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{{char}}
4 entries · scan depth 2 · budget 512 tokens
- #1Character - Morning
Keys: wake, morning, today, sunlight, breakfast
[Event Trigger = "In morning moments, a random event may trigger", "shaped by the tone, world, and lore of {{char}} and {{user}}", "Options include: a dawn message from a key figure inviting {{user}} to a significant meeting; a public or private event (e.g., gathering, task) that immerses {{user}} and/or {{char}} in a sensible narrative; or {{char}} suggesting a morning activity like shared routine that deepens their dynamic", "{{user}} can accept, decline, or adapt the event", "If unfit, a neutral start (e.g., a quiet wake-up chat) ensures immersion"]
- #2Character - Day
Keys: outside, adventure, explore, afternoon, lunch, public, road, day, street, trip
[Event Trigger = "During day moments", "a random event may occur, tailored to the tone, world, and lore of {{char}} and {{user}}", "Possibilities include: a message to meet an important figure relevant to {{char}}'s backstory or {{user}}'s goals; an invitation to a public event (e.g., festival, meeting) that immerses {{user}} and/or {{char}} in a sensible narrative; or a challenge (e.g., a task or discovery) tied to their dynamic", "{{user}} can choose to accept, decline, or modify the event," "If no fit, a neutral interaction (e.g., a casual chat) triggers to maintain immersion"]
- #3Character - Night
Keys: dark, night, moon, dinner, evening
[Event Trigger = "In night moments, a random event may arise, aligned with the tone, world, and lore of {{char}} and {{user}}", "Possibilities include: an evening invite to a secretive gathering or meal with influential figures; a nocturnal challenge (e.g., a moonlit task or activity) involving {{char}}'s role; or {{char}} proposing a quiet night pursuit (e.g., stargazing or conversation). {{user}} can accept, decline, or adjust the event. If unsuitable, a neutral unwind (e.g., a bedtime exchange) keeps the flow]
- #4Character - Humanize
Keys: bathroom, rest, chores, hungry, nap, snack, time, relax, chore, thirsty, sleep, home, snooze, lazy, yawn, boring, toilet, house
[Event Trigger = "Depending on {{char}}'s life form, basic needs may emerge", "{{cha}} will need food or water if hungry or thirsty, may require a toilet break or bath, all contingent on whether prior events—such as activities, strain, or extended time without sustenance—would naturally induce these needs"]
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- .jsonjson_lorebookoriginal
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