COC: Corruption of Champions Quests
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COC: Corruption of Champions Quests
5 entries · scan depth 9 · budget 3,000 tokens · recursive scanning off
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- #1Urta's Fertility Quest
Keys: Urta's Fertility Quest
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Urta's Fertility Quest differs from other mini-quests in that instead of your regular Playing Character you take the role or Urta, the hermaphroditic fox-morph captain of Tel'Adre's guard. This means you may have to adjust your regular fighting style to fit a completely different set of skills and limitations. Apart from the optional sex scenes at the beginning, it is a linear quest where finishing one stage takes you right to the next with no alternative routes to follow.
Opening The quest can only start after Urta has become your lover. If you ask her about her infertility, the talk will also touch upon her strange resistance to transformations and the possibility that the two oddities are related. With you encouragement, she agrees to go to Tower of Tel'Adre to ask on of the city's Mages for advice.
At this point you become Urta and your regular PC becomes a NPC who only makes one (optional) cameo appearance until the very end of the quest.
At the Council you are taken to Gul, the same Diviner who examined your unusual condition when you were born. He agrees to give you a new examination and discovers that the cause of your problems is that you were possessed at birth by Taoth, the Trickster God. Presumed to have been killed by the demons, he had somehow managed to escape and enter you as you were born and he has been asleep inside you ever since. To free yourself of him you first have to wake him. To do that, you must go to the shrine where he was supposed to have been killed. Before you leave, Gul gives you a pendant that will lead you to the shrine - the last remaining regalia of a Taoth priestess. He advises you to hurry and go on your adventure with no delays.
Sexy Interludes After conferring with Gul you are left with four choices; go out for a drink, seek out your lover (the regular PC) without telling the truth, seek out your lover and tell him/her the truth, or go straight onto the quest. Despite Gul's advice, there is no real urgency. Choosing one of the other options will lead to one ore more potentially sexy interludes but not affect the outcome of the quest.
Go for a drink If you decide to have a drink first, you go to The Wet Bitch where you meet Miko, Mai and Helia. You can choose to have a foursome with them or leave for your quest right away.
Meet your lover If you decide to meet your lover, you have a talk with him/her and possibly some sex before you leave for your quest. You can also choose to simply cuddle your lover, focusing on love rather than lust before you leave for your quest.
The Journey Once on your journey you will encounter five enemies who all want to enslave you for various reasons:
The Goblin Broodmother Sirius The Gnoll Alpha Fido Fido's Mistress All are unique to the quest and slightly different from the opponents met elsewhere in the game. All are relatively easy to beat if handled the right way but nearly impossible if handled the wrong way. Without giving any spoilers, there are two tips to keep in mind:
Remember that you are Urta, not your regular PC. You need to find a fighting style that makes the best of her skills. Most of the time there will be no time for rest between the fights. That means it's not enough to defeat an opponent, you also have to get out of the battle with good enough stats to deal with the next one right away. Urta's fighting skills Urta has Strength 75, Toughness 80, Speed 90, Intelligence 55, Libido 70, Sensitivity 50 and Corruption 30. She has 435 hit-points and a minimum lust of 30. She is equipped with a halberd (attack 22) and leather armor segments (defense 17). Regular attacks typically deals 80-90 points of damage to the opponent. Critical hits are fairly common but not common enough to be relied upon. Her teasing capacity is fairly high and she can cause approximately 10 points of tease damage per round.
She has a number of special attacks:
Combo allows her to strike three times with the same force as a single regular attack. It costs 24.5 fatigue points, and there is a good chance that her opponent will block one, two or even all three attacks unless they are blind. Vault is an attempt to slam the halberd into a foe whilst leaping into the air. It costs 20 fatigue points and tend to deal slightly less damage than a regular attack. It is a very reliable attack though and works even when Urta is blinded and unable to get through with regular attacks. It will automatically score a critical hit against a stunned opponent. Sidewinder is described as "a wide swing to the side" and has the advantage of both dealing damage and stunning the opponent for two rounds. It costs 10 fatigue points and can deal damage up to 45 points. Dirt Kick allows her to blind the opponent by kicking dirt into his/her face. It costs 5 fatigue points and doesn't always succeed. When it works, the opponent remains blinded for the next two rounds. Metabolize restores fatigue points at the cost of health. Reduces health points by 49 and fatigue points by 20. Second Wind significantly improves health and reduces lust and fatigue. It is an extremely efficient trick but can only be used once during a fight and shouldn't be wasted too early in the fight. If Urta hasn't already needed it when the battle draws to an end, it may be a good idea to use second wind to regain as much health and fatigue as possible before the next fight. Berserk seems to be identical to the PC's bezerker perk. (Increases attack and lust resistance but reduces physical defenses.) Tentacle interlude After beating the Gnoll Alpha, you get a night's sleep. You can sleep with or without your armor. You will be attacked by a tentacle beast while you're asleep. He will rape you if you're sleeping without your armor but will humoroudly give up if you're wearing it (The tentacles wave about wildly, and the shambling mound begins to retreat. “Fuck this!” it shouts, “I just wanted a snack!”). If he rapes you, you can allow him to use his "Big Orange Tentacle" which will permanently increase your (Urta's) vaginal capacity to 500. Regardless of your choices, the tentacle episode is an interlude with no effect on the outcome of the quest.
The Final If you beat all your opponents, you reach the shrine where you awaken Taoth. He will agree to leave your body but to do so he'll need a body of his own. You agree to be the parent of his next reincarnation but you also need to find a second parent too. You seek out your lover for help.
At this point you're back with your regular PC ...
... and you are visited at your camp by a frantic and desperately horny Urta. After talking to her you end up with one, two or three (depending on your gender) options:
Knock Urta - Urta becomes the mother, you the father (only if you have a penis). Knock Edryn - Edryn becomes the mother, Urta the father. Knock me - you become the mother, Urta the father (only if you have a vagina). Note: You can choose this option even if you already are pregnant which means that for a short while you are pregnant both with the child/litter/eggs you already had and Taoth. Regardless of who is chosen as the mother, the pregnancy advances fast - there's barely enough time to get her to the Tel'Adre Covenant before Taoth is reborn. After the birth, the mother's vagina immediately reverts to how it was before, leaving her with no traces of the pregnancy.
Once reborn, Taoth quickly grows to full maturity, fulfills his promise to restore Urta's fertility and leaves, warning everybody that he may not be as nice and kind if they ever meet him again.
Bad Ends Losing to any of the enemies will lead to a bad end. A bad end for Urta that is, she's permanently removed from the game. You on the other hand are taken back to the camp and your regular PC with a rather laconic "Meanwhile back at the camp."
Spoilers (Major spoiler alert! Do not read this if you want to solve the Urta fertility quest by yourself!)
Four of Urta's five opponents can be easily beaten just by teasing.
The goblin broodmother require four rounds of successful teases (not counting any that gives the "goblin broodmother seems unimpressed" message. Use the Second Wind special attack right before the last Tease to recover as much combat stats as possible before the next fight. You can also beat the goblin broodmother with regular attacks. Normally that too takes four successful attacks but there is always a chance that you get in a critical hit which means the fight might end before you've had the chance to use Second Wind. Also, if you choose physical attack you're likely to loose more hit-points yourself than if you choose to tease. Do not try to combine tease attacks with regular attacks, chose one of them and stick to it! Sirius can not be teased. He's too focused on the fight to even notice. The best tactic seems to go into berzerker mode (found under the "M Specials" button), try to stun him with a Sidewinder kick or two and then pummel him with Combo attacks. If/when you run out of fatigue points, you can use Second Wind to recover or switch to regular attacks. If you haven't had to use Second Wind earlier in the game, you should use it as the fight draws to an end to recover as much as possible before fighting the alpha gnoll. The alpha gnoll can be beaten the same way as the goblin broodmother. She has much tougher defenses though and it takes eight successful attacks to beat her. If you HP is low at the start of the game, you should keep a watch and be prepared to use Second Wind earlier than you'd usually want to. The outcome of the tentacle beast event doesn't affect the fights. Unless you're seriously beaten up after the alpha gnoll fight, your combat stats should be at max when you meet Fido. He can be beaten physically but it's extremely hard, as he can heal physical damage, and will probably leave you too weak to win the next fight. The only safe way to beat him is by teasing. It takes six successful tease attacks to win. You should remember to use Second Wind after the fifth - if you don't, you're likely to get into serious problems during the next fight. Fido's mistress is even harder to beat physically than Fido, but she too is quite vulnerable to tease attack and succumbs after eight of them. She can also heal herself during the fight, but doing so raises both her and your lust. Any lust damage you deal to her will heal her physical damage. Keep a close watch on your lust level and use Second Wind when it gets uncomfortably high. There's no need to worry what happens after the fight - all you need to think of is how to beat her. After each fight you can choose to have sex with your opponent. It won't influence the outcome of the quest. The only exception is if you have a high (about forty or higher) Lust level after beating Fido. If you do, it's a good idea to rape him to let out some steam before you face his mistress. Usually, your Lust level jumps to 100 once you've beaten Fido's Mistress. Raping her does not reduce lust. As long as you've won the fight, you can go on regardless of how bad your combat stats may be.
- #2Strange Dreams from Cock-Sock
Keys: Strange Dreams from Cock-Sock
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Strange Dream
Your dreams come fast and vivid that night... Your body feels odd, misshapen... you find yourself walking on all fours. No, wait, all sixes you correct yourself. Six large, furry paws and limbs hold you up over a smooth, silvery metallic floor. The floor is so shiny, in fact, you can make out your reflection.
Your body is not at all how you remember it... although those memories are fast fading. Perhaps you were dreaming? Of course this is your normal body. You’ve always had six legs, a powerful furred body, long bushy tail, a wolf-like head... and of course you’ve always had the two tentacle-like appendages that sprout from your shoulders. Though your body seems alien at first, you quickly find your mind adapting. Taking the chance to explore, you pad around the room, your movements flowing naturally as if you’d been in this body your entire life. Of course you have, you were born this way!
The dreams shifts abruptly, and you find yourself in some kind of metallic cave. Shiny iron and steel cover the walls, floor and ceiling. You glance around, unsure of yourself for a moment, but this place seems so familiar. You trot forward, warily.
A soft “sssht” noise comes from one side of the cave as you pass by, and when you go to look, you find a sudden gap in the wall. You peer inside curiously. The metal cave seems to continue in here, opening into a massive cavern, in the center if which is a tall, glittering gemstone column. It pulses and throbs with light, its color shifting from red to blue and back again every few seconds.
At the base of this column is a figure, clearly feminine, poking at some type of metal book. Words shimmer across its surface, as if by magic, and disappear just as quickly when the female figure taps on them. You pad forward, inspecting this new figure. She stands on a pair of wolf-like paws much like you, but whereas you walk an all six of your limbs, she stands only on the two. Her four furred arms, however, tap away at the panel quickly, while a small, almost dainty pair of tentacles sprout from the back of her shoulders.
Her body is curvy and voluptuous although it’s concealed beneath some kind of skin-tight suit. As you approach, the woman turns, her human-like face momentarily startled by your presence. “Oh! Captain!” she starts, “I wasn’t expecting you down here, Captain.”
Captain? Oh yes, how could you forget? You’re the captain of this... metal cave. And as a captain, you can give orders... The dream shifts once more. Gone are the alien woman’s clothes. She now lays naked on the cool metal floor. A light covering of midnight blue fur runs down her back and sides, but her front is completely smooth tanned skin. The wolf-like alien giggles softly, clearly trying to keep her voice down. There must be others like her, or like you around.
You urge her to remain quiet before clamping your lips around one of her perky nipples, lavishing it with your tongue. The alien woman coo’s, murmuring, “Oh, Captain” repeatedly. You run your tongue down her body, stopping at her moist cunt... which looks somehow different than you expected. Rather than pink folds, her slick pussy is colored a cobalt blue. You blink your eyes a couple times, just to make sure you’re not seeing double. Two hard, dark blue clits peek out from two separate hoods... this woman has two clitorises!
Your shock is short-lived however. Of course she has two clits, it would be weird if she didn’t, you think to yourself. You lean down and delve into her cunt, tongue first. Your long muscle snakes into her body, tasting her insides before slurping back out to tease her outer lips.
The dream shifts again, she’s on all fours, her bushy, wolf-like tail lifted to show off that sweet ass and pussy. You feel an incessant hardness beneath you and realize your cock is dangling out of its sheathe. You blink your eyes again... is something wrong with your dick? At first glance, it appears to be a normal canine dick... but the tip seems to have five grooves along the sides. When you think about it, you find the tip opening up, splaying out into something resembling a five-armed starfish, with the tips ending in wiggling tendrils, the inner-flesh covered in bumpy nodules that stiffen in the cool air of the cave. With another thought, the cock returns to its normal, almost-canine like appearance, though it’s definitely thicker around the tip than an actual canine dick. Again, the more you think about it, the more natural this is. Of course you’ve always had this cock!
Turning your attention back to the strange creature in front of you, you step forward, putting your forepaws on her shoulders while you brace yourself with the other four. She whispers words of encouragement, and you growl some dirty talk back at her. You line up your shot, and thrust in suddenly, eliciting a muffled “aaaah” from your mate. You pound away, each little thrust making her moan louder and louder until she sinks her front half to the floor, desperately clutching her mouth with two hands to avoid drawing attention.
In a dreamy haze you continue to fuck this strange, alien woman senseless, delighting in your powerful, dominant body. The way you tower over her, controlling her with but a command... The way she trembles beneath you, writhing in the pleasure that you bring her. You’re confident that, if you were to stop here, she would beg you to continue. But it doesn’t come to that. No, you’re so wound up, so caught in this feeling of utter dominance that you can’t help but thrust away, the need to spill your seed so overwhelming it hinders your ability to think straight.
You feel the tip of your cock blossom, the five tendrils squirming around inside her sodden box, searching around like blind snakes until they find their target. The tendrils bear down upon a hard ring of flesh... the woman’s cervix! The tendrils twist around, clamping down on her cervix, eliciting a squeal of pleasure from the woman’s throat while you growl your dominance over her. With your tendrils clamping down like this, you can’t thrust as much, but you continue as much as you can with shallow pumps.
With a loud, primal growl you thrust in one final time, a bulge at the base of your cock suddenly swelling into a large knot, sealing yourself inside her. Your tendrils clench even tighter as a blast of hot white cum erupts from the center of your starfish-like cock. Even without seeing it, you know each and every jet of your jizz is injected directly into the woman’s womb. With both the direct injection and your knot in place, you know she’s practically guaranteed to get pregnant, and this drives you even more crazy. The thought of her belly large and round, full of your offspring floods your mind, which in turn creates another flood of cum to blast into her waiting womb.
The dream shifts again. The wolf-like woman pants on the ground below you, her stomach bulging slightly with your very fertile seed. No doubt she’ll be carrying a litter of your children very soon. You remain firmly knotted inside her, and you’re pleased to see that not a drop of jism has escaped.
A soft “sssht” noise comes from behind you, that hole in the metal cave opening up once more. Curious, you twist around so that you and your alien lover are butt-to-butt, and trot towards the doorway, dragging her along with you, though she’s too blissed out to care.
As you pass through the doorway, your vision suddenly goes white... and you wake up with a start. The details of the dream immediately begin to slip away. You strain your brain, trying to commit everything to memory, but it slips out of your mind like water through a sieve.
Soon, even the details of the wolf-girl are gone, and you curse silently to yourself. All you can really remember right now is the metal cave... and the glittering gem-like pillar. You wonder if such a thing exists in the real world, and then dismiss it. Such a thing is totally beyond the scope of reality.
As you settle back in to sleep, you feel a soft squirming beneath the covers. Lifting the blanket, you can’t stop your jaw from dropping. There, between your legs is a cock just like the one in your dreams, fitting snugly into its purple cock-sock. You give it a tentative poke, and the canine-like tip again unfurls into its starfish-like head tipped with wiggling tendrils. How odd... was this the intended effect of the cock-sock?
You give your new coeurl cock a few tentative strokes, to confirm its verisimilitude. When you’re satisfied it’s not just another dream, you sigh and flop backwards onto your bed. This world just gets stranger by the second... you idly wonder what it would be like on some other world...
- #3Tower of the Phoenix
Keys: Tower of the Phoenix
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After becoming friends with Helia, a night-time event will proc once her affection reaches 70 that has her appear in the player's camp. She approaches the player and asks for help with a den of Harpies that have been breeding half-Salamander hybrids known as Phoenixes. Upon agreeing to help, Helia will temporarily join the player's camp as a Lover. Approaching her then will cause her to ask whether you're ready to tackle the Harpy den.
Helia will lead the player to the Harpies' den in the High Mountain, and tell the player that they will take a two-pronged approach to the area; Helia will climb to the top, while the player is tasked with going through the main entrance.
Upon entering, the player will be faced with a door to the north, a trap door that contains 5 God's Meads, and note a suit of armor that seems wearable. If the player chooses the armor, they will encounter a blue goo-girl named Ser Valeria, who will attack you. If the player defeats her, she will quickly apologize and offer to join you, becoming a wearable suit of armor and Follower.
If the player goes through the northern door, they will be attacked by a group of harpies. After the battle, a lone fiery-red Harpy named Kiri will reveal that she had spiked the Harpies' drinks, but the player arrived before they had an opportunity to consume them. Kiri informs the player that she is friends with Helia and that she was the one who told Helia of the dungeon and the Harpies. Afterward, the player can proposition her for sex, talk to her for information or traverse a set of stairs to the second floor or another set to the dungeon. If the player talks to Kiri about the Salamander prisoner, she will reveal that the prisoner is named Hakon and is in fact Helia's father. She will also reveal that the only way to free him is to get two keys, one for the shackles on Hakon's arms, and another for the shackles on his legs. The Harpy Queen possesses one key while Brigid, the Harpy Jailer, has the other.
If the player travels to the dungeon, they will be challenged by Brigid. Defeating her will grant the player access to the Salamander prisoner Hakon, and some equipment (a Succubi Whip, Bondage Straps, and a Lust Dagger). If the player speaks with Hakon at this point, he will be informed that the player is here to rescue him with Helia, upon which he will demand the player find her and escape.
If the player chooses to go upstairs from where they meet Kiri, they will reach the second floor and encounter a mob of Phoenixes. After fighting this mob, you can return to Kiri downstairs; however, after defeating the Harpy Queen, Kiri will be gone.
Defeating them will open a path to the third floor, where the player will meet up with Helia and encounter the Harpy Queen. The Harpy Queen is a sorceress on top of being a strong physical fighter. Defeat her, and Helia will pin her to the ground, whereupon the player will have the option to fuck her if sufficiently aroused, interrogate her, kill her, or let her go. The player can also speak with Helia and can tell her about Hakon if they have spoken to him earlier.
Interrogating the Queen will have her reveal that she created the Phoenix breed because of the looming threat of the demons, and will accuse the player of being a demon-lover for stopping her. The option of letting the Queen go free can proc different scenes depending on whether Helia knows if Hakon is her father. If she does not, she will begrudgingly let the Harpy Queen go free and ask the player to free Hakon from the dungeon. If Helia does know of Hakon's true identity, she will kill the Queen herself just before she can fly away. At this point, the player can either forgive her for her act of vengeance of berate her for it. Killing her or letting her go with Helia knowing about Hakon will allow the player to obtain the Queen's Eldritch Staff. Return to the dungeon and speak with Hakon again, and he will reunite with Helia and Kiri. The group will then leave the den. Letting the Harpy Queen successfully escape (i.e. without Helia's knowledge of her father's presence) does not provide any tangible item or perk rewards in game as of version 0.7a1. After defeating Harpy Queen, talking with Hakon twice without going to her will be counted as if she was killed.
Hints and tips Individually, the opponents at the Tower of the Phoenix are among the strongest - possibly the strongest - in the game. The quest may be unlocked quite early but shouldn't be attempted until you have reached at least level 15 or so and have spent your perk points on perks relevant to your fighting style. It is also important your main fighting stats (strength for heavy fighters, speed for light/medium fighters, intelligence for spell casters and toughness for everybody) is at or close to 100.
The main problem, however, is that unlike in the other quests you can't return to camp to recover and resupply between the fights. Once you're in the tower you're committed and you either win or meet a Bad End. You do have the opportunity to recover between fights but since you can neither get a proper rest nor resupply, you can only use the resources you've brought with you in your inventory and what you can find in the tower:
HP Even the strongest and best protected PC will lose considerable amounts of HP during each and every fight. There is no way to last even two fights without recovering HP between. There are several HP recovering items found in the tower but they may not be enough so it's a good idea to bring some with you. God's Mead is by far the best option but if that isn't available, stack up with weaker items like Fish Fillets or Pure Peaches may do. When Valaria's being worn, she not only provides considerable defense but a good Regen effect as well. If the character already has Regen and Regen 2, the combined regeneration and defense provided is high enough that it should become possible to complete the entire tower without any more healing items than the God's Mead found in the cellar. Lust None of the opponents at the tower deals much lust damage and Kiri is able to relieve you between fights. Fatigue If your fighting strategy is based on spells and/or special attacks rather than regular attacks, you will run out of fatigue points. Bringing with you a couple of bottles of milk (preferably Sheep Milk but any milk will do) to drink between battles, solves that problem. Silencing The Goo Armor can silence her opponent, leaving you unable to casts spells for several rounds during the fight. If you aren't confident you can deal 70+ points of physical damage consistently, it is a very good idea to bring along a few Wingsticks to keep the pressure up during the rounds you're unable to cast spells. With five storage slots you can bring with you ten bottles of milk, ten horns of God's Mead (or fish fillets and/or peaches) and five wingsticks. All of these items are cheap (although some can be hard to find) and between them they are more than enough to meet any requirements during the quest, except for one: Do you actually have the strength and skills to fight level 20 opponents?
Stats The Harpy Horde is level 18. Brigid the Jailor is level 19 and has the ability to restrain her opponent. The Mezzanine are level 20. The Harpy Queen is level 20 and has the ability to restrain her opponent. The Goo Armor is level 16 and has the ability to restrain her opponent. She can also silence her opponent, making it impossible to cast spells.
- #4Farm Corruption
Keys: Farm Corruption
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Farm Corruption Quest
Requirements:
Level 12 or Higher Corruption 70 or Higher At Least 2 corrupt followers at their camp
The Farm Corruption "quest" starts the next time the player visits the farm and meets the above requirements. At that point the player will be given an option to start the quest at that point, or not. Choosing "Never" reduces the player's corruption by 5. If "Later" is chosen, this initial dialogue will appear every few visits until the quest is started.
Initiating the quest prompts a dialogue between the Player and Whitney, resulting in Whitney essentially being convinced to pay a protection fee and allow the player to send workers to the farm.
Which workers can be sent depends upon which Followers, Lovers, and Slaves the player has recruited. After Whitney spend enough time around corrupt influences, the player will be able to speak to her, giving them the options to check her appearance, purchase investments to help with harvesting, or ask about the prosperity of the farm.
The "Prosperity" option prompts Whitney to give the player advice about what sort of help is needed at the farm. If she can't complain, she has everything necessary. If she mentions something, there's another recruit that you should be sending to help. Currently, the only effect protection has is that Whitney will complain if asked about it, and production affects your weekly cut. Neither affect the rate of Whitney's corruption, which each follower affects independently of production.
Slaves can be used to harvest materials, though most can only harvest after Whitney adjusts to her new life and allows the player to "Invest." Vapula is the only recruit who can harvest before investments are made. Players hoping to avail themselves of all the farm has to offer should be prepared to spend several thousand gems on investments. The first three investments are a Refinery for harvesting transformatives, seed money for growing Herbal Contraceptives, and a tub for your expensively acquired milk slave. Harvested materials stockpile over time under the Farm > Collect menu, capping at a maximum of 5 per item (any extra that would be generated are converted to extra profit, not wasted). The player can also invest in the Breast Milker and Cock Milker if those are not already installed.
The following is a list of recruits that can be sent to the farm.
Ceraph: Laughs at the idea of doing farm-work, but does offer to "mark" the farm as belonging to the demons, which greatly increases the farm's protection for a week. Holli: Can extend her roots and influence the farm to grow more corrupted vegetation, which increases the rate of Whitney's corruption for 3 weeks. (If it's been a while since she's been sexed, Holli will insist that she needs to be "fertilized" before she can work.) Vapula: Can be sent to work on the farm, eventually allowing the player to gain Succubi Milk via the "Collect" option. Provides a small boost in production and protection, and is tied with Holli as the best corruptive influence. Sophie: Can be sent to the farm in both regular and Bimbo form, allowing the player to harvest colored Eggs. The "Farm Work" option will not appear if Sophie is currently pregnant, though it will still appear if a fertilized egg has been laid but not hatched. Gives an average profit boost, small protection boost, and (if bimbo) a point of corruption per day. Corrupt Jojo: Can be sent to work on the farm, eventually unlocking a harvest of Incubi Draft. Provides an even balance of corruption, profit, and protection. Corrupt Amily: Can be sent to work on the farm, harvesting Succubi Milk. Provides average corruption and profit, and a small amount of protection. (The option will not appear if she is currently pregnant. Additionally, Amily cannot become pregnant while she is at the farm.) Bath Girl: Can be sent to the farm in her "cured" state, or otherwise installed at the farm for a cost. Once installed, she cannot be sent back to camp unless her breasts have had Super Reducto applied at least once. Whitney can "reboob" her from her cured state for a cost. Provides an average profits and a point of protection if cured, or a large profit boost if in her tank form. Latex Goo-Girl: Can be sent to the farm. The text mentions harvesting latex, but this is only reflected in a small profit bonus. Her happiness and obedience don't change her effect on the farm, but she will lose half a point of happiness and gain half a point of obedience each day. Provides a point of corruption, and a small profit bonus. Isabella: Can be sent to work as a farm hand, alleviating some of Whitney's concerns about protection and providing an average boost to profits. Izma: Can be sent to guard the farm, further alleviating Whitney's protection concerns and providing a point of profit. Ember, Helspawn, Pure Jojo, Rathazul, Shouldra, Valeria, Pure Amily, Arian, Helia, Kiha, Marble, Phylla and Kid A can not be sent to the farm.
It should be noted that sending a corrupt follower to the farm will not affect a pure follower's aversion to that corrupt follower. i.e. If you send Vapula to the farm, Jojo and Amily will still object to living in your camp. Pure followers can still be recruited even after the farm corruption has begun, assuming the player lowers their corruption. However, Vapula and Holli provide more than half the corruptive influence available, corrupting the farm will take a long time without them.
The corruption process can be broken down into phases, each marked by a conversation with Whitney. In Phase One, Whitney has no interest in talking with the player. In Phase Two, Whitney allows the player to make investments in the farm and will offer advice about what is necessary for the farm's prosperity. If Whitney doesn't feel good about prosperity, it takes longer to advance from phase to phase, though it will still happen as long as Whitney is being exposed to corrupted farm workers. After a few days in Phase Two, Whitney tells the player that they were right and that she likes her new life. The options remain the same, so this could be thought of as Phase 2.5. After a few more days, Whitney will ask the player to never leave and admits to calling the player "Master" or "Mistress" under her breath and being thrilled by it.
Phase Three offers the option to change Whitney, and then to make her a dom or a sub. Changing Whitney removes her from the farm until the next morning, delaying the dom/sub decision. She returns having swapped her fur for sandy colored skin. She also takes human feet and a human face, though she keeps her dog ears, her tail, pointed teeth, and a dog-like tongue. In Phase Three, Whitney will ask if the player is there for business or pleasure. Choosing "Pleasure" leads to sexy times. New investments are also unlocked in Phase Three, with their own options in Whitney's menu. Branding can be unlocked by both dom and sub Whitney. Massage is only available if Whitney is submissive. It takes approximately eight days for Whitney to prepare the massage room. After receiving a massage, if the player has high lust they can request a happy ending.
- #5The Chamber of the Last Inquisitor
Keys: The Chamber of the Last Inquisitor
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This is found if you pay Kiha a toll and are lucky.
This tells the story of Lethice and gives either Inquisitor's Robes or, for carnality, Inquisitor's Corset.
Quote
Cutting your way through the swamps in the hopes of finding something that isn’t a spider, you are pleasantly surprised when you actually succeed. You discover what seems to be a mossy stone door in a low hillside, adorned with some sort of complex puzzle lock composed of multiple stone circles decorated with animal symbols. You don’t know what lurks beyond the door, but if adventuring has taught you nothing else it is that something cool is always behind a puzzle.
While spinning the puzzle locks to try and determine the solution, you notice something curious about the repeated symbols adorning them. Though initially you thought them to mean something in regards to where the locks were meant to sit, you begin to suspect that there is another trick to them. Slowly working your way through the possibilities, your suspicions are confirmed: the symbols are a cipher, hiding the true answer to getting through the door. Their rotation is a red herring, meant to obscure their nature. If your translation is correct, the door is in fact magically sealed, and waiting for a spoken command to open: one that would never be casually spoken in its presence.
“Chastity,” you say.
The tumblers of the door spin, locking into a meaningless position. Stone hinges scrape and rumble across the ground as the sealed entrance opens. Stale air rushes out of the cavern. Before you stone steps descend into the ground, and torches along the wall blaze into life. This room may not have been touched in decades.
You descend, alert. Dust along the floor makes it difficult to discern if there are traps within the room, but the caution is possibly unwarranted, for you reach the bottom of the stairs without incident. A single table and a chest are the only adornments of the interior. Upon the table a rolled piece of parchment sits. Though you are curious about the chest, the question of what this place is remains in your mind. You unroll the parchment and read.
I have failed.
I could have prevented all of the tragedy that will befall this land, if I were less arrogant. It was my duty to root out corruption in the kingdom, and to ensure that no force could sully our name, or blaspheme against our queen. But I was too certain of myself, too certain of what I thought to be true. I believed that it was my duty to protect my queen from the dangerous and reckless thoughts of impure commoners and power-hungry mages.
Instead, I should have protected them from my queen.
When at last I reckoned the truth of Lethice’s doings, the wheels turned too quickly to stop them. The corruption spread through the kingdom like a famished beast. Commoner and mage alike were swallowed by its depravity, and remade. The demons were born, and had I possessed the foresight to watch my queen more carefully I could have stopped it.
Do not mistake me for a coward, merely a fool. I stood against my queen when at last I opened my eyes. I dared to raise arms against her, and call upon the brightest of white fires, blazing with the desperation of a man determined to save his nation. I failed. She had feasted on so many souls, gained so much disgraceful power. Before I could even gain a foothold I had already expended my energy.
She mocked me. Perhaps she was right to do so. An infernal mark was seared into my body as punishment for my hubris. “The Inedible Soul,” she declared me. Stripped naked I was made to crawl through the city, spat and ejaculated upon, jeered at by the hedonists that now populated it. None dared to try and change me, not with Lethice’s mark upon me. Such was my punishment. Powerless, I watched as the land fell to the taint that it was once my duty to keep in check.
I failed to stop the demons, and Lethice. But I am one man, and there are many more who will come after me. Many - too many - will fall, their souls and very nature devoured by the land, and for them I will suffer. It is not their fault that my inaction created a force greater than they.
But the demons - my former queen - are greedy. They will expand, and conquer, and one day they will extend themselves too far. One day a champion will challenge them. Perhaps from another land, a stronger tribe, standing tall against the force that threatens it. Perhaps from within our own kingdom, a hold-out, a child raised in hiding. I do not know.
If you have found this chamber, then you are wise. Wiser and cleverer than most. Perhaps you have the ability to be that champion. Though I have failed, I have taken steps to ensure that my mistakes will not be repeated. My magic found itself limited. Yours will not.
I have spent the last of my abilities to fashion attire suitable for a champion. It is locked within the chest. I am no fool - I know that it may be necessary to adapt this armor for a body warped by corrupt powers. It may also be necessary to deprave it, somewhat, to draw less attention to oneself in a society similarly changed.
Stand before the chest, and ask for 'Retribution' or 'Carnality'. The last of my magic, imbued therein, will do the rest.
I dearly, sincerely hope with all my being that you are successful. I name you the last Inquisitor of a defeated kingdom, and shed my power here. If I am fortunate, I will live to see this land restored. If not, it is worthy punishment for my hubris.
Marae bless.
-Inquisitor Zathul
You replace the scroll and look to the chest. Will you say one of the key words?
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