Description on Chubfrom Chub
This was REALLY annoying to make and I'm not even done. I give up for today. Why has NO ONE made this yet?!?! If you want to, you're welcome to improve on my version of this mindfuck, as I just started putting shit in. This should be good enough for you to use for a simulation of the game however. well the farm life parts atleast, I didn't go into detail on the combat but some combat mechanics are still listed here. Enjoy, if that's even possible.
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Cloud Meadow
50 entries · scan depth 7 · budget 10,000 tokens · recursive scanning off
Cloud Meadow wow
Book settings
- #1Mission
Keys: Mission
Always on · After character · Order 10 · 100%
Entry settings
{{user}} is a young adult sent to Cloverton, a town on the edge of frontier under the direction of the Union, to bring the town's local farm into working condition. Being part of Union they have full jurisdiction to either venture into the untamed frontier for resources or cultivate the land.
{{user}} has been orphaned since their youth, so the majority of their morals have been acquired from books, hence their personality is very flexible. During the dialogue.
{{user}} carries an important keepsake from their parents-- a chamomile flower. They treasure it greatly, as it is the last fleeting memory of their deceased parents.
While tending to the farm, {{user}} is able to recruit companions to join them either by providing protection during treasure hunts in dungeons or working on the farm. Jubelle reminds the player to maintain the farm.
If the {{user}} decides to concentrate exclusively on either farming or combat, different NPCs will take on the jobs the protagonist does not. Seiger will deal with combat-related quests and Jubelle will deal with farm-related quests. Each quest will have a time limit, during which {{user}} can choose to deal with the quest themselves or aid Seiger/Jubelle for a better-combined result
- #2Cloverton
Keys: Cloverton
Always on · After character · Order 10 · 100%
Entry settings
Cloverton is a small town on the edge of the frontier under the protection of the Union. Similarly to its counterpart Peregrine gate, it's part of the Central Kindgom ruled by the Ivory tower's royal family.
Cloverton is a modest frontier town located on the edge of the magical, untamed wilds. As the player's primary hub, it serves as a safe haven under the protection of the Union and is home to the farm that the player is tasked with rebuilding and managing. The settlement acts as a bustling operations center for {{user}}'s frontier adventures, offering essential services and housing a diverse community of characters. Key features and locations include: The Farm: A rundown farm in desperate need of a professional touch. {{user}} must get this back in working order to support the local economy and manage monsters. Union Operations: Run by the enthusiastic dog monster, Jubelle, who acts as {{user}}'s guide and updates them on town events. Shops & Services: Residents like Yonten the yeti and his grandmother run the general store, Clodagh and her wife Birma operate the bakery, and Montalvo manages monster graduation and essences at the Guild. Special Attractions: A dock area, cistern, and town square where visiting merchants like the Brownie Caravan appear seasonally.
- #3The Union
Keys: The Union, Union
Enabled · After character · Order 10 · 100%
Entry settings
In Cloud Meadow, The Union is the central, governing superpower of the known world, acting as a massive peacekeeping organization, scientific pioneer, and expansionist force.
The Union governs the Central Kingdom under the authority of the royal family at the Ivory Tower. Armed with highly advanced, magical technology known as "Wiztek," the Union ushered in an era of unprecedented prosperity. This magical tech allowed them to build massive airships and floating trading posts—like Katarina Station—to conquer the skies and begin exploring the floating islands of the untamed Frontier. Coexistence is a core pillar of their modern society. The Union enforces peace and integration between humans and the sentient, magically gifted "monsters" native to the sky islands. The Frontier Initiative: Because the untamed sky islands are incredibly dangerous, teeming with aggressive feral creatures, poachers, and rival sky pirate factions, the Union relies heavily on specialized branches to expand its reach; The Union Academy. A prestigious training ground where young cadets are molded into exceptional survivalists, tacticians, and farmers. The Frontiersmen: Elite, first-class graduates (including {{user}}) who are granted full legal jurisdiction by the Union to cultivate wild lands, harvest resources, and pacify dangerous territories. Union Marines & Outposts: Heavy military forces—including Union Marines and local garrisons like the Cloverton Guard—deployed to protect border towns and secure vital trading hubs from external threats. Bureaucracy and Operations: Though powerful, the Union's focus is spread thin across the massive sky border. Rather than managing every settlement directly, they rely on localized Union Operations Directors—such as Jubelle in Cloverton—to act as bureaucratic liaisons. These directors oversee local infrastructure, fund the restoration of strategic agricultural hubs, and manage local guilds that process monster essence and contracts. Ultimately, the Union represents civilization and order, matching the cozy stability of the Central Kingdom against the chaos and lawlessness of the sky's edge.
Firearm and Weapon Technology: Advanced firearms are present in the world. For example, characters like Rook use long-range rifles in combat, and bosses like Sting can drop specialized firearms like the Venomous Flintlock pistol. Traditional Weapons: Alongside guns, standard fantasy weapons like the Giant's Bow, rapiers, and massive two-handed holy swords are still incredibly popular, often augmented with magical properties. Advanced "Wiztek" Machinery Airships: The Union operates giant, complex airships and massive floating outposts used to navigate the sky islands. Biotechnology & Genetics: Their technology allows for advanced biological engineering. The player uses Wiztek Incubators to safely accelerate monster growth, and the plot features highly advanced items like Genodriver Cells to alter biology. Communications: Devices like Wiztek Transmitters and automated tech towers are scattered across the frontier
- #4The Farm
Keys: Homestead, The Farm, Farm
Always on · After character · Order 10 · 100%
Entry settings
By default, {{user}} will start off with a house, a barn, four monsters, and a few fields to plant crops in.
, Giev in the Wizard Tower is able to expand {{user}}'s Homestead land plot with the collected Charged Ley Crystal after {{user}} meets with him. Amount collected increases with larger expansion. All upgrade opens up one Dock plot.
First upgrade cost 2. Opens up 2 Fields and 1 Special plot Second upgrade cost 4. Opens up 3 Fields Third upgrade cost 6. Opens up 2 Fields and 1 Special plot Fourth upgrade cost 8. Opens up 4 Fields Fifth upgrade cost 10. Opens up 4 Fields and 1 Special plot Sixth upgrade cost 12. Opens up 3 Fiels Seventh upgrade cost 14.Opens up 6 Fields and 1 Special plot With correct number of materials, it is possible to plan or upgrade fields or special plots from expanding the island with the help of Lucia, who can be found in her building next to Giev's Tower.
These building contains unique feature, some of which are accessible with Mill built. Only 1 of each can exist
Monsters have to be assigned to areas to do the work for that area
Monster Barn Holds monsters in two floors. Acts as an indoor Pasture, literally just a barn with alot of hay to lay around on Silo Stores made food/crops and assigns food to Pastures to feed the monsters inside it everyday. Home (Cannot be upgraded) Home base for the {{user}}, and hangouts for the Companions. Mill Refine crops into pantry ingredients. Monsters will autonomously refine produces into pantry ingredients every hour.
Incubator Incubates eggs in this building. Upgrading with Wiztech Gramophones may give specific traits more for eggs hatched that listens to it. Weather Balloon Predicts Weather, Events and accessible dungeons. Requires two monster operating it to function. Monsters will assist in maintaining this building to predict dungeons, weathers and events.
These buildings are for exporting or generating pantry items.
Plankton Pen Holds Planktons that produces ingredients by feeding them. Monster tends to the Planktons currently inside the farm. Dock Ships any goods stored inside the storage. Monster ships out stored goods.
These places are for managing/improving monsters. Adjacency bonus for these buildings may yield more farm task, or increase number of crops/monsters that can stay in there.
Farm Field A place to grow crops, which is the default . Adjacency allows more crops grown. Monster tends to the planted crops within the field. Pasture A place to keep monsters. Upgrading it allows cooking task. Adjacency allows more monster to live in the pasture. Monsters can be placed in here. When upgraded with Silo, can assign monsters to cook. Training Grounds A place for trainer monster to train other trainee monsters. Adjacency allows more trainer and trainee to be assigned. Appointed trainer monster trains the trainee monsters placed inside the field.
A pair of monsters currently not busy/tired/pregnant can be selected to breed. The protagonist can also breed with the monster if necessary.
Note that the gender of the monster does not matter when it comes to breeding, you can have a pair of male or female breeding each other. However, if eggs is what you are after, only the male and female breeding will produce one after several days. Exceptions are Crab and Chimera species, both of which are hermaphrodites (can either breed a female or be bred by a male).
If the male/female has "Infertile" or "Impotent" negative common trait, they will never be able to impregnate/be pregnant.
Once the male has finished breeding with the female, the female will be pregnant the next day. During this period of time, you can't send it to do any farming task, or bring it along for dungeon/combat. There will be a blue egg icon above them, and their icon are marked as purple.
Stat Labels (most of these are for combat, not all) Physique - Increases Damage and Healing of abilities. Stamina - Increases Hit Points and Debuff Resistance. Intuition - Increases Defense, Debuff Resistance, Crit Chance, and DoT Damage. Swiftness - Increases Crit Chance, and determines time between turns. Time between turns is relative to Swiftness of other units. EXP/Experience - Allows the Protagonist and Monsters to level up. Upon each level up, the player may select which stats they would like to increase for the Protagonist and Companions. Companions do level up and earn stat points, but do not earn EXP from fights; instead they all level up automatically with the Protagonist even if they are not in the current party. Monsters do level up on their own but do not earn stat points. All monster stats are permanently increased by eating stat-boosting foods and automatically increased from leveling. Both methods contribute to half of a monster's maximum stat: if a monster has a maximum Stamina of 600, half of the Stamina gains must come from food and the other half must come from leveling. Stats Damage - Decreases the Health Stat. How much Damage one can deal to another will depend on their Physique level as well as the other's Intuition level. Health - Allows the character to continue using actions. The character will no longer be apart of an encounter if their HP reaches 0. Defense - Protects the character from a part of received attacks. Action Bar - Decides when a character may act. A character may not act when their Action Bar is not full, and will only act when it has become full. Invisible Stats Crit Chance - Determines the chance an attack will become a Critical Hit, inflicting bonus damage (see Crit Damage below). Crit Chance is partly determined by a character's Intuition and Swiftness stats, defined as: (Intuition + Swiftness)*0.00045[1] Example: (600+600)*0.00045=0.54, or +54% Crit Chance Crit Damage - Determines how much bonus damage a Critical Hit inflicts. Debuff Resistance - Reduces the chance an enemy's debuff attack will succeed. DoT Damage - Increases damage of attack debuffs that inflict Damage Over Time, such as Poison, Bleed, and Burn. Outside Encounters Farm Monsters Loyalty - Determines the monster's loyalty to the protagonist, displayed when the player pets a monster through heart bubbles. Darker/purple hearts indicates a negative loyalty, the more hearts that pop up, the lower the loyalty and therefore the more likely a monster is to run away from the farm. Pink hearts indicate normal loyalty, with the more hearts popping up, the more loyal the monster is to the player. Golden hearts indicate maxed loyalty, and guarantee that the monster will stay on the farm after graduating (so long as the player attends their graduation). Magical Saturation Meter - Level of Magical Saturation. High tameness/low feral-ness will result in higher quality byproducts from milking/breeding and fewer traits and negative quality traits, whereas low tameness/high feral-ness will result in lower quality byproducts and more traits as well as high quality traits. Companions Friendliness - The relationship meter of companions towards the protagonist. In the process of being implemented.
- #5Genetics/ Traits (token warning btw)
Keys: Trait, Genetic, Genetics, Traits
Enabled · After character · Order 10 · 100%
Entry settings
Traits are genetics passed on in monsters from the Homestead, each affecting its stats or its abilities, as well as other aspects.
Overview When a monster lays its eggs, the egg will have one or more specific traits passed on from both parents along with a chance of gaining either a positive or negative trait.
The Magical Saturation level of a monster affects their traits as well as the quality of said traits - the saturation of the parents will affect that of the offspring, and the offspring's saturation will affect their traits and their quality thereof. Lower Magical Saturation levels mean the offspring will hatch more tame, but runs a higher risk of either a negative trait or lower ranked traits, whereas higher Magical Saturation levels mean the offspring will have a greater chance of either a new positive trait or a higher ranked trait (up to a maximum of five ranks), but runs a risk of causing an enemy battle if it has a domesticity level of zero. (Current as of Beta 0.1.4.3b, no fights are triggered but the monster with maximum saturation will trigger a warning box, and will not be present in the farm - effectively, monsters with maximum saturation are removed from the game upon hatching.)
Traits Traits are divided into three category: Species, Bloodline and Common Traits. Grade:
C = Common (Denoted by Gray box) UC = Uncommon (Denoted by Silver box) R = Rare (Denoted by Gold Box) N = Negative (Denoted by Dark Brown Box) Unless stated otherwise, traits are affected by their grade (save for Stat Range Traits). Grades range from 1 - 5 (or I to V) and work by multiplying the grade number by the affecting number of the trait.
For example: Blood Sight allows for 2% bonus damage per enemy that is under 50%, and depending on the grade, the bonus damage ranges from 1% to 5% (the enemy health condition is unaffected).
Stat Ranges These traits are not affected by grades whatsoever.
Species Name Range Notes Wolf Wolf's Intuition 10-125 Wolf's Physique 40-500 Wolf's Stamina 20-250 Wolf's Swiftness 30-375 Cat Cat's Intuition 20-250 Cat's Physique 30-375 Cat's Stamina 10-125 Cat's Swiftness 40-500 Centaur Centaur's Intuition 40-500 Centaur's Physique 20-250 Centaur's Stamina 30-375 Centaur's Swiftness 10-125 Harpy Harpy's Intuition 25-300 Harpy's Physique 35-420 Harpy's Stamina 15-180 Harpy's Swiftness 50-600 Highest Max Swiftness Holstaur Holstaur's Intuition 30-375 Holstaur's Physique 10-125 Holstaur's Stamina 40-500 Holstaur's Swiftness 20-250 Demon Demon's Intuition 50-180 Demon's Physique 50-600 Highest Max Physique Demon's Stamina 35-420 Demon's Swiftness 25-300 Lamia Lamia's Intuition 50-600 Highest Max Intuition Lamia's Physique 15-225 Lamia's Stamina 15-400 Lamia's Swiftness 30-225 Cyclops Cyclops' Intuition 35-420 Cyclops' Physique 25-300 Cyclops' Stamina 50-600 Highest Max Stamina Cyclops' Swiftness 15-180 Crab Crab's Intuition 40-450 Crab's Physique 40-450 Crab's Stamina 40-450 Crab's Swiftness 40-450 Chimera Chimera's do not have their own Stat Range Traits. Dragon Dragon's Intuition 50-500 Dragon's Physique 50-500 Dragon's Stamina 50-500 Dragon's Swiftness 50-500 Species These traits cannot pass to different species, and a monster may have only one of these traits (or none at all).
Species Trait Name Quality Description Notes Wolf Blood Sight C Deal 2% additional damage versus enemies with less than 50% Max Health. Max +10% damage Bad Dog UC Deals +3% damage to female enemies. Max +15% damage Wolven Rage R Increase all ability’s attack multipliers by 50%. Max 250% (Best) Cat Cheetah C +2% faster activation time. Max +10% Bad Kitty UC Deals +3% damage to male enemies. Max +15% damage Nine Lives R 10% chance to automatically heal to full health if knocked out in a fight. Limited to once a day. Max 50% chance Centaur Endless Stampede C Damage buff from Stampede no longer expires, and now has a 20% chance to increase its value each time Stampede used. Max 100% chance Crazy Horse UC Gain +10% Critical Chance while below 50% health Max +50% critical chance Dionysos R 10% chance to taunt enemies. When triggered also gains a defense buff reducing damage by 3%. Max +50% taunt chance and +15% defense buff. Harpy Razer Feather UC Reflects 2% damage Max 10% Holstaur Happy Cow C Milkrun heals for an additional 2% for every Essence this monster produced the previous day. Max +10% for every essence Mad Cow UC This Holstaur's 'Milk Run' ability has mutated into "Mad Cow". Turns healing ability into damage ability. Mutated form of 'Milk Run' creates infected milk bottles which they throw at an enemy. Targets hit are infected with a poison for 2 turns. Poison damage is affected by Intiution.
Milk Momma R Unlocks a unique interaction allowing the Holstaur milk all un-milked monsters in their barn at the end of the day producing 1 extra byproduct per rank for all monsters but leaving the Holstaur exhausted for 3 days. Only applies to the area the monster with this trait is residing in. (Not very useful) Chimera Quick on the Wing C Increase Swiftness by 3%. Max 15% (Very useful for Mill worker Chimera) Distributed Compound UC Heals allies by 10% of the healing from Adaptive Compund. Max 50% (Free Healing) Leeching Compound R The Chimera's 'Adaptive Compund' ability has mutated into 'Leeching Compund'! Attempts to rip a Positive status from an enemy target, damaging them by 10% (+1% per rank) of their Max Health and storing that status as magic energy. Max 27% with 15 points on ability.
(Free Damage)
Cyclops Living Fossil UC Increases Stamina by 5%. Max +25% Demon Magic Harvester R Gain 1% of all damage dealt, back as a self-heal. Prior to Beta v0.1.2.7b, this trait was a bloodline trait and could be given to any monster - however it did not work for any monsters besides demons.
Dragon Pure Blood R Gain 25 Physique, 25 Stamina, 25 Intuition and 25 Swiftness. Max +125 in all four stats. (King of all monsters)
Crab Penetrative Master R Increases critical chance by 3%. Max +15% Bloodline Every monster has space for up to four Bloodline traits, which can be transferred from parent to offspring. They develop in the corresponding species, but can be passed to offspring of any species.
Species Trait Name Grade Description Notes Cat Sneaky C Decrease chances that the enemy will target this monster by 2%, while increasing Critical chance by 1% . Critical chance is only good for early game. At 500 Intiution and 500 Swiftness, critical chance is 45%. At 1200 Intiution and 1200 Swiftness, critical chance becomes 100%
Slippery UC Grants 1% evasion. Max +5% evasion. ("Skyborn" trait is far better option.) Narcoleptic R Increase Defense by 4% and Damage by 4%, but also a 2% Chance to fall asleep for 1 round, every turn. Holstaur Beast of Burden C This monster can be harvested 1 additional time[s] per day . Max +5 times. All farm monsters need this trait. Combine this with "Quickshot" to harvest 10 additional times. Very good for milk farming or any kind of materials and essences.
Omega UC Gain 5% physique and 1% HP regeneration per rank if a party member has less HP than this monster. Directly increases physique +25% max and no regeneration bonus. (Very good for Holstaur and Demon since they don't need "Fast Adapter" trait. Good for Centaur too.) Herdmother Eye UC Increase defense of all allies by 5% of this monster's Defense. Max 25% (One of the best.)
Wolf Friendly C Gains +1 loyalty when being petted. Max +5 Loyalty (Quality of life Trait) Alpha UC Increase Damage by 5% and evasion by 1% if an enemy has less HP than this monster. Max +25% damage and +5% evasion. (Choose this if you want a mixed team. Alternative to "Pack Mentality".) Pack Mentality R Gain 5% Defense and 5% Damage when in a party with the same species. Max +25% damage and +25% defense (One of the best) Centaur Archer C Gain 5% damage on ranged attacks Drunkard UC Gain 10% physique, but lose 5% intuition. Max +50% Physique and -25% Intiution. (Good for exp trainer monsters and field farmer monsters.) Scholar R Gain 10% Intuition and 2% Critical Chance. Max +50% Intiution and +10% critical chance (Critical chance is not important. Because this trait is for Plankton farming which requires Intiution and low magical saturation. Below 20 magical saturation is best.) Harpy Harpy Feathers C Gain +10 Swiftness . Max +50 Swiftness. For field farmer and mill worker monsters. Skyborn UC Gives 1% Evasion, per 150 Swiftness. Max +5% evasion per 150 Swiftness. (One of the best. A fully grown monster will have 1500 Swiftness which will lead to +50% evasion!) Lamia Lamia Mind C Gain +10 Intuition . Max +50 Intiution. For Plankton farming. Demon These species do not have a Bloodline Trait unique to them. Cyclops Chimera Alchemical Genes C 5% chance for child to get other parent’s bloodline stat traits . Fast Adapter R Accelerates cooldown recovery of abilities, making them available to use again twice as fast. This trait is not affected by it's grade. Crab This species does not have a Bloodline Trait unique to it. Dragon Dragon Blood C Improves 1 other traits randomly at birth. Leyline Drain UC Every activation attempts to 1 enemy's cooldowns by one. Can only affect the same enemy every other activation, and does not affect abilities that are not on cooldown. Universal Traits Every monster can have up to ten of these following traits.
The following traits increase traits by a percentage without depending on circumstance.
Trait Name Grade Description Notes Strong UC Increase Physique by 10%. Herculean R Increase Physique by 20%. Weak N Decrease Physique by 10% Feeble N Decrease Physique by 20% Tireless UC Increase Stamina by 10% Atlas' Will R Increase Stamina by 20% Asthma N Decrease Stamina by 10% Malformed N Decrease Stamina by 20% Perceptive UC Increase Intuition by 10% Wiz R Increase Intuition by 20% Half-wit N Decrease Intuition by 10% Idjit N Decrease Intuition by 20% Fast UC Increase Swiftness by 10% Child of the Wind R Increase Swiftness by 20% Slowpoke N Decrease Swiftness by 10% Limp N Decrease Swiftness by 20% Float Like a Butterfly R Increase Evasion by 2% Max +10% Evasion. Choose either this or "Rhinohide". Rhinohide UC Increase Defense by 5% Max +25% Defense. Choose either this or "Float Like a Butterfly". Precision Attacker UC Increase Critical Hit Chance by 1% Sting Like a Bee UC Improves Critical Hit Damage by 25% Max +125% Critical Damage. Absolute must have! The following require the circumstance of working on the farm to have an effect.
Trait Name Grade Description Green Thumb C Increase Physique by 10% while working on the farm. Black Thumb N Decrease Physique by 10% while working on the farm. Strong Back C Increase Stamina by 10% while working on the farm Essential Oils R While working a field, increase Stamina by 5 Weak Back N Decrease Stamina by 10%, while working on the farm Fast Reflexes C Increase Swiftness by 10% while working on the farm Bleeding Heart N Decrease Swiftness by 10% while working on the farm Living Almanac C Increase Intuition by 10% while working on the farm Foreknowledge UC Increase Intuition by +10, while working on the farm Astigmatism N Decrease Intuition by 10% while working on the farm The following require the circumstance of being in combat to have an effect.
Trait Name Grade Description Battleborn C Increase Physique by 10%. while in combat Coward N Decrease Physique by 10%, while in combat. Hardened C Increase Stamina by 10%, while in combat Soft Skinned N Decrease Stamina by 10%, while in combat. Charger C Increase Swiftness by 10%, while in combat Contemplative N Decrease Swiftness by 10%, while in combat Eagle Eye'd C Increase Intuition by 10% while in combat Inattentive N Decrease Intuition by 10% while in combat. The following either have unique effects or do not fit the norm of the above stat-increasing traits.
Trait Name Grade Description Notes Bountiful Yields R bonus 3% crop chance while working a field. Max 15% Must have for field farming. Give your monsters "seed satchel" or "farm fingers" equipment. Life Maker R bonus 3% seed chance while working a field. Max 15% Must have for field farming. Give your monsters "humble spade" or "widerim" equipment. Herder UC Increases Plankton production by 5%. Max 25% Must have for Plankton farming. There is a late game equipment for plankton production which gives +50% production rate. Antimicrobial N Decreases Plankton production by 5% Loads Cum UC Produce 1 additional essence. Max +5 essences. All farm monsters need this trait. Abundant Body UC Produce 1 additional byproduct. Max +5 byproducts. All farm monsters need this trait. Quickshot R This monster can be harvested 1 additional time per day. Max +5 times. Put this trait to your "Beast of Burden", plankton "Herder" Holstaur. And you will never run out of milk. Dry N Cannot produce essence. Virile R Able to breed 1 additional time per day (if not impregnated). Infertile N Cannot produce children. Adaptable R The monster’s children are 5% more likely to get a positive trait. Maladaptive N The monster’s children are 5% more likely to get a negative trait. Blessed Blood R The monster’s children are 5% more likely to increase the grade of their inherited traits. Fertile R Lays 1 additional egg. Cursed Blood N The monster’s children are 5% more likely to degrade traits. Magical Saturation I N Increases magical saturation of children by 20, after all mutations have been resolved. Magical Saturation II N Increases magical saturation of children by 40, after all mutations have been resolved. Breeder's Dream R Modifies the chances for mutation in children: +2% chance for new positive traits. +2% chance for positive grade changes. -2% chance for new negative traits. -2% change for negative grade chance . Impotent N Cannot produce children or essence.
- #6Farming
Keys: Cooking, Food, Farming
Enabled · After character · Order 10 · 100%
Entry settings
Cooking is accessible from the player's home (and later from the mill) and allows the player to cook meals with different capabilities (either temporar or permanent depending on the character) once the meal is consumed.
Gameplay (see Cooking/Recipes for the page regarding the different recipes)
Currently, the cooking mini-game involves simply guessing different combinations of crops, ingredients, and occasionally other cooked meals, until an existing combination is found, which will result in a meal item. Incorrect combinations will result in one or more Health Snackbars, which are able to heal the player/team members for a small amount.
Cooking involves the use of crops, and therefore will depend on the farming mechanic and/or shopping from different stores in order to acquire crops and ingredients for the player to be able to cook a meal. As crops are consumable items and therefore have different beneficial effects, a cooked meal using one or more crops will result in a meal with the same or improved effects.
Besides cooking meals to be able to feed party members or farm monsters, the cooking mini-game is yet to receive updated gameplay and events involving it.
Crops (see Crops for the page regarding farming)
Crops are the resulting produce of a fully grown crop seed. Each crop of each season has a single stat increase/benefit, and the player can feed their monsters with one of these crops, or they may cook a meal using these crops.
Every season has 6 growable crops, each crop representing a different "flavour" and having the ability to increase a certain base stat, namely Physique, Stamina, Intuition, Swiftness, Health, and Experience. The type of crop will determine which stat it will benefit.
Crop Type
Stat Affected
Spring Crops
Summer Crops
Autumn Crops
Winter Crops
Meaty Physique
Shrubstick
Bose
Bofroot
Turnog
Sour Swiftness
Boozant
Plemon
Chwon
Sourhead
Juicy Intuition
Cremetin
Gempas
Skolfruit
Lavapple
Sweet Stamina
Crystant
Blanbala
Jelbabu
Camellow
Oily Experience
Speedwheel
Mado
Eggtrap
Flimflan
Grain Health
Macrinas
Hotton
Grownut
Coltus
Ingredients are items that the player can use in the Cooking activity. Different to crops, ingredients cannot be eaten, but can create other meals and edible items that may be eaten. They can be bought from Yonten, Rotisseur, and occasionally Rekk, and can also be created through crops/harvested items using the Windmill.
Table Name In-Game Description Alternate Sources Biguns "A spore fruitling harvested from the Megalon Tree area. impossible to replicate in outside area make this crop quite the delicacy." Parpler Bitter Bean (No Description) Bubzilby Butter "A grocery refined from Milk." Milk Cheese "A grocery refined from Milk." Milk Chocobar "Refined from gooey sugary insides of Camellow mixed with a bit of sugar, used as a flavoring ingredient in many deserts." Camellow, Spengler Creme "A grocery refined from Milk." Milk Crunchleaf (No Description) Bobbler Drakeheart Boost all other effect when cooked Kakabunkler Flour "Refined from grain crops." Coltus, Grownut, Hotton, Mado, Macrinas Juice "Refined from juicy crops." Cremetin, Gempas, Lavapple, Plemon, Skolfruit King Salmon Slice "A prime cut harvested from juvenile salmon king, delicious and filled with enough nutrients to last you for 3 days!" Sparktler Milk "The milk of a monster, leftover once essence has been harvested. containing no magic but deliciously and filling all the same." Holstaurs Nut Butter "Food paste made from dry roasted Butter Nuts, found in Thunder Mountain. Has a pleasant sweet and salty texture favored by all residents of the Central Kingdom." Grownut, Zoob Octobits (No Description) Doofler Oil "Refined from oily crops." Eggtrap, Flim flan, Mado, Speedwheel Plankton Egg "The flesh of one of the plankton beasts that migrates from island to island and cloud to cloud." Regulger Red Sauce (No Description) Crackler Salt "High quality salt harvested from the Savannah's salt lakes, diluted from red pigment to give it its white flaky texture." Eggtrap, Twenger Sausage "Refined from a meaty crop." Bofroot, Bose, Shrubstick, Turnog Snowgrain "Refined from coltus." Coltus Sugar "Refined from sweet crops." Blanbala, Camellow, Crystant, Jelbabu Tea-mix bag "Harvested uniquely in Titan's Causeway's hanging gardens, cured leaves of an eternal green shrub mixed with hot water create the second most widely consumed beverage in the Central Kingdom." Cremetin, Wiffafler Vinegar "Boosts Swiftness when cooked." Boozant, Chwon, Plemon
- #7Equipment
Keys: Equipment
Enabled · After character · Order 10 · 100%
Entry settings
Equipment are items that can be worn by the Player, Companions, or Monsters, and are separated into two categories: Worn Equipment and Held Equipment. Some of them scale with quality similar to Crops and Meals, being more effective at higher quality, while others have a fixed quality for lore reasons (like the Avenger).
Worn Equipement Equip. Name Base Effect Base Quality Affect by Quality Wearable by Obtainable
Akriman Collar
Will add 2 additional eggs to pregnancies while wearing this. 200 No Monster Sold by Valpongis, Yonten
Binoculars
Increase Item Drop chance from enemies by 15%. 600 No All Sold by Valpongis, Yonten
Can be loot in Dungeons
Bruisemaker
Increases Crit Damage by 50%. 200 No All Sold by Valpongis,Yonten
Codpiece
Grants 1 additional byproducts from equipped monster during milking. 200 +1 byproducts +200 korona per star
Monster Sold by Greenthumb, Yonten Can be loot in Dungeons
Collar of the Companion
Decreases Magical Saturation by 10 for the purposes of domesticity calculations during breeding. 200 -10 magical saturation +200 korona per star
Monster Sold by Greenthumb, Yonten Can be loot in Dungeons
Farmfingers
Increases Seed Drop chance by 5% when harvesting plants. 200 +5%chance +200 korona per star
Player, Monster
Sold by Greenthumb, Yonten Can be loot in Dungeons
Frontiersman Steeltoes
Increases Swiftness by 10. 200 +10 Swiftness +200 korona per star
All Sold by Greenthumb, Yonten Can be loot in Dungeons
Greenthumbs' Gumboots
Increases Swiftness by 20 while working on the farm. 200 +20 Swiftness +200 korona per star
Player, Monster
Sold by Greenthumb, Yonten Can be loot in Dungeons
Marine Doublet
Increases HP by 75 600 No All Sold by Valpongis, Yonten
Can be loot in Dungeons
Marine Jackboots
Increases Swiftness by 20 in combat 200 +20 Swiftness +200 korona per star
All Sold by Valpongis, Yonten
Ring Of Trust (Alpha)
Shares half of any damage received with any active party members wearing a Ring Of Trust (Omega). 200 No All Sold by Valpongis, Yonten
Ring Of Trust (Omega)
Shares half of any damage received by a party member wearing a Ring Of Trust (Alpha). 200 No All Sold by Valpongis, Yonten
Sailor's Goo Grabbler
Equipped monster will increase plankton productivity by 50% while on the farm. 200 No Monster Reward for returning the Plankton Pen Blueprint to the Plankton Farmer in the F8 of the Savannah
Sebastian's Shackle
A ghastly band that coats you in a slick layer of ectoplasm. Grants 20% to evasion and makes you look like a ghost. 0 No All Reward from Hallow Haunt event
Sentinel Hoop
Increases Swiftness by 15%. 600 No All Can only be loot in the F7 of the Savannah
Simple Goggles
Increases Intuition by 30. 600 No All Sold by Valpongis, Yonten
Stereoscope
Prism's ocular enhancing invention that increases Intuition by 80. 0 No All Reward for Defeating Prism in the F8 of the Savannah
Striking Picklehaube
Increases Crit chance by 15%. 600 No All Sold by Valpongis, Yonten
Studded Gambesom
Reflects 30% of damage received. 600 +10% damage +200 korona per star
All Sold by Valpongis, Yonten
Visage of Freebooting
A pirate's mask that intimidates other into giving up their gold and valuables... after a little roughing up. Increases Korona dropped by enemies by 20%. 270 No All Can only be loot in the Diamondium chest in the F5 of the Savannah
Whale Necklace
Increases Korona dropped from enemies by 40%. 800 No All Sold by Valpongis, Yonten
Widerim
Increases chance to harvest an additional crop by 5%. 200 +5% chance +200 korona per star
Player, Monster
Sold by Greenthumb, Yonten Can be loot in Dungeons
Wiztek Foci
Gather 3 additional essence from equipped monster when breeding or harvesting. 200 No Monster Sold by Valpongis, Yonten Held Equipement Equip. Name Base Effect Base Quality Affect by Quality Wearable by
Avenger
A two-handed holy sword, with gold and red for it's main colors on the hilt. 20% damage against Haemounculi. 250 No All Sold by Valpongis Offer by miners in the F3 of the Savannah
Boarding Blade
A pirate's boarding tool, equally useful for boarding ships as ripping open chests of booty. Grants 20% more korona from defeated enemies. 200 No All Can only be loot in the Diamondium chest in the F5 of the Savannah
Thaumaturgical Absorption Guidebook
Decreases Magical Saturation by 10 for the purposes of domesticity calculations during breeding. 200 -10 domesticity +200 korona per star
Monster Sold by Greenthumb, Yonten Can be loot in Dungeons
Everyman's Thermos
Increases Stamina by 10. 200 +10 Stamina +200 korona per star
All Sold by Greenthumb, Yonten Can be loot in Dungeons
Frontiersman's Flask
Increases Stamina by 60 in combat. 600 No All Sold by Valpongis, Yonten
Giant's Bow
Grants 20% bonus Damage and 25% bonus Crit Rate for Ranged Attacks. 200 No All Sold by Valpongis, Yonten
Hand Lens
Increases item drop chance from enemies by 15%. 600 No All Sold by Greenthumb, Yonten
Humble Forecaster
Increases Intuition by 20 while working on the farm. 200 +20 Intuition +200 korona per star
Player, Monster
Sold by Greenthumb, Yonten Can be loot in Dungeons
Humble Spade
Grants a bonus 5% chance to gain an additional crop when harvesting. 200 +5% chance +200 korona per star
Player, Monster
Sold by Greenthumb, Yonten Can be loot in Dungeons
Humble Telescope
Increases Intuition by 20 in combat. 200 + 20 Intuition +200 korona per star
All Sold by Valpongis, Yonten Can be loot in Dungeons
Jawbreaker
Increases Crit Damage by 5% 200 No All Sold by Valpongis, Yonten
Marine Sword
Increases Physique by 20 in combat. 200 +20 Physique +200 korona per star
All Sell by Valpongis, Yonten Can be loot in Dungeons
Marine's Kite Shield
Increase HP by 75. 600 No All Sold by Valpongis, Yonten
Can be loot in Dungeons
Modest Rake
Increases Physique by 20 while working on the farm. 200 +20 Physique +200 korona per star
Player, Monster
Sold by Greenthumb, Yonten
Can be loot in Dungeons
Seed Satchel
Increases chance that a seed will drop while harvesting by 5%. 200 +5% chance +200 korona per star
Player, Monster
Sold by Greenthumb, Yonten Can be loot in Dungeons
Striking Scimitar
Adds 15% to Crit chance. 600 No All Sold by Valpongis, Yonten
Can be loot in Dungeons
Studded Barricade
Reflects 30% of damage received 600 No All Sold by Valpongis, Yonten
Suction Extractor
Grants 1 additional byproducts from equipped monster during milking. 200 +1 per star +200 korona per star
Monster Sold by Greenthumb, Yonten Can be loot in Dungeons
Sunday Basket
Increases Stamina by 20 while working on the farm. 200 +20 per star +200 korona per star
Player, Monster
Sold by Greenthumb, Yonten Can be loot in Dungeons
The Way Digger
Increases Physique by 10. 200 +10 per star +200 korona per star
All Sold by Greenthumb, Yonten Can be loot in Dungeons
Venomous Flintlock
Sting's lethal pistol that puts holes in enemies and poisons them to boot. 0 No All Reward for Defeating Sting in the F8 of the Savannah
Whalebank
Increases Korona dropped from enemies by 30%. 600 No All Sold by Greenthumb, Yonten
Wiztek Transmitter
Grants 1 additional essence from equipped monster during breeding or milking. 200 No Monster Sold by Valpongis, Yonten
Jeweled Rapier
20% damage increase 1200 No All Reward by Merchant Company Mercenary for Defeating the Wolf blockade
- #8Recipes ( I wouldn't bother with this)
Keys: Recipes, Recipe, Meals, Meal
Enabled · After character · Order 10 · 100%
Entry settings
Recipes Recipes are a combination of foods, crops, or ingredients that, when cooked in-game, result in a new edible item that one can eat or feed to their monsters or team members. Currently, recipes are found by attempting to cook different possible combinations of currently-owned edible items/ingredients, and are unlocked once the recipe is successfully made and the player receives a valid food item from it (besides a Healthy Snackbar).
Below are tables that consist of recipe combinations according to the seasons (or lack thereof) that the ingredients used in that recipe belong to. These tables are sortable so as to allow the reader to easily view which recipe results in the highest increase of any stat.
Spring Recipes Food Name
Ingredient 1
Ingredient 2
Ingredient 3
Ingredient 4
Ingredient 5
Beignette Burger
Creme Shrubstick Flour Plankton Egg
Butter 105 7 23% Bitecake Sugar Cremetin Flour 80 7 5 Bittershake Bitter Bean
Milk Cremetin 75 6 11% Boozant Butterbeer
Boozant Juice 80 7 5 Butter Tarts Butter Sugar Plankton Egg
Cremetin 125 9 7 Carbonara Flour Macrinas Noodles
Shrubstick Tendies
145 4 7 45% Creme Roll Creme Sugar Flour Cremetin Milk 125 8 6 31% Creme Soda Boozant Creme Sugar 100 8 6 Cremetin Yoghurt
Milk Cremetin 50 5 10% Crystant Carbonade
Crystant Juice Sugar 105 9 7 Crystant Sourjam
Crystant Juice Octobits 105 2 14 Crystant Tequila
Crystant Juice 60 2 7 Float Crystant Boozant Chocobar 100 3 6 Ice Coffee Milk Chocobar Crystant 75 3 11% Light Boozeshake
Boozant Crystant Creme Sugar 120 10 6 Mac & Cheese
Macrinas Noodles
Cheese Flour 105 8 26% Macrinas Noodles
Macrinas Vinegar 60 7 5% Mooncake Speed- wheel
Flour Sugar 90 7 15% 20% Nachos Cheese Flour Macrinas 50 26% Nectar Concentrate
Creme Speed- wheel
Crystant Sugar 110 10 16% Pasta Macrinas Noodles Vinegar 110 8 26% Pierogi Flour Shrubstick Butter 60 5 21% Pizza Flour Shrubstick Cheese Macrinas 80 5 26% Rock Chewers
Crystant Sourjam
Crystant Vinegar 170 6 14 Shrubstick Coldcut
Cheese Bread Shrubstick 80 5 31% Shrubstick Doubledown
Shrubstick Tendies
Shrubstick Bread Cheese 160 9 71% Shrubstick Enchilada
Shrubstick Tendies
Flour Snowgrain Cheese 130 5 141% Shrubstick Nugget Pizza
Flour Shrubstick Tendies
Cheese Butter 105 6 42% Shrubstick Tendies
Flour Shrubstick 45 4 20% Speedburger Cheese Shrubstick Speed- wheel
80 5 16% Speedwheel Dunker
Speed- wheel
Sugar 75 7 15% Spice Burger Creme Shrubstick Crystant Bread 100 5 3 31% Sponge Layercake
Creme Sugar Flour Speed- wheel
105 8 16% 21% Whale Chewer
Sugar Milk Crystant Cremetin Vinegar 155 9 5 7 10% Summer Recipes Food Name
Ingredient 1
Ingredient 2
Ingredient 3
Ingredient 4
Ingredient 5
Bite Burger Cheese Bose Bread 75 4 31% Bose Jerky Salt Fried Bose Bose Crunchleaf 375 8 19% Blanbala Extract Blanbala Juice 70 3 7 Cheesy Burger Creme Mado Bose Fried Bose Bread 200 7 38% 31% Eggs Benedict Plankton Egg Fried Bose Flour 125 4 18% 21% Forbidden Fruit Vinegar Juice Plemon Blanbala Sugar 180 10 7 10 Fried Bose Bose Oil 70 3 17% Fruit Parfait Milk Plankton Egg Creme Plemon Blanbala 105 5 5 12% Gempas Fruit Shake Gempas Sugar Gempas Sweetjam Plemon Juice 275 14 22 3 Gempas Nectar Gempas Juice 75 11 "Gempas" Plemonade
Sugar Juice Plemon 110 7 7 3 Gempas Tart Gempas Sweetjam Gempas Flour Vinegar 220 7 15 7 20% Gempas Sweetjam Gempas Juice Sugar 105 7 8 Greasy Burger Cheese Bose Fried Bose Bread 160 7 18% 31% Hotton Hala Hotton Plankton Egg 50 11% Jam Cheesecake Gempas Sweetjam Gempas Creme Flour 195 8 16 21% Mashed Mados Mado Salt Butter 80 22% Mead Blanbala Sugar Flour Mado 120 10 20% 20% Poached Plemon Plemon Juice 70 7 3 Poutine Burger Fried Bose Cheese Creme Bread 155 5 19% 32% Quiche Bose Mado Plankton Egg Cheese 105 5 22% Sangrina Blanbala Sugar Vinegar Gempas Juice 190 10 11 7 Sausage Baconburger Bose Sausage Cheese Bread 120 11 31% Sausage Cheeseball Entree Bose Sausage Cheese 90 11 Scooped Plemon Sugar Plemon 70 7 3 Steamed Mado Mado Salt 60 21% Stuffed Plemon Butter Milk Plemon Blanbala Mado 120 4 4 21% 11% Sweetcake Chocobar Creme Milk Flour Gempas 120 6 32% Tea Blanbala Sugar Tea-mix Bag 95 11 Tentaburger Octobits Fried Bose Bose Bread 105 5 32% Triple Decker Fried Bose Crunchleaf King Salmon Slice Bose Bread 320 8 19% 30% Yoghurt Milk Gempas Sugar 90 7 4 10% Autumn Recipes Food Name
Ingredient 1
Ingredient 2
Ingredient 3
Ingredient 4
Ingredient 5
Ambrosia Skolfruit Bitterjam Creme Jelbabu Skolfruit 145 12 5 Bofroot Cube Steak Bofroot Butter Oil Salt 125 7 19% Bofroot Mignon Bofroot Butter Oil 100 6 18% Bofroot Prime Cut Bofroot Salt Oil 105 6 18% Bofroot Stew Cheese Salt Bofroot Flour 95 7 22% Bread Pudding Bread Skolfruit Plankton Egg Milk 90 3 41% Breakfast Burger Simmered Bofroot Scrambled Eggtrap Chwon Chips Cheese Bread 250 8 5 25% 33% Choco Creampie Grownut Chocobar Creme 95 17% Chutney Burger Simmered Bofroot Jelbabu Chwon Bread Cheese 175 7 6 4 32% Chwon Chips Chwon Oil 60 2 17% Chwon Kasha Chwon Sugar 60 7 2 Cookiepie Grownut Butter Chocobar 95 17% Grownut Bun Grownut Plankton Egg 55 16% Jelbabu Juice Jelbabu Juice 75 4 7 Jeldisc Burger Jelbabu Juice Bofroot Jelbabu Bread Cheese 210 6 9 8 31% Jelly Shake Choco Jelbabu Creme Sugar Chocobar 140 13 Jelly Shake Fruit Jelbabu Creme Sugar Juice 140 12 8 Jelly Shake Caramel Jelbabu Creme Sugar Grownut 125 12 16% Jellypound Cake Jelbabu Flour Plankton Egg Milk 80 5 31% Lasagne Bofroot Chwon Cheese Noodles 125 7 4 22% Mulled Wine Skolfruit Skolfruit Bitterjuice Jelbabu Juice Sugar 230 11 18 Okomiyaki Eggtrap King Salmon Slice Flour Plankton Egg Salt 105 8% 23% Pacoa Grownut Salt Sugar 100 8 16% Pancakes Grownut Butter Flour Milk Plankton Egg 100 47% Patty Melt Bofroot Bread Cheese 125 6 31% S'mores Brulee Grownut Creme Milk 60 26% Salmon Fillet Burger Chwon King Salmon Slice Bread Creme 95 4 32% Scrambled Eggtrap Eggtrap Butter 40 6% Simmered Bofroot Bofroot Salt 60 6 Skolfruit Bitterjam Skolfruit Sugar 60 7 2 Skolfruit Bitterjuice Skolfruit Juice 60 9 Slow Bofroot Bourguinon Bofroot Chwon Eggtrap Juice Flour 130 5 7 2 5% 20% Stuffing Chwon Butter Bread Plankton Egg 95 4 32% Winter Recipes Food Name
Ingredient 1
Ingredient 2
Ingredient 3
Ingredient 4
Ingredient 5
Bernard Beer Coltus Flim Flan Sugar 105 7 10% 20% Biggun Burger Turnog Cheese Biguns Bread 95 4 32% Camellow Fondant Camellow Flour 50 5 20% Candystick Camellow Sugar 80 12 Caramel Cone Flim Flan Creme Chocobar Milk Sugar 145 9 12% 12% Cheese Stuffed Burger Turnog Cheese Oil Butter Bread 105 5 33% Chocobite Camellow Chocobar Coltus Flour 130 6 41% Chocolate Milk Flim Flan Chocobar Milk 80 11% 11% Cloudvardier Lavapple Juice Sugar 110 7 10 Coltus Vodka Coltus Sugar 80 7 20% Coltus Salad Coltus Salt 60 21% Cream Sandwich Camellow Flour Milk Creme 80 6 31% Dunker Sundae Sundae Chocobar Flim Flan Flour 330 21 22% 32% Eggnog Flim Flan Plankton Egg Sugar 95 8 11% Flimmed Flan Flim Flan Milk 40 10% 10% Fondant Burger Camellow Fondant Salt Chocobar Candystick Flour 245 19 42% Gingerwhale Candystick Butter Flour Plankton Egg 155 14 22% Glazed Turnog Turnog Butter Salt Sugar 105 4 9 Lavapple Cider Lavapple Flim Flan Candystick 150 12 3 10% Lavapple Hotjam Lavapple Sourhead Sugar 90 7 3 4 Lavapple Magmasala Lavapple Juice 70 10 Lavapple Pie Lavapple Flour Milk Plankton Egg 75 4 31% Lavapple Wholepie Lavapple Turnog Flour Creme Milk 95 7 31% Layered Salad Seared Turnog Biguns Creme Plankton Egg 145 5 10 Octopus Burger Turnog Bread Octobits 75 3 31% Ogre Powerbrew Lavapple Sourhead Chocobar 90 4 5 Quadruple Stacked Burger Turnog Seared Turnog Cheese Plankton Egg Bread 110 6 32% Salad Burger Turnog Crunchleaf Plankton Egg 70 4 Seared Turnog Turnog Sugar 60 2 7 Sloppy Joe Seared Turnog Turnog Drakeheart Flour 240 6 21 20% Snowgrain Burger Turnog Cheese Oil Snowgrain 125 3 18% 101% Sourhead Breezer Sourhead Creme Sugar 80 8 5 Sourhead Pop Sourhead Juice 60 7 4 Sundae Flim Flan Candystick Creme Milk Sugar 200 20 11% 11% Surprise Creme Camellow Flim Flan Sourhead Creme Milk 110 6 5 11% 11% The Big Jabroni Lavapple Hotjam Bread Nut Butter 170 8 4 5 31% Turnog Kebab Seared Turnog Flour Plankton Egg 110 3 8 21% Turnog Meat Pie Turnog Butter Flour Salt 75 4 22% Turnog Melt Turnog Bread Cheese 70 3 31% Multiple Season Recipes Food Name
Ingredient 1
Ingredient 2
Ingredient 3
Ingredient 4
Ingredient 5
Beefstew Burger Simmered Bofroot Eggtrap Steamed Mado Bread 200 7 27% 32% Cobbler Gempas Sweetjam Skol Bitterjuice Milk Grownut 250 7 20 25% Deluxe Burger Turnog Cheese Fried Bose Flour Oil 180 6 35% 21% Flip Bozzant Butter Beer Skolfruit Bitterjuice Plankton Egg Sugar 245 8 17 6 Foccain Shrubstick Tendies Fried Bose Bread Creme 195 8 18% 51% Ink Burger Shrubstick Skolfruit Bitterjuice Bread Cheese Red Sauce 180 6 11 32% Macaroni Chesse Baconburger Mac&Cheese Fried Bose Bose 290 7 8 18% 23% Mai Tai Boozant Plemon Blanbala Extract 150 3 7 8 Milktea Gempas Grownut Milk Tea-mix Bag 100 5 26% Neopolitan Cremepie Gempas Sweetjam Flim Flan Creme Flour 190 8 12 11% 21% Not Balls Camellow Fondant Flim Flan Speedwheel Chocobar 160 6 26% 21% Plank-Roll Bose Turnog Flour Plankton Egg 80 6 21% Plemon Tart Speedwheel Plemon Creme 75 4 16% Pocketpie Fried Bose Simmered Bofroot Flour Plankton Egg 200 10 19% 22% Pretzel Burger Speedwheel Bofroot Butter 90 6 16% Ribeye Burger Turnog Jelbabu Bread Red Sauce 105 3 5 31% Rouladen Bofroot Chwon Eggtrap Fried Bose Salt 190 9 3 25% Shrubstick and Bofroot Parma Bofroot Shrubstick Bread Cheese Plankton Egg 145 11 32% Shrubstick Fryburger Shrubstick Tendies Plankton Egg Cheese Bofroot 140 11 22% Shrubstick in Redsauce Shrubstick Mado Butter Red Sauce 110 6 22% Slider Tower Bread Turnog Flour Salt 90 3 51% Spice Cookies Cremetin Grownut Sugar 110 7 5 15% Spritzer Plemon Sourhead Pop Juice 145 14 7 Sundowner Speedwheel Crystant Tequila Lavapple Magmasala 195 2 17 15% Recipes Without Season Specific Ingredients Food Name
Ingredient 1
Ingredient 2
Ingredient 3
Ingredient 4
Ingredient 5
Bread Flour Milk 25 30% Fish Finger Sandwich Bread Flour King Salmon Slice Plankton Egg 95 52% Noodles Flour Plankton Egg 70 18% Steamed Salmon Flour King Salmon Slice Juice Vinegar 125 8 8 21% Noodle Soup Noodles Biguns Plankton Egg 100 26% Risotto Biguns Snowgrain 70 101% Sakotis Butter Creme Flour Plankton Egg Sugar 120 10 23% Sausage Roll Flour Sausage Plankton Egg 80 8 21%
- #9Monsters
Keys: Monster, Monsters
Always on · After character · Order 10 · 100%
Entry settings
Monsters in Cloud Meadow live alongside humans as multiple sentient species, and come in many various shapes and sizes. Monsters consist of multiple sentient species, where anything non-human is considered a monster. Because of this, their appearance varies greatly depending on the species. Unlike humans, monsters are hatched with natural magical abilities, which allows them various abilities depending on their species as well as lineage.
Monster/Human Treaty In the game, monsters as a species have signed a treaty with humans, which allows humans and monsters to consensually take part in a breeding program.
The breeding program treaty was made as a result of unmonitored magic levels of monsters in various regions, which, when unmonitored, can reach levels that exceed what the monster can withstand. Large excess of magic in a monster deteriorates their mental abilities, and as a result these monsters are considered feral as they are overtly more violent than that of a monster without an excess of magic. Therefore, the breeding program was introduced in order to monitor a monster's magic level for its own safety and to increase the monster population without risk of the monster having dangerous levels of magic. Also, somehow Human genes are beneficial to the monsters. and most monsters are humanoids anyways.
In the beginning of a playthrough, {{user}} starts with four monsters residing in their barn, consisting of a Female Cat and Holstaur, and a Male Centaur and Wolf.
{{user}} may increase the population of monsters on their farm through incubating and hatching eggs, or through purchasing already hatched monsters (from Jerikan on Market Day), and they may decrease the population through neglect or through graduation.
Graduation Farm Monsters have a set number of days that they stay on the farm as residents before they graduate into society to become independent citizens. They may leave earlier than the set number of days if the player neglects them enough, or if the player decides to graduate them early through Montalvo.
Graduation has different outcomes, depending on how the player decides to manage their time and actions. A monster will graduate normally and leave the players farm if their loyalty is a normal amount (not maxed, but not neglected) and the player visits Montalvo on the day of graduation. This will result in a payment to the player of a sum of gold (dependent on the monsters domesticity, species and stats). {{user}} has maxed out the monster's loyalty meter, upon graduation the player will receive the sum of gold for the monster, but the monster will stay on the farm, and stay loyal to the player.
A max loyalty meter will not guarantee the monster staying on the farm upon graduation, as initiating graduation early as well as missing the graduation date for a monster will result in the monster leaving/being removed from the farm.
Outside of Cloverton The species one may acquire on their farm have a gender majority (excluding crabs and chimera) where the player will typically only encounter one gender of the species in a dungeon. Each species resides in a certain area, some sharing that area with another species.
Bolded genders are the majority of the species of the corresponding row. Species without an origin name means that their origin dungeon is not yet implemented.
note that monster fur may change alot in color, but bodies will range from dark skin colors, to pure white skin colors, and nipple color will change according to that.
Color palletes. The base colors on each species can be swapped to another species through interspecies breeding! so you can have a holstaur with wolf color for example, and vice versa depending on who has the more dominant genes. Cat Primary Color: Bright Tiger-Striped Orange Traits Dyed: Hair, cat ears, forearm/shin fur cuffs, long feline tail. Centaur Primary Color: Snowy White & Light Blonde Traits Dyed: Head hair, full equine lower body, horse tail. Chimera Primary Color: Vibrant Violet Purple Traits Dyed: Head hair, fluffy lion mane, fur limb cuffs, scaled hips, snake-tail. Crab Primary Color: Fiery Crimson Red Traits Dyed: Hair, hard outer carapace plating, massive pincer claws. Cyclops Primary Color: Deep Ocean Navy Blue Traits Dyed: Hair, heavy horn, thick hide patches, single large eye iris. Demon Primary Color: Obsidian Black & Hellfire Dark Red Traits Dyed: Hair, sleek horns, bat-like wings, spade-tipped tail, conductive magic crystals. Dragon Primary Color: Deep Ruby Red & Coral Pink Traits Dyed: Hair, back scales, webbed dragon wings, thick reptilian tail. Harpy Primary Color: Forest Moss Green Traits Dyed: Hair, wing-plumage arms, lower bird-talon legs, tail feathers. Holstaur Primary Color: Black & White Spotted Cow-Hide Traits Dyed: Hair, bovine ears, small horns, cow tail, fuzzy leg patches. Lamia Primary Color: Slick Teal & Seafoam Green Traits Dyed: Hair, full serpentine lower snake body (stretching from the waist down). Wolf Primary Color: Monochromatic Ash Grey Traits Dyed: Hair, wolf ears, heavy forearm/shin fur cuffs, bushy canine tail.
- #10Cats (Monsters not actual cats cmon dude)
Keys: Cats, Cat
Enabled · After character · Order 10 · 100%
Entry settings
Cats are amongst the swiftest and most graceful of monsters, but what makes them especially useful is their ability to affect the emotions of other beings. Self-defense is a typical method exhibited by this particular species, and their Essence is commonly utilized often in the every-day use of magitek.
In Dungeons Cats are commonly encountered in Savannah dungeons and exist in varying pack sizes, with some being lead by a Den Mother. Typically better off and more dangerous in numbers, when singled out, they become little to no threat whatsoever, allowing them to be easily dispatched if encountered.
Combat Skills Known to have moderate damage output and high speed, Cats make fairly good offensive party members, though their low health and weak defense means they are susceptible to knock out by other offensive type monsters. As such, Cats work best alongside tougher monsters like Holstaurs who can make up for their defensive shortcomings.
Cat Scratches: The Cat unleashes a flurry of kitty claws that leaves bleeding cuts. Chance to inflict the Bleeding Debuff to the target. 3 Hit. Physique scaled: 40%
Pounce: The Cat pounces on the chosen target and catches them by surprise, stunning them from the force of the lunge. 50% Inflicts the target with the Stun Debuff if not immune. Physique scaled: 200%
Cooldown of 4 turns
Floof: The Cat fluffs up and explodes their coat everywhere in the vicinity, causing ranged damage and disarming the enemy. Chance to inflicting the Damage Lowered Debuff. Physique scaled: 100%
Cooldown of 2 turns
Cat Nap: The Cat takes a quick nap over the course of 2 turns and heals each time their turn passes. Self inflict Sleep heal 40% health each turn also heal for 150% of the Physique value
Enemy Variants Munchkins = The tiny cat variant. Completely harmless and not worth wasting an attack on. She uses Cat Bell on herself at the beginning of her first turn, taking her out of the fight automatically.
Stalker = The tall cat variant. Has much higher swiftness than the other variants, and will inevitably attack first unless someone in your team can beat her speed.
Den Mother = The giant cat variant. Uses Cat Nap to recover large chunks of health, and can deal massive amounts of damage with her claw attacks.
Ripper = The corrupted cat variant. Formed by an excessive amount of magic. Its high swiftness makes it hard for low level teams to survive, and will often summon lesser homunculi to aid it.
Traits Species Cheetah (Common) = +2% increased turn rate per rank. Bad Kitty (Uncommon) = Deals +3% damage to male enemies per rank Nine Lives (Rare) = 1% chance per rank to automatically heal to full health if knocked out in a fight, can only happen up to 9 times a year. Bloodline Sneaky (Common) = Decrease chances that the enemy will attack them by 2% per rank. Increases crit chance by 1% per rank. Slippery (Uncommon) = Grants 1% evasion per rank Narcoleptic (Rare) = +4 Defense, +4 Damage, +2% Chance to fall asleep for 1 round every turn, per rank Stat Range Traits Trait Name Minimum Value Maximum Value Cat's Intuition 20 250 Cat's Physique 30 375 Cat's Stamina 10 125 Cat's Swiftness 40 500
A cats entire body is covered in fur, with nipples and genitalia usually exposed, though male cats can hide their genitalia. They also have a separate thing of hair which is like hair for the head if that makes sense. They are humanoid and bipedal, with a human face which is still covered in fur. Short human height.
- #11Centaurs
Keys: Centaurs, Centaur
Enabled · After character · Order 10 · 100%
Entry settings
Centaurs are relatively common monsters and though they are not very fast or strong, they are able to withstand damage more so than other monsters as a result of their higher stamina and defense. Additionally, Centaurs have the ability to manipulate earth and rock, and as such their essence is commonly used for earth manipulation and generation.
Combat Skills Because of their higher defense and stamina (which dictates HP count), Centaurs make good tanks, withstanding damage from enemies while still being able to deal damage themselves, with all their moves causing a type of buff/debuff.
Stampede: The Centaur charge the target and gain a 5% Damage buff for 2 activations after using this ability. Physique scaled: 120%
Wild Charge: The Centaur conjure a lance and charge the target and inflict a 30% Slow debuff for 2 turns. Physique scaled: 200% Cooldown of 3 turns.
Quick Draw: The Centaur calls up a bow and fires a stone arrow through their target's defenses and inflicts a 10% Targeted debuff for 2 turns. Physique scaled 200% Cooldown of 3 turns.
Tutor's Patience (passive): Reduces Centaur's Damage by 20%, but each turn all allies receive a 10% Defense buff. Selecting this ability will switch to Drunkard's Rage.
Drunkard's Rage(passive): Increases the Crit. Hit Chance by 20% but reduces Defenses by 20%. Selecting this ability will switch to Tutor's Patience.
Enemy Variant Shettle = The tiny centaur variant. Unlike the tiny cat variant, Munchkins, Shettles can inflict damage to the player's team. Begins each battle they're in sleeping.
Mason = The tall centaur variant. Damage dealt to these centaur's result in a percentage of their received damage being dealt to every other enemy on screen until a Mason is knocked-out.
Stonebreaker = The giant centaur variant. These centaur's may call upon other centaurs/enemies and have them join the enemy team to fight against the player.
Kelpie = The Corrupted Centaur variant. Like Ripper, this variant was formed by an excessive amount of magic. Kelpie is able to seemingly merge into the ground during battle, a tactic they use for attacks on the player/allies from behind. This ability may be due to them being partially centaur, and thus have some geomancy abilities.
Traits Species Endless Stampede (Common) = Bonus Damage from Stampede no longer expires, and now has a 20% (per rank) chance to increase it's value each time Stampede is used. Crazy Horse (Uncommon) = Gain +10% Accuracy (per rank) below 50% health. Dionysos (Rare) = 10% per rank to taunt the attacking enemy into attacking them. Takes 3% less damage per rank while protecting. Bloodline Archer (Common) = Gain 5% damage on ranged attacks, per rank. Drunkard (Uncommon) = Gain +10% physique, but lose -5% intuition, per rank. Scholar (Rare) = Gains 10% Intuition and 2% Crit. Chance, per rank. Stat Range Traits Trait Name Minimum Value Maximum Value Centaur's Intuition 40 500 Centaur's Physique 20 250 Centaur's Stamina 30 375 Centaur's Swiftness 10 125
On centaur bodies, it's obviously the for legged horse part, but then leads up into a humanoid form. there is no fur on the face, or the chest, foreward most thighs. However, a female cantaur's vagina and anus are located on the hind legs, a male centaur has it's penis near the hind legs as well. humanoid face and human hair. Larger than humans
- #12Chimera
Keys: Chimera, Chimeras
Enabled · After character · Order 10 · 100%
Entry settings
Combat Skills Ley Saber: The Chimera calls forth a blade or pure energy which has a 30% chance to dispel a positive status, when it strikes. This attack adds 30% Swiftness to it's Min Damage. Damage = 120% of Physique value + 30% Swiftness value
Ley Cascade: The Chimera channels energy into a devastating beam attack. Targets hit have a 30% for each of their abilities to be put on cooldown! target all enemies. Damage = 200% of Physique value Cooldown of 5 turns
Power Struggle: The Chimera pulls upon the energy in the atmosphere as well as their unique Chimera biology, to mend wounds. Heals self for 30% of Max Health + 0-50% of Physique value Cooldown of 6 turns
Adaptive Compound (passive): The Chimera biology is an unstable and magically charged thing. At the start of the Chimera turn, their body will attempt to absorb a Negative status afflicting a party member, storing that magic while also healing the Chimera for 10%.
After absorbing 4 statuses, the Chimera body will release all this magic in a blast. This blast damages all enemies, but will also leave the Chimera stunned for 2 turns. Damage = 300% of Physique value
Enemy Variant Kimeratech-001 = The tiny Chimera variant. Can take on a more humanoid shape.
Kimeratech-002 = The tall Chimera variant.
Kimeratech-003 = The giant Chimera variant.
Kimeratech-004 = The Corrupted Chimera variant.
Traits Species Quick On The Wing (Common) = Increase Swiftness by 3% per rank. Distributed Compound (Uncommon) = Heals Allies by 10% of the healing from Adaptive Compound, per rank. Leach Compound (Rare) = Adaptive Compound targets enemies, removing buffs instead of allied debuffs, while dealing 3% of healing as damage instead. Bloodline Alchemical Genes (Common) = 5% chance for the child to get other parent's Bloodline traits, per rank. Fast Adaptor (Rare) = Reduces all ability cooldowns by 1, to a minimum of 1. This trait is NOT affected by its grade. Base Stats Chimera has no value unique to them. They start with a random stat from another creature.
Chimeras posess a humanoid body with long, messy hair, they always retain pink eyes. from the chest down, a Chimera's body is coated in black liquid that can transform and shift (which is how they change gender). They have two horns, and a pair of wings. Chimera cannot grow breasts because the smooth black liquid like skin is below that. Bipedal. Usually the shorter or average height of a human. They also got tails, thick and long.
- #13Crab
Keys: Crab
Enabled · After character · Order 10 · 100%
Entry settings
Crabs, along with Chimera, are intersex monsters, and therefore are the only two obtainable monsters that are able to both impregnate and become pregnant.
Combat Skills Stream Blast: The Crab attacks an enemy with spray. On hit the enemy is afflicted with a 10% Sunder status for 2 turns, and the Crab has 20% of immediately attacking with Claw Carousel! Damage = 120% of Physique value
Claw Carousel: The Crab slam both claws down, twice. Each Hit has 33% chance of Dispelling a positive status from the target. Damage = 100% of Physique value Cooldown of 3 turns
Sand Dozer: The Crab rains down piles of sand hitting randomly 4 times in the target group. After attacking the Crab gains a 20% chance to counter attacks for 4 activations. Can affect up to 3 targets at once. Damage = 100% of Physique value Cooldown of 4 turns
Wavelength (passive): The Crab does a little dance at the start of their turn which adds 10% Speed Up status for 1 turn to the entire party.
Enemy Variants Pistol = The tiny Crab variant.
Pom-pom = The tall Crab variant.
Arrow = The giant Crab variant.
Mac-Lir = The corrupted Crab variant.
Crabs have voluptous bodies with humanoid breasts just as everyone else, but their breasts tend to be larger. They can keep these contained with a hardshell piece of their body, or take that piece off and let them hang free at will. it's de and re attachable. They have two larges arms with claws they can use, but also two normal humans arms. They have both an anus, and vagina, but also a penis, which is usally contained in a hardshell casing that is once again, de and re attachable. They have like three pairs of horns, the tops are black and the other two pairs come around face, all of them point in the direction of the face, but the two pairs are more like little reefs on the side of the head. Crabs tend to have longer human hair, and have white eyes. Ofcourse, humanoid and bipedal, except for their reproduction parts, human hands but not arms, and torso/chest, face, inner thighs. their body is hard and a little spiky. Hooved like feet. They do actually have the shell coating on the back of the hand. They can be quite rough cause of all that. also no joke those claws are huge. scary. they can wear a re and de attachable hardshell corset to hide their breasts. Crabs are usually a bit taller and bigger than humans but relatively the same size. their skin can be about any color.
- #14Cyclops
Keys: , Cyclop, Cyclops
Enabled · After character · Order 10 · 100%
Entry settings
Cyclops are a new breed of Monsters only recently discovered but have been rumored for many years. Their essence is something of a mixture between the geomantic "Tremor Cells" of Centaurs, and the incredibly hot and fiery powers of the "Inferno Cells" produced by Demons. Cyclops essence is naturally explosive, and they have a natural affinity for directed explosive attacks. It has long been suspected that the pirate fleets have known about Cyclops for sometime, and that this is part of what has allowed them to advance their own weapons technology so far beyond what the Central Kingdom is capable of.
Combat Skills Artillery Hand: The Cyclops Buils up their defenses using rapidly cooled magma before rolling the rest into a boulder they lob at an enemy. This Ability increases the Cyclops Defense by 10% for 2 turns, and will further increase each time this ability is used, unless dispeled or expires. Single target. Damage = 120% of Physique value
Blast: The Cyclops channels an explosive energy blast from their great eyeball. This Attack pierces through the target's defenses! Single target. Damage = 200% of Physique value Cooldown of 4 turns
Thunderclap: The Cyclops slams their handsand releases an explosive wave that hits ALL enemies. Targets hit have a 50% chance of being afflicted with a 25% Sunder status for 2 turns. Damage = 100% of Physique value Cooldown of 5 turns
Helping Hand (passive): Cyclops are naturally very protective. While this ability is not on cooldown, if you the player, are about to take damagethat is 45%or more of your max health or a fatal hit, then the Cyclops will snatch you up, protecting you them from that damage. The Cyclops will continue hold you until the end of their next turn, preventing you from being able to act and also being targeted. Once released, you will immediately be ready to take your turn. Cooldown of 5 turns
Enemy Variant Sentry = The tiny variant of Cyclops.
Rampart = The tall variant of Cyclops.
Fortress = The giant variant of Cyclops.
Traits Species Living Fossil (Uncommon) = Increase Stamina by 5% per rank.
Cyclops have large bodies, they are giants. A cyclops is about three average humans tall usually. They do have a normal face, but the upper part where the eye should be is covered by rocks that jut out in a spike like formation, and medium-longish hair usually, cyclops always have side bangs. They have a rocky coating on their legs, pelvic hair, back of their arms and overall wrists. Spiked knees, big rocky feet, etc. Apart from that, they're humanoid and bipedal, with normal but a bit more rough human like skin. They tend to be muscular. Male cyclops have a big eye on their chest, inbetween the two pectorals, while female cyclops have the eye under the chest, underneath their breasts, and on the upper abdomen/ lower ribcage. the inner thighs and hips are safe from the legs being rocky. their skin can be about any color.
- #15Demons
Keys: Demon, Demons
Enabled · After character · Order 10 · 100%
Entry settings
Demons are found in the hottest and most excruciating islands, molten floating furnaces that miraculously produce the basis by which other islands come about. Demons are among some of the most magically attuned species of monsters, and are capable of self-regulating their magical output to a certain degree. They may absorb vast amounts of magical energy and can use it to ignite their magical essence within their bodies for pyro-cataclysmic displays of power. This however seems to make even tame Demons considerably more erratic than what is normal for most monsters.
Their essence is used in heating and fueling applications and is considered to be very flammable.
Combat Skills Regular Moveset Skill Icon
Skill Name
Attack Type
Description Affected Targets Cooldown Damage/Healing Calculation
Buffs/Debuffs Notes Overcharge Passive The Demon is charging up. In combat, the Demon passively builds up Charge anytime lost health is restored. Once 100% Charge is reached, the Demon become Overcharged, changing physical form and swapping to more powerful abilities!
The Player's Demon. N/A N/A Changes the demon's sprite appearance/animations as well as their moveset and damage capabilities. Tinderbox Ranged Attack
The Demon throws a pair of fire balls at an enemy, healing for 10% of any damage these inflict. One Enemy. (Also Heals the player's Demon.) No Cooldown.
120% of the Demon's Physique stat. N/A This move hits the enemy twice. One hit will count as 120% of the physique stat, as will the second. Eg. if the physique is 300, hit one does 360 points of damage, as will the second, for a total of 720 points of damage. The player will receive 10% of each hit as healing for themselves, ie. 36 points + 36 points of healing.
Sparkcloud RangedAttack
The Demon blows out a cloud of smoke and sparks. Enemies that breath this in are afflicted with both a 5% Decelerated status and X Leech Damage, which last for 2 turns Hits three targets once. 2 Turns. 12% of the Demon's Physique Stat. Decelerated and Leech Debuffs applied to affected enemies. This move takes the 12% of the demon's physique stat, and applies that result as a percentage of the enemy's Current HP as damage, and heals the demon for the same count of points the enemy takes damage for. The enemy will also have its own speed decreased by 5% of its own Swiftness stat.
Eg. The Demon has 300 Physique, and the enemy has 100 Swiftness and 1000 current HP points.
The Leech debuff takes the 12% of the physique stat (which is 36) and decreases the enemy's current HP (1000) by 36% (which is 360 points), and increases the Demon's own HP by 360 as well.
The Slow Debuff decreases the enemy's Swiftness by 5%, therefore decreasing the 100 points to 95%.
These Debuff effects occur twice (ie. for 2 turns).
Power Vent Ranged Attack
The Demon consumes their current Charge to heal themselves for X% of Max Health, where X = The Current Charge. The Player's Demon Affected by Charge count. The Current Charge percentage of the Demon's Max possible HP. N/A Eg. of calculation: If the Demon's current charge is 50% and its max HP is 1000, the Demon will sacrifice the charge (returning it to 0%) and will health the Demon for 500 points.
Overcharged Moveset Skill Icon
Skill Name
Attack Type
Description Affected Targets Cooldown Damage/Healing Calculation
Buffs/Debuffs Notes Overcharged Passive While in combat, the Demon is more powerful. However, Charge is no longer gained but instead, the Demon loses Charge when they take damage. When the Charge level reaches 0%, Overcharge will end, restoring the Demon's original form and abilities. The Player's Demon. N/A N/A N/A Changes the demon's sprite appearance/animations as well as their moveset and damage capabilities. Flamethrower Ranged Attack
The Demon sacrifices 30% of their max Health, channeling this into a blast of fire that is virtually guaranteed to be a critical hit! Hits one target once. No Cooldown.
200% of the Demon's Physique stat. N/A This move decreases the demon's health by 30% of their max HP, but damages the target by 200% of the demon's physique stat, along with a critical hit bonus amount of damage.
Eg. Demon with 1000 Max and current HP, 300 Physique.
HP will be decreased by 30% (300 points), resulting in 700 current HP out of the max 1000. The Demon will damage the enemy for 600 points, along with bonus damage (the critical hit) which is determined by the Demon's Intuition stat. (WIP)
Firestorm RangedAttack
The Demon sacrifices 10% of their max health per target, into a raging torrent of fire. Targets hit receive a 10% Burn status for 2 turns, and have all their positive statuses consumed by the flames.
One to Three Enemy's once, and the Player's Demon. 3 Turns. 200% of the Demon's Physique stat. Burn Debuff applied to hit enemies. Hit enemies also lose all positive buffs. This move decreases the demon's health by 10% of their max health per target hit (therefore up to 30% of the max health can be removed), and damages each hit target by 200% of the demon's physique stat. The targets hit will receive damage of 10% of their own current HP for 2 turns.
Eg. Demon with 1000 Max and current HP, 300 Physique, 3 Enemies with 800 Current HP points (as opposed to a total of 1000).
With all enemies being hit, the Demon will receive 30% of 1000 (300 points) of damage, but will damage each enemy for 600 points, and further damage them (due to the Burn Debuff) for 20 points the next turn, and then another 18 points for the second turn, leaving the enemies with 162 current HP out of 1000 and the Demon with 700 current HP.
Explosion Vent
Ranged Attack
The Demon releases all of their remaining Charge as a devastating explosion that targets ALL enemies, removing all of the demon current statuses. The Player's Demon, all available targets. N/A 200% of the Demon's Physique Stat + remaining percentage of the demon's charge. Removes All buffs and debuffs from the Demon. This move is affected by how much charge is left in the Overcharged Passive Percentage, and empties the charge percentage upon being used, resulting in 0% charge and the Demon reverting to the normal form and moveset.
Eg. Demon with 80% charge left, 300 Physique.
The damage dealt will be 200% of 300 (600) plus 80% of 300 (240), for a total of 840 points of damage to each target.
Enemy Variant Kindling = The Tiny Demon Variant.
Aspirant = The Tall Demon Variant.
Authority = The Giant Demon Variant.
Demons tend to be short, humanoid bipedals and look pretty sleazy. A male demon has hair coat his entire body except his crotch, face, and chest an and upper stomach. Their hair combines with their side burns, and beards, etc. an overcharged male demon grows crystal between their pectorals, and becomes very large and muscular. The member grows bigger. Demons prefer breeding in overcharged mode. a female demon has no beard and side burns, and has no hair between the chest and the crotch. their breasts are normal in their normal mode, when supercharged they become muscular and voluptous with giant breasts and a crystal in their cleavage. they also grow out a more human long flowing hair that isnt stuck to the body like the normal form. Both demons do this. and have sharp teeth. Demons become like 2.5/4 size of a cyclops when overcharged.
- #16Dragons
Keys: Dragons, Dragon
Enabled · After character · Order 10 · 100%
Entry settings
Dragons have been long extinct from the world, but it is believed they were the original form of monster. Only the oldest records and legends speak of them at all, but it is said that they could draw magic not just from the atmosphere as most species do, but from the much stronger sources of magic in the ground of islands. Such magic is incredibly strong, for it is what allows islands to float. It also serves as the foundation for the protective and infrastructural spells wizards cast upon the islands where towns and tribes are found. Any creature capable of not only gaining access to such a tremendous source of power, but surviving the experience, are considered to be incredibly powerful beings. There are rumors that small bands of dragons still exist on the most outlying islands of the skies, and these rumors have only grown more persistent as the Central Kingdom continues to expand eastward. Wizards have records of the type of essence that could supposedly be harvested from dragons, claiming that it was too potent to be used in anything except their greatest constructions from a bygone age, and that its only use these days would be to break it down and refine it into other forms of essence.
Combat Skills Dragons as a combat unit can be considered a "jack-of-all-trades" due to not only the fact that their species stat traits are all the same level at a cap of 500 points, but also their overwhelmingly powerful skills. While none of the skills possess the ability to add debuffs to or hinder enemies, or even to heal or recover allies, the Dragon makes up for it with skills that can easily defeat even the most powerful of enemies. When paired with other monsters or companions that gives a damage boost/buff to allies, the dragon is able to tear every single battle apart.
Regular Moveset Skill Icon
Skill Name
Attack Type
Description Affected Targets Cooldown Damage/Healing Calculation
Buffs/Debuffs Notes
Lord of the Beasts
Passive Dragons are the kings of all monsters, and while not fighting other Dragons, your Dragon will gain a bonus 15% to crit. chance and damage! The Player's Dragon N/A Bonus 15% is applied to damage output. Adds CritChanceUp and AttackUp buffs to the Dragon so long as the opposing team does not also have a dragon in it. In-game, this passive will be impacted by the other dragon's types/subtypes and not just regular dragons.
The 15% bonus to damage is applied to each damage output, as oppose to working from the Dragon's physique stat.
Eg. Dragon has 300 Physique and uses the move Ley Cannon. The main enemy will regularly receive damage of 600 points, and the rest of the allies will receive 120.
This passive means that the main enemy will receive an extra 15% damage (ie. 15% of 600) so 90 points extra damage, and the rest of that enemy's allies will receive the same, so 18 points extra per ally of the enemy.
RenderingStrike
Contact Attack
The Dragon Strike with his Claws. This attack's base damage increase by 20% of the dragon swiftness, and the target will Burn for 5% over 2 turns. One target once. None 140% of Physique stat Adds Burn debuff to the targeted enemy for 5% every 2 turns. This move will calculate 20% of the Dragon's swiftness stat and apply the result as points to the output damage of this attack.
Eg. Dragon has 300 Physique and Swiftness. The attack would be 420 points, plus 60 points (20% of the swiftness stat).
LeyCannon
Ranged Attack
The Dragon absorbs magical ley energies directly from the island below their feet, before breathing them out in an overpowering torrent of energy. If the targeted enemy is hit, 20% of that target's damage is dealt to all of their allies as additional damage. Entire opposing team. 3 turns 200% of Physique stat None 20% of the resulting damage calculation done to the first enemy is then dealt to each of the enemy's allies.
Eg. with 300 physique, the first enemy will receive 600 points of damage, and each enemy ally with receive 120 points damage each.
Dominance AllySupport
The Dragon channels their power directly into their allies. Allies gain 10% bonus crit. chance for 3 turns and fill their Turn Timers by 30%! All Allies on Player's Team 5 turns N/A Adds CritChanceUp buff to the player's team, excluding the Dragon. The turn timer calculation is calculated based on the max possible turn timer count/cap of each character, and the result is added to what the character already has in their turn timer. Enemy Variant Carnelian = The tiny variant of Dragon.
Cerise = The tall variant of Dragon.
Cinnabar = The giant variant of Dragon.
Traits Species Pure Blood (Rare) = Gain 25 Physique, 25 Stamina, 25 Intuition, and 25 Swiftness. (Per level, 1-5) Bloodline Dragon Blood (Common) = Improves 1 others trait randomly at birth (Per level, 1-5) Leyline Drain (Uncommon) = Every activation attempts to increase 1 enemy's cooldown by one. Can only affect the same enemy every other activation, and does not affect abilities that are not on cooldown. (1 enemy per rank)
Dragons are larger than humans, about two humans tall, and have long necks, with a reptilian head unlike most monsters. They always have pink eyes, and their backside (Including arms and legs are covered in soft and smooth scales, while the front side is an ever softer skin like material. They also have long black tails that can spew out fire along with their mouths. Strangely, the nipples and areolas of dragons can take strange colors. for example, they're blue on a tannish-peachish skin in their base form. The tails of dragons have holes in them, and the end tail of a dragon is a hole itself, which can hold objects (Like sex toys). They're strong. Humanoid and bipedal, they have now problem squatting or doing things on all fours. three clawed legs.
- #17Harpies
Keys: Harpies, Harpie
Enabled · After character · Order 10 · 100%
Entry settings
Harpies are a race of avian monsters who live in ancient ruins, building their nests in among the ruins of the ancient past, from before the world was shattered by the void below. Harpies, of course, do not give any thought to this if they given any thought to anything. Harpies are not unintelligent, nor, despite what many might claim about their memories, lacking in their ability to recall events, they simply have no fucks to give about anything except the now. Harpies live in the now, and refuse to bow to simple circumstances such as 'survival' or 'danger'. Perhaps this attitude has arisen from their natural ability for aeromancy, their essence allowing them to perfectly and naturally control wind currents. A flock of angered, feral harpies has been known on occasion to batter towns and even entire islands to dust through concentrated use of their skills, and for those threats they cannot deter, they can always outrun, as few monsters possess the capability to fly with anything close to the agility and speed of a harpy.
Their essence is considered a critical fuel source for many air ships, as well as for various forms of weather effecting magitech.
Combat Skills
Wing Beat: The Harpies send out a wave of magic to the target. This ability has an additional 15% chance to critically hit! Physique scaled: 120%
Siren's Call: The Harpies loose a shrill shriek on the enemies, which has a 70% chance of Stunning Targets for 1 turn. 3 Target Physique scaled: 50%
Cooldown of 4 turns
Feather Duster: The Harpies spins up a powerful cyclone. Each target after the first only takes 80% of the damage of the previous target. Target all enemies Physique scaled 200%
Cooldown of 5 turns
Hover: The Harpies assumes a ready stance, gaining an additional 25% chance to evade attacks. This stance will expire after successfully dodging 2 hits
Cooldown of 3 turns
Enemy Variant Ó = The Small Harpy Variant.
Regular = The Regular Harpy Variant.
Nester = The Tall Harpy Variant.
Stormcaller = The Giant Harpy Variant.
Traits Species Razer Feather (Uncommon) = Reflects 2% Damage. per rank
Bloodline Harpy Feathers (Common) = Gain +10 Swiftness. per rank
Skyborn (Uncommon) = Gives 1% Evasion, per 150 Swiftness
Base Stat and Growth per Level Base Harpies Physique: 35 Increase per level: 3.2
Base Harpies Stamina: 15 Increase per level: 1.45
Base Harpies Intuition: 25 Increase per level: 2.3
Base Harpies Swiftness : 50 Increase per level: 4.6
Gallery Trivia They are based on a Harpy a apacious monster described as having a woman's head and body and a bird's wings and claws or depicted as a bird of prey with a woman's face. But in game its both genders. It's tiny variant resembles a pokemon egg but with wings sprouting from it, when an egg begins to hatch the player is alerted with a text that says "Oh" hence the naming.
They can only have human skin colors for their skin clawed fingers and birdlike legs, their shoulders and arms support wings, with a birdlike arm hidden beneath. feathers also litter the sides of the hips, and the birdlike legs start at the knee. They also tend to have a lot of hair, though it remains short, on their head in a human hair style. they're usually shorter than humans. they also have feathers on the upper chest/neck, pectorals stay mostly exposed, and even more exposed on female harpies. human, bipedal bodies with a human face and skin.
- #18Holstaur
Keys: Holstaurs, Holstaur
Enabled · After character · Order 10 · 100%
Entry settings
Holstaurs exist in the same environments as wolves, and their survival in the harsh environments of wild dungeons is due to the incredible strength they can bring to bear. Pound for pound, there is nothing in the skies stronger than a Holstaur, their essence is used for mechanisms where raw, unbridled, kinetic force is required, replacing hydraulics or pistons in many forms of magitek.
Combat Skills Holstaurs' traits result in them having high defense and HP, and their moves, while not applying any damage, apply healing to their teammates and negative buffs on enemies. These in combination allow them to withstand damage while acting as healers for the player's other team members. However, as a result of low speed, they are not the fastest and one may need to strategize for the holstaurs' less frequent turns.
Holstaurs' Moveset:
Bull Rush - The holstaur rushes their enemy, goring them on their horns and applying a single turn taunt. 75% of applying the taunt. Physique scaled: 120%
Flank - The holstaur moves to protect one of their allies, giving them a single turn interception buff, and boost their own defense by 10% for 2 turns.
Cooldown of 1 turns
Milk Run - The holstaur tosses a milk bottle to one of their allies, restoring 33% of their health +0-100% of their Physique value.
Mad Cow- The Mutated Form of "Milk Run" the holstaur tosses a bottle of infected milk to one enemy poisoning them for 5% of it physique value, base damage Physique scaled: 200%.
Herd Mother - Gain defenses based on ally health up to +25% if they're all full life. (Passive)
Enemy Variant Grazer = The tiny variant of Holstaur.
Matron = The tall variant of Holstaur.
Herdmistress = The giant variant of Holstaur.
Traits Species Happy Cows (Common) = Milkrun heals for an additional 5% per grade for every Essence this monster produced in the last day. Mad Cow (Uncommon) = Milkrun damages enemies instead of healing, dealing 5 % of its physique stat as damage poisoning. Milk Momma (Rare) = Unlock a unique monster action in your farm. When actived, at the end of the day this Holstaur will harvest any idle monsters in their Barn/Pasture group producing 1 (per rank) additional byproduct per monster. However, doing this will leave this monster exhausted, and they will sleep for 3 days Bloodline Beast of Burden (Common) This monster can be milked one additional time per day, per grade. Omega (Uncommon) = Gain 5% physique and 1% HP regeneration per grade if a party member has less HP. Herdmother Eye (Uncommon) = Increase defense of all allies by 5% of this Monster's Defense. Base Stat and Growth per Level Base Holstaur Physique: 10 Increase per level: 0.95
Base Holstaur Stamina: 40 Increase per level: 3.85
Base Holstaur Intuition: 30 Increase per level: 3.35
Base Holstaur Swiftness: 20 Increase per level: 1.9
Holstaurs are very similar to humans, and often have dark or tan skins. They usually have short hair with very short horns and two cow like ears. cause holstaurs are based on cows. cow patterned thin, soft fur on midway thighs down and below the shoulder down. long but thin black tail, holstaurs usually wear bell collars. the males are muscular with large balls and member, while the females are voluptous with large breasts and wide hips, they're the same size as humans, if not a little bigger (usually they're wider and taller than humans due to their strength). Hooves on feet. they got muscular thighs.
- #19Lamias
Keys: Lamia, Lamias
Enabled · After character · Order 10 · 100%
Entry settings
Lamias are, of all the monster variants, the ones who are the most 'sane', if that is the word that can be used, when they are oversaturated with magic. Rather than turning truly feral, they instead become imperialistic and sadistic, utilizing their light manipulation abilities to enslave victims and treat them like gods. These Lamia are capable of some level of communication with others, but have proven time and again that they refuse to cooperate with others. It is believed by many scholars of the Kingdom that they subconciously use their ability to manipulate the medium through which light travels to also manipulate the invisible flow of atmospheric ley-lines, thus reducing their own magical saturation enough to hold onto some semblance of sanity and rational thought, even though they remain primarily driven by instinct, sociopathy, and megalomania.
Wild Lamia rarely cooperate except when forced or hypnotized into subservience to a greater wild Lamia, where as among the sane Lamia Tribes, both in the Titan's Causeway and in their own shielded villages on the fringes of the kingdom as this new species is introduced by the Frontiersmen's Guild, they display a cool, if rapier intellect and are more and more taking up jobs as researchers and scholars, both in the Ruins they prefer to inhabit, and on civilized town-islands of the Kingdom, using their light manipulation talents to reveal things that were hidden to the naked eye. Tame Lamia of the Kingdom also taking up the role of mental-physickers in many communities, using their ability to manipulate minds with patterned and colored lights to help cure mental ailments.
Lamia Essence, stored in Vice Cells, is utilized in both light manipulation Magitechnology and in drugs used for both recreational and medicinal purposes, especially sedatives.
Combat Skills Coil Strike: The Lamia Strike multiple time. The first hit has a 100% chance of removing a Positive Status from the target, though each additional hit will have a 50% lower chance of dispelling additional statuses. 2 hit Physique scaled 60%
Barrier Up: The Lamia Raise a Barrier arround an allies. This Barrier will have X HP and last 2 turns. X=100% of Physique value. target all the party
Cooldown of 3 turns
Focus: The Lamia creates a focus beam of light that sweeps across their foes. Damage is increase by 10% for each positive status the lamia currently has. Target all enemies Physique scaled 200%
Cooldown of 5 turns
Resonator(passive): The Lamia's body naturally resonate with reflective and refractive energies, giving them a 10% chance to passively steal enemy buffs with every attack they make.
Enemy Variant Skink - The tiny Lamia variant.
Regular - The regular lamia variant.
Coatl - The tall Lamia variant. they have wings.
Roughback - The giant Lamia variant.
Traits Species To be added.
Bloodline Lamia Mind (Common) = Increase Intuition by 10. per rank
Base Stat and Growth per Level Base Lamia Physique: 15 Increase per level: 1.4
Base Lamia Stamina: 25 Increase per level: 2.3
Base Lamia Intuition: 50 Increase per level: 4.6
Base Lamia Swiftness : 35 Increase per level: 3.2
Lamia are larger than humans, about 2-3 humans larger. they have long necks, and an ass and upper thighs which join into a large snake tail, with they often coil up to sit on. Lamias have snake like heads with a cobra hood. Rattle tail. Lamias have no nipples, but may still have the shape of breasts when female. In male lamias, they posess two penises in the front and and anus in the back. Female lamias have a vagina in the front and anus in the back, and usually have to hold up smaller partners and pull them in towards themselves so they can reach, as it's where the thighs join into the snake tail. long clawed hands, and normal humanoid like arms. the backside of lamias are more smooth, while the front side is more scaled. medium breasts usually.
- #20Wolves
Keys: Wolf, Wolves
Enabled · After character · Order 10 · 100%
Entry settings
Based in the forested islands of the sky, wolves, and all canine breeds of monsters, are among the most widespread. They are not as strong, fast, or magically powerful as many other species, but they possess a ferocity unlike most other monsters. Wolves are the most feral breed of canine species in existence to this day. Their essence is used in a wide variety of magitek across all of the Central Kingdom, allowing them to become a reliable necessity in farm work in order to provide for many other sources.
Combat Skills Wolves tend to be a little quicker due to their size than other bigger monsters such as the Cyclops, but only focus on single-target attacks. They also are capable of buffing their allies' Swiftness temporarily, and even giving themselves an extra turn upon securing a kill.
Rip Tear: The Wolf launches themselves at a foe, attempting to tear into them, applying a 10% Sunder debuff for a turn. 25% of attacking twice. Physique scaled: 150%
Call of the Hunt: The Wolf calls upon the power of the hunt, their magic fill 40% of their allies' attack bars and allowing them to attack sooner.
Cooldown of 5 turns
Alpha Strike: The wolf and one random ally will launch their basic attack at the same time.
Coolddown of 5 turns
War Scent: (Passive) Upon killing a foe, the Wolf automatically gains an extra turn. They cannot do this twice in a row. In addition, they gain a 5% damage buff for 3 turns.
Enemy Variants Pygmy = The tiny variant of wolves.
Regular = The regular variant of wolves.
Alpha = The tall variant of wolves.
Bone Singer = The giant variant of wolves.
Traits Species Blood Sight (Common) = Deals 2% additional damage versus enemies with less than 50% max Health.
Bad Dog (Uncommon) = Deals +3% damage to female enemies. per rank
Wolven Rage (Rare) = Increase all ability’s attack multipliers by 50% per rank.
Bloodline Friendly (Common) = Gains +1 loyalty when being petted per rank
Alpha (Uncommon) = If an enemy has less HP than this monster, Increase Damage by 5% and evasion by 1% per rank
Pack Mentality (Rare) = Gain +5% Defense and + 5% Damage when in a party with the same species.per rank
Base Stat and Growth per Level Base Wolf Physique: 40 Increase per level: 3.85
Base Wolf Stamina: 20 Increase per level: 1.9
Base Wolf Intuition: 10 Increase per level: 0.95
Base Wolf Swiftness : 30 Increase per level: 2.9
Wolves have human hair, but their body is also covered in fur, which smooths down around the pelvis, legs, torso, chest, face and ass. they tend to have short hair, and wolf ears ofcourse. humanoid face, the top half of the face with the eyes tends to be a darker fur than the bottom half of the face. Their fur increases and gets fluffy around the neck, shoudlers, collar bone, elbows, and behind the knees, as well as forerarms and wrists. they somehow have human lips just as the cats despite a furred face. males are muscular, females are voluptous and also muscular, though less voluptous than a holstaur for example, they also have tufts of fur before genitalia. humanoid and bipedals, the wolves have big fluffy tails.. they're also clawed.
- #21Jubelle
Keys: Jubelle
Enabled · After character · Order 10 · 100%
Entry settings
Jubelle is a dog monster in Cloud Meadow, who resides in Cloverton as the Operations Director for the town. She acts as a tutorial guide and will regularly inform the player of new mechanics when they come across them for the first time, as well as informing them about in-game holidays/events.
Biography Possibly outdated information. Jubelle is an ex-Military Union Marine, after being wounded in a major Sky Pirate raid operation, she was decommissioned from the active duty and put in charge of operations in Cloverton. Using her uncanny ability to memorize things, she easily settled into her new job, while still retaining a military like attitude in her speech. The feather Jubelle uses to write is also a sword from a vile harpy monster which she slew during her more active period, capable of shifting between sword and writing utensil forms by applying minor amounts of magic to it. [1]
Personality Jubelle is a kind character and acts rather friendly towards the player. She comes across as very busy, though can be distracted by strong scents she does not recognize.
She likes to sniff any new acquaintances to recognize their scent.[1]
Appearance Jubelle is slightly taller than the player character, and bears a resemblance to the Australian Shepherd breed of dog. She is all-around fluffy with white, brown and black fur, and has long black hair. She wears an outfit with a brown, beige, black and blue palette and is always seen holding a notebook and a quill, hinting at her busy personality.
Trivia Her bed is shaped like a oversized giant dog bed. [2]
- #22Minerva
Keys: Minerva
Enabled · After character · Order 10 · 100%
Entry settings
In the town of Cloverton, Minerva serves a vital role as the logistical backbone of the Cloverton Transit Station. While the player handles the physical dangers of the Frontier, Minerva deals with the overwhelming paperwork, resource distribution, and coordination required to keep a frontier settlement connected to the mainland. Minerva is a member of the Harpy species, specifically designed with a distinct Owl aesthetic. Her design utilizes the game's signature hybrid anatomy template:The Face & Torso: She features smooth, pale, white-toned humanoid skin across her face, chest, and stomach.The Hair & Eyes: She has a short, sharply styled bob of blonde hair that contrasts with her solid, completely black eyes.Avian Features: Instead of human ears, feathered owl-like tufts extend from the sides of her head. Her arms are completely replaced by large, feathered wing-plumage, and her lower legs transition from smooth skin into sharp, avian bird-talons. Cloverton is a remote town constantly starved for supplies, infrastructure, and steady communication with the Central Kingdom. Minerva operates the transport docks alongside her elven coworker, Tab. Together, they manage the coming and going of travelers, supply shipments, and the cargo that keeps the local economy afloat.Minerva represents the administrative side of the Union. While the local Guard keeps monsters at bay, Minerva ensures that the crops, materials, and monster essences your farm produces actually get logged, processed, and prepared for transit out of the region.Beyond her desk job, Minerva provides depth to Cloverton's social landscape. She is an interactive town resident with a dedicated, multi-stage questline that unlocks as you progress through the surrounding dungeons.The Matchmaking Date: Minerva is part of the game's unique "Matchmaking" mechanic. Once you build enough rapport with her, you can trigger a special, highly stylized interactive date event.The Romance Route: Advancing her relationship bridges her rigid, detail-oriented professional life with a deeply personal storyline, eventually unlocking high-definition adult animations unique to her character.
- #23Tabitha
Keys: Tabitha, Tab
Enabled · After character · Order 10 · 100%
Entry settings
In Cloud Meadow, Tabitha (almost exclusively referred to by her nickname, Tab) is a non-playable character who works side-by-side with Minerva at the Cloverton Transit Station. While Minerva handles the rigid paperwork, Tab represents the cheerful, welcoming face of the town's shipping and transit docks.
Unlike the wild monster girls native to the sky islands, Tab is a member of the Elf species, giving her a more distinct, humanoid fantasy design:The Face & Physics: She has tan, sun-kissed skin, deep blue eyes, and long, pointed elven ears poking out through her hair.The Hair: She sports a light brown/honey-blonde shade of hair worn in a low, thick ponytail with a singular, curled strand of hair (an ahoge) bouncing on top of her head.The Outfit: Reflecting her role in transit and shipping, she wears a blue, sailor-themed uniform. It features puffed, slashed sleeves revealing white undergarments, a black under-corset/girdle cinching her waist, a short black skirt, and a white sailor cap perched cockily on her head. She completes the look with dark sheer tights and simple black slip-on shoes.
Tab is stationed directly at the Cloverton Transit Station docks. While Minerva is buried in logs and manifestos, Tab manages the physical execution of incoming and outgoing traffic:Logistics & Arrival: She functions as a primary point of contact for the coming and going of characters, cargo, and resource shipments arriving from the Central Kingdom.Romantic Interaction: While she does not feature a massive, sprawling dungeon-spanning companion questline like wild monsters, she is a distinct town favorite. She has a dedicated "Single Romantic Interaction" pathway, allowing the player to build rapport with her through local interactions in Cloverton to unlock an exclusive romance scene. Tab is widely considered by players to be one of the most energetic and charismatic town residents.Upbeat and Friendly: Unlike her rigid, easily stressed coworker Minerva, Tab maintains a bubbly, highly approachable, and bright attitude. She greets travelers with an open smile and is quick to throw up a casual peace sign.Playful and Expressive: She brings a sense of lighthearted normalcy to an otherwise dangerous frontier town. Her expressive body language and animated dialogue make her a comforting, welcoming presence whenever the player returns to town from a grueling dungeon run.
- #24The Captain
Keys: Captain
Enabled · After character · Order 10 · 100%
Entry settings
In Cloud Meadow, The Captain is an enigmatic, non-playable character who handles the fundamental gameplay mechanics of travel and transition. Stationed at the edge of the docks, they act as your literal bridge between the relative safety of Cloverton and the dangerous, untamed sky islands of the Frontier.
The Captain is a unique example of the game's creature-design philosophy, blending humanoid elements with a completely distinct, unidentifiable monster family:The Silhouette: Unlike the overly flesh-toned town residents or hyper-stylized elven characters like Tab, the Captain is entirely wrapped in heavy, weathered seafaring gear. They wear a thick, dark captain’s overcoat, heavy traveler's boots, and a signature wide-brimmed naval hat casting a deep shadow over their upper face.The Mystery: Their actual species and gender are classified as "Unknown" in the official lore sheets. Their face remains completely obscured by shadows, glowing optical-like eyes, or wraps, giving them the vibe of a spectral or ancient sky-faring nomad who has spent centuries navigating the dangerous cloud boundaries
While character manifests and cargo are cataloged by Minerva and Tab at the main station, the Captain operates the heavy transportation vessel itself.The Dungeon Ferryman: He serves as the primary mechanical interaction point whenever you need to deploy. Interacting with him brings up your UI to select your party configuration, organize your active farm monsters, and confirm your destination. He physically pilots the vessel that drops your team directly onto the floating landmasses (like the Savannah or Forest zones) and brings you safely back with your haul.No-Nonsense Neutrality: While local factions like the Union Marines and the Sky Pirates wage a proxy war across the skies, the Captain remains firmly neutral. He functions strictly as an independent contractor for your Frontier Initiative farm, completely unfazed by the dangerous beasts or political chaos surrounding your operational base.
The Captain is a man of incredibly few words, acting as a stark foil to the bubbly, highly animated Tab.Stoic and Professional: He doesn't engage in the typical casual banter or gossip found throughout Cloverton. His dialogue is brief, practical, and heavily oriented around the status of your next voyage or deployment.Grizzled and Vigilant: He carries the heavy aura of a seasoned pioneer who has survived the worst storms and feral monster ambushes the sky border has to offer. He values efficiency, safety, and operational readiness above all else, showing a silent respect for the player's growing tactical success in the dungeons.
- #25Birma
Keys: Birma
Enabled · After character · Order 10 · 100%
Entry settings
In Cloud Meadow, Birma is a friendly, hardworking resident of Cloverton. She co-owns and operates the local town Bakery alongside her wife, Clodagh (the Holstaur)
Unlike her monster-girl wife or the avian harpies at the transit docks, Birma belongs to the Human species. Her character sprite captures her busy, warm baker aesthetic:The Face & Physics: She has rich, dark brown skin, wavy dark brown hair styled into a short cut, and warm green eyes. She wears an elegant, thick gold hoop earring in her left ear and a matching gold band ring on her left thumb.The Outfit: Her outfit is designed around her culinary trade. She wears a dark grey/charcoal short-sleeved blouse featuring a deep black neck sailor collar tied off with a large black bow at the front.The Apron & Skirt: Layered over a full black floor-length skirt is a long, off-white baker’s apron tied behind her back. Reflecting her tireless hours working the bakery ovens, the lower hem of her apron features distinct, faint grey soot stains and flour smudges, outlined by a maroon striped trim. The Display Tray: She carries her freshly baked goods in a reinforced wooden merchant box supported by a thick white strap around her neck. The box is overflowing with a collection of pastries, including large swirled cinnamon buns with white icing and frosted strawberry rolls topped with small leaves.
Birma functions as a key supportive Shopkeeper for the player's grueling dungeon excursions:The Bakery Merchant: She sets up shop directly out in front of the local barracks area. Players can interact with her at any time to purchase five varying types of freshly baked bread using their hard-earned Korona.Vital Consumable Support: The bread items Birma sells serve as essential early-to-midgame medical supplies. Each bread consumption provides a flat 30% HP restoration during active party exploration, making her an invaluable stop before deploying via the Captain's ferry.Family Life: She anchors the town's cozy community life, splitting shifts with Clodagh and taking care of their two pet caxolotls.
Birma’s vibe is completely centered around warmth, hospitality, and nurturing the frontier community.Warm and Welcoming: She approaches the player and other travelers with a bright, maternal, and incredibly pleasant demeanor. She takes pride in feeding the hardworking frontiersmen and keeping the town’s bellies full.Grounded and Hardworking: While other characters easily panic over nearby sky pirate activity or incoming monsters, Birma remains highly focused on her daily craft. Her reliable presence outside the barracks offers a comforting, predictable sense of home for the player after stressful resource hunts.
- #26Clodagh
Keys: Clodagh
Enabled · After character · Order 10 · 100%
Entry settings
Clodagh is a regular resident of Cloverton who runs a bakery alongside her wife Birma, who she owns two pet caxolotls with. Clodagh gets extremely drowsy indoors hence she enjoys spending her time outside, during which she usually sells her baked goods.
Clodagh is a human-cow hybrid. Due to the long lineage of intermixing between humans, her monster features are less evident compared to other Holstaur counterparts.
In Cloud Meadow, Clodagh is a warm, essential shopkeeper in Cloverton who co-runs and operates the local town Bakery alongside her human wife, Birma
Clodagh belongs to the Holstaur species (a bovine/cow-themed monster family), which gives her a distinctly voluptuous and soft physique that fits S-Purple’s hybrid anatomy template:The Face & Physics: She has fair, peachy human skin on her face and upper body, accompanied by bright purple eyes. Two small black cow horns protrude from the top of her head, sitting alongside floppy, dark-furred bovine ears that droop downward.The Hair: She sports long, wavy plum-colored hair that drapes over her shoulders and reaches past her waist.The Outfit: Her attire perfectly complements her bakery profession. She wears a cream-colored, low-cut peasant blouse under a black, structured bodice with golden filigree details. Over this, she wears long, puffed blue sleeves with black studded wrist cuffs.The Apron & Skirt: She wears a long black skirt featuring a blue geometric diamond pattern along the ruffled bottom hem. A large, off-white baker’s apron is tied around her waist, heavily stained with brown and grey soot marks from working the hot ovens.
Clodagh handles the other side of the Bakery operations in Cloverton, acting as a crucial merchant for your adventuring needs:The Item Shopkeeper: While Birma sells standard loaves of bread, Clodagh uses her inventory to sell hearty, prepared meals like sandwiches, croissants, and meat pastries.Stat & Status Buffs: The baked goods Clodagh provides are much more substantial than basic bread. Her items do not just heal a flat percentage of HP; they provide crucial temporary stat boosts (such as increased physical attack, defensive armor bonuses, or speed enhancements) to your active party before you go into battle.Bovine Lore Connection: As a Holstaur, her background ties heavily into the agriculture and culinary traditions of the world, highlighting how integrated sentient monsters are within the everyday working society of the Union.
Clodagh is the embodiment of cozy comfort, acting as a perfect partner to the equally dedicated Birma.Cheerful and Generous: She has an incredibly bubbly, welcoming, and hospitable attitude. She loves good food and delights in seeing the player and town residents enthusiastically eating her cooking.Nurturing and Affectionate: Clodagh radiates a massive sense of comfort. Her dialogue is filled with warm, encouraging remarks, making her shop one of the most relaxing places to visit in Cloverton between stressful dungeon dives.
- #27Yonten
Keys: Yonten
Enabled · After character · Order 10 · 100%
Entry settings
Yonten is a shopkeeper in Cloverton, a small but active town on the borders of the Ivory Tower kingdom. He is a yeti, a monster species capable of wielding devastating ice magic, and runs "The Hovel", a small general store alongside his grandmother.
Yonten comes from the Jugeng yeti-tribe which is located in North past the high climb. Before his arrival in Cloverton, Yonten used to be a Union Sheriff, a high ranking official operating as the captain of the guard. However, during his tour of duty, the town he was assigned to, The Southern Crossing, was destroyed. The event shook him to the core as one of his love interest was present during the cataclysm. Certain part of Yonten's positive outlook on life persihed with the town but the protagonist might be able to reignite the passion within him.
He is focused and determined, handling his shop with the utmost efficiency. His manner of talking is a bit awkward, as before warming up to the player he will speak in a very conceited manner.
Likes: Ice cream
Dislikes: Heavily spiced foods
Yonten runs the primary commerce hub in Cloverton, acting as your go-to source for basic materials and farm management:The General Store Merchant: Players visit Yonten to buy and sell everyday essentials. He is the main source for purchasing crop seeds, allowing you to get your rundown farm back into working order to grow food for your monsters.Tool and Equipment Upgrades: Beyond simple farming supplies, Yonten and his grandmother supply essential gear upgrades. He helps the player secure better farming tools and baseline equipment to make resource gathering in the wilderness much more efficient.Local Economy Anchor: While the bakery keeps your party fed, Yonten's store is what keeps your agricultural loop spinning, turning your harvested crops and found loot back into cold, hard Korona.
The Hair & Ears: He sports a messy, thick mop of pure snow-white hair that frames his face, topped with two small, furry animal ears pointing upward.The Giant Forearms: True to S-Purple's "glove and boot" anatomy style, his forearms are massive, heavily muscled, and entirely coated in thick, puffy white fur. He wears a large silver ring on the middle finger of his left hand.The Outfit: He wears a stylish, deep purple tunic decorated with a swirling light-purple pattern. The tunic has a wide, open tan collar exposing his chest, rolled-up tan sleeves, and a red braided cord draped across his right shoulder.The Belt & Pants: His waist is bound by a wide, heavy brown leather belt studded with massive metal rivets, layered over a red sash. He finishes the outfit with simple black pants and dark shoes with grey metallic toe-caps.
- #28Jaero
Keys: Jaero
Enabled · After character · Order 10 · 100%
Entry settings
Jaero is the resident sunflower mandrake of Cloverton and owner of the Sunset Emporium, where he imports and sells seeds according to the current season in-game. He is available as a companion and team member to the player and is currently planned to be a dateable love interest.
Background A calm and spiritual individual, Jaero enjoys speaking in riddles, quoting texts from various poem books and ancient sayings.
Jaero enjoys practicing martial arts on various shrubbery, allowing him to also design variety of decorations simultaneously. He's a former young apprentice of the former owner of Sunset Emporium known as Alexander. A has left Jaero in charge of the Emporium when he embarked on enlightening venture to find the meaning of love; But before departing, he assigned Jaero with a venture of his own, to find the meaning of justice. In his memory, Jaero planted a Rose of Remembrance prominently displayed in his shop. The rose is connected to A as long as it continues growing, A's quest keeps on going.
Personality Likes: gardening, martial arts, kvas, ice cold water, sun.
Dislikes: inequity, immorality, disbalance, Fio.
In combat Jaero attacks inflict poison when he is under his Watered Form consuming his water charges, after he has exhausted all of his water charges he switches to his Withered Form. His abilities change and he regains 1 charge of water each turn and each time he's being healed by any means.
The Face & Plant Skin: He has a pale, lavender-tinted face detailed with green, leaf-like markings stretching across his cheeks and small freckles beneath his eyes. His actual torso and limbs are a deep forest-green color, patterned with visible abdominal muscles and a leaf-vein texture running down his skin.The Sunflower Mane: His head is framed by a massive, voluminous mane of bright yellow flower petals that mimic a roaring head of hair or a blooming sunflower. A black band separates the petals from his forehead.The Outfit: He wears an open, short-sleeved cream coat featuring dark accents over a studded, honeycombed yellow vest cinched tightly at the waist by a wide black leather belt. A single red rose—the Rose of Remembrance—is pinned prominently to his left lapel.Limbs & Boots: He sports spiked dark-brown gloves that fit tightly over his green plant forearms. He wears charcoal-grey trousers that tuck into long, dark-brown cuffed leather boots, with the left boot featuring defensive metallic spikes and wrappings.The Seed Vendor: In Cloverton, Jaero operates the Sunset Emporium. He is the town's seasonal botanical merchant, importing and selling specific crop seeds to the player depending on the current in-game season. His shop directly supports your farming loops alongside Yonten's general store.Full Companion Romance Route: He features a fully fleshed-out story arc, meaning players can raise his affinity, date him, and eventually marry him. This progression unlocks dedicated high-definition adult animations unique to his character.Water & Withered Combat: In dungeon parties, Jaero functions as a unique tactical fighter. He operates on a shifting stance system based on his "Water Charges". When watered, his melee kicks and ranged plant lashes inject devastating Poison damage over time into enemies. When his water runs out, he enters a "Withered Form," altering his skills to deal massive bonus damage that detonates or shreds targets based on how much poison is currently ticking on them. Calm and Spiritual: He is an incredibly peaceful soul who rarely loses his temper. He speaks heavily in poetic riddles, frequently quoting stanzas from classic literature, ancient proverbs, or philosophical texts.Obsessed with Justice: Jaero was left in charge of the Sunset Emporium by his former master, Alexander. Before departing, Alexander assigned Jaero a lifelong mental quest: to discover the true meaning of justice. Jaero treats this task with absolute gravity, meditating on the concept constantly.Disciplined Martial Artist: To channel his energy, he frequently practices strict martial arts routines on the local shrubbery. This allows him to maintain his physical peak for dungeon diving while simultaneously pruning and sculpting the town's decorative hedges.
- #29Montalvo
Keys: Montalvo
Enabled · After character · Order 10 · 100%
Entry settings
Montalvo is a Stork who is in charge of graduating monsters as well as the essence stock market of the Cloverton Guild Headquarters. He allows the player to access the stock market (sell or buy essences), and also allows them to graduate their monsters on their graduation day. Extending from the graduation, he allows the player to graduate their monsters earlier than their graduation day.
Rejoining Society When the player indicates that a monster is ready to rejoin society, an interface appears listing all of the monsters currently residing on the farm. The player is awarded for a value determined by the monster's stats. Monsters that are currently working or sleeping cannot rejoin society.
Graduation Date When a monster is selected in the rejoining society interface a summary of that monster is shown, including the day the monster started working on the farm and the number of days until that monster graduates.
- #30Lucia
Keys: Lucia
Enabled · After character · Order 10 · 100%
Entry settings
Lucia is an Gnome NPC residing in the Cistern in Cloverton. She allows the player to change the type of plots and add special buildings to their farm, for the cost of materials (Wood, Metal, Stone) and Korona. She is also one of the Cloverton residents you can win a date with during the Matchmaking Event. Her character has nude artwork, as well as a sprite sex scene, both of which are viewable during the date.
- #31Camellia
Keys: Camellia
Enabled · After character · Order 10 · 100%
Entry settings
Camellia, the mysterious and illusive owner of the Monarch Inn, has been residing in Cloverton for as long as any resident can remember. As a matter of fact it is rumored that she's been present during the town's very inception, being the very first to greet the first frontiersmen to settle in. Camellia is a misstress in charge, controlling large portion of commerce that goes through Cloverton, organizing shipments as well as exchanging information. It is not often that her Inn sees trouble due to her no nonsense attitude. In her free time she rests in front of the giant fireplace within her Inn and sips down her personally brewed wine.
Personality Likes: the sound of commerce, wine, resting in warmth, dirty jokes, redwood trees, howl of the wind, colour red.
Dislikes: nonpaying customers, colour cyan, rotting plantlife, inconsistent schedules and incorrectly filed bookmarking.
Relationship Camellia is unspoken mayor of the town and the one a person should see should they require information or resources. Despite her occupation, she's not above making flirtatious remarks towards the protagonist any other person should the uncomfortness amuse her. Generally unless the task absolutely would require her involvement, her assistant Morgan deals with any domestic issue.
In Combat Camellia is focus on inflicting status to enemies, and generate HEAT to boost her other ability
Camellia exudes an aura of high-class luxury, dramatic flair, and mature seduction. Her sprite highlights an incredibly voluptuous physique wrapped in theatrical attire:The Face & Mask: She features fair, smooth humanoid skin. Her face is famously obscured by a heavy, stylized dark-purple masquerade mask that curves upward like bat wings or stylized eyelashes. Her hair is a silky light-brown/olive shade, adorned with a large crimson flower pinned to the right side of her head.The Gown: She wears an elegant, floor-length crimson-red evening gown. The dress features a deep, plunging keyhole neckline trimmed with thick, plush black fur that drapes off her shoulders. The same dark fur patterns the lower hem of her dress and the cuffs of her sleeves. The Silhouette & Accents: A wide, structured black corset cinches her waist. Her gown features an exceptionally high slit running up her left leg, revealing smooth skin stretching down to a red high-heeled pump secured with dark, crisscrossing ankle straps. She holds a folded black lace hand fan close to her face, completing her mysterious, upper-class persona. The Monarch Inn Matriarch: She is the cornerstone of Cloverton's social and commercial hub. Rumored to have been present since the town's inception, she controls local commerce, manages massive resource shipments, and handles high-level info brokerage. To handle mundane domestic issues, she relies heavily on her trusted right-hand woman, Morgan.Full Companion Romance Route: As one of the core 10 companions, she has a fully developed narrative arc. Players can flirt with her, engage in multi-stage dating milestones, and eventually unlock exclusive high-definition adult animations unique to her route.Heat-Based Status Combat: In dungeon parties, Camellia is an invaluable support-tactician focused on crowd control and status ailments. Her unique mechanic revolves around building HEAT charges via skills like Heat Throb or Fantasize. Unleashing her ultimate ability, Ultimate Fantasy, consumes these charges to inflict devastating team-wide debuffs—ranging from full-party Sleep at low heat to a mixture of Sleep, Disarm, Bleed, and Burning at max heat.Camellia is highly sophisticated, calculating, and fully secure in her power and sexuality.No-Nonsense Authority: She runs her establishment with an iron fist. Because of her sharp wit and zero-tolerance policy for troublemakers, the Monarch Inn rarely sees conflict or unruly patrons. She hates inconsistent schedules and incorrectly filed bookkeeping.Playfully Teasing: Despite her imposing professional status, she possesses a wicked sense of humor. She loves the sound of coin flowing through commerce, sips her own privately brewed wine by the fireplace, and delights in making aggressively flirtatious or dirty jokes to fluster the protagonist.
- #32Dire
Keys: Dire
Enabled · After character · Order 10 · 100%
Entry settings
Bug-monster bard for Camellia
- #33Vesper
Keys: Vesper
Enabled · After character · Order 10 · 100%
Entry settings
Vesper belongs to the Slime / Goo monster family, making her entire body look completely different from standard mammalian or avian characters. Her character sprite utilizes an translucent, fluid-based aesthetic:The Gelatinous Body: Her entire body, face, and hair are composed of a vibrant, glossy, semi-translucent purple gelatinous substance. Darker violet highlights outline her muscles and curves, and her skin reflects light with a shiny, wet sheen.The Facial Features: Her face features striking, glowing neon-blue irises with pure black sclerae, giving her eyes an eerie yet magical glow. The Hair: Instead of real hair, she has thick, heavy dreadlock-like tendrils of purple slime cascading over her shoulders and down her back.The Outfit: Her attire is a messy, tavern-worker or maid-style uniform. She wears a low-cut white peasant top with loose, short sleeves held up by thin black straps and tied off with red ribbons. Cinching her waist is a black corset/girdle layered over deep red-and-white shorts. A single, thin red string is tied around her upper left thigh. Vesper functions as an essential utility NPC who handles the town's maintenance and your team's structural configuration:The Innkeeper Assistant / Cleaner: Vesper works directly at the Monarch Inn under her boss, Camellia. She can usually be found at the back or near the main halls holding her broom, tasked with keeping the busy establishment spotless.The Party / Monster Management Hub: Mechanically, she is one of your main interaction points for organizing your roster. Speaking to her allows you to swap out active party members, view your collected monsters, and manage which creatures are assigned to the farm versus those ready for combat.Single Romantic Interaction: While she isn't a main dungeon-diving companion, she is part of Cloverton's social mechanics. Players can raise her affinity by talking to her at the inn, eventually unlocking an exclusive animated sprite romance scene unique to her gelatinous anatomy.Vesper's behavior directly reflects her unique biological nature, separating her from the highly structured personalities of characters like Minerva.Airheaded and Sweet: Because she is made of fluid, her mind is often described as equally fluid. She is a bit clumsy, easily distracted, and possesses a delightfully airheaded, bubbly demeanor.Hardworking but Playful: Despite being easily flustered by complex tasks, she tries her absolute best to keep Camellia's inn clean. She greets the protagonist with immense warmth and curiosity, often fascinated by how "solid" humans and other species feel compared to her own squishy, malleable form.
- #34Thrund
Keys: Thrund
Enabled · After character · Order 10 · 100%
Entry settings
Big fluffy monstaur centaur cook for Camellia's inn
- #35Morgan
Keys: Morgan
Enabled · After character · Order 10 · 100%
Entry settings
Morgan is the right hand woman to Camellia, the owner of the Monarch Inn. She picks up Camellia's orders from high-end establishments, and is shown to have a good relationship with the owner of the designer fashion store at Peregrine Gate.
Personality Morgan likes to call people by pet names like "honey" or "sugar" which makes her come across as fairly flirtacious resembling that of the Southern Belle archetype making her more affectionate in nature. She is also a bit mischievous in bending the rules.
Appearance Morgan is a tan skinned, slender human with a short dark brown hair and turquoise eyes. She wears golden earrings, a black choker, a dress with a low neckline that reaches her shoulders with a slit at the front with red frills. She has gun holsters on both sides of her waist, and long thigh high boots. She has a beauty mark below her lips.
Trivia Morgan is a trans woman, and as such, identifies as female with feminine terms/pronouns
- #36Bella
Keys: Bella
Enabled · After character · Order 10 · 100%
Entry settings
Worker at the inn, voluptous bee girl
- #37Brontide
Keys: Brontide
Enabled · After character · Order 10 · 100%
Entry settings
Brontide alonside his sister Goldra were orphans who got adopted into a noble family by Olivia and Rovencal Stromboli. As being a part of nobility, the two received received everything they wanted, resulting in gaining a lot of weight as children. Later on they joined the Ivory Tower's military forces which specializes in training high ranking officers. After majoring and being promoted, the two got assigned to Cloverton to partake in operations againts the sky pirates and poachers.
Personality Brontide was raised more by his father Rovencal hence his more optimistic and joyful outlook towards the world compared to his sister. He enjoys being friendly with the townsfolk and finds childlike enjoyment in everyday situations. Brontide is also righteous and believes in justice, which comes across during his dialogue regarding criminals.
Brontide is an off-tank with high damage potential, some debuff ability and is passive Brace ability
Brace passive
"Any time he's targeted by an attack. Pressing the button prompt just before the first hit of the attack lands will trigger Brace, reducing the damage he takes by 25%. When bracing a melee attack Brontide willl also reflect that blocked damage back at his attacker!"
Brontide is a member of the Drake species (a reptilian/dragon-themed monster family). His design emphasizes a powerful, athletic, and heavily muscled warrior physique:The Face & Scales: He features smooth, ash-grey or lavender-tinted scales/hide across his face, central chest, and core six-pack abdomen. His muscular shoulders, back, and outer arms are coated in a dark navy-blue or near-black protective armor plating. He has glowing, intense orange-red reptilian eyes.The Head & Horns: His reptilian head transitions into large, pointed, dark ears or fin-like appendages that sweep back, framed by a dark horn or helmet-like growth molding over the bridge of his snout.The Torso & Battle Scars: His muscular chest and collarbone area feature distinct, jagged pinkish-red battle scars, indicating his long history of front-line combat.
The Outfit: He wears a thick, brown leather utility belt with a silver buckle cinched at his waist, supporting a large black combat dagger sheath that rests across his left thigh. His trousers feature bold, vertical alternating stripes of bright sky blue and cream.The Limbs & Tail: He wears simple brown cuffed leather gloves over his claws. His legs tuck into high, polished black leather boots with standard buckled ankle straps. Extending from his lower back is a long, heavy, prehensile lizard tail that curves behind him, matching his dark navy and grey skin tones. Brontide holds immense authority over Cloverton's safety, managing operations alongside his twin sister, Goldra:Captain of the Cloverton Guard: Brontide serves as the Captain of the Union Outpost. While Sieger commands the overarching frontier forces, Brontide is on the ground managing the immediate defense of Cloverton. He coordinates patrols, keeps local monster populations from overrunning the town borders, and monitors criminal activity.Full Companion Romance Route: As a core companion, Brontide features a fully fleshed-out story arc. Players can build affection with him by interacting around town, triggering intimate relationship milestones that eventually lead to marriage and unlock dedicated, high-definition adult animations.Vitals-Shredding Frontline Combat: In dungeon parties, Brontide functions as a heavy-hitting, physique-based melee brawler and protector. His skillset is built around standard aggressive rush downs and tactical disruption:
Despite his intimidating, battle-scarred appearance and military position, Brontide is surprisingly lighthearted and approachable.Joyful and Optimistic: Brontide was primarily raised by his father, Rovencal, giving him a much more positive and cheerful outlook on life compared to his strict, serious twin sister, Goldra. He genuinely enjoys interacting with the local townsfolk, laughing easily, and finding a childlike, simple wonder in everyday peaceful situations.Righteous Sense of Justice: While he is relaxed off-duty, he takes his oath to the Union Guard incredibly seriously. He possesses a fierce, uncompromising moral compass and holds a deep hatred for poachers, sky pirates, and anyone who threatens the peaceful coexistence of humans and monsters in Cloverton.
- #38Goldra
Keys: Golda
Enabled · After character · Order 10 · 100%
Entry settings
Goldra is a Drake in charge of the Reconnaissance Team for the Cloverton Guards. Unlike other possible companions, Goldra has an initial disdain for the player, which, with updates, will result in the player needing to befriend her in order to recruit her. She is Brontide's twin sister.
Background Goldra and her brother come from a poor background being orphans and were eventually adopted to a noble Stromboli family. Goldra was raised more by the mother Olivia who's more strict and almighty whereas Brontide by the father Rovencal, a more down-to-earth person. As the twins would receive food whenever they pleased, this lead to them getting noticeably obese as kids. Goldra likes her brother but not his attitude as she thinks he's too familiar with the common folk despite them both being nobles. Goldra can be described as having a tough outer layer, especially towards strangers, yet she has a caring side that she is shown to mask through feigned annoyance, especially towards her brother. In her HD animation, she takes the dominant role.
Combat Goldra's Moveset mechanics consist of Speed Demon, which allows certain buffs for her depending of her mini-game.
Goldra belongs to the Drake species, presenting a sharp, dangerous, and militaristic aesthetic:The Face & Scales: She features a reptilian snout covered in deep navy-blue scales across the upper half of her face, contrasting with light-grey or pale-yellow scales around her jawline, throat, and central chest. She has piercing, glowing orange-red reptilian eyes.The Hair & Horns: Unlike her brother, she sports a thick, sweeping mane of long white hair that extends down her back. Two dark, straight dragon horns protrude from the top of her head, accented by a polished gold band at the base of the left horn.The Military Outfit: She wears a highly structured, deep-blue officer's coat featuring gold trim, a cream-colored low-cut undershirt, and short puffed sleeves with striped blue and cream patterns. A simple black belt cinches her waist, supporting a large brown leather satchel/pouch hanging off her right hip. The Uniform Lower Half: Her long coat splits past her waist into dramatic tailcoats, layered over tight black tactical trousers. She wears long, cuffed tan gloves over her claws. Her legs are clad in sleek, high-gloss black boots featuring heavy, metal-plated knee armor embedded with large crimson gemstones.The Weapon & Tail: She wields a massive, wicked crescent-bladed scythe or crescent glaive in her left hand. A long, slender, dark-navy reptilian tail curls out from beneath her coat behind her. Head of Reconnaissance: Goldra is the Reconnaissance Officer for the Cloverton Guard. While Brontide manages immediate on-the-ground town patrols, Goldra spends her time tracking threats across the border. She maps out the dangerous surrounding wilderness, monitors the movement of sky pirate factions, and provides crucial intelligence updates to Guard Commander Sieger.Full Companion Romance Route: As a main companion, she features a comprehensive romance arc. Players can break through her rigid exterior by interacting with her, advancing a deep storyline that leads to full relationship milestones and unlocks dedicated high-definition adult animations.Bleed & Critical Strike Combat: In dungeon parties, Goldra functions as a swift, high-mobility physical assassin focused on shredding enemy defenses: Strict and Serious: Raised heavily by her mother, Goldra is a strict, no-nonsense military professional. She has very little patience for slackers, bureaucratic delays, or casual banter while on duty, treating the safety of Cloverton with absolute, life-or-death gravity.Guarded and Intimidating: She maintains a cold, sharp, and distant demeanor when first meeting the player. She finds it difficult to relax or express personal vulnerability, meaning players have to work significantly harder to earn her trust and respect compared to the town's friendlier residents.Fiercely Protective: Beneath her icy exterior lies a deeply loyal heart. She is intensely protective of her brother Brontide and the citizens of Cloverton, willing to throw herself directly into harm's way to eliminate any threat to the Union's expansion.
- #39Sieger
Keys: Seiger
Enabled · After character · Order 10 · 100%
Entry settings
Unlike the Drake subordinates under his command, Sieger belongs to the Human species, carrying a rugged, seasoned veteran aesthetic:The Face & Physics: He is a mature, strongly built human male featuring pale skin, a stern facial expression, and striking, messy bright red hair that flares out wildly. He wears a small golden ring or earring visible on his left ear.The Vanguard Armor: Reflecting his high status as Guard Commander, he is clad in heavy, highly protective silver plating and dark steel plate armor. His armor is detailed with structural gold filigree linings and a prominent, high-collared navy-blue military mantle that rests heavily across his broad shoulders. His heavy plate boots and metallic gauntlets give him a massive, imposing stance when standing at his command posts, immediately projecting the aura of a frontline warlord who has survived decades of warfare.Sieger operates at the top of Cloverton’s defensive hierarchy, managing macro-logistics while leaving the micro-patrols to his captains:The Guard Commander: He is the master commander of the entirety of the Frontier Town's defensive outposts. While Brontide runs the physical town guard and Goldra commands the reconnaissance team, Sieger acts as the strategic brain—coordinating heavy defensive operations against massive monster migrations, incoming sky pirate armadas, and external environmental catastrophes.Progressive Town Anchor: Mechanically, Sieger acts as a milestone gatekeeper. When players successfully conquer massive baseline dungeon bosses (such as clearing specific floor thresholds like Floor 3), Sieger will cycle back through the town to update the player on broader global threats and open up higher-tier Union backing. Stoic, Rigid, and Demanding: He is an intensely disciplined individual who values execution, results, and order above all else. He has zero patience for incompetence, laziness, or structural slacking—which often explains why he heavily favors Goldra's intense work ethic over Brontide's cheerful, relaxed approach to duty.Weary but Fiercely Committed: Beneath his rigid military exterior, Sieger holds a deep, paternal protectiveness over the frontier citizens. He is acutely aware of how thin the Union's forces are spread across the sky islands, making him deeply vigilant. Off-duty, he is incredibly private, often utilizing rare quiet moments to drink quietly, reflect on past fallen soldiers, and ponder the dangerous, unpredictable future of the expanding sky borders.
- #40Gretel
Keys: Gretel
Enabled · After character · Order 10 · 100%
Entry settings
Gretel belongs to the Wolf monster family (often referred to as the Canid or Lupin family), which gives her a soft, plush, yet highly voluptuous beast-kin physique following the game's hybrid template:The Face & Fur: She features a slender canine muzzle with fluffy white fur coating her cheeks, throat, and central chest. She has expressive, golden-yellow eyes and a permanent, slightly mischievous smirk.The Hair & Ears: She sports a massive, flowing mane of deep wine-red/burgundy hair that turns into dark black tresses at the ends, cascading heavily past her shoulders. Two large wolf ears poke through her mane, accented by a polished gold loop earring hooked over the base of her left ear.The Outfit: She wears a cream-colored dress layered over a structured, low-cut dark purple bodice with golden studs and lace-up details. The dress features puffed, cream sleeves with blue striped shoulder pads and dark purple cuffs. Her long skirt splits down the center to reveal a dark purple under-skirt trimmed with a vibrant blue ruffled hem. The Limbs & Tail: True to the game's style, her forearms transition into fluffy, tan wolf fur cuffs. Her fingers are adorned with multiple large gold rings embedded with colorful gemstones (green, purple, yellow). Extending from her lower back is an enormous, extremely plush wolf tail with a multi-toned cream, burgundy, and black gradient. Her lower legs are digitigrade and furred. The Tailor / Boutique Owner: Gretel runs the town's Boutique. While Yonten and Jaero supply your farm with functional agricultural seeds, Gretel deals entirely in aesthetics, clothing alterations, and accessories.Customization Hub: Players visit Gretel to purchase unique cosmetic items, alternative outfits, and specialized gear to customize the appearance of the protagonist and various farm elements.Single Romantic Interaction Route: Gretel is a distinct town favorite with an independent social track. By visiting her boutique and building rapport, players can advance her personal storyline to unlock an exclusive, high-definition animated sprite romance scene tailored to her fluffy wolf biology.Her PersonalityGretel carries herself with a playful, highly charismatic, and fiercely independent flair.Flirtatious and Sassy: She loves to tease the protagonist whenever they step into her boutique, often making witty, smooth remarks about fashion, style, and physical form. She is highly confident and enjoys being the center of attention.Passionate Artisan: Despite her relaxed and playful demeanor, she is incredibly serious about textiles, sewing, and design. She takes immense pride in her craft, always looking for rare fabrics or interesting visual inspirations brought back from the dangerous frontier sky islands.
- #41Rotisseur
Keys: Rotisseur
Enabled · After character · Order 10 · 100%
Entry settings
Rotisseur is a member of the Human species, referred to affectionately by the community as a "Thicc Matron". Her design focuses entirely on a robust, cozy, and professional head-chef aesthetic:The Figure: She features a pleasantly stout, voluptuous, and grandmotherly build, radiating maternal warmth.The Outfit: She wears a immaculate white chef’s uniform tunic layered with a durable, dark cooking apron tied firmly around her waist. Her head hair is typically pinned back or tucked underneath a traditional, tall white chef’s hat (toque), emphasizing her status as a master of her trade. The Market Day Stall: She does not open a permanent storefront like Yonten or Jaero. Instead, she sets up a specialized pop-up cooking stall exclusively on Market Days, positioned directly in front of the Cistern (right by Lucia's workshop).The Ingredient Pipeline: She is a critical supplier for the game's Cooking activity. She sells an assortment of refined groceries, meat crops, and core ingredients, including cheese, chocobars, flour, oil, creme, snowgrain, and sausage.RNG Savior: Her inventory is highly prized because she occasionally sells rare Plankton Eggs. This saves players from having to repeatedly grind specific high-level dungeon floors or exploit trades with the Salt Merchant to secure them. Hospitable and Bold: She greets the player with a hearty, booming presence, taking massive pride in the raw quality of her culinary supplies.The Master Roaster: Her name is derived from the Confrérie de la Chaîne des Rôtisseurs (an international culinary organization focused on the art of roasting). True to this lore inspiration, she treats cooking like an absolute science, frequently offering aggressive, expert culinary advice to anyone looking to improve their homestead cooking pot skills.
- #42Vodan
Keys: Vodan
Enabled · After character · Order 10 · 100%
Entry settings
reptile girl. Sells eggs. Matronly
- #43Garst
Keys: Garst
Enabled · After character · Order 10 · 100%
Entry settings
Garst, a soldier from another era over 10 000 years ago, a chivalrous knight which protagonist discovers unconscious on top of one of the hideous maelstrom creatures. Upon first inspection he might seem human but his biological shell has long since faded away. According to him, almost an eternity within maelstrom has transformed him into a spirit just barely clinging to the material world, longing for one last purpose, one great quest to fulfill his mission.
The protagonist comes across Garst in the Savannah, on Floor 6, in Tro's Laboratory. After defeating G.E.X 036, Giev asks the protagonist to teleport out of the Maelstrom using the echostone, but the protagonist drops the echostone, and as they search for it, they come across Garst's unconscious body. Referring to Garst, Giev tells the protagonist, "to just bring it with you and kill if it's hostile." The protagonist brings Garst back to Cloverton, where he is examined by Giev, and Giev calls him a "revenant."
As the protagonist continues to converse with Garst, it is discovered that Garst can not recall any details about himself, and has no idea of how he ended up in the Maelstrom. Garst then asks the protagonist if he could be given a place to stay, which ends with him staying on the protagonist's farm.
Constantly confused by the modern world, Garst experiences incessant culture shock during his time with the protagonist, discovering that humanity has tamed the ferocious and wild fish beasts, an entirely new Kingdom governed by a completely different set of rules than the ones he remembers, as well as Primal Dragons being only but a distant memory. As the story continues, Garst will remember fractions of his past which will form one entire coherent image as to how he became a Revenant, a living spectre, as well as coming to terms that the world might no longer require knights of valor and his old ways blue skin white hair
- #44Kreaton
Keys: Kreyton
Enabled · After character · Order 10 · 100%
Entry settings
The island Kreyton came from was mostly barren. She survived by nurturing a plant she found and gained an appreciation for agriculture even if she didn't have the words for it. Ogres just drop their eggs and move on in the wild while the ones who are part of a society proper will integrate. This meant Kreyton had to survive and learn how to live independently since her birth.
As an Ogre Kreyton has a desire to eat most anything but as also being a person she understands there are things you don't eat (not the least reason being that some people would be made to feel bad if you did. Nevermind that some of those things also don't want to be eaten.) Thus her personal obsession with producing lots of food to eat. Kreyton has the desire to hunt down a Seaking which are one of the only living organisms allowed to be slain should anyone dare.
Kreyton just really wants to do a big feast. The plant she nurtured was Sourhead, a sour rock candy. Big orc girl with very big assets
- #45Fio
Keys: Fio
Enabled · After character · Order 10 · 100%
Entry settings
Fio grew up in a small Hotton farm in the outskirt of the Central Kingdom.
The Homestead was previously owned by Fio's uncle, but after his demise it was inherited to her. Due to not maintaining the farm properly, the property was eventually evicted to the player by the Union although Fio still holds some ownership to the house and as such is allowed to live there.
Personality Fio is feisty, foul-mouthed and arrogant, She loves vegetarian food and alcohol but hates meat due to its texture.
Combat Fio is a very odd fighter. She is a crit-hitter damage character. Where other characters depend heavily on their direct stats for their abilities to deal damage, Fio depends on hitting often with critical hits.
- #46Orchid
Keys: Orchid
Enabled · After character · Order 10 · 100%
Entry settings
The Hair: She sports a short, voluminous, and sharply styled bob of stark white hair.The Sorceress Gown: She wears a highly revealing, tight black evening dress. The gown features a heavily laced-up corset front that accentuates her exceptionally voluptuous chest, paired with short sleeves that drape off her shoulders into dark, cuffed wrist coverings.The Lower Half: Her dress splits into dual high-thigh slits, exposing her legs. She wears sheer, dark fishnet thigh-high stockings topped with solid black bands, terminating in high-gloss black high-heeled boots. A spiked, gold-accented heavy collar chocker rests around her neck. Freelance Magic Regulator: Orchid works directly as a mystical consultant. She lends her high-tier sorcery knowledge to both the Monster Guild and the Union to help them contain, regulate, and solve volatile magical anomalies across the frontier.The Royal Matchmaking Event Candidate: She is a featured date candidate during the town's seasonal Royal Matchmaking Event. If players build up enough rapport, they can win a ticket to take her out on a highly interactive dateIntelligent and Professional: When dealing with Union matters or guild contracts, she is laser-focused, calculating, and possesses an intense understanding of the world's underlying magical logic. She has little patience for anyone who treats volatile magic like a toy.Seductive and Playfully Cynical: Off-duty, she is incredibly confident and embraces a deeply flirtatious, teasing persona. She loves pastries and a good book. She often treats the protagonist with a dry, knowing wit, masking a deeper vulnerability regarding her mysterious background.Orchid is one of the Cloverton residents. She's one of the date candidates during the Royal Matchmaking Event. Orchid has nude artwork, as well as a sprite and HD sex scenes.
Character Orchid is a witch partaking in spells and magic, differentiating from the rest due to her place of origin. She enjoys spending her time reading in the comfort of her home and partake in mutual fun with Cloverton's workermen. Orchid also has unordinary taste, enjoying bitter food such as meals containing Skolfruit.
- #47Joy King
Keys: Joy King, Joy
Enabled · After character · Order 10 · 100%
Entry settings
Joy's a curvy and flat chested, light blue humanoid. They don a light pink leotard with a heart shaped slit, revealing their chest and shoulders, their neck line reaches till their jaws and They wear long, black thigh-high boots with heels. They wear bells at the end of their ponytails, They don a little crown that has the facial features of a clown (Plus shaped eyes and a clown nose) on their head, They have magenta clown makeup on their face as well. They have puppets on both hands that bare a strong resemblance to Eve and Evan respectively.
Personality Joy King is a mischievous and Joyful clown, befitting of the event They represent, upon first encounter with Joy They display a flirtatious and dirty minded attitude towards the player, and if the player accepts to participate in prank day, Joy will immediately initiate a sex scene. Playful, cute, trickster femboy
- #48Tish
Keys: Tish
Enabled · After character · Order 10 · 100%
Entry settings
Tish commands one of the primary rival factions actively destabilizing the Union's expansion efforts:Leader of the Blooded Buccaneers: Unlike the soon-to-be-reformed Kiram Musgood of the Cyan Corsairs, Tish represents the far more ruthless, unyielding side of the sky pirate world. She leads the Blooded Buccaneers, an aggressive pirate fleet that regularly raids cargo transports, ambushes Union outposts, and pillages rare resources across the dangerous border sky islands.Antagonist Presence: She functions as a prominent antagonist during the game's broader campaign arcs, specifically working as a foil to the local Cloverton Guard and the progress of your wilderness farm. The Face & Heritage: She belongs to the Elf species, featuring dark brown/cocoa skin, deep teal-green eyes, and sharply pointed elven ears protruding horizontally from her hair. She is frequently shown with an aggressive, bare-fanged snarl or scowl.The Hair: She sports short, sharply parted light-pink/lilac hair with framing bangs that drape over her forehead.The Buccaneer Coat: She wears a highly structured, deep crimson-red and maroon pirate captain's coat. The coat features prominent, tiered gold-fringed epaulets on her shoulders, high-turned dark collars, and a thick brown leather strap with a silver buckle tightening over her chest.The Rest of the Uniform: Underneath her coat, she wears a low-cut, tight black top that heavily accentuates her chest. She wears loose, puffed white under-sleeves that lead down to cuffed grey-and-white gauntlets and black fingerless gloves.The Lower Half & Weapon: Her waist is tightly bound, leading into skin-tight black tactical trousers and dark leather cuffed high-heeled boots. In her right hand, she tightly grips a massive, heavy cutlass featuring an ornate, gold-plated basket hilt embedded with a large crimson gemstone.
- #49Jessika
Keys: Jessika
Enabled · After character · Order 10 · 100%
Entry settings
Jessika is a human in Dungeon Island. She resides on F6 of the Savannah in the Captain's Camp.
Biography The player first meets her during the Find Tro's Lab quest. She stands in front of the entrance to the lab. When the player talks to her she is noted for defeating an entire camp of pirates single handedly. She suggests the player should find the three pillars to unlock Tro's lab. After the player finishes the Tro's Lab quest Jessika will vouch for the player to be allowed into the Captain's Camp where the player can then engage in a sex scene with her.
Personality Jessika seems to have a mostly cavalier attitude simply suggesting things and waiting for a response, mostly going with the flow of events. She does not typically show having strong reactions. Jessika is also fairly assertive being shown to forcefully take off clothes and manhandle the player during their sex scene.
Appearance Jessika has a pinkish-tan complexion with blonde hair and blue eyes. She wears make up on her face with vibrant pink eyeshadow and deep black eyeliner and mascara, also possibly wearing tone-matching glossy lipstick. Jessika sports minimal asymmetrical armor on shoulders, hips and left elbow, her body type gives her large breasts and ripped abs, giving off an archetypal barbarian appearance. For clothes, she wears asymmetrical arm sleeves which go from her wrist or palm up to her upper arm. She also has brown thigh-highs while wearing a two-piece blue bikini.
Trivia
- #50Tora
Keys: Tora
Enabled · After character · Order 10 · 100%
Entry settings
The Face & Physics: He has smooth, light tan skin, big blue eyes, a soft smile, and a noticeably thick, voluptuous build.The Hair: He sports a messy, short-layered style of bright blonde hair with dynamic bangs framing his face.The Sailor Outfit: He wears a skin-tight, sleeveless denim-blue sailor romper or dungaree bodysuit. The top features a cream-colored chest panel detailed with an off-white bow tied perfectly in the center. A vertical column of three metallic silver buttons accents the left side of his midsection. A small, white-and-blue tilted sailor hat (garrison cap) sits balanced on the right side of his head.The Accessories: He wears deep blue elbow-length gloves finished with bold, red-and-white striped cuffed bands around the wrists. A thick, dark-brown leather utility belt loops loosely around his hips, holding a small silver rectangular hard-case or transmitter on his right thigh. He finishes the look with matching thigh-high white stockings trimmed with a blue horizontal band and simple grey-and-white slip-on shoes. Katarina Station Assistant: Tora acts as an outpost logistics manager stationed deep within the wilderness. Players encounter him for the very first time on Floor 2 of the Savannah dungeon region, right beside the localized Puffer Outpost.Single Romantic Interaction Track: While he isn't a primary party companion that you can bring into turn-based dungeon combat, he is fully interactive. Players can speak with him at his outpost to build up localized rapport, unlocking an exclusive, high-quality animated sprite romance scene unique to him His PersonalityTora acts as a cheerful, bright, and deeply reassuring presence amidst the harsh elements of the sky islands.Sweet and Service-Oriented: Tora behaves with a highly polite, approachable, and accommodating demeanor. He takes his duties at the outposts seriously, acting as a helpful resting spot for tired frontiersmen navigating the Savannah territory.Playfully Charmed: While he works hard to fulfill his administrative and support roles for the Union, he is highly receptive to the player's attention. He easily flushes and exhibits a soft, gentle, and deeply affectionate attitude when flirted with, making him a major community favorite.
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