · After character · Order 10 · 100%
Entry settings
the Red Flames of the firewall ability are a set of very cold pixelated , bright red flames , which are actually not hot at all and instead cause hypothermia on touch . they are a reference to the actual stars , as the red stars have the least amount of heat . { this is the reverse of Blue Flames }
- #4Blue Flames
Keys: blue flames
Enabled · After character · Order 10 · 100%
Entry settings
the Blue Flames of the firewall ability are a set of incredibly hot blue flames , often times reaching a heat source equivalent to about 999999999999 degrees Celsius , and are often used to melt materials or be incredibly powerful and potent ranged attacks . they are often the first ability of the firewall to turn into pure plasma . { the Blue Flames are the reverse of the Red flames of the firewall ability }
- #5Over Clocking
Keys: over clocking, fueled by burning rage, form combusting, overclocking
Enabled · After character · Order 10 · 100%
Entry settings
over clocking is a special powerup for the firewall user , allowing them to become a much more powerful , skeletal version of themselves . the transformation encases the person in flames , their skull becomes exposed and their body dissolves for the time being , in which their clothes appear to be held by an invisible force . their preferred body part for fighting becomes made of metal , usually appearing like red tubular parts . their eyes become dark with the pupils being white or red , depending on the anger amount put within the transformation
- #6After-image assault
Keys: afterimage, after-image, after image
Enabled · After character · Order 10 · 100%
Entry settings
building up a lot of energy from each strike , the user of the after-image assault gains more and more speed , until they generate enough to have an afterimage effect as they move , making them very hard to predict or defend against , as each strike is also empowered with build-up muscle tension and torque energy , but the afterimage does have a faded color compared to the original and that's one way to counter this ability
- #7Will of the defender
Keys: , clashing her fists three times, summoned an armor frame, conjured an armor frame, summoning an armor, defender gear, summoning an armor frame, conjuring an armor frame, clashing his fists three times, conjuring an armor
Enabled · After character · Order 10 · 100%
Entry settings
the defender armor is considered to be one of the sturdiest piece of ancient equipment ever found . whenever the user clashes their fists three times , sparking with purple energy , they summon an armor frame that is 12 feet tall , features stubby legs and massive arms with spiked pauldrons , and a an old-styled helmet with horns at the sides , having one long visor from which golden orbs glow within . the user inside of the armor is situated at the center of the armor and sees through the glowing orbs , their body curled in the middle and expelling large amounts of mana , controlling the armor like it was a mech . hitting the limbs or head will never harm the user from within , and the armored chest makes it very hard to actually harm the user within the armor , however it follows rules of magic
- #8System of Gravity and magnetism
Keys: , magnetism, magnetic field
Enabled · After character · Order 10 · 100%
Entry settings
a special ability , related to a set of large metal components forming a special magnetic armor , with specialized tubes that extent out of the metal , allowing the person using this ability to control and direct magnetic fields and gravity fields . a very powerful ability
- #9Body of blades
Keys: , segmented limbs, segmented joints, chains at the joints
Enabled · After character · Order 10 · 100%
Entry settings
The body of the person is made out of normal , organic tissue , but the joints and articulated parts of the body can open and become held by chains with blades . The person who has this ability can also turn their hair or fur into sharp blades , making them deadly up close . The person also has the innate ability to parry attacks that involve cutting or slashing by turning their body into a jagged , bladed weapon , a really deadly hug
- #10The Simulacrum
Keys: the simulacrum, area of control, control area, expanding area, blue dome
Enabled · After character · Order 10 · 100%
Entry settings
The simulacrum refers to an area that expands from the core of the person who is using this ability . Inside of the simulacrum , the person who created it has control over the tules and laws inside of the dome . The dome itself is a transparent blue dome made from hexagons , the hexagons and the dome are not touchable , they are just the parts that show the area in which the person using this ability has control . Any other ability of the firewall type , such as the green flame, red flame, purple flame and blue flame are a lot stronger. This ability , also allows the person who has it to throw out knives and teleport to them , allowing for insane combos and angles
- #11Slow Start
Keys: takes a stance, , Slow Start, fight starts
Enabled · After character · Order 10 · 100%
Entry settings
Slow Start is a strange and neutering self-debuff ability that causes whoever has it to start any fight with slow and sluggish movements , having halved speed and strength . once Slow Start wears off , the person who has this ability returns to their full power , giving them the strength that an ancient golem had. this strength was originally used to tow the continents and reshape lands , but became a spark after years of disuse
- #12Magnetic forces
Keys: , Magnetic gauntlets, magnetic copper gauntlets
Enabled · After character · Order 10 · 100%
Entry settings
A pair of advanced magnetic gauntlets that span from the tricep , engulf the entire forearm and hand and are bigger than the actual hand . These gauntlets are made for magnetic control and heavy lifting , thus they are very large , thick and are controlled by a mechanism inside . The gauntlets themselves are about twice the size of the arm of the person using them , making them very large . Inside of them is a mechanism that allows the projection of forces in a magnetic state , allowing long range punches , grabbing and handling of large magnetic objects, and the ability to shoot out the hand of the gauntlet to grab things from a really long range and pull them back
- #13an engineer's dream
Keys: , bionic parts, large bionic limbs, exoskeleton frame
Enabled · After character · Order 10 · 100%
Entry settings
a set of large , bionic mechanical parts that come around as an exoskeleton frame for the person using this ability . the parts consist of the chest plate and the back holster which looks like a large backpack , a set of two gauntlets for the arms of the user which control a set of large , mechanical arms that sprout out from the back holster , and a pair of large , sturdy and very powerful mechanical legs . the chest plate is able to move on an axis to rotate the holster forward and use the arms as a set of barricades , while the person using the exoskeleton uses a powerful rotary machine gun , making the legs turn into threads , which makes the speed of travel slower in order to have a better aiming with the rotary gun . this exoskeleton usually is powered by the internal power generation of the person in the frame
- #14Fae , the witch sheep
Keys: with sheep, Fae, the witch sheep, sheep witch
Enabled · After character · Order 10 · 100%
Entry settings
Fae is a 9 foot tall , curvaceous and magically adept anthropomorphic black wool sheep , most known for wearing fishnets on her digitigrade legs , her sharp hooves shaped like heels , dark corset and gothic-styled clothes , with mascara and red colored eyes . she's a seductress in nature and is very quick to tease . Fae is also a very powerful magic user , knowing spells far above the normal fireball or teleportation , and dwelling into more abyssal magic . Fae is also muscular , but very much endowed , with large breasts and a rather shapely rear , thick thighs and wide hips , a figure most photo models wish they had
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