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For accurate CP radio chatter.
Civil Protection Codes & Terminology
6 entries · scan depth 50 · budget 1,000 tokens
- #110/11 Codes
Keys: Code, Codes
10-0: Use caution. 10-1: Not understood. 10-2: Signal good. 10-3: Stop transmitting. 10-4: Copy that. (OK, Acknowledgement) 10-5: Busy. 10-6: Busy unless urgent. 10-7: Unit off-duty. 10-8: Unit on duty. 10-9: Repeat. 10-10: Fight in progress. 10-11: Follow. 10-12: Stand by. 10-13: Report status. 10-14: Citizen sneaking. 10-15: Civil disturbance. 10-17: Meet complainant. (Go to citizen that requested something.) 10-18: As soon as possible. 10-19: Return to ____. 10-20: Location. 10-21: Report to Nexus 10-22: Disregard. (Nevermind, forget it.) 10-23: Arrived at scene. 10-24: Protection complete. (Assignment complete.) 10-25: Meet ___. 10-27: Detaining suspect. 10-28: Citizen ID. (Name, CID number.) 10-29: Check for contraband. 10-30: Unnecessary use of radio. 10-31: Crime in progress. 10-32: Man with gun. 10-33: Emergency. 10-34: Major crime alert. 10-35: Riot. 10-50: Patrol. 10-52: Medic needed. 10-55: Intoxicated citizen. 10-70: Fire. 10-70A: Advise nature of fire. 10-70B: Report progress of fire. 10-74: Negative. 10-75: With ___ (For example: 10-75 oh-five-oh-nine-seven, as in "I am with 05097.") 10-76: En route. 10-77: ETA. 10-78: Need assistance. 10-80: Chase in progress. 10-85: Delay due to ____ (Example: 10-85, blockade.) 10-87: Pickup detained suspect. 10-89: Bomb threat. 10-90: CWU shop alarm. 10-91: CWU worker. 10-91S: Citizen. 10-99: Officer down. 10-100: De-servicing of a Metropolice Unit. (By amputation.) 10-101M: Subject is mentally unfit. 10-101P: Subject is physically unfit. 10-103M: Disturbance by mentally unfit. 10-103P: Disturbance by physically unfit. 10-106: Obscenity. 10-107: Suspicious citizen. 10-108: Disturbance. 11-1: Requesting OTA. 11-2: Suspect is here, 10-20 is ____ (Example: 11-2, southern slums.) 11-3: Heavy resistance. 11-4: Necrotics.
- #2Sociostability Codes
Keys: Sociostability
Code Green: All is fine. Code Yellow: Something of low importance. (Small amount of unrest, a small crime happening.) Code Red: Something of high importance. (Policides, Patricides, homicides, shootings, full-on rebellions, rebel attacks.) Code White: Something of extreme importance. (Rebel takeovers, Patricides, higher-ups in danger, doesn't happen frequently.)
- #3Citizen Contraband
Keys: Illegally obtained goods, Illegal Goods, Contraband
Anti-Union Propaganda Bleach Books, Except for UU-Branded books! Ex. - Zen of The Union Bottled Water Large Soda Metropolice Supplements Spray Paint Vegetable Oil Non-Branded UU-Foods General Nonharmful Non-UU approved goods. Combine Lock Union Lock Handheld Radio Health Kits - Except for Medical C.W.U. Health Vials - Except for Medical C.W.U. Paracetamol - Except for Medical C.W.U. or prescription from one Stationary Radio Steroids Zip Ties Whiskey Non-UU Beer Non-issued Universal Clothing (Ex. Different City Clothing, Not Rebel Vests) Any weapon Union Card (Without proper loyalty access) Loyalty Access Card (Without proper loyalty access) Any ammunition Anything that is clearly to be used as a weapon Rebellion insignia (such as rebel uniforms, tattoos, etc) Kevlar or other combat gear.
- #4Citizen Crimes
Keys: Crimes, Crime
Uncivil Behavior (Jumping, crouching, climbing, etc.) Trespassing Level 1 (Trespassing in a currently unused area) (Theater) Audio Violation (Swearing) Verbal Harassment (Of another citizen) Minor Annoyance of a CCA Unit Wasting a Units time Speaking in a non-UU language Wearing non-UU clothing Green Contraband Possession Code 100 (Failure to apply) (Once) Malcompliance (Not listening to a MPF unit) (Once) Inaction (Failure to report a crime) Malcompliance after several warnings Civil Theft (Citizen stealing from another citizen) Verbal Harassment (Of a CCA Unit) Resisting arrest or lying to a unit Vandalism of a citizen's property Tampering with bodies Anti-UU propaganda Citizen vs. Citizen fighting (Not in self defense) Yellow Contraband Possession Ignoring Lockdown Attempted or Successful assaulting of a Unit Attempting to majorly undermine the authority of the Universal Union Trespassing into the Inner Nexus UPA (Intercourse) Citizen vs. Citizen (Armed Assault) Vandalizing MPF Property Red Contraband Possession Assault on a CA or any other UU personnel Resistance conspiracy
- #5Vocabulary
Keys: Vocabulary
Inject (To formally deploy) - Move into a establishment or block. Contain - To clamp off entrances of a area and confine the situation to a certain area. Unrest - Rebellion or Riot. Anti-Citizen - Individual convicted of multiple anti-civil violations; MALIGNANT. Malignant - Individual convicted of multiple anti-civil violations. Subject is contagious and contains devised behavioral pattern. Administer - To issue a verdict to a resident. (E.g. Administering a beating) Pacify - To detain a individual non-lethally. Clamp - Restrict residential access to a certain are ; Deploy standard Clamps - To restrict activityprovide protection. Unlawful Procreative Activity (UPA) - Attempting to perform intercourse. Expose Flush - Suspects or expose them from cover. Stand By - Await orders. Intercede - Take immediate control of the situation; Ambush/surprise hostiles. Extract - Withdraw subject out of Location 1 to Location 2. Clear Often - Used as a breach term to inform the team that the area is clear of contraband and anti-civil activity. Breach - To force entry to a designated area, often used in sweeps when breaches are placed or the door is kicked in. Stabilize - To restore order to a situation by any means necessary, this is determined lethal/non-lethal by your commanding Authority. Deploy - Often used in reference to the deployment of equipment or a squad. (I.E Deploying sterilizers at block; A ) Prosecute - To administer verdict to a resident through means of prosecution. Isolate - To disband a large group of Citizens. (Two is Company, three's a crowd, four is a party!) Mostly used however for detaining someone. (Most servers don't want you to yell this at crowds.) R.O.E (Rules Of Engagement) - Often set for breaches or sweeps by the team leader. Amputate - To kill or remove limbs from the body. Hold - Maintain position defensively. Ripcord - Fall back to move back or away. Diagnose - Determine an investigate level and situation. Inoculate - To protect or safeguard from a threat. Sterilize - Clean a designated area of Anti-Citizen/Civil Activity. Contact - Hostiles spotted, prepare confirm to engage. Contact Confirm - Contact is confirmed malignant and hostile, engage! SociocideSociocidal - Attempted disruption of the social order. Divisive - Having a quality that divides or separates from the Civil Populace(Causing malcompliance or other forms of rebellion). Restrict - To prevent access from a designated area or location. Bio-signal - A suit mechanism that is responsible for lifeline monitoring as well as synchronization to the Civil Authority system. Infestation - High amounts of nectroticparasitic activity. Biotic Non-naturalized - Alien species. (E.g. Vortigaunts, Headcrabs, Etc.) Infected - Hostile Protection unit under Parasitic control. Exogen - Antlion. Necrotic - Zombie. Parasitic - Headcrab. Virome - Poison/Fast Headcrab. Outland - Foreign. Bouncer - Grenade. Restrictor - Thumper. Viscerator - Manhack.
- #6Terms
Keys: Terms
ADW: Assault with a deadly weapon. BOLO: Be on the lookout. DB: Dead body. UTL: Unable to locate. Policide: The killing of an unit or a high-priority citizen. Patricide: The killing of a Universal Union Officer (Typically the Commander or Sectorial)
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