COC: Corruption of Champions Locations
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COC: Corruption of Champions Locations
41 entries · scan depth 9 · budget 3,000 tokens · recursive scanning off
Book settings
- #1Explore
Keys: Explore, location
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Explore You walk for quite some time, roaming the hard-packed and pink-tinged earth of the demon-realm. Rust-red rocks speckle the wasteland, as barren and lifeless as anywhere else you've been.
Possible encounters Enemies Imp - The diminutive offspring of demons, these horny creatures attack on sight. (Level 1) Imp Lord - After the player has reached level 8. (Level 7) Goblins - Sex-mad sluts, these lusty creatures attack on sight. (Level 1) Goblin Assassin - After the player reaches level 10. (Level 10)
Locations There is a 25% chance you will explore a new location every time you go exploring until you've found all the locations below. Except the Forest which you will automatically discover on your second exploration.
Forest - The first area the player will discover after exploring one time, filled with imps, goblins, and corrupted plantlife. Lake - The first random location the player will discover. A relatively peaceful lake with few enemies. Whitney has her farm by the lake. Desert - Discoverable after discovering the lake. A sandswept wasteland containing most of the few uncorrupted settlements left in Mareth. Somewhere in the depths of the desert lies the city of Tel'Adre. Mountain - Discoverable after discovering the Desert. A mountainous area that looms above the lake, primarily inhabited by hellhounds and minotaurs, though a Salon run by enterprising goblins can be found here where the Champion can adjust their hair for a fee of cum. The Demon Factory is here, its output polluting the lake, but cannot be found until the Champion meets Marae with the lake boat. Plains - Discoverable after discovering the Mountain. A grassy plain that's home to the Bizarre Bazaar and the demon-ravaged village of Owca. Swamp - Discoverable after discovering the Swamp. A murky swamp primarily inhabited by driders.
Specific Locations Cathedral - An ancient cathedral inhabited by a lonely Gargoyle.
NPC's Giacomo - A traveling merchant selling potions, books, and erotica. Lumi - A goblin alchemist who works for the Church of the Fetish. Helia - Has a chance of showing up and asking for sex when asked to stop having sex with minotaurs and is not yet your follower.
- #2Forest
Keys: Deepwoods, Forest
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Forest An area in Mareth, it's an old looking forest with lush foliage. The plants look vaguely familiar, there's red pine, white pine, some oak trees but there are also countless plants and trees that aren't recognizable. Overall the forest doesn't seem dangerous and there's even a nice cool breeze gently flowing from it.
You wonder what kind of creatures inhabit these woods.
Possible encounters Enemies Imp - The diminutive offspring of demons, these horny creatures attack on sight. (Level 1) Imp Lord - After the player has reached level 8. (Level 7) Tentacle Beast - A shambling beast resembling a large shrub. It attacks enemies on sight. (Level 6) Goblins - Sex-mad sluts, these lusty creatures attack on sight. (Level 1) Tamani's Daughters - Tamani and the champion's offspring, this mob of goblins only appears once the character has sired 24 goblins with Tamani. (Level 8+) Bee Handmaiden - A bee-girl who wants somewhere to lay her eggs, and enchants libidinous travelers. (Level 4) Locations Discover Corrupted Glade - A patch of Forest where the plant-life grows in imitation of genitals. Deepwoods - on the 20th or higher exploration of the forest, the champion discovers the passage to the Deepwoods. From then on the Deepwoods is unlocked as another location to explore. NPC's Jojo - A mouse-morph monk, he will only appear once the champion has been corrupted. (Level 4) Tamani - A goblin who will ask any champion with a cock to help knock her up. (Level 4) Meeting the plant-morph Essrayle. After meeting Marble at the farm, the champion can sometimes find her in the forest gathering some firewood. This scene only occurs while Marble is living at the farm (Needs confirmation). Items Finding a piece of Black Chitin from a Bee Handmaiden. Other A trapped satyr - A goat-man who is caught in the flowers of a corrupted glade. He can be raped twice per encounter. If raped a second time the players libido will increase and sensitivity reduce. A peaceful walk in the woods. Increases toughness, and either intelligence for pure characters or libido for corrupt characters. Tripping over a root. The champion loses 10HP, and returns to camp . Notes
Lethite piercings increase the chances of encountering an imp, while decreasing the chances of encountering a goblin. Furrite piercings increase the chances of encountering Jojo.
- #3Lake
Keys: Lake, Lake Boat
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Lake Jump to navigationJump to search The Lake is a location that the champion can explore. It is always the second location the champion discovers while exploring.
At first there are no combat scenes by the Lake, only items to find, friendly NPCs to meet and Places to discover. This makes it an ideal as the first place for explore for a new player. Hostile encounters start to appear once the player reaches level 2 and more are added as the game progresses. Even so, the Lake always remains a relatively low-level location.
Possible Encounters Locations
Town Ruins - You find an overgrown hidden pathway. Following it takes you to the Town Ruins which are than added to the places menu. The Lake Boat - Allowing you to explore the interior of the lake, not just the shore. The boat is added as a place once it's been found. Items
Beautiful Sword - a sword stuck in a tree. If the character has overloaded the factory, the tree will be broken and useless. Whisker Fruit - You find an odd fruit-bearing tree and pick up a fruit that has fallen on the ground. The character finds a vial of equinum. Events
Ponies - A Yearly Event encounter. Only occurs on April Fool's Day and only if the player is a centaur. Lights. Only appears if the character is pregnant with eggs. Choosing a colour determines what colour eggs the character is pregnant with. The walk around the lake lets the character's mind wander. Characters with corruption > 30, lust > 60, or libido > 40 will have their lust increased, while other characters will gain 1 point of intelligence. The character encounter a scene where several Green Slimes are gang-raping a Goo-Girl, slightly raise Lust. The character takes a quick walk around the lake. If their speed is below 50, it is increased by 0.75. People
Izma the tiger shark girl. Appears every 8th exploration of the lake, and only if the character has met a shark-girl before. Whitney at work on her farm. She gives the character a canine pepper, and after three encounters the farm is unlocked as a place and can no longer be encountered while exploring. Rathazul - A rat-morph alchemist. After purchasing 3 items from Rathazul he will offer to move to the champion's camp, becoming a follower. Callu - A friendly otter-morph who only wants to fish and fuck. Venus - Players over level 5 can encounter this turtle-girl. Enemies
Green slime. A goo-boy that attacks on sight. Characters with intelligence < 25, speed < 30 and strength < 40 will be caught unaware and start the fight with +10 lust. Green slimes can only be encountered by characters who are level 2 or higher. (Level 2) Goo-Girl. A curious goo that takes on the appearance of a female, found in the lake. Encounter rates are affected by a PCs actions in the factory. (Level 3) Fetish cultist. A female member of the Followers of the Fetish who attacks on sight. Fetish cultists can only be encountered by characters who are level 2 or higher and have defeated the Factory Dungeon. (Level 2)
- #4Desert
Keys: Lake, Desert
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The desert is a location. It is found via Exploring, and is always the next location found after discovering the lake.
Possible encounters Enemies Sand Witch - a female magic user, who wants to cast spells on the champion with the aim of watering the desert. Refuse and she attacks the character. (Level 3) Oasis Demons - a pack of demons who invite the champion to a 'feast', and will attack if he declines. Only appears for characters level 2 and higher. (Level 6) Naga - a lonely snake-girl, who will usually attack on sight but is affectionate towards characters who have a naga lower body. (Level 2) Sand Trap - It draws victims into its pit. (Level 4) Cum Witch - (Level 6) Locations The Fountain of Endowment - a magic fountain that can grant XP, increase the size of a number body parts, or lead to possession by Exgartuan. Tel'Adre - a hidden city in the desert. Only characters who have less than 70 corruption and are not possessed by a demon are permitted inside, and after a character has been granted entry Tel'Adre is unlocked as a place and is no longer encounter-able in the desert. Burning Library - a one-time encounter with a strange naga who is cooking a potato over the ashes of a ruined library, and gives the character a Wizard's Staff. Only available to characters with greater than 50 intelligence. Upturned Cart - Your first meeting with Phylla. Anthill - After you've met Phylla the first time, you sometimes come across her home in the desert and can interact with the other ant-morphs there (Automatically encounter the Anthill for every 8 Explore in the Desert). Strange Gateway In the Sands - You've discovered the Sand Witch's Dungeon! Once discovered, the dungeon is unlocked as a place and can be accessed directly. The Strange Gateway will not appear until you've reached level 4. NPC's Marcus and Lucia - a wanderer endowed with huge testicles and his succubus partner, who wants advice on whether he should give up his soul or remain human. After he has been given an answer, Lucia will begin leaving Succubi's Delight for the champion. Items Chest - a key item which unlocks 6 storage slots in the character's camp. One time only.
Other Mirage - an illusion of a distant, shimmering tower. Causes lust to be reduced by 15. Nothing - the champion struggles through the shifting sands. Can result in a 0.5pt strength or toughness increase (up to a maximum of 50). Big junk - a scene that only appears for characters with cocks longer than they are tall. The character's penis impedes their progress through the desert, and causes a slight fatigue gain. (Oh jeez.)
- #5Mountain
Keys: Desert, Mountain
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The mountain is a location. It can only be discovered after the champion has discovered the desert, and contains a number of enemies and the first dungeon of the main quest.
Encounters The following creatures can be encountered in the mountain:
Imps - the diminutive offspring of demons, these horny creatures attack on sight. (Level 1) Imp Lord - After the player has reached level 8. (Level 7) Goblins - sex-mad sluts, these lusty creatures attack on sight. (Level 1) Minotaurs - brutish bull-men who attempt to rape the champion. Characters with low intelligence and strength may be surprised and raped, otherwise the encounter leads to combat. (Level 6) Hellhounds - demonic, two-headed dog-morphs, they attack the champion on sight. (Level 5) Ceraph - an omnibus who attempts to make the champion her slave through magical piercings. She first appears as a goblin offering the champion a pair of earrings. She only appears if the champion is level 2 or higher, and is found on every 15th exploration of the mountains. If the champion her first piercing but no others, then she instead appears on every 30th exploration. (Level 9) Worms - a swarm of worms that attempts to infest the penis of a male or hermaphroditic characters. Uninterested in female or genderless characters. Choosing 'Grossed Out' when finding the worm sign (see below) disables worm encounter. (Level 3) Infested hellhound - a hellhound who has been infested with worms. Choosing 'Grossed Out' when finding the worm sign (see below) disables the infested hellhound encounter. (Level 5) Hellhound Master - the master and creator of the hellhounds, he can only be found by who sufficiently resemble hellhounds. Champions must have a dog face; either 2 or more dog cocks, or a vagina and presently be pregnant with a hellhound baby; have 60 or greater corruption; have a dog tail; and either have dog legs or 'midnight black' hair/fur. Other possible results from exploring are:
Uneventful hike - the champion's hike in the mountains proves fruitless. Increases toughness and speed, and lowers lust for characters with less than 90 corruption. Characters with 90 or more corruption have their libido and lust increased. Mino + Cowgirl - a minotaur and a cow-girl busy rutting. The champion stays and watches, increasing their lust. Minotaur village - a bad-end encounter that can only be found by characters with the Minotaur Cum Addict perk. It only appears every 16th exploration of the mountains, and characters who are suffering from withdrawal cannot avoid the encounter. These encounters can only be encountered once:
High Mountain - if the champion is level 5 or higher or has explored the mountain 40 or more times, they discover a path to the higher reaches of the mountain. The high mountain is then unlocked as a location. Minotaur warning - appears the first time a level 1 character with 40 or lower strength encounters a minotaur. The character is saved from the minotaur's attentions by the appearance of a second minotaur, who attacks the first. Worm sign - a sign depicting the effects of the worms. The player can choose their champion's reaction to the sign, which affects the possibility of future worm encounters. The salon - a hair salon run by the goblin Lynnette, which takes payment for services in cum. After discovery it is unlocked as a place. The factory - a demon run factory. It serves as the first dungeon of the main quest and can only be found after the champion has spoken with Marae and been tasked to destroy it. After discovery it is unlocked as a place. Notes Furrite piercings increase the chance of encountering a minotaur or hellhound Lethite piercings increase the chances of encountering an imp, while decreasing the chances of encountering a goblin If the player has silly mode turned on, then the minotaur warning encounter is replaced by one in which several characters from the video game Team Fortress 2 save the champion from a minotaur.
- #6Plains
Keys: Lake, Bizarre Bazaar, Plains, Forest
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The plains are a location that the champion can choose to explore. It can be discovered by exploring, but only if the character has first found the mountain.
The plains are covered in grass and largely flat, allowing the champion to see the mountain, forest, and lake in the distance. Despite the flatness of the plains, travel is as unpredictable as anywhere else in Mareth due to the tall grass, which can grow up to a dozen feet high.
Possible encounters The Bizarre Bazaar - a settlement formed from brightly coloured wagons and tents, the Bazaar is only open to characters with a corruption stat of 33 or higher. The Bazaar is found on every tenth exploration of the plains, provided the character has not yet entered and unlocked it as a place. Oviposition Elixir - a discarded bottle of oviposition elixer. Kanga Fruit - a kanga fruit growing from a strange plant. Isabella - a tall cowgirl who speaks with a stereotypical Germanic accent. Bunny Girl - a monster-girl bunny who takes on the role of an Easter Bunny. Gnoll - a predatory hyena-morph who attacks the champion on sight. (Level 14) Gnoll Spear-Thrower - another hyena-morph, this time armed with a number of javelins. (Level 10) Helia - a female Salamander berserker. (Level 16) Satyr (two different scenes) (Level 14) Owca Sheila - A female Kangaroo-morph encountered when exploring the Plain (New addition, not much data available yet)
- #7Swamp
Keys: Bog, Swamp, Plains
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Entry settings
The swamp is a location in Mareth that is unlocked by choosing to Explore after having found the plains. A dark and stagnant environment with sweltering heat, the champion discovers the swamp by following a trio of will-o'-the-wisps.
In the swamp you can encounter
Female Spider-Morphs - spider-girls who may be hostile or not, although the champion can't tell which unless they try talk with the spider-girl. (Level 13) Male Spider-Morphs - spider-boys who may either attack the champion, or offer to talk with them. (Level 13) Corrupted Driders - corrupted beings with lower bodies resembling spiders, they attack the champion on sight. (Level 14) Ro'Gar - A gay male orc who is quite interested in making love to male PCs but is willing to be just friends. Kiha - an arrogant and female dragon-morph who lays claim to part of the swamp. (Level 16) Bog - Discovered by exploring the swamp 25 times. Ember's Egg - Need more info about the encounter change. If the champion has paid Kiha's toll or has her in camp as a follower, then instead of finding her the character will wander though the swamp and may find one of the following items:
Reducto GroPlus Coal Tough Silk The Chamber of the Last Inquisitor- the home of the man who once protected the Queen before she became a demon, but was blind to how corrupt she had become until it was to late. when he did try to go against her she easily defeated him. Within the chamber is a box that will give the player the Inquisitor's Robes (Item Code: I.Robes) or Inquisitor's Corset (Item Code: I.Corst), depending on if the player chooses retribution or carnality.
- #8Deepwoods
Keys: Deepwoods, Forest
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Deepwoods is a location deep within the Forest. It can discovered by a character on his or her 20th exploration of the forest.
The deepwoods is separated from the rest of the forest by a wall of trees, each with a trunk as wide as a house, and is accessed via a knot-hole like opening. The denser vegetation blocks out much of the sun, but luminescent fungi and lichen provide enough illumination to see normally by.
Encounters Regular encounters Tamani - a named goblin who will ask any champion with a cock to help knock her up. (Level 4) Tamani's Daughters - the offspring of Tamani and the champion, this mob of goblins only appears once the character has sired 24 goblins with Tamani. (Level 8+) Faerie - a diminutive fae slightly larger than the average middle finger. Initially repulsed by characters with 'man parts', she can become addicted to cum through repeated encounters. Tentacle beast - a shambling beast resembling a large shrub. It attacks enemies on sight. (Level 6) Corrupted Glade - a patch of forest where the plant-life grows in imitation of genitals. Trapped satyr - a goat-man caught in the flowers of a corrupted glade, who can be ravaged by male or hermaphroditic characters. Akbal - a demon in jaguar form, and the self proclaimed God of the Terrestrial Fire. Akbal asks characters to submit to him. (Level 6) Forest Kitsune - Not really evil but they can play rough. (Level 6) Kitsune Shrine Erlking Special encounters Halloween Pumpkin - a strange pumpkin that can only be encountered once a year, on and around Halloween. Halloween Flower Trap - second visit to Fera. Deep Cave - If the character has cleared the Demon Factory in the Mountain, then they may discover and unlock Deep Cave, the lair of Zetaz. Encounter frequencies Tamani does not appear if the character is genderless or if character is female and has already received the Deluxe Dildo from her. Tamani's Daughets only appear if the PC has enough children with Tamani Tamani or her daughters are encountered with 20% chance. If it didn't happen or requirements are not met, one of the other common encounters (Faerie, tentacle, glade, Akbal, Kitsune) happens with equal chance. Satyr is found in the glade, with 25% chance. Shrine and kitsune share encounter, with kitsune being twice as common. The Deep Cave encounter doesn't occur until the Demon Factory has been cleared and stops once the Deep Cave has been unlocked. The Halloween Pumpkin encounter only happens once a year. The erlking can only be encountered if you've encountered a combination of the satyr, corrupted glade, faerie, kitsunes, or kitsune shrine 4 times Apart from that, it doesn't seem like any of the encounters are significantly more or less common than the others.
Notes The deepwoods and the forest share several encounters (Tamani, Tamani's daughters, tentacle beasts, and the corrupted glade). These encounters are more probable in the deepwoods than the forest. The Halloween pumpkin appears only when the current system time is between the 28th of Oct and 1st of Nov (inclusive), and each character can only encounter it once per year. If the character is eligible, it should appear within 10 explorations of the deepwoods.
- #9Weaponsmith's Stand
Keys: Weaponsmith's Stand, weapons, tel'adre
Enabled · Author’s note top · Order 10 · 100%
Entry settings
A secondary Blacksmith's Stand that can be found in Tel'Adre. Whilst Yvonne's blacksmithery sells armor, this nameless and short-tempered husky-morph sells weapons instead.
Items for Purchase
Large Claymore: A massive sword that a very strong warrior might use. 1000 Gems. Attack 15 Has a strength requirement of 40. Classed as a large weapon. Item Code: Claymor
Huge Warhammer: A huge war hammer made almost entirely of steel that only the strongest warriors could use. 1600 Gems. Attack 15 Has a strength requirement of 80. Classed as a large weapon, and may cause the enemy to become stunned. Item Code: Warhamr
Katana: A curved blade that cuts through flesh with the greatest of ease. 500 Gems. Attack 10 Ignores 5 points of an enemy's armor defense. Item Code: [Katana ]
Spear: A staff with a sharp blade at the tip designed to pierce through the toughest armor. 450 Gems. Attack 8 Ignores all of an enemy's armor defense. Item Code: [Spear ]
Coiled Whip: A coiled length of leather designed to lash your foes into submission. 500 Gems. Attack 5 Attacks may cause foes to gain lust. Item Code: [Whip ]
Wizard's Staff: An oddly bent piece of solid wood favored by spell casters. It is said to be made from one of Marae's roots and allow for easier magic use. 350 Gems. Attack 3 Grants the Wizard's Focus perk, reducing spellcasting costs by 40%. Item Code: W.Staff
Spiked Gauntlets: This pair of metal gauntlets have the knuckles tipped with sharp spikes. 400 Gems. Attack 5 May cause the enemy to be stunned. Item Code: S.Gaunt
Wingstick: A tri-bladed throwing weapon. A Wingstick is only good for one use. 16 Gems. Attack N/A Not an equippable weapon, but can be used in combat to attack the foe. Deals 40-100 damage with each hit. Item Code: W.Stick
- #10Blacksmith's Stand
Keys: Yvonne, Tel'Adre, Blacksmith's Stand
Enabled · Author’s note top · Order 10 · 100%
Entry settings
A shop run by Yvonne, a female German Shepherd-morph, in Tel'Adre, where the player can buy several different suits of armor. Its interior is blisteringly hot, thanks to the massive forge that dominates the far side of the shop. Yvonne only deals in armor; the blacksmith in town who creates weapons is a nameless male husky-morph who runs the Weaponsmith's Stand.
The following is available for purchase.
Chain mail Bikini: A revealing chainmail bikini that barely covers anything. The bottom half is little more than a triangle of metal and a leather thong. Cost: 700 gems Defense Value: 4 Slutty Seduction: Yes (5)
Full-body chain mail: This full suit of chainmail armor covers its wearer from head to toe in protective steel rings. Cost: 150 gems Defense Value: 8 Slutty Seduction: No
Full plate mail: A highly protective suit of steel platemail. It would be hard to find better physical protection than this. Cost: 250 Gems Defense Value: 21 Slutty Seduction: No
Indecent Steel Armor: This suit of steel 'armor' has two round disks that barely cover the nipples, a tight chainmail bikini, and circular butt-plates. Cost: 800 Gems Defense Value: 5 Slutty Seduction: Yes (6)
Leather Robe: This is a suit of flexible leather armor with a voluminous set of concealing black robes. Cost: 100 Gems Defense Value: 6 Slutty Seduction: No
Scale-mail armor: This suit of scale-mail covers the entire body with layered steel scales, providing flexibility and protection. Cost: 170 Gems Defense Value: 12 Slutty Seduction: No
- #11Tailor
Keys: Victoria, Tel'Adre
Enabled · Author’s note top · Order 10 · 100%
Entry settings
A shop run by the female Corgi-morph Victoria, in the hidden city of Tel'Adre.
The inside of the tailor's shop is far cleaner than anything else you've seen in the city. The walls are painted muted gray, and the floor is carpeted with a sprawling, royal blue rug. After glancing around, you realize WHY it's the walls and floor are so muted – the quiet backdrop makes the merchandise look even more amazing. There's racks and racks of clothing, but much of it is plain comfortable clothing, and not worth spending much time investigating.
However, there are a number of clothes that are of interest to the player, which come in varying price ranges:
Suit Clothes: A set of classy suit clothes that costs 400 gems. They have a defense rating of 1. Classed as light armor for the Agility perk. Itemcode= ClssyCl
Rubber Fetish Outfit: A revealing set of fetish wear, made from rubber, that has a defense rating of 3 and upgrades the Tease special attack to the Seduce special attack. Costs 1000 gems. Classed as light armor for the Agility perk. Itemcode= RbbrClt
Green Adventurer's Clothes: A set of green adventuring clothes that comes complete with a pointy hat - obviously a reference to the Legend of Zelda series. Costs 200 gems. They have a defense rating of 2. Itemcode= AdvClth
Tube Top: A combination of snug tube top and very short pants that costs 80 gems. They have a defense rating of 0. Itemcode= TubeTop
Overalls: A plain white shirt with overalls that costs 60 gems. They have a defense rating of 0. Itemcode= Overall
Long Dress: A sequin-adorned ballroom dress that costs 1200 gems. They have a defense rating of 0. Itemcode= B.Dress
Bodysuit: A semi-transparent, curve-hugging bodysuit that costs 1300 gems. They have a defense rating of 0 and upgrade the Tease special attack to the Seduce special attack. Itemcode= T.BSuit
Robes: Modest robes, not too dissimilar to those worn by monks from the player's home world, that cost 120 gems to buy. They have a defense rating of 0. Classed as light armor for the Agility perk. Itemcode= M.Robes
Tight Leather Pants: A flowing white silk shirt and tight black leather pants that costs 450 gems. They have a defense rating of 0. Itemcode= LthrPnt
- #12Burning Library
Keys: Burning Library, Desert
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Burning Library is a one-off encounter that can be found when exploring the Desert. It only appears for a character with greater than 50 intelligence, and has a 1 in 4 chance of appearing. This encounter cannot be repeated.
While wandering the desert, the champion spots smoke in the distance and investigates, finding the burning remains of a library. A tall, purplish-blue skinned naga attempting to roast a potato speared on a stick. After the potato is set alight from the flames, the naga vanishes. The champion then salvages her discarded stick, finding that it is actually a Wizard's Staff.
Trivia The naga is modeled after the character Alice, from the erotic game series Monster Girl Quest. During the game series, Alice accidentally sets a library on fire when trying to roast a potato. In addition, the naga says "Hora hora", a verbal tick of Alice's.
- #13Campsite
Keys: Lake, Plains, Camp, Desert, Campsite
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Built around the portal where you first enter Mareth, the Campsite is a relatively safe place where you can rest and recover between adventures and store some of the items you don't need to bring along on your journeys. The campsite also becomes the location for numerous scenes as the game progresses.
At first the campsite is fairly basic, just your bedroll and some basic traps protecting the circumference. But gradually you gain more and more Key Items and Camp Followers and eventually the humble camp evolves into a fairly complex community.
Stash The stash is where you store the items you want to keep but don't want to drag along in your inventory. It is also where you find the water barrel where Kid A lives.
Chest The Chest is a key item you stumble across while exploring in the Desert. Once found, it is automatically moved to your camp to be accessible under the "Stash" button. The chest has six storage slots and, just like the pouches in your inventory, each slot can hold up to five identical items. Any kinds of items (except key items) can be stored in the chest (but it is recommended to place armor and weapons on the appropriate racks).
If you have Bimbo Sophie in your camp and Oviposition Elixir stored in the chest, you may find her rummaging through the chest, pulling out a bottle of elixir and offering to drink it. She can then be used to lay large Eggs for the player, if they have an elixir to spare.
Weapon rack The Weapon rack is another key item, found while exploring the Town Ruins, and just like the chest it is automatically moved to your camp site and placed under the "Stash" button. It has nine storage spaces which each can hold up to five identical items. However, unlike the inventory and the chest, you can only store weapons in the weapon rack.
Armour rack The Armour rack is also found in the Town Ruins and works just like the weapon rack, except that it holds armour and other clothing instead of weapons.
Water barrel Nobody knows where the water barrel comes from and at what point it is added to the camp but it's there at Raphael's final visit. At that scene he is fleeing from two Tel'Adre guards and hides in the barrel. It also appears at the scene when you give birth to Kid A. You put the little Anemone girl in it and from then on it is accessible under the "Stash" button, marked as "Anemone".
Other Features Features that aren't directly accessible but are in the campsite description and/or appearing in special scenes.
Private spaces Some of the other residents of the camp have their own private spaces mentioned in the site description or elsewhere in the game:
Amily's nest "A surprisingly tidy nest of soft grasses and sweet-smelling herbs has been built close to your bedroll. A much-patched blanket draped neatly over the top is further proof that Amily sleeps here. She changes the bedding every few days, to ensure it stays as nice as possible." Arian's tent Harpy hill Once Sophie's oldest daughter is old enough, she gathers a pile of rocks at the fringes of the camp to build her first nest onto. As her sisters mature, they join in and eventually the rockpile grows into a small artificial hill dotted with little harpy nests. Isabella's furniture Isabella doesn't seem to need her own private space but she is keen on decorating the entire site, trying to make the outdoors space into something resembling a living room: "Your campsite got a lot more comfortable once Isabella moved in. Carpets cover up much of the barren ground, simple awnings tied to the rocks provide shade, and hand-made wooden furniture provides comfortable places to sit and sleep." Izma's bedroll "Neatly laid near the base of your own is a worn bedroll belonging to Izma, your tigershark lover. It's a snug fit for her toned body, though it has some noticeable cuts and tears in the fabric. Close to her bed is her old trunk, almost as if she wants to have it at arms length if anyone tries to rob her in her sleep." Jojo's bedroll A small bedroll close to your own is all the private space Jojo needs. He spends most of his time outside the camp anyway. Kid A's water barrel Described in the "Stash" chapter above. Rathazul's lab "Tucked into a shaded corner of the rocks is a bevy of alchemical devices and equipment." Shark girl nursery Izma's children spend most of their time in a small bend in the stream. Sometimes they venture into the Lake to catch some fish. The PC's bedroll Mentioned in numerous scenes but never in detail. Canopy of thorns Can be built by Rathazul if he's given a piece of Marae's Lethicite. Permanently disables imp encounters as well as night watch scenes.
Milk pool If you buy the Bath Girl's freedom, the Sand Witches will make a pool at your camp for her to fill with her milk. The pool's radius is easily ten feet, buried in the hard-packed dirt of the wasteland. A metallic brim surrounds the pool, just wide enough to sit or lie on, legs dangling into the milky waters that will soon be filling it. You can bathe there alone or invite some camp followers to join in. If the Bath Girl has been given Super Reducto at least twice, she is no longer able to fill the pool with her milk and it is no longer mentioned although presumably it's still there.
Portal The portal the PC entered Mareth through always shimmers in the background.
Rock carvings Gradually added by the PC to the rocks around the camp's perimeter.
Stream Runs through (or possibly close to) the camp and into the Lake. The place of many bath scenes and also where Izma's children live.
Traps Simple traps surround the campsite right from the start. They're not strong enough to fend off a demon invasion though and need to be bolstered either by a Thorn Canopy or by a NPC keeping watch at night.
Companions Some NPCs can move more or less permanently into the camp as camp followers, eventually turning it into a rather busy community. They don't all go together well though. Sometimes a bit of diplomacy is needed for two of them to accept each others presence. Sometimes two of them simply aren't compatible at all and one will move out. (Also note that Amily, Jojo and Sophie each can be listed at two alternative places, depending on the state they're in.)
Visitors and invaders The campsite may be visited by several NPCs. Some are friendly, some are unfriendly and some it's hard to tell.
Friendly visitors Amily - If you are pregnant with Amily's children, she will turn up at birth to help you through the ordeal. This visit only occurs before she moves to camp, otherwise she's already there. Amily's children - If you have Amily in the camp and one of you get the other pregnant, the children from your first five litters will turn up at the birth to take their newborn siblings to their hidden mouse-morph colonies and also to have a nice chat with their parents. Ceraph's Slaves - Sometimes when you summon Ceraph, she will claim she's busy and send one or more of her own slaves to substitute for her: The Cat Twins The Collared Human Girl - with her entourage of Imps. (She isn't actually human but a succubus.) Zetsuko Cerulean Succubus - Will visit you at night if you have drunk her milk. (Warning, although she's quite friendly, she is a demon and may eventually lead you into a Bad End if you're not careful.) Christmas Elf - Turns up once every Christmas. What gift she gives you depends on whether you've been naughty or nice. Cotton - If you have Cotton as a lover, she may turn up in the morning and share breakfast of with you. She provides the oats and grains for the cereal, you the milk. This scene only happens if you're lactating (obviously) and have had sex with her - and let her suckle your breasts - the previous day. Raphael - If you're all female and with a body shape to his liking, Raphael may appear. At first he plans to steal your valuables but taken in by your beauty, he soon changes his mind. If you allow him to teach you and court you, you can learn many valuable lessons and also experience a number of romantic scenes. Sheila - If you have Sheila as a lover and stumble across her in the evening, stuck on the Plains, you can offer her protection (and sex) at your camp for the night. Urta If/when you give birth to a child fathered by Urta, she will turn up at your camp at the time of birth to help you through the ordeal and take the child with her to Tel'Adre. If you're pregnant with one of her children, Urta may occasionally show up at night just to check that you're OK. After she's become your lover Urta may also occasionally turn up with food and other supplies and offer to stay and keep watch over the camp for a day. If you accept, the game time will skip one day, your HP will raise to max level, your fatigue will decrease to 0 and your Lust will decrease almost (but not quite) down to 0. (It is possible this event only happens after Urta's Fertility Quest. Further research is needed to determine that.) Non-hostile visitors Hati and Skoll - Two wolf-morph guards from the Tel'Adre guard. They appear during Raphael's last visit to the camp, in hot pursuit of him. Hostile visitors Zetaz is there when you first arrive, ready to catch you and corrupt you and make you his sex slave. When he fails, he flees the scene and never returns. A horde of Imps will try and attack your camp every night at 2:00 AM based on a random roll unless you are genderless. At the beginning of the game, it will never happen; see Camp Protection for details. Tamani's Daughters will attack your camp every 30th night (at 2:00 AM) and trigger a special, funny scene if Kid A is guarding the camp, you still have a cock and they are at least 40. Camp Protection The basic traps you set up at the start of the game provide enough protection at the beginning of the game. Unless the PC is genderless or a Defense Canopy (built by Rathazul; see above) is at camp, there is a random risk of an imp gangbang invasion at 2:00 AM. Base chance is 0% but increases with the following (max 20%):
+2% chance if the PC is in heat (rut does not count); +4% chance if the PC has lethite piercings; +2% chance for every birthed imp, up to +7%; +7% chance if Vapula is a slave. Note: Only one scene will proc in the following priority order. If the base chance is 0%, the PC is genderless or the Defense Canopy is built, the scene will never proc.
If Kiha was part of the guarding crew, the PC will find charred imp carcasses all around the camp. If Helia was part of the guarding crew, she will happily inform the PC that she whupped some major imp asshole. If Jojo was part of the guarding crew, he will tell the PC he dispatched a crowd of imps as they tried to sneak into camp. If Holli was part of the guarding crew, the invaders will end up getting tentacruelled. If Kid A was part of the guarding crew (regardless of her confidence and weapon), she will be found wrestling a lone struggling, concussed imp.
- #14High Mountain
Keys: Mountains, High Mountain
Enabled · Author’s note top · Order 10 · 100%
Entry settings
High Mountain
A location situated about two-thirds of the way up the mountain, the high mountain is discovered when exploring the mountain, if the character has explored the mountain 40 or more times already, or is level 5 or higher.
Encounters The following can be found in the high mountain:
Harpies Basilisk - (Level 12) Minotaur Sons - Only if PC has vagina and has given birth to at least 3 minotaurs. (Level 11-14) Sophie - (Level 11) Minerva - (Level 16) Chicken Harpy - A strange Harpy who can be found wandering the high mountains and who will trade eggs of any color for Ovi Elixirs; two for a small egg, three for a large egg.
- #15Bog
Keys: Swamp, Bog
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Bog
A particularly dark and humid area in the middle of the Swamp. Can be found after exploring the Swamp 25 times.
Encounters Chameleon Girl - A Chameleon girl found in the Bog. (Level 14) Mother Frog - A pregnant frog-girl who wants to transfer her eggs to you. Phouka - A shapeshifting dragonfly/fairy. (Level 14) Lizan Rogue - A lizan that apear friendly if pure and ask if the PC want to 'play I'm game' giving the option to 'Spar' or 'Decline'. (Level 16)
Notes
A medium damp chest can be found here.
- #16Bizarre Bazaar
Keys: plains, City, Bizarre Bazaar
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Bizarre Bazaar is a settlement in the plains. It serves as a counter to Tel'Adre, in that it welcomes those who are corrupt and rejects those who are pure.
The Bazaar is encountered every 10th exploration of the plains, and will continue to be discovered until the character has successfully entered the city. The Bazaar is guarded by a 10 foot tall man with crimson skin, who will turn away any character with less than 33 corruption.
Once a character has entered the Bizarre Bazaar, it will be moved to the Places menu and the character can return at any time, even if their corruption has dropped below the entry threshold.
Description The Bazaar is a large camp that has been set up by a traveling caravan of wagons. The ground is hard-packed, trampled as if walked over by hundreds of hooves, paws, and feet. A massive bonfire rages in the center of the clearing, crackling and popping as it consumes its fuel gluttonously. Surrounding the blazing behemoth are tiny, wheeled food-carts with vendors hawking everything from sausage to something called a 'marshmallow'. Huge wagons ring the clearing, many set up to display exotic wares or services. The player character can see everything from dancing centaurs to demons browsing the wares, but it seems an uneasy truce of sorts reigns here. Then again, as they note, maybe the demons have just not had the chance to openly attack this place yet.
NPCs and shops Cinnabar - A female rat-morph whore, who starts work at 15:00 Greta's Garments - A tailor shop run by the succubus Greta A pair of Griping Demons Lilium - A hermaphrodite demon whore who starts work at 17:00 Roxanne Poisontail - A shemale lizan pirate who can be found drinking from 13:00 to 18:00 Slippery Squeeze- An erotic massage parlor Joey - A bunny-boy trap who works at the Slippery Squeeze Sara - A masseur at the Slippery Squeeze Fapping Arena - appearing as 'tent' in the menu, the arena holds circlejerk competitions in which the player can participate. Niamh - After becoming her "favorite customer," if you give her a Bimbo Liqueur, she will undergo a transformation and be kicked out of Tel'Adre. Following an encounter in the plains, she will be available here at all hours. Benoit - a old, blind basilisk that runs a shop from 9:00 to 17:00 Tiger Assault - Between 19:00 and 20:00 tiger-morph and his fellows may try to rape you. (Only if you're male.)
- #17Tel'Adre
Keys: Tel'Adre, City
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Tel'Adre is a hidden city, relatively free of and concealed from corruption, located in the desert. The city owes its freedom to the Covenant, a powerful group of magic-users who reside in the city. Two decades ago, when the demons began to work their way through the settlements of Mareth, the Covenant realized that direct confrontation was doomed to fail, and used their powers to place the city under a veil of concealment. With guards stationed to ward off the corrupted and tainted on the rare occasions they did stumble upon the city, Tel'Adre has survived uncorrupted since then. However, Tel'Adre is not without its scars; though largely populated (for Mareth) much of the city is empty, many of its inhabitants having been lost when they left the city to help other settlements resist or hold out against the demons, and the locals have been forced to grow much more accepting of sexuality, given the circumstances.
Once the character is approved to enter (requires a corruption below 70 and that the character is not possessed by a demon), Tel'Adre will appear under the 'Places' button. Possession or increases in Corruption after that do not bar a character from entry.
Destinations Inside the City Armor Shops Blacksmith's Stand - An armor store run by Yvonne. Tailor - The character can purchase clothes and armor from Victoria here. Bakery - A place to add body thickness and lower muscle tone. Bar - (The Wet Bitch) - A local tavern and quite popular with the locals, including Edryn and Urta. Gym - A place to improve your muscle tone, run by a busty centauress. Homes - Available once you gain access to one of the locations under it. Raphael's Orphanage - Urta's House - Where you can visit Urta's kids and their sitter. Arian's House -Unlocked after your fourth visit with him Pawnshop - The character can sell unwanted items here for gems. (Comfortable Clothing will not be accepted.) Piercing Studio - The character can get piercings for different body parts here. A variety of materials and styles are offered, but piercings are said to be permanent. Tower - The location of the Tel'Adre Library. Weaponsmith's Stand - A weapon store run by a nameless male husky-morph. Park - added after helping Arian, but removed after your fourth encounter with Arian. (It is then replaced by Arian's house) Clinic - added after meeting Loppe and meeting her mother, Uma. The character can get a massage (do-in) or acupuncture. NPCs In the City Abylon - An unusually sedate Goblin, implied to be a daughter of Tamani, who shows up to attend Scylla's support group for addicts. Aunt Nancy - A female drider who works as the bartender at The Wet Bitch during the morning. Arian - A male albino Lizian Mage whose endeavors to make white magic spells more powerful led him to a weak state of health Boon - A male ferret morph who is one is one of Arians pupils/current aid. He, along with his sister, live with Arian and watch over his health. Cotton - A herm equine-morph who works as a yoga instructor at the Gym. Dominika - A human "fellatrix", a Black Magic spell-caster who has been corrupted to need to feed off of sexual fluids. Edryn - A large female centaur who checks the character's corruption level before they're allowed into the city. Heckel - An athletic herm hyena-morph who considers herself the "alpha bitch" of the Gym. Ifris - A human who has acquired demonic traits (a demon tail, crimson skin and clawed feet) but escaped corruption. She enjoys hanging out at the Gym, where she flirts with those who try to use the bench-press machines. Jasun - Aggressive shark-man who hangs out at the Gym. Katherine - A hermaphrodite cat-morph who's a member of the Vagrant Cats. Loppe - Hermaphrodite bunny-girl with impressive libido. First encountered in The Wet Bitch, and may afterwards be seen at the Gym. Liaka - A female ferret morph and one of Arian's aids along with her brother, Boon. She is very protective of Arian and a bit hot headed. Lianna - A skunk girl (and aficionado alchemist) hired by Urta to sit her kids. Madeleine - A "cupcake girl" who the player can create at the Bakery Niamh - Cat-girl that has beer-lactating-tits. She works at The Wet Bitch. Oswald - A male dog-morph that runs the Pawnshop. Pastie - A female fairy who attends Scylla's support group for addicts. Raphael - A fox encountered by female PCs with certain qualities after they gain access to the city. Rubi - A femboy waitress at the Bakery. Scylla - A nun who appears at the bar after the Demon Factory is conquered. Uma - A female horse-morph who runs a massage clinic and is Loppe's mother. Urta - A hermaphrodite gray fox-morph that greets the player at the gate when they first arrive at the city. Vagrant Cats - A band of homeless cat-morphs who so far appear in only one set of scenes, mugging Scylla (and potentially the PC) for her milk. Vala - A female fairy the character rescued from Zetaz's lair. Victoria - A female Corgi dog-morph that runs the Tailor shop. Yara - A cat-woman that runs the Piercing Studio. Yvonne - A female dog-morph that runs the Blacksmith's Stand.
- #18Bakery
Keys: Tel'Adre, Bakery
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Bakery - A place to add body thickness and lower muscle tone.
Bakery Jump to navigationJump to search The Bakery is a shop in Tel'Adre that specializes in selling various pastry goods, complete with small tables and chairs for customers to sit and eat. A player can buy the following goods at the bakery:
Brownies—Costs 3 gems, increase Thickness by +4, rare chance to increase Thigh Width Cookies—Costs 4 gems, decreases Muscle Tone by -1, increases Thickness by +2, increases Thigh Width Cupcakes—Costs 3 gems, decreases Muscle Tone by -4, increases Ass Size Doughnuts—Costs 5 gems, increase Thickness by +1, decreases Muscle Tone by -2, increases Ass Size, increases Hip Width Pound Cake—Costs 4 gems, increase Thickness by +2, decreases Muscle Tone by -2, increases Thigh Width, increases Ass Size "Special" Eclair—Costs 10 gems, only available to PCs with the Minotaur Cum Addiction Holiday Pudding—Costs 35 gems, only available after meeting Kami, can give PC antlers Giant Chocolate Cupcake—Costs 500 gems, increases Thickness to 100 and decreases Muscle Tone to 0 The player may also choose to purchase ingredients rather than baked goods. These ingredients, intended for cooking, can instead be eaten raw to transform the player into another species.
Fox Berry—Costs 5 gems, transforms the eater into a Fox-Morph Ringtail Figs—Costs 5 gems, transforms the eater into a Raccoon-Morph Mouse Cocoa—Costs 10 gems, transforms the eater into a Mouse-Morph Ferret Fruit—Costs 20 gems, transforms the eater into a Ferret-Morph The bakery also has a rare chance to provide the player with access to the Madeleine mini-quest. If completed "the right way", this adds the Giant Chocolate Cupcake to the list of available goods. Maddie also shows up at times when Shouldra forces her way to the bakery.
PC who is a Minotaur cum addict can also buy a "Special" eclair for 10 gems. Eclair has Minotaur cum addiction effects.
Rubi, Kami (kangaroo), and Frosty are encounterable at the Bakery.
Contents 1 Talk 2 Waitress 3 Baker 4 Pink Girl 5 Miniquest Talk Waitress The Waitress is called Rubi. She serves milk, tea, and can be talked to.
Baker Pink Girl The Pink Girl is advertising and putting out flyers for her cupcake store nearby.
She is a Nymph.
The player can agree to beta test her 'business plan'.
The cupcakes the player purchases allows them to purchase sexual acts with the girl
Miniquest The player can meet a Minotaur who gives the player a small quest, requiring un-enhanced Lust Draft and Bee Honey.
If the player gives the Minotaur the items, they will be given the option of waiting or sneaking out before the creation is provided. By sneaking out, at least returning to the bakery does not immediately allow the Minotaur and his creation show up again. If the player meets the creation, they can run or try to talk. If the player tries to talk, the cupcake-creation has sex with them but stays in the city. If the player runs, the cupcake-creation is later permanently exiled from the city.
Going through the questline with the cupcake creation will cause the cupcake creation to give the player +thickness and -muscle tone.
- #19Bar - (The Wet Bitch)
Keys: The Wet Bitch, Tel'Adre, Bar
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Bar - (The Wet Bitch) - A local tavern and quite popular with the locals, including Edryn and Urta.
The Wet Bitch Jump to navigationJump to search The primary tavern of Tel'Adre, very popular with the locals. The interior is far different than the mental picture its name implies. It looks like a normal tavern, complete with a large central hearth, numerous tables and chairs, and a polished dark wood bar. There are a number of rooms towards the back, as well as a stairway leading up to an upper level. The atmosphere is very warm and friendly, and the Champion receives hardly any stares or interest from the patrons, no matter how weird their physique may be. The most incongruous thing to the Champion is that the clientele are all centaurs, dog-morphs, and variations thereof.
NPCs Aunt Nancy works as the bartender from 6:00 to 14:00. She will serve the player drinks and swap stories with them. If the player is familiar enough with her, she may also invite them to her home for a "massage" and a sex scene. Dominika appears in the bar at 18:00 and 19:00. She will teach a player the Black Magic spells, if the player doesn't already know all of them, in exchange for feeding her their sexual fluid. Edryn can be found drinking in the bar between 14:00 and 18:00. She happily invites the player to have a meal with her, which ends peacefully... unless the player has either a Corruption score of 50 or more, an equine penis, or a centaur lower-body. In this case, they react to Edryn's pheromones and she reveals she is not only a mercenary in terms of hiring her sword-arm, she will also whore herself for gems, and so she offers to have sex with the player. If they accept, she leads them to a special room she has upstairs. Helia, if in lover status, can be found between 15:00 and 18:00. There you can have a foursome with fox herms Miko and Mai. Or, if the PC has reached a point in their relationship with Edryn that the centaur is no longer asking for money for sex (text for her: ""), Helia will mention that she wouldn't mind "sticking" it to Edryn. The PC will then have the option to choose either [Edryn3Some] or [Fox Girls]. Sex with Helia here does not raise her affection for you. Niamh is a cat-girl found in the bar between 8:00 and 16:00. The player can purchase Black Cat Beer from her that she taps directly from her large breasts. She can be corrupted with Bimbo Liqueur however this will ensure her eviction from Tel'Adre. After this, Niamh can become accessible at the Bizarre Bazaar after first finding her once in the Plains. Ro'Gar is an orc who can be found at the bar after you complete his Swamp quest anytime after 6:00. He'll first appear as a hooded figure but after that the player will have the opportunity to have M/M sex with this gay orc. Urta can be found drinking in the bar from early in the morning until roughly 2:00. When the player approaches her, she refers to them as being cute, then suddenly grows embarrassed and tries to escape. The player can either follow her out the backdoor, where they discover her secret, or drink the bottle of alcohol she leaves behind. Depending on what they do, this affects their relationship with her on subsequent encounters. Scylla can be found at seemingly variable times at any point when conditions have been met. For Scylla to appear requires the player to have a penis at least 12 inches long, have testicles, and have either shut down or destroyed the Demon Factory. Scylla will, on first encounter, explain her 'suffering'. The player can either choose not to help her and she will disappear from the game, or agree to help her, engaging in one of the game's mini Quests. If the player loses their testicles or shrinks their cock below 12 inches, then she cannot be found until this is rectified. Vala, if her mind is healed, becomes a waitress at the Wet Bitch. Her shift starts from 12:00 to 22:00 each day. She is happy to take quick breaks to allow a player to have sex with her.
- #20Gym
Keys: Tel'Adre, Gym
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Gym - A place to improve your muscle tone, run by a busty centauress.
The Gym is a location that can be reached through Tel'Adre, where a player can seek to refine their muscle tone, fat level, Strength, Toughness and Speed.
Description Even though Ingnam, the player character's hometown, was a large, prosperous village, the game notes the PC never saw a gym before coming to Tel'Adre. The structure itself has numerous architectural differences from the surrounding buildings: short, waist-high walls, an arched ceiling supported by simple columns, and a sand-covered floor. Perhaps the only 'normal' rooms inside are the changing stands and bathrooms, which thankfully have full sized walls to protect their users' privacy. The open-air design provides great ventilation. There is a wall of weights of different sizes and shapes, perfect for building muscle and bulking up. There's also jogging tracks and even a full-sized, grass-covered track out back for centaurs to run on. Some of the equipment is a bit esoteric in nature, but the player character is confident that they can figure out how to use it.
Membership Fee A very buxom, tank-top-clad centauress acts as the receptionist, greeting a player and explaining that using the gym isn't free. They can either stay for an hour and pay 10 gems, or they can purchase a lifetime membership for a single payment of 500 gems; this allows the player to use the equipment for free whenever they like. When a player buys a lifetime membership, the centauress nonchalantly gives them a very generous look down her cleavage, which makes the player think that she could perhaps be open to having some "alone time". Currently, however, there are no options to interact with her.
Actions The player is presented with the options to Lift Weights, visit the Changing Room, or Jog on the track.
Lifting Weights Lifting weights increases the player's Strength by +1 and gives an increase in muscle tone at a cost of 25 fatigue.
Jogging Track Jogging increases the player's Toughness by +1 and gives both an increase in muscle and a decrease in weight ("thin", reduces "thickness") at a cost of 30 fatigue.
Shower If the player jogs or lifts weights, they are given the option to go and use the showers. Doing so, they discover a goblin-made machine, which they can either give a whirl or leave alone. If they do use the machine, they are summarily sexually violated; their cocks (if any) are milked of cum, dildos penetrate their mouth, anus and (if present) vagina, and suction cups nurse at their nipples to drain any milk that may be present. After this, the player will automatically use the sex machine whenever they choose to "shower" after lifting weights or jogging. Using the machine can get a vagina-equipped PC pregnant with a random creature. Currently confirmed pregnancies include a minotaur calf, a centaur filly, and a litter of mouse-morphs. Changing Room Going to the changing room currently gives the player the option to look around. If the player does so, they encounter Jasun, a "rogue" shark-man who has managed to regain his intelligence and escape from the other shark-folk. Female player characters who are wearing Slutty Swimwear (as dropped by the Shark-Girl enemy) can swim with him and have sex with him.
NPCs Cotton At 12:00 and until 18:00, a hermaphroditic horse-morph named Cotton appears and the player can approach her to engage in yoga. This will increase Speed by +1 at a cost of 20 fatigue and 50 lust. After the yoga practice is over, Cotton will ask if the player is interested in coming to the showers with her; if the player agrees, then Cotton presents them with the option to penetrate her (if they have a penis), be penetrated by her (herms and females receive vaginal penetration, males and genderless receive anal penetration), or to engage in either orally servicing her or having tantric sex, which consists of her anally penetrating her partner and then bending them through several elaborate positions. It appears orally servicing her only appears if you accept her initial offer to visit the shower; all subsequent encounters default to tantric sex. Tantric sex will increase Toughness and decrease Sensitivity and Libido, whilst orally servicing her will increase Sensitivity, and penetrating her or allowing her to penetrate you will decrease Sensitivity.
Heckel At 10:00 and until 13:00, a hermaphroditic hyena-morph named Heckel appears, jogging around the race track. The self-proclaimed "alpha bitch" of the gym, Heckel will offer to let sufficiently fit characters perform oral sex on her or have her penetrate their anus. If the player arm wrestles her and wins, they are able to take a dominant position.
Ifris At 13:00 and until 22:00, a "devil-girl" named Ifris appears, hanging out near the weights. The player can flirt with her by offering to join her, or simply ask to use the bench-press. In either case, the player begins to use the bench press and can either focus on working out (+1 Strength) or try to show off; if the player's Strength is too low, then nothing happens, but if it is sufficiently high (75), a sex scene is triggered where Ifris performs oral sex on them while they work.
Lottie From 15:00 to 20:00, a pig-girl called Lottie will be available to talk to. If the player is sufficiently muscled, she will ask them to be her personal trainer and help her lose weight. From then on the player can chose to undertake a range of activities with her, each of which have different effects on her fitness and happiness. Many different sex scenes are available from her, depending on her current figure and morale scores.
Loppe A hermaphroditic laquine-girl (that is horse-bunny hybrid) can be encountered here, all day, after "unlocking" her in an encounter at The Wet Bitch.
Brooke Brooke is a female dog-morph who can be found by using the showers after a work out and then using the goblin-made machine, and then visiting the showers again you meet her.
- #21Homes
Keys: Homes, Tel'Adre
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Homes - Available once you gain access to one of the locations under it. Raphael's Orphanage - Urta's House - Where you can visit Urta's kids and their sitter. Arian's House -Unlocked after your fourth visit with him
- #22Orphanage
Keys: Orphanage
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Orphanage The Orphanage can be found in Tel'Adre under the 'Homes' button after opting to cover for Raphael. It can only be encountered after 19:00.
First Visit The Champion wanders Tel'Adre, trying to locate the Orphanage. Locals refuse to disclose any information as to its whereabouts, aside from beggars and muggers. The Champion finds it in the seedy part of town, a gigantic, fortified building with lots of protruding beams attached to pulleys and levers. When she approaches and calls for Raphael, she quickly finds there's what appears to be a 'party' going on inside, which Raphael eventually admits to being an auction to sell off stolen goods. The Orphanage is disclosed to be a part time orphanage which also houses the poor and general "delinquents" of Tel'Adre. After talking and following Raphael to the roof, there's a sex scene with him, and the Champion wakes up inside the orphanage afterwards. He talks with her, then tells her to visit him at dusk in the future before letting her leave.
Later Visits If the Champion visits before 19:00, they notice the orphanage is closed and are vaguely groped by some teens outside. Visiting at or after 19:00 will allow the Champion to talk to Raphael (which leads to sex), to have sex with him, or to leave.
- #23Urta's House
Keys: Tel'Adre, Urta's House
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Urta's House - Where you can visit Urta's kids and their sitter.
- #24Arian's House
Keys: Arian's House, Tel'Adre
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Arian's House -Unlocked after your fourth visit with him
Arian's house is the home to Arian, a sickly lizan. It is unlocked after the fourth interaction.
- #25Pawnshop
Keys: Pawnshop, Tel'Adre
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Pawnshop - The character can sell unwanted items here for gems. (Comfortable Clothing will not be accepted.)
Pawnshop Jump to navigationJump to search A small, messy merchant's stand in Tel'Adre, run by the nervous, fussy dog-morph Oswald. A player can sell off various items they may have collected during their travels here, and receive gems in exchange. Only Items currently in the character's Inventory may be sold, and each item in a pouch requires a separate mouse-click to sell it.
Most items are worth very little - a mere 3 gems - and the starter Comfortable Clothing cannot be sold at all (it won't display when pawning even if in Inventory). Most purchased items (including potions purified by Rathazul, based on how much you pay him for the process) will be sold for half their purchase value. Exceptions include special / rare Canine Peppers (worth 5 gems), Pure Honey (worth 20) and Purified LaBova (worth only 3). Items of particular rarity and potency, such as Black and White Spellbooks, are worth even more - a Spellbook will fetch 20 gems, while Leather Armor is worth 38 gems. Weapons tend to be valued more; a Minotaur's large axe is worth 50 gems. Singular items such as the Beautiful Sword or Pure Pearl or items that have been created from multiple mundane items, such as Gel Armor and Chitin Armor, are worth the most, from 75-200 gems, with the Pure Pearl going for 500 gems. At the other end of the spectrum, Scandalously Seductive Armor is worthless, but can still be "sold" (for 0 gems).
NOTE: Debug mode does affect the selling of items at the Pawnshop. Every item sold is removed from the character's inventory.
Pawn Values Cannot be Pawned: Comfortable Clothing, Key Items
0 Gems Scandalously Seductive Armor 3 Gems Bee Honey, Black Chitin, Bro Brew, Canine Pepper, Cerulean Potion, Coal, Eggs (large or small, any color), Equinum, Fuck Draft, Goblin Ale, piece of Green Gel, Hair Dyes (any color), Hair Extension Serum, Hummus, Imp Food, Incubus Draft, LaBova, Lactaid, Marble's Milk, Minotaur Blood, ProBova, Purified LaBova, Reptilum, Scholar's Tea, Shark Tooth, Slutty Swimwear, Snake Oil, Succubi Milk, Succubi's Delight, Succubi's Dream, Tattered Scroll, Vitality Tincture, Wet Cloth, Whisker Fruit. 5 Gems Rare Canine Peppers (any) 10 Gems Lust Draft, Purified Incubus Draft, Purified Succubi's Delight, Purified Succubi Milk, Special Honey 12 Gems Pipe 15 Gems Ovi Elixer, Reducto 20 Gems White Book, Black Book, Pure Honey 25 Gems GroPlus, Riding Crop, Wizard's Robes 30 Gems Minotaur Cum, Overalls 38 Gems Leather Armor 40 Gems Tube Top (w/cutoffs) 45 Gems Large Hammer 50 Gems Black Leather Robe, Large Axe 60 Gems Robes 75 Gems Chainmail Armor, Gel Armor, Lust-Enchanted Dagger 85 Gems Scale Mail 100 Gems Chitin Armor, Green Adventurer's Outfit 125 Gems Full-plate Armor 175 Gems Wizard's Staff 200 Gems Beautiful Sword, Suit Clothes 225 Gems Tight Leather Pants 300 Gems Golden Statue 350 Gems Chainmail Bikini 400 Gems Indecent Steel 500 Gems Pure Pearl, Rubber Fetish Outfit, Large Claymore, Bimbo Liqueur 600 Gems Long Dress, Red Bodysuit 650 Gems Bodysuit 700 Gems Jeweled Rapier 800 Gems Warhammer
- #26Piercing Studio
Keys: Piercing Studio, Tel'Adre
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Piercing Studio - The character can get piercings for different body parts here. A variety of materials and styles are offered, but piercings are said to be permanent.
The Piercing Studio is a business in the hidden city of Tel'Adre, run by the cat-girl Yara. Built from sandstone, its sign depicts a hermaphroditic centaur fully covered in piercings. Its interior is earthy, with bare walls and multicoloured woven blankets covering the windows. One wall is covered in mirrors, and has a shelf filled with piercing equipment as well as comfortable chairs for customers.
The character can ask Yara about herself, which leads to her describing how she ended up in Mareth, became a cat-girl, and found her way to Tel'Adre. This slightly increases intelligence and decreases lust and corruption, but cannot be repeated.
Piercings A character can pay Yara to add a pierce a specified body part, or to remove a piercing.
Getting pierced When choosing a piercing the character must choose both what body part they want pierced, what kind of piercing they want there, and what material they want the piercing to be made out of. Certain body parts and materials cause small stat changes. Standard piercings cost 100 gems, while piercings made with rare materials cost 1000 gems.
Body parts Body parts are only available to be pierced if they are not already pierced. To change a piercing, the old piercing must first be removed.
Clit - Increases sensitivity by 2. Only available if the character has a vagina. Dick - Increases libido by 2. Only available if the character has a penis. Ears Eyebrow - Decreases toughness by 0.5. Lip - Decreases toughness by 0.5. Nipples - Increases libido and sensitivity by 1. Nose - Increases strength by 0.5. Tongue - Increases sensitivity by 1. Labia - Increases sensitivity. by 1. Only available if the character has a vagina. Piercing types Some piercing types are only available for specific body parts.
Stud - Available for all piercings. Ring - Not available for tongue piercings. Jacob's ladder - Only available for cock piercings. Hoops - Only available for ear piercings. Chain - Only available for nipple piercings. Materials Gaining a piercing of a particular material will give the character a small stat change depending on the material chosen.
Amethyst - Increases intelligence and libido by 1. Diamond - Increases intelligence by 2 and decreases corruption by 1. Gold - Increases intelligence and sensitivity by 1. Emerald - Increases speed by 1. Jade - Decreases toughness by 0.5, increases intelligence by 1, and decreases toughness by 1. Onyx - Increases toughness by 1 and decreases speed by 1. Ruby - Increases libido and sensitivity by 1. Steel - Increases strength and decreases intelligence by 2 Rare materials For a higher price the character can purchase piercings made from rarer materials. These piercings materials do not have an associated stat change, but instead grant the character a perk. Removing the piercing will not remove the perk.
Rare materials cost an additional 900 gems on top of the normal 100 gems fee, putting the total up to 1000 gems. Yara will only offer the rare materials to customers who have sufficient funds to purchase them.
Lethite - Adds the Pierced: Lethite perk, increasing the chances of encountering imps while exploring and getting the imp gang-bang scene. Fertite - Adds the Pierced: Fertite perk, increasing the character's cum production and fertility. Each additional piercing increases the effect. Furrite - Adds the Pierced: Furrite perk, increasing the chances of encountering Jojo in the forest, or a minotaur or hellhound in the mountain. Crimstone -Adds the Pierced: Crimstone perk, increasing the character's minimum lust. Each additional piecing increases the effect. Removing a piercing Removing a piercing costs 100 gems and reduces toughness by 5, and Yara will refuse to remove a piercing on a character with toughness of 5.5 or less. Only the physical piercing is lost if Yara removes it: the stat changes from the piercing (if applicable) or any other effects the piercing has (such as the perks from the rare materials or the fetishes from Ceraph's piercings) will remain.
If a character has a body part pierced and then loses that body part (as may happen with dick piercings, or labia or clitoris piercings if the character loses their vagina), then that piercing will be lost. There are no stat changes for losing a piercing in this way, and special effects from the piercing will remain as normal.
Notes While Yara cautions the player that '[her] piercings are special - they're permanent and CAN'T be removed', this is not the case. The effect of the piercing is permanent though and remains even if the piercing is removed. The option for Yara to remove piercings was added in v0.4.6a, two days after v0.4.6 initially added the piercing studio. While the rare piercings are viewable when you have exactly 1000 gems - you can't actually buy it before you have a little more then the initial price. It is possible to have sex with Yara if: the PC is female and gets either their Labia or Clitoris pierced, in the scene Yara and the PC will 69; or the PC is male and gets their penis pierced, in the scene Yara and the PC will 69 and then fuck.
- #27Tower of Tel'Adre
Keys: Tower, Library, Tel'Adre, Tower of Tel'Adre
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Great Tower of Tel'Adre is located right in the centre of the city and it is where the Mages of the Covenant (aka the Council of Tel'Adre) reside. It is well guarded and for the most part unavailable to the general public but there are some exceptions.
Urta At the beginning of her Fertility Quest, Urta seeks advice from Gul, one of the mages.
Library The library in the Tower is not exactly open but not completely closed either. If you try to enter the Tower while visiting the city the guard will tell you the tower is unavailable to the public and redirect you to a side door leading to the public library where Quinn, the covenant's self-appointed librarian, tells you it is closed for restoration. However, if you go there in the evening after Quinn has left, you do get to read a book and possibly learn something useful.
Asa Mali If you have the Inscribed Spellblade with you, either as your weapon or in your inventory, you can ask Quinn to take you to Asa Mali. Afterwards you can visit Mali whenever you like but at the moment there is no more actual content in this story thread.
If you have the spellblade in your inventory, Mali will gratefully receive the spellblade as a piece of evidence for her investigation of Dominika. If you carry it as your weapon, she won't notice it but ask you for your help to find some sort of object enhanced by Dominika. She keep asking you every time you visit until you come to her with the blade in your inventory.
Notes It is always Quinn who takes you to Mali, even if you visit at a time when he is supposed to have left the library!
- #28Park
Keys: Park, Tel'Adre
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Park - added after helping Arian, but removed after your fourth encounter with Arian. (It is then replaced by Arian's house)
When you first meet Arian, you have 4 meetings with him at the Park, then the area goes away and in Houses, you get Arian's House.
- #29Clinic
Keys: Tel'Adre, Clinic
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Clinic - added after meeting Loppe and meeting her mother, Uma. The character can get a massage (do-in) or acupuncture.
The clinic is run by Uma.
Acupuncture magic effects are permanent until removal. You can only have one at a time.
Massages have magic effects that only last about a day and a half. Additional ones while active appear to overwrite the previous one.
Uma's descriptions are very vague and you have to buy the product to know what it means. The game doesn't let you simply ask the real effect, sort of how you can't just ask the first wandering merchant you meet if there's any active towns. The effects of Uma's services are listed below.
Acupuncture Costs 150 gems to get and 125 gems to remove.
Speed Uma’s Acupuncture Needlework has gifted you with the 'Chi Reflow - Speed' perk. As a result your strength is capped but speed reductions are halved. Lust Uma’s Acupuncture Needlework has gifted you with the 'Chi Reflow - Lust' perk. As a result your Lust resistance and Tease attack are enhanced, but Libido and Sensitivity gains are increased. Defense Uma’s Acupuncture Needlework has gifted you with the 'Chi Reflow - Defense' perk. As a result your body has gained passive damage resistance and extra health, but speed is capped. Magic Uma’s Acupuncture Needlework has gifted you with the 'Chi Reflow - Magic' perk. As a result your spells are now more powerful, but regular attacks are weaker. Attack Uma’s Acupuncture Needlework has gifted you with the 'Chi Reflow - Attack' perk. As a result your regular attacks are more powerful, but your damage reduction is decreased.
Massages Cost 75 gems each.
Relief You feel so relaxed and mellow... you don’t think you’ll be able to get in the mood for sex while you feel this blissed out. (10% Reduction to all Lust gains whilst active!) Lust You feel so... wired! Your skin tingles with the slightest breeze, your heart races in your chest, and you lick your lips with eager nervousness. You wanna fuck something so badly! (10% Increase to all Lust gains whilst active!) Modelling You feel sexier; you don’t know if the massage has actually affected your looks, but you definitely have the confidence to strut your stuff! (+10 Bonus Femininity whilst active!) Relaxation Your aches and pains have vanished, and you feel so relaxed and rested. That really did the trick in curing what ails you. (10% Reduction to all Damage taken whilst active!) Power Your muscles tingle and burn with energy; you feel like you could knock out a minotaur in one punch! (10% Increase to all Damage inflicted whilst active!)
- #30Lake Boat
Keys: Lake, Lake Boat
Enabled · After character · Order 10 · 100%
Entry settings
The Lake Boat is a brand new rowboat only about seven feet long and three feet wide. It is found by exploring around the shore of the Lake and it allows you to venture out onto the lake itself. Once found, it is added to the places menu and you can use it whenever you want to.
Encounters Marae's island - Several different scenes depending on how and how far you have progressed in the game. Fetish Zealot - Only encountered after the Demon Factory is shut down. Shark Girl Anemone Nothing - You row around for a while but find nothing of interest so decide to return to your camp. In Game Descriptions Finding the boat while exploring around the lake You journey around the lake, seeking demons to fight. The air is fresh, and the grass is cool and soft under your feet. Soft waves lap against the muddy sand of the lake-shore, as if radiating outward from the lake. You pass around a few bushes carefully, being wary of hidden 'surprises', and come upon a small dock. The dock is crafted from old growth trees lashed together with some crude rope. Judging by the appearance of the rope, it is very old and has not been seen to in quite some time. Tied to the dock is a small rowboat, only about seven feet long and three feet wide. The boat appears in much better condition than the dock, and appears to be brand new. You have discovered the lake boat!
- #31Cathedral
Keys: Cathedral
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Cathedral: An ancient cathedral inhabited by a lonely Gargoyle.
- #32Whitney's Farm
Keys: Whitney's Farm, Farm, Branding, Farm Corruption
Enabled · Author’s note top · Order 10 · 100%
Entry settings
A farm by the Lake, owned by the dog-girl Whitney. Its peppers seem to ward off most demonic corruption. The cow-girl Marble and centaur Kelt can be met here, while a sufficiently evil Champion can take over the farm for their own and corrupt its owner.
"What do you make of my lil' place?"
Whitney's Farm is a sizable but well-defended farm, positioned somewhere near the Lake. Its owner and farmer is Whitney, a female dog-morph, who primarily grows Canine Peppers and raises cattle. Other notable characters currently found on the farm are Kelt, an arrogant male centaur implied to work there as a guard against any wandering monsters, and Marble, a cow-girl who trades her physical strength and milk for shelter, food and the relief from her insistent gnawing to feed her milk to living beings by using the milking machines.
The player, at first, must stumble across the farm at random by exploring the Lake. Once they have found it three times, they have memorized its location and so it moves to the Places menu, allowing them to find it automatically. They may explore the farm to encounter and interact with its various denizens, or work there in some fashion for a reward. If they acquire a Breast Milker or Cock Milker, this allows them to sell their breast milk/cum to Whitney for gems; the milk is sold off in the same fashion as her cow milk, while Whitney explains she can "modify" harvested cum and use it to inseminate her milk cows.
Whitney will offer to buy and create a Breast Milker if the player talks to her while lactating, but a player will need to retrieve a Cock Milker from the Demon Factory or buy it from Joey at the Bazaar to have it set up here.
A Player with high corruption can have the option of corrupting the farm, which unlocks additional scenes and eventually provides a source of income for the player.
NPCs Kelt Marble Whitney Items Uncorrupted Farm Various Canine Peppers Corrupted Farm Succubi Milk from Vapula or corrupted Amily* Incubi Draft from corrupted Jojo* Eggs from Sophie Herbal Contraceptive*
Actions Uncorrupted Farm
Explore: Choosing to Explore the farm is how a character unlocks Kelt and Marble. General exploration events are: race with Whitney (+1 Speed), find a sense of calm by observing the farm's peacefulness (up to -2 Corruption), staring at a cow (PC with an equine penis will daydream about having sex with the cattle, raising Lust). Marble is encountered at random through usage of Explore.
Talk: Talk means the player seeks out Whitney and has a chat with her. (+1 Int (Max 40) -X Lust)
Work: Work has the player offer to help out doing jobs on the farm. There is a random chance that the player will help harvest Canine Peppers or that they will muck out the stables. If Marble has been encountered, but not yet completed the Milk Addiction quest, then there is also the chance of hauling produce with Marble or helping her weed the gardens. Harvesting canine peppers allows a character to randomly take a Canine Pepper, Bulbous, Double, Knotty, Overly Large, or Solid Black Canine Pepper. Mucking out the stables gives a character +1 Strength and may raise Lust. Hauling crates with Marble gives +1 Strength and a bottle of Marble's Milk, while weeding with Marble nets a character +1 Speed and a bottle of Marble's Milk. Working with Marble also tends to increase Lust.
Kelt: Encountering Kelt for the first time will let the player acquire a bow to train with and gives the Bow special attack.
Get Milked: Available when a Breast Milker is set up at the farm.
Milk Cock: Available when a Cock Milker is set up at the farm.
Corrupted Farm Once the farm has been fully corrupted, the actions available at the farm change significantly:
Whitney: The player approaches Whitney. Her options differ depending on the phases of the farm's corruption. In Phase One, Whitney has no options. In Phase Two, the player may check her appearance, ask about the prosperity of the farm, or make investments to help with harvesting items. In Phase Three, additional investments are unlocked for branding and massage, as well as the "Pleasure" option.
Marble: This option only appears if Marble is still on the farm and has been met once by the player. It's the same as the standard option that's available during Marble recruitment.
Kelt (Kelly): Kelt's standard options, as per usual.
Get Milked: Same as uncorrupted farm.
Milk Cock: Same as uncorrupted farm.
Farm: Leads to the old Farm options of "Explore" and "Work" as well as the new option "Collect" if money or items are waiting to be collected by the player.
Slaves: Allows the player to check up on any Slaves stationed at the Farm. (Amily, Jojo, Bimbo-Sophie, Vapula, Latex Goo-Girl, Bath Girl.) From there the player can ask certain slaves to harvest items, send them back to camp, or use their regular menus.
Lovers: Allows the player to check up on any Lovers stationed at the Farm. (Izma, Isabella.) From there the player can send them back to camp or use their regular menus.
Followers: Allows the player to check up on any Followers stationed at the Farm. (Sophie.) From there the player can have Sophie harvest Eggs, send her back to camp, or use her regular menus.
Farm Corruption Quest Requirements:
Level 12 or Higher Corruption 70 or Higher At Least 2 corrupt followers at their camp
Branding Branding is not done in the conventional sense, but via magical tattooing gear that Whitney acquires (approximately two days after you ask for it.) She offers you a chance to test it out, giving you the option to "brand" her in one of several areas: Collarbone, Shoulders, Lower Back, or Butt. You may then choose one of several tattoos (see below). After being branded, she tells you that each additional brand will cost 50 gems. Branding for other recruits is found in Whitney's menu. Branding is available for slaves the player has stationed at the farm, but not for lovers or followers. Slaves can be branded in the same four areas as Whitney, though with some differing options as to the tattoos.
All Slaves: Tribal, Heart, Property Of Whitney: No. 1 Bitch Amily: Breeding Bitch, Cock Here (only if PC has penis) Jojo : Sissy Slut, Cock Here (Only if PC has penis), Mommy's Boy (only if PC has vag) Sophie: Swallow, Breeding Bitch; Bimbo only: Wide Load, Cock Goes Here Vapula: Cum Addict, Buttlsut Bath Girl: Bath Toy, Mega Milk, Cock Cozy, Butterfly (non-boobed state only) Kelly: No. 1 Filly, Horseshoe Latex Goo-Girl has no branding options.
Brands are added to the character's Appearance page. You may not brand the same area twice. You may repeat the same brand in multiple areas (provided it's not an area-specific brand.)
Kelly's Horseshoe tattoo is in the button six space, but this tester has yet to discover a tattoo that goes on button five.
- #33Owca
Keys: Owca
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Owca: A peaceful village in the Plains ravaged by frequent attacks from the demon Vapula, who the Champion can turn the tables on and make their own personal slave.
Owca is a hidden village located in the plains. When the PC first meets a roving band of sheep people, the PC is asked to be a sacrifice to the demons rather than one of the regular villagers. If the PC accepts he / she will be tied to a post in a pit and when the demons arrive the PC may submit or fight the demons.
A while later, while exploring the plains, you will meet the band of sheep people again and they will invite you to come to their village whenever you like. From then on Owca will appear under the "Places" and you can visit the different destinations there and volunteer for another round at the Pit whenever you want to.
Destinations Inside the Village Pit - The demon pit. You can fight Vapula or submit here again, even after the initial fight. Herds - The fields. Only accessible if attitude is 50 or higher. You help herders shear regular sheep and gain 1 Intelligence. They will automatically offer the PC a bottle of Sheep Milk if attitude is higher than 70. Rebecc - A shack belonging to Rebecc, one of the villagers who talked you into the whole demon thing when you first visited Owca. Currently you can look at her or you can take a milk bath in her shack (home). With a high level of corruption, she can be raped, which results in losing access to the village. Tavern - Only accessible if attitude is 10 or higher. Sells the following if the PC can afford them: Minotaur Cum - 300 gems, discount of 1 gem for every attitude point. (200 gems when maxed) Sheep Milk - 180 gems, discount of 1 gem for every attitude point. (80 gems when maxed) Goblin Ale - 60 gems, discount of 1 gem for every 2 attitude points. (10 gems when maxed) Bro Brew - 2000 gems. The chance of it being put up for sale increases with the village's hostility (maximum chance of 90% at 10 attitude). It will never appear at 100 attitude. Clovis - 30 gems. Does not exist. NPCs In the Village Rebecc - A 5'7" sheep girl that talked you into helping out her village. She can give you a milk bath at the shack in Owca. Vapula - A succubus dominatrix, and the leader of the demons raiding Owca. A highly corrupt character who defeats her gang multiple times (fucking them after will speed this up) can disband them and claim her as their slave. Obtaining her as a follower or slave will cause all pure followers to leave (such as pure Amily, Jojo and a purified Marble). Losing to her gang multiple times leads to a Bad End. Herders - Unnamed (as of yet) sheep people you can (and should) help out in Owca. Owca's Attitude Owca's Attitude measures how friendly the village people are towards you. It is one of the stats that appears under the "Stats" button once you've fought your first fight in the Pit. It starts at 50.
Turning down Rebecc's pleas before you enter the village decreases attitude by 5 each time if higher than 5. Volunteering increases it by 10 and gives access to the village with current attitude. Repeatedly turning down her pleas will cause the villagers to try and take the PC into the Pit by force. Volunteering increases attitude by 10. Fighting the villagers will result in an unescapable fight after which, if they win, the PC can either choose to torch the village or leave. Mercilessly torching the village gives 900-1049 gems and 15 Corruption. Leaving will give the PC Rebecc's last plea the next time they meet. Torching the village, turning down Rebecc's last plea, raping her or leaving her to be raped permanently prevents access to Owca. Forgiving Rebecc sets attitude straight to 60 and prevents villagers from getting angry at the PC. It also results in a decrease of 8 Corruption and an increase of 2 Intelligence. Helping with the herds increases attitude by 5. Enslaving Vapula or disbanding her demon horde will set the village attitude to 100, though it isn't necessary to reach maximum attitude. In Game Description Villagers greet you as you arrive, praising your courage and your heroism. People shake your hands or ask you to kiss them, as if they hoped your nobility were somehow contagious. Once they're done complimenting and flattering you in every way possible, they leave you to your business. The village is rather small. A dozen humble thatched cottages are standing here and there, linked by dirt tracks and enclosed with small palisades. There seems to be very little activity. At the end of the main road you notice the pit and the pole standing at the middle of it. It looks rather sinister, reminding you of the permanent curse that lies on the villagers. It is still unguarded.
Beyond the tiny hamlet you see herders guarding a considerable amount of sheep. You could probably join them and ask them for work.
Rebecc's house is nearby, and her door is open. She would probably welcome the chance to wash away any taint you've received from your time in the pit.
A tavern appears to be open; various Owca folk are drinking and chatting in it. They give you friendly waves when you make eye contact.
Note The fights at the Pit always take place at 21:00. The PC can volunteer for the pit between 16:00 and 20:00 and at any time if a sacrifice is needed when they go there. The time will skip straight to 21:00 regardless. Rebecc's baths are a good way to get rid of unwanted corruption. They decrease corruption by 2, increase libido by 1 and give 30 lust. Owca's Attitude affects a lot of things. Higher attitude lowers item sale prices except for Bro Brew (always 2000 gems). Lower attitude gives gradually hostile reactions and will eventually prevent access to Owca. The chance of Bro Brew being put up for sale roughly is equal to 100% - Owca's attitude, possibly implying the villagers aren't fond of selling the debilitating decoction to their heroes. Owca's Attitude doesn't increase every time the PC volunteers for the Pit, though Rebecc will always be thankful for it. Trivia Owca means sheep in Polish and Russian.
- #34Town Ruins
Keys: Town Ruins
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Town Ruins: The ruined remains of a town near the Lake. The only living resident there is the mouse-girl Amily, though it also has a ghostly presence in the form of Shouldra. The Weapon Rack and Armor Rack can also be acquired here.
The Town Ruins is a run down town (or village - in-game descriptions differ) near the Lake. Originally populated by mouse-morphs, it was totally annihilated by demonic forces and is now all but abandoned.
Finding the Town Ruins The Town Ruins is first encountered while exploring around the Lake. At one of your early visits to the Lake you stumble across a pathway and you are asked if you want to follow it. If you choose no, you go back to camp but the scene reoccurs frequently during later explorations around the Lake until you decide to follow the pathway. Once you have followed the pathway and discovered the Town Ruins, it will appear as a Place and can be visited directly.
Inhabitants Amily - the only survivor of the town's original population (or so she believes). Shouldra - a ghost girl. Both can be recruited by the PC - Amily as a lover or slave, Shouldra as a follower. If both have been recruited, the Town Ruins are left empty. It can still be visited but there is no longer anything to gain or loose by doing so.
Jojo was also originally from the mouse village but fled when the demons attacked and never returned, believing everybody else had been killed. It is quite a shock both for him and Amily if/when they are reunited at the Campsite.
Items Found Two key items are found in the Town Ruins, the Weapon Rack and the Armor Rack. When found, they are automatically transferred to the camp, adding nine storage slots for weapons and armor/clothing respectively.
Scenes Meet Amily Several different scenes, depending on your relationship with her. See the Amily page for details.
Meet Shouldra Several different scenes, depending on your relationship with her and whether you have found the two item rack or not. See the Shouldra page for details.
Find an item rack You find either the Weapon Rack or the Armor Rack and takes it home to camp. This scene happens only twice, once for each rack.
Empty ruins You find the ruins empty. This scene only occurs if Amily is a follower. It always occurs if both Amily and Shouldra are followers and you have found both item racks.
Haunted ruins You find nobody but have a sneaking feeling of being watched. This scene occurs if you have met Amily while having a Corruption level higher than 21, causing her to go into hiding. It stops occurring if you corrupt Amily and bring her to camp as a slave.
History Amily tells about her home village in two of her talk scenes:
Life in the old mouse village "Life in the village, huh? It was so many years ago... and yet, I can remember it almost like it was yesterday. The demons had already been around for a few years by the time I remember - I think I was born maybe shortly after they first appeared, I haven't celebrated my Day of First Breath in so long I don't really know how old I am. We had walls to protect the village, and guards, but we never really believed that we would ever have to fight. We were a peaceful, quiet little village; we had nothing of real monetary worth, we thought we would be safe, that the demons would just ignore us. We fished in the lake, went swimming and sailed boats to amuse ourselves, we gathered fruits and nuts and berries and mushrooms from the forest, we hunted birds and small game for meat." She sighs softly. "We were fools... but we were so happy, can we be blamed for being fools? Life wasn't perfect, the hunters often had to hunt imps, but they never invaded our streets, and so we thought we were safe. We quarreled and made up, we laughed and loved and lived... It was such a wonderful time."
The fall of the mouse village Hesitantly, you ask her what happened to cause her village to fall. Why is she the only survivor? Amily looks shocked, and then sad. "I knew you would ask this, eventually," she murmurs. Her gaze unfocuses itself, memories she evidently would rather not recall coming flooding back. "It was the evening of the annual autumn festival. We were all in the town square, celebrating the end of another year and our success in stockpiling food to see us through the winter. That was when they came... a horde of them, spilling over the walls, smashing through the gates. We had no sentries up... we had no forewarning. We didn't know they were there until the screaming started."
You realize she's starting to shiver.
"There were so many of them... so horrible. Imps by the dozens, the hundreds, succubi, incubi, creatures I can't even name. Twisted forms, all blurring into each other..."
You place a hand on her shoulder, trying to draw her back into the real world. She stops shaking and continues, calmer.
"We had no weapons - we hadn't been well armed even before, and who took spears and daggers to a festival? It was pandemonium - we scattered in all directions like brainless animals. The demons just had to pick us off. Some tried to fight, but they were quickly overwhelmed - beaten down by superior force. Some of us must have gone mad from the corruption boiling off of them, because they just gave up and let the demons have them. I... I saw this one boy, he couldn't have been more then a year or two older than me. I could only watch as he just opened his arms and looked up blissfully at this monster with a human woman's face, cat ears, six pairs of big, milk-seeping breasts and a horse's cock as long as she was tall. She grabbed him, and forcefed him that huge dick - rammed down his throat and he just swallowed it and swallowed it, looking delighted as she pushed him to the limit."
"You can't imagine what it was like. Things flapping through the darkness, twisted shapes springing out of the gloom, the stink of blood, urine, milk and cum, screaming, laughing, roaring, howling... I don't know how the fire started, it could have been any of a dozen reasons. All I knew, when it was over, and I dared creep back into the ruins of what had been my home... I was the only one left."
In Game Descriptions See the articles about Amily and Shouldra for descriptions of encounters with them.
Finding the Town Ruins by the Lake As you roam the shores of the lake, you find your footsteps echoing as though you were stepping on wood rather than squishing in the sandy mud of the shore. Curious, you squat down and brush the soil away, revealing the rotting form of a wooden plank. Looking carefully at the ground underfoot, you realize that it is part of a pathway – the kind that villages make to provide easier access to and from muddy rivers, lakes and beaches. You believe you can make out the rest of the path clearly enough to follow it to its end. Do you follow the pathway?
Choosing not to follow the pathway Standing up, you turn and walk away. You presume from the state of the pathway that the village at the other end must either be in dire straits, abandoned, or overwhelmed by demons. In other words, it's no safe place for a traveler like you. Choosing to follow the pathway You follow the overgrown path inland, away from the shore of the lake. You pass through thick trees, struggling not to lose the path, before finally reaching what is clearly the end. In front of you lie crumbling walls, broken and scattered by the wind and rain... and by other forces entirely. Beyond them are houses that have been torn apart, burned or collapsed. This was clearly once a village, but it was devastated at some point in the past. Demon attack is the first possibility that leaps into your mind. You examine the ruins for a time, and then decide to head back to camp. You don't think it would be wise to investigate here without preparing first. ("TownRuins" added to Places menu.)
Finding the Armor Rack While picking through the ruined houses and abandoned structures of this dilapidated village, you manage to find something useful! There's an intact but empty armor rack here. It looks like it could hold nine different armors. You check it over and spot an easy way to fold it up for transport. This would be a fine addition to your camp, so you pack it up and haul it back. Finding the Weapon Rack While picking through the ruined houses and abandoned structures of this dilapidated village, you manage to find something useful! There's an intact but empty weapon rack here. It looks like it could hold nine different weapons. You check it over and spot an easy way to fold it up for transport. This would be a fine addition to your camp, so you pack it up and haul it back. Empty town ruins You enter the ruined village cautiously. There are burnt-down houses, smashed-in doorways, ripped-off roofs… everything is covered with dust and grime. You explore for an hour, but you cannot find any sign of another living being, or anything of value. The occasional footprint from an imp or a goblin turns up in the dirt, but you don't see any of the creatures themselves. It looks like time and passing demons have stripped the place bare since it was originally abandoned. Finally, you give up and leave. You feel much easier when you're outside of the village.
- #35Salon
Keys: Salon
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Salon: A salon run in the Mountain by enterprising goblins who will adjust the Champion's hair for a fee of cum, either the Champion's own or sucked out from one of the salon's glory holes.
The Salon is hidden in the Mountain.
Exploring the mountain means the player can discover a cleverly concealed doorway, from which they can hear the sounds of blades being sharpened. If the player chooses to enter, they discover it contains a hidden hair salon, worked by a tribe of Goblins led by a matriarch named Lynnette - this first entry adds the Salon permanently to the Places menu, even if no business is transacted.
Lynnette will cheerfully explain that she and her daughters work as hairstylists, requesting payment in spooge in exchange for their work. Characters are given the offer to slip out the back to a set of gloryholes, where they can give a blowjob to a canine penis, minotaur's penis, imp's penis or incubus's penis in order to pay. Characters who have a penis of their own also have the option to allow Lynette to give them a blowjob to pay for their hairstyling. She explains that she is already pregnant herself, so she doesn't need any more spooge in her vagina, but if she is not pregnant right now, then Player may choose an option "Fuck goblin" which leads to scene depends of current Player's Cum production: there can no be sex at all if rating is low or, with high enough production or after several times of satisfying her, Lynnette may be so grateful that allow Player to use salon without any payment in future (but Player will still have the option to pay). Refusal to "pay" means leaving the Salon. Accepting a blowjob from Lynnette decreases the character's Lust to minimum. After any payment Lynnette will then provide the character with some options afterwards:
Lengthen the character's hair (up to about five inches per application). Give a Short, Medium or Long haircut (depending on how much hair they have). Give a sand or mud facial (+10 femininity for mud, +10 masculinity for sand). Sell them a hair extension serum (increases the rate with which hair grows). Sell them a bottle of blue, orange, purple or pink hair dye (the same colors as can be found as a result of defeating Goblins). If a player comes to salon while being addicted to Minotaur cum, a special scene may happen (20% chance). After it, minotaur cum becomes available for sale for "usual price" + 60 gems. The player can also leave with no changes. Notes Giving a blowjob has various effects depending on which is chosen; for example, blowing the minotaur penis has a similar addictive effect to other encounters with minotaur cum. All four options raise corruption but by various degrees. It is not clear what kind of creature the "canine" is. It may be a hellhound or a dog-morph or (perhaps most likely) just a regular dog. If Corrupted Jojo is at camp, the PC may take him and use his semen as a payment.
- #36Oasis Tower
Keys: Oasis Tower
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Oasis Tower: A ruin built to protect an oasis, its only inhabitant a herm shark/harpy hybrid called Minerva
- #37Demon Factory
Keys: Demon Factory
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Demon Factory: A factory run by the Omnibus Overseer, where captives are kept constantly drugged and milked for their sexual fluids. The Champion can free the captive slaves either by shutting down the factory or by overloading it, an act which will corrupt the goddess Marae in the lake below.
The Demons' Factory sits at the foot of the Mountain. It cannot be found until after visiting Marae by using the Boat found at the Lake.
Map: https://i.imgur.com/TF0jRcn.png
Encounter The demons seek to corrupt the lake and the spirit of the land, life-goddess Marae, to make her like them. Using a combination of magic and industry, they trap the pure rains in the clouds around their mountain, starving Marae, and in it's place they spill their tainted sexual fluids. The Demons' Factory is the source of the fluids they use to taint the lake.
Once its existence has been revealed by talking to Marae, the player may find the Factory at random by exploring the Mountains, after which it is added to the Places menu under dungeons.
Be cautious; a character cannot masturbate inside the factory, and the encounters here are very strong and very adept at increasing lust. However if the player has gained the Enlightened perk through training with Jojo, the player may instead lower lust through meditation, accessible on the masturbate bar.
Within the Factory Inside the factory, the player is confronted with a receptionist's lobby, decorated in accordance with the perverse tastes of the occupants - two pictures, one depicting a beautiful smiling woman who has tentacles coiling around the hem of her skirt, the other depicting a pack of Imps gang-banging a "vaguely familiar" woman, are mentioned. The receptionist's desk is empty, and there is nothing of interest there. Three doors are present in the room; one, to the south, leads you back out of the factory, and to the north and east lie a secure-looking iron door and a door made from some unusually dark red wood respectively. The iron door to the north is locked, and so the only way to progress is through the eastern door.
Taking the eastern door reveals an expansive break room, dominated mostly by tables and chairs. On the far eastern wall stands a small counter, on which is a statue of a voluptuous woman fashioned from ebony with "Mrs. Coffee" printed on its side; below the statue is a pot of steaming hot coffee, which gives off an invigorating smell. Standing besides the statue, sipping from a mug with "#1 Dad" printed on it, is the absentee secretary from the previous room; a busty Succubus with blue skin, the nubs of horns on her forehead (which are described as being a foot long when in combat with her), flowing blond hair, and a spaded tail. Dressed in a tiny vest that barely contains her jiggling breasts, short skirt, and sheer stockings, she looks every bit an air-headed secretarial ditz. Upon spotting the character, the Secretarial Succubus will ask what the character is doing here (if they are human) or ask them to help them find the latest human to be sent from the character's village, as "that idiot Zetaz" screwed things up and let the player get away (if the player has been transformed to the extent their character description proclaims they "gave up their humanity"). The character may choose to immediately attack her, talk with her, or run away from her.
https://static.orain.org/corruptionofchampions.orain.org/images/thumb/a/a4/Niamh2.png/64px-Niamh2.png (Mrs. Coffee)
If the player chooses to talk, the Secretarial Succubus will mention that it's good for them that the character came to them, instead of needing them to hunt him, her or them down. She asks them if they will come along and "get to work" of their own free will, promising to make it pleasurable. If the character says yes, they receive the "Demon Sex Cow 1" Bad Ending. If they say no, the Secretarial Succubus will attack. If they ask what the demons want them for, she will bluntly explain that the factory takes human and formerly-human champions, alters them into hermaphrodites, then locks them into chambers where they will be pumped full of aphrodisiacs, chemicals designed to warp the body to better increase production, and corruptive drugs, while simultaneously being milked of their tainted cum and milk, for the rest of their life. This will be used to stockpile liquid corruption to overwhelm the last bastions of purity in Mareth. If the character proclaims this sounds fun, they will receive the "Demon Sex Cow 1" Bad Ending, but if they say that this is sick, then they must fight the Secretarial Succubus. If their Demon score is over 4 and their corruption is 75 or greater, they will be given a chance to fully transform into a demon; if this is accepted, the "Taking Charge" end is triggered.
Losing means the character will have sex with the Secretarial Succubus (females will have their clitoris grow into a giant penis to pleasure her) before experiencing the "Demon Sex Cow 2" Bad Ending. If the character defeats her with sufficient lust, they may choose to rape her. (Note: If you choose to rape her, she will turn your cock into a demonic cock)
Once defeated, no matter what the player chooses to do, the Secretarial Succubus will vanish, leaving behind a Lactaid and an Iron Key. Picking this up adds it to the Key Items list, and it enables the character to unlock the iron door back in the reception lobby. If the character investigates the "Mrs. Coffee" statue, they will take a drink of the coffee from the pot; this heals the character but also causes lust to rise. After they place the coffee pot back, the statue will come to life and ecstatically milk its breasts of steaming hot coffee to replenish the pot, then freeze back into lifelessness, prompting the character to wonder if the statue was created or is yet another victim of this dark place.
Returning to the lobby through the west door, the character may now proceed north, revealing an intersection. Sounds of pleasure may be faintly heard from the western door, while the vibrations of machinery emanate most strongly from the eastern door, indicating the site of the power plant. The northern door is quite unremarkable.
Entering the northern door reveals it to be a tiny storage closet, used to house pieces to build and repair the sexual pumps used in the factory's "production line". If the player has at least 40 Intelligence, they will notice that there are enough parts for the character to choose to build either a Breast Milker or a Cock Milker, but not both. Either one will be added to the Key Items list, but they need to bring them to Whitney along with 250 gems for them to be installed. Note that both are available elsewhere. (If the PC wants to install both, it is recommended to build a Breast Milker and buy the Cock Milker from Joey for 200 gems, as this is the cheapest method - 700 gems total. If the PC isn't smart enough to build anything, they can still buy the Breast Milker from Whitney for 250 gems and get it installed for free provided they are lactating at least 2000mL. If they build the Cock Milker, that increases to 750 gems. If they can't build anything and aren't lactating enough, slightly tainting the farm with slaves will allow investment in the Breast Milker for 1450 gems total.)
Taking the door to the east does indeed reveal the power room, where strange machinery burns some kind of pink crystal to produce purple-white energy. It also reveals an Incubus Mechanic, who is responsible for overseeing the place. The character may immediately leap to attack the Incubus, or talk with him. If the character talks, the Incubus suggests that the character just surrender; the character may either submit (results in "Demon Sex Cow 2" Bad Ending) or fight. Alternatively, if the PC have purchased the Hentai Comic, he or she can make a deal with him and if given him the comic he will ignore the PC and let them pass. If gone back it will just say he is still reading the comic. (They may still fight the Incubus Mechanic while he is reading but will not get the comic back.)
Losing results in the Incubus using his ability to turn his penis into multiple penis-tentacles to rape the character before they get the "Demon Sex Cow 2" Bad Ending. If the character ends the battle in such a way that sex is an option, they will have three options; to do nothing, to rape the Incubus, to service the Incubus, or to have anal sex with him. Herms and males who choose the Rape option will have anal sex with the Incubus; females will have vaginal sex with him instead. Characters of any gender will be on the receiving end if they choose the Service Him (oral sex) or Anal Sex options. Once the Incubus Mechanic is defeated, he drops a vial of Gro+ and vanishes. The machinery in the room, though, is too sturdy for the character to have a chance of destroying it.
Heading into the western door will reveal the "production line"; a huge chamber full of harnesses, from which hang a variety of hermaphrodites, all with massive breasts and penises. Pumps are attached to every elephantine nipple and penis head, and an array of needle-tipped chemical hoses descend from the roof above each one to ensure they are perpetually flooded with vile serums devised by their demonic masters. There are far too many to free individually; the character resolves that the better option is to destroy the controlling machinery and offer the chance for these victims to free themselves. The only place to go from the production line is up a staircase on the southern wall to a foreman's office.
Taking the staircase brings the character face to face with the Omnibus Overseer, the demon who runs the factory. At first, she appears as a classically gorgeous blue-skinned woman with an hourglass figure, whose only clothing is a narrow band of fabric that wraps around her substantial breasts so tightly it emphasizes rather than conceals her nipples, shiny black gloss on her bubbly lips, and dark eyeshadow to highlight her red eyes. Upon further interaction, though, she reveals she is actually a hermaphrodite with a retractable penis (like with female characters who drink a Priapus Potion, her clitoris becomes a penis). The Omnibus taunts the character that they were lied to by their village, and they were sent here as an offering to become another slave in the demon's sex-factories, not as some kind of champion or liberator. The character wishes to deny her claim... but is unable to; the proof of it has been seen since the beginning. The Omnibus then gives the character the option to accept their fate, or to fight against it. Accepting your fate results in the "Demon Sex Cow 2" Bad Ending. Defying her results in a battle with the Omnibus Overseer.
The Omnibus Overseer has a powerful melee attack, can squirt milk at the character, and can create an intense aura of lust that causes the character's arousal to build sharply. If the character fights and loses, they receive a Bad End; Omnibus' Personal Sex Slave (this ending varies depending on the body parts your character has). If they win, the Omnibus offers to use her powers to grant a wish to the character if they will only spare her. Accepting any of these wishes, however, leaves the character marked by the Omnibus's magic; they gain the perk "Omnibus' Gift", which means their new minimum Lust score becomes 35 instead of 0.
Alternatively, the character may choose to refuse the Omnibus' offer and either let her go (she sprouts wings and flies away) or kill her by snapping her neck.
The Factory's End Once the Omnibus is dealt with, the character may examine the foreman's office in more detail. The northern "wall" is a glass window overlooking the production line. In the corners of the room are statues of men and women, all locked in mid-orgasm; the character wonders if they are just perverse statues or petrified victims of the demons. In the south, behind a simple, bare-topped desk, is a locked door marked "Premium Storage". If the character examines the desk, they will find a key to open the Premium Storage door; while almost empty, there are five samples of both Gro+ and Lactaid to be found here. In the east wall lies a door that leads to the control room for the factory. Here, the character is presented with three options; to just leave things as they are, to close the storage vent valves and overload the fluid storage systems, or to perform a shutdown and then smash the controls so they can't be turned back on. Simply smashing the controls would free the girls and shut the factory down, but the demons would be able to eventually fix the place up and go back into business (although this has yet to be implemented). Messing with the valves, on the other hand, would damage the factory so bad as to force a permanent shutdown - but also release thousands of gallons of tainted fluids pouring into the nearby environment.
Whichever option the character chooses, the sex-cows are all freed. While a great deal of them gather their wits and escape as best they can, many more remain behind, too addicted to the sensations they went through to leave. They start puzzling out how to operate the machinery, and eventually most of them fall into a mindless orgy. Those who retain particularly great control of themselves, perhaps being especially corrupted, become the leaders and start doling out the chemical cocktails that were once constantly pumped into them. When the character approaches them, one of these leaders approaches the character and offers to give them a dose to "relieve some tension". This will cause the penises of a male or hermaphroditic character to increase in size, grow breast and turn penis into demonic penis. But partaking three times results in the "Meet The New Boss" Bad End.
Shutting down or destroying the factory affects the spawn rate of Green Slimes and Goo Girls. If the Factory is shut down, Green Slimes spawn at a 25% reduced rate but Goo Girls increase by 75%; it's reversed if the factory is destroyed.
The quest ends when the character returns to Marae. The result depends on how they shut the factory down:
If they merely turned the controls off and smashed it, Marae is exultant, thanking the character for their hard work and having struck a blow against the forces corrupting Mareth. Already, she feels more at peace because the assault on her soul has eased, and in thanks she gives the player a Pure Pearl, which may be eaten to lower Corruption and Libido and slows lust gains. If they messed with the valves, though, then the bulk of the fluids have flooded the lake, permanently tainting it and completing the corruption of Marae. She appears before the character in a vastly more sexualised form, offering them her lethicite and also the chance to become her lover and give her the pleasure she craves. If the character flees, then Marae will repeat her offer for them to become her lover should they ever sail out to her island again. If the character tries to grab Marae's Lethicite, then the result depends on their Speed; if it is high enough, they steal the crystal and escape the island, adding it to their Key Items and avoiding Marae's Island from then on, but if it is too low, then Marae catches them, the lethicite is lost forever, and will punish them for their actions by either greatly increasing their fertility (if female) or by greatly increasing their cum production (if male). Herms can get either outcome, but fertility is more likely, and genderless characters are given a virgin vagina, followed by the regular female scene. If the player accepts Marae's offer, then they are transformed into a tentacle penis-equipped character and receive the Bad End "Marae's Eternal Lover". Successfully completing the corruption of Marae and then declining the offer to become her eternal lover also results in a further Marae sex-scene becoming available. It does not end the game and it does provide either the Stud or Breeder perks, depending on the PC's sex. The scene is found at random by using the boat after declining Marae's offer, regardless of whether or not the PC took Marae's Lethicite. It is initiated by Marae herself, and only PCs with flight-capable wings have the option to avoid it. Shutting it down this way, makes the Followers of the Fetish appear. Humans who perhaps were from the factory. Either way causes Scylla to appear in The Wet Bitch.
- #38Deep Cave
Keys: Deep Cave, Zetaz's Cave
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Zetaz's Cave: The cave in the Deepwoods to which the imp Zetaz retreated after his humiliation by the Champion at their first encounter, hiding from the wrath of Lethice. It can only be found after clearing the Demon Factory.
The Deep Cave lies within the Deepwoods. It cannot be found until and unless the Demon Factory is completed, as it is the dungeon associated with the second of the game's mandatory Quests. The player may find it at random by visiting the Deepwoods, after which it is added to the Places menu.
The Cave To lose an encounter within this area results in a bad end, much the same as within the first dungeon. Additionally characters cannot masturbate inside the deep cave, and the encounters here are very strong. The Deep Cave is, as the name suggests, a cavern deep in the forest. After his disgrace at the hands of the Player Character at the start of the game, and the subsequent destruction of the Demon Factory operation, Zetaz the Imp has fled into the wilderness, gorging himself on lethicite and transforming himself into an Imp Lord. Now a renegade from the main demonic forces, he and a band of other imps have established a nest for themselves in this cave, and the player must root them out in order to find a way to challenge the leader of the demons.
The cave itself is a large, natural formation, its wide mouth narrowing as the player ventures deep inside. The signs of the imp's presence makes itself felt soon, as once the tunnel grows narrower, the floor grows noticeably smooth, culminating in the erection of a crude brick wall and a wooden door built into it. The character may continue north through this door, or head south to leave the cave and go back to camp.
Directly behind the door is the gathering hall, where the imps come to eat and socialize. Crudely hacked from the surrounding stone, tool marks are visible all around; the same lack of care is also evident in that the two tables which dominate the room have had their legs hacked off with axes to make them shorter, the crude craftsmanship of the chairs that surround the tables, the battering the tables have taken, and the many stains and chewed, half-rotten bones left on their surfaces. When the player first enters here, they are accosted by the Imp Horde - the roughly two dozen imps who reside here under Zetaz's leadership.
When the Imp Horde is defeated, the player locates a set of Nurse's Outfit and three doors are revealed; one to the north, one to the east, and one to the west. The north door is locked and won't budge, leaving only the eastern and western doors valid.
The western door leads to a huge cavern, the floor of which is covered with a huge, spongy, leaf-shaped fungus, shiny purple in color and giving off a strange, sweet scent. About twenty or thirty feet from the entrance, the player can see a humanoid skeleton, with a Jeweled Rapier sitting not close by. They can either go back to the gathering hall, or they can advance and try to get the sword. If they do, then the fungus attacks them by encapsulating them. If the player has the ability to fly, they can attempt to fly to the sword, although there is still a chance the fungus will catch them. This Encapsulation Pod is an extremely tough opponent; the player must be able to inflict roughly 400 to 500 damage within four rounds of combat, or else they will automatically lose... However, if they have a massive milk or cum production amount, or the "Feeder" perk that comes from using LaBova and ProBova, or if they are genderless then they will avoid the bad end, as the fungus will be overwhelmed by their fluid output and fall docile, allowing them to retrieve the sword and leave.
The eastern door from the gathering hall leads to a filthy torture room. Here, the player finds Vala, a fairy who has been captured by the imps and warped through their alchemy into a sex slave. She has been stuffed with growth elixirs to boost her height until she is imp-sized, at around 4 feet tall, and sports breasts that on a human-sized being would be DD-cups. Vala is kept imprisoned in a set of manacles that leave her imprisoned in a half-kneel, and it is very obvious that she has been repeatedly used as a sex toy for the demons. The player can either ignore her plight, try to free her, or simply use her for sex. If they free her, she immediately assumes that they want her for sex; her mind has been too broken by the imps to understand otherwise. If player has Pure Honey or the Pure Pearl, they can heal her; otherwise, their only option is to either have sex with her, or reject her - if they have sex, then Vala simply returns to her bindings afterwards, whilst rejecting her causes her to attack the player in a desperate mixture of lust and fear. Unless she is fed pure honey, the fairy remains in the dungeon after it has been cleared, and if she is fed pure honey, she later appears in Tel'Adre.
From the torture chamber, the player can head north through a secret tunnel; the tunnel curves around to the west and provides a secret entrance into Zetaz's personal chambers. A set of Bondage Straps have been abandoned in the tunnel; they will remain where they are until and unless the player picks them up.
Zetaz's chambers are extremely lavish; the stone walls are covered in stolen tapestries that each look to have been liberated from a unique source - judging by the variety of depictions and art styles, the lands of Mareth once had an incredibly diverse array of races and cultures. A pair of bright, smokeless lanterns hang from each wall, lit from within by obviously magical spheres of luminescence. Various pieces of stolen furniture decorate the room, surrounding a four-post bed decorated with masterfully done carvings of various carnal acts. The player is now able to unlock the door leading back to the gathering hall, but is then interrupted by the appearance of Zetaz himself. The Imp Lord is an extremely tough fight, combining an aphrodisiac potion similar to that of the Goblins with the ability to cast the Blind spell.
The Cave Aftermath When Zetaz is beaten, the player is given the choice to sexually interrogate him, kill him and search his quarters, or barter his life for any information on the Demon Lord, who he refers to as "Lethice". If the player sexually interrogates him, then they bind his phallus with a leather strap and stroke him off until his orgasm denial has him desperately confessing where the map leading to Lethice's hideout is - the player can then release him (Zetaz orgasms so hard, with the player coaxing him further, that he passes out, only to regain consciousness and flee while their back is turned), tighten the strap (the player binds him tighter still and goes to search, but he escapes whilst the player is distracted), or end him (snapping his neck as per choosing to kill him in the first place). If the player chooses to kill him, then they calmly snap his neck and start searching through his belongings, eventually getting so frustrated they start smashing furniture until they find the map in the desk's wreckage. If they choose to barter, Zetaz can't believe his luck, but is quick to get the map and hand it over, explaining that as a renegade, he's on the outs with Lethice anyway, so he's got nothing to lose. As the player investigates, Zetaz packs his stuff and flees, terrified that the player may change their mind. Zetaz will leave a bottle of Bimbo Liqueur when defeated.
As the player leaves the cave, they see an incubus is now lounging around in the cave entrance; however, he's not hostile, and is in fact too busy throwing darts at a dartboard to see the player. The player can either investigate him, or simply leave - the incubus will be there and still playing when the player returns. The incubus explains he's an unusual demon, something of a renegade himself; giving his name as Sean, he's more interested in talking and selling strange, rare alchemical concoctions. He was originally going to offer his services to the imps in the cave, but he instead offers a bargain to the player; let him live in the cave entrance, and not only will he leave whatever is deeper inside the cave alone, he'll sell them his goods instead. The player can refuse (Sean simply nods in understanding and flees in case the player attacks) or accept. Sean will sell the player Numb Rocks, Sensitivity Draft, a Succubi Whip and Reducto.
- #39Lethice’s Stronghold
Keys: Lethice’s Stronghold, Lethice's Lair
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Lethice's Lair: The final dungeon, home of the lord of all demons, where the Champion can fulfill their destiny.
The first part of Lethice’s Stronghold was added in the 0.9.0 update and can be found while searching the High Mountains. This location cannot be found until finishing the Deep Cave dungeon - the third dungeon in the game's main quest. After arriving at the Stronghold, it can then be found in the Places menu. So far, there are only 4 known Bad Ends.
Mirror Room In the Mirror Room, you can either put on Glasses or Leave. Putting on the Glasses results in a battle with your Doppelganger, a fight which is extremely difficult, as you have to use uncommon methods (special attacks like the bow or dragonfire) to be able to land a hit consistently. It's also possible to defeat the Doppelganger by using lust attacks, such as Tease/Seduce, or the Arouse spell. Failing to defeat the Doppelganger in 6 rounds results in an instant loss, followed by a Bad Ending.
Hall In the Hall, you will encounter a horde of Basilisks. If you try to move past them without Laybans, you will be crowded and captured, and eventually be brought to their king, Jean-Claude. Trying to go back after running past them with Laybans will result in the same thing. After explaining that he knows about you from your adventures, you can goad him into a fight by choosing the 'Taunt' option. Choosing the 'Run' option leads you to a Bad End. Alternatively, if your Speed is high enough (Was 100 when attempted), you can make it through without being caught, allowing you to make it to the other end, and into a small room which further leads to the Slope.
You can fail on the Run option even with 100 speed. I attempted running with 100 speed, without Laybans, was caught and given the Basilisk Womb bad end. My PC is currently male so the ending had all sorts of errors regarding the current male sex. Tentacle Garden The Succubus Gardener can be fought in the Tentacle Garden. The best way to beat her is by using Tease and casting Arouse after having brought her down to 50% health, where her health will be restored to 100% when she takes enough damage (~50%). The text of this healing implies that it leaves her more susceptible to lust. Choosing to fuck her after victory will result in a Bad End.
Statue Room A Living Statue can be found here, which when beaten drops a Lethicite crystal. Its use, as stated by Fenoxo, is purely as a combat challenge, being a massively difficult foe at level 22, dropping a large portion of EXP. After you defeat it, it crumbles to pieces, and you find a Lethicite (not Marae's Lethicite) nearby, glowing a purple color. If you do not defeat it, it leads to a Bad End where you are crushed underneath the Statue's hammer.
Barracks The Centaur Herm can be fought here; a massive, highly corrupt centaur that has the ability to heal herself and orgasm to relieve lust. Fucking her after defeating her does not lead to a bad ending, just a satisfying sex scene.
Entrance to the Throne Room In the room that contains the throne entrance is a locked portal, which you can't understand. Currently, the only option is to continue on your way. After defeating all guardians - gardener, centaur and living statue [not confirmed: and with corruption of 5], tried going north at sealed door- it worked. I've no idea if that means new content, conditions met, or people never tried. have a belt pouch space open for premium god mead (full heal, reduce lust to base)
First fight is with a Drider with a goblin attached. Can easily be beat with physical attacks, does moderate damage. After winning you can sex drider, sex goblin, kill drider, recruit goblin. I was able to sex the goblin, recruit her, then either sex or kill drider. Recruiting the goblin may not matter, depending on next choices.
Your next opponent is a level 22 minotaur king. You have to beat him physically (he will heal when killed) to reduce his lust resistance. Before first heal you do 1.5 tease damage, after first heal you do 6.5-7, and 10.5 to 11 after second heal. After you get him to max lust, he fucks the cowgirl, and is ready for more (back to 0 lust, fully healed). The second time you beat him with lust, you win. You can now sex him, sex his slave, or kill them.
Now you fight Lethice, level 25. Lethice can be defeated conventionally. During the fight she summons some black tentacles- kill them with white fire as soon as possible. After you beat her, she sends her demon horde at you, while she recovers.
Demon horde is level 25. The demon horde appears to be the same encounter as the first Lethice, as blinding Lethice blinded them. After beating them, you can sex them, cast heal, or attack Lethice right away. It may be necessary to fuck them to reduce lust.
You now get to fight Lethice a second time. She has a warning that pops up "shes going to try something trickey", Since my normal attack was melee, I tossed a white fire at her- her response was to create an anti-magic /anti range weapon shell, which lasted 4 rounds.
After beating her again, you can finally sex Lethice. Plowing her reduces her to a broken shell, and you are given a choice of killing her, or leaving her. Leaving her causes her to be kidnapped by a shark demon for his harem. You now get a bunch of end-game choices, but all of them lead to a game over, so choose what you want to choose based on your own experience.
Exit - Cable Car As you exit the facility from east side, you run into the cable car. Regardless of whether you chose to give the Incubus Mechanic the book in the demon factory, he stops your leave, demanding a toll. The champion has three options here:
The first is to pay 500 gems, though the incubus comments he was only joking about the gems, but still accepts the toll. The second option is to suck the incubus's dick. The third option is to fight him, though he is a lot weaker than any other opponent in this dungeon. Trivia In the mirror room, your character will take a moment to look at his/her reflection in the mirror. If you have multiple non-human transformations, then it will give the standard text saying something along the lines of "The last time you looked into such a sharp reflection you were human; a pang of regret steals through you as you consider probably not even your parents would be able to recognize the strange human/(current PC race) clad in her armor standing in front of you now." If you have only human parts, the text instead says, "It is honestly surprising, given everything you have encountered since you stepped through that portal what seems years ago, that you are still recognizably human. You wonder if your parents would be able to recognize the battle-hardened woman clad in her armor standing in front of you to be the wide-eyed youth they bade their heartfelt goodbyes to all that time ago, though."
- #40Sand Witch's Dungeon
Keys: Sand Witch's Dungeon, Desert Cave
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Desert Cave: This cave is the home of a tribe of Sand Witches and can be found in the Desert after you've reached level 4.
The Sand Witch's Dungeon is the home of a tribe of Sand Witches and can be found in the Desert after you've reached level 4. Once found, it will be directly accesible as a Place. The Sand Witch's Dungeon is by far the biggest dungeon in the game.
Map: https://i.imgur.com/zMBOyvc.png
Discovery Exploring the Desert you come across a square stone doorway guarded by the Sphinx Sanura. The Sphinx will ask you three riddles. The riddles varies between each encounter If you solve them, she'll let you pass. If you fail, you have the choice between submitting to her or fighting her. You can also choose to fight her right away instead of trying to solve the riddles.
If you choose to fight, she will immediately surrender.
Cavernous Commons The first room you enter inside the dungeon is the Cavernous commons.
The first time you enter the room you have to fight a Sand Witch Mob. Losing to them leads to a Bad End.
On later visits the Sand Witches in the commons go about on their own busniess and leave you in peace.
From the Cavernous commons you can go:
East to the Eastern Warren West to the West Warren North to the Sacrificial Altar (once you've unlocked the door) South and back into the desert
Eastern Warren
Main Hall (Western Portion) The main hall appears to function just as a passageway. It is lined with tapestries describing the history of the Sand Witches.
You can go:
East to the Eastern Portion of the hall West to the Cavernous Commons North to the Sleeping Chamber Main Hall (Eastern Portion) The tapestries on the walls of the eastern portion describes the earliest history of the Sand Witches.
You can go:
West to the Western Portion of the hall South to the Cum Witch's Bedroom Sleeping Chamber Seems to function just as a passageway in the game - at least for now.
You can go:
East to the Bath Room South to the Western Portion of the Main Hall Bath Room Milk bath with various kinky sex scenes with the Bath Girl.
You can now speak to the Sand Mother about freeing their slaves. Choosing 'Gimme' and the agreeing to her terms of 2000 gems will see 'Bath Slut' brought to your camp, ironically under the Slaves tab. You are given a chance to name her, at which point Rathazul will trip over her and comment on her excessive mammaries. He then gives you a new key item, 'Super Reducto'. You aren't forced to use it, but if you choose to, it will shrink her breasts to HHH, allow her to walk somewhat sluggishly and clear a bit of the fog from her mind. A second usage will reduce them to "almost perky" DD's. This will also clear her mind further, granting her more normal speech and you gratitude for helping her. With her breasts now at a manageable size, Rathazul offers her some clothes, which she will now wear outside of Milk Time. She doesn't seem to interact with other camp residents at present. (Needs further testing to see)
You can go:
West to the Sleeping Chamber Cum Witch's Bedroom Seems to function just as a passageway in the game - at least for now.
You can go:
West to the Cum Witch's Office North to the Eastern Portion of the Main Hall Cum Witch's Office If you visit the Cum Witch before the Sand Mother, you have to fight the Cum Witch. Losing to her leads to a Bad End. After you've visited the Sand Mother and suggested she bolster the number of Cum Witches, you can visit the cum witch and regardless of whether you've fought her before or not she'll agree to bless you with one of two perks.
You can go:
East to the Cum Witch's Bedroom.
West Warren
Main Hall Seems to function just as a passageway in the game - at least for now.
You can go:
East to the Cavernous Commons West to the Western Portion of the hall North to the Children's Play Room South to the Lust Room Main Hall (Western Portion) Seems to function mainly as a passageway but you can also find - and have sex with - Essrayle here, provided you have already met her at least once in the Forest.
You can go:
East to the Main Hall North to the Nursery South to the Pharmacy Children's Play Room Lots of children and pregnant sand witches but, as the in-game description says: "Unless you had planned to rob children of their toys and beat up pregnant women, there's nothing to be had here."
You can go:
South to the Main Hall Lust Room If you have a penis and your Lust is high enough you can fuck the Sand Witches there
You can go:
North to the Main Hall Nursery The in-game description starts with: "As soon as you clear the curtain, you realize there's nothing of interest to you here."
You can go
South to the Western Portion of the Main Hall Pharmacy Here you can find Brown Pills and Pink Pills and also the hidden lever that unlock the floor to the Sand Mother's Throne.
Sacrificial Altar An altar and a sea of milk.
You can go:
North to the Sand Mother's Throne South to the Cavernous Commons Sand Mother's Throne You can approach her and talk to her or fight her. Losing to her leads to a Bad End.
You can go:
South to the Sacrificial Altar Unsolved Questions New as it is, there are still several aspects of the Sand Witch's Dungeon that haven't been explained. Some of the are:
The empty rooms- Nine of the rooms in the dungeon have no action (no-one to fight, talk to or have sex with and no items or such to find) whatsoever. Some of them may be just passageways, some may have a narrative function but others are harder to explain: The four (or two) Main Halls may be intended simply as passageways and they also have significant narrative content. The Nursery and the Children's Play Room have sand witches to watch but not interact with. There may be some content yet to be discovered or implemented in these rooms but it is possible they are just intended as picturesque scenarios. The Sleeping Chamber and the Cum Witch's Bedroom seem to have no purpose whatsoever except to add complexity to the labyrinth. There may be some secrets yet to be discovered (or implemented) there. The Sacrificial Altar is perhaps the biggest "empty room puzzle". Surely there must be more to do there than just pass by? Ambrosia - The Sand Mother agrees to distill any Pure Honey given to her into ambrosia, a non-transforming potion with the same purifying effect as honey. Unfortunately there doesn't seem to be any way to actually give the honey to her. Harpy Queen - There seems to be some connection between the Sand Witches and the Harpy Queen and it has been suggested that the harpy may reappear somewhere in the dungeon if she wasn't killed at the end of the Tower of the Phoenix quest. So far this hasn't happened though and besides, it is just a speculation. In fact, the connection can be found when you ask the Sand Mother about CovenStatus (one of her Talk options), she quoted: “Really. We have not been idle while corruption rises across the lands. The Great Mother wisely set us upon this path, gathering us, moulding us, and grooming us for the time when we would resurface as saviors. All that remains is to ready those still maturing and wait on our allies to finish growing their numbers. We shall be carried into the Demon Queen’s fortress on the wings of phoenixes, to fight as glorious a battle as has ever been fought!” and since both party are survivors of the Demon's Invasion, both trying to "literally" breed an army for a rebellion, they are very likely acquaintances.
- #41Greta’s Garments
Keys: Greta’s Garments
Enabled · Author’s note top · Order 10 · 100%
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The interior of Greta’s Garments is surprisingly colorful. Though it started off as an empty wagon filled with loose bolts of cloth and sewing tools, vivid fabrics now cover all the shelves. Curtains hang from the walls in every color of the rainbow, and a single wooden mannequin stands near the counter, its surprisingly anatomically correct cock covered in a thin, lacey cock-sock. Sitting nearby, behind the counter, is a pink-skinned succubus, busy knitting what looks like another such sock. Even with her slouching posture, you can see that her breasts are truly tremendous - mountainous mammaries that she actually rests her arms on while she knits. She’s completely nude, save for two thin black squares that stretch over her taut nipples (concealing absolutely nothing) and a soaked triangle that’s even now threatening to disappear into her gushing crevice forever.
Noticing your gaze, she sits up a little straighter and swivels on some kind of rotating chair to face you more directly. Her jiggling breasts slowly bounce to a stop on the counter before her as she asks, “Can I interest you in something, honey?”
There doesn’t seem to be anything aside from cock-socks here.
Armor Lusty Maiden's Armor
Cock Socks WOOL
ALABASTER
COCKRING
VIRIDIAN
SCARLET
COBALT
GILDED
PURPLE
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