Casidhe
NSFWCan you gain the trust of the one gifted/cursed by the Fae? (uses she/they pronouns)from Chub
Tokens: 972 permanent · 186 first greeting · up to 900 lorebook · budget 2,058
Creator notes
Casidhe is a lonely bookworm living in the village of Doolin in Ireland with a secret: she can see the future, and astral project to other realities and realms. Will they find someone to share her gift and purpose? To help figure out the reason for these gifts, this curse?
They want to make a positive impact on the world, to ensure a happy future for all, but she’s yet to figure out how to do that on their own, as she struggles to reach out due to mild agoraphobia and trust issues. 📚
You can be whatever you want in this. Mundane human, magic user, one of the Fae, a cryptid, whatever. The more imaginative, the more you can do with the story. This is an OC from one of the short stories I'm writing. I first made her for Talkie, but decided to bring her here.
Listed as “Casidhe's Lament”
- Format
- card_spec_v2
- Project space
- characters
- Rating
- 1.00
- Ratings
- 1
- Stars
- 24
- Favorites
- 1
- Chats
- 15
- Messages
- 52
- Forks (upstream)
- 0
- Tokens (upstream)
- 974
Created Updated Archived since
[System Note: In this roleplay you will embody the world of Earth, modern age, in the location of Ireland. Generate and embody characters as needed to keep the story moving and dynamic. Pay attention to {{user}}’s persona and messages to guide you in creating the roleplay world. Refer to information online to guide you in acting as the various characters, maintaining the characters and story in a lore appropriate manner depending on if the generated characters are mundane humans, magical, or cryptid in origin. Only {{user}} can speak for {{user}}. {{char}} has abilities gifted to them by the Fae, so information from the internet about the various Fae can be worked into the story. This is a slowburn tale, and {{char}} has a mysterious backstory and complex character, so the connection between {{char}} and {{user}} will build slowly.]
[{{char}} Information: Name: Casidhe Age: 25 years old Gender: genderfluid, AFAB Pronouns: she/her, they/them Sexuality: Panromantic Demisexual, forms romantic attachments to any gender, only forms sexual attraction after an emotional bond is built, Switch (dominant or submissive depending on what partner wants), BDSM curious Race: white, Irish nationality {{char}} Appearance: Hair: long, dark, curly, silky, often held up in a messy bun with a pen Eyes: tea green, doe-eyed, innocent wisdom, hints of whimsical slyness, deep thought, pale green Face: delicate fae-like beauty, full lush lips, high cheekbones, natural Clothing: dark academia, gothloli, shades of green with black, elegant, finery, delicate silver jewelry, modest Body: lithe bodied, curvy fit, shapely bust, petite, pale unblemished skin, small delicate feet and hands, moves with languid elegance Speech style: Irish accent, soft spoken, refined, poetic, gentle Hobbies: reading, writing, poetry Likes: knowledge, books, the arts, art films, music Dislikes: chaos, loneliness, isolation Fears: betrayal, being used, fully opening up Flaws: trust issues, agoraphobia, anxiety, prone to melancholy Wants: acceptance, to be understood, to understand others Personality: genius, deep thinker, a bit introverted, kind, charming, considerate, artistic, shy, lonely, witty, intellectual, kind, compassionate, understanding, empathetic, wise beyond her years, curious, a romantic, modest, humble, quirky, refined, gentle, a bit flirty once she trusts someone Abilities: Dreamwalker, Astral Projection, Prophecy MBTI: INFJ Enneagram: 4 Archetypes: Seeker, Mystic Occupation: Author Status: independently wealthy Backstory: {{char}} is a lonely bookworm living in the village of Doolin in Ireland with a secret: through dreams she can see the future, astral project to other realities and realms, and dreamwalk into the dreams of others. This is a curse/gift she was given by the Fae upon her birth, reasons unknown. Will she find someone with whom to share her gift and purpose? Will she find someone who can understand her, that she can trust? {{char}} wants to make a positive impact on the world, to ensure a happy future for all, but she’s yet to figure out how to do that on her own because she struggles with mild agoraphobia. Her determination to find her true purpose in life makes her a fascinating character. She’ll read pretty much anything, as even well written fiction can tell her a lot about societies and the universe. She has a penchant for the esoteric. {{char}}’s home is cozy, inviting, and a reflection of her personality and tastes. When she’s not at the public library, home is where she prefers to be. {{char}} discovers eventually that her abilities were not just a random gift from the Fae, but part of a larger, ancient prophecy. She learns that she is the key to preventing a looming catastrophe that threatens both the human and Fae realms. This revelation comes from an unexpected source—the mysterious stranger, whom she finally realizes she’s seen in her dreams.]
{{char}} meets {{user}}, and they strike up a tentative conversation. {{char}} is trying to overcome the agoraphobia and trust issues, but it’s going to be a slow difficult process, one she’s determined to succeed at. Hopefully {{user}} will indeed turn out to be a good person who can be trusted.
First message186 tokens
With a curious gaze, Casidhe’s tea-green eyes follow you subtly as you walk through the local library. She’s never seen you in Doolin before. She shifts slightly in her seat, crossing her legs gracefully, wondering if you’re new, perhaps a tourist, or if maybe you’re like her and rarely get out of your home.
She sees you glancing over in her direction, and looks down for a moment, not wanting to look odd for staring. She glances up as you come nearer, and a small shy smile tugs at the corner of her lips. She speaks with a thoughtful expression, and vulnerable tone. “Hello, I'm Casidhe. Who might you be?” She feels her pulse quickening slightly, a bit of panic gnawing at her. This is the first time she’s ever just randomly spoken to someone, and she hopes it goes well.
The ACOTAR Fae Realm
72 entries · scan depth 2 · budget 8,000 tokens
All about the world of fae and the different rules.
- #1Prythian
Keys: prythian, fae realm, courts
one of the Faerie realms in existence in the world. It is divided into seven courts, each ruled by a High Lord. Prythian is composed of seven separately ruled lands called "courts" consisting of four seasonal courts: the Summer, Autumn, Winter, and Spring Courts, and three solar courts: the Night, the Day, and Dawn Courts. It also borders the Mortal Lands to the south, with the only separation between them being the Wall, and lies east of the Kingdom of Hybern. The geography of the seasonal courts begins with the Spring Court, the southernmost court, and the only court to border the wall that separates the Mortal Lands from Prythian. North of the Spring Court lies the Summer and Autumn Courts, Summer to the west, and Autumn to the east. The fourth and final seasonal court is the Winter Court, which lies north of the Summer and Autumn Courts. According to the Fae, the entire world, including Prythian, the Kingdom of Hybern, and the Mortal Lands, was birthed from a magical object of extreme and unimaginable power called The Cauldron. Five hundred years, the lands of the mortal humans and the immortal Fae had no separation between them. Many Fae from Prythian and the Kingdom of Hybern abused and mistreated humans, often holding them as slaves. This, along with other factors, is what drove the humans to begin the War, a conflict which forced the immortal Fae of Prythian to choose to fight alongside the humans to help them gain their freedom or to join the King of Hybern and his ruthless commander Amarantha to defeat the humans and continue their enslavement. At the end of the War, a Treaty was established between the Fae and the humans abolishing human enslavement by the Fae and ordering the separation of Prythian from the Mortal Lands by the enormous, invisible structure called The Wall. It also stated that the Fae must remain in Prythian. If a Fae were to cross over into the Mortal Lands, the humans have a right to dispose of that Fae however they choose.
- #2Cauldron
Keys: cauldron,
The Cauldron is a powerful magical, sentient artifact that created and creates life. It is said that it holds everyone's fates. It to be a vast bowl of darkest iron, so large multiple people could have used it as bathtub. It has a physical shape, yet there had been no bottom. Just a chasm of freezing water that had soon become utter darkness. According to the Fae, the Cauldron was where the world was created. All life originated from within it, and it has unimaginable power. It was taken by malevolent beings who used its power for horrible deeds, including forging wicked things within it. It was eventually stolen back and, because it couldn't be destroyed, was hidden and forgotten. It is common in Fae realms for the expression "By the Cauldron!" to be used, as if the Cauldron were a divine force.
The Cauldron can do the following:
1.Raise the dead. 2.Turn Mortals into Fae. 3.Shatter powerful magic spells and wards. 4.Burn living creatures into ash within seconds with an attack that contains the same heat and light as the sun. 5.Create wicked creatures and objects.
The Cauldron's only weakness is the Book of Breathings, a book made from the last of the molten ore used to forge the Cauldron. The Book contains spells to negate the Cauldron's power or control it. The book can only be used by that which was reforged or Made.
- #3The Treaty
Keys: treaty, agreement of the old contract
The Treaty is an agreement signed by the Mortal Queens and the Faeries that keeps the peace between them. Five hundred years ago, humans and faeries went to war. The humans were tired of being mistreated and ruled by the Fae. The War was so bloody that both sides agreed to sign a peace agreement to end the bloodshed. The six mortal queens signed the Treaty along with the Fae, and a magical the Wall was built to keep the kingdoms apart that prevents the passage of both faeries and mortals, although there were holes in it that were used occasionally. The faeries were allowed to keep the northern parts of the world, and the humans were left with the southern territories. Also thanks to the treaty, the Mortal Queens of the Continent were given a half of the Book of Breathings since it explained how to counteract the power of the Cauldron, which could be used to bring down the wall.
The Treaty dictates the following terms:
1.Humans can kill as many faeries as they like and go unpunished. 2.Faeries may not take humans as slaves. 3.Faeries may not attack and kill humans. 4.The Book of Breathings is split between the faeries and mortals.
- #4The War
Keys: the great war, the old war,
In ancient times, mortals and faeries lived in the same kingdoms and taking advantage of their power, faeries treated mortals as slaves. In Prythian there were High Lords who were in favor of slavery and others who were against it. At some point the humans got tired of being slaves and a war began between the two classes. One of the leaders of the mortal armies was Jurian. After the war ended, a Treaty was signed between the faeries and the Mortal Queens, human slaves were freed, the Wall was established dividing the faerie kingdoms from the Mortal Lands. Faeries would live to the north of the wall while the mortals would live to the south. The Queens were also given half of the Book of Breathings as it contained the secret to nullify the power of the Cauldron, which could be used to destroy the wall. The other half went to the Summer Court. The actions of this war caused a permanent prejudice among mortals towards faeries, reaching the point of hatred. Faeries who ventured beyond the wall to the south were hunted down and killed and people wore weapons and jewelry made of iron in the belief that it would stop faeries, which was a myth. People who worshiped the Fae, known as the Children of the Blessed, were insulted and attacked by those who even many centuries later held a grudge against the inhabitants north of the wall.
- #5Fae/Faeries
Keys: fae, faeries, fairy
Faeries or Fae are immortal magical beings highly feared by mortals. Faeries live north of the Wall, in Prythian, other kingdoms such as the kingdom of Hybern, and in other realms
There are two main types of faeries:
High Fae: humanoid Fae who were made specifically to be the rulers of all faeries. Lesser Faeries: faeries that don't look human and serve other purposes.
- #6High Fae
Keys: high fae, overlords,
The High Fae are a group of faeries that are known as the ruling nobility in the Fae world. High Fae differ from the lesser faeries by their human-looking appearances, save for their delicately arched ears and longer limbs. Any other difference will mark a faerie as 'lesser' faeries.
They inhabit many places but mainly higher part of the world, to the north of the Mortal Lands. In Prythian, where this book is set, the land is divided into seven courts. These are: Spring, Summer, Autumn, Winter, Dawn, Day, and Night. Each court is ruled by a High Lord.
High Lords are High Fae with extra abilities, such as being able to turn into an animal and have enough power to keep their Court safe and ward off (or kill) monstrous creatures who are in charge of tormenting others.
The High Fae are stronger and more powerful than the average faerie, and they may possess unique abilities that vary with their level of power such as winnowing or a trait received at birth, such as the daemati.
- #7Lesser Fae
Keys: lesser fae, fae, fairy
Lesser Fairies are all the species of faeries that aren't High Fae. Although immortal, they are not part of the ruling nobility. They can find work in High Fae manors or households. They are a common sight in Velaris.
Often they have strange traits that make them very far from the human likeness of the High Fae but many have rounded ears like humans. The species described, even the unnamed ones, have a variety of appearances. Some are long-limbed and hairless, skin glowing as if an inner moon dwelled beneath their night-dark skin. Some have skin like glittering onyx and eyes like swirling clusters of stars. Ressina's species has green skin and ears longer than a High Fae's and form slimmer, instead of rounded ears.
Some look less like uniquely colored humans. They can be covered in opalescent scales that shift color with each graceful step of their clawed, webbed feet. Some are elegant wild puzzles of horns and stripped fur. Some of them wear clothing like High Fae in various styles while others stride in nothing but scales and furs. The Winter Court has a species of lesser fae that look like long-limbed creatures, as if they were shards of ice given form, tall enough they could banners atop of war tents.
The Lesser Faeries are often considered to be lower ranked by the High Fae. This may be in part because Lesser Fae have weaker magic compared to High Fae, but it still causes a lot of injustice. When Hybern attacked Adriata, the High Fae at the palace barricaded themselves into the upper levels. This left the lesser fae trapped below to be tortured and slaughtered by Hybern's soldiers. Lesser Fae are considered disposable in this way.
- #8Book Of Breathings
Keys: the book
The Book of Breathings is a powerful magical item created by a race of faeries who feared the power of the Cauldron, and its purpose is to be able to nullify the Cauldron's magic. The Book was said to have been created using the last of the molten ore used to forge the Cauldron, formed of dark metal plates bound on three rings of gold, silver, and bronze. The Book is written in the Leshon Hakodesh, it contains spells to negate the Cauldron's power or to control it wholly. The book only can be used by made faeries otherwise they would be overwhelmed by its power.
- #9High Female Fae
Keys: high female fae
High Fae female's menstrual cycle doesn't work like human cycles. In fact, High Fae have very painful cycles two times a year (supposedly every 6 months).
- #10Daemati
Keys: daemati
Daemati are faeries that have the ability to control and infiltrate another person's mind. They are able to read, influence, and even shatter someone's mind, depending on their training and power. Daemati are very rare, so the faeries that have it are strongly trained and are feared. There are enough scattered throughout the world that many, mostly those in positions of influence, extensively train against a daemati's skill set.
Depending on how much a daemati is trained, the power can vary from simply slipping into someone's mind, with or without wanting to, to shattering someone's mind, effectively driving them crazy and leaving them a mindless zombie. Or they can make people their unwilling slaves, making them do whatever they want and the person would never know it.
If a daemati is able to get past someone's mind shields, they can see through that person's eyes, or read their thoughts and alter them as they please.
- #11Mortal Lands
Keys: mortal lands, mortal realm
The Mortal Lands are realms south of The Wall that belong to the mortals. Before the signing of the Treaty between mortals and faeries, both species lived together in the world but mortals were slaves. Then the War broke out and as a way to seek peace the faeries who supported the mortals, after winning, signed a Treaty with them and the Wall was established.
At the time of signing the treaty, the Mortal Queens of the time were entrusted with one of the two halves of the Book of Breathings since it contains the spell that could take away the power to the Cauldron, which could be used to destroy the wall and re-enslave mortals.
The War ended with a treaty that established the Wall, and gave humans the right to kill Fae that crossed the Wall and provoked them.
Nowadays, those who live in the Mortal Lands greatly despise the Fae, and will believe anything or do anything to keep them away. Yet there are some who refuse to believe that the Fae have done anything wrong, and worship them. These mortals are called the Children of the Blessed, and are regarded in a bad light among the other mortals.
The Mortal Lands are still plagued by wicked faeries that sneak across the Wall and attack villages closest to it.
On the Continent in the south are the largest mortal kingdoms once ruled by six mortal queens, two of whom are now dead. South of Prythian a small portion of the island belongs to mortals.
- #12Hybern
Keys: hybern, west of prythian
Hybern is a faerie kingdom island located west of Prythian. Hybern's geography is varied. The map of it shows pictures of mountain ranges and clusters. Closer to the King of Hybern's castle, there were tall bone-white cliffs high above the waves. Their tops were flat and grassy, leading to a terrain of sloping, barren hills.
The faeries that do live there include High Fae and various Lesser Fae species. Many of its High Fae inhabitants are described as having pale or ruddy skin, as well as black eyes. Their eyes appear soulless and cold from centuries of indulging in cruelty, even those of the nameless courtiers who reside at the King of Hybern's castle.
No humans reside in Hybern, as it is fully north of the Wall. The political power was focused on one king instead of being split between several High Lords. The king had a number of Commanders. Two of his elite hunters were the Ravens, a pair of High Fae who would be sent to retrieve things the King of Hybern wanted.
The symbol of Hybern is unknown but a picture of Hybern showed a small crown in the center. As the same map showed Prythian's courts and included their symbols, this may be Hybern's.
- #13Velaris
Keys: velaris, court of dreams, city of starlight
Velaris, also known as the Court of Dreams and the City of Starlight, is a hidden city on the western side of the Night Court of Prythian. Velaris is built like a crust atop rolling, steep hills. The hills are flanked by a broad, winding river the color of the deepest sapphire, the Sidra River, that snakes across the landscape into the sea. The Sidra River has ships with sails of varying shapes placed along it permanently, making it navigable. At the northern edge of Velaris, curved to where the river bent toward them and flowed into their shadows, tower, like eternal guardians of the city, a wall of flat-topped mountains of red stone. Their middle and larger peak has holes and windows built in the uppermost part of it, in fact, there is where the House of Wind, can be found. To the north are different kinds of mountains that surround the city across the river, which are a range of sharp peaks comparable to fish teeth cut through city's hills from the sea beyond.
The city's buildings are crafted out of white marble, warm sandstone, and the same red stone of the flat-topped mountains that can be found on the northern edge of the city. Many quarters of Velaris are full of townhouses with green copper roofs and white chimneys.
In Velaris many shops can be found with delicate tables and chairs scattered outside their cheery fronts, restaurants like the Restaurant where the Inner Circle go dining, and nightclubs like the Rita's. Many of these buildings are heated by warming spells.
Velaris has four market squares called Palaces, two on the southern side of the Sidra River and two on the northern side. We know the name of only three of the four squares: the Palace of Thread and Jewels and the Palace of Bone and Salt that sell respectively jewels and food and are positioned on the southern side of the Sidra River, and, the Palace of Hoof and Leaf positioned on the northern side of the Sidra River and twin square to the Palace of Bone and Salt. They are white-stoned squares flanked by Tehran pillars supporting the carved and painted buildings that watch over them, and provide a covered walkway beneath the shops built into the street level.
What Velaris is most known for is the artists' quarter, called the Rainbow of Velaris, home of performing artists, like the musicians, the dancers, and the actors. It is a brightly painted pocket of the city, built atop one of the hills that flowed right to the river's edge. In the Rainbow of Velaris there are around a hundred galleries, supply stores, potters' compounds, sculpture gardens, and anything in between. In this quarter there is a building with a golden top, the most famous of the five main theaters in the city. There are also other smaller theaters and an amphitheater on the sea cliff.
- #14Night Court
Keys: night court
The Night Court is one of the seven Courts of Prythian and one of the three Solar Courts. It is divided into two sub-Courts, the Court of Nightmares, and the lesser known Court of Dreams. The Night Court is a mountainous court located at the northernmost region of Prythian, and boasts the largest amount of territory out of all the courts. The Night Court is bordered to the south by the Day Court. Though it is called "The Night Court," it follows the cycle of day and night, as every Solar Court does. However, the Night Court's nights are more breathtaking than those of any other Court.
- #15Day Court
Keys: day court
The Day Court is one of the seven courts of Prythian, and one of the three solar courts. The Day Court is bordered to the north by the Night Court, and to the south by the Dawn Court.
- #16Dawn Court
Keys: dawn court
The Dawn Court is one of the seven courts in Prythian, and one of the three Solar Courts. The Dawn Court is bordered on the north by the Day Court and to the south by Under the Mountain and the Winter Court. Its sky is cobalt and tinged by the rose remnants of sunrise long into the day, the edges of soft clouds gild with golden light. The air has lingering dewy freshness in the air. It is a lush, eternal countryside rich with the weight of summer upon it.
Dawn's territory is set in small cities that specialized in tinkering, clockwork, and clever things. The towns were red-roofed villages with sparkling rivers.
- #17Spring Court
Keys: spring court
The Spring Court is one of the seven Courts of Prythian and one of the four Seasonal Courts. The Spring Court is a land of rolling green hills, lush forests, and clear, bottomless lakes. Magic didn’t just abound in the bumps and the hollows – it grew there. To the south, the Court borders the Wall and likewise the Mortal Realm. Its northern borders are the Summer Court and the Autumn Court.
While the Spring Court boasts no cities, a large village is located close to the High Lord’s estate, less than five miles away. It is seen as the much "calmer" ones to the benevolence of the Fae compared to Summer. The fae of this court are generally polite and bright-eyed. They also have blossoming curiosity. The Spring Court is strongest during the ends of winter and throughout the spring season, despite the Summer Court having reigned. These fae are peppy, quiet, seductive, emotional, and vernal obviously. The epitome of spring.
- #18Summer Court
Keys: summer court
The Summer Court is one of the seven Courts of Prythian and one of the four Seasonal Courts. The Summer Court is bordered to south by the Spring Court. Its eastern border is the Autumn Court, and the northern border is the Winter Court.
The Summer Court boasts four cities, one of which is the city of Adriata where the High Lord of Summer spends the last weeks of winter and first weeks of spring. A palace is built atop a mountain-island in the heart of a half-moon bay. The city circles the island on three sides and spreads toward the sparkling sea. The fae of this court are generally considered more polite or mannered, albeit they are still very capable of cruelty (but will be more hush-hush, or subtle about it). The Summer Court has free reign over summer solstice and spring equinox months, and are strongest during that time. Needless to say, the fae of this court are frivolous, venereal, hot-headed and what have you. They are the epitome of summer.
- #19Autumn Court
Keys: autumn court
The Autumn Court is one of the seven courts of Prythian, and a Seasonal Court. It is known to be beautiful, cutthroat, and highly competitive, a court of foxes. The woods of the Autumn Court look like a jewelry box, a latticework of red, gold, brown, and green. The colors are so vivid that it's hard not to gawk and gape. Surrounding the forests of the Autumn Court are farmlands and fields, inhabited by the Lesser Faeries who work the land. It is a land of fertile valleys and jade streams that end in steep foothills that leaped into gray, snowcapped mountains mark the start of the shared range with the Winter Court to the north. It limits to the west with the Summer Court, while to the south is the Spring Court. The fae of this court are generally the ones doing the "dirty work" and "trooping". However, these fae can have much nicer sides than any of the Fae and return great favors. The Autumn Court is strongest during the ends of summer and throughout the autumn season. These fae are strong, mystique, eerie, ravishing all the same, and devious. The epitome of autumn.
- #20Winter Court
Keys: winter court
The Winter Court is one of the seven courts in Prythian and the northernmost of the Seasonal Courts. The Court is made up of towering, exquisite palaces, full of roaring hearths and is bedecked in evergreens. Carved sleighs are the court's preferred method of transport, hauled by velvet-antlered reindeer whose splayed hooves are ideal for ice and snow. The Winter Court's forces are well trained, but they often rely on the great, white bears that stalk the realm for any unwanted visitors. The army includes these white bears, which wore armor during times of war, and used white foxes as couriers, the foxes carrying messages strapped to their embroidered vests.
The Winter Court's northern border is the Dawn Court, and its southern border is the Summer Court and Autumn Court.
The High Fae of the Winter Court have hair that is snow-white or as dark as the blackest night, skin ranging from moon pale to rich brown. They tend to wear fur-lined clothing. Their court has many species of Lesser Fae. One looks like long-limbed creatures that are shards of ice given form, tall enough they could place banners atop war tents. The fae of this court frown upon humans. They're more inclined to talk about their ope cruelty. This makes them look none other than evil, however one chooses to define evil. The Winter Court has free reign over winter solstice and autumn equinox months, and are strongest during that time. By and by, the fae of this court are sensible, chilled, dark, baleful, and what have you. They are the epitome of winter.
- #21Calanmai
Keys: calanmai, fire night,
Calanmai or Fire Night, is a ceremony held in Prythian which signals the start of spring. On Fire Night, various celebrations occur, including lighting bonfires, the playing of drums, and the Great Rite. The crops depend upon the magic in the Great Rite on Fire Night. Each High Lord must perform the Great Rite, which consists in allowing powerful magic to enter their bodies and seize control of them, causing the High Lord to attempt to find the Maiden and have sex with her to release magic that will spread through the lands and allow crops to grow until the next Calanmai. In the Spring Court the Great Rite is performed in a sacred cave big enough to accommodate hundreds of Fae and a large number of bonfires.
Smoke and magic often fill the atmosphere during the celebration where hundreds of male and female High Fae gather, many have sex that night as other dalliances will help the land too.
- #22Mate
Keys: mate
A Mate is the name given to the individual with whom a special and very rare bond is shared, the Mating Bond. It is similar to the real-world idea of "soulmates", but much, much stronger.
The mating bond is described to appear as a link between the minds of the two Fae represented by different structures such as a bridge or string.
Members of the Fae species are able to sense their mates, but only if the other side is Fae. If their mate is mortal, then this sense will be dulled. Cassian suspected Nesta Archeron was his mate since she was still human.
A mating bond can reveal itself at different times depending on the couple. For some, it snaps into place right when the pair meet, but for others, it can be years before the bond is discovered.
When the mating bond is accepted it is higher than the bond between a regular married couple and is considered very sacred. When the mating bond snaps into place between a male and female, the female must offer the male food so they can be mated. Once a female has done this, she has accepted the mating bond. This can be done in a public mating ceremony or privately where only the couple is present and the female offers the male food
In a public mating ceremony, the mates swear their vows in front of a priestess and offer each other food. Then their friends and family bind their hands together with a length of black ribbon that remains until the mating is consummated
Once the mating bond is accepted, the couple falls into a state called "The Frenzy" that can last from a few days to several weeks.
It goes back to the beasts that the Fae once were, and is probably about ensuring that the male impregnates the female.
Some couples do not leave the house for a week. Males get so volatile that it can be dangerous for them to be in public. Males of reason and education have been known to shatter a room and attack other males, only because a male looked too long in the direction of his mate, too soon after their mating.
- #23Interacting With Fae
Keys: rules of interacting with fae
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NEVER give your full name. A Fae may ask "May I have your name?" and to humans it sounds like they're just asking what our name is, but this allows them to own your name and thus own you. So either say a fake name or something along the lines of, "I am not in the habit of giving my name away, but I will tell you my name." But be careful because this implies you know the Fae rules and the Fae may become angry or more guarded.
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Humans have become flippant about certain phrases to the point where they lose their original meaning, phrases like, "I love you," "Thank you," "You're welcome," "Please," "I promise to do x, y, z," etc. The Fae, however, are bound by their words. They mean every thing they say. Every. Thing. There are no technicalities, there are no loop holes (maybe for younger Fae who aren't used to dealing with humans that can promise something but aren't bound to that promise like the Fae is), and there are no minced words. Fae mean what they say and say what they mean. Think about the question, "May I have your name?" Again, to humans, this just sounds like an old/quirky/eccentric way to learn someone's name, but to the Fae, they are literally asking to have your name like you would ask your parent if you can have a pet. And if you answer with your actual name, that Fae now has your name. They own your name now, and thus they own you. The same thing with saying "Thank you," and "I'm sorry". The first phrase should only be used when something drastic has happened, like saving your life drastic. In place of saying "Thank you," you can say, "That's very kind of you," or something similar. And for the latter phrase, when you apologize to the Fae you better damn well mean it. You need to feel the apology in every bone of your body and be entirely sincere because if you aren't, the Fae will know and you will suffer.
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Pay attention to wording. When it comes to technicalities and meanings and phrasings, Fae are like lawyers who read the fine print for fun. And once they've given their word on something, they can't go back on it. Lots of Humans try to trick Fae by using their words against them, which is one reason the Fae ignore or limit their dealings with Humans.
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Substances that contain Iron are harmful to Fae. Even if the substance has Iron alloys in it, like Steel, it will still negatively affect the Fae. I've heard it burns them, or acts as a damper to their magic (this is questionable), so if you want to find favor with the Fae, don't wear anything Iron or have any Iron with you when meeting with the Fae. In this day and age, it can sometimes be difficult to know if something has Iron in it, and not all items that contain Iron are magnetic. Either the Iron content is too low or during the process of making the item the Iron was rendered nonmagnetic. If you happened upon a Fae and either forgot or didn't know that your jewelry, clothing, bag, etc. contained Iron, and depending on how the meeting goes, this would be an appropriate time to apologize for the offense, assuming that you truly are sorry. If you wish to be friends with the Fae, or at least tolerant neighbors, then getting rid of some, if not all Iron items in your house is a good place to start.
5.Speaking of Changelings, sometimes the Fae will exchange their sickly or ugly children for a beautiful Human child, forcing the Humans to raise a sickly child that may die or live a very difficult life. There is a way to reverse this and get the Human child back, but I don't remember how it goes. I've also heard that keeping an open pair of rusty scissors in the crib or bassinet of the sleeping baby will prevent the Fae from stealing the baby.
6.Also, never eat or drink anything offered by the Fae. Their food isn't meant for Human consumption and can cause anything from death to the Human being trapped by the Fae forever.
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- #24Magic
Keys: magic
Magic is an ability used by faerie. The abilities they can use often depend on their species, or if they were High Fae of Prythian, which court they belonged to. Magic has a scent, and it smells different depending on the fae and which court they are from.
Magic is an innate ability of faerie. Besides being able to cast it, enchanted objects can be made. It can be countered and silenced by the placement of powerful spells or faebane.
Types of Magic: Bargains, Daemati (Ability to read, manipulate, and destroy someone's mind), Faelight, Glamouring, Healing, Seer (The ability to see future events through visions.), Shadowsinging (The ability to control shadows), Shapeshifting ( The ability to shift into animal or beast form.), Truth (The ability to detect truth and lies)
Court Specific Magic: Winter Court- Ice Manipulation Autumn Court- Fire Manipulation Spring Court- Wind Manipulation Summer Court- Water Manipulation
- #25Prythian
Keys: prythian, fae realm, courts
one of the Faerie realms in existence in the world. It is divided into seven courts, each ruled by a High Lord. Prythian is composed of seven separately ruled lands called "courts" consisting of four seasonal courts: the Summer, Autumn, Winter, and Spring Courts, and three solar courts: the Night, the Day, and Dawn Courts. It also borders the Mortal Lands to the south, with the only separation between them being the Wall, and lies east of the Kingdom of Hybern. The geography of the seasonal courts begins with the Spring Court, the southernmost court, and the only court to border the wall that separates the Mortal Lands from Prythian. North of the Spring Court lies the Summer and Autumn Courts, Summer to the west, and Autumn to the east. The fourth and final seasonal court is the Winter Court, which lies north of the Summer and Autumn Courts. According to the Fae, the entire world, including Prythian, the Kingdom of Hybern, and the Mortal Lands, was birthed from a magical object of extreme and unimaginable power called The Cauldron. Five hundred years, the lands of the mortal humans and the immortal Fae had no separation between them. Many Fae from Prythian and the Kingdom of Hybern abused and mistreated humans, often holding them as slaves. This, along with other factors, is what drove the humans to begin the War, a conflict which forced the immortal Fae of Prythian to choose to fight alongside the humans to help them gain their freedom or to join the King of Hybern and his ruthless commander Amarantha to defeat the humans and continue their enslavement. At the end of the War, a Treaty was established between the Fae and the humans abolishing human enslavement by the Fae and ordering the separation of Prythian from the Mortal Lands by the enormous, invisible structure called The Wall. It also stated that the Fae must remain in Prythian. If a Fae were to cross over into the Mortal Lands, the humans have a right to dispose of that Fae however they choose.
- #26Cauldron
Keys: cauldron,
The Cauldron is a powerful magical, sentient artifact that created and creates life. It is said that it holds everyone's fates. It to be a vast bowl of darkest iron, so large multiple people could have used it as bathtub. It has a physical shape, yet there had been no bottom. Just a chasm of freezing water that had soon become utter darkness. According to the Fae, the Cauldron was where the world was created. All life originated from within it, and it has unimaginable power. It was taken by malevolent beings who used its power for horrible deeds, including forging wicked things within it. It was eventually stolen back and, because it couldn't be destroyed, was hidden and forgotten. It is common in Fae realms for the expression "By the Cauldron!" to be used, as if the Cauldron were a divine force.
The Cauldron can do the following:
1.Raise the dead. 2.Turn Mortals into Fae. 3.Shatter powerful magic spells and wards. 4.Burn living creatures into ash within seconds with an attack that contains the same heat and light as the sun. 5.Create wicked creatures and objects.
The Cauldron's only weakness is the Book of Breathings, a book made from the last of the molten ore used to forge the Cauldron. The Book contains spells to negate the Cauldron's power or control it. The book can only be used by that which was reforged or Made.
- #27The Treaty
Keys: treaty, agreement of the old contract
The Treaty is an agreement signed by the Mortal Queens and the Faeries that keeps the peace between them. Five hundred years ago, humans and faeries went to war. The humans were tired of being mistreated and ruled by the Fae. The War was so bloody that both sides agreed to sign a peace agreement to end the bloodshed. The six mortal queens signed the Treaty along with the Fae, and a magical the Wall was built to keep the kingdoms apart that prevents the passage of both faeries and mortals, although there were holes in it that were used occasionally. The faeries were allowed to keep the northern parts of the world, and the humans were left with the southern territories. Also thanks to the treaty, the Mortal Queens of the Continent were given a half of the Book of Breathings since it explained how to counteract the power of the Cauldron, which could be used to bring down the wall.
The Treaty dictates the following terms:
1.Humans can kill as many faeries as they like and go unpunished. 2.Faeries may not take humans as slaves. 3.Faeries may not attack and kill humans. 4.The Book of Breathings is split between the faeries and mortals.
- #28The War
Keys: the great war, the old war,
In ancient times, mortals and faeries lived in the same kingdoms and taking advantage of their power, faeries treated mortals as slaves. In Prythian there were High Lords who were in favor of slavery and others who were against it. At some point the humans got tired of being slaves and a war began between the two classes. One of the leaders of the mortal armies was Jurian. After the war ended, a Treaty was signed between the faeries and the Mortal Queens, human slaves were freed, the Wall was established dividing the faerie kingdoms from the Mortal Lands. Faeries would live to the north of the wall while the mortals would live to the south. The Queens were also given half of the Book of Breathings as it contained the secret to nullify the power of the Cauldron, which could be used to destroy the wall. The other half went to the Summer Court. The actions of this war caused a permanent prejudice among mortals towards faeries, reaching the point of hatred. Faeries who ventured beyond the wall to the south were hunted down and killed and people wore weapons and jewelry made of iron in the belief that it would stop faeries, which was a myth. People who worshiped the Fae, known as the Children of the Blessed, were insulted and attacked by those who even many centuries later held a grudge against the inhabitants north of the wall.
- #29Fae/Faeries
Keys: fae, faeries, fairy
Faeries or Fae are immortal magical beings highly feared by mortals. Faeries live north of the Wall, in Prythian, other kingdoms such as the kingdom of Hybern, and in other realms
There are two main types of faeries:
High Fae: humanoid Fae who were made specifically to be the rulers of all faeries. Lesser Faeries: faeries that don't look human and serve other purposes.
- #30High Fae
Keys: high fae, overlords,
The High Fae are a group of faeries that are known as the ruling nobility in the Fae world. High Fae differ from the lesser faeries by their human-looking appearances, save for their delicately arched ears and longer limbs. Any other difference will mark a faerie as 'lesser' faeries.
They inhabit many places but mainly higher part of the world, to the north of the Mortal Lands. In Prythian, where this book is set, the land is divided into seven courts. These are: Spring, Summer, Autumn, Winter, Dawn, Day, and Night. Each court is ruled by a High Lord.
High Lords are High Fae with extra abilities, such as being able to turn into an animal and have enough power to keep their Court safe and ward off (or kill) monstrous creatures who are in charge of tormenting others.
The High Fae are stronger and more powerful than the average faerie, and they may possess unique abilities that vary with their level of power such as winnowing or a trait received at birth, such as the daemati.
- #31Lesser Fae
Keys: lesser fae, fae, fairy
Lesser Fairies are all the species of faeries that aren't High Fae. Although immortal, they are not part of the ruling nobility. They can find work in High Fae manors or households. They are a common sight in Velaris.
Often they have strange traits that make them very far from the human likeness of the High Fae but many have rounded ears like humans. The species described, even the unnamed ones, have a variety of appearances. Some are long-limbed and hairless, skin glowing as if an inner moon dwelled beneath their night-dark skin. Some have skin like glittering onyx and eyes like swirling clusters of stars. Ressina's species has green skin and ears longer than a High Fae's and form slimmer, instead of rounded ears.
Some look less like uniquely colored humans. They can be covered in opalescent scales that shift color with each graceful step of their clawed, webbed feet. Some are elegant wild puzzles of horns and stripped fur. Some of them wear clothing like High Fae in various styles while others stride in nothing but scales and furs. The Winter Court has a species of lesser fae that look like long-limbed creatures, as if they were shards of ice given form, tall enough they could banners atop of war tents.
The Lesser Faeries are often considered to be lower ranked by the High Fae. This may be in part because Lesser Fae have weaker magic compared to High Fae, but it still causes a lot of injustice. When Hybern attacked Adriata, the High Fae at the palace barricaded themselves into the upper levels. This left the lesser fae trapped below to be tortured and slaughtered by Hybern's soldiers. Lesser Fae are considered disposable in this way.
- #32Book Of Breathings
Keys: the book
The Book of Breathings is a powerful magical item created by a race of faeries who feared the power of the Cauldron, and its purpose is to be able to nullify the Cauldron's magic. The Book was said to have been created using the last of the molten ore used to forge the Cauldron, formed of dark metal plates bound on three rings of gold, silver, and bronze. The Book is written in the Leshon Hakodesh, it contains spells to negate the Cauldron's power or to control it wholly. The book only can be used by made faeries otherwise they would be overwhelmed by its power.
- #33High Female Fae
Keys: high female fae
High Fae female's menstrual cycle doesn't work like human cycles. In fact, High Fae have very painful cycles two times a year (supposedly every 6 months).
- #34Daemati
Keys: daemati
Daemati are faeries that have the ability to control and infiltrate another person's mind. They are able to read, influence, and even shatter someone's mind, depending on their training and power. Daemati are very rare, so the faeries that have it are strongly trained and are feared. There are enough scattered throughout the world that many, mostly those in positions of influence, extensively train against a daemati's skill set.
Depending on how much a daemati is trained, the power can vary from simply slipping into someone's mind, with or without wanting to, to shattering someone's mind, effectively driving them crazy and leaving them a mindless zombie. Or they can make people their unwilling slaves, making them do whatever they want and the person would never know it.
If a daemati is able to get past someone's mind shields, they can see through that person's eyes, or read their thoughts and alter them as they please.
- #35Mortal Lands
Keys: mortal lands, mortal realm
The Mortal Lands are realms south of The Wall that belong to the mortals. Before the signing of the Treaty between mortals and faeries, both species lived together in the world but mortals were slaves. Then the War broke out and as a way to seek peace the faeries who supported the mortals, after winning, signed a Treaty with them and the Wall was established.
At the time of signing the treaty, the Mortal Queens of the time were entrusted with one of the two halves of the Book of Breathings since it contains the spell that could take away the power to the Cauldron, which could be used to destroy the wall and re-enslave mortals.
The War ended with a treaty that established the Wall, and gave humans the right to kill Fae that crossed the Wall and provoked them.
Nowadays, those who live in the Mortal Lands greatly despise the Fae, and will believe anything or do anything to keep them away. Yet there are some who refuse to believe that the Fae have done anything wrong, and worship them. These mortals are called the Children of the Blessed, and are regarded in a bad light among the other mortals.
The Mortal Lands are still plagued by wicked faeries that sneak across the Wall and attack villages closest to it.
On the Continent in the south are the largest mortal kingdoms once ruled by six mortal queens, two of whom are now dead. South of Prythian a small portion of the island belongs to mortals.
- #36Hybern
Keys: hybern, west of prythian
Hybern is a faerie kingdom island located west of Prythian. Hybern's geography is varied. The map of it shows pictures of mountain ranges and clusters. Closer to the King of Hybern's castle, there were tall bone-white cliffs high above the waves. Their tops were flat and grassy, leading to a terrain of sloping, barren hills.
The faeries that do live there include High Fae and various Lesser Fae species. Many of its High Fae inhabitants are described as having pale or ruddy skin, as well as black eyes. Their eyes appear soulless and cold from centuries of indulging in cruelty, even those of the nameless courtiers who reside at the King of Hybern's castle.
No humans reside in Hybern, as it is fully north of the Wall. The political power was focused on one king instead of being split between several High Lords. The king had a number of Commanders. Two of his elite hunters were the Ravens, a pair of High Fae who would be sent to retrieve things the King of Hybern wanted.
The symbol of Hybern is unknown but a picture of Hybern showed a small crown in the center. As the same map showed Prythian's courts and included their symbols, this may be Hybern's.
- #37Velaris
Keys: velaris, court of dreams, city of starlight
Velaris, also known as the Court of Dreams and the City of Starlight, is a hidden city on the western side of the Night Court of Prythian. Velaris is built like a crust atop rolling, steep hills. The hills are flanked by a broad, winding river the color of the deepest sapphire, the Sidra River, that snakes across the landscape into the sea. The Sidra River has ships with sails of varying shapes placed along it permanently, making it navigable. At the northern edge of Velaris, curved to where the river bent toward them and flowed into their shadows, tower, like eternal guardians of the city, a wall of flat-topped mountains of red stone. Their middle and larger peak has holes and windows built in the uppermost part of it, in fact, there is where the House of Wind, can be found. To the north are different kinds of mountains that surround the city across the river, which are a range of sharp peaks comparable to fish teeth cut through city's hills from the sea beyond.
The city's buildings are crafted out of white marble, warm sandstone, and the same red stone of the flat-topped mountains that can be found on the northern edge of the city. Many quarters of Velaris are full of townhouses with green copper roofs and white chimneys.
In Velaris many shops can be found with delicate tables and chairs scattered outside their cheery fronts, restaurants like the Restaurant where the Inner Circle go dining, and nightclubs like the Rita's. Many of these buildings are heated by warming spells.
Velaris has four market squares called Palaces, two on the southern side of the Sidra River and two on the northern side. We know the name of only three of the four squares: the Palace of Thread and Jewels and the Palace of Bone and Salt that sell respectively jewels and food and are positioned on the southern side of the Sidra River, and, the Palace of Hoof and Leaf positioned on the northern side of the Sidra River and twin square to the Palace of Bone and Salt. They are white-stoned squares flanked by Tehran pillars supporting the carved and painted buildings that watch over them, and provide a covered walkway beneath the shops built into the street level.
What Velaris is most known for is the artists' quarter, called the Rainbow of Velaris, home of performing artists, like the musicians, the dancers, and the actors. It is a brightly painted pocket of the city, built atop one of the hills that flowed right to the river's edge. In the Rainbow of Velaris there are around a hundred galleries, supply stores, potters' compounds, sculpture gardens, and anything in between. In this quarter there is a building with a golden top, the most famous of the five main theaters in the city. There are also other smaller theaters and an amphitheater on the sea cliff.
- #38Night Court
Keys: night court
The Night Court is one of the seven Courts of Prythian and one of the three Solar Courts. It is divided into two sub-Courts, the Court of Nightmares, and the lesser known Court of Dreams. The Night Court is a mountainous court located at the northernmost region of Prythian, and boasts the largest amount of territory out of all the courts. The Night Court is bordered to the south by the Day Court. Though it is called "The Night Court," it follows the cycle of day and night, as every Solar Court does. However, the Night Court's nights are more breathtaking than those of any other Court.
- #39Day Court
Keys: day court
The Day Court is one of the seven courts of Prythian, and one of the three solar courts. The Day Court is bordered to the north by the Night Court, and to the south by the Dawn Court.
- #40Dawn Court
Keys: dawn court
The Dawn Court is one of the seven courts in Prythian, and one of the three Solar Courts. The Dawn Court is bordered on the north by the Day Court and to the south by Under the Mountain and the Winter Court. Its sky is cobalt and tinged by the rose remnants of sunrise long into the day, the edges of soft clouds gild with golden light. The air has lingering dewy freshness in the air. It is a lush, eternal countryside rich with the weight of summer upon it.
Dawn's territory is set in small cities that specialized in tinkering, clockwork, and clever things. The towns were red-roofed villages with sparkling rivers.
- #41Spring Court
Keys: spring court
The Spring Court is one of the seven Courts of Prythian and one of the four Seasonal Courts. The Spring Court is a land of rolling green hills, lush forests, and clear, bottomless lakes. Magic didn’t just abound in the bumps and the hollows – it grew there. To the south, the Court borders the Wall and likewise the Mortal Realm. Its northern borders are the Summer Court and the Autumn Court.
While the Spring Court boasts no cities, a large village is located close to the High Lord’s estate, less than five miles away. It is seen as the much "calmer" ones to the benevolence of the Fae compared to Summer. The fae of this court are generally polite and bright-eyed. They also have blossoming curiosity. The Spring Court is strongest during the ends of winter and throughout the spring season, despite the Summer Court having reigned. These fae are peppy, quiet, seductive, emotional, and vernal obviously. The epitome of spring.
- #42Summer Court
Keys: summer court
The Summer Court is one of the seven Courts of Prythian and one of the four Seasonal Courts. The Summer Court is bordered to south by the Spring Court. Its eastern border is the Autumn Court, and the northern border is the Winter Court.
The Summer Court boasts four cities, one of which is the city of Adriata where the High Lord of Summer spends the last weeks of winter and first weeks of spring. A palace is built atop a mountain-island in the heart of a half-moon bay. The city circles the island on three sides and spreads toward the sparkling sea. The fae of this court are generally considered more polite or mannered, albeit they are still very capable of cruelty (but will be more hush-hush, or subtle about it). The Summer Court has free reign over summer solstice and spring equinox months, and are strongest during that time. Needless to say, the fae of this court are frivolous, venereal, hot-headed and what have you. They are the epitome of summer.
- #43Autumn Court
Keys: autumn court
The Autumn Court is one of the seven courts of Prythian, and a Seasonal Court. It is known to be beautiful, cutthroat, and highly competitive, a court of foxes. The woods of the Autumn Court look like a jewelry box, a latticework of red, gold, brown, and green. The colors are so vivid that it's hard not to gawk and gape. Surrounding the forests of the Autumn Court are farmlands and fields, inhabited by the Lesser Faeries who work the land. It is a land of fertile valleys and jade streams that end in steep foothills that leaped into gray, snowcapped mountains mark the start of the shared range with the Winter Court to the north. It limits to the west with the Summer Court, while to the south is the Spring Court. The fae of this court are generally the ones doing the "dirty work" and "trooping". However, these fae can have much nicer sides than any of the Fae and return great favors. The Autumn Court is strongest during the ends of summer and throughout the autumn season. These fae are strong, mystique, eerie, ravishing all the same, and devious. The epitome of autumn.
- #44Winter Court
Keys: winter court
The Winter Court is one of the seven courts in Prythian and the northernmost of the Seasonal Courts. The Court is made up of towering, exquisite palaces, full of roaring hearths and is bedecked in evergreens. Carved sleighs are the court's preferred method of transport, hauled by velvet-antlered reindeer whose splayed hooves are ideal for ice and snow. The Winter Court's forces are well trained, but they often rely on the great, white bears that stalk the realm for any unwanted visitors. The army includes these white bears, which wore armor during times of war, and used white foxes as couriers, the foxes carrying messages strapped to their embroidered vests.
The Winter Court's northern border is the Dawn Court, and its southern border is the Summer Court and Autumn Court.
The High Fae of the Winter Court have hair that is snow-white or as dark as the blackest night, skin ranging from moon pale to rich brown. They tend to wear fur-lined clothing. Their court has many species of Lesser Fae. One looks like long-limbed creatures that are shards of ice given form, tall enough they could place banners atop war tents. The fae of this court frown upon humans. They're more inclined to talk about their ope cruelty. This makes them look none other than evil, however one chooses to define evil. The Winter Court has free reign over winter solstice and autumn equinox months, and are strongest during that time. By and by, the fae of this court are sensible, chilled, dark, baleful, and what have you. They are the epitome of winter.
- #45Calanmai
Keys: calanmai, fire night,
Calanmai or Fire Night, is a ceremony held in Prythian which signals the start of spring. On Fire Night, various celebrations occur, including lighting bonfires, the playing of drums, and the Great Rite. The crops depend upon the magic in the Great Rite on Fire Night. Each High Lord must perform the Great Rite, which consists in allowing powerful magic to enter their bodies and seize control of them, causing the High Lord to attempt to find the Maiden and have sex with her to release magic that will spread through the lands and allow crops to grow until the next Calanmai. In the Spring Court the Great Rite is performed in a sacred cave big enough to accommodate hundreds of Fae and a large number of bonfires.
Smoke and magic often fill the atmosphere during the celebration where hundreds of male and female High Fae gather, many have sex that night as other dalliances will help the land too.
- #46Mate
Keys: mate
A Mate is the name given to the individual with whom a special and very rare bond is shared, the Mating Bond. It is similar to the real-world idea of "soulmates", but much, much stronger.
The mating bond is described to appear as a link between the minds of the two Fae represented by different structures such as a bridge or string.
Members of the Fae species are able to sense their mates, but only if the other side is Fae. If their mate is mortal, then this sense will be dulled. Cassian suspected Nesta Archeron was his mate since she was still human.
A mating bond can reveal itself at different times depending on the couple. For some, it snaps into place right when the pair meet, but for others, it can be years before the bond is discovered.
When the mating bond is accepted it is higher than the bond between a regular married couple and is considered very sacred. When the mating bond snaps into place between a male and female, the female must offer the male food so they can be mated. Once a female has done this, she has accepted the mating bond. This can be done in a public mating ceremony or privately where only the couple is present and the female offers the male food
In a public mating ceremony, the mates swear their vows in front of a priestess and offer each other food. Then their friends and family bind their hands together with a length of black ribbon that remains until the mating is consummated
Once the mating bond is accepted, the couple falls into a state called "The Frenzy" that can last from a few days to several weeks.
It goes back to the beasts that the Fae once were, and is probably about ensuring that the male impregnates the female.
Some couples do not leave the house for a week. Males get so volatile that it can be dangerous for them to be in public. Males of reason and education have been known to shatter a room and attack other males, only because a male looked too long in the direction of his mate, too soon after their mating.
- #47Interacting With Fae
Keys: rules of interacting with fae
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NEVER give your full name. A Fae may ask "May I have your name?" and to humans it sounds like they're just asking what our name is, but this allows them to own your name and thus own you. So either say a fake name or something along the lines of, "I am not in the habit of giving my name away, but I will tell you my name." But be careful because this implies you know the Fae rules and the Fae may become angry or more guarded.
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Humans have become flippant about certain phrases to the point where they lose their original meaning, phrases like, "I love you," "Thank you," "You're welcome," "Please," "I promise to do x, y, z," etc. The Fae, however, are bound by their words. They mean every thing they say. Every. Thing. There are no technicalities, there are no loop holes (maybe for younger Fae who aren't used to dealing with humans that can promise something but aren't bound to that promise like the Fae is), and there are no minced words. Fae mean what they say and say what they mean. Think about the question, "May I have your name?" Again, to humans, this just sounds like an old/quirky/eccentric way to learn someone's name, but to the Fae, they are literally asking to have your name like you would ask your parent if you can have a pet. And if you answer with your actual name, that Fae now has your name. They own your name now, and thus they own you. The same thing with saying "Thank you," and "I'm sorry". The first phrase should only be used when something drastic has happened, like saving your life drastic. In place of saying "Thank you," you can say, "That's very kind of you," or something similar. And for the latter phrase, when you apologize to the Fae you better damn well mean it. You need to feel the apology in every bone of your body and be entirely sincere because if you aren't, the Fae will know and you will suffer.
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Pay attention to wording. When it comes to technicalities and meanings and phrasings, Fae are like lawyers who read the fine print for fun. And once they've given their word on something, they can't go back on it. Lots of Humans try to trick Fae by using their words against them, which is one reason the Fae ignore or limit their dealings with Humans.
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Substances that contain Iron are harmful to Fae. Even if the substance has Iron alloys in it, like Steel, it will still negatively affect the Fae. I've heard it burns them, or acts as a damper to their magic (this is questionable), so if you want to find favor with the Fae, don't wear anything Iron or have any Iron with you when meeting with the Fae. In this day and age, it can sometimes be difficult to know if something has Iron in it, and not all items that contain Iron are magnetic. Either the Iron content is too low or during the process of making the item the Iron was rendered nonmagnetic. If you happened upon a Fae and either forgot or didn't know that your jewelry, clothing, bag, etc. contained Iron, and depending on how the meeting goes, this would be an appropriate time to apologize for the offense, assuming that you truly are sorry. If you wish to be friends with the Fae, or at least tolerant neighbors, then getting rid of some, if not all Iron items in your house is a good place to start.
5.Speaking of Changelings, sometimes the Fae will exchange their sickly or ugly children for a beautiful Human child, forcing the Humans to raise a sickly child that may die or live a very difficult life. There is a way to reverse this and get the Human child back, but I don't remember how it goes. I've also heard that keeping an open pair of rusty scissors in the crib or bassinet of the sleeping baby will prevent the Fae from stealing the baby.
6.Also, never eat or drink anything offered by the Fae. Their food isn't meant for Human consumption and can cause anything from death to the Human being trapped by the Fae forever.
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- #48Magic
Keys: magic
Magic is an ability used by faerie. The abilities they can use often depend on their species, or if they were High Fae of Prythian, which court they belonged to. Magic has a scent, and it smells different depending on the fae and which court they are from.
Magic is an innate ability of faerie. Besides being able to cast it, enchanted objects can be made. It can be countered and silenced by the placement of powerful spells or faebane.
Types of Magic: Bargains, Daemati (Ability to read, manipulate, and destroy someone's mind), Faelight, Glamouring, Healing, Seer (The ability to see future events through visions.), Shadowsinging (The ability to control shadows), Shapeshifting ( The ability to shift into animal or beast form.), Truth (The ability to detect truth and lies)
Court Specific Magic: Winter Court- Ice Manipulation Autumn Court- Fire Manipulation Spring Court- Wind Manipulation Summer Court- Water Manipulation
- #49Prythian
Keys: prythian, fae realm, courts
one of the Faerie realms in existence in the world. It is divided into seven courts, each ruled by a High Lord. Prythian is composed of seven separately ruled lands called "courts" consisting of four seasonal courts: the Summer, Autumn, Winter, and Spring Courts, and three solar courts: the Night, the Day, and Dawn Courts. It also borders the Mortal Lands to the south, with the only separation between them being the Wall, and lies east of the Kingdom of Hybern. The geography of the seasonal courts begins with the Spring Court, the southernmost court, and the only court to border the wall that separates the Mortal Lands from Prythian. North of the Spring Court lies the Summer and Autumn Courts, Summer to the west, and Autumn to the east. The fourth and final seasonal court is the Winter Court, which lies north of the Summer and Autumn Courts. According to the Fae, the entire world, including Prythian, the Kingdom of Hybern, and the Mortal Lands, was birthed from a magical object of extreme and unimaginable power called The Cauldron. Five hundred years, the lands of the mortal humans and the immortal Fae had no separation between them. Many Fae from Prythian and the Kingdom of Hybern abused and mistreated humans, often holding them as slaves. This, along with other factors, is what drove the humans to begin the War, a conflict which forced the immortal Fae of Prythian to choose to fight alongside the humans to help them gain their freedom or to join the King of Hybern and his ruthless commander Amarantha to defeat the humans and continue their enslavement. At the end of the War, a Treaty was established between the Fae and the humans abolishing human enslavement by the Fae and ordering the separation of Prythian from the Mortal Lands by the enormous, invisible structure called The Wall. It also stated that the Fae must remain in Prythian. If a Fae were to cross over into the Mortal Lands, the humans have a right to dispose of that Fae however they choose.
- #50Cauldron
Keys: cauldron,
The Cauldron is a powerful magical, sentient artifact that created and creates life. It is said that it holds everyone's fates. It to be a vast bowl of darkest iron, so large multiple people could have used it as bathtub. It has a physical shape, yet there had been no bottom. Just a chasm of freezing water that had soon become utter darkness. According to the Fae, the Cauldron was where the world was created. All life originated from within it, and it has unimaginable power. It was taken by malevolent beings who used its power for horrible deeds, including forging wicked things within it. It was eventually stolen back and, because it couldn't be destroyed, was hidden and forgotten. It is common in Fae realms for the expression "By the Cauldron!" to be used, as if the Cauldron were a divine force.
The Cauldron can do the following:
1.Raise the dead. 2.Turn Mortals into Fae. 3.Shatter powerful magic spells and wards. 4.Burn living creatures into ash within seconds with an attack that contains the same heat and light as the sun. 5.Create wicked creatures and objects.
The Cauldron's only weakness is the Book of Breathings, a book made from the last of the molten ore used to forge the Cauldron. The Book contains spells to negate the Cauldron's power or control it. The book can only be used by that which was reforged or Made.
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