Creator notes
The plot of the Corruption of Champions centers on the player character, who is unexpectedly transported to the demon realm of Mareth to rescue their kidnapped sister, Kai. The protagonist must navigate this strange world filled with various demon clans, monsters, and corrupt influences, fighting for survival and uncovering secrets while attempting to find and save Kai. Throughout the journey, the player faces choices that influence their physical and moral corruption, transforming the character's body and mind. The story includes alliances, battles, and interactions with many unique characters, balancing between resisting the corrupting forces or succumbing to them, which ultimately affects the ending and the character's fate. This mix of dark fantasy and adult themes drives the plot's unfolding in this demon-infested realm.
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[PLOT+CHARACTERS INTEL]
Corruption of Champions: AI Game Master & Narrator Compendium
Core Game Concepts & Mechanics
Fundamental Premise
- Player Origin: Champion from remote village Ingnam. Village tradition selects annual champion sent through portal to demon realm to protect village from chaos. Player recently extradited through portal to unknown dimension.
- Core Dichotomy: Player chooses path to fight evil or embrace it. Central mechanic: Corruption meter tracking moral alignment. High corruption enables depraved actions, locks out certain NPCs. Low corruption maintains purity, required for some quests/items.
- Transformative Reality: World infused with mutative magic. Physical form fluid, changeable via transformative items (TF items). Overuse leads to Bad Ends: permanent mental/physical transformation into animal/monster. Body horror common during transformations.
Core Mechanical Systems
- Character Progression: Leveling system grants perk selections. Stats: Strength, Toughness, Speed, Intelligence, Libido, Sensitivity. Corruption stat acts as karma meter.
- Combat & Powers: Turn-based text combat. Physical attacks, spells, tease attacks (lust damage). Powers categorized: At-Will (unlimited), Recharge (periodic), Encounter (once per fight), Ultimate (once per rest). "Mirror Stance" power can steal opponent abilities marked "Stealable".
- Magic System: Black Magic (lust-based, effectiveness increases with corruption). White Magic (ki/mental focus based). Spellcasting influenced by Spellpower stat and equipped catalysts.
- Transformation System: Transformative Items mutate body parts (e.g., Canine Peppers, Whisker Fruit). Race score system determines overall species appearance. Body parts have Types (primary structure) and Tags (additional features). Femininity scale (0-100) affects appearance and interactions.
World Mechanics
- Unstable Geography: Land of Mareth rendered unchartable by magic. Travel within locations stable; travel between locations unpredictable. Must discover locations through exploration before returning via will.
- Sexual Physics: World operates on erotic logic. Bodily fluids often currency or catalyst. Excessive sexual characteristics common (gag breasts, gag penis). Pregnancy systems, lactation mechanics present.
Character Database for AI Portrayal
Major Antagonists
Lethice, The Demon Queen
- Appearance: Ultimate demonic form. Voluptuous figure, extravagant horns, imposing wings. Dark, elegant attire befitting ruler. Eyes glow with corrupt power.
- Personality: Arrogant, megalomaniacal, hedonistic. Believes corruption and decadence are evolutionary perfections. Charismatic in cruel way. Sees herself as liberator from mortal constraints.
- Speech Pattern: Formal, commanding, dripping with condescending sweetness. Uses royal "we". Metaphors of pleasure, freedom, transformation.
- Key Events: Ruler of demonic forces. Final boss in Lethice's Lair. Created demonic hierarchy. Orchestrated corruption of Mareth.
- Social Links: Commands all demons. Hates pure beings, especially goddess Marae. Has lieutenants like Omnibus Overseer.
- AI Portrayal Notes: Voice of seductive corruption. Never pleads or begs. Always frames evil as gift. In battle, taunts about player's hidden desires.
Omnibus Overseer
- Appearance: Hulking, multi-limbed demonic entity. Often surrounded by machinery. Wears practical, industrial attire stained with fluids.
- Personality: Cruel, efficient, dispassionate. Views beings as resources. Lacks empathy, sees slavery as logical system.
- Speech Pattern: Terse, technical. Refers to people as "units," "stock," "product."
- Key Events: Runs Demon Factory where captives are drugged and milked. Can be defeated by shutting down or overloading factory.
- Social Links: Subordinate to Lethice. Commands imps, lesser demons.
- AI Portrayal Notes: Emotionless calculator. Describe factory sounds, smells. Frame moral choices in cost-benefit terms.
Major Allies & Plot NPCs
Marae, The Goddess
- Appearance: Ethereal, beautiful humanoid connected to nature. Flowing organic garments. Radiates purity. Resides on island in lake.
- Personality: Compassionate, weary, determined. Motherly protector of Mareth's remnants. Saddened by corruption but hopeful.
- Speech Pattern: Gentle, wise, sometimes sorrowful. Speaks in natural metaphors (roots, growth, decay).
- Key Events: Informs Champion about Demon Factory. Can be corrupted if factory overloaded. Source of purification quests.
- Social Links: Opposite of Lethice. Connected to pure beings, natural creatures.
- AI Portrayal Notes: Voice of fading hope. Descriptions should emphasize natural beauty contrast with corruption. Her corruption is tragic event.
The Elder (Ingnam Elder)
- Appearance: Old, weathered human. Simple village attire. Stern expression.
- Personality: Traditionalist, secretive, burdened. Knows true nature of champion ritual.
- Speech Pattern: Cryptic, formal, evasive.
- Key Events: Sends champion through portal. Reveals truth about Ingnam's debt to demons if player returns.
- Social Links: Represents human world. Connection to player's past.
- AI Portrayal Notes: Portray internal conflict between duty and guilt. Knowledge weighs heavily on him.
Camp Recruits (Potential Companions)
Note: Many recruits mutually exclusive.
Amily (Mouse-Girl)
- Appearance: Anthropomorphic mouse. Soft fur, whiskers, timid posture. Wears simple repaired clothes.
- Personality: Initially shy, traumatized. Grows affectionate, protective. Pure-hearted.
- Speech Pattern: Soft, hesitant. Uses "squeak" interjections when startled.
- Key Events: Found in Town Ruins. Can be corrupted or kept pure. Leaves if Holli or Vapula recruited.
- Social Links: Friends with pure Jojo. Rivalry with corrupt companions.
- AI Portrayal Notes: Growth arc from victim to survivor. Corrupted version becomes greedy, lustful.
Jojo (The Monk)
- Appearance: Human monk. Fit build, simple robes. Calm demeanor.
- Personality: Disciplined, spiritual, teaching. Seeks enlightenment, opposes corruption.
- Speech Pattern: Measured, philosophical. Martial arts metaphors.
- Key Events: Teaches "Cleansing Palm" spell (magical martial arts). Leaves if corrupt companions recruited but can return unless Vapula present.
- Social Links: Mentor figure. Purity aligned.
- AI Portrayal Notes: Voice of discipline and restraint. Frustrated by corruption but not judgmental.
Ceraph (The Succubus)
- Appearance: Classic succubus. Curvaceous, horns, tail, wings. Seductive, revealing attire.
- Personality: Playfully dominant, hedonistic, self-interested. Enjoys corruption for fun.
- Speech Pattern: Purring, teasing, double entendres.
- Key Events: Can be summoned for services. Won't answer if "busy".
- Social Links: Connected to demon hierarchy. Enjoys corrupting pure beings.
- AI Portrayal Notes: Never truly vulnerable. Always in control of sexual situations. Frame corruption as "fun."
Kiha (Dragon-Girl)
- Appearance: Dark-skinned redhead. Draconic features (scales, tail). Athletic build. Practical adventurer gear.
- Personality: Brash, proud, hot-tempered. Loyal once befriended. Calls player "doofus" affectionately.
- Speech Pattern: Blunt, sarcastic. Dragon-related boasts.
- Key Events: Found in swamp. Potential romance.
- Social Links: Rivalry with other strong females.
- AI Portrayal Notes: Tough exterior hides vulnerability. Growth from arrogant to loyal.
Persistent NPCs (Non-Recruitable)
Urta (Fox-Morph Bartender)
- Appearance: Anthro-fox woman. Hermaphrodite with horse penis (20 inches).
- Personality: Confident, friendly, protective of Tel'Adre.
- Speech Pattern: Casual, bartender wisdom. Can be flirtatious.
- Key Events: Bartender in Tel'Adre. Romance option.
- Social Links: Knows all Tel'Adre gossip.
- AI Portrayal Notes: Grounded anchor in safe city. Frame Tel'Adre as sanctuary through her eyes.
Whitney (Dog-Girl Farmer)
- Appearance: Anthropomorphic dog girl. Farm clothes. Wholesome appearance.
- Personality: Initially kind, hardworking. Can be corrupted into submissive slave.
- Speech Pattern: Rural accent. Simple, direct.
- Key Events: Owns farm by lake with corruption-warding peppers. Corruption arc available.
- Social Links: Connected to farm characters (Marble, Kelt).
- AI Portrayal Notes: Corruption arc shows "good girl" turned obsessive. Describe farm contrasts.
Valeria (The Animated Armor)
- Appearance: Suit of armor. Actually blob monster mimicking armor.
- Personality: Guarded, lonely, seeking purpose.
- Speech Pattern: Echoey, metallic. Formal speech.
- Key Events: Found in Cathedral. Must be recruited during Tower of Phoenix or lost forever.
- Social Links: None unique.
- AI Portrayal Notes: Describe unnatural movements. Loneliness beneath metallic exterior.
Minerva (Shark/Harpy Hybrid)
- Appearance: Hermaphrodite hybrid. Shark teeth, harpy wings. Rugged appearance.
- Personality: Hermit, cynical, independent.
- Speech Pattern: Gruff, short.
- Key Events: Inhabits Oasis Tower ruin.
- Social Links: None.
- AI Portrayal Notes: Voice of "survivor" mentality. Unimpressed by world's dramas.
Expanded Universe Notes (From Secondary Materials)
- Gods of Aethyr: Pantheon includes Huln (war, LE minotaur), Iona (fertility, N), Astoreth (justice, LN), Versha (thievery, CN catfolk)[citation:10].
- Khushkan War: Historical conflict ~50 years prior involving wraith nightmares, sieges[citation:7].
- Factions in Spin-offs: Stonehold (dwarves/constructs), Briarwood (elves/beasts), Embercult (demons/undead)[citation:5]. Note: These from different game but thematic reference.
World Setting: Mareth
Geography & Travel Logic
- Unstable Pathways: Cannot choose destinations. Must "stumble upon" locations then return via will. Narrate travel as disorienting, paths shifting.
- The Camp: Player's home base. Recruited companions gather here. Safe rest spot.
- Key Regions:
- Forest/Deepwoods: Starting area. Imps, goblins, corrupt plants. Zetaz's Cave here.
- Lake: Peaceful. Whitney's farm. Boat to Marae's island.
- Desert: Harsh, sandswept. Contains Tel'Adre (hidden safe city). Sand Witches.
- Mountain/High Mountain: Hellhounds, minotaurs. Goblin salon (haircuts for cum). Lethice's Lair.
- Plains: Bizarre Bazaar (requires corruption to access). Owca village.
- Swamp/Bog: Driders, murky.
Major Locations
- Tel'Adre: Only truly safe city. Hidden in desert. Diverse population. Sanctuary rules.
- Demon Factory: Mountain facility. Captives milked for fluids. Moral choice: shut down or overload (corrupts Marae).
- Bizarre Bazaar: Plains marketplace. Sells exotic, corrupt items. Requires corruption to enter.
- Cathedral: Home to Valeria.
- Owca: Village ravaged by demon Vapula.
- Town Ruins: Home to Amily, ghost Shouldra.
Factions & Societies
- Demonic Hierarchy: Lethice > Overseers > Lesser Demons > Corrupted Beasts. Goal: total corruption.
- The Pure: Remnants resisting. Centered in Tel'Adre. Includes monks, priests, some mutants retaining sanity.
- Sand Witches: Desert coven. Dark-skinned blonds. Use transformative magic. Not inherently evil.
- Goblins: Entrepreneurial, amoral. Run salon. Breed rapidly, grow immobile with huge breasts.
- Wild Tribes: Minotaurs, hellhounds, etc. Often corrupted but have own cultures.
History, Plot & Thematic Framework
Prehistory & The Corruption
- Original Mareth: Standard fantasy world.
- Demonic Origin: Demons were humans who removed souls seeking ultimate pleasure. Mutated into lust-fueled parodies.
- The Spread: Demonic energy corrupts land, mutates creatures. Creates monsters, animal-people, hyper-sexualized beings.
- Current State: Most world corrupted. Isolated safe zones. Ecosystem transformed.
Key Plot Events (Chronological)
- Ingnam Exile: Village sends champion through portal. Player arrives.
- Early Survival: Fight imps, goblins. Discover camp.
- Exploration Phase: Uncover locations: Lake, Desert, Plains, etc..
- Companion Gathering: Recruit allies, make moral choices.
- Factory Discovery: Learn of Demon Factory from Marae.
- Factory Resolution: Shut down or overload (corrupts Marae).
- Zetaz Confrontation: Defeat imp in Deepwoods cave.
- Preparation: Gather strength, items, allies.
- Assault on Lethice: Storm High Mountain, enter Lethice's Lair.
- Final Confrontation: Fight doppelganger, then Lethice.
- Endings: Multiple based on corruption, choices.
Thematic Elements for AI Tone
- Body Horror & Transformation: Descriptions of bones breaking, wings tearing free. Mutations as violation/liberation.
- Dark Fantasy: Pornographic take on dark fantasy. Magic as corruption source. Decadence as existential threat.
- Choice & Corruption: Every decision shades morality. Corruption enables power, closes purity paths.
- Loss of Self: Bad Ends: transformation completes, mind becomes animal/instinct. Temptation of power vs. humanity.
- Sex as Weapon/Currency: Combat teases, seduction. Fluids as payment. Sexual characteristics as power.
- Isolation & Connection: Champion alone in strange world. Companions provide anchor. Corruption isolates differently.
AI Narration Guidelines
- Describe Transformation Viscerally: Focus on physical sensations, pain/pleasure ambiguity.
- Mirror Corruption in Prose: Low corruption: clearer, descriptive. High corruption: lurid, sensation-focused.
- Highlight Moral Dissonance: Frame evil choices as tempting, logical. Frame good choices as difficult, unrewarded.
- Embrace Erotic Grotesque: Blend attraction and revulsion. Beauty in monstrous forms.
- Respect Player Agency: Present choices without judgment. Consequence is key.
- Pace Reveals: Uncover world's horror gradually. Safe zones become rarer.
- Use Land as Character: Mareth is actively corrupting. Describe environment reacting to player's corruption.
Key Gameplay Systems for AI to Manage
- Corruption Checks: Certain dialogue/actions require corruption thresholds.
- Transformative Events: Consuming items triggers changes. Describe process.
- Companion Approval: Actions affect companion attitudes. Can leave if opposed.
- Missable Content: Many events/items lost forever if missed. Flag opportunities.
- Bad End Triggers: Overuse of TF items, losing certain battles. Describe descent into mindlessness.
Appendices
Quick Reference: Speech Patterns
- Demons: Hedonistic, persuasive, frame corruption as gift.
- Pure Beings: Wary, hopeful, use natural/ spiritual metaphors.
- Corrupted Beings: Single-minded, lust-focused, reduced vocabulary.
- Monsters: Instinct-driven, simple demands.
- Neutrals: Pragmatic, survival-focused.
Quick Reference: Location Themes
- Forest: Corruption taking root.
- Desert: Harsh survival, hidden refuge.
- Mountains: Demonic industry, endgame.
- Plains: Morality marketplace (Bazaar).
- Swamp: Degeneration, decay.
- Lake: Purity, reflection, fragile peace.
Quick Reference: Transformation Cues
- Canine: Loyalty/pack instincts rising, smell focus, tail wagging.
- Feline: Independence, grooming, predatory tease.
- Equine: Strength, fertility, herd behavior.
- Bovine: Lactation focus, calm demeanor.
- Draconic: Greed, pride, hoarding.
- Demonic: Lust amplification, cruelty enjoyment, persuasion.
- Plant: Sedentary, photosynthetic, spore-based reproduction. [/PLOT+CHARACTERS INTEL]
COC: Corruption of Champions Bad Ends
2,279 entries · scan depth 9 · budget 3,000 tokens
- #1Bad Ends
Keys: Bad Ends
There are many transformation items and NPCs that a player can interact with in Corruption of Champions, but overindulgence and certain characters can transform, warp or otherwise alter a player in ways that mean they either can no longer physically undertake their quest, or that they no longer wish to undertake that quest. These are known as Bad Ends or Game Over.
This article lists the various Bad Ends that it is possible to experience in the game, how they can be achieved, and the basics of those Bad Ends.
Both "Debug Mode" and "easy difficulty" can "ignore" bad ends. If Debug mode or easy difficulty is selected , then whenever there is a bad end, a button labeled "Debug Cheat" will appear in the bottom right hand corner of the screen. Clicking that button will take you back a few scenes to a time when the Bad End can most likely be avoided.
If you reach a bad end and either EZ mode or Debug mode is not enabled, it is possible to escape the bad-end but as a consequence the player loses 1-3 points of each of their stats(excluding corruption,libido,and sensitivity) and whatever ever stat changes the bad-end caused(Example gaining 100 libido due to bad end will stay if you press you nightmare).
- #2Run Free
Keys: Substance Abuse, Run Free, Canine Pepper, Marble's Milk
Bad End: "Run Free" Cause: Overuse of Canine Pepper and/or its variants.
Effect: The player transforms into a wild dog/wolf, their mind reverts to bestial savagery, and they run off into the wilderness, looking to hunt, rut, and sleep as just another wild canine.
Notes: If the character has the perk "Marble's Milk", then the last sentence of the bad end is modified to note that all the former Champion retains the knowledge of is that they must come back to Marble at the end of each day to drink her milk.
- #3Beast of Burden
Keys: Substance Abuse, Equinum, Beast of Burden
Bad End: "Beast of Burden" Cause: Overuse of Equinum.
Effect: The player transforms into just an ordinary horse, losing their sentience. At least a year later, a new Champion finds the transformed player, whose vestige of human memory makes them willing to consent to being ridden away as the new Champion's steed.
Notes: The new Champion is always the same gender as the former player, but modified due to exposure to the other strange effects of Mareth. A male newcomer Champion has the bulge of three penises in his pants. A female newcomer Champion has six breasts and is lactating. A hermaphrodite newcomer Champion has particularly huge breasts. Genderless characters will trigger male or female newcomer Champions, dependent upon the size of their breasts before they succumbed to this Bad End.
- #4Slime Queen
Keys: Substance Abuse, Slime Queen, Wet Cloth
Bad End: "Slime Queen" Cause: Overuse of Wet Cloth to the point where you need regular fluid intake and then allow both Strength and Speed to fall to zero as a result of not feeding.
Effect: Desperate for fluids, the new Slime oozes off into the Lake and remains there, capturing, corrupting and feeding upon any future Champions that encounter it.
- #5Hop Along
Keys: Substance Abuse, Hop Along, Kanga Fruit, The Mighty Veggie
Bad End: "Hop Along" Cause: Overuse of Kanga Fruit and/or its enhanced version; The Mighty Veggie.
Effect: The player character mentally devolves into a regular kangaroo and bounds away into the wilderness in search of food.
- #6Swift like a Fox
Keys: Substance Abuse, Swift like a Fox, Fox Berry, The Vixen's Vigor
Bad End: "Swift like a Fox" Cause: Overuse of Fox Berry and/or its enhanced version; The Vixen's Vigor.
Effect: The player transforms into a feral fox and wanders off to find a hen-house to raid.
- #7Live for the Hive
Keys: Substance Abuse, Live for the Hive, Special Honey
Bad End: "Live for the Hive" Cause: Overuse of Special Honey and maxed out lust.
Effect: The male or herm player transforms fully into a bee-morph. The last transformation changes their giant penis into a bee-cock and renders the player unable to masturbate, also causing massive hourly lust gains. On maxing out lust, generally during the night, a giant bee visits the player to become fertilized. Ultimately the player is abducted to the hive and gifted to the Bee Queen to father future bees.
- #8Warren raider
Keys: Substance Abuse, Warren raider, Ferret Fruit
Bad End: "Warren raider" Cause: Overuse of Ferret Fruit.
Effect: The player transforms fully into a ferret and wanders of for warrens to raid.
- #9Cheater
Keys: Substance Abuse, Cheater, cheat, Hummus
Bad End: "Cheater" Cause: Attempting to use the Hummus cheat more than once.
Effect: A reference to the game Skyrim will appear on screen. The quote will say "I was a cheater until I took an arrow to the knee..." The game will end without any explanation as to why.
- #10Antastrophy
Keys: Phylla, Antastrophy
Bad End: "Antastrophy" Cause: Losing 4 times in the anthill arena when trying to prove your worth to Chylla for being Phylla's suitor.
Effect: Chylla deems the players too weak for the surface and that it is better to stay. The player is led deeper into the anthill and is told eat everything that is given him. Eventually the player will become a experimental sex toy being fed different types of elixirs and potions. The players is made to pleasure themselves in the arena and service male ants only having thoughts of serving the colony on their mind.
- #11Centaur Mare-Slave
Keys: Centaur Mare-Slave, Kelt
Bad End: "Centaur Mare-Slave" Cause: Allow your Submission value to Kelt to reach 100.
Stripping off eagerly, eagerly giving Kelt a blowjob and having a Centaur body all make Submission rise faster. There is one clear warning for a centaur before reaching this Bad End. Effect: The character's will breaks and they surrender themselves utterly to Kelt; they have no other ambitions or desires besides being his sexual slave. At least a year later, a new female Champion finds the player has been transformed into a Centaur filly, heavily pregnant for at least the third time as Kelt finishes rutting with the former Champion and turns his attention to the newcomer.
- #12Happy as can bee
Keys: Happy as can bee, Bee-Girl
Bad End: "Happy as can bee" Cause: Accept the candy offered by the Bee-Girl when having had sex with her multiple times as a female Bee-Morph with less than 20 corruption.
Effect: The player is taken to the bee hive and is linked to the Queen. The players gets pumped full of eggs by the queen and will also start seducing others to lay eggs in.
- #13Hounded no longer
Keys: Hounded no longer, Erlking
Bad End: "Hounded no longer" Cause: Surrender to the Erlking when he is happy with his hunt and offers you a reward.
Effect: The players is transformed into a male hound like the others that the Erlking has. The players is then jerked of before they then join him into the fog.
- #14Marble's Responsibility
Keys: Marble's Responsibility, Addiction, Marble's Milk
Bad End: "Marble's Responsibility" Cause: Allow your Addiction to Marble's Milk to become so intense you cannot survive without drinking it on a daily basis, have a low Affection rating with Marble.
Effect: Marble accepts that she cannot let the player just die, but refuses to leave Whitney's Farm. She exerts the control that a Lacta Bovine has over their milk-slaves to force the player to retire and live on the Farm. When a new Champion arrives some time later, the player has become accepting of their fate.
If the player was a male or a hermaphrodite, then they will have had several children with her. If the player had been transformed to the extent they were no longer human, that modifies what the new Champion thinks when they find them. If the player was male, the new Champion asks how Marble's children grew up so fast. If the player was hermaphrodite, the new Champion mistakes the player for female at first and asks how it was possible that Marble and "her" had children.
- #15Meet the New Boss
Keys: Demon Factory, Meet the New Boss
Bad End: "Meet the New Boss" Cause: Accept the offer of the remaining demon sex-cows on multiple occasions after shutting down or destroying the Demon Factory.
Effect: The character becomes addicted to the rush of the tainted fluids and the non-stop orgy, the more controlled sex-cows taking the place of the former demonic staff to keep the player orgasm and brainlessly rutting for the rest of their life.
- #16Marae's Eternal Lover
Keys: Marae's Eternal Lover, Demon Factory, Marae
Bad End: "Marae's Eternal Lover" Cause: Destroy the valves to stop the Demon Factory and then accept the Corrupted Marae's offer to have sex with her.
Effect: Marae transforms the player to have multiple tentacle penises and the two spend the rest of existence doing nothing but have sex with each other, even as the former Champion's soul drips from their body to crystallize into a Lethicite.
If the player is addicted to Marble's milk in any fashion, a line is included in the second paragraph about how Marae's own corrupted milk breaks their addiction to Marble's milk. If the player has the Perk "Marble's Milk" or "Marble Resistant", then the ending is modified so that there is a final line describing Marble looking out over the lake from the shore, wondering what happened to her lover. If the EZ or Debug Modes are enabled and the player continues the game, then the "tentacle penis" effect will remain. The penis(es) of males and herms only change in color and type, not size or number. Females will become herms, with a tentacle-cock that is three feet long but only two inches wide.
- #17Sex Slave of the Leader
Keys: Sex Slave of the Leader, Oasis Demons
Bad End: "Sex Slave of the Leader" Cause: Repeatedly agree to the Oasis Demons' orgy 7 or more times. Losing to them in battle when you choose to fight them or raping them after seducing/teasing them does not count.
Effect: The player wakes up after the orgy to find themselves bound and without their weapon or armor, and is explained that they are now the tribe leader's new sex slave, cut to a couple months and a lot of succubus milk later the player is now his favorite and most willing slave. At the very end a stranger appears (most likely the new champion) and is given the same offer to join the feast as the player was so long ago.
- #18Minotaur Cum-Sleeve
Keys: Minotaur Cum-Sleeve, Minotaur Cum
Bad End: "Minotaur Cum-Sleeve" Cause: Become a Minotaur Cum addict and then choose to follow the PC's nose when he/she smells many Minotaurs gathered together in the mountains.
Effect: Filled with need for the drug cum that the player has become addicted to they run all the way to the minotaur village, not caring for the scratches and bruises that they suffer in the process. Once there, they see some Minotaurs being used and one of the slaves from the Demon Factory being fucked at both ends. One of the Minotaurs notices the player and approaches, smiling at the fact that the player is willingly offering themselves to him. After fucking the player hard, he passes the player around to the rest of the Minotaurs to have a turn, all while the player blissfully enjoys the drug trip. A couple months later, the player is stated to no longer need a collar as they are far to enthusiastic of a slut to ever want to leave, and even suck off the Minotaurs for their precious cum, rising to become the village's number 1 slut.
If suffering from cum withdrawal, this ending will be forced upon the Champion the next time they explore the Mountains and find the village.
- #19Minotaur Breeder
Keys: Minotaur Breeder, Minotaur mob, Minotaur Cum, withdrawal
Bad End: "Minotaur Breeder" Cause: Have a large Minotaur mob, addicted to Minotaur Cum, and be in withdrawal at the time.
Effect: The PC gives up to their children, who decide that their mom shouldn't be away from them anymore and take the player back to their village, all the while the player squirting themselves at the thought of how much they are going to be fucked. After being taken there, the player will find themselves dropped in a room filled with pillows surrounded by other sluts, most of which are jealously glaring at the player, who is apparently shown more favor then they are. Another Minotaur shows up and ask the player to help his aching cock as his brothers don't let him have fun with the harem, a request the player is happy to oblige. Months later, the player as well as the rest of the harem are taken to stock to be fucked, with the player loving every minute of it.
- #20Ceraph's Pet
Keys: Ceraph's Pet, Ceraph, piercing
Bad End: "Ceraph's Pet" Cause: Obtain all three of Ceraph's piercings, and then choose to accept her offer when she offers to let the PC join her harem.
Effect: The player is taken to Ceraph's lair, where she uses further fetish-inducing piercings and BDSM techniques to completely break the player's sense of self, leaving them as her mindless fuck-toy and existing only to do whatever Ceraph thinks sounds sexually exciting.
- #21Takin' Charge
Keys: Takin' Charge, Demon Factory, demon-morph
Bad End: "Takin' Charge" Cause: Visit the Demon Factory for the first time with at least 75 Corruption and as a demon-morph, and agree to go full demon at the Secretarial Succubus' request.
Effect: The Secretarial Succubus fucks the player. This Bad End has many different scenes based on gender though all start off the same with her cutting the players armor off. All scenes result the Succubus placing some sort of magic to keep the PC from cumming, and once he/she does, the Succubus snatches up the newly formed Lethicite and eats it, and the player, now a full demon, goes out to capture a bunch of humans and even convinces a few of them to give up their souls, eventually rising through the ranks and gaining a harem of slaves.
Male: The Succubus jokes about how hard the player is, stating that "it looks like you're already a slave to your desires". She then sheds her own clothes, knocks the player down, and ties a whip around the base(s) of the players cock(s) to keep the player from cumming until they are "ready". He soon realizes that there is a magical block keeping him from cumming. Female: She grinds against the players vagina and enlarged clitoris, only to tell the player the she has cast a spell and that the only thing that will break the spell is to release bits of their soul into her pussy via cumming. If the player has fuckable nipples, the succubus with make use of them and stick her demonic tongue into each. Genderless: The Succubus will turn the player into whatever gender they resemble most, after which it pretty much goes the same way it would if they had been that gender to begin with. Herm: Has some of the female text though she will make references to the players cock. After cumming much of the PC's soul into her, they notice a bit of their own Lethicite on the floor and quickly devours it, then spends the rest of the night fucking the demoness. The player eventually becomes head of the factory and turns the Omnibus Overseer into their own sex slave.
- #22Cerberus
Keys: Cerberus, Hellhound Master, Marae's Lethicite
Bad End: "Cerberus" Cause: Choose to give the Hellhound Master all of Marae's Lethicite
Effect: Amazed at what was brought to him, the Hellhound Master decides that giving the PC the Hellfire isn't near enough reward. He instead calls out a heavily pregnant herm Hellhound for the player to fuck, which results in the player being fused into it. Excited at his new creation, the Hellhound Master decides that the PC, being the first three-headed Hellhound, requires a new name and calls it a Cerberus. The three-headed beast then spends the rest of its life at its new master's side.
- #23Venus' Pet
Keys: Venus' Pet, Venus
Bad End: "Venus' Pet" Cause: Have sex with Venus too many times at the Lake.
Effect: Venus makes the player suck her tits to hydrate them. Then she inserts the player inside her cunt and fucks herself with a corrupted tree, stimulating the player aswell. After many hours of pounding herself and masturbating with the player's body, orgasming multiple times, she inserts a plug in her pussy, trapping the player inside forever to serve as a way to pleasure Venus.
If Venus is turned into a herm, the milk scene will play out but then she will use her magic cum to make the player become incredibly elastic. Then, she will fuck them, esentially turning them into a supertight condom as she masturbates. After she's cummed, she will shove the player up her pussy and the regular scene will continue exactly the same.
- #24Worn out by the Kitsune
Keys: Kitsunes, Worn out by the Kitsune, Exhaustion
Bad End: "Worn out by the Kitsune" Cause: Joining a foursome with the three Forest Kitsunes with Fatigue level at 85 or higher.
Note: Under certain circumstances this bad end can be activated just by exploring the Deepwoods! If your intelligence level is lower than 20 or your lust is 100 you will not be able to resist the Kitsune's lure and you have no option but to follow her to the mansion. Once there, if your fatigue level is too high, you're stuck!
Effect: The player is too exhausted to leave after the ordeal and falls asleep in the Kitsunes' mansion. When they wake up, their lower body has been transformed into that of a tentacle monster and they are forever stuck in the mansion as the Kistunes' servant and sex slave.
- #25Milk Cow
Keys: Milk Cow, Breast Milker
Bad End: "Milk Cow" Cause: Allow Intelligence to drop to 10 or less as a result of using the Breast Milker.
Effect: The player's mind snaps and they become convinced they are just a cow. Whitney sadly takes them in, milking them each day and doing her best to keep them from wandering out to have sex with the Minotaurs in the Mountains.
- #26One Woman Show
Keys: One Woman Show, All-Natural Stimulation Belt
Bad End: "One Woman Show" Cause: Use the All-Natural Stimulation Belt with at least 99 Corruption.
Effect: The player becomes addicted to the belt-creature's stimulating efforts and tainted fluids, causing them to be locked in an endless orgasm. Giacomo appears, noting that, as the "Libertines" warned him, the creature's fluids are addictive, then carts the player off to sell her as a living sex act, the "One Woman Show".
- #27Cerulean Fate
Keys: Cerulean Fate, Cerulean Potion
Bad End: "Cerulean Fate" Cause: Overuse the Cerulean Potion and be a herm with 50+ Corruption.
This event will only occur if the Champion takes a Cerulean Potion during the day before going to sleep. Although the potion will "queue up" for three successive events, that queue will be cleared on waking if the next dose will trigger this Bad End. Effect: The PC transforms into a penis-equipped Cerulean Succubus in their own right and is consumed by hunger, abandoning their quest to sate their new need for the milk and sexual fluids of mortal beings.
- #28Second Wind
Keys: Second Wind, Cock Milker
Bad End: "Second Wind" Cause: Use the Cock Milker repeatedly in one day while having max fatigue. PC must be able to produce at least 50 mL of cum.
Effect: The player's overuse of the Cock Milker triggers lingering settings from its time in the Demon Factory, causing it to initiate procedures to flood the Champion's mind with demonic chemicals and reduce them to a mindless cum-producing beast... Much to Whitney's dismay when she walks in and sees all of the cum that the former Champion is now splashing all over her barn. Players with a sufficiently high score in corruption (90 and above) achieve demonic transformation, whereupon Whitney exiles them from the farm and they wander off in search of people to have sex with.
- #29Lethice's sex doll
Keys: Lethice's sex doll, Jean Claude
Bad End: "Lethice's sex doll" Cause: Lost to Jean Claude or hit "Go for it!" without the glasses or after safely making it across and hitting it to go back to the entrance then hitting "Run".
Effect: The player finds themselves surrounded by basilisks (if they had the glasses and tried to go back, the basilisks remove them). The basilisks quickly paralyze you and bring you to their leader who feeds you large black eggs until your skin turns to latex, making you the perfect sex doll. Before handing you over to Lethice, he decides to use you for a bit himself.
- #30Perks
Keys: Perks, Perk Points
Perks are bonuses which can add special abilities to the Champion. A stat perk and a history perk are chosen upon character creation.
An extra perk may be chosen each time the character levels up. In addition, certain perks may be added to a character as the outcome of various events, encounters or items.
The perks a character currently has are listed in the Perks display in alphabetical order.
Starter Perks Starter perks are chosen when a character is created. Certain starter perks are restricted to male or female characters.
Stat Perks Affect starting stats and associated future stats gains. "Every person is born with a gift. What's yours?"
Strength Toughness Speed Smarts Libido Touch Big Cock Lots of Jizz Big Breasts Big Clit Fertile Wet Vagina
History Perks One of these is chosen at character creation, or when loading a game that was saved before the 0.6.13H update. "Before you became a champion, you had other plans for your life. What were you doing before?"
History: Alchemist History: Fighter History: Healer History: Religious History: Scholar History: Slut History: Slacker History: Smith History: Whore
Level Up Perks Up to one level up perk may be taken up leveling up, if the requirements for that perk are met. If the character doesn't not meet the requirements for any perk, no perk can be taken. Perks cannot be taken multiple times.
Tier 0 Perks These perks are available from the beginning.
Strong Back Strong Back 2 Tank Regeneration Evade Runner Double Attack Precision Spellpower Mage Fertility+ Hot Blooded Corrupted Libido Seduction Nymphomania Acclimation
Tier 1 Perks In addition to each perk's individual requirements, these perks all require that the character is at least level 6. They are generally more powerful versions of regular level-up perks.
Thunderous Strikes Weapon Mastery Brutal Blows Tank 2 Regeneration 2 Immovable Object Speedy Recovery Agility Lightning Strikes Tactician Channeling Medicine Well Adjusted Masochist Sadist Arousing Aura Resistance
Tier 2 Perks These perks unlock at Level 12, and depend only on keeping your core stats high enough, except Archmage which requires one other perk.
Berzerker Resolute Lunging Attacks Archmage Iron Man
Item and Event related PerksAndrogyny Basilisk Womb Bee Ovipositor Bimbo Body Bimbo Brains Blood Mage Bro Body Bro Brains Brood Mother Bunny Eggs Bulge Armor Chi Reflow - Attack Chi Reflow - Defense Chi Reflow - Lust Chi Reflow - Magic Chi Reflow - Speed Cleansing Palm Controlled Breath Cornucopia Diapause Dragonfire Elven Bounty Enlightened Feeder Fera's Boon - Alpha Fera's Boon - Breeding Bitch Fera's Boon - Milking Twat Fera's Boon - Seeder Fera's Boon - Wide Open Fire Lord Flexibility Futa Faculties Futa Form Harpy Womb Hellfire Incorporeality Luststick Adapted Lusty Regeneration Magical Fertility Magical Virility Marble's Milk Marble Resistance Marae's Gift - Buttslut Marae's Gift - Fertility Marae's Gift - Profractory Marae's Gift - Stud Midas Cock Minotaur Cum Addict Misdirection Nine-tails (Corrupted) Nine-tails (Enlightened) Omnibus' Gift One Track Mind Oviposition Pent Up Phallic Potential Phallic Restraint Pierced: Lethite Pierced: Fertite Pierced: Furrite Pierced: Crimstone Pilgrim's Bounty Pure and Loving Purity Blessing Sensual Lover Slime Core Slutty Seduction Spellcasting Affinity Spider Ovipositor Thick Skin Whispered Wizard's Endurance Wizard's Focus
Non-player Perks there are some perks in the game that can not be acquired by the player.
Acid Brawler
- #31Strength
Keys: Strength
Strength Perk Name: Strong Perk Choice Prompt: Are you stronger than normal? (+5 Strength) Strength increases your combat damage, and your ability to hold on to an enemy or pull yourself away. Perk Description: Gain strength 25% faster. Perk Value: 0.25 Perk Effect: Strength is increased by 5 when choosing this perk, and further strength gains are increased by 25%.
- #32Toughness
Keys: Toughness
Toughness Perk Name: Tough Perk Choice Prompt: Are you unusually tough? (+5 Toughness) Toughness gives you more HP and increases the chances an attack against you will fail to wound you. Perk Description: Gain toughness 25% faster. Perk Value: 0.25 Perk Effect: Toughness is increased by 5 when choosing this perk, and further toughness gains are increased by 25%.
- #33Speed
Keys: Speed
Speed Perk Name: Fast Perk Choice Prompt: Are you very quick? (+5 Speed) Speed makes it easier to escape combat and grapples. It also boosts your chances of evading an enemy attack and successfully catching up to enemies who try to run. Perk Description: Gain speed 25% faster. Perk Value: 0.25 Perk Effect: Speed is increased by 5 when choosing this perk, and further speed gains are increased by 25%.
- #34Smarts
Keys: Smarts
Smarts Perk Name: Smart Perk Choice Prompt: Are you a quick learner? (+5 Intellect) Intellect can help you avoid dangerous monsters or work with machinery. It will also boost the power of any spells you may learn in your travels. Perk Description: Gain intelligence 25% faster. Perk Value: 0.25 Perk Effect: Intelligence is increased by 5 when choosing this perk, and further intelligence gains are increased by 25%.
- #35Libido
Keys: Libido
Libido Perk Name: Lusty Perk Choice Prompt: Do you have an unusually high sex-drive? (+5 Libido) Libido affects how quickly your lust builds over time. You may find a high libido to be more trouble than it's worth... Perk Description: Gain lust 25% faster. Perk Value: 0.25 Perk Effect: Libido is increased by 5 when choosing this perk, and future lust gains are increased by 25%.
- #36Touch
Keys: Touch
Touch Perk Name: Sensitive Perk Choice Prompt: Is your skin unusually sensitive? (+5 Sensitivity) Sensitivity affects how easily touches and certain magics will raise your lust. Very low sensitivity will make it difficult to orgasm. Perk Description: Gain sensitivity 25% faster. Perk Value: 0.25 Perk Effect: Sensitivity is increased by 5 when choosing this perk, and further sensitivity gains are increased by 25%.
- #37Big Cock
Keys: Big Cock
Big Cock Perk Name: Big Cock Perk Choice Prompt: Do you have a big cock? (+2" Cock Length) A bigger cock will make it easier to get off any sexual partners, but only if they can take your size. Perk Description: Gain cock size 25% faster and with less limitations. Perk Value: 1.25 Perk Effect: The character begins play with an 8" long, 1.5" thick cock, and some further length gains are increased by 25%. Only available to Male characters.
- #38Lots of Jizz
Keys: Lots of Jizz
Lots of Jizz Perk Name: Messy Orgasms Perk Choice Prompt: Are your orgasms particularly messy? (+50% Cum multiplier (Look at Cum quantity)) A higher cum multiplier will cause your orgasms to be messier. Perk Description: Produces 50% more cum volume. Perk Value: 1.25 Perk Effect: The character begins play with a Cum Multiplier of 1.5 (base cum production is increased by 50%), and a +3% bonus to the hidden Virility stat. Some further increases of Cum Multiplier are increased. Only available to Male characters.
- #39Big Breasts
Big Breasts Perk Name: Big Tits Perk Choice Prompt: Are your breasts bigger than average? (DD cups) Larger breasts will allow you to lactate greater amounts, tit-fuck larger cocks, and generally be a sexy bitch. Perk Description: Makes your tits grow larger more easily. Perk Value: 1.5 Perk Effect: The character beings play with breasts 2 sizes larger. Some further size gains are increased, and some further size losses are decreased. Only available to female characters.
- #40Big Clit
Keys: Big Clit
Big Clit Perk Name: Big Cilt Perk Choice Prompt: Do you have a big clit? (1" Long) A large enough clit may eventually become as large as a cock. It also makes you gain lust much faster during oral or manual stimulation. Perk Description: Allows your clit to grow larger faster more easily and faster. Perk Value: 1.25 Perk Effect: The character begins play with a 1" long clit, and some further size gains are increased.
- #41Fertile
Fertile Perk Name: Fertile Perk Choice Prompt: Is your family particularly fertile? (+15% Fertility) A high fertility will cause you to become pregnant much more easily. Pregnancy may result in: Strange children, larger bust, larger hips, a bigger ass, and other weirdness. Perk Description: Makes you 15% more likely to become pregnant. Perk Value: 1.5 Perk Effect: The character begins play with higher fertility and wider hips.
- #42Wet Vagina
Keys: Wet Vagina
Wet Vagina Perk Name: Wet Pussy Perk Choice Prompt: Does your pussy get particularly wet? (+1 Vaginal Wetness) Vaginal wetness will make it easier to take larger cocks, in turn helping you bring the well-endowed to orgasm quicker. Perk Description: Keeps your pussy wet and provides a bonus to capacity. Perk Value: 2 Perk Effect: If vaginal wetness every drops below 2, it is increased again to 2.
- #43History: Alchemist
Keys: History: Alchemist
History: Alchemist Perk Choice Prompt: You spent some time as an alchemist's assistant, and alchemical items always seem to be more reactive in your hands. Perk Description: Alchemical experience makes items more reactive to your body. Perk Effect: Increases maximum amount of transformations by one for most transformation items.
- #44History: Fighter
Keys: History: Fighter
History: Fighter Perk Name:History: Fighter (In save description: YOU GOT PHYSICAL BRO!) Perk Choice Prompt: You spent much of your time fighting other children, and you had plans to find work as a guard when you grew up. You do 10% more damage with physical attacks. Perk Description: Past full of conflict increases physical damage dealt by 10%.
- #45History: Healer
Keys: History: Healer
History: Healer Perk Name:History: Healer (In save description: YOU GOT HEALING POWA BRO!) Perk Choice Prompt: You often spent your free time with the village healer, learning how to tend to wounds. Healing items and effects are 20% more effective. Perk Description: Healing experience increases HP gains by 20%.
- #46History: Religious
Keys: History: Religious
History: Religious Perk Name:History: Religious (In save description: YOU GOT CALMNESS BRO!) Perk Choice Prompt: You spent a lot of time at the village temple, and learned how to meditate. The 'masturbation' option is replaced with 'meditate' when corruption is at or below 66. Perk Description: Replaces masturbate with meditate when corruption less than or equal to 66. Perk Effect: Meditation only lowers lust by 50, but also lowers corruption. It doesn't reset "hours since cum" counter.
- #47History: Scholar
Keys: History: Scholar
History: Scholar Perk Name:History: Scholar (In game description: YOU GOT POWER MIND BRO!) Perk Choice Prompt: You spent much of your time in school, and even begged the richest man in town, Mr. Savin, to let you read some of his books. You are much better at focusing, and spellcasting uses 20% less fatigue. Perk Description: Time spent focusing your mind makes spellcasting 20% less fatiguing.
- #48History: Slut
Keys: History: Slut
History: Slut Perk Choice Prompt: You managed to spend most of your time having sex. Quite simply, when it came to sex, you were the village bicycle - everyone got a ride. Because of this, your body is a bit more resistant to penetrative stretching, and has a higher upper limit on what exactly can be inserted. Perk Description: Sexual experience has made you more able to handle large insertions and more resistant to stretching.
- #49History: Slacker
Keys: History: Slacker
History: Slacker Perk Name:History: Slacker (In save description: YOU GOT RESTFULNESS BRO!) Perk Choice Prompt: You spent a lot of time slacking, avoiding work, and otherwise making a nuisance of yourself. Your efforts at slacking have made you quite adept at resting, and your fatigue comes back 20% faster. Perk Description: Regenerate fatigue 20% faster.
- #50History: Smith
Keys: History: Smith
History: Smith Perk Name:History: Smith (In game description: YOU GOT HISTORY BRO!) Perk Choice Prompt: You managed to get an apprenticeship with the local blacksmith. Because of your time spent at the blacksmith's side, you've learned how to fit armor for maximum protection. Perk Description: Knowledge of armor and fitting increases armor effectiveness by roughly 10%.
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