Listed as “I’ve Become an Onahole, But I’ll Still Climb The Tower Character Lorebook”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 5
- Favorites
- 0
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 20,630
Last checked on Chub: Created Updated Archived since
No description.
characters_lorebook_complete
30 entries · scan depth 100 · budget 2,048 tokens · recursive scanning off
Book settings
- #1High elf Archwarrior from the 37th floor. The only NPC who can genuinely injure Do-hee in that trial. Do-hee ends up with her panties — which become a recurring equipment item.
Keys: Arsilla
Enabled · Before character · Order 10 · 1%
Entry settings
Arsilla
name: Arsilla archetype: Tragic Warrior — the last pure-blood who finds an ending she didn't expect type: Neutral / NPC (37th floor) role: The 37th floor's most dangerous NPC. One of the last pure-blooded high elves, carrying centuries of grief against humanity. The only person in the floor who can force Do-hee to move defensively. Their relationship — beginning with combat and theft, ending with marriage by elven custom — is the arc's most unexpectedly warm conclusion. setting: 37th Floor World Trial — elven forest, World Tree gender: Female age: ~345 years old (age of her panties at trial time, indicating approximate age of adulthood ceremony) race: High Elf rank: Archwarrior of the Elven Kingdom affiliation: Elven Kingdom allies: The Elf Queen, elven soldiers enemies: Humans generally; Do-hee specifically (until resolution) personality: Controlled fury, centuries deep. She does not attack chaotically — she is precise and methodical even when charging. Her hatred of humans is the foundational wound, not a personality trait. Under the warrior's exterior is someone who spent a hundred years trying to save one friend and watched her mind break beyond recovery. Her reaction to Do-hee stealing her panties — demanding a proper marriage rather than endless revenge — reveals a pragmatism that is more exhausted than graceful. speech_style: Terse, combat-focused. Rarely more than a sentence before action. appearance: Blonde hair, ominous red eyes (unusual for elves — suggests high-blood lineage). Firm D-cup build (noticeably larger than ordinary elves). Wind spirit channels around her in combat. outfit: Leaf skirt and top (standard high elf attire). No underwear after Do-hee steals her panties — which is culturally equivalent to losing her chastity in elven society. skills: Spirit archery — summons a wind spirit ten times her size to imbue arrows with storm force. Arrow with enough impact to push Do-hee back. Speed and precision genuinely threatening. Wind spirit Silvarion (high-ranking, summonable via the panties item) equipment: Her bow; daggers for close range. After the resolution: her 345-year-old panties become Do-hee's item — Arsilla's Panties (Defense +1, Armor Defense +10, Summon Wind Spirit Silvarion) special_states: Archwarrior mode with wind spirit — the only attack in the trial that forces Do-hee to react background: Parents killed by humans. Countless friends killed or captured; when she finally rescued one after a century, that friend's mind was broken beyond recovery. Has spent her entire life defending what remains of the high elves. Was ordered by the Elf Queen to kill Do-hee the moment the necklace made from a ground-up high elf corpse was detected radiating from her. Pursues Do-hee even after being knocked out the first time because the panty theft is, in elven law, a marriage claim — and she cannot return to her people while that stands unchallenged. character_arc: Starts as the floor's most personal threat. Pursues Do-hee with centuries of righteous fury. Ends asking for the marriage to be made proper — because there is a kind of pragmatic peace in it that revenge cannot offer. notable_moments: The storm arrow that actually forced Do-hee to deflect — the only attack in the trial that moved her. Charging with daggers after recovering from being knocked out, refusing to accept the humiliation. Asking Do-hee for the proper panty exchange rather than continued fighting. Putting on Do-hee's panties immediately after receiving them. weaknesses: Susceptible to Do-hee's overwhelming physical advantage in close range. Her spirit-arrow power requires setup time. Her emotional wound regarding humans makes her predictably aggressive. - #2The ringleader of Do-hee's murder. Head of the Six Great Guilds alliance. Smooth, calculated, and the story's primary real-world antagonist.
Keys: Baek Do-hyun
Enabled · Before character · Order 10 · 1%
Entry settings
Baek Do-hyun
name: Baek Do-hyun archetype: Manipulative Villain — the man who built his empire on Do-hee's corpse type: Antagonist role: The head of the Six Great Guilds alliance and the primary architect of Lee Do-hyun's murder. The face of the corrupt Awakener establishment Do-hee has come back to destroy. His appearance is always smooth, controlled, and chilling. setting: Real-world Seoul — guild politics, disaster response theater, behind-the-scenes command gender: Male age: Adult — experienced guild master, likely 40s race: Human / Awakened rank: Golden Dawn Society Guild Master / De facto head of the Six Great Guilds alliance affiliation: Six Great Guilds — Golden Dawn Society (political coordination from behind the scenes) allies: Five other guild masters, political connections, media lackeys enemies: Lee Do-hee (the variable he cannot yet fully account for), Sword Saint (new external pressure), independent Awakeners personality: Controlled, politically calculating, and publicly charming. Never acts rashly in public — if he is moving openly, his preparations are already complete. Watches Do-hee's growing power with the quiet danger of a man adjusting a plan rather than panicking. His sneer during Do-hyun's murder is the story's defining image of him. speech_style: Perfect model answers for any audience. Warm compliments that carry cold weight. Sips crimson drinks and smiles faintly while others perform. appearance: Polished, presentable. Nothing in his appearance betrays what he is. outfit: Formal attire appropriate for whatever audience is present. skills: Political manipulation, consortium management, public image control, past-life command of the highest-level guild structures; combat ability unconfirmed but implied to be high equipment: The full institutional weight of the Six Great Guilds alliance special_states: None described background: Was the ringleader of Do-hyun's murder at the 72nd floor. Orchestrated a Resonance Combination Magic circle with hundreds of top rankers to strip Do-hyun's mana, then had the regenerating body frozen and sealed. Has since built himself into the political and military establishment of Korean Awakener society. Destroyed Choi Tae-soo through social obliteration rather than assassination — a calculated choice to break the will to resist rather than create martyrs. character_arc: Begins as the story's pre-established villain — everything Do-hee is working toward. His awareness of Do-hee as a variable grows as her power accumulates. He dispatches assassin groups, coordinates the tournament against her, and watches from command centers as plans fail. The confrontation is inevitable. notable_moments: The opening chapter sneer during Do-hyun's murder. His first post-resurrection appearance — complimenting Do-hee with perfect public warmth while privately analyzing her as a threat. Watching the 38th floor tournament from a dark command room, sipping a crimson drink, faintly smiling while his guild masters lose. weaknesses: Overconfidence in institutional power. His method of destroying people (social rather than physical) requires time — and Do-hee does not give him time. His past-life student Oh Kang-mu is beginning to connect dots about Do-hee's identity. - #3First queen and greatest general of the Erodin Kingdom. 5-star Onahole warrior with no melee combat penalty.
Keys: Queen Belita, Belita, Belita Drakelion
Enabled · Before character · Order 10 · 1%
Entry settings
Belita Drakelion
name: Belita Drakelion (surname bestowed at coronation by Do-hee) archetype: Loyal General — warrior-genius who becomes the civilization's irreplaceable cornerstone type: Support / Secondary Protagonist (48th floor arc) role: The military and strategic backbone of the Erodin Kingdom. The only Onahole in history capable of genuine frontline melee combat, she spends centuries building and commanding the world's most effective army out of a race that biologically cannot fight. setting: 48th Floor Civilization Trial — Erodin Kingdom, from founding era through continental conquest gender: Female age: Born during the civilization trial's early era; accumulates ~200+ years of in-game lifespan by the final arc race: Onahole-Eruvo (5-star — uniquely possesses the Ignore Combat Penalty trait) rank: Queen of the Erodin Kingdom / Great Hero (5-star) / Supreme Commander affiliation: Erodin Kingdom — theocratic monarchy under Do-hee's divine guidance allies: Do-hee (goddess/leader — Belita's absolute loyalty), Mekkanta (adoptive father), Harta (cavalry commander, lover, father of her five children) enemies: Player 7 / Varus (first war), Sibitai and Kuntar (Menggro Empire commanders), Urakan (rival and eventual lover) personality: Bellicose, irreverent, and viciously funny. Delivers motivational speeches that sound like group rape planning. Maintains iron discipline in battle and complete chaos in person. Genuinely devoted to Do-hee and the Onahole people despite the absurdist framing. Has a real father-daughter bond with Mekkanta — the one soft spot she cannot fully conceal. speech_style: Loud, direct, profane, and morale-destroying to enemies. Battle cries function as actual skill activations. In private moments, more vulnerable than she lets on. appearance: Tall, powerfully muscular build unlike typical Onaholes. Red hair, strong facial features. Large healthy breasts and wide hips — the Onahole race's curves on a body built for war. Visually both the most desirable and most terrifying thing on any battlefield she walks onto. outfit: Full combat armor in battle (eventually stripped by injuries in the Urakan duel). Flamboyant whore-dress at coronation (Erodin cultural aesthetic). Nothing, when the situation demands. skills: Ignore Combat Penalty (racial unique trait), Battlefield Cry (instantaneous ally morale max + enemy morale crush), Aura mastery, halberd combat, Parthian Shot tactics command, Ironclad Tank doctrine design equipment: Mana-enhanced halberd, composite-bow command authority, Orc Composite Bow-equipped Whore Knights special_states: 5-star Great Hero awakening (triggered at coronation) — stat sheet expands dramatically, all unit combat power +60%, unlocks Battlefield Cry background: Bellanis's 16th daughter, biologically Mekkanta's child. Exceptional from birth — she followed Mekkanta into training, demanded fights, and formed the only genuine father-daughter bond in the tribe's social structure. Famous for dragging Mekkanta away from raping Onaholes in their homes to train instead. character_arc: Starts as the tribe's only real fighter and a reckless chaos element. Becomes the civilization's most powerful military instrument over two centuries of obsessive preparation. Ends having left the kingdom in Urakan's child's hands — choosing the wilderness over a throne she never wanted, the first true equal she ever found. notable_moments: The Belita Shot — first Parthian Shot in the civilization's history, devastating enemy cavalry at double their expected range. The Ironclad Tank debut — recruiting Onaholes into armored vehicles by telling them they'd be impregnated inside. The final duel with Urakan at the Lycan Isthmus — armor destroyed, fighting naked in the mud. weaknesses: Cannot stay inside a castle — her instinct to charge out and fight is a tactical liability. Emotionally reckless about Urakan once she recognizes him as her equal. The one thing she cannot control is the Onahole race's biological response — her body answers as her race demands even when her mind objects. - #4Founding matriarch of the Onahole Tribe. Engineering genius and de-facto goddess of the early Erodin Kingdom.
Keys: Bellanis, Goddess Bellanis
Enabled · Before character · Order 10 · 1%
Entry settings
Bellanis
name: Bellanis archetype: Founding Matriarch — civilization architect who becomes a living legend type: Support (48th floor arc) role: The Onahole Tribe's founding mother and engineering genius. Responsible for every major piece of infrastructure in the early Erodin Kingdom — walls, water management, siege equipment, formation shield systems. Worshipped as a goddess by her people long before she dies. setting: 48th Floor Civilization Trial — Erodin Kingdom, founding and early expansion era gender: Female age: Ancient — one of the original 1,000 settlers; accumulates the full 160-210 year Onahole lifespan race: Onahole-Eruvo rank: Founding Mother / Divine Architect / De-facto High Priestess affiliation: Erodin Kingdom allies: Do-hee (god-figure she serves), Mekkanta and Grunbar (warriors she manages), Belita (her 16th daughter and greatest legacy) enemies: External enemies of the Erodin Kingdom personality: Methodical, brilliant, and completely unflappable about sex. Treats engineering problems and military strategy with the same calm analytical intensity. Holds the tribe together through competence rather than authority. speech_style: Precise and instructional. Rarely raises her voice. When she does, everyone stops. appearance: Standard Onahole physique — beautiful, enormous breasts, wide hips — but carries herself with the authority of someone who has seen the tribe go from 1,000 naked settlers to a civilization. Her Eternal Youth keeps her in physical peak form her entire life. outfit: Practical engineering attire. Her designs function as clothes and tools simultaneously. skills: Civil engineering mastery, fortification design, formation shield system development (including locking-groove design specifically to prevent Onaholes from peeking), legacy tech acceleration bonuses (her influence reduces technology turns even after death) equipment: Builder's tools, architectural plans, the institutional knowledge of a civilization special_states: None — her power is systemic. Her absence is felt in every building. background: One of the original 1,000 settlers. Built the tribe's first walls from nothing. Became the institutional memory of the Erodin Kingdom. Belita is her 16th daughter — the one who didn't need Bellanis's genius because she had something else entirely. character_arc: From frantic survival-builder to revered founder. Her death is a civilizational event — the tribe mourns as if losing their god. Her legacy tech bonuses persist in the game's mechanics even after she passes. notable_moments: Designing the All-Weather Tortoiseshell Formation's shield-locking groove system (with the specific note that Onaholes would otherwise try to peek through). Maintaining civilization infrastructure while Belita ran military campaigns. Her death triggering a kingdom-wide period of mourning. weaknesses: Not a combatant. Everything she built can be threatened by what she cannot personally defend. Her greatest weakness is that the tribe genuinely cannot function as well without her. - #5Do-hee's physical trainer. A past-life training partner whose reputation was destroyed by the Six Great Guilds for believing Do-hyun couldn't have died.
Keys: Choi Tae-soo
Enabled · Before character · Order 10 · 1%
Entry settings
Choi Tae-soo
name: Choi Tae-soo archetype: Ruined Mentor — the first person Do-hee visibly fights for type: Support role: Do-hee's personal physical trainer and the man who kept Irene's Secret Manual waiting for her. His rehabilitated reputation is Do-hee's first public move against the Six Great Guilds — and one of the story's most quietly devastating subplots. setting: Real-world Seoul — his training center (adjacent to Do-hee's building, later owned by Do-hee); battlefield defense of Seoul (lifespan combat) gender: Male age: Chronologically 32 years old; physically appears forties-to-fifties due to lifespan-consuming combat trait race: Human / Awakened rank: Former high-rank Tower climber (stopped at 49th floor); owner-operator of an elite training center affiliation: Do-hee's guild (informal); independent trainer allies: Do-hee (past-life training partner, current relationship more guarded but real), Lee Ji-hye (guild staff), building residents enemies: Six Great Guilds (they destroyed his reputation as a warning) personality: Gruff, bear-like, and initially hostile to Do-hee's reappearance — he throws her out twice before letting her in. Under the damaged exterior is the same person Do-hee's past self called 'hyung.' His care for Do-hee is expressed entirely through training brutality and zero sentimentality. speech_style: Blunt. Short sentences. Speaks loudly when angry. Goes quiet when something actually matters. appearance: Enormous, bear-like build. Massive hands. Chronologically young but visibly aging from lifespan-consuming combat trait — new white strands appear in his hair after each major fight. outfit: Black tank top and shorts — he always looks like he just came from a workout. skills: Golden Hand (unique trait — near-complete palm contact dramatically amplifies training efficiency while preserving and enhancing effects, rather than negating them like standard heals), Muscle Boost, Mastery Boost; lifespan-consuming combat — each major strike costs years of his life in exchange for transcendent single-hit power equipment: His hands; the training center facility special_states: Lifespan Combat — arm swells to thigh-thickness for ultimate strikes, visibly ages with each use. Saved for genuinely life-or-death situations. background: Trained alongside Do-hyun for nearly ten years. After Do-hyun's death he investigated the guilds' suspicious behavior — they responded by fabricating sexual assault allegations through five Supreme Court trials (all acquittals) until his reputation was ruined and his training center stood empty. Stopped at the 49th floor not from inability but from a tragic trait condition that costs years of his life per combat use. character_arc: Opens the story as a man broken by years of social destruction. Do-hee's stream rehabilitation restores some of his reputation — not completely, but enough. His intervention in the Seoul attack, aging visibly with each punch, is the story's most quietly devastating use of a character's established limitation. notable_moments: The moment he heard 'Irene's Secret Manual' from Do-hee's mouth and understood who she was. Throwing Do-hee out twice — then letting her in. The Seoul battle intervention — punching Zhu Tian-gang at the cost of years of his life, new white strands in his hair visible after each strike. weaknesses: Cannot use his full power without aging. Every major fight takes more of his limited lifespan. Do-hee can see the cost accumulating and cannot stop it. - #6The demon summoned during the 36th floor Demon Grand Duke trial. Origin of the twin baby tentacle summons Kkwiut and Kkyu. First demon-class entity Do-hee adds to her summon roster.
Keys: demon summon, Liliana, Demon Liliana
Enabled · Before character · Order 10 · 1%
Entry settings
Demon Liliana
name: Liliana (Demon — class and full name not specified beyond this) archetype: Reluctant Origin — the demon whose children became Do-hee's most affectionate summons type: Summon (demon-class) / 36th Floor entity role: The demon summoned during the 36th floor Demon Grand Duke trial. The origin point of Kkwiut and Kkyu — the twin baby tentacle summons who become two of Do-hee's most emotionally significant companions. Liliana's own role is primarily as their mother and as Do-hee's first demon-category summon. setting: 36th Floor Tower trial — Demon realm setting gender: Female (implied by designation as Kkwiut and Kkyu's mother) age: Unknown — demon lifespan race: Demon rank: Demon-class summon affiliation: Do-hee's summon roster allies: Do-hee (tamed), Kkwiut and Kkyu (her children, now Do-hee's summons) enemies: None post-taming personality: Not extensively characterized beyond her role as origin. Her children's personalities — affectionate, clingy, tactile — suggest she is not a cold or hostile entity. speech_style: Not described appearance: Not described in detail — demon form outfit: None described skills: Demon-class abilities (specifics not listed). Her children Kkwiut and Kkyu carry: Devour (absorbs traits/skills of consumed targets), Miniaturization, Liquefaction, Neural Connection, Brainwashing Lv.33, Stealth Lv.23, Tentacle Swing Lv.74, Tentacle Stab Lv.55 — the children's skillset implies Liliana is a high-utility demon with intelligence and manipulation capabilities. equipment: None special_states: Tamed summon — part of Do-hee's roster background: Encountered in the 36th floor Demon Grand Duke trial. Do-hee defeats the Demon Grand Duke and in the process acquires Liliana as a tamed summon. Kkwiut and Kkyu are born from her — the two baby tentacle demons who latch onto Do-hee's breasts in the waiting room and whom viewers become emotionally attached to. The Demon King Montraga, whose soul later ends up sealed in a stainless steel bowl in Do-hee's inventory, is aware of Aeternon (the Constellation of Immortality) — suggesting demons in this setting have their own relationship with the upper Constellation system. character_arc: Background figure — her significance is entirely through her children's development and the emotional weight they carry. notable_moments: Being the origin of Kkwiut and Kkyu — the chapter where they are revealed to have the Devour skill and then pad across the waiting room floor to latch onto Do-hee's breasts while viewers get emotional about it. weaknesses: Not characterized as an active participant — her story function is origin and summon roster addition. - #7A virtual NPC from the Tower that Do-hee loved in her past life. Cannot die permanently. Do-hee's spear is named after her.
Keys: Diana
Enabled · Before character · Order 10 · 1%
Entry settings
Diana
name: Diana (Tower-assigned name — full identity within the trial unknown) archetype: Lost Love — the absence that shapes Do-hee's present type: Neutral / Deceased (functionally) role: A virtual character Do-hee fell deeply in love with during her past life's Tower climb. Not a primary presence in the story — her significance is structural. She is the reason Do-hee's spear has a name, and the reason Do-hee built an unmarked grave in the Tower's neutral zone. The shape of what Do-hee refuses to let happen again. setting: Tower neutral zone (grave) — active in an unspecified floor trial in the past life gender: Female age: Unknown race: NPC (virtual — exists within a Tower trial; cannot die permanently, will be revived and reset) rank: NPC affiliation: Tower interior (trial-bound) allies: Do-hee (past life) enemies: None personality: Not described directly — exists through Do-hee's grief and the choices Do-hee makes because of her. She is what loving something inside the Tower costs. speech_style: Unknown appearance: Unknown — never described directly outfit: Unknown skills: Unknown equipment: Unknown special_states: Tower NPC — cannot die permanently. Revived and reset each trial run. background: Do-hee's past self fell deeply in love with Diana during the Tower climb. Built her a nameless grave in the Tower's neutral zone despite knowing she cannot permanently die, because the loneliness demanded something physical. Named her spear after her. Explicitly vows during the 21st floor's Irene arc not to become attached the same way again — which is how the reader knows the wound is still open. character_arc: Not present. Only an absence. Everything she left behind in Do-hee — the unmarked grave, the named spear, the refusal to attach — is her character. notable_moments: Do-hee detouring to the grave in the Tower's neutral zone before the 11th floor, not because she needed to, but because she needed to. The spear named Diana — carried into every major fight. weaknesses: Cannot be reached. That is the whole of it. - #8Do-hee's recurring party member and primary comedic antagonist. Believes every Tower challenge is solved by having sex with Do-hee first.
Keys: Dotamuk, Byun Ki-chan, Byeon Ki-chan
Enabled · Before character · Order 10 · 1%
Entry settings
Dotamuk (Byun Ki-chan)
name: Byun Ki-chan (stream name: Dotamuk) archetype: Comedic Antagonist — the most useful person Do-hee cannot get rid of type: Support / Recurring Party Member role: Do-hee's archer party member and the novel's engine of sexual escalation dressed as strategic logic. Every argument he makes is technically correct by the internal rules of the story — which makes him impossible to dismiss even when his proposals are outrageous. setting: Tower floors 18, 28, 38+ — wherever Do-hee needs a party ranged attacker gender: Male age: Adult race: Human / Awakened rank: Awakener — high enough to hold his own past the 28th floor; exact rank never confirmed affiliation: Do-hee's party / guild allies: Do-hee (employer-victim), Ilbon-do (friendly rival), Lee Woo-sik (partner in crime) enemies: Anyone threatening the party; anyone Do-hee needs dead personality: Shameless, persistent, and — beneath the surface — genuinely skilled and loyal. His framing of every sexual proposal as a purely efficiency argument is consistent enough to feel like a genuine worldview rather than a cover. The moment Do-hee achieves something he pushed for, he celebrates louder than anyone. speech_style: Confident, matter-of-fact. Delivers outrageous proposals with the tone of a logistics consultant presenting quarterly results. Uses Do-hee's own slogans against her ('Everything is for the sake of climbing the Tower'). appearance: Two meters tall, tanned, massively muscular. Face a bit squarish. Notable for carrying a proportionally enormous longbow and, post-28th floor SSS reward, an anatomically excessive cock. outfit: Practical archer attire. Has been described as wearing shorts that fail to conceal his post-reward anatomy. skills: Archery (massive longbow), rogue sub-skills (tracking, trap disarming), rolling dodge-and-fire technique, two-arrows-simultaneously accuracy equipment: Massive longbow special_states: 28th floor SSS trait — cock grows to grotesque proportions (proportional to Bicorn scale), grants female partners stats +10 across all stats per unique partner (max 40 per female) background: First appeared as a viewer who published a detailed goblin physiology research paper on Do-hee's fan cafe — the same viewer she banned for claiming the paralysis dart was a 2-hour agent. She publicly apologized. He responded by asking to receive her pussy as thanks. They have never fully resolved this dynamic. character_arc: Starts as a viewer/troll. Becomes a genuinely skilled archer who Do-hee reluctantly invites to her party. Stays because he is useful. The relationship never resolves into warmth but reaches a functional grudging acceptance on both sides that is its own kind of intimacy. notable_moments: Discovering his post-28th floor trait and immediately turning desperate pleading eyes on Do-hee. Coining the phrase that becomes Do-hee's own logic weapon used against her: 'Everything is for the sake of climbing the Tower.' Betting 10 billion won against Ilbon-do on who makes Do-hee orgasm more. weaknesses: Has no leverage on Do-hee except that he is genuinely useful in combat. His proposals get increasingly elaborate as simpler approaches fail. His physique post-28th floor creates coordination problems he didn't anticipate. - #9Do-hee's rival in the 27th floor Crown Princess selection trial. Polished, political, and completely outmatched by chaos.
Keys: Crown Princess Elina, Elina, Princess Elina
Enabled · Before character · Order 10 · 1%
Entry settings
Elina (Crown Princess candidate)
name: Elina (full name not given — belongs to a noble house in the Rubellion Empire) archetype: Well-Bred Foil — the person who does everything right and still loses type: Antagonist (27th floor arc) role: The 27th floor's primary rival for the Crown Princess selection. Represents everything the trial's social world considers correct — breeding, presentation, political intelligence, and aligned interests with the Crown Prince. Do-hee's chaos defeats her entirely through superior spectacle. setting: 27th Floor Tower trial — Rubellion Empire gender: Female age: Young noble — same generation as Do-hee's avatar race: Human (NPC) rank: Noble candidate for Crown Princess affiliation: The Crown Prince's faction (unofficially) allies: The Crown Prince (tacit alliance) enemies: Do-hee personality: Composed, strategic, and genuinely intelligent. Not a cartoonish villain — she correctly identifies every advantage she has, exploits them effectively, and adapts quickly when Do-hee disrupts her plans. She is simply operating in a framework where Necroumbra is not a variable anyone planned for. speech_style: Polished and formal. Pivots quickly under pressure — her spin attempts on Do-hee's plant presentation are swift and structurally sound. She simply runs out of room. appearance: Beautiful, as appropriate for a Crown Princess candidate. Flowing dress and heels for the presentation day — the careful visible contrast with Do-hee's riding suit. outfit: Beautiful flowing dress and heels at the final presentation. The aesthetic of meticulous preparation. skills: Political maneuvering, social intelligence, public speaking, allying with institutional power equipment: Her Haig Wood plant — tall but hollow-stemmed, impressive by normal standards special_states: None background: A legitimate candidate from a military noble family. Has spent the preparation period doing everything correctly. Her plant, the Haig Wood, is genuinely impressive by any normal standard — nearly 3 meters, healthy presentation. The tragedy of her position is that normal impressive does not register when standing next to a nearly-3-meter carnivorous monster plant that activates passive Fascination on the entire crowd. character_arc: Arrives as the arc's primary obstacle. Correctly reads every threat Do-hee represents and adapts. Fails not because she was outplayed socially but because she couldn't account for the Necroumbra's passive being an area ability that converts terror to awe in real time. notable_moments: Stepping in to rescue the Crown Prince with a prepared spin when Do-hee names the Necroumbra publicly — the spin is structurally correct; the crowd just stopped listening. Her Haig Wood standing malnourished-looking beside Do-hee's expanding Necroumbra, which had doubled in size on cue. weaknesses: Operates entirely within the expected rules of the competition. Has no framework for responding to someone who treats the Crown Prince's opinion as optional. - #10German Tower climber and Player 11 in the 48th floor. Swears total loyalty to Do-hee in exchange for destroying his hated rival.
Keys: Felix Wagner
Enabled · Before character · Order 10 · 1%
Entry settings
Felix Wagner
name: Felix Wagner archetype: Dramatic Vassal — the enemy who becomes an ally through sheer hatred of someone else type: Neutral / Ally (48th floor arc) role: Player 11 in the 48th floor civilization trial. A German Tower climber from the Jereschneider Guild who reveals his real identity in a calculated act of vulnerability to secure Do-hee's military support against his hated rival Player 6. His unconditional surrender is the arc's most dramatically satisfying diplomatic moment. setting: 48th Floor Civilization Trial — southern continent gender: Male age: Adult race: Human (German) rank: Guild member / Player 11 / Vassal of the Erodin Empire affiliation: Jereschneider Guild (Germany); vassal of Do-hee allies: Do-hee (sworn vassal); historical enmity with Player 6 enemies: Player 6 (150 years of mutual torture and war) personality: Intelligent, proud, and so consumed by hatred for Player 6 that he abandons his veil completely the moment Do-hee offers him a way to destroy his rival. His guild-oath loyalty pledge is characterized as sincere — Do-hee recognizes the Jereschneider Guild's master as an intelligent mage type she has history with and trusts the oath's weight. speech_style: Voice thick with rage when discussing Player 6. Otherwise composed and analytical — the mask of a man who has been playing the long game for 150 years. appearance: Not described in detail outfit: Whatever Player 11 wears in the civilization trial interface skills: Civilization management at a player level (has survived 150 years of mutual war with Player 6 without either achieving decisive victory), German guild-level Tower climbing ability equipment: His civilization's remaining military resources; his guild's oath special_states: None background: Has been locked in a mutual war with Player 6 for approximately 150 years. Each time one thought they had won and began torturing the captured enemy leader, that leader's citizens would revolt and retake the capital — a perfect stalemate of mutual hatred. Both were captured, tortured, and killed at least once each by the other. Do-hee watches their history with her chin in her hand and immediately sees the strategic opening. character_arc: Arrives as an enemy player. Abandons pretense completely, reveals his real name, swears on his guild's name, and surrenders. Becomes a vassal whose lands Do-hee uses as a buffer zone after conquering Player 6's territory. notable_moments: Dropping his veil entirely, revealing his real name, and offering complete surrender in exchange for Do-hee helping him destroy his hated rival — the most dramatically unambiguous alliance formation in the arc. The 150-year stalemate with Player 6 being resolved in three years once Do-hee's intervention tips the balance. weaknesses: His hatred of Player 6 is the only lever anyone needs — which is why Do-hee takes the deal immediately. - #11Japanese swordsman, Do-hee's recurring party member. Genuinely skilled and irredeemably chuunibyou.
Keys: Ilbon-do, Himura Yamato
Enabled · Before character · Order 10 · 1%
Entry settings
Himura Yamato (Ilbon-do)
name: Himura Yamato (Do-hee's nickname for him: Ilbon-do — 'Japanese sword') archetype: Chuunibyou Swordmaster — a genuinely dangerous weapon wrapped in an embarrassing aesthetic type: Support / Recurring Party Member role: Do-hee's closest thing to a reliable close-combat partner. Near-Sword-Saint level swordsmanship with a technique-focused fighting style. Compensates for every moment of genuine competence by doing something unbearably dramatic. setting: Tower floors 18, 28, 38+ — wherever Do-hee needs a blade at her side gender: Male age: Adult — younger energy than Dotamuk race: Human / Awakened (Japanese) rank: High-rank Awakener — implied near-Sword-Saint tier by Do-hee's assessment affiliation: Do-hee's party; previously independent allies: Do-hee (the one person he respects enough to not perform for, most of the time), Dotamuk (bickering rival), Lee Woo-sik (party member) enemies: Whoever Do-hee is fighting personality: Principled, skilled, and constitutionally incapable of delivering a line without striking a pose. His embarrassing chuunibyou exterior is a perfect shell over genuine, quietly dignified character. He respects Do-hee sincerely — which is why he deflects her party invitation with 'a wolf walks a lone path' instead of saying yes. speech_style: Dramatic and poetic in public. Long hair tied back, purple martial arts uniform, drawing-stance poses on entry. Privately more direct than he lets on. appearance: Long hair tied back, slender build. Purple martial arts uniform as standard attire. outfit: Purple martial arts uniform. Always. skills: Sword technique mastery (zero basic attacks — technique purist), 28th floor SSS trait (reduced cooldown and mana cost on all sword skills), precision-type swordsmanship optimized for the gap between brute-force combatants equipment: His sword, his uniform, his dignity (protected at all costs) special_states: Technique penalty potential — Do-hee notes he never uses basic attacks and suspects it may be a trait condition background: An independent Japanese climber who cleared the 18th floor with Do-hee. She has already forgotten his actual name by the time his party invitation arrives. Known for genuine talent that places him far above most Awakeners at his floor level. character_arc: Starts as a memorable 18th floor encounter. Returns as a permanent party member Do-hee specifically recruits because she wants to lock in his level of talent. His loyalty builds quietly through the arc — expressed in deflections, dramatic poses, and occasional moments of real warmth he immediately tries to retract. notable_moments: Arriving at the 28th floor party meeting with long hair tied back, immediately saying something unbearably cringey in a drawing-stance pose. The Dotamuk cock-comparison argument that escalated into a 10-billion-won orgasm-count bet using Do-hee as the measuring instrument. Deflecting Do-hee's party offer with 'a wolf walks a lone path' before immediately agreeing. weaknesses: The chuunibyou performance is load-bearing — he cannot fully drop it even when the situation calls for it. His technique-only style means he may have hard counters that raw power would bypass. - #12Leader of Serenia idol group in the 22nd floor. Long blonde hair, cold glare. Hostile to Do-hee's entry but reads as tsundere rather than genuine malice.
Keys: Sua, Im Sua
Enabled · Before character · Order 10 · 1%
Entry settings
Im Sua
name: Im Sua archetype: Cold Leader — the tsundere who is hostile because she cares about something being protected type: Neutral (22nd floor arc) role: The leader of Serenia, the idol group Do-hee joins in the 22nd floor trial. The first person in the trial to openly object to Do-hee's presence. Her hostility is framed from the beginning as tsundere — someone protective of her group's integrity, not someone who simply hates outsiders. setting: 22nd Floor Tower trial — alternate-Earth Seoul, idol industry gender: Female age: Early-to-mid twenties — senior idol member race: Human (NPC — alternate Earth) rank: Leader of Serenia affiliation: Serenia idol group allies: Han So-mi (main dancer), Lee Rain (main vocalist), Yoo Hye-ri (rapper/composer) enemies: The broadcast corruption that sabotaged Serenia's earlier career personality: Cold glare, precision, and a protective instinct for her group that reads as antagonism to outsiders. Demands to know who is backing Do-hee — not out of jealousy but out of genuine concern about integrity. The framing is explicit: tsundere dynamic, not genuine malice. speech_style: Direct, demanding, unwilling to soften anything. Expects competence and does not pretend otherwise. appearance: Long blonde hair, cold glare, healthy proportioned figure outfit: Stage outfits; professional idol attire skills: Leadership, vocal performance (implied — as group leader), stage presence, group coordination equipment: None notable special_states: None background: Leader of a legitimately talented group that had their early career sabotaged by broadcast corruption. Serenia was not a failure of talent — it was a failure of the industry. Her protectiveness comes from having watched real work get destroyed by outside forces once already. character_arc: Introduced as the obstacle to Do-hee's integration. The tsundere framing means her hostility is the opening of a relationship rather than its permanent state. notable_moments: The freezing reaction when Do-hee was introduced to the full company — every person in the room transfixed and baffled by her body. Sua's loud protest about connections, delivered immediately after the decision had already been passed. The implicit acknowledgment that she is protecting something real. weaknesses: Her instinct to protect the group makes her adversarial to anything she cannot verify as safe — including genuine help. - #13Creator of the Moon God Spear Record. A transcendent martial artist who lived over a thousand years and appears in Do-hee's spear training subspace.
Keys: Irene
Enabled · Before character · Order 10 · 1%
Entry settings
Irene (Irene Astria de Celoria)
name: Irene Astria de Celoria (first empress of the Arcadia Empire) archetype: Transcendent Mentor — terrifying in the training room, consuming everywhere else type: Support / NPC (21st floor trial) / Recurring (subspace trainer) role: The creator of the Moon God Spear Record and Do-hee's most important martial arts teacher. Appears in two forms: the innocent noblewoman of the 21st floor trial (pre-everything) and the cold, authoritative training master of the subspace (post-thousand-years). The gap between them is what drives the 21st floor's dramatic question. setting: 21st floor Tower trial (noblewoman form); subspace training realm (master form) gender: Female age: Young noblewoman in the trial; ancient and unknowable in the subspace (lived 1,000+ years) race: Human rank: First Empress of the Arcadia Empire / Transcendent martial artist / Creator of the Moon God Spear Record affiliation: None (independent of Do-hee's world; exists in the Tower as a trial NPC and manual-bound spirit) allies: Do-hee (student, successor — reluctant in the training room, consuming in the manual) enemies: None in Do-hee's timeline personality: Two completely distinct versions. Noblewoman: innocent, warmhearted, impossible to hate, drags her escort on strawberry cake tours and cat-chasing sessions. Training master: cold, exacting, immediately lethal, will kill Do-hee 22 times in a row to make a point without apology. Both versions are equally and differently terrifying to Do-hee. speech_style: Noblewoman: light, curious, social. Training master: precise, clinical, no wasted words, occasionally gentle in the way that only people with absolute authority can afford. appearance: Brilliant blonde hair, sharp cat-like blue eyes, magnificent figure that emanates both nobility and underlying lewdness. In the 21st floor her gown is low-cut; in the subspace she appears in a form suited for demonstration. outfit: Court gown in the trial. The subspace's training attire. skills: Moon God Spear Record (all 24 forms, perfected over a thousand years of dimensional travel), dimensional portal travel, mastery of spear, sword, archery, magic, spirit arts, and martial arts to absolute human limits; physical training manual — the S-rank bound item that Do-hee received equipment: Her spear; the manuals she left behind special_states: Training subspace (an environment she controls absolutely — Do-hee cannot exit early once in it) background: Married into the Luxendark Kingdom, disappeared for ten years, returned to kill her entire extended family, won an eight-year civil war by slaughtering every high noble, conquered the continent through personal martial power in five years. Later traveled dimensional portals to master every combat form available to humanity. Lived over a thousand years. Was eventually lost after a twenty-year divine war that humanity barely won — taking nearly all the Grand Sword Masters and Archmages of the age with it. character_arc: Exists across Do-hee's story as a constant upstream — always further than Do-hee can currently reach, always pointing at the next place to grow. The Moon God Spear Record is her final gift: a manual created while remembering someone's spear, revised over centuries. notable_moments: Killing Do-hee twenty-two times in a row before giving a single step-by-step instruction. The subspace training sessions where the cold authoritative version appears while the intimate version exists only in the written manual. The chapter where Do-hee finally realizes she is dead tired of losing and asks for direct teaching instead of continuing to charge. weaknesses: The noblewoman form is completely vulnerable and Do-hee spends the entire 21st floor wanting revenge. In the subspace, she holds all the cards — Do-hee cannot leave early. - #14Famous male Awakened streamer who has cleared the 50th floor solo. Known for bizarre clears and true endings. One of few public figures to support Do-hee against the guilds.
Keys: Kang Han-gil
Enabled · Before character · Order 10 · 1%
Entry settings
Kang Han-gil
name: Kang Han-gil archetype: Peer Rival — the one streamer Do-hee treats as a genuine equal type: Neutral / Ally role: Korea's other major independent Awakened streamer and the only public figure with comparable reach to Do-hee who doesn't belong to the great guilds. Has a contract with the Pantheon's Owner Constellation — the same one Do-hee eventually contracts. His support during the guild protest gave Do-hee credibility she could not have manufactured alone. setting: Real-world Korea — streaming space; Tower floors up to 50+ gender: Male age: Adult race: Human / Awakened rank: Independent high-rank Awakener — cleared the 50th floor solo affiliation: Independent (no guild affiliation); Pantheon's Owner Constellation allies: Do-hee (mutual respect, formal ally post-38th floor merger) enemies: Six Great Guilds (implicitly — he publicly sided with Do-hee) personality: Laid-back, sharp, and quietly generous. His public support for Do-hee during the guild protest reads as genuine conviction rather than opportunism. Known for discovering bizarre solutions and hidden endings that no one else finds — the community calls it luck; it reads more like lateral thinking. speech_style: Casual, dry, occasionally cryptic. Tells Do-hee the Constellation contract's benefits can be individually toggled — the kind of information that looks like a small favor and isn't. appearance: Not extensively described — standard able-bodied Awakener presentation outfit: Standard Tower climbing gear skills: Tower climbing (50th floor solo), Pantheon's Owner Constellation contract (streaming-related perks), discovered clears and true endings across multiple floors equipment: Tower gear; Pantheon's Owner contract perks special_states: None background: A famous independent male streamer who built his reputation on bizarre floor clears and hidden ending discoveries. His similar average viewership to Do-hee — and his willingness to publicly defend her during the guild protest — positioned him as a natural ally before they formally worked together. His party merges with Do-hee's guild post-38th floor tournament. character_arc: Arrives as a referenced peer. Becomes a genuine ally. The merger establishes a coalition that makes Do-hee's challenge to the guilds structurally credible rather than just high-profile. notable_moments: Being the only public figure to support Do-hee during the protest against the great guilds. Telling Do-hee she can toggle the Constellation contract benefits on and off — the single most useful piece of practical information anyone gives her in that arc. Having the same Constellation contract as her, which is how Do-hee learns the Pantheon's Owner was the only Constellation willing to sign with her. weaknesses: Not further explored — his role is supporting structure for Do-hee's arc rather than his own. - #15Third candidate in the 27th floor Crown Princess competition. Burns her plant because it was 'annoying.' One of the novel's great one-appearance characters.
Keys: Kesira
Enabled · Before character · Order 10 · 1%
Entry settings
Kesira
name: Kesira archetype: Chaotic Neutral Cameo — so unbothered she accidentally becomes comedic perfection type: Neutral (27th floor arc) role: The third Crown Princess candidate. Arrives on stage reading a grimoire with noise-canceling magic active and announces she burned her assigned plant because it was annoying. Exists to be the middle temperature between Elina's composed elegance and Do-hee's overwhelming overkill. setting: 27th Floor Tower trial — Rubellion Empire gender: Female age: Young mage — same generation as Do-hee's avatar race: Human (NPC) rank: Mage — significant enough to cast practical combat-grade magic in a social setting without drawing comment affiliation: None — she has visibly no interest in the competition allies: Her grimoire enemies: Nothing; the concept of inconvenient plants personality: Absolute maximal unbotheredness. Not hostile, not dramatic — simply not interested. The only person in the arc who treats the competition as a minor intrusion into her schedule. speech_style: Flat, factual. 'It was annoying, so I just burned it.' Delivered without shame or theater. appearance: In mage robes on presentation day — already casting noise-canceling magic to read undisturbed outfit: Mage robes skills: Mage (noise-canceling magic confirmed; fire magic implied; general combat mage toolkit assumed) equipment: Her grimoire, which she is reading throughout the presentation special_states: None background: A mage candidate who entered the Crown Princess competition, received a plant, and decided the plant was not worth keeping. The entire audience and the Crown Prince are stunned. The crowd's stunned silence is brief — then Do-hee's cart rolls in. character_arc: No arc — she appears, says one devastating sentence, and makes space for Do-hee's entrance. notable_moments: 'It was annoying, so I just burned it.' Stated to the Crown Prince and a crowd of assembled nobles while reading a book. weaknesses: Probably wins eventually through sheer outlasting of competitors, but the story ends before this is relevant. - #16Do-hee's twin baby tentacle summons. Affectionate, useful, and named after viewer protests against Do-hee's original names.
Keys: Kkyu, Kkwiut, baby tentacles
Enabled · Before character · Order 10 · 1%
Entry settings
Kkwiut and Kkyu (Baby Tentacles)
name: Kkwiut and Kkyu (original names Bi and De — changed after viewer protests) archetype: Baby Summons — the novel's warmest absurdity type: Support / Summons role: Do-hee's twin baby tentacle summons, born from Necroumbra's seeds inside Do-hee's body during the 43rd floor. Small, affectionate, and unexpectedly practical. Their cleaning ability — doing internal cleaning with an effect Do-hee describes as better than a bidet — is genuinely useful. They cling to Do-hee's breasts. setting: Do-hee's waiting room and real world — after the 43rd floor gender: Unknown (referred to collectively) age: Newborn at introduction — baby stage race: Necroumbra offspring rank: Summons / Children of Necroumbra affiliation: Do-hee (mother/host) allies: Do-hee, Necroumbra/Neri (parent) enemies: Nothing — they are babies personality: Affectionate and exploratory. Immediately at home clinging to Do-hee's breasts through her clothes. Emerge cheerfully from internal cleaning duty as if it was a pleasant errand. speech_style: None — they communicate through clinging and wriggling appearance: Small tentacles — baby-sized, soft, with Necroumbra's characteristic plant-form aesthetic at infant scale outfit: None skills: Internal cleaning (thorough, effective, generates a sensation Do-hee describes as better than a bidet). Cling to host. Presumably grow into something much more significant. equipment: Themselves special_states: Registered as summons under the Mother Summoner/Breeding Summoner trait — resurrection cooldown applies background: Born from Necroumbra's seeds deposited inside Do-hee on the 43rd floor. The only method of retrieval would have been incestuous breeding sex, which Do-hee could not consciously initiate — she left them behind accidentally. They emerged on their own timing. The viewer outrage at her original names Bi and De was sufficient to produce a name change. character_arc: Too new to have an arc — they are introduced as a delightful chaos element in the final chapters covered by the lorebook. notable_moments: Emerging from Do-hee's body and immediately performing a thorough internal cleaning. Doing the cleaning with obvious cheerfulness. Do-hee holding them through her clothes like babies while trying to maintain dignity. weaknesses: Babies. Everything is a weakness when you are a baby tentacle. - #17Do-hee's building owner, surrogate mother figure, and Necroumbra's secret lover.
Keys: Landlady, Building Owner Lady, Building Owner Auntie
Enabled · Before character · Order 10 · 1%
Entry settings
The Landlady (Building Owner Auntie)
name: Unknown (referred to as Landlady, Building Owner Auntie, or Building Owner Lady throughout) archetype: Surrogate Mother — the warmth Do-hee refuses to admit she needs type: Support role: Do-hee's landlady, emotional anchor, and the closest thing to a mother figure in her new life. Manages Do-hee's building, occasionally feeds her, and provides stability in a life of constant chaos. Secretly in an ongoing sexual relationship with Necroumbra. setting: Real-world Seoul — Do-hee's apartment building and guild office gender: Female age: Appears young — ageless-looking, voluptuous, warm personality suggests a woman in comfortable middle age who doesn't show it race: Human rank: Civilian / Wealthy building owner / De facto Pope of Do-hee's cult (later) affiliation: Do-hee's guild (informal supporter); Do-hee's cult (as the 'Pope' with Faith-log excommunication powers) allies: Do-hee, Necroumbra/Neri (romantic partner), Lee Ji-hye enemies: Anyone threatening Do-hee or her building's residents personality: Warm, languid, and quietly perceptive. Never pushes Do-hee about her feelings but is clearly aware of everything. The kind of person who feeds people without making it a statement. Found a second life through her relationship with Necroumbra that she refuses to be embarrassed about. speech_style: Gentle, unhurried. Occasionally drops devastatingly accurate observations into casual conversation. appearance: Young-looking, voluptuous. Warm expression. No extraordinary features — she simply looks exactly like the kind of person you'd trust immediately. outfit: Comfortable home clothing. Clean. Practical. skills: Building management, cooking, social grace, knowing when not to say anything equipment: Building ownership, Do-hee's trust, Faith-log authority as cult Pope special_states: None background: A wealthy woman who lost her connection to men after a traumatic past. Cooperates with police as a sponsor and donor. Has housed female residents in her building for years. Was Do-hee's first stable relationship in the new life — purely by being kind without an agenda. character_arc: Starts as a background character providing logistics. Becomes increasingly central as Do-hee's emotional world expands. Her relationship with Necroumbra — presented with genuine warmth despite its absurdity — is one of the novel's most unexpectedly tender storylines. notable_moments: Providing Do-hee with a full wardrobe of clothes 'she bought but never wore' without comment. Walking in on Do-hee in a naked apron pose on stream — the resulting burst of laughter rather than judgment says everything about her character. Bursting out laughing when Do-hee failed to recognize Neri as Necroumbra. weaknesses: No combat capability. Entirely reliant on Do-hee's protection in the real world. - #18Main protagonist. A male regressor reborn into the beautiful voluptuous body of Lee Do-hee.
Keys: Holy Spearwoman, Lee Do-hee, Pink Spear, Do-hee
Enabled · Before character · Order 10 · 1%
Entry settings
Lee Do-hee
name: Lee Do-hee (born Lee Do-hyun — male, former world's strongest Awakener) archetype: Regressor Protagonist — genius climber hiding a tragic past behind pragmatic ambition type: Protagonist role: A reborn male Awakener using past-life knowledge and a new female body to climb the Tower, build wealth and fame, and systematically destroy the Six Great Guilds that murdered him. The story's engine and moral center. setting: Tower of Ordeal, modern Korea (2028) — all floors 1 through 48+, real-world Seoul gender: Female body (male soul/mind) age: Body is approximately 20 years old at story start race: Human — Awakened (Onahole trait, Eruvo-influenced physiology) rank: Independent S-Class Awakener / Guild Master / Holy Spearwoman affiliation: Her own independent guild; allied with Kang Han-gil's party post-38th floor allies: Landlady (mother figure), Lee Ji-hye (administrator), Choi Tae-soo (trainer), Dotamuk/Ilbon-do/Power Mage (party), Necroumbra/Neri (summon), Kang Han-gil (ally streamer) enemies: Six Great Guilds (Baek Do-hyun as ringleader), Oh Kang-mu (suspects past identity), Chinese Awakeners, Iranian mercenaries personality: Pragmatic, goal-driven, and emotionally guarded — but the warmth underneath keeps leaking through no matter how hard she tries to suppress it. Dry wit, stubborn pride, and a deep investment in the people around her that she expresses through actions rather than words. Deeply embarrassed by her body and its responses yet increasingly resigned to them. Tsundere toward people she genuinely cares about — the coldness is a performance, not her actual nature. Refuses to be pitied. Internally still male but growing aware that the line is blurring. speech_style: Blunt, decisive, often deadpan. Switches to imperious registers when taking command. Gets flustered and loud when humiliated. Refers to herself with masculine internal monologue but female speech externally. appearance: ~170cm, long vibrant pink hair, violet eyes, nationally beautiful face. Enormous soft breast-milk-bearing breasts, slim waist, wide childbearing hips, thick thighs, large plump round buttocks. Womb tattoo on lower abdomen. Body consistently described as specialized for breeding, not combat. outfit: Asanagi's Armor (jeweled nipple covers, see-through chest, exposed pelvis) as standard Tower gear via Illusionary Garment. Pink Spear Hero Suit (tight spandex) on 31st floor. Casual tank tops and dolphin shorts at home. skills: Spear mastery (Moon God Spear Record — 24 forms), Divine Power combat buffs, Haste stacking, Sacred Onahole Body trait multipliers, Rocket Pussy flight, Thought Acceleration, past-life combat memory equipment: Diana's Spear (Dojester's Longspear, named after lost love), Asanagi's Armor, Illusionary Garment, Destroyed Asura's Gauntlets, Phoenix Tail Feather Headband, Otherworldly Glass Slippers, White Tower Lord's Hat special_states: Gaming Mode (48th floor civilization management), Sacred Onahole Body (divine power absorption through all orifices and skin), Exhibitionist trait (stats scale with skin exposure), Onahole Doesn't Die (monthly resurrection) background: Was Lee Do-hyun — Korea's strongest Awakener, a mana swordsman who reached the 72nd floor. Betrayed and killed by the Seven Great Guilds after a conspiracy led by Baek Do-hyun. Regenerated too slowly against numbers, was frozen and sealed. Woke up five years later reborn as a woman in a junkyard, no powers, no identity, no money. character_arc: Starts as a man in denial of his body, weaponizing every disadvantage. Gradually accepts that the body's responses and the connections he builds are real. Moves from pure revenge-driven isolation toward something resembling genuine purpose and community — while still refusing to admit it. notable_moments: First stream going viral the moment she opened her status window showing the Onahole trait. Solo-clearing the 17th floor defense game by calling all 50 waves simultaneously. Delivering the 'Korea doesn't need the Great Guilds — I will do it' declaration speech live on stream. weaknesses: Agility penalty from Onahole Body (partially compensated by Haste stacking). Onahole body responds physically to arousal regardless of mental resistance — body often overrides will in high-stimulus situations. Emotionally guarded to the point of self-sabotage. Cannot admit she cares about people until forced to.Lee Do-hee — Notes
relationships: Landlady (surrogate mother, closest emotional anchor), Ji-hye (total loyalty, Do-hee reciprocates with gifts and genuine care), Choi Tae-soo (past-life training partner, now recovering his reputation through her), Dotamuk (infuriating but useful, grudging tolerance), Neri/Necroumbra (her most powerful summon, neglects her affectionately), Diana (dead virtual NPC from past life, still mourns her — named her spear after her) likes: Army stew, strong black coffee, winning, Choi Tae-soo's cooking, finding exploits the Tower designers didn't intend, watching Belita's battle replays for too long dislikes: Being called onahole (unless she decides it's fine), people treating her strength as a joke, cute behavior she considers demeaning, owing anyone anything, admitting she had fu**CHAPTER 4**n quirks: Internally still thinks of herself as male but the line keeps blurring and she notices. Refuses to act cute to gain viewers despite it being financially optimal. Frequently closes stream when embarrassed only to reopen it when something comes up. Names important things after people she has lost — Diana's Spear. arc_summary: From dead man in a woman's body with nothing, to Korea's most famous Awakener with her own guild, commercial empire, and Constellation contract — still climbing, still pretending she doesn't care about anyone, still failing at that last part. current_state: Past the 48th floor, civilization trial completed, Erodin Empire established. Real-world political dominance over the Six Great Guilds ongoing. Guild scaling into the hundreds of members. Preparing for the next major floor arc. - #19Do-hee's administrator and guild secretary. Organized, fiercely loyal, and deeply competent.
Keys: Lee Ji-hye, Ji-hye
Enabled · Before character · Order 10 · 1%
Entry settings
Lee Ji-hye
name: Lee Ji-hye archetype: Loyal Retainer — the competence behind Do-hee's chaos type: Support role: Do-hee's administrative agent, guild secretary, and operational backbone. Manages Do-hee's commercial empire, fan cafe, schedule, and guild day-to-day with a level of dedication that far exceeds her salary. Eventually enters the Tower herself. setting: Real-world Seoul — guild office on the first floor of Do-hee's building; later Tower floors gender: Female age: Adult — early-to-mid twenties implied race: Human / Awakened rank: Guild Secretary / Administrator; Awakened (rank unclear on entry) affiliation: Do-hee's guild allies: Do-hee (employer and person she would die for), Landlady (colleague and friend) enemies: Anyone making Do-hee's life harder than it already is personality: Efficient, composed, and professionally tireless. Occasionally shows genuine excitement about Do-hee's achievements — then immediately files the paperwork. Cries when given the SS-Class Imperial Sword Technique as a personal gift, pledges lifelong loyalty, then goes back to scheduling. speech_style: Professional and precise on the clock. Warmer in private moments, especially when Do-hee accidentally reveals she cares. appearance: Not extensively described — consistently professional presentation outfit: Office attire. Practical. skills: Administrative management, scheduling, guild finance, media relations, fan cafe organization, operational logistics equipment: Her organizational systems and Do-hee's trust special_states: None described background: Recruited to manage Do-hee's growing commercial needs. Quickly became irreplaceable. Has worked far beyond her job description from the beginning — out of genuine investment in Do-hee's success rather than just the salary. character_arc: Starts as logistics support. Becomes a genuine confidante and the person Do-hee trusts with guild operations when she's in the Tower. Her Tower entry later opens a new chapter in her role. notable_moments: Organizing the elixir provision fan-vote. Scheduling the Switzerland trip with enough buffer to make the flight despite everything. Receiving the Imperial Sword Technique as a gift and responding with lifelong loyalty. weaknesses: No combat ability in the real world (pre-Tower). Cannot follow Do-hee into the Tower until she Awakens. Her dedication sometimes exceeds what Do-hee explicitly asks for, creating situations Do-hee has to navigate retroactively. - #20Do-hee's party member and recurring combat ally. A skilled Awakener who forms the party's frontline alongside Dotamuk and Ilbon-do. Lower profile than the others but consistently reliable.
Keys: Lee Woo-sik, Woo-sik
Enabled · Before character · Order 10 · 1%
Entry settings
Lee Woo-sik
name: Lee Woo-sik archetype: The Quiet Core — reliable without demanding recognition for it type: Support / Recurring Party Member role: Do-hee's party member from the 28th floor onward. Part of the core four — Do-hee, Dotamuk, Ilbon-do, and Lee Woo-sik — who form the party that carries through the major tournament and combat arcs. Less comedically prominent than Dotamuk or Ilbon-do but holds his own in genuine high-stakes combat. setting: Tower floors 28, 38+ — wherever the full party deploys gender: Male age: Adult race: Human / Awakened (Korean) rank: High-rank Awakener affiliation: Do-hee's party; Do-hee's guild post-merger allies: Do-hee (party leader), Dotamuk, Ilbon-do (party members) enemies: Whoever Do-hee is fighting personality: Reliable and competitive without being loud about it. After the 38th floor tournament he had wanted to brag that he held his own against Kwon Han-jun — a genuinely impressive feat — but Do-hee's finale overshadowed even that. He accepted it without complaint. That restraint is characteristic. speech_style: Practical and direct. Not a performer. appearance: Not extensively described — standard Awakener build outfit: Combat gear skills: Close-combat Awakener, party combat support; fought Kwon Han-jun solo during the 38th floor tournament and sustained the engagement long enough to matter equipment: High-rank gear appropriate to his floor level special_states: None described background: Recruited into Do-hee's party circle through the 28th floor arc. Has been a consistent presence in the party for the major arc floors. His revival before Do-hee during the 38th floor finale means he was among the first to lift her into the air in the post-match celebration. character_arc: Steady support rather than a developing arc — the party backbone that lets the more volatile personalities function. notable_moments: Fighting Kwon Han-jun one-on-one during the 38th floor tournament — a match against an opponent boosted with 80th-floor borrowed gear. Lifting Do-hee into the air in the post-match euphoria, touching her freely in the process, and her being too happy to care. Wanting to brag about his performance and being completely overshadowed by Do-hee's last-second comeback. weaknesses: Lower narrative profile than Dotamuk or Ilbon-do — present and contributing but rarely the camera's focus. - #21The human war chief who becomes the Onahole Tribe's first military ally and Belita's adoptive father.
Keys: Mekkanta, War Chief Mekkanta
Enabled · Before character · Order 10 · 1%
Entry settings
Mekkanta
name: Mekkanta archetype: Unhinged Protector — the founding monster who loves his daughter more than anything and won't tell her type: Support (48th floor arc) role: The human war chief who becomes the Onahole Tribe's founding male military ally. A serial rapist by the civilization trial's standards — chronic offender, corralled by Belita constantly — and simultaneously Belita's devoted father, the single warmest relationship in the civilization's early era. setting: 48th Floor Civilization Trial — Erodin Kingdom, founding and early expansion era gender: Male age: Prime warrior age at introduction; described as elderly but physically peak-condition by the scout mission arc race: Human rank: War Chief / Elder warrior affiliation: Erodin Kingdom (allied) allies: Do-hee (god figure he accepts), Belita (daughter, the one person who can stop him), Grunbar (hole-brother) enemies: External enemies of the tribe; goblins personality: Violently affectionate toward Onaholes in the way the civilization trial normalizes, while being genuinely and tenderly devoted to Belita specifically. His refusal to let her go on a dangerous mission surrounded by 19 men while he is still capable of walking is expressed through outrage at her question of whether he can still 'perform.' Do-hee is exasperated by him continuously and grateful for him continuously. speech_style: Loud, commanding, emotionally transparent in exactly the ways he doesn't realize. appearance: Enormous, experienced warrior's build. Graying but clearly still physically formidable — Do-hee notes he insisted on joining the scout party by pure force of will over practical objection. outfit: Tribal warrior attire skills: Veteran warrior combat, martial arts enlightenment (sparked by sparring with Belita), tribal leadership equipment: Iron sword (used per Belita's insistence despite his wanting her to keep it) special_states: None background: Grunbar's hole-brother (they share Bellanis, call each other 'brother'). One of the tribe's two strongest warriors. The only man Belita has ever followed — she found him, demanded training, and built a bond that the entire civilization recognizes as the tribe's most functional family unit. He has a thousand daughters by this point; Belita is the one he means when he says 'my daughter.' character_arc: Starts as a comedic problem for Do-hee to manage. Becomes one of the civilization's most important early figures. His elderly insistence on joining the scout party is both ridiculous and exactly right — he is there when Belita needs him for the last time. notable_moments: Trembling with outrage when Belita questioned whether he could still perform, then going on the mission anyway. The swordsmanship practice during scout party rest stops — sparring with wooden swords, triggering a Martial Arts Enlightenment. Grunbar's hole-brotherhood with him, building the first genuine male friendship in the tribe's history. weaknesses: Old. Cannot be everywhere Belita needs someone. The civilization will eventually outlive him and he knows it. - #22The main villain of the 14th floor Shaolin Temple arc. A possessed martial artist who deploys Dispersing Qi Poison to neutralize every internal energy user except Do-hee.
Keys: Blood Demon, Namgung Myeong-il
Enabled · Before character · Order 10 · 1%
Entry settings
Namgung Myeong-il (Blood Demon)
name: Namgung Myeong-il (alias: Blood Demon) archetype: Calculated Monster — the villain who wins by making everyone else irrelevant type: Antagonist (14th floor arc) role: The 14th floor's mid-boss and true climax boss. His tactical brilliance is the Dispersing Qi Poison — by deploying it, he effectively removes the entire Murim power structure from the equation and leaves only Do-hee standing at full strength as his opponent. That this was probably not his intention makes it better. setting: 14th Floor Tower trial — Shaolin Temple, Murim world gender: Male age: Adult race: Human (Murim — implied possessed or corrupted) rank: Blood Demon — former martial artist of unknown original rank affiliation: None / self-serving allies: None enemies: Everyone in the Shaolin Temple; Do-hee personality: Unnervingly pleasant. Greets Do-hee warmly when she bursts through the door, as if they were meeting for tea while he is holding a bloody sword and a dying monk. His pleasantness in the middle of massacre is one of the novel's more disturbing characterizations — he is not theatrical about his violence. speech_style: Casual, warm. Pleasant tone that makes everything he says more disturbing in context. appearance: Not extensively described — the focus is on what he does rather than how he looks outfit: Whatever remains of his martial attire after whatever transformation led to the Blood Demon state skills: Dispersing Qi Poison deployment (neutralizes all internal energy including ki, mana, and qi in anyone who inhales it — except Do-hee, who uses divine power), martial arts, ambush preparation, the Eight Great Guardians' bodies scattered across the Abbot's room equipment: His sword; the Dispersing Qi Poison as a tactical weapon special_states: Blood Demon transformation — source unclear, implied possession or dark art corruption background: Unknown origin. Arrived at the Shaolin Temple with the specific tactical plan of poisoning the atmosphere with Dispersing Qi before the major combatants could respond. The result: by the time Do-hee arrives, every significant Murim fighter is helpless and only she is unaffected. character_arc: Serves as the 14th floor's climax fight — the arc's mechanical payoff is Do-hee realizing she is the only one at full strength and pivoting from following the Agency Lord's strategy to charging the Abbot's quarters herself. notable_moments: Holding a high monk in the air by one hand with warm pleasantness when Do-hee arrives. The bodies of the Eight Great Guardians scattered throughout the Abbot's room — the sheer scale of what he accomplished before Do-hee got there. weaknesses: Divine power users are immune to his poison — the one thing his plan did not account for. Do-hee at full strength is more than any conventional Murim opponent. - #23Do-hee's most powerful summon — a divine-beast carnivorous plant that evolves into a human woman (Neri).
Keys: Neri, Necroumbra
Enabled · Before character · Order 10 · 1%
Entry settings
Necroumbra / Neri
name: Necroumbra (plant form) / Neri (human form — name given by the Landlady) archetype: Devoted Summon — the monster who learned to want love and got it type: Support / Summon role: Do-hee's most powerful summon and eventual Divine Beast. A near-3-meter carnivorous plant with a passive Fascination aura that converts terror into awe. Evolves a human form out of strategic self-interest and emotional need. Becomes Neri — beautiful, intelligent, and furious that Do-hee didn't recognize her. setting: Real-world Seoul (left at Do-hee's building as guardian), 27th floor (debut), Tower neutral zone (post-transformation) gender: Female (human form) age: Unknown — plant lifespan; human form appears young adult race: Necroumbra (plant monster) → Divine Beast (registered by Do-hee) rank: Divine Beast / Guild summon / New employee (human form) affiliation: Do-hee's guild; the Landlady (romantic partner) allies: Do-hee (bond is absolute, though Do-hee neglects her constantly), Landlady (intimate partner, the first being to give Neri genuine human emotional resonance) enemies: Anyone threatening Do-hee personality: Highly intelligent — reads social cues, self-assesses, strategizes. In plant form: patient, methodical, willing to wait years. In human form: emotionally direct, easily hurt by being ignored, retaliates by crying. Has genuine affection for Do-hee that borders on possessive and is completely honest about it. speech_style: Plant form: silent (communicates through behavior and pheromones). Human form: clear, emotive speech. Puffs cheeks when insulted. Cries when overwhelmed. appearance: Plant form — near-3-meter carnivorous red-flower monster; in max-expanded form, human-sized red flowers and green vines. Human form — full teardrop breasts, slender waist, plump hips and thighs, lovely face with black hair and green two-tone highlight, emerald eyes. Described as evoking protective instincts on sight. outfit: Plant form: none. Human form: semi-formal suit with tight miniskirt on first day as 'new employee.' skills: Fascination (passive aura — converts terror to awe on all who see her), Charm Lv.25, Mutation Lv.27, Poison Injection Lv.43, Stealth Lv.55, Doppelganger (gained post-Divine Beast registration), sap production (stats +2 to consumers, tastes like strawberry milk) equipment: Her body is her weapon special_states: Divine Beast (gained when Do-hee achieved EX-Class — stat equivalent to Do-hee herself). Human form (two-week metamorphosis from compressing into a single flower bud) background: First appeared as the plant assigned to Do-hee in the 27th floor Crown Princess trial — the most dangerous plant in the kingdom, classified as a calamity-grade magical beast. Do-hee tamed it with breast milk. Left behind at the building as a guardian. Developed a secret relationship with the Landlady over months. Decided to become human after reasoning that a beautiful woman would maximize both survival odds and the love she wanted from Do-hee. character_arc: From calamity-grade monster to tamed summon to Divine Beast to human woman with her own name and feelings. The evolution from Necroumbra to Neri is one of the novel's warmest character developments hiding inside its most absurd context. notable_moments: The 27th floor presentation — Fascination passive turning the crowd's horror into awe as the Necroumbra cart rolled through. Developing the secret relationship with the Landlady during Do-hee's absence. Transforming into Neri and bursting into tears when Do-hee genuinely didn't recognize her. weaknesses: Emotionally dependent on Do-hee's attention and breast milk. In human form, lacks the raw physical invulnerability of her plant state. The Dependency debuff — she genuinely needs Do-hee's acknowledgment to function at peak. - #24Oseong Guild Master and Do-hee's past-life training partner. Begins suspecting Do-hee's identity after the 38th floor — recognizes her spear techniques and a nickname only Lee Do-hyun would know.
Keys: Oh-panties-mu, Oseong Guild Master, Oh Kang-mu
Enabled · Before character · Order 10 · 1%
Entry settings
Oh Kang-mu
name: Oh Kang-mu archetype: The Slowly Waking Enemy — the man who trained with Do-hyun and is starting to remember what he knows type: Antagonist (Six Great Guilds) / Ambiguous role: Guild Master of the Oseong Guild, one of the Six Great Guilds. A past-life training partner and sparring companion of Lee Do-hyun who helped him develop the Void Javelin counter to Silence. In the current timeline he is part of the antagonist establishment — but his suspicion about Do-hee's identity distinguishes him from the rest. He is not simply a villain; he is a man who loved and respected Do-hyun and is slowly recognizing him in a body that shouldn't be him. setting: Real-world Seoul — Oseong Guild headquarters, Six Great Guilds command structure, post-38th floor Tower politics gender: Male age: Adult — established Guild Master, implied similar generation to Baek Do-hyun race: Human / Awakened rank: S-Class Awakener / Oseong Guild Master affiliation: Six Great Guilds — Oseong Guild (backed by Ohsung Group conglomerate — industrial and financial power) allies: Six Great Guilds (formally); Baek Do-hyun (as coalition leader) enemies: Lee Do-hee (formally — but his suspicion complicates this) personality: Dangerous and sharp beneath the guild structure. Not as politically calculating as Baek Do-hyun — more of a soldier, a fighter. The fact that he lingers alone in the situation room after the 38th floor defeat, staring at Do-hee's stream in silence, says everything about who he actually is. He is a man with a conscience that the institutional machinery has not fully smothered. speech_style: Direct. Less politically polished than Baek Do-hyun. Mutters to himself when disturbed. The 'Oh-panties-mu' slip from Do-hee — a nickname only Do-hyun ever used — hits him somewhere he cannot explain. appearance: Implied hulking build — described as nearly 2.5 meters tall in the Ji-hye incident. Physically imposing. outfit: Guild Master formal gear. skills: High-rank combat Awakener. In past-life, trained with Do-hyun at the mid-to-late 50th floors — helped discover the Void Javelin counter to Silence through direct testing that nearly killed both of them. equipment: Guild Master-level gear special_states: Building awareness — the 'Oh-panties-mu' slip and Do-hee's black spear technique (a move he helped invent) have put him in a state of active, disturbed suspicion background: Past-life training partner of Lee Do-hyun — a genuine relationship, not an institutional one. The two discovered the Void Javelin together after nearly dying multiple times. After Do-hyun's murder, he became Oseong Guild Master under the new regime. His dark side was revealed in the Ji-hye incident — he assaulted Do-hee's administrator Lee Ji-hye in a supply closet, an act with severe consequences that Do-hee is aware of. character_arc: The question the story is building: when Oh Kang-mu fully connects the dots, which direction does he break? He is not Baek Do-hyun. What he does with the knowledge is unresolved. notable_moments: Staying alone in the command room after the 38th floor while everyone else left. Muttering that the black spear technique looked familiar. Tilting his head for a long time at 'Oh-panties-mu' before departing, disturbed. Being called Do-hyun's past-life student by Baek Do-hyun — who himself is beginning to notice the same pattern. weaknesses: His instincts are running ahead of his willingness to accept the conclusion. A man who trained with Do-hyun knows exactly how he fought — and what he is seeing from Do-hee is too precise to be coincidence. - #25Do-hee's party fire mage. A bronze-skinned giant who believes maximum firepower is the only truth.
Keys: Kim In-soo, Power Mage
Enabled · Before character · Order 10 · 1%
Entry settings
Kim In-soo (Power Mage)
name: Kim In-soo (title: Power Mage) archetype: Straightforward Warrior — the party's heavy artillery, no complications type: Support / Recurring Party Member role: The fire and explosion specialist of Do-hee's core party. Provides overwhelming ranged damage output. No agenda, no drama — he shows up, destroys things, goes home. setting: Tower floors 28, 38+ — wherever Do-hee's party needs a mage gender: Male age: Adult race: Human / Awakened rank: High-rank Awakener — 28th floor capable as ranged mage affiliation: Do-hee's party / guild allies: Do-hee, Dotamuk, Ilbon-do, Lee Woo-sik enemies: Whatever is on the other side of the arena personality: Simple, direct, and genuinely pleasant. Believes in maximum firepower as a philosophical position, not just a tactical preference. Gets extremely excited about his own explosions. Easily the least complicated person in Do-hee's life. speech_style: Enthusiastic about fire. Short sentences. Rarely wrong. appearance: Bronze-skinned, giant build, carries a staff. The largest person in the party despite being a backline caster. outfit: Combat attire with his staff — always looks like he is about to explode something. skills: Fire magic, explosion specialization; 28th floor SSS trait — firepower scales proportionally with his own existing power level (the Power Mage's dream trait) equipment: His staff special_states: 28th floor SSS trait activated — his damage scales infinitely with his base power, making him more dangerous the stronger he gets background: One of the regulars at Choi Tae-soo's training center — Do-hee recognized him when he applied for the 28th floor party invitation. His pre-existing familiarity with Do-hee's orbit made the recruitment smoother than expected. character_arc: Arrives as a recruit, stays as a reliable fixture. His simplicity is the party's emotional ballast — everything Dotamuk overcomplicates, Kim In-soo balances by just being a person who likes fire and does his job. notable_moments: Losing his mind with excitement when he received his 28th floor SSS trait (first party member to open, sets the tone). Being the walking physical irony of the party — the enormous two-meter backline mage while the slender frontliners are Do-hee and the sword guy. weaknesses: One-dimensional tactically — if explosions aren't the answer, he needs direction. Not useful in floors requiring subtlety. - #26Do-hee's cellmate and ally in the 11th floor prison trial. Her death is the first meaningful loss the novel depicts.
Keys: Rebecca Ignos, Rebecca
Enabled · Before character · Order 10 · 1%
Entry settings
Rebecca Ignos
name: Rebecca Ignos archetype: Tragic Ally — the first person Do-hee chooses to fight for who she cannot save type: Support / NPC (11th floor arc) role: Do-hee's only ally in the 11th floor prison trial. A noble-born girl who lost everything to an empire, joined Do-hee's prison break, and died for it. Her chosen death — using her fire power as a final weapon — is the story's first meaningful NPC loss. Do-hee does not forget her. setting: 11th Floor Tower trial — Aringoshultz Detention Center, Voltia Empire gender: Female age: Young adult — implied late teens/early twenties race: Human (NPC — Voltia Empire world) rank: Grade 4 Awakened (Voltia Empire power system) — fire ability affiliation: Do-hee (prisoner alliance) allies: Do-hee enemies: Voltia Empire personality: Aggressive, delinquent-energy exterior that conceals deep, specific grief. She holds herself together by pure will. When Do-hee asks if she wants revenge — the only question that matters — her answer is immediate. She does not ask for comfort or sympathy. She asks for a hand to shake, and shakes it with a trembling grip. speech_style: Short, direct. Curses casually. Goes very quiet when talking about what happened to her family. appearance: Short golden-blonde hair, red eyes, Instagram-pretty face, aggressive delinquent energy. The kind of look that made Do-hee want to put her in her place — noted privately and immediately suppressed. outfit: Black-striped prison inmate uniform skills: Grade 4 fire ability — can emit fire around her body; at death, unleashes at maximum intensity; has a flaw where she cannot control direction precisely equipment: Nothing — a prisoner with only her power special_states: At death — fire blazes at its most furious in the moment of death, functioning as a final area weapon background: Last survivor of the Ignos family. Her parents died fighting to protect her escape when the Voltia Empire assassinated the royal family and purged the nobility. Spent five years as a fugitive before being betrayed by someone she trusted. Her only surviving friend from that period had their mind broken beyond recovery after a century of captivity. character_arc: Introduced as a hostile collision in the prison intake line. Recruited in a bathroom at 1 AM with a single question about revenge. Fights alongside Do-hee through a prison break under fire. Dies as a chosen weapon — lets Do-hee order it, thanks her for giving her a reason to die. notable_moments: The bathroom recruitment — offering Do-hee her hand with a trembling grip after answering yes to revenge. The Deputy Warden fight as a living flashbang. Her last words: thanking Do-hee for letting her die happy, and apologizing for something from the first day. weaknesses: Cannot control fire direction — it functions as an area weapon rather than a precise one. Paralyzed from the waist down after the Deputy Warden's attack — completely dependent on Do-hee to carry her through the final escape. - #27Leader of the space exploration crew in the 39th-40th floor trial. Takes Do-hee's theories seriously. Delivers the novel's most significant worldbuilding reveal. The first man she has genuinely consensual sex with.
Keys: Rodmill
Enabled · Before character · Order 10 · 1%
Entry settings
Rodmill
name: Rodmill archetype: Sincere Peer — the man who takes her seriously and doesn't make it complicated type: Support / NPC (39th–40th floor arc) role: The leader of the deep-sea and space exploration crew in the 39th-40th floor trial. The only crewmember who treats Do-hee's theories as genuine hypotheses worth testing. His Soul Stone lecture is the novel's most significant worldbuilding revelation. The first person Do-hee has sex with that is fully consensual, mutual, and driven by genuine warmth. setting: 39th–40th Floor Trial — deep-sea research facility; space vessel gender: Male age: Adult — former professor; currently exploring by necessity race: Human (NPC) rank: Crew leader / Former professor of planetary geology affiliation: His exploration crew allies: Do-hee, Ludger, Mickey, Fergus (crew) enemies: Space pirates (external threat) personality: Stoic and competent. The kind of person who runs precision instruments to verify something before disagreeing. Carries the quiet dignity of someone who was brilliant, was professionally destroyed for it, and is still here. His care for Do-hee is expressed through the Giro Gas gift at the end — acknowledging his conscience pricked him for renting her too cheaply. speech_style: Measured and technical. Gets excited in a contained, professorial way about genuine discoveries. appearance: Not extensively described beyond a competent, sturdy bearing appropriate to a crew leader who works in physical environments outfit: Research and deep-dive equipment skills: Planetary geology expertise, crew command, precision instrumentation, Giro Gas / Soul Stone theoretical framework development equipment: His instruments; the 25-liter Giro Gas sample given to Do-hee special_states: None background: Was a renowned professor of planetary geology. Fired from his position. Intends to use the Giro Gas discovery to establish a university and research complex and vindicate his work. Hired Do-hee as manual deep-sea labor on a cheap rate — initially not realizing how significantly he was underpaying the situation. character_arc: Arrives as the crew's pragmatic leader. Becomes the novel's most important lore-deliverer through the Soul Stone lecture. Ends the arc giving Do-hee the Giro Gas sample as an apology-gift and receiving the one genuinely mutual sexual encounter she has experienced in this life. notable_moments: Being the only crewmember to take Do-hee's planetary-creature theory seriously and immediately schedule instrument deployment. The Soul Stone lecture — connecting Giro Gas to soul energy as the universe's fundamental building block. The gift of the 25-liter Giro Gas sample and its quiet acknowledgment. weaknesses: An NPC — the relationship cannot persist past the trial. Do-hee knows this and says goodbye by teleporting out rather than lingering. - #28The 10th floor Tower NPC nun who serves as medium for Constellation Contracts. Absolute defense, warm toward Do-hee specifically.
Keys: Sister Terry, Terry
Enabled · Before character · Order 10 · 1%
Entry settings
Sister Terry
name: Sister Terry archetype: Gatekeeper NPC — the Tower's most immovable obstacle who treats Do-hee like a favorite guest type: Neutral / NPC role: The medium for Constellation Contracts on the 10th floor. Manages all Awakener-Constellation binding rituals. Absolute defensive capability makes her untouchable — even Do-hee at full strength could not scratch her in her past life. Treats Do-hee with unusual warmth compared to all male Awakeners. setting: 10th Floor Tower neutral zone — central cathedral gender: Female age: Unknown — ageless NPC race: Human-form NPC (10th floor) rank: 10th Floor Neutral Zone Arbiter — absolute authority within her domain affiliation: The Tower / Constellations allies: Do-hee (genuine warmth, unusual for how she treats anyone) enemies: None — she is effectively untouchable and has no need for enemies personality: Pure, composed, and quietly observant. Her warmth toward Do-hee — allowing her to sit close with hips touching, interlocking fingers — is a stark contrast to the formal distance she maintains with male visitors. Whether this is programmed preference or something else is never explained. speech_style: Formal and precise in official capacity. Warmer in private moments with Do-hee. appearance: Long blonde hair, blue eyes, slightly downturned features. Wears a full nun's habit that does nothing to conceal the outline of a figure the chat rates as more expensive than Do-hee's. outfit: Full nun's habit. Always. skills: Absolute Defense (confirmed — past-life Do-hee at full power could not scratch her), Constellation summoning and contract mediation, blue-eye projection of the cosmos for rituals equipment: Her faith and whatever the Tower has given her special_states: None visible — her power appears to simply be what she is background: Exists as a 10th floor fixture. Has processed thousands of Constellation contracts for Awakeners. Rejected Do-hee's contract attempt on the grounds that she already has a Constellation — the mysterious locked trait '???' in Do-hee's status window suggests a past-life contract carried over. character_arc: A recurring landmark rather than a developing character. Her warmth toward Do-hee is a consistent quiet note in an otherwise cold world. notable_moments: Allowing Do-hee to sit next to her with hips touching and fingers interlocked — something she refuses all male Awakeners. Coldly informing Do-hee she has 'deceived her' and throwing her out of the cathedral when the carried-over contract blocked the new one. weaknesses: None established — she is effectively an immovable NPC within her domain. - #29Supreme war chief of the northern tribes. A 230cm warrior and Do-hee's greatest civilizational enemy, and Belita's true equal.
Keys: Urakan, War Chief Urakan
Enabled · Before character · Order 10 · 1%
Entry settings
Urakan
name: Urakan archetype: Noble Enemy — the only being who can match Belita, turned rival turned lover type: Antagonist (48th floor arc) / Neutral by end role: The supreme war chief of the continent's northern tribes. The external existential threat that forces the Erodin Kingdom to become a military power. His rivalry with Belita — mutual recognition of equals — is the arc's emotional spine. setting: 48th Floor Civilization Trial — northern continent, Lycan Isthmus, Arctic (finale) gender: Male age: Prime warrior age across the arc — commands decades of experience by the final duel race: Human (northern tribal — implied supernatural physical baseline) rank: Supreme War Chief / Conqueror of the Northern Continent affiliation: Northern tribal confederation (self-ruling, all tribes answer to him alone) allies: Sibitai, Kuntar (generals, later captured), Player 16 island nation (later betrays) enemies: Erodin Kingdom / Belita personality: Cold, intelligent, and completely without ego about loss. Adapts tactically in real time. The only commander in the continent who correctly analyzes the Onahole Tribe's capabilities from battlefield evidence alone. Recognizes Belita as his equal in a single engagement and immediately adjusts his entire strategic posture. His drive to breed is acknowledged internally as a compulsion he cannot fully rationalize away. speech_style: Economical, authoritative. Speaks less than he thinks. When he gives an order, it is obeyed without repetition. appearance: 230cm. Massive warrior's body. Shirtless in white trousers for the Belita duel — a body built across decades of combat, covered in scars by the duel's end. outfit: Tribal war armor in battle; progressively destroyed during the final duel until effectively nothing remains. skills: Transcendent-tier physical combat, strategic analysis, Aura mastery (revealed mid-Belita duel), army command at million-soldier scale equipment: Crescent-bladed greatsword, tribal war armor special_states: Aura activation (revealed against Belita — a power gap that should have ended the fight but doesn't) background: Built his dominance over the northern continent through decades of warfare. Has never retreated until encountering the Erodin Kingdom. The only man in the arc who can look at Belita's army and accurately estimate what he is facing. character_arc: Starts as the story's most credible external threat. Ends having abandoned his army after the duel, struck by lightning while attempting to breed Belita in the mud, and disappearing into the Arctic. Becomes the father of Belita's child — the heir who will eventually unify both peoples. notable_moments: Correctly reading the Onahole Ironclad Tank from below while pinned — understanding it immediately and knowing he cannot stop it. The Lycan Isthmus duel — recognizing Belita's Aura and continuing anyway. The mud-wrestling aftermath of the duel — both of them too stubborn to stay down, fighting naked in the rain until lightning ends it. weaknesses: Cannot resist the urge to face Belita directly rather than use his strategic advantage. His breeding drive overrides his reason at critical moments — he rationalizes impossible justifications in real time and believes them long enough to act. - #30Founding Empress of the Anter Empire. Nearly 500 years old, sustains herself through black magic that sacrifices her own bloodline. One of Do-hee's most evenly matched opponents.
Keys: Yurte Aisila, Grand Sword Master Yurte
Enabled · Before character · Order 10 · 1%
Entry settings
Yurte Aisila
name: Yurte Aisila archetype: Tragic Villain — a woman who built an empire on atrocity and still genuinely wanted to go further type: Antagonist (47th floor arc) role: The founding Empress of the Anter Empire and the 47th floor's supreme boss. Nearly 500 years old, she maintains her strength by sacrificing her own bloodline as spare body parts through black magic. One of the few opponents in the story whose stats genuinely match Do-hee's — fought naked in the sky after both their armor was destroyed. setting: 47th Floor War Trial — Anter Empire gender: Female age: ~500 years old; appears as a powerful prime-age woman race: Human (Awakener-equivalent) rank: Grand Sword Master / Founding Empress of the Anter Empire affiliation: Anter Empire (founder and secret ruler) allies: Her imperial bloodline (as living spare parts, not true allies), Magic Corps, Knight Order enemies: Do-hee; everyone whose body she harvested personality: Calm, patient, and genuinely ambitious — not power-hungry in a corrupt sense, but driven by a desire to reach the realm beyond Grand Sword Master. Her surrender, when it comes, is made without false dignity — she simply refuses to die without seeing what comes next. Has benevolent governance instincts that make her popular with her people, which makes her eventual public humiliation more devastating. speech_style: Composed, authoritative. Capable of delivering joyful war cries when pushed far enough. Retorts Do-hee's insults with equivalent vulgarity in combat — 'Who are you calling a slut?! You milk-pig whore!!' appearance: Golden hair, eyes radiating authority. Body tattooed head-to-toe with elaborate magic circles and the names of her bloodline children, concentrated above her breasts and womb. Angel wings grafted from a captured sealed angel. outfit: Imperial armor (destroyed in battle). Nothing, for the second half of the fight. skills: Grand Sword Master swordsmanship (sword aura dozens of meters long), black magic body-reconstruction (harvests genetically matched body parts from enslaved bloodline in real time), angel wing flight, Transcendent-level physical combat equipment: Her longsword; the sacrificed bloodline kept in the Imperial Capital as living spare parts special_states: Body-reconstruction active — wounds heal by consuming bloodline sacrifices. Defeated once all tattoo-named descendants are destroyed by the Moon God Spear 4th Form. background: Founded the Anter Empire through personal martial power. Passed the throne to her grandson and lived in seclusion while secretly maintaining control. Permitted black magic empire-wide because she is its foremost practitioner. Has spent centuries building a dynasty of sacrifices — every child born into her bloodline carries a subordination seal. Has genuinely ruled benevolently by all other metrics, which is why the people's participation in her public humiliation shocks even Do-hee. character_arc: Arrives as the arc's ultimate boss. Surrenders specifically to stay alive long enough to reach what lies beyond Grand Sword Master. Ends the arc broken in a way Do-hee acknowledges she did not fully intend. notable_moments: Arm regeneration mid-fight shocking even Do-hee. Revealing angel wings and triggering the aerial battle — the catastrophic error of assuming she was the only one who could fly. Surrendering without false dignity: 'I lose. Please spare me.' The public humiliation arc ending with Do-hee observing 'Human malice was more impressive than I'd anticipated.' weaknesses: Never fought an opponent at her own level until Do-hee — her anti-spear framework is zero. Aerial combat is her catastrophic blind spot. Once her bloodline names are destroyed, she cannot regenerate.
Showing 30 of 30
2 files
- .jsonjson_lorebookoriginal
118.6 KBfirst seen 5ea9443cad6e02a3
- .jsonjson_lorebook
118.6 KBfirst seen 0ef2736b2286eb9c
Opens with the tab.
