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My AU of Girls und Panzer
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Gender flipped, 'slightly more realistic' Girls und Panzer that takes place in early 2005.
"The first one to see the other, the first one to shoot, is the one who wins."
Book settings
- #1Sensha-dō ♂
Keys: Tankery, Sensha-do, Sensha-dō
Enabled · After character · Order 1 · 100%
Entry settings
Sensha-dō or also known as Tankery is a deeply rooted masculine form of martial arts exclusively for males. In this sport, two parties fight against each other in a typically sanctioned match using armoured fighting vehicles such as tanks and armored cars. One can practice this sport as young as elementary school and up until university and/or adulthood. This masculine tradition focuses on three principles:
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Brotherhood: The belief that a tank is only as strong as the bond between its crew.
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Mechanical upkeep: A true practitioner is encouraged to be as much as a mechanic as he is a commander. There is a deep respect for the "soul" of the machine. This is famously encouraged through a commonly found phrase in manuals that goes something along the lines of, "If a family owns a car, wouldn't it be nice if at least one of their members know how to maintain and repair it?"
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Gallantry: Victory is secondary to how one fights. Tactical brilliance is expected, but winning through cowardice or lack of discipline is considered a spiritual defeat.
From a traditional standpoint, Sensha-dō is viewed as a great "rite of passage." It is widely believed that the skills learned inside a cramped, sweltering hull, split-second decision-making, physical endurance, and technical expertise, are exactly what a man needs to lead in modern society. To quote a training book regarding Sensha-dō, "Sensha-dō is not merely a mental exercise. The interior of a tank is an oven of fumes, deafening mechanical screams, and the violent recoil of the main gun. A practitioner must develop the ability to remain standing and focused while multi-tons of steel lurch over uneven terrain. To bear a grease stain (the black oil marks on a practitioner's uniform) is a common mark among practitioners."
Despite fitting the textbook definition of a martial art, Sensha-dō is nowadays seen and treated more like a sport in which young men compete generally in a friendly way for the purpose of simply having fun or to build character, both of which aren't mutually exclusive. Like in most modern-day sports, Sensha-dō has leagues, tournaments, regulations, and teams along with spectators watching Sensha-dō matches in the stands or in live television.
Sensha-dō is categorized into three primary leagues, each serving a distinct role in a practitioner's development. The Junior League (Elementary to Middle School) is an introductory tier focused on fundamentals. To ensure safety and manageable learning curves, practitioners are prohibited from operating vehicles classified as heavy tanks or heavy tank destroyers. The High School League is the most prominent tier in Japan, acting as the intermediate gateway to professional play. This league hosts the two major national tournaments. Participation is strictly limited to vehicle designs completed or conceptualized before August 15, 1945. The Adult League is the "final stage" for those pursuing expertise. In Japan, this is primarily composed of university teams. Selection for the National Team requires enrollment in Japan's singular university wholly dedicated to Sensha-dō. Unlike the lower tiers, this league permits Early Cold War through contemporary vehicles, scaled to the team’s "class" and "expertise."
Technical Requirements: For the Junior and High School leagues, eligible vehicles must meet the 1945 cutoff. This includes: Prototypes: Vehicles that reached the prototype trial stage or were planned using materials available before the cutoff date. Paper Designs: Vehicles that never left the planning stage are reviewed on a case-by-case basis for eligibility. Authenticity: All vehicles must be constructed using materials contemporary to their design. However, if original parts are unavailable, the League reserves the right to approve specific reproductions or modifications.
Sensha-dō exists internationally and also goes by different names though is mostly referred to as 'Tankery'; "Sensha-dō" simply refers to Japanese tankery. It's practiced in many countries with most having a national team and their own national organization for it. In Japan, the national organization for tankery is the Japanese Sensha-dō Federation that organizes official tournaments and exhibition matches. The international organization for tankery is Fédération Internationale de l'Art Blindé and of course, an international tankery championship is held every 4 years typically during the midst of the northern hemisphere summer.
Despite the dangerous sounding nature of the sport, every equipment within Sensha-dō including the vehicles and ammunition are all designed with safety in mind. Thanks to a carbon solution discovered by a German scientist named Dr. Gunther Realitätsnähewozu in 1943, it allows for a special coating that essentially acts as a Non-Newtonian fluid barrier to be applied to Sensha-dō vehicles. Under the sudden, intense pressure of a shell hit, the coating on the interior of the tank becomes incredibly rigid, distributing the kinetic energy from the shell across the entire hull instantly which prevents the "spalling" effect. The sports' ammunition are all elaborately designed to mimic the properties of the actual ammunition it is based from while also minimizing harm which is the main priority. Since one is allowed to go out of their tank during a match this off course leaves them vulnerable to being run over or hit by a round which is still lethal even if they're designed for the sport, when the sport was still new there were complaints about adding a rule against this. However throughout the years fatalities and severe injuries were present but rare, even more so when the case involves someone being outside of their tank. This odd phenomenon ultimately keeps a rule regarding going outside of one's tank from being added.
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- #2Sensha-dō ♂ Rules
Keys: Tankery, Sensha-do, Sensha-dō
Enabled · After character · Order 10 · 100%
Entry settings
RULES: 1-01 Designated competitions, between two teams with a specified number of vehicles and under a referee, will be conducted in accordance with these rules.
1-02 Competition Format There are 2 formats for matches: Elimination battles and Flag battles. These matches are designated by the League. In Elimination battles, the objective is to render inoperable all of the opposing team's vehicles. In Flag battles, the objective is to render inoperable the opposing team's Flag Vehicle (to be designated beforehand).
1-03 The team that achieves the objectives above before the opposing team, in both annihilation and flag matches, is declared the winner.
2-01 Membership list The Federation must clearly indicate to each participating team the format of the competition and the number of vehicles allowed. Each participating team must submit to the Federation 2 copies of the list of members, indicating competitors, participating vehicles and flag vehicles, 48 hours prior to the match. The Federation shall provide the opposing team with the duplicate list of members. No changes in members or participating vehicles are allowed after the submission of the list of members.
2-02 Limit on the number of participating vehicles Each team may not field more vehicles than the number designated by the League. However, it is possible to field fewer vehicles than the designated number.
2-02-A Wheeled and Armored Car Vehicle Limit In national tournaments and all other competitions governed by the Federation, armored cars and wheeled fighting vehicles (collectively, "wheeled vehicles") may not exceed two-fifths (2/5) of a team's total fielded vehicle count for that match. Where the calculated limit yields a non-whole number, it shall be rounded down to the nearest whole number. A vehicle is classified as a wheeled vehicle for the purposes of this rule if it relies solely on a wheeled drivetrain as its primary means of propulsion; half-tracks and fully tracked vehicles are exempt from this restriction. This limit is mandatory and may not be waived by either competing team or the presiding referee. Exception: For exhibition matches and competitions conducted at the prefectural level or below, the organizing body or designated organizer may formally repeal this limit for the specific match or tournament in question. Such a repeal must be declared in writing and communicated to all participating teams no later than the submission deadline specified under Rule 2-01.
2-03 Match location The boundaries of the battlefield will be determined by the League. Access to the battlefield will be restricted 72 hours prior to the match. Each participant shall get maps and details of the area. There are also designated no fire zones especially in large populated areas like schools, malls etc. Should there be objections to the battlefield of choice, they should be forwarded to the League within the first 24 hours of announcement, upon which deliberation will be made.
3-01 Participating vehicles' specifications The only vehicles allowed to participate are the following: Vehicles whose design was completed before August 15, 1945, the day of the Japanese surrender. Vehicles that had begun prototype trials by the aforementioned date Vehicles whose construction was planned using only materials available before the aforementioned date Vehicles which meet these requirements must be confirmed to be constructed using materials that were available at that time. For vehicles that never advanced from the planning stage, the League will decide on their eligibility on a case-by-case basis. However, in the event that there is difficulty supplying the appropriate parts, the League may determine the allowable extent of reproductions and modifications.
3-02 Supplementary equipment All tanks must be fitted with League-sanctioned referee equipment. As an additional safety measure, the crew compartments are required to be fitted with League-approved armored mantlets.
3-03 Permitted armament All rounds, bombs and rockets are to be League-sanctioned live ammunition. Production of custom warheads or charges is not allowed.
3-03-A: The use of auxiliary shaped-charge warheads designed to be launched from the exterior of the primary armament (spigot-charges or barrel-mounted adapters) is strictly governed by the specific regulations of the tournament in question (See Section 7).
4-01 Start and end of the match Competitors shall enter the playing field upon the starting signal of the judge, and shall retreat to their respective grounds upon the stop signal. At that time, all competition is prohibited. Afterwards, the competition shall be allowed to continue from that point, even if all vehicles have not reached their respective grounds. On the signal to end, both sides shall promptly end the competition on the spot, and vehicles that are not disabled shall present an overhead angle to the main gun to indicate that they do not intend to continue the competition.
4-02 Conditions for victory In an Elimination battle, the team that renders all the opposing team's vehicles inoperable is the winner. In a Flag battle, the team that renders the opposing team's Flag Vehicle inoperable is the winner, whether or not non-flag enemy vehicle's are still operational.
4-03 Removal from the match If a vehicle is judged, either by the judges or the judging system, to be inoperable, the vehicle shall not continue the match. If, however, the judges or judging system do not declare a vehicle inoperable after an attack or accident, it may be repaired or fueled to continue the match.
4-04 Conditions for defeat The referee equipment has determined a tank to be inoperable All crew members have abandoned their tank The Judges determine that a match can no longer proceed (in the event that the referee equipment declares a vehicle is still operable, the Judges may determine that the damage received is enough to render the vehicle inoperable) The Judges determine that a rule violation has taken place
4-05 Right of appeal If a vehicle is judged to be inoperable and is able to continue, the commander of the vehicle may appeal to the judges to withdraw the decision. If no appeal is made within 5 minutes of the decision being made, the right of appeal is lost.
4-06 On disabled vehicles A tank may no longer participate in the battle after it has been declared "inoperable". The participants will wait for the orders of the Judges, and comply with them as quickly as possible.
4-07 Stopping and restarting of matches A match shall be stopped and restarted both by the decleration of the judges.
4-08 Request for surrender A team may request to surrender when it becomes impossible to continue a match, due to an accident or other reasons.
5 1.Using parts or equipment not sanctioned by the League 2.Voluntarily leaving the competition area 3.Firing directly on humans 4.Attacking a vehicle that has been declared "inoperable" 5.Disrespect towards the judges or other participants 6.Actions that are judged to be "throwing the match" 7.Firing whilst within a ceasefire-zone Engaging in any of the above acts will result in disqualification.
6 The Japanese Sensha-dō League will provide compensation for all incidents involving structures and for the restoration of the landscape within the boundaries of the competition field. Though the federation does declare to remove belongs from area if possible to avoid damage of prized possessions. extra rules Tournament is a knock-out format. Round one matches are determined by random draw.
7-01 National High School Sensha-dō Tournament: The use of shaped-charge warheads designed to be slipped over or attached to the gun barrel is strictly prohibited. Vehicles must rely solely on internal ammunition fired from the primary or secondary armaments.
7-02 Winter Continuous Track Cup (Winter Exhibition): The use of the aforementioned shaped-charge warheads is permitted. These must still be League-sanctioned and inspected for safety compliance regarding the integrity of the host vehicle’s barrel.
7-03 Other Tournaments and Exhibition Matches: The allowance of these munitions is at the sole discretion of the match organizers. Eligibility must be clearly stated in the match invitation or local rule supplement provided to participating schools 72 hours prior to the member list submission deadline.
7-03-A Even when allowed, these devices fall under Rule 3-02, meaning the adapters must be League-sanctioned to ensure they do not cause barrel bursts or safety hazards to the crew or spectators.
- #3School Ships(?)
Keys: , Maritime Education & Residential Vessel, Education Vessels, Education Vessel, Island Vessel, School ships, Island Vessels, School ship
Enabled · After character · Order 10 · 100%
Entry settings
Maritime Education & Residential Vessels (MERVs) The modern maritime education system relies on a tiered fleet of vessels designed for specialized vocational training, disaster relief, and economic expansion. This system is utilized by a couple of countries, typically developed countries. While the Japan Sensha-dō Federation (JSF) often utilizes these for mobile training grounds, their primary purpose remains civil and academic.
- Education Vessels (The "Class" Series) These are mobile campuses typically converted from decommissioned military or commercial hulls and are commonly referred to as "school ships." They are categorized by displacement and student capacity:
Littoral Class (Small): Often repurposed destroyers or heavy corvettes. These serve as "Technical High Schools" focusing on specialized trades like marine engineering, welding, and navigation. Because of their size, they are highly mobile and frequently dock at mainland ports.
Aegis Class (Medium): Converted from large logistics ships or tankers. These vessels house full general education curriculums for up to 1,500 students. They feature modular "Deck Blocks" that can be swapped out for different vocational needs, such as hydroponic labs or mechanical workshops.
Centurion Class (Large): Purpose-built vessels that resemble aircraft carriers. They possess enough deck space for standardized athletic fields and limited residential blocks. These are the preferred hubs for regional school districts that lack a permanent land-based campus.
- Island Vessels (The "Megalith" Class) Island Vessels are the pinnacle of maritime engineering—massive, semi-permanent floating cities several kilometers in length.
Sovereign Status: These are treated as independent administrative districts (prefectures at sea). They possess their own power plants (typically nuclear or tidal), waste management, and agricultural zones.
Civilian Integration: Only 30% of an Island Vessel is dedicated to education. The rest functions as a commercial hub, housing the families of faculty, maritime workers, and businesses that support the vessel’s economy.
Sensha-dō and The Vessels: While not built for sport, the massive internal "hull-cities" and expansive flat decks provide technical challenges valued by the Sensha-dō tradition. Schools based on Island Vessels are often the most prestigious in the Sensha-dō world. Schools that are based on Education Vessels and has a Sensha-do team usually has a dedicated garages, pathways, and dock ramps within the ship to store Sensha-dō vehicles and equipment. Given the insufficient space of the Education Vessels, the teams of these schools train at land when the ship is docked.
- Functional Purpose (The Blue Economy) The shift to sea-based education was driven by the Maritime Reconstruction Act. in 1952. By moving large student populations to the sea:
Land Recovery: Valuable mainland real estate was freed up for industrial and residential use.
Climate & Oceanic Monitoring: Because these ships traverse international waters, they serve as a massive, distributed network of scientific sensor platforms. They are tasked with collecting long-term data on oceanic currents and thermal shifts, making "Global Exploration" a byproduct of essential environmental stewardship.
Geopolitical Presence & Diplomacy: Small and Medium class vessels serve as "Floating Embassies." By docking in foreign ports for semesters at a time, they facilitate student exchange and cultural diplomacy, projecting soft power through maritime excellence.
Deep-Sea Resource Prospecting: Unlike land-based schools, "Island Vessels" act as mobile research hubs for the "Blue Economy." Students in engineering and geology tracks participate in real-world surveys of the continental shelf, exploring untapped mineral and energy resources as part of their senior practicum.
Disaster Resilience: In the event of earthquakes or tsunamis, these vessels are the safest places to be, often serving as primary command centers for rescue operations.
- Predecessor While the modern MERV system was codified by the 1952 Maritime Reconstruction Act, its roots trace back to the mid-18th century. During the late Edo period, coastal prefectures often utilized Terakoya-sen (Temple School Boats). These repurposed coastal traders allowed the children of merchants and fishermen to study literacy and mathematics while traveling between port towns. This "floating classroom" tradition ensured that when the move to the "Class" and "Megalith" series began, the Japanese public already viewed the sea not as a barrier to education, but as its natural environment.
- #4Tournaments in Japan
Keys: National Tournament, National tournaments, Winter Continuous Track Cup, Sensha-dō, tankery Sensha-do national tournament, Sensha-dō national tournament
Enabled · After character · Order 10 · 100%
Entry settings
In Japan, Sensha-dō has two known major tournaments and those are the National Sensha-dō Tournament and the Winter Continuous Track Cup.
The National Sensha-dō tournaments are held annually since 1950, typically not long after the start of summer and the 55th tournament is now looming. For a team to be able to enter the tournament, it must pass the regional qualifiers. The qualifiers usually involves equipment inspection and competing with other teams in matches until a few from the region can be selected. The tournament uses a single-elimination format with up to 16 teams at the beginning, 4 rounds, and 15 matches in total. During the first and second round a team can bring only up to 10 vehicles to the match, for the third round the number is raised to 15 vehicles, and for the final round its raised to 20 vehicles.
The Winter Continuous Track Cup is an annually held tournament since 1954. In 1980 the tournament would no longer be held due to a lack of funding from the Sensha-dō Federation, however for 2000 the tournament has been brought back following better funding (and unintentionally, the 50th anniversary of the first National Tournament) and is now still held annually. The tournament starts at early-mid November and the final round is typically held at the end of the year. In hindsight the tournament practically works the same way as the National Tournament with regional qualifiers and the single elimination format. However the scaling of matches differs slightly as a seemingly arbitrary system makes it so that the amount of maximum vehicles brought out has a difference of up to three compared to the National Tournament. Basically, for the first round and second round a team can bring out 7-13 vehicles, for the third round 12-18 vehicles, and for the fourth 17-23 vehicles.
For the past four years, Kuromori's Sensha-dō team has dominated the National Tournaments starting with the team being led by a Hasekura member from 2001 to 2002. Now, its on its way to win the National Tournaments five years on a row and its up to the recently installed commander to earn the fifth consecutive victory for the team. Following the win-streak, this encouraged other Sensha-dō teams to be better and bolder, setting a higher challenge for the team than before.
- #5Dynasties
Keys: Kurogane, Hasekura, Ubusawa, Dyansty, Dynasties
Enabled · After character · Order 10 · 100%
Entry settings
There are three distinct dynasties that have defined the Japanese Sensha-do scene:
- The Hasekura Family: "The Unmoving Bastion" The Hasekura lineage is the living embodiment of Gallantry and traditionalism. They view a tank not as a vehicle, but as a mobile fortress that reflects the soul of the commander.
Philosophy (Goei-no-Kata): Their style focuses on impenetrable defensive formations and "the perfect shot." They believe that moving unnecessarily is a sign of a panicked mind. A Hasekura-led team will often bait an opponent into a bottleneck and systematically dismantle them without ever breaking their own line. They are known for using the most historically "prestigious" heavy tanks allowed by the High School League, maintaining them with such reverence that their vehicles often look like museum pieces despite the grimes of active combat.
The current patriarch's eldest son was a two-time National Champion who graduated two years ago and is now a part of the National Team. His younger brother is still a middle-schooler in the Junior League, leaving the Hasekura name absent from the high school brackets this year.
Residence: A sprawling, fortified Bukeyashiki (samurai-style estate) located near the Kamikatsu Valley. It is less of a home and more of a private museum and archive. Connected to the estate is a vast piece of private land dotted with trees, hills, and giant rocks, the land is mainly used for Sensha-do training.
- The Kurogane Family: "The Predator’s Edge" If the Hasekuras are the shield, the Kurogane family is the spear. They represent the Mechanical Upkeep and Technical Expertise side of the sport, treating their tanks like high-performance machines rather than historical relics. They are also an age-old on-field rival of the Hasekuras.
Philosophy (Hajun-shiki): The "Rupture Method." The Kuroganes specialize in high-speed maneuvers, flanking, and "calculated recklessness." They are masters of the Tankathlon spirit even in official matches, often pushing their engines to the absolute breaking point to achieve impossible speeds. Kurogane practitioners are expected to be able to strip and rebuild an entire transmission in the dark. Their uniforms are famously covered in oil marks, which they wear as a badge of brotherhood with their mechanics.
The Kurogane twin brothers, who were the terror of the Winter Continuous Track Cup, have moved on to the Adult League to pursue professional careers in the international Fédération Internationale de l'Art Blindé. With no cousins or siblings currently of age, the "Kurogane Blitz" is a ghost in this year's qualifiers.
Residence: A wide monolithic concrete retreat that balances the imposing, raw aesthetics of Brutalism with sophisticated modern elements located somewhere in Harunocho Keta, Tenryū-ku, Hamamatsu. Connected to the building is a large underground workshop for Sensha-do related projects with a small "driving and shooting" range for testing. They also own a piece of private land used for Sensha-do training that is connected to the estate, the area consists of a forest with varying terrains and geographical covers.
- The Ubusawa Family: The Ubusawas are an oddity in which they're not really an actual dynasty and they don't stick to one tactic or philosophy with every practitioner. An odd thing about this family is that every descendant is allowed to choose a path of their own no matter how strict the parent or guardian is. The only real pressure to continue the Sensha-do legacy is simply because there is a legacy in the first place. It seems that with the start of a new generation of the Ubusawa, at least a son will be birthed, and at least one son will have a liking in Sensha-do to later become incredibly skilled at it and therefore continue the legacy. And it also seems that their practitioners really like to write, averaging to at least 1.3 books per-practitioner.
Philosophy (Atete-mite): There is no such thing as an "Ubusawa style" as every practitioner in this family has a different tactic or philosophy than each other. This, coupled with the fact that every known Ubusawa practitioner is cited to be of tactical brilliance, makes any team going against an Ubusawa-led team be inclined to approach them carefully as no one can predict even in the slightest on how they may be outsmarted.
The current still practicing Ubusawa who is the middle brother of two sisters, nearly beat both a Kurogane and Hasekura-lead team numerous times during exhibition matches and in the two major national tournaments of the past. Now he has enrolled in The JSF Central University, which is the only university in Japan wholly dedicated to Sensha-do, on his way to be selected into the national team. Like the other two known dynasties, the name is absent from this year's high school league.
Residence: An architecturally "plain" 1980s-era house in Mogami, Mogami District, Yamagata Prefecture. The only remarkable thing about the house is that it has a garage and a small cottage in the same plot next to it whereas the other houses near it does not. Inside the cottage is a guest room and a library filled with tactical journals from every practitioner in their history, its a chaotic mix of different hobbies and technical manuals, reflecting the "Style of No Style." Unlike the other dynasties, they don't have a private Sensha-do training range. Their practitioners has historically usually used the local JSF regulated Sensha-do training range.
Influence: In between the three dynasties are two gentleman's agreements that they feel would ruin the nature of the martial art if violated. The first is where they at the very least should not hold much influence over any school as to not put further pressure on the students. The second is where they should try to keep their current influence and powers at it is, not stronger than now and not weaker than now.
The Hasekura family has some chairs in the committee that decides which prototypes and paper designs are eligible for the High School League, they participate in the dictation of the tactical meta of the entire sport.
The Kurogane family owns roughly a fifth of the foundries that produce high-stress components such as transmission gears, drive sprockets, and gun breeches that meet the JSF’s strict "Authenticity" requirements for official matches. Since the Kuroganes have a natural affinity for the unregulated nature of Tankathlon, they also operate secondary workshops that produce specialized parts for vehicles under 10 tons under the guise of "High-Stress Endurance Testing." These parts (like "overclocked" fuel injectors or lightweight ceramic-lined cylinders) are technically "experimental" and not yet cleared for JSF matches, but they are perfect for the underground Tankathlon scene. Surprisingly enough, the tankathlon market has many competitors that can compete with their parts, though the family has no intentions to up the ante to the scale of the manufacturing they have for match eligible parts as they feel it would, "make them be the sole innovator of the sport's parts."
The Ubusawa family, known for their "tactical brilliance" and lack of a fixed style, writes a fifth of the national textbooks for Sensha-dō theory. Many of their books differ in terms of tactics and philosophy when compared to each other. They take part in defining what "Gallantry" and "Brotherhood" means for the next generation of men.
The dynasties has some degree of influence on the board of the JSF Central University, especially the Hasekuras and Kuroganes. They partake in deciding which graduates are great enough to represent Japan internationally. They also help maintain the sport's status and negotiate deals with the Ministry of Education, acting as representatives for the JSF. Though the Ubusawas's partaking as representatives is rather irregular as their family heads historically seems to have their involvement in the martial art be on a whim.
- #6Japan Sensha-dō Federation
Keys: Tankery, Sensha-do, Sensha-dō
Enabled · After character · Order 10 · 100%
Entry settings
The Japan Sensha-dō Federation (JSF) is the premier national governing body responsible for organizing, regulating, and promoting the masculine martial art of Sensha-dō within Japan. Operating as the domestic arm of the international Fédération Internationale de l'Art Blindé, the JSF ensures that the deeply rooted traditions of Brotherhood, Mechanical Upkeep, and Gallantry are maintained across all levels of play. The organization acts as the bureaucratic bridge between sports administration and the national education system, frequently negotiating with the Ministry of Education to maintain the sport's prestigious status and secure funding for both land-based schools and the sprawling Maritime Education & Residential Vessel (MERV) network.
League Administration & Infrastructure The JSF manages the competitive pipeline through three distinct tiers, ensuring practitioners develop safely and systematically:
Junior League: An introductory tier for elementary to middle school students focusing on fundamentals, with strict prohibitions against heavy tanks and heavy tank destroyers to ensure manageable learning curves.
High School League: The most prominent and widely broadcast tier in Japan, acting as the primary gateway to professional play.
Adult League: The highest tier of domestic competition, primarily composed of university teams. To feed this league, the JSF oversees the JSF Central University, the singular higher-education institution in Japan wholly dedicated to Sensha-dō and the primary recruitment ground for the National Team.
Tournament Operations & Logistics The JSF is responsible for the complete logistical execution of all official matches and exhibitions.
The Federation organizes the two major annual events: the National Sensha-dō Tournament (held in the summer) and the Winter Continuous Track Cup.
For every official match, the JSF determines the battlefield boundaries, restricts civilian access 72 hours prior to the event, and establishes designated no-fire zones, especially when matches occur in populated areas.
Recognizing the immense collateral damage of armored warfare, the JSF assumes massive financial liability. The Federation guarantees full compensation for all incidents involving civilian structures and funds the complete restoration of the landscape within the designated competition zones.
Technical Standards & Safety Regulations To balance the authenticity of the martial art with the absolute safety of its young practitioners, the JSF enforces a rigid set of technical regulations:
Vehicle Eligibility: For the Junior and High School leagues, the JSF enforces a strict cutoff date; all participating vehicles must have been designed, conceptualized, or entered prototype trials before August 15, 1945. The JSF committee reviews paper designs on a case-by-case basis and maintains the authority to approve specific modern reproductions or modifications if original 1940s components are unavailable.
Armor & Munitions: The Federation mandates the use of Dr. Gunther Realitätsnähewozu’s proprietary carbon coating on all vehicle interiors to eliminate spalling. Furthermore, the JSF strictly sanctions all live ammunition, referee equipment, and mandatory safety retrofits, such as replacing standard viewports with approved bulletproof glass.
Political Landscape & The Dynasties While the JSF operates as a centralized, impartial authority, its internal politics are affected by the "Three Dynasties" of Sensha-dō, who act as informal pillars of the organization.
The Hasekura Family: Holds significant bureaucratic weight, occupying key committee chairs that dictate which prototypes and paper designs are eligible for the High School League. They are instrumental in defining the overarching tactical meta of the sport.
The Kurogane Family: Exerts immense industrial influence over the JSF's technical standards. Because they own roughly a fifth of the foundries producing high-stress components that meet the JSF's strict "Authenticity" requirements, the Federation is heavily reliant on their supply chains to keep the leagues operational.
The Ubusawa Family: Shapes the academic and philosophical foundation of the JSF by writing a fifth of the national textbooks for Sensha-dō theory, directly defining what the core tenets of the sport mean for the next generation.
These families hold considerable sway over the board of the JSF Central University, partaking in the selection of National Team representatives and occasionally acting as official JSF envoys in government negotiations.
The Japan Sensha-dō Federation headquarters are based in Tokyo (Chiyoda Ward). While the JSF Central University is based in Oyama, Shizuoka Prefecture.
- #7Bureaucracy, mmm.
Keys: Japan Sensha-dō Federation, Japan Sensha-do Federation, JSF, Japanese Sensha-do Federation, Japanese Sensha-dō Federation
Enabled · After character · Order 10 · 100%
Entry settings
1981 — The First Cracks By the early 1980s, the Japanese Sensha-dō Federation had grown considerably from its postwar roots into a well-funded, nationally recognised body overseeing the sport at every competitive level. It had prestige, government attention, and the quiet patronage of several old tankery families who had long treated the Federation as something of a shared inheritance. It was precisely this arrangement that made the irregularities so easy to overlook — and so difficult to prove.
Beginning around 1981, several figures within the Federation's financial administration noticed that allocations designated for equipment maintenance, regional tournament funding, and practitioner development programmes were returning results inconsistent with the amounts disbursed. Not dramatically so. Nothing so blunt as an empty account. The discrepancies were measured and methodical — the kind that suggested not carelessness, but experience.
Word did not travel far at first. The Federation's internal culture had long valued discretion over transparency, and those who raised questions found themselves quietly redirected. The sport's public face remained entirely untroubled.
The Hasekura Investigation It was the Hasekura family that eventually refused to be redirected. One of the older tankery dynasties in Japan, the Hasekuras had maintained a relationship with the Federation since its early institutional years. Their concern was less moral outrage than a coldly practical one: if the Federation's finances were being systematically hollowed out, the long-term viability of the sport itself was at risk — and with it, everything the family had invested, in reputation and otherwise.
Beginning in the mid-1980s, the Hasekuras commissioned a quiet, methodical review of the Federation's financial records spanning the previous several years. What emerged was not a single act of misconduct but a pattern — a deliberate and sustained diversion of funds that had been structured to survive casual scrutiny. The beneficiaries were never named publicly, and the family, characteristically, did not make their findings a public matter. Instead, they brought them inward, directly to the dynastic community. The effect was immediate, if invisible from the outside. Trust within the Federation's inner circle collapsed.
Late 1980s — The Strife What followed through the late 1980s was not a scandal in the public sense. There were no headlines, no formal inquiries that reached the press, no suspension of tournaments. The sport continued. Matches were held, standings were updated, and the Federation maintained every appearance of institutional health.
Behind that appearance, the relationship between the old tankery dynasties and the Federation's sitting chairman and his administration had deteriorated into something close to open hostility. The dynasties, with the Hasekuras at the centre of the pressure campaign, had concluded that the corruption reached into — or had at minimum been tolerated by — the uppermost levels of the administration. The chairman's office denied this consistently and, when pressed, with diminishing coherence.
The Ubusawa family, another of the established dynasties, remained largely removed from the conflict throughout this period. Their reasons were their own and were not discussed at length with the others. They continued to participate in the sport's formal structures, met their obligations to the Federation, and declined to align themselves with either camp. They were not neutral so much as simply elsewhere, and no one found cause to force the matter. For the other families, however, the pressure accumulated steadily. Cooperation with the administration was withdrawn in increments — financial, organisational, reputational. By the turn of the decade, the chairman's position had become increasingly untenable.
1992 — The Resignation and the New Administration In the spring of 1992, the chairman tendered his resignation. The statement cited personal reasons and a desire to allow new leadership to carry the Federation forward. Those within the institution understood it for what it was.
The man installed to succeed him was, by most assessments, an unspectacular choice — and that was entirely the point. He had no deep entanglement with the financial structures of the previous administration, no outstanding obligations to the families who had waged the pressure campaign, and no apparent interest in the Federation as a vehicle for anything beyond the running of the sport. He was considered responsible, in the specific sense that he could be trusted to treat the Federation's resources as belonging to the Federation. He proved the assessment correct, though the timing was not kind to him.
The Lost Decade The economic collapse that defined Japan's 1990s reached the JSF as it reached everything else. Sponsorship contracted. Government attention shifted. Several of the Federation's established revenue streams dried up in the space of a few years, and the regional development programmes that had barely survived the corruption years were placed under renewed strain.
The chairman kept the Federation operational through this period through a combination of austerity, careful renegotiation of institutional relationships, and a willingness to make decisions that were unpopular but structurally sound. The sport did not flourish in the 1990s. But it did not collapse, which in the circumstances amounted to the same thing.
When the Federation required a vice-chairperson in 1996 to manage the administrative load the period had generated, Ritsuko Hayashida — a JGSDF armour officer with no particular enthusiasm for the appointment — was identified, considered suitable, and accepted. She did not transform the Federation. She stabilised it, efficiently and without ceremony, which was what was needed. By the time the worst of the Lost Decade had passed and the Federation's footing had returned to something resembling solid ground, the two of them had quietly kept the institution alive long enough for it to matter again.
Neither of them has ever described this as an achievement. The sport continued. That was the job.
- #8Tankathlon
Keys: Tankathlon
Enabled · After character · Order 10 · 100%
Entry settings
Tankathlon is an unofficial form of martial arts, its identical to Sensha-do in terms of everything, however it lacks Japan Sensha-do Federation's (JSF) regulations and approval rules, traditionalism and values of it, which makes it marginalized among Sensha-do practitioners and seniors. It involves two opposing teams, each possessing their own set of tanks, combating in Flag Battle matches, the only type of match known for now. During the first Tankathlon matches bogus vehicles were used.
Many Sensha-do teams from schools, especially lesser 'strong' teams are adopting tankathlon for various reasons, which are: lack of a big arsenal, practicing matches, different in-battle challenges, interest in this type of setting.
While some schools use their real name in Tankathlon, other more prestigious schools practice under an alias so as to not compromise themselves in an unofficial sport.
As tankathlon is unconsidered by the JSF, it has its own Tankathlon Committee, they are responsible to set the opponents, the matches' date, place and any other matter involving the event. Unlike the JSF they will most likely not cover the entirety of the costs for repairing the damages caused to structures or viewers and others conditions included in Sensha-do Competition Regulations. In this case the teams that participated in the match are usually the ones to pay for most of the damages.
For now, there is only one known rule, where the tanks' weight must be below 10 tons, limiting the battle for light tanks, armored cars, and tankettes only.
The lack of rules allows the matches to unofficially happen anywhere given there is a permit by local authorities, both in rural settings, where viewers can stay in the middle of the battlefield watching if they want and in urban areas, where the citizens/viewers are in the middle of the match. It is a rule of thumb that the viewers are to ensure their own safety against being hit by a vehicle or shells. The way liability works for tankathlon spectators basically mirrors that of rally spectators.
- #9Kuromori High School
Keys: Kuromori High School, Kuromori
Enabled · After character · Order 10 · 100%
Entry settings
Kuromori High School is a school on an island vessel which uses the Tokushima-Komatsushima Port as its "home port" for long periods of docking. The school itself originated from an inland high school of the same name located in the city of Tokushima.
Founded in 1922 as the Kuromori Technical Institute, the school built a reputation for rigorous engineering and civic discipline within Tokushima’s land-locked borders. However, following the passage of the Maritime Reconstruction Act, the institution was selected as a primary candidate for the "Blue Economy" initiative. By 1955, the Kuromori Maritime District was established aboard a Sovereign-status Megalith-class Island Vessel, effectively moving the high school’s main campus to the sea while maintaining the original Tokushima site as a specialized research annex.
Kuromori’s prestige is rooted in its deep-sea resource prospecting and naval architecture programs. The school operates as an independent administrative district, where only 30% of the massive vessel is dedicated to education; the remainder functions as a bustling commercial hub for the families of faculty and maritime workers.
Emblem: The school's emblem is a black silhouette of an oak leaf with a metallic grey outline. The "Kuromori" kanji is written on the leaf.
Island Vessel design: The Eisenwald (Iron Forest)
The name Eisenwald bridges the school's "Black Forest" (Kuromori) identity with its heavy industrial and engineering focus.
As a Megalith-class vessel, The Eisenwald is a semi-permanent floating city 12 kilometers in length. Its silhouette is dominated by a massive, multi-tiered superstructure that resembles a localized mountain range of steel and glass.
The city is divided into "Upper Decks" and "Internal Wards." The Upper Decks feature wide, wind-swept avenues and mid 2000s era Brutalist architecture; heavy concrete buildings designed to withstand North Pacific storms. Large public parks are filled with salt-resistant Black Pine and Silver Fir trees to maintain a forest aesthetic. The Internal Wards are high-density residential and commercial zones located within the ship's hull. The architecture here is more utilitarian, with exposed piping and steel gantries. As of early 2005, the city is a hub of early-digital life, with glowing neon billboards for maritime resource companies and bustling trade districts.
Uniforms: General male uniform: The centerpiece is a heavy charcoal-grey wool blazer fastened with three silver buttons and adorned with the school crest on the breast pocket. This is paired with matte black, straight-cut slacks that maintain a sharp crease for a professional look. To complete the ensemble, students wear a crisp white button-down shirt and a deep crimson tie with subtle grey diagonal stripes. Their footwear is a standard dark-toned sneakers.
General female uniform: A charcoal-grey blazer that mirrors the male version’s color but offers a more tailored, feminine silhouette. This is paired with a white Peter Pan collar blouse and a crimson ribbon tie, which sits over a knee-length, black pleated skirt made of durable, wind-resistant wool. The look is grounded with dark grey or black knee-high socks, and in keeping with the fashion of the mid-2000s, students often personalize their bags with nautical-themed "keitai" cell phone charms and gear-cog straps. Their footwear is a standard black leather loafers.
Sensha-dō practitioner uniform (male exclusive): The uniform consists of a black, short-waisted tunic jacket inspired by traditional panzer uniforms. It features hidden buttons to prevent snagging on mechanical parts inside a tank. The tunic is accented with crimson piping on the collar and shoulder boards, featuring patches like on the right arm to denote rank and technical expertise. Below, practitioners wear heavy-duty black cargo trousers reinforced with extra pockets for wrenches and manuals. A black side-cap (garrison cap) with crimson piping, is worn during official ceremonies or when standing in the tank hatch.
Sensha-dō team: The Sensha-dō team’s rise to prominence was a byproduct of the school's engineering excellence rather than a directed mandate. Because the Megalith-class vessel provides expansive internal "hull-cities" and massive flat decks, students had the space and the technical resources to maintain a high-level motor pool. This has resulted in a team culture that leans heavily into the principle of Mechanical Upkeep. In the 2005 season, the Kuromori team is respected not for a "warrior" dogma, but for the sheer tenacity of making sure their vehicles are still able to run and the mechanic pride of their crew, who treat every match as a practical application of their senior engineering practicum.
Selection of Command: Kuromori values technical expertise as much as tactical brilliance, so the selection process for the next Sensha-dō team team commander is a grueling tradition that ensures a leader who is the most profecient in both. Potential candidates are nominated by their peers based on their demonstrated camaraderie and reliability during maintenance cycles.
Candidates are given a "Redline Tank," a vehicle with a simulated catastrophic mechanical failure (e.g., a seized transmission or a shattered drive sprocket). They must lead a small repair crew to get the vehicle combat-ready within a strict time limit. Once the tank is functional, the candidate must command a "Flag Battle" against the outgoing seniors. The focus isn't just on winning, but on showing composure and tactical ingenuity even when outnumbered.
The final decision is made by the school’s engineering faculty and the departing commander. The new commander is formally recognized during a ceremony in the main garage, where they are presented with a pristine side-cap that they are expected to "earn" through a year of hard labor and leadership.
Sensha-dō fleet: In-use/frequently seen in matches: Sd.Kfz. 234/2 "Puma," Panzer 3 Ausf. N/M, Panzer IV Ausf. J, Panther Ausf. A/G, Jagdpanther, Jagdpanzer IV, Panzer IV/70 (V), Jagdtiger, Tiger 1 H1/E (E variant more commonly seen), Tiger II, Elefant/Ferdinand.
In-reserve/rarely seen/not worth the post-match maintenance/used for training: Panzer II Ausf. C/F, Panzer III Ausf. J (Early), Panzer 38(t) Ausf. E/F, Sturmgeschütz III Ausf. F/G, Sturmpanzer "Brummbär," 15cm Pz.W. 42, Tiger II (Nr.1-50) "Porsche", Jagdpanzer 38(t) "Hetzer," Panther Ausf. D, Sd.Kfz. 251/1 Ausf. D (used for 'recovery teams' during field repairs).
- #10Greer University Boys High School
Keys: Greer
Enabled · After character · Order 10 · 100%
Entry settings
Greer University Boys' High School traces its lineage back to the late 19th century to an elite land-based institution in the Port of Yokohama. Originally part of a university established to educate the children of British merchants, maritime envoys, and high-ranking diplomats, the school became a bastion of international prestige and rigid social standards.
With the passage of the Maritime Reconstruction Act, the institution was among the first to volunteer for transition to the sea with the creation of the boys high school. Rather than occupying a single vessel, the school board opted for a decentralized fleet model to better reflect its heritage of naval presence and "Global Exploration". This shift allowed the institution to free up its valuable Yokohama real estate for industrial use during their expansion and making a mobile network of "Floating Embassies".
Fleet Structure & Constituent Schools: Greer operates as a disciplined "Academic Task Force." The fleet is composed of a primary flagship and four specialized escort vessels that function as distinct constituent schools:
The Flagship (RMS Greer): A Centurion-class vessel that serves as the administrative heart and primary residential hub. It houses the grand assembly halls, the central library, and the general education curriculum. Its expansive flat decks are frequently used for standardized athletic fields and formal ceremonies.
The Rosewood Annex (Aegis-class): The largest of the escorts, focusing on diplomacy, international law, and maritime commerce. It serves as the fleet’s primary interface when docking for cultural exchange.
The Thistle Institute (Aegis-class): A rugged vessel dedicated to Deep-Sea Resource Prospecting and heavy marine engineering. Students here are known for their technical grit and expertise in surveying the continental shelf.
The Daffodil Vocational (Aegis-class): This vessel specializes in oceanic monitoring and environmental stewardship. It operates a massive network of scientific sensors to track thermal shifts and currents.
The Shamrock Maritime (Aegis-class): Focused on logistics, supply chain management, and the "Blue Economy," ensuring the fleet(s) remains self-sufficient during long voyages.
Students: The student body at Greer is defined by a culture of "Quiet Excellence." While they lack the massive scale of a Sovereign-status Island Vessel, they compensate with a highly organized and polished demeanor. Because their ships serve as "Floating Embassies," students are taught from their first year that they are representatives of their school’s legacy. This results in a student body that is impeccably dressed and strictly adheres to a formal code of conduct. Despite the high social standards, the students are deeply practical. Following the "Blue Economy" initiative, many participate in real-world surveys and geological practicums, blending high-society poise with the technical demands of a working fleet.
While the fleet is unified under the RMS Greer, there is a subtle, friendly competition between the constituent schools (e.g., the "Rosewood" students’ perceived elegance versus the "Thistle" students’ mechanical prowess). This creates a layered social hierarchy that is both complex and deeply rooted in tradition.
Emblem: The school's emblem is a heraldic shield with lines separating it into four quadrants. In each of the quadrants contains a flora element along with a background color representing the four constituent schools. In the top left quadrant is a red rose with a red background, in the top right is a purple thistle with a purple background, in the bottom left is a yellow daffodil flower with a yellow background, and in the bottom right is a shamrock with a green background. In the middle is a greyish-white ship wheel that signifies the unity and the main flagship, RMS Greer. There are lines with the quadrant-separating lines in between that stretches from the edge of the shield and cuts off near the middle before it reaches it.
Uniforms: General student uniform: The general male student uniform consists of a deep navy-blue wool blazer adorned with silver-plated buttons. This is paired with tailored charcoal-grey slacks with belt loops for plain black, brown, or navy belts. The slacks maintain a sharp, permanent crease regardless of the humidity. The ensemble is centered around a crisp white button-down shirt and a silk "Fleet Pattern" tie; the tie is navy blue with four distinct diagonal stripes: rose-red, thistle-purple, daffodil-yellow, and shamrock-green. The look is completed with polished black leather Oxford shoes.
Sensha-dō practitioner uniform: The practitioner uniform features a sand-khaki jacket which is a short-waisted tunic with a stand-up collar and hidden buttons. The matching heavy-duty cargo trousers are reinforced and equipped with extra pockets. A dark-tan wool beret with a school crest is worn for official ceremonies or while standing in the tank's hatch. The footwear is a lace-up durable black leather boots.
Sensha-dō team: The Greer Sensha-dō team is defined by a "Stiff Upper Lip" philosophy, prioritizing gallantry and an almost surgical level of mechanical upkeep. Greer practitioners fight with a calculated, defensive calm that mirrors naval fleet maneuvers. In the heat of a match, the radio chatter remains formal and sparse; panic is considered a breach of discipline. They treat their tanks as if they were smaller vessels of the fleet; each bolt must be tightened to specification, and each maneuver must be executed with precision. While they are formidable in a direct exchange, their true strength lies in their endurance and their ability to maintain a perfectly coordinated "Battle Line" even when outnumbered, viewing the preservation of their formation as a matter of institutional honor.
Selection of Command: The selection of the Commander of Greer's Sensha-do team is a traditional process known as the "Vesting of the Fleet," designed to ensure both strategic brilliance and unity across the constituent schools.
The Commander is traditionally chosen from the student body of the RMS Greer. Candidates undergo the "Centurion’s Trial," a series of grueling tactical simulations where they must manage multiple groups of tanks across varying terrains. Beyond tactical skill, the Board of Admiralty, composed of senior students and faculty, evaluates the candidate's "Diplomatic Weight." The Commander must not only be a brilliant strategist but a leader capable of commanding respect from all four escort vessels, acting as the singular voice of the fleet.
The Sub-commanders: To reflect the fleet’s decentralized structure, each constituent school appoints a dedicated Vessel Lead to serve as a tactical sub-commander for their respective tank contingent. The Thistle Institute representative oversees heavy breakthrough units, leveraging their technical grit to manage the fleet's primary armor, while the Daffodil Vocational lead directs reconnaissance and scouting elements. Rosewood Annex provides a representative focused on communications and versatile escort maneuvers, and the Shamrock Maritime lead manages logistics and field support. This leadership tier ensures that the specialized maritime identity of each school is translated directly into battlefield roles, maintaining disciplined coordination while allowing individual school strengths to flourish under the fleet’s unified command.
Sensha-dō fleet: In-use/frequently seen in matches: Churchill Mk VII, Sherman Firefly (Vc), Cromwell Mk IV, Sherman Mk V (M4A4), Comet I (A34), Crusader Mk III, Humber Mark IV, AEC Armoured Car Mk III, Matilda II Mk IV/III, Tetrarch Mk. VII,
In-reserve/rarely seen/not worth the post-match maintenance/used for training: Churchill Mk IV, Churchill Mk VIII (A Churchill Mk VII with a 95 mm howitzer and 47 rounds in a slightly different turret), Challenger (A30), Centaur Mk IV (IV CS), Valentine Mk XI, Harry Hopkins Mk. VIII, Valentine Mk IX (6-pounder variant), Cromwell Mk VI (CS), Cromwell Mk VII (Up-armored variant), Staghound Mk I (T17E1), Staghound Mk III (75mm turret variant), Stuart Mk VI (M5A1), Coventry Armoured Car Mk I, Black Prince (A43) , Centurion Mk 1, A39 Tortoise, Churchill (A22D)
- #11Maude Academy
Keys: Maude
Enabled · After character · Order 10 · 100%
Entry settings
Maude Academy is a high-energy fusion of Japanese technical discipline and American industrial scale. The school operates with a culture of overwhelming abundance and hospitality. While other schools might fret over logistics or fuel costs, Maude has the right to act as if scarcity were a myth, yet they have a very efficient logistics system that saves them even more money despite their wealth. The student body is defined by an outgoing, "can-do" attitude and a legendary appetite. The campus atmosphere is less like a traditional school and more like a high-tech frontier town, characterized by wide avenues, open-air diners serving "authentic" mega-burgers, and a pervasive sense of competitive friendliness. Despite their casual demeanor, students are held to a standard of industrial excellence, viewing themselves as the primary engine of the Pacific’s maritime future.
The school’s origins are rooted in the immediate aftermath of World War II. Originally established as a land-based vocational center in Sasebo to help rebuild Japan's shattered naval infrastructure, it was designated as the primary site for a joint maritime cooperation initiative. When the Maritime Reconstruction Act was passed, the United States viewed the project as a critical "Floating Embassy" for democratic and industrial partnership. This led to the construction of the Island Vessel Independence, a Megalith-class marvel finished in 1952 as a centerpiece of post-war aid.
The vessel was built using a hybrid of American modular construction techniques and Japanese metallurgical precision. Upon its completion, the Sasebo campus moved entirely to the sea, becoming a Sovereign-status administrative district. For over 50 years, the Academy has served as the premier training ground for the "Blue Economy," specializing in heavy manufacturing and trans-Pacific logistics.
Emblem: The emblem is a roundel consisting of a black outer circle and an inner circle with a dark blue gradient along with a dark red outline. On the outer circle, "MAUDE" is written on the upper part. On the inner circle is one big star surrounded by five smaller stars. Peeking out from the inner circle are spear-like tips pointing at compass directions. For the school's Sensha-do vehicles, the emblem decal on them has the "MAUDE" writing absent.
Island Vessel: SS Susquehanna As a Megalith-class vessel, the Susquehanna is a 14-kilometer long sovereign administrative district. The "Upper Decks" are divided into five distinct atmospheric sectors:
Heart District: The "Engine Room" of the surface. This district houses the massive hydroponic labs and agricultural zones that feed the vessel. Its architecture is dominated by towering grain-silo-style research centers and heavy industrial foundries.
Frost District: The "Brain" of the Academy. This high-density sector features Brutalist-style academic halls and the central administrative offices. It is the most formal part of the ship, housing the "Floating Embassy" suites used for international diplomacy.
Bayou District: The primary residential hub. This area features sprawling "Deck Blocks" designed for family housing and student dormitories. It is known for its hospitality sectors and the largest open-air athletic fields on the ship.
Mesa District: The Sensha-dō heartland. Because of the expansive flat decks and "hull-city" interiors, this district is dedicated to heavy mechanical upkeep and live-fire training fields. The architecture uses sun-baked, clay-colored concrete to mimic a desert environment.
Frontier District: The "Gate" of the Independence. This is the primary commercial hub and port district, where the vessel interfaces with mainland Japan and international traders. It is a neon-lit zone of early-digital commerce and maritime resource prospecting.
To maintain the school's "Global Exploration" mission, Maude Academy operates two education vessels that serve as specialized mobile campuses:
The Borealis: An aegis-class (Medium) vessel specialized in Arctic maritime engineering and deep-sea resource prospecting in cold-water currents. It is a rugged, utilitarian vessel with reinforced hulls for ice-breaking. It serves as a "Technical High School" for students focusing on extreme-environment mechanics.
The Archipelago: an aegis-class (Medium) ship dedicated to oceanic monitoring and environmental stewardship. This vessel features modular labs for marine biology and serves as a "floating resort" for cultural exchange programs. It is often docked near tropical ports to facilitate the "Blue Economy" initiative.
Uniforms: General Male Uniform: A grey N1 deck-styled jacket featuring brass buttons and a heavy wool-blend texture. There is aa varsity-style school emblem patch on the left shoulder, often personalized by students with pins representing their home district. Underneath is a button-down Oxford shirt in white. The bottoms are classic greyish blue slacks with a sharp crease, held by a sturdy dark colored belt. The standard given footwear are rugged brown leather moc-toe boots.
General Female Uniform: A tailored navy-blue blazer featuring a crimson ribbon tie fastened with a brass nautical-cog brooch. They also wear a white button-down Oxford shirt underneath. The bottoms are a thigh-length pleated skirt in a "Liberty Tartan" (a plaid pattern of navy, red, and tan). Lastly dark grey socks are put under brown leather loafers as footwear.
Sensha-dō Practitioner Uniform (Male Exclusive): A heavy-duty, waist-length "Tanker Jacket" in Olive Drab, featuring a high-collared ribbed neck and cuffs. The back of the jacket often features the large, stenciled school emblem. Worn underneath is a tan utility shirt. For bottoms are reinforced "Chino" style cargo pants in a darker earth-tone. These are designed with extra-wide pockets for wrenches, technical manuals, and gauges. The headgear is optional, but one can choose between a classic olive-drab Herringbone Twill utility cap or a soft-shell tanker helmet for active matches.
It is noted that this school has a more lenient stance regarding uniforms. Outside of the Sensha-do team, its not rare to see a student not wearing or covering a uniform part in "lesser-formal" situations like recess and regular classes.
Sensha-dō Team: Maude's Sensha-dō team is legendary for having loads and loads of tanks, a good amount of which are Shermans. They greatly follow the Sensha-dō principle of Mechanical Upkeep and given their vehicles are known for being easy to repair, they have a maintenance schedule that rotates monthly between three groups formed by random practitioners from the team. Their competitive friendliness lies in trying to match with their opponents lineup; if they're facing something like Kuromori then they would bring out the big guns, if they're facing a "weak" school then they would bring out the light tanks and armored cars. There's rumors about them having an intelligence network where they spy on other schools, this hasn't been proven true or false.
They're known to be one of the few "big players" to partake in tankathlon. They operate in tankathlon under MCRS (Michael's Club Reconnaissance Section) and occasionally appears in matches from time to time.
Selection of command: Any practitioner who has "borne a grease stain" (earned through mechanical labor) is eligible to run for a command position to become the Sensha-dō team's leader. The process begins in districts where candidates set up "campaign diners" to discuss tactics and mechanical philosophy over food with their fellow students. Because Maude values Mechanical Upkeep and Industrial Excellence, a candidate cannot rely on popularity alone. Before the general vote, candidates must pass a challenge overseen by the student engineering board. They are presented with a "fleet-wide" logistical problem, such as coordinating the refueling and repair of a full 20-vehicle match roster, to prove they can handle the school's "overwhelming abundance" without succumbing to chaos.
The final selection is a school-wide democratic vote involving all active Sensha-dō practitioners and their dedicated mechanical crews. The students vote for a "Ticket" consisting of a Commander and a Vice-Commander.
Once the results are certified, the new command team is inaugurated at the Frontier District’s main port. It is a grand ceremony that in its late stage would become a high-energy event. The soon-to-be former commander presents the new leader with a specialized brass nautical-cog brooch (similar to the female uniform's accessory) to symbolize that they are now the "prime gear" driving the school's momentum.
Sensha-dō fleet: In-use/frequently seen in matches: M4A2/3 Sherman, M4A3E2 Sherman "Jumbo", M4A3E8 Sherman "Easy Eight", M4A3(76)W Sherman, M4A3E2(76)W Sherman, M24 Chaffee, M5A1 Stuart, M8 Greyhound (The open top turret is modified to have a closable hatch),
In-reserve/rarely seen/not worth the post-match maintenance/used for training: M3 Lee, M4A4 Sherman, M4 Sherman, M4A1 Sherman, M4(105) Sherman, M4A3(105) Sherman, M3A1 Stuart, M22 Locust, M6 Heavy Tank, T14 Heavy Tank, LVT(A)-4 (The open top turret is modified to have a closable hatch), LVT(A)-1 (rear machine guns often unmanned), T28 Super Heavy Tank, M26 Pershing, T26E4 Super Pershing, T17E1 Staghound, T34 Calliope, T40 "Whizbang"
- #12Kirov-Hokkaido Academy
Keys: , Kirov, Kirov-Hokkaido
Enabled · After character · Order 10 · 100%
Entry settings
Kirov-Hokkaido Academy is the "Steel Giant" of the Japanese maritime education system. It is defined by a culture of uncompromising collectivism and industrial stoicism. Kirov-Hokkaido operates on the belief that the school, the vessel, and the students are parts of a single, invincible organism. It is the undisputed leader in Extreme-Environment Resource Prospecting. Their curriculum is focused on: Mapping mineral deposits beneath the sea floor in polar regions, development of high-stress alloys that do not become brittle in liquid-nitrogen temperatures, and managing the "Blue Economy" supply lines across the most treacherous shipping lanes on the planet.
The Academy’s roots trace back to the Muroran Heavy Industrial Complex in Hokkaido during the early 1920s. Following the devastation of World War II, the institution became the epicenter of Japan’s northern recovery, specializing in sub-zero metallurgy and ice-breaking technology. When the Maritime Reconstruction Act was passed in 1952, the Japanese government and international partners envisioned a "Northern Bastion" to secure deep-sea resources in the Arctic Circle. This led to the commissioning of one of the largest Megalith-class vessel ever constructed. In 1958, the entire Muroran campus, including its foundries, faculty, and thousands of student, was "transplanted" to the sea. Since then, Kirov-Hokkaido has functioned as a Sovereign-status administrative district, serving as the primary research hub for extreme-environment engineering and trans-polar logistics.
The student body is governed by a meritocratic system known as The Great Thaw. Under this doctrine, students are treated with equal austerity regardless of their background, but they ascend in rank through demonstrated contribution to the collective. There is a heavy social stigma against "acting out of line." Students typically move in synchronized groups and prioritize the group's reputation over personal glory. Reflecting their Hokkaido origins, students take pride in "bearing the cold." It is a point of honor to maintain composure and discipline even in the most grueling environmental conditions.
Emblem: The emblem is a cog with an open divider compass on a hammer in it. On the compass' knuckle joint is a red star. The entire design only consists of a silver grey color with a white thin outline.
Island Vessel Design: The Severomorsk As a Megalith-class entity, The Severomorsk's silhouette is defined by a massive, sloping "Ice-Breaker" bow and a series of stepped, fortress-like superstructures designed to shed heavy snowfall and withstand gale-force Arctic winds.
The vessel is powered by twin heavy-water nuclear reactors supplemented by tidal energy recovery systems located in the lower hull. The hull utilizes experimental high-stress alloys developed in the Academy’s own foundries, allowing the 15km structure to crush seasonal pack ice without compromising structural integrity. The ship features expansive internal agricultural zones and waste management facilities, ensuring it remains operational during long-duration voyages into international waters.
The ship's interior is a high-density urban environment, like other Island Vessels, 30% of the space dedicated to Kirov-Hokkaido Academy itself; the remaining 70% functions for anything else, in this case a commercial and industrial hub for the families of faculty and maritime workers. Located deep within the hull is the Foundry District. This district houses the massive industrial foundries and heavy engineering workshops. It is the heart of the ship’s economy, producing specialized components for the national market.
The Hull Wards are a high-density, climate-controlled residential zones located within the ship's massive hull. Designed for maximum safety during North Pacific storms or seismic events, these "Internal Wards" feature utilitarian, early-digital architecture with reinforced steel bulkheads. This area houses the primary dormitories for students and the "Engine Room" workers who prefer proximity to the ship's industrial core.
The Terrace Districts are mid-rise residential blocks built directly onto the upper decks. Designed to mimic a coastal Hokkaido town, these sectors feature salt-resistant greenery and wide avenues that provide students and faculty families with natural light and fresh air. While more exposed to the elements, these districts are preferred by the civilian population and faculty, offering a lifestyle that feels less like a ship and more like a permanent land-based prefecture.
Some parts of the upper-most flat decks, commonly referred to as Tundra Decks, are utilized for standardized athletic fields and Sensha-do team training. In the winter months, these decks are often covered in several feet of snow, which the nearby residents are required to clear manually.
Uniforms: General male uniform: Consists of a dark muted blue wool blazer-style jacket featuring five white buttons and two breast pockets with flaps. On the left sleeve is a rubberized patch of the school's emblem. Underneath the blazer is a plain white cotton shirt. Slacks matching the jacket's color are worn with dark colored belts. Typically black or dark brown leather shoes are worn as footwear given its required that the shoes be dark and formal.
General female uniform: Consists of a dark brown three-piece suit with a single-breasted jacket, a darker brown vest, and a knee-length pleated skirt. Worn underneath is a white blouse with a style of the student's choosing. A thick white thigh high or tights are worn alongside low-heeled shoes or ballet-style flats.
When outside, students often wear an "industrial" parka with dark and heavy colors along with a ushanka to withstand the cold. These items, along with gloves and ski masks, are commonly found in clothing and general stores across the vessel.
Sensha-dō Practitioner Uniform (Male Exclusive): A double-breasted, waist-length tunic made of heavy-duty, windproof faded golden khaki wool. It features brushed-zinc industrial snaps that are flush with the fabric. The collar is a high, fleece-lined stand-up style that can be buckled shut. The bottoms are high-waisted cargo pants in a slightly darker golden khaki that are quilted for insulation. The ankles are tapered with adjustable heavy-duty straps to fit snugly inside boots. The footwear is a lace-up, mid-calf boots in a matte black finish with the soles being made from a high-friction compound. Headgear is optional, but one can opt for a "shlemofon" tanker helmet.
Sensha-dō team: The Kirov-Hokkaido Sensha-dō team operates as a synchronized extension of the school's industrial identity. Practitioners are taught to view themselves not as individual competitors, but as critical components of a singular, collective machine that must function with absolute reliability. This results in a culture of stoicism where personal recognition is avoided in favor of total operational success. On the field, the team is known for a steadfast discipline that reflects their Muroran heavy-industrial heritage. Training frequently takes place on the wind-swept Tundra Decks, where crews are expected to maintain their composure and their vehicles in low temperatures. Their approach to matches is often methodical, prioritizing the durability of their machines and the seamless coordination of their formations over individual tactical flair. While this doctrine isn't perfect in practice, its still largely followed which makes them a formidable opponent.
Selection of Command: The selection of the Sensha-dō team's leadership is governed by the meritocratic principles of "The Great Thaw," where rank is granted strictly through demonstrated contribution to the school’s collective. Candidates for command positions must rise through a hierarchy that values technical grit and the ability to maintain the "Steel Giant" organism under the most treacherous conditions. The process involves a period of intense scrutiny by peers to ensure the candidate never "acts out of line" or prioritizes personal glory over the team's needs.
A potential commander must demonstrate a mastery of extreme-environment engineering, often proving their worth through the successful management of deep-sea or polar-grade maintenance cycles during the harshest months of the voyage. The final transition of power is an austere, industrial event typically held deep within the Foundry District, symbolizing the commander's responsibility to keep the school's industrial "heart" beating. Leadership is not viewed as a privilege or a status symbol, but as a heavy burden of stewardship over the team’s collective resolve and industrial legacy.
Sensha-dō fleet: In-use/frequently seen in matches: T-34-85 (1944), IS-2 (1944), ISU-152, SU-100, KV-1S, KV-85, T-34 (1943), BA-64 (the open-top turret is modified to have a closable hatch), T-70, T-80 light tank,
In-reserve/rarely seen/not worth the post-match maintenance/used for training: T-34 (Model 1941/42), KV-2, T-26 (1939), BT-7M, SU-76M (The open-top compartment is modified with a protective steel roof with a hatch), T-60, IS-3 (Barely used for being hard to maintain), T-44, SU-152, SU-122, KV-1 (Zis-5 variant), Valentine Mk. IX (Lend-Lease),
- #13Rivodutri Boys' High School
Keys: Rivodutri
Enabled · After character · Order 10 · 100%
Entry settings
Rivodutri Boys' High School is a sun-drenched bastion of high-energy hospitality and artisan excellence within the Japanese maritime system. The school operates with a loud, passionate, and community-driven atmosphere. While it is a specialized vocational school at its core, focusing on maritime gastronomy, textile engineering, and luxury logistics, Rivodutri is best known across the fleet for its "open-deck" festivals and infectious charisma. The student body is defined by a legendary ability to turn even the most grueling maintenance tasks into a social event, operating with a belief that a crew’s morale is as vital as the hull's integrity. Life aboard their vessel is a choreographed dance of artisan workshops, open-air cafes, and high-tech kitchens, projecting a sense of "La Dolce Vita" onto the high seas.
The school’s origins trace back to the vibrant Port of Kobe in 1888. It was established as a collaborative venture between a local Japanese scholar and an Italian silk merchant who had settled in the city after falling in love with the Japanese coastline. Originally a land-based academy nestled in the Kobe hills, it served as a prestigious bridge for the international silk trade, blending Mediterranean aesthetic sensibilities with Japanese technical precision. When the Maritime Reconstruction Act was passed in 1952, the institution volunteered for the "Blue Economy" initiative to expand its trade reach. This transition saw the school move its entire campus, including its antique looms and culinary archives, onto a purpose-built Centurion-class vessel. By trading its hillside estate for a life on the waves, Rivodutri transformed from a local trade school into a mobile hub for cultural diplomacy and specialized maritime manufacturing.
Emblem: The emblem features a gold-bordered shield, at the top, the word "RIBS" is written in a bold, serifed red font. Slightly off center on the shield is a stylized golden stalk of grain entwined with a silver silk forming the letter "R". Radiating lines emanate from behind the grain. The base of the shield is framed by a lush green wreath of leaves interspersed with small, dark purple berries.
Education Vessel: The school’s home is the Sparviero, a 465 meters long Centurion-class vessel that functions as a sprawling, floating coastal town. The Sparviero features terracotta-tiled accents, wrought-iron railings, and wide, shaded promenades that run the length of its expansive flat decks. The vessel contributes a vital node in the "Blue Economy," specializing in the development of high-tensile maritime silks and synthetic textiles used in deep-sea exploration. Its interior wards are famous for the "Mercato District," a high-density commercial zone where students manage real-world trade and logistics in a simulated marketplace. The Sparviero is often the most popular destination for visiting students, serving as a "Floating Social Hub" that facilitates inter-school relations through its legendary culinary exchange programs.
General uniform: The centerpiece is a lightweight, unstructured three-button blazer in a sand-stone linen-silk blend. This is paired with slim-cut, flat-front trousers in a vibrant "Mediterranean Blue" and a crisp white button-down shirt featuring a wide Italian collar, often worn with the top button open during the school’s frequent open-deck festivals. The ensemble is centered by a deep crimson silk tie embroidered with the "R" silk-and-grain emblem, and the look is completed with dark brown leather loafers.
Sensha-dō Practitioner Uniform: consists of a double-breasted, short-waisted tunic in "Grigio-Verde" grey-green wool, featuring polished brass buttons embossed with the school’s heraldic shield. A detachable crimson shoulder capelet lined with silver silk is worn during ceremonies and the commencement of matches. Below, practitioners wear heavy-duty sage green cargo trousers reinforced for mechanical labor. The headgear is optional, but one can wear the standard issued tanker helmet.
Sensha-dō team: The school's Sensha-dō team is a sun-drenched bastion of high-energy hospitality and artisan excellence, defining its tactical identity through a "choreographed dance" of high-speed maneuvers and passionate flair. Every match is treated as a social extension of the school's "La Dolce Vita" philosophy, where the practitioners’ legendary morale is considered the team’s most potent weapon. Rivodutri practitioners transform the traditional principle of Mechanical Upkeep into a communal event, maintaining their fleet with the same surgical precision they apply to luxury textile engineering and maritime gastronomy. On the field, they prioritize the principle of Gallantry, believing that the "soul" of the machine is best expressed through coordination that masks a deep-seated technical discipline. As a "Floating Social Hub," the team is renowned for its ability to maintain peak performance through infectious charisma and a relentless attitude that ensures their vehicles are as aesthetically pristine as they are combat-ready.
Rivodutri frequently enters the unregulated Tankathlon circuit under the alias "132nd Centaur Group," viewing the lightweight format as the perfect stage for their flamboyant maneuvers. Utilizing their abundance of CV-33s and L6/40s, they treat these matches as high-speed "tactical galas" where the goal is to out-charm and out-maneuver opponents in equal measure. This participation allows the school to train alongside maintaining its high-energy morale and spirit in environments where the rigid protocols of official league matches would otherwise stifle their theatrical flair.
Selection of Command: Grand Convivio At Rivodutri, leadership is about the ability to sustain the "soul" of the team through infectious charisma and morale. The selection process, known as Grand Convivio, is a week-long series of social and technical challenges held on the Sparviero’s open-deck promenades.
Candidates are tasked with leading a "Maintenance Festival." They must oversee the complete overhaul of a tank’s engine while simultaneously hosting a culinary exchange for the crew. Candidates are allowed to bring up to a few people they trust as an "Assistant manager" to help them with going through the selection process. More often than not, these "Assistants" will end up becoming sub-commanders. The winner is judged not just on the speed of the repair, but on the high spirits and the efficiency of the mechanics under their watch. Reflecting their background in textile engineering and luxury logistics, candidates must present a "Battle Plan of Flair." They are required to design a tactical maneuver that is effective while making it "aesthetically pleasing" as the secondary objective, proving they can maintain the school’s signature theatrical coordination even under fire.
Lastly, Rivodutri’s commander is chosen through Passionate Consensus. The outgoing seniors and the student culinary guild evaluate which candidate best embodies the school’s "high-energy hospitality." The transition concludes in the Mercato District, where the new Commander is presented with a specialized Crimson Silk Capelet. This ceremony is a loud, festive event, signifying that the new leader is now the "heart" responsible for keeping the team’s legendary morale at its peak.
In-use/frequently seen in matches: Carro Armato P26/40 (P40) (the school only owns two of these), Semovente da 75/18, Semovente da 75/34, Semovente da 105/25, Carro Armato M15/42, Carro Armato M14/41, Carro Armato M13/40, L3/35 CC (20mm Fucile Controcarri S Mod.39 upgun), Autoblinda AB41, Autoblinda AB43.
In-reserve/rarely seen/not worth the post-match maintenance/used for training/: Carro Veloce CV-33 (L3/33), Carro Veloce CV-35 (L3/35), Carro Armato L6/40, Carro Armato Celere Sahariano (Fiat M16/43), Semovente da 47/32 (the open-topped design is modified with a protective steel roof and hatches), Semovente da 75/46.
It is noted that roughly 66% of the school's fleet are filled with light tanks, tankettes, and armored cars given that they fit better into the ship's garages.
- #14Narashino Maritime Academy
Keys: Narashino
Enabled · After character · Order 10 · 100%
Entry settings
Originally established in the early 1920s as the Imperial Armored Institute in the Narashino region of Chiba, the school was a premier site for early armored warfare education. During the final stages of World War II, the campus was nearly leveled by Allied air raids, leaving only a few charred Type 97 Chi-Ha hulls and the reinforced basement of the main motor pool intact.
Following the war, the institution was rebuilt as a boys exclusive civilian secondary school, eventually rebranding as Narashino Maritime Academy to distance itself from its purely military past while retaining its mechanical expertise. With the passage of the Maritime Reconstruction Act of 1952, the school was selected to transition to the sea to assist in Chiba’s industrial land recovery. In 1953, the academy moved its operations to a purpose-built Centurion-class Education Vessel named Junko. By now, the school has evolved into a balanced academy where students juggle early-digital interests with a rigid, inherited respect for the school's history. While the military-style discipline has somewhat faded into a more casual "can-do" attitude, the Sensha-dō team still views their tanks as living survivors of the school's original destruction.
Emblem: The school's emblem consists of a stretched diamond in a darkish sand color. At the center is the kanji 痕 (ato), meaning "scar" or "trace". A stylized green ship's hull is positioned at the center, flanked by two blue lines representing a waterline. The bottom of the diamond features a "sand" line and a "dirt" line.
Vessel: Junko (Centurion-class): A large, 439 meters long aircraft carrier-style education vessel with an outer resemblance to the Jun'yō. It has a faded light green color that paints the sides of the stern and bow along along with some parts of the upper hull. A faded dark green color paints the lower middle of the hull, the superstructure, and an upper part near the stern. in with The vessel frequently docks at the Port of Chiba, maintaining a small land-based research annex on the original 1920s school site for heavy engine testing and historical preservation.
The Junko is characterized by a rugged "Iron Scars" aesthetic, featuring visible hull welds that symbolize Narashino’s post-war reconstruction and mechanical grit. Its expansive flight deck is strategically divided into a forward training flat for athletic and Sensha-dō drills, a mid-ship Brutalist superstructure housing the academic "Heart," and an aft motor pool equipped with heavy cranes for high-deck maintenance. The academy’s residential zones are located deep within the internal wards, featuring utilitarian, "sunken" architecture.
At the center of this mobile campus lies a quiet Memorial Plaza housing a soot-stained bronze bell, the school's only relic from the 1945 bombings, while the rest of the ship is wired with early-digital technology and CRT monitors. Below the living quarters, the ship contains specialized "basement" garages with dedicated dock ramps, facilitating the school’s signature "Amphibious Logistics". Because the vessel lacks the internal space for full-scale matches, the Sensha-dō team frequently off-loads at their Chiba research annex.
There are some speculations that the ship was built using the materials from scrapped aircraft carriers. Unofficial deck blueprints and localized magnetic interference in the lower hulls have led many to believe that the primary structural girders were salvaged from the scrapped remains of carriers that survived the war only to be broken down in the late 1940s. This theory is bolstered by the presence of non-standard, heavy-gauge steel plating in the engine rooms that bears faint, over-painted serial numbers inconsistent with 1950s civilian manufacturing.
Uniforms: General male uniform: The male uniform is a modern-industrial take on the traditional Gakuran, constructed from a durable, light blue wool-blend. The jacket features a standing officer’s collar and five matte-brass buttons and the sleeves are finished with a subtle charcoal-grey stripe. The students wear matching color straight-leg trousers and polished black service boots. The look is completed by a peaked cap with a black leather visor, often worn with a slight "crush" to the sides.
Sensha-dō uniform: The Sensha-dō team's uniform consists of a heavy-duty, olive-drab herringbone twill jumpsuit and a dark brown leather tactical waistcoat worn over, equipped with reinforced pockets for tools, radio handsets, and ballistic tables, secured by a thick canvas belt. The ensemble is topped with a vintage-style leather-padded tanker’s helmet, though the helmet is often optional.
Sensha-dō team: The Narashino Sensha-dō team is defined by a philosophy of Resilient Heritage, viewing their vehicles not as mere tools of sport, but as living survivors of the school’s original destruction in 1945. This perspective fosters a culture of intense stewardship and mechanical grit, where every weld and engine rattle is treated with a solemn, almost spiritual respect. Narashino practitioners embrace the visible repairs of their fleet. They often view the unpolishable scars on their tanks as a badge of endurance, believing that a machine that has been broken and rebuilt possesses a stronger "soul" than one that has never seen hardship. On the battlefield, this translates into a tenacious, adaptive style that emphasizes terrain mastery, frequently utilizing elevations and the transition between coastal and inland environments to lure opponents into disadvantageous positions.
Because the Junko lacks the space for full-scale maneuvers, the team has perfected the art of rapid deployment, using the ship’s specialized dock ramps to off-load their motor pool at the Chiba research annex with surgical speed. This constant cycling between the "sunken" architecture of the ship and the open proving grounds on land creates a crew that is exceptionally comfortable with logistical chaos. While their tanks lack the armor and firepower, Narashino is respected for their "refusal to break," often holding defensive lines against superior firepower through persistence and a refusal to abandon even the most damaged vehicle.
Selection of Command: The selection of the Sensha-dō team’s commander is a ritualized process known as the Trial of the Soot. Candidates are nominated by their peers based on their ability to maintain composure under simulated fire and/or "catastrophic failure" scenarios. To prove their worth, a potential leader must command a detachment during a high-stakes amphibious landing, navigating from the lower hull of the Junko to the original 1920s school site under conditions where communications are intentionally jammed. This test evaluates whether the candidate can lead through intuition and brotherhood.
The final transition of power is a somber yet prideful event held at the Memorial Plaza. The outgoing commander and the school’s historical preservation board evaluate the candidate's performance, looking for a leader who treats the fleet with the pride and spirit required of a Narashino practitioner. The ceremony concludes when the new commander is permitted to ring the bronze bell, the school's only relic from 1945. This act signifies that they have accepted the burden of the school’s legacy, transitioning from a mere student to the "guardian of the survivors" for the duration of the tournament season.
Sensha-dō fleet: In-use/frequently seen in matches: Type 97 Chi-Ha (both Standard and Shinhoto variants), Type 95 Ha-Go (the school has a lot of these), Type 1 Chi-He, Type 2 Ka-Mi, Type 3 Chi-Nu, Type 97 Shi-Ki, Type 92 Chiyoda,
In-reserve/rarely seen/not worth the post-match maintenance/used for training: Type 89B I-Go Otsu, Type 4 Chi-To, Type 98 Ke-Ni, Type 2 Ke-To, Type 5 Chi-Ri, Type 3 Ka-Chi, Type 5 Na-To, Type 97 Te-Ke, Type 1 Ho-Ki (used for 'recovery teams' during field repairs), Type 4 Ha-To, Type 4 Ke-Nu, Type 97 Te-Ke, Type 92 Heavy Armoured Car
It is notable that half of the school's motor pool consists of light tanks/tankettes.
- #15Fresh State - Free Freight
Keys: Free Freight, Fresh State
Enabled · After character · Order 10 · 100%
Entry settings
Fresh State Academy originates from Okayama in the late 19th century by a group of French traders seeking to introduce French culture. Following the 1952 Maritime Reconstruction Act, the school moved to a Centurion-class vessel in 1954. Situated on an older, elegant school ship characterized by polished brass, teak wood, and a strict naval hierarchy. As a specialized "Centurion-class" vessel, their ship functions as a mobile diplomatic academy, frequently serving as the primary host for international summits and maritime balls. Along with that they're also known for producing wine, high-quality cheeses, and artisanal butter in a certain region of the ship thanks to its rather large size as a centurion class. Its students are primarily the sons of shipping magnates and high-ranking maritime officials, carrying themselves with a sense of "Le Panache," a belief that victory must be achieved with style and traditional decorum. Outside of studies, the student body is obsessed with "Naval Fencing" and classical navigation; they pride themselves on being able to plot a course using a brass sextant while their digital GPS systems are intentionally turned off to "maintain the spirit of the sea."
Free Freight Technical is a boys' high school originating from 1930 in Hakodate by a collaborative project involving a French engineer. Following the 1952 Maritime Reconstruction Act, they moved the school to start operating out of a weathered, Aegis-class vessel in 1955. Their ship acts as the fleet’s primary deep-sea salvage and repair hub. Its students, if not average high schoolers are vocational trainees; future welders, deep-sea salvage divers, and engine room technicians. The social life at Free Freight revolves around "The Pit," a central cafeteria in the lower decks where students trade scavenged transistor parts and early-2000s pirated software over heavy, protein-rich meals.
The rivalry between the two comes to a head during joint Sensha-do operations, where Fresh State's desire for a picturesque "War of Position" clashes with Free Freight’s preference for a chaotic "War of Movement". This friction originates from their mandated arrangements under the 1993 Accord, which legally binds the two ships as a single administrative district that uses Hakodate and Okayama as their "home ports". Essentially they're fighting for the same scrap of government funding.
While they are not physically tethered, they are locked in a "Symbiotic Proximity Mandate." Free Freight's older Aegis-class vessel lacks a self-sustaining heavy reactor and relies on beamed microwave power and frequent fuel transfers from the Centurion-class's massive grid to run its heavy salvage foundries. In exchange, Fresh State Academy relies entirely on Free Freight's high-bandwidth satellite uplinks, deep-water navigation telemetry, and constant active hull maintenance to stay operational. If the two ships drift further than ten nautical miles apart, the power tether breaks, Free Freight goes dark, and both schools instantly lose their administrative charter, and their Sensha-dō funding.
This forced marriage creates a Sensha-dō team that is technically brilliant but is often on the verge of a tactical mutiny. Every Fresh State shell fired is seen by Free Freight as money that could have gone toward better engine parts, while every "ungentlemanly" ambush by Free Freight is seen by Fresh State as a stain on the school ship’s reputation. Even in the classroom, the "aristocrats" will submit meticulously handwritten essays on "The Ethics of Command," while Free Freight students turn in oil-stained blueprints for "Experimental Turbochargers," each side viewing the other's curriculum as a waste of maritime resources. While the rivalry has slightly become more mellow with every year, it is still definitely present to this day.
Fresh State Academy emblem: A vertical frame centered on a dark maroon rectangle. This central block is encased in a multi-layered border of thin white and navy blue lines. Inside the rectangle, is the literal kanji for "Fresh State" with State as in a place or province. The "Fresh" kanji is on the top and is slightly to the left while the "State" is on the bottom and is slightly to the right.
Free Freight Technical emblem: A blue shield where in its center are two large, gold-colored kanji characters for freedom. A series of thin, irregular gold lines, resembling topographical contours or stylized river veins, radiate from the left edge and the bottom point of the shield, partially overlapping the background and framing the central text with a more organic, hand-drawn texture.
Vessels: The Fresh State Academy operates from the Grand Duc, a 600 meters long Centurion-class vessel that feels less like a school and more like a floating five-star estate from the late 19th century. Its exterior is defined by a pristine white hull and sprawling teak-wood decks that are meticulously polished by students as part of their "discipline". The superstructure is adorned with ornate brass railings and grand observation windows, reflecting its role as a host for international maritime summits. Deep within the vessel’s mid-section lies its most famous feature: a massive, climate-controlled winery and creamery district. While students assist in the logistics of the "Blue Economy," the actual fermentation and production of the school's signature wines are strictly operated by professional adult workers. To sustain this production, the ship makes frequent logistical rendezvous near Okayama, the school’s preferred source for high-quality wine grapes, using specialized tender boats to bring the harvest aboard.
Free Freight Technical is housed on the Duquesne Maru, a weathered, Aegis-class vessel that has spent some time in deep-sea salvage. Originally a heavy logistics ship bought from Le Havre, its silhouette is dominated by massive cranes, exposed piping, and a forest of satellite arrays used for high-bandwidth telemetry. The ship’s aesthetic is purely industrial; the paint is perpetually stained by salt and grease, and the lower decks are a labyrinth of foundries and welding bays. Because the ship lacks a heavy reactor, its most vital feature is the microwave power receiving grid; a series of specialized panels on the hull that capture energy beamed from the Grand Duc. Life on the Duquesne centers around "The Pit," a central cafeteria where the air smells of ozone and heavy protein meals, serving as the heart of the ship’s pragmatic, vocational culture.
While the 1993 Accord legally binds these two ships to use Hakodate and ports in Okayama Prefecture as their home ports, the "Symbiotic Proximity Mandate" makes this difficult. Both schools rarely use the Hakodate port; the narrow approaches and cramped maritime traffic of the area make it nearly impossible for the Grand Duc and the Duquesne Maru to maintain their mandatory ten-nautical-mile power tether without risking a collision or a total blackout. Consequently, the fleet spends most of its time in the more open waters off the coast of Okayama, which provides the space needed for their delicate "power dance" and easy access to the vineyards that fuel Fresh State’s economy.
Uniforms: Fresh State Academy General Uniform: features a double-breasted, navy-blue "Officer’s Blazer" with polished brass buttons and high-sitting maroon lapels that match the school’s emblem. Underneaeth is a wear a crisp white dress shirt with a stiffened collar, paired with a dark maroon silk tie. The trousers are a tailored, off-white cream color. Many students wear a functional brass sextant charm or a grape-leaf pin on their lapel.
Free Freight Technical General Uniform: consists of a rugged, short-waisted "Salvage Jacket" in a weathered cobalt blue, featuring heavy-duty gold stitching and reinforced elbows. Students wear a durable grey henley or a mock-neck thermal shirt to withstand the cold drafts. The bottoms are heavy-gauge charcoal work trousers equipped with specialized "telemetry pockets." To symbolize their freedom and Okayama roots, the gold topographical lines of the school emblem are often embroidered directly onto the back of the jacket in a hand-drawn texture.
Sensha-dō uniform: Mandated by the 1993 Accord, the joint Sensha-dō uniform is a bureaucratic compromise that is meant to be worn by members from both team's schools. The uniform is a specialized "Symbiotic Tunic" in a neutral, deep-slate grey with a hint of blue. The right shoulder features a navy and maroon "Diplomatic Cord" while the left sleeve is reinforced with a gold-stitched "Salvage Patch." A single, unified "Administrative District" emblem is worn on the breast pocket, a hybrid design by the government combining the maroon rectangle and the blue shield. Despite this, practitioners prefer to wear an armband with one of the schools' emblem depending on which school they're from. Footwear is standardized to black, oil-resistant leather boots.
Sensha-dō team: Fresh State's Sensha-dō team view Sensha-dō as a gentleman’s pursuit, emphasizing the "Gallantry" principle to an almost suffocating degree, often looking down on their counterparts as mere "grease monkeys" who lack the spirit of the sport.
Free Freight's Sensha-dō team view their tanks not as symbols of status, but as tools of the trade. Their team embody the "Mechanical Upkeep" principle, possessing a pragmatic, almost brutal efficiency that Fresh State finds distasteful. To a Free Freight Sensha-dō practitioner, a tank doesn’t need to be pretty; it just needs to be working and fast. They prefer aggressive, low-to-the-ground skirmishing tactics, often feeling that the Fresh State "aristocrats" are more interested in looking like tankers than actually being them.
The current Sensha-dō team commanders of both schools have established a series of "Bridge Summits" to navigate the complexities of their mandated merger. While they are both genuinely willing to negotiate for the sake of the school’s survival, their meetings are characterized by a state of "professional deadlock" where they frequently disagree on fundamental doctrine. The Fresh State commander advocates for rigid, formation-based maneuvers and honorable engagement, while the Free Freight commander insists on decentralized, terrain-adaptive tactics that prioritize the "soul" of the machine. Despite these constant tactical clashes, their persistent efforts to remain at the table represent the most significant attempt at cultural reconciliation between the two schools in decades.
Selection of Command: The selection of the Sensha-dō team commander in the Fresh State contingent is determined through a rigorous, tiered examination of "Tactical Poise" and naval tradition. Candidates must demonstrate not only strategic brilliance but also an unwavering commitment to the school’s principles of gallantry and maritime discipline. The final appointment is ultimately ratified by a board of senior student-officers, ensuring the commander embodies the aristocratic dignity and refined leadership expected of the Grand Duc.
At Free Freight Technical, leadership is earned through "The Gauntlet," a meritocratic series of high-stakes technical and salvage challenges held within the industrial depths of the ship. Candidates are judged on their "Mechanical Intuition" and their ability to maintain crew cohesion under catastrophic conditions in "The Pit." The commander is typically the individual who commands the most respect from the grease-stained mechanics and salvage crews, favoring practical survival and technical ingenuity over formal rank or pedigree.
Sensha-dō Fleet: (Fresh State, frequently used): ARL-44 (notably makes for roughly 60% of Fresh State's motor pool), B1 Bis, AMC.35, Hotchkiss H39,
(Free Freight, frequently used): Somua S35, Panhard 178, AMR 35 ZT3, M4A3E2 Sherman (only one owned, Maude's "charity donation"), M4A4 Sherman (only three owned, Maude's donation), M3A3 Stuart (Only two owned, Maude's donation),
In-reserve/rarely seen/not worth the post-match maintenance/used for training: St-Chamond, AMC.34 YR, Hotchkiss H35, FCM.36, Renault R35, Renault R35 (SA38), SAu 40, Char D2, Char 2C, Char 2C bis, M22 Locust,
Trivia: Sometimes, the kanji in Fresh State's emblem (新州) gets interpreted as New South Wales by people unfamiliar with the school. The school once did a poll on the students regarding this. The result was a 50/50 split between those who were bothered and those who didn't care.
- #16Korpi High School
Keys: Korpi High School
Enabled · After character · Order 10 · 100%
Entry settings
Korpi High School is the ghost of the Japanese maritime education system. While other schools project industrial might or aristocratic wealth, Korpi operates on the fringes of the "Blue Economy". They are defined by a culture of extreme self-reliance, enigmatic calm, and a bizarrely harmonious relationship with decay. The student body is notoriously "not talkative," highly perceptive, and resourceful to a fault. They do not buy what they can build, and they do not build what they can simply "borrow." The school often gets mistaken for a boys' school due to the fact that girls are rare amongst the student body.
The school's origins trace back to an isolated forestry and winter-survival institute in the deep mountains of the Akita Prefecture, which had a long-standing cultural exchange program with Finnish ecologists. Following the Maritime Reconstruction Act in 1952, the government commissioned an experimental Megalith-class Island Vessel to test "closed-loop ecological sustainability" at sea. However, by the late 1980s, government funding for this specific ecological project dried up. Instead of decommissioning the massive vessel, the school simply dropped off the primary administrative grid, becoming a fiercely independent, self-governing maritime commune.
Emblem: The emblem is a greyish-blue Tursaansydän formed by arrows in which the "inner" lines of the arrows that forms the "swastika" may seem gone, but if you look at it for a while you may be inclined to think otherwise. In the middle of it all is the kanji for forest in white.
Island Vessel Design: The Ilmarinen As an 11-kilometer Megalith-class vessel, The Ilmarinen is entirely unique among the fleet. Because it was designed as a closed-loop ecological experiment, the "Upper Decks" are not paved with Brutalist concrete, but are instead covered in a literal, sprawling Taiga forest.
Dense woods of silver birch and dark pine swallow the upper superstructure. Mist constantly rolls through the artificial valleys. The ship's automated ocean-thermal energy systems keep it running with almost zero financial cost, allowing the school to survive despite having virtually no official budget. The residential and educational zones are built directly into the lower hull, resembling a cozy, slightly rusted subterranean village. Exposed pipes are used to hang-dry clothes or dry scavenged herbs. there are hundreds of rusted, high-altitude shortwave antennas scattered throughout the ship placed in between trees. Every antenna seems to be passive, though its unknown what they're used for.
They survive by bartering high-quality maritime timber, selling rare deep-sea ice, taking nearly everything from scrapyards, and getting "miraculously salvaged" engine parts with other vessels (often to the frustration of Kirov-Hokkaido and Maude Academy, who frequently find their reserve depots mysteriously lighter after Korpi passes by).
Uniforms: General Male Uniform: The concept of a strict uniform is treated merely as a "suggestion." The official base is a faded, steel-blue wool button-down shirt and durable dark grey canvas trousers. However, students almost universally layer this with their own thick, hand-knit Nordic sweaters, oversized olive-drab parkas, and slouchy beanies. Their footwear consists of heavily worn, incredibly well-maintained hiking boots.
General female uniform: Centers on a heavy, ankle-length A-line skirt made of wind-resistant charcoal wool, often reinforced with leather patches at the hem paired with thick, rib-knit thermal leggings and whatever shoes they have. The upper layers consist of a high-collared navy blue tunic and an oversized, hand-knit Jussi sweater in a generally muted grey-and-red diamond pattern. The girls are rarely seen without a utility belt carrying a multi-tool and a small flask.
Sensha-dō Practitioner Uniform: A lightweight, heavily patched windbreaker and overtrousers in a white-and-grey snow camouflage pattern, worn over their thick sweaters. They eschew the heavy tank helmets of other schools in favor of traditional ushankas or simple woolen caps. Their uniforms permanently smell of pine needles, engine grease, and woodsmoke.
Sensha-dō Team: "The Unseen Wind" Korpi’s Sensha-dō team takes the principle of "Mechanical Upkeep" to absurd extremes. Their mechanics are legendary "scrappers." They can strip a destroyed tank down to its chassis in minutes and reverse-engineer parts using nothing but scrap metal and sheer intuition.
On the field, they do not care for the rigid "Gallantry" of forming battle lines. They are masters of the ambush and psychological warfare.
They are highly active in the underground Tankathlon circuit, using the lack of JSF regulations to test highly unorthodox, scavenged engine modifications.
Selection of Command: The Windward Trek Leadership at Korpi is not won through democratic votes or formal exams; it is claimed through survival. The selection process is known as The Windward Trek.
Candidates are stripped of all digital navigation tools and given a rusted toolbox. They must traverse the most overgrown, unheated, and dangerous "Wild Decks" of the Ilmarinen during a North Pacific storm. Their objective is to locate a decommissioned, broken-down tank hidden somewhere in the 11-kilometer artificial wilderness, repair it using only what they carried, and drive it back to the Root Wards.
The candidate who returns first, usually looking half-frozen but incredibly calm, is recognized as the new Commander. There is no grand ceremony. The outgoing Commander simply hands them a rusted, perfectly functioning wrench, and the team shares a quiet meal of hot stew to celebrate.
Sensha-dō Fleet:
In-use/frequently seen: BT-42 (only one owned), BT-7, BT-5, T-26, StuG III Ausf. G (often painted in a haphazard grey-white camo), Panzer IV Ausf. J.
In-reserve/rarely seen: T-34 (1941/42), Vickers 6-Ton, T-28, KV-1 (only one owned), KV-1E (Only one owned), BA-3, BA-10, BA-20
- #17Makurazaki General High School
Keys: Makurazaki
Enabled · After character · Order 10 · 100%
Entry settings
Makurazaki General High School is the quintessential "everyman" institution of the Japanese maritime education system. Lacking the aristocratic wealth of Fresh State, the industrial dominance of Kirov-Hokkaido, or the eccentric extremes of Korpi, Makurazaki is, for all intents and purposes, just a remarkably average high school that happens to float. Located on a semi-centurion class vessel that frequently docks in its hometown of Makurazaki, Kagoshima Prefecture, the student body is known for a laid-back, sun-drenched coastal attitude and a stubborn, practical resilience.
For the last few years leading up to 2005, the school was on the verge of total closure. The immense operational costs of their vessel, coupled with dwindling enrollment in their standard maritime curriculum, pushed the school board to the brink of bankruptcy. To save the institution, the school's headmaster brokered a radical, two-pronged compromise. First, he leased out the ship's perpetually empty lower hull sections to private shipping conglomerates, converting the space into a functional commercial cargo transit area. Second, he broke decades of boys-exclusive tradition by opening a "Girls' Auxiliary Wing" for general education and logistics administration, effectively doubling their potential student pool and securing emergency government co-ed grants. Thanks to these pragmatic moves, the school's budget is finally stabilizing, allowing the students to focus on normal high school life, including reviving their long-dormant Sensha-dō club since 1985 in late march of 2005.
The revival of the school's Sensha-dō club was initiated by the president of the student council, the vice-president of the student council, the secretary of the student council and a representative from the archery club. The reason for why they did it is simply because they wanted to do Sensha-dō. They found two Soviet tanks and two British tanks leftover from the previous Sensha-dō club, and bought three more tanks to add to their team's lineup.
Emblem: A hollow square where roughly in the middle is the silhouette of a mountain with the "High" (for high school) kanji superimposed at the upper part and surpassing the top of the mountain. At the base of the mountain are three dark blue wavy lines.
Education Vessel: The Kaimon Maru Classified as a "Semi-Centurion" class, the SS Kaimon is a formidable 1,460 meters in length. It was originally built to be a premier naval academy but was downgraded mid-construction in the 1970s, leaving it with a mix of grand, wide-open flat decks and distinctly utilitarian infrastructure.
The "Upper Decks" look exactly like a standard, land-based Japanese high school campus plucked from the mainland and dropped on a ship. It features unremarkable concrete academic buildings, a standard dirt track-and-field oval, and chain-link fences separating the school grounds from the ocean drop-off. The newly established Girls' Auxiliary Wing occupies the refurbished port-side dormitories, bringing a sudden influx of bright, noisy energy to a ship that had been half-empty for a decade.
The "Lower Wards," however, are entirely leased out. This area is a bustling, early-2000s commercial cargo bay filled with standard shipping containers, forklifts, and civilian dockworkers. The school's Sensha-dō team has to share their motor pool access ramps with actual commercial freight, meaning they frequently have to schedule their training around the loading and unloading of imported electronics and bulk agricultural goods.
Uniforms: General Male Uniform: A standard, off-the-rack black Gakuran (high-collar suit). In the humid southern weather of Kagoshima, students frequently leave the collar unhooked and wear basic t-shirts underneath. Footwear is entirely unenforced, with most boys wearing whatever mid-2000s sneakers they have on hand.
General Female Uniform: A standard black sailor-fuku blouse with a red stripe along its collar and around their neck is a grey, thin, string-like ribbons threaded through a gold-colored loop at the collar. Their bottoms are a knee-length pleated skirt with a slightly darker shade of red from the collar. Like the male uniform, it is designed to be affordable and easily sourced from generic mainland suppliers rather than specialized maritime tailors.
Sensha-dō Practitioner Uniform (Male Exclusive): Because the newly reformed club has a shoestring budget, their uniform consists of standard-issue, grey mechanic's coveralls (often bought in bulk from the commercial dockworkers downstairs). Over this, they wear a simple, olive-drab tactical webbing vest to hold radios, tools, and manuals. They wear standard steel-toed work boots. The only real "flair" they have is a white armband on their left arm bearing the school's name in bold black kanji.
Sensha-dō Team: "The Spirited Upstarts" Makurazaki’s newly reformed Sensha-dō team has no grand tradition to uphold, and they see this as their greatest strength. They are not desperate underdogs fighting to save their school (the cargo compromise already achieved that); rather, they are a group of regular guys who are just fiercely excited to compete.
They rely on what other schools dismissively call "Textbook Adaptability." Because they lack inherited tactical styles, the Makurazaki practitioners spend their free time reading Ubusawa theory manuals and watching VHS tapes of old National Tournaments, trying to cobble together strategies on the fly. They treat Sensha-dō less like a sacred martial art and more like a high-stakes club sport. What they lack in surgical precision or aristocratic gallantry, they make up for with immense enthusiasm, quick-thinking teamwork, and a surprisingly high tolerance for chaos, honed by having to navigate their tanks through the active, crowded commercial shipping containers in their lower hull.
(Note: The integration of the Girls' Auxiliary Wing and the presence of hidden, labyrinthine cargo holds in the lower decks has led to quiet rumors that some of the female students might be taking an interest in the school's newly acquired heavy machinery, though officially, the sport remains strictly a boys' club.)
Selection of Command: The Yardmaster's Trial Because the team is practically starting from scratch, they don't have centuries-old rituals. The selection of the Sensha-dō commander is a highly practical, surprisingly stressful test of spatial awareness and stress management, cheekily named "The Yardmaster's Trial."
Candidates are put in command of a single tank and tasked with navigating it from the deep storage garages, through the active commercial cargo bays, and up to the top deck. The catch is that they must do this during peak commercial loading hours. They have to communicate with civilian dockworkers, parallel park multi-ton armored vehicles between stacks of fragile civilian shipping containers without leaving a single scratch, and manage their crew's stress levels amidst the noise.
The candidate who successfully navigates the logistical nightmare without causing a commercial insurance incident or losing their temper is subjected to a simple, democratic show-of-hands vote by the club members. The winner is handed the team's only clipboard, signifying their new role as Commander.
Sensha-dō Fleet: Given the team only has seven tanks, all of them are frequently used. In which they are crewed by:
T-34-57 (Shii Team): The team's commander and three other boys that are equally new and enthusiastic in Sensha-dō.
Ram II (Itajii Team): Five recently transferred in students.
A13 Mk II (Sequoia Team): The rally-centric Automotive Club.
41M Turán II (Oak Team): Five boys from the Soccer Club that have ample time for Sensha-dō.
43M Zrínyi II (Akác Team): The Student Council's president (gunner), vice-president (loader), secretary (driver), and one person dragged in from the Sports Committee (commander).
T-60 (Momiji Team): Two short statured boys from the Library Committee. Its engine has been given upgrades by the Automotive Club that are somehow eligible in official matches. The engine has 5 more hp and 25 more nm of torque compared to the stock performance.
A30 Challenger (Hinoki Team): All five boys of the Archery Club, all of which are also history buffs.
(Note: If {{user}} joins the school's Sensha-dō team, what {{user}} is will always take a higher priority over the described group of individuals that are in the team unless stated otherwise.)
(Note: If {{user}} is in the Sensha-dō team, {{user}} is not restricted to the Shii or Itajii Teams. Placement in any other team does not imply {{user}} shares the traits, habits, or backgrounds of that team's described members unless {{user}} says so. {{user}}'s own character always takes precedence.)
(Note: If {{user}} asks to join the Sensha-dō team without specifying a crew, select a team for {{user}} from the full roster: Shii, Itajii, Sequoia, Oak, Akác, Momiji, or Hinoki. Do not default to Shii or Itajii. {{user}} being placed in a team does not mean {{user}} shares that team's described traits or backgrounds unless {{user}} says so.)
- #18Győr Men’s Academy
Keys: Győriföld, Gyorifold, Győr, Gyor
Enabled · After character · Order 10 · 100%
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Győr Men’s Academy, known as „Győriföld” (ギョリフォールド; lit. Gyorifōrudo/Gyor-land) is a lesser known but notable school in the Sensha-do sphere. Opened in 1996 by Magyar immigrant Béla Alfőldi in Sumoto after signing a contract with the Ministry of Education, Culture, Sports, Science and Technology of Japan to sponsor the creation of the school back in 1994. The school, currently under management of the “Regent”, the stylised title for School President, is currently Seme Masuromo, nicknamed Mikolós after Mikolós Horthy. The school itself is "themed" around Hungary, with the school being in league to that of Fresh State-Free Freight in feats. It is assumed by some observers that Gyor might be capable of being a "major school" considering its arsenal.
Its land school, also based in Sumoto, runs a land-based proving and training ground used by the school whenever docked, with training usually occurring on the decks of the ship itself, stylised under the name of JDS Pest (later changed to JS Pest after 2000). Most of the on deck infrastructure of the school ship is believed to be funded by Alfoldi due to wealth they had by the simple virtue of inflation and other reasons left ambiguous to this day.
The school offers basic Japanese curriculum classes, with its most notable yet “hardest” class being the Magyar subject, which probably makes the school the only establishment in Japan that teaches Hungarian to students in upper secondary. The school, prior to more active roles in the Sensha-do Federation also hosts a reputation similar to that of Rivodutri in culinary hospitality as apart of revenue generation and curriculum teaching, with several notable Magyar and Finno-Ugric, also including Mongolian dishes also are teaches to said students. This has allowed for a great relation between the Gyori and Rivodutri indirectly as the two schools seem to host unofficial cook off battles sometimes.
Student attendance according to current data numbers around 1800 attendees, with it being an all-men’s school. Due to Wolf academy’s introduction of women into the field, they would permit use of women in the maintenance group, like that of the action taken by Kuromori. The school also offers the existence of exchange rates between the discontinued pengő currency, which mainly uses their own specialised mint and banknote press to manufacture such currency. Since the pengő has not been used since 1948, it had lost its inflation rate and thus could be coupled to the Dollar in equivalence after the signing of an economic deal between an unspecified British bank and Bela in 2000.
Emblem: The emblem is a heraldic shield with a black and gold outline. On the right side of the shield is a thick, horizontal red and white stripe. While on the left side is green with gold colored elements on top in which they are; a rooster tip-toed on a patriarchal cross, and below the cross is a crescent with its concave facing up.
Vessel: The school ship of Győriföld, designated JDS Esztergom prior to 2000 and re-designated JS Esztergom thereafter in line with Maritime Self-Defence Force reclassification procedures, is a modified school vessel constructed between 1994 and 1996 under contract arrangement between Alfőldi and the Ministry. Its hull design draws deliberate inspiration from the KMS Prinz Eugen, retaining the characteristic raked bow profile and the general mid-section proportions of the Admiral Hipper-class as an aesthetic reference, though the vessel is a wholly original construction and shares no technical lineage with the source ship. It extends approximately 1.62 kilometres in length and is rated for a permanent residential capacity of around 2,000 occupants, against a current population of roughly 1,800.
The hull is painted in a working naval grey, weathered with visible patching across several sections of lower plating consistent with a vessel of its age and maintenance budget. A restrained red, white, and green runs along the bow section; narrower than the decorative schemes seen on more prominently funded school ships and, according to some observers, more convincing for it. The overall impression is of a vessel that functions considerably better than it presents, which is a characterization Győriföld students have shown little interest in correcting.
The mid-section of the ship has been significantly modified to accommodate tank marshalling, storage, and on-deck training operations, with flat deck extensions running the length of the operational zone. The quality of this infrastructure is noticeably inconsistent with the base hull construction, being broadly attributed to the separate funding stream supplied by Alfőldi, the result being sections of deck plating and rigging that differ visibly in material and finish from the original build. This has not presented operational problems of note, and the school's emphasis on mechanical upkeep as a cultural principle means the patchwork is maintained to a functional standard regardless of its appearance.
The ship docks in Sumoto, at which point tank operations and live training transfer to the land-based proving ground designated JS Pest. On-deck training remains the primary venue during transit.
Uniforms: General male uniform: A styled Gakuran in which the jacket swaps out standard brass buttons for a front closure defined by horizontal rows of matte black braided cords and frog fasteners, which terminate in ornate Hungarian bravery knots across the chest. The matching black trousers remain clean and structured, while subtle, low-contrast folk embroidery; featuring minimalist tulip or paprika flower motifs, trims the stand-up collar. And a matching teardrop knot pattern is stitched elegantly onto the cuffs.
Sensha-dō uniform: Darkish green-olive coloured overwear that is buttoned up, which hides a shirt underneath. The trousers are usually worn in winter and usually are held by a belt, coloured in a dark grey looking colour mixed with the green, which can be covered with a greatcoat. For headgear, they wear a unidentified patrol cap with some radio gear bought from Kuromori. Trousers coloured white, or olive green can also be worn, typically during the summer season.
Sensha-dō team: The Sensha-do club of Gyor hosts a membership ratio to students of 4.89%, with 88 students participating within the club’s activities as of April 2005. The school also hosts “cliques” within this club, mainly between the “Gyroi Guard” and the “Green Cross”, with the GG functioning as the conservative wing of the club. In the case for GC, they mainly pursue for a more "disciplined" and civically rigid Sensha-dō team along with closer cooperation towards Kuromori and perhaps Rivodutri.
Selection of Command: The selection of leadership within Győr’s Sensha-dō club relies on a balance of democratic process and strategic compromise, designed specifically to maintain harmony between its internal factions. Command of the club is initially determined by a popular vote among its most experienced practitioners, though the final appointment is not official until it is formally confirmed by the school's Regent. To prevent an ideological schism between the "Gyoroi Guard" and the "Green Cross," the academy utilizes an unwritten power-sharing concession where the runner-up faction's preferred candidate is automatically appointed as the Vice Commander. This institutionalized truce tries to ensures that both the GG and GC retain a direct voice in the leadership structure, allowing their divergent philosophies on strategy and federation cooperation to coexist without fracturing the team's chain of command.
Sensha-dō fleet: In-use/frequently seen in matches: 1x 41M Turán II’s, 4x 40M Turán I’s, 4x 38M Toldi I (A20), 3x Toldi II (B20), 3x 38M Toldi IIA (B40), 1x T-38 (Panzer 38(t), Panzerkampfwagen II als Sfl. mit 7.5 cm PaK 40 ‘Marder II’ (Sd.Kfz.131), 2x Toldi III (C40), 4x 39M Csaba, and 1x Turan III
In-reserve/rarely seen/not worth the post-match maintenance/used for training: 1 40/43M Zrínyi II, 44M Tas, 43M Lehel,
- #19Dejima All-Men’s High School
Keys: Dejima
Enabled · After character · Order 10 · 100%
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Dejima, fully known as the Dejima All-Men’s High School or "Dejima Voortgezet Onderwijs", is currently an operational establishment ran by the current administration under the “Prince”, stylized as being the current title for “School President” Tayiko “Little Wilhelm” Aburakoji. Founded in 1988 in Nagasaki, Nagasaki prefecture as originally a land based school atop the former Dutch-Portuguese artificial island and trade post of Dejima (出島; lit. 'exit island'), also formerly known as Tsukishima (築島; lit. 'built island') and Deshima, with the founder, Ijeiko Tsumiji, having spent upmost of 700,000,000 Yen in restoration and purchase of the museum to construct his school.
The school, not long after its inception, adopted the stylization of Sensha-dō; purchasing the Colossus Class Aircraft Carrier HNLMS Karel Doorman, Dejima would officially crest its flag on the school ship and modifying it to allow a carrying weight and size considerably smaller than many Centurion Class vessels construed by the government Ministry of Education, Culture, Sports, Science, and Technology. This decreased available space on board yet allowed for a much smaller focus to the ship. This has allowed for the reputation of Dejima to show some of the best living standerds for students in Japan for the wider Sensha-do Federation.
After the creation of Wolf Men’s Academy’s Women’s Division, Dejima’s former prince; Rejetaskho Akatesebei, introduced the creation of the Dejima women's wing and upgraded their Sensha-do team to include permitted roles for tank operations and tank maintenance for women. Although this has earned criticism from the traditionalists back when it was introduced, the Mixed Sensha-dō movement has been able to protect the action long enough to simply keep it living. Currently, Dejima hosts resources to hold upwards of 2000-3000 students on land and school ship combined, making it about the largest upper secondary school in Nagasaki Prefecture and Nagasaki itself.
Recently, mainly due to inflation, the school has adopted the Euro, with some circles in the school also running a stock market based on the old Dutch guilder, discontinued in 2002 by the Netherlands itself, with printing operations allowing for a surprisingly complicated operation not seen in any other school in Japan. The school is also known to host its own prosecution system for the residential side of the school ship. Dejima, fully known as the Dejima All-Men’s High School, is a currently operational establishment ran by the current administration under the “Prince”, stylized as being the current title for “School President” Tayiko “Little Wilhelm” Abrubusjikii. Founded in 1988 in Nagasaki, Nagasaki prefecture as originally a land based school atop the former Dutch-Portuguese artificial island and trade post of Dejima (出島; lit. 'exit island'), also formerly known as Tsukishima (築島; lit. 'built island') and Deshima, with the founder, Ijeiko Tsumiji, having spent upmost of 700,000,000 Yen in restoration and purchase of the museum to construct his school.
The school, not long after its inception, adopted the stylization of Sensha-dō; purchasing the Colossus Class Aircraft Carrier HNLMS Karel Doorman, Dejima would officially crest its flag on the school ship and modifying it to allow a carrying weight and size considerably smaller than many Centurion Class vessels construed by the government Ministry of Education, Culture, Sports, Science, and Technology. This decreased available space on board yet allowed for a much smaller focus to the ship. This has allowed for the reputation of Dejima to show some of the best living standerds for students in Japan for the wider Sensha-do Federation.
After the creation of Wolf Men’s Academy’s Women’s Division, Dejima’s former prince; Rejetaskho Akatesebei, introduced the creation of the Dejima women's wing and upgraded their Sensha-do team to include permitted roles for tank operations and tank maintenance for women. Although this has earned criticism from the traditionalists back when it was introduced, the Mixed Sensha-dō movement has been able to protect the action long enough to simply keep it living. Currently, Dejima hosts resources to hold upwards of 2000-3000 students on land and school ship combined, making it about the largest upper secondary school in Nagasaki Prefecture and Nagasaki itself.
Recently, mainly due to inflation, the school has adopted the Euro, with some circles in the school also running a stock market based on the old Dutch guilder, discontinued in 2002 by the Netherlands itself, with printing operations allowing for a surprisingly complicated operation not seen in any other school in Japan. The school is also known to host its own prosecution system for the residential side of the school ship.
Emblem:
Vessel: The school's Centurion Class consists of two sectors dubbed the “Proving grounds” and the “Living grounds”, with the latter being the residential as well as industrial and commercial sector for the ship. The training ground features manmade terraformed hilly lands with target practice opportunities and other required necessary training lines, such as a man-made river and swampland able to simulate bogland with the help of advanced technology. Attached in the center next to the living grounds lay the garage and maintenance depot, as well as helicopter landing pads, storage, and repair due to the school primarily being land focused student location wise. However the Centurion Class is still used as an auxiliary school to the land school. The whole living area houses about a thousand or so people, family or labor wise, and mainly help to either generate the economy for this school ship or work a job in the Sensha-dō sector or regular commercial or industrial practices.
Uniforms: General Uniform: The school does not practice a known uniform for its students aside from the Sensha-dō team. They have a dress code which requires students to not wear clothing that reveals anything from the upper thigh to the shoulders along with the requirement of wearing shoes.
Sensha-dō uniform: Consists of a grey-blue button-up overwear, with leather webbing atop the overwear as well as a belt, which holds up the trousers that are dark grey in color. The uniform is not catered to specific gender norms due to the mixed team status. These trousers can be covered up with an overcoat, as well with an added patrol cap and the added H-4016 Headphones with attached T-30 throat microphone.
Sensha-dō team: Dejima’s Sensha-dō team is governed by a doctrine known as "The Merchant’s Ledger." Because their fleet consists entirely of light tanks and armored cars, they eschew direct slugfests in favor of asymmetric warfare. Every shell fired and liter of fuel spent is viewed as a capital investment; crews are trained to bait heavier opponents into unfavorable terrain, such as man-made swamplands, before utilizing rapid-fire ambushes to disable tracks and optics. This calculated approach minimizes post-match maintenance costs while maximizing tactical disruption, earning the team a reputation for being frustratingly elusive and surgically precise.
Selection of Command: The selection for the leader of the Sensha-dō team is appointed directly by the "Prince", but they must be approved by a majority vote from the school’s Guilder Stock Market circles. To even be nominated, a student must pass the "Ledger Exam," proving they can manage a battle budget, calculate post-match repair costs, and minimize material waste.
Sensha-dō fleet: In-use/frequently seen in matches: 3x Marmon-Herrington CTLS-4TA’s, 2x Marmon-Herrington CTMS-ITB1’s, 3x Marmon-Herrington MTLS-1GI4’s, 2x Pantserwagen M38/Landsverk 180’s, and 3x Pantserwagen M36/Landsverk 181’s
In-reserve/rarely seen/not worth the post-match maintenance/used for training: Mercedes-Benz G 3a, DAF Pantserwagen M39, Alvis Straussler AC-3D Emblem:
Vessel: The school's Centurion Class consists of two sectors dubbed the “Proving grounds” and the “Living grounds”, with the latter being the residential as well as industrial and commercial sector for the ship. The training ground features manmade terraformed hilly lands with target practice opportunities and other required necessary training lines, such as a man-made river and swampland able to simulate bogland with the help of advanced technology. Attached in the center next to the living grounds lay the garage and maintenance depot, as well as helicopter landing pads, storage, and repair due to the school primarily being land focused student location wise. However the Centurion Class is still used as an auxiliary school to the land school. The whole living area houses about a thousand or so people, family or labor wise, and mainly help to either generate the economy for this school ship or work a job in the Sensha-dō sector or regular commercial or industrial practices.
Uniforms: General Uniform: The school does not practice a known uniform for its students aside from the Sensha-dō team. They have a dress code which requires students to not wear clothing that reveals anything from the upper thigh to the shoulders along with the requirement of wearing shoes.
Sensha-dō uniform: Consists of a grey-blue button-up overwear, with leather webbing atop the overwear as well as a belt, which holds up the trousers that are dark grey in color. The uniform is not catered to specific gender norms due to the mixed team status. These trousers can be covered up with an overcoat, as well with an added patrol cap and the added H-4016 Headphones with attached T-30 throat microphone.
Sensha-dō team: Dejima’s Sensha-dō team is governed by a doctrine known as "The Merchant’s Ledger." Because their fleet consists entirely of light tanks and armored cars, they eschew direct slugfests in favor of asymmetric warfare. Every shell fired and liter of fuel spent is viewed as a capital investment; crews are trained to bait heavier opponents into unfavorable terrain, such as man-made swamplands, before utilizing rapid-fire ambushes to disable tracks and optics. This calculated approach minimizes post-match maintenance costs while maximizing tactical disruption, earning the team a reputation for being frustratingly elusive and surgically precise.
Selection of Command: The selection for the leader of the Sensha-dō team is appointed directly by the "Prince", but they must be approved by a majority vote from the school’s Guilder Stock Market circles. To even be nominated, a student must pass the "Ledger Exam," proving they can manage a battle budget, calculate post-match repair costs, and minimize material waste.
Sensha-dō fleet: In-use/frequently seen in matches: 3x Marmon-Herrington CTLS-4TA’s, 2x Marmon-Herrington CTMS-ITB1’s, 3x Marmon-Herrington MTLS-1GI4’s, 2x Pantserwagen M38/Landsverk 180’s, and 3x Pantserwagen M36/Landsverk 181’s
In-reserve/rarely seen/not worth the post-match maintenance/used for training: Mercedes-Benz G 3a, DAF Pantserwagen M39, Alvis Straussler AC-3D
- #20Girl Powah
Keys: , Secret organizations, Female tanker, Tankathlon, Female practitioners, Illegal matches, Underground matches, Sensha-dō rebellion, Secret matches, Sensha-do Rebellion, Female tankers, Female practitioner
Enabled · After character · Order 10 · 100%
Entry settings
While Sensha-dō is a strictly male exclusive sport, this hasn't stopped girls from practicing the sport, primarily through secret organizations and well hidden underground matches. It started around the early 70s where thrill seeking young women wanted to get a taste of what the men were experiencing. Matches during this time resembled tankathlon as every fighting vehicle that were used are those under 10-12 tons, plus a good amount of the tanks were improvised ones taken from junkyards by teams that deemed it broken beyond repair.
In the late 90s, this form of rebellion gained a bit of popularity amongst girls. They became bolder as they started to have a presence in tankathlon matches given its lack of official ruling even if their appearance is rare. From this point they were more known amongst the Sensha-dō community. Traditionalists views them with disdain or skepticism, while the current generation of practitioners primarily views them with indifference or intrigue.
- #21Ryuu Schwarzbach
Keys: Ryuu, Kuromori
Enabled · After character · Order 10 · 100%
Entry settings
Name: Ryuu Schwarzbach Age: 18 Gender: Male Height: 176 cm Weight: 67 kg Race: Caucasian Ethnicity: Japanese Nationality: Japanese Occupation: High School Student / Commander of the Kuromori Sensha-dō Team
Appearance: Ryuu has a practical, athletic build suited for the cramped interior of a tank. He has short, ash-blonde hair styled in a low-maintenance undercut and sharp, slate-grey eyes. Outside of his uniform, he looks like a typical university-track student, often sporting a bit of a "tired" look from late nights in the hangar.
Personality: Ryuu is grounded, observant, and fundamentally pragmatic. He lacks the elitist streak often associated with Kuromori’s legacy, preferring to be viewed as a capable specialist rather than a grand figurehead. He is generally laid-back and approachable in daily life, but he possesses a "flick of the switch" intensity. Once a Sensha-dō match begins, he becomes singularly focused, demanding absolute mechanical precision and tactical efficiency. He also has a slight anger issue that he is actively trying to tackle, his peers are very much aware of this.
Speech: In daily life, his speech is casual and uses standard masculine Japanese contractions. During matches, he shifts to a clipped, economical style of command, emphasizing clarity and technical terminology over rhetoric. Mannerism: He has a habit of checking the tension on his watch strap when he’s thinking. He is frequently seen wiping his hands on a rag, a leftover habit from spending hours in the motor pool.
Facial Expression: Often wears a neutral, somewhat relaxed expression that borders on a "bored" look. This shifts into a sharp, narrowed-eyed gaze of intense concentration the moment he is looking through a cupola or analyzing a map.
Clothing preferences: He prefers the Kuromori Sensha-dō uniform, a black tunic with crimson piping and hidden buttons, paired with heavy-duty cargo trousers that have specialized pockets for wrenches and technical manuals. For casual wear, he sticks to functional clothing like chore coats, hoodies, and sturdy boots.
Likes: Well-calibrated machinery, the smell of diesel and oil, quiet rainy days, and a solid, home-cooked meal.
Dislikes: Wasteful displays of bravado, equipment being treated carelessly, unnecessary bureaucracy, and lukewarm coffee.
Background: Born in what is formerly East Germany, Ryuu grew up in Rostock in a working class family trying to adjust to the newly unified Germany. His father who has been studying engineering in the University of Rostock throughout his life managed to graduate with a master's degree when Ryuu was in 7th grade. As his father was looking for better job opportunities when he worked in maintenance for two years, he eventually landed at an international worker's exchange event in which he took the deal to be a facility maintenance officer aboard Kuromori's Eisenwald. Shortly after middle school, Ryuu's family moved onto the ship and he enrolled into Kuromori. He took interest in the school's Sensha-do team, so much so that he was determined enough to be its next commander. Surely enough, he passed the trial and got chosen to be the commander with a friend of his being the vice-commander. Now, its his duty to ensure that Kuromori achieves the 5-year winning streak, yet he wants to achieve it for the love of the game and nothing else.
Additional Information:
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While most commanders lead from a purely tactical perspective, Ryuu is often found under the hull of his Panther A alongside the maintenance crew. He believes that a commander who doesn't know the sound of a struggling fuel pump has no business ordering the machine into battle. This hands-on approach has earned him a quiet, steady respect from his subordinates that differs from the traditional fear or awe-based leadership of his predecessors.
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Ryuu’s strategy centers on "Calculated Attrition and Systematic Pressure," treating Sensha-dō as a grueling test of mechanical endurance rather than a simple exchange of fire. He utilizes his profound technical knowledge to push his vehicles to their absolute operational limits while avoiding catastrophic failure, maintaining a relentless presence on the field through rapid repairs and disciplined rotations. This observant approach favors patience, as Ryuu typically holds a firm, "Engineer’s Defense" until he identifies a specific logistical or mechanical vulnerability in the opponent’s formation, at which point he executes a pragmatic and crushing assault.
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He commands a Panther Ausf. A. It is meticulously maintained mostly by him.
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He favorite AFV is the Leopard 2A4.
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He is fluent in German, its his native tongue after all.
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Ryuu's family usually visits Germany and Eastern Europe during school breaks. He takes this opportunity to try out certain beers.
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- #22Kouta Akashi
Keys: Kouta, Kuromori
Enabled · After character · Order 10 · 100%
Entry settings
Name: Kouta Akashi Age: 18 Gender: Male Height: 173 cm Weight: Approx. 66 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: High School Student / Vice-Commander of the Kuromori Sensha-dō Team
Appearance: Kouta possesses a sturdy, athletic build developed from years of hauling tank treads and ammunition, though his facial features are noticeably softer and more approachable than the typical Kuromori student. He has thick, slightly unruly reddish-brown hair that stubbornly refuses to stay flat, no matter how much pomade he uses. His eyes are a warm, expressive amber-brown. True to Kuromori’s "Mechanical Upkeep" philosophy, he almost always sports a faint grease smudge on his cheek or knuckles.
Personality: Earnest, deeply empathetic, and incredibly loyal. If Ryuu is the brain and muscle of the Kuromori team, Kouta is undeniably its heart. He acts as the emotional glue for the crew, offsetting the school's intense, high-pressure environment with genuine warmth and encouragement. He lacks the elitism that sometimes plagues top-tier schools and treats freshman mechanics with the same respect as veteran commanders. However, beneath his cheerful exterior lies a fierce protective streak. He is deeply traumatized by the idea of losing a crewmate and prioritizes safety and mechanical reliability above all else. He is exceptionally brave, willing to put his own tank in the line of fire to shield a disabled ally.
Speech: Polite, warm, and highly encouraging. He uses standard masculine Japanese but avoids the rough, clipped military jargon favored by some of his peers, preferring to speak to his crew like a big brother. During matches, his voice remains steady and reassuring, preventing panic when things go wrong.
Mannerism: He has a habit of nervously rubbing the back of his neck when praised or embarrassed. Before any match or training exercise, he obsessively double-checks the rubber seals on the hatches and the escape mechanisms of his tank, a lingering tic from his past trauma.
Facial Expression: Generally wears a bright, welcoming smile that puts others at ease. When he drops into the commander's cupola and the hatch closes, his expression hardens into one of calm, unshakeable focus.
Clothing preferences: Uniform: He wears the standard Kuromori Sensha-dō black tunic with crimson piping. However, he usually leaves the top hidden button undone for comfort and frequently rolls his sleeves up to the elbows to help with impromptu maintenance. For casual wear he leans heavily into mid-2000s comfort, think oversized hoodies, layered long-sleeve thermal shirts, durable cargo pants, and a well-worn pair of skate shoes. He values mobility and comfort over fashion.
Likes: Crew bonding events (he frequently organizes team dinners in the Eisenwald's Internal Wards), sweet pastries, checking engine seals, the quiet hum of a perfectly idling Maybach engine, and seeing his friends succeed.
Dislikes: Unnecessary risks, arrogant behavior that puts crews in danger, leaving anyone behind, and deep, raging bodies of water.
Background: Born on the mainland in Tokushima, Kouta's family moved to the Eisenwald when he was in middle school. He joined the Sensha-dō team simply because he was fascinated by the machinery and wanted to make friends. During his first year, a catastrophic event defined his Sensha-dō career: during a grueling training exercise near a steep embankment, his Tiger’s track snapped, sending the multi-ton vehicle sliding into a deep, fast-flowing river. As the tank rapidly took on water and the crew struggled to open the jammed hatches, they were moments away from drowning. They were saved by a senior teammate who completely abandoned the tactical formation, sacrificing the team's objective, to dive in and physically haul Kouta and his crew out of the submerged hull.
This near-death experience profoundly changed him. Instead of quitting the sport out of fear, Kouta doubled down on his dedication, determined to ensure no crew would ever feel that helpless again. He became an expert in internal safety mechanisms and waterproofing. He bonded closely with Ryuu over their shared belief that a tank is only as strong as the crew inside it. When Ryuu passed the grueling "Redline Tank" trial to become Commander, he immediately chose Kouta as his Vice-Commander, knowing Kouta's unwavering loyalty and empathetic leadership were the perfect counterbalance to Ryuu's own intense pragmatism.
Additional Information:
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He commands a Tiger E. He maintains it meticulously, and it is known among the mechanics as having the best-sealed hull in the entire Kuromori motor pool.
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While Ryuu focuses on the grand strategy and heavy vanguard pushes, Kouta typically commands the flanking elements or the rearguard, acting as a highly reliable anchor who bails out teammates when formations collapse.
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While the senior who saved him took heavy criticism from Kuromori traditionalists for abandoning the objective, Kouta fiercely defends his actions to this day and views his current position as a way to repay that life debt.
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His favorite AFV is the M48A2GA2.
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- #23John Mirren
Keys: John Mirren, John, Greer
Enabled · After character · Order 10 · 100%
Entry settings
Name: John Mirren Age: 18 Gender: Male Height: 177 cm Weight: Approx. 69 kg Race: Eurasian (Japanese with British ancestry) Nationality: Japanese Occupation: High School Student / Commander of the Greer Academy Sensha-dō Team
Appearance: John possesses a lean, athletic build shaped by years of both tankery practice and heavy mechanical labor. His heritage is evident in his facial structure, featuring a sharp jawline and deep-set, intelligent hazel eyes. He keeps his sandy-brown hair neatly parted and trimmed to a professional length, though a few stray locks often fall over his forehead when he is focused on repairs. Even when dressed in grease-stained coveralls, he maintains an air of effortless dignity.
Personality: He is a man of remarkable composure and quiet confidence. John operates on a foundation of "practical elegance," he values the traditions of Sensha-dō but applies them with a grounded, approachable attitude. Unlike those who lean into cryptic mysticism, John is a "straight shooter" who treats his subordinates with genuine respect rather than distant formality. He is deeply patient, possessing a serene temperament that allows him to remain calm whether he is under heavy fire or fixing a stubborn transmission. He believes that a leader should be the hardest worker on the team, often leading by example in the pits and the garage.
Speech: His voice is calm, clear, and carries a natural authority. John speaks with a refined vocabulary but avoids unnecessary flourish. While he frequently uses proverbs and adages to illustrate his points, he delivers them as direct observations. Instead of posing a question about a saying, he will simply state, "Steel is forged in the hottest fire; stay focused," or "A steady hand earns the victory." His instructions are concise, leaving no room for ambiguity during a match.
Mannerism: John is known for his impeccable posture, standing straight with his hands often clasped behind his back or resting naturally at his sides. He has a habit of methodically wiping his hands with a clean rag after finishing a task, a gesture that appears rhythmic and calming to those around him. Even when performing physically demanding work like lifting an engine block, his movements remain fluid and poised, never appearing rushed or flustered.
Facial Expression: Outside of the tank, John is famous for his "brilliant smile," a warm, genuine expression that instantly puts his teammates at ease and makes him appear highly approachable. However, the moment he enters the commander's cupola for a match, his face settles into a mask of total impassivity. His eyes become cold and analytical, showing no sign of fear, excitement, or frustration regardless of the tactical situation.
Clothing Preferences: He prefers the standard Greer Academy uniform, which he wears with crisp precision. When working in the maintenance sheds, he switches to a sturdy, dark olive mechanic’s jumpsuit, though he usually keeps the top half tied around his waist over a simple white t-shirt. He has a particular fondness for high-quality leather gloves, which he keeps meticulously maintained.
Likes: Earl Grey tea (taken black), Vauxhall, the smell of diesel and engine oil, historical biographies, well-organized tool racks, and the sound of a perfectly tuned engine.
Dislikes: Wasteful displays of arrogance, poor maintenance of equipment, loud or chaotic environments, and tea that has been over-steeped.
Background: Born to a Japanese mother and a British father with a long history in automotive engineering, John grew up in a household that valued both discipline and technical skill. He spent much of his childhood in his father's workshop, learning that a machine’s performance is a direct reflection of the care put into it. Upon entering Greer Academy, his natural leadership and mechanical aptitude saw him quickly rise through the ranks. He earned the respect of the team not through his lineage, but by being the first person in the garage every morning and the last one to leave.
Additional Information:
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He personally oversees the maintenance of his Churchill Mk. VII, "The Sovereign," and knows every bolt and weld by heart.
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He is a big fan of Vauxhall and also Opel since they're basically the same.
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He commands a Churchill Mk. VII.
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His favorite AFV is the FV4201 Chieftain.
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Despite his serene nature, he is an incredibly decisive tactician who favors a "grind-and-press" style of combat, slowly overwhelming opponents with disciplined, unwavering advancement.
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When Greer Academy is reduced to less than 30% combat effectiveness, John abandons the 'Battle Line' for 'Scrap-Yard Warfare,' using smoke, recovery gear as improvised obstacles, and asymmetric flanking. In these moments, Greer trades its gallantry for survival.
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He is known to wear an advanced analogue watch to time maneuvers with absolute precision.
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- #24George Telly
Keys: , George, Telly, Grog, Greer
Enabled · After character · Order 10 · 100%
Entry settings
Name: George Telly Age: 18 Gender: Male Height: 175 cm Weight: Approx. 65 kg Race: Caucasian Ethnicity: English Nationality: England Occupation: High School Student / Vice-Commander of the Greer Academy Sensha-dō Team (Representing the Rosewood Annex)
Appearance: George has a lean, somewhat wiry build that betrays a surprising amount of upper-body strength from constantly wrestling with heavy steering levers and engine blocks. His most distinguishing feature is a mop of textured ginger hair cut into a slightly messy bob that sits just above his collar. He has sharp green eyes that always seem to be calculating distance or speed. Despite hailing from the Rosewood Annex, the school known for polished diplomacy, George frequently has a faint smudge of engine grease under his fingernails, a testament to his automotive obsession.
Personality: Quick-witted, highly observant, a bit dry, and unapologetically snarky. If John Mirren is the unshakeable foundation of the Greer team, George is the sharp edge of the blade. Because he comes from the Rosewood Annex, his snark is often delivered with perfect, polite diplomatic phrasing, making his insults sound like compliments to the untrained ear. As a massive "car guy," George views Sensha-dō vehicles less as armored fortresses and more as heavy, temperamental sports cars. He is impatient with sluggish maneuvers and demands high performance from both his crew and his engine. Beneath his cynical, wisecracking exterior, he is a brilliant tactician who excels at translating John's broad, stoic strategies into rapid, precise, and sometimes brutally aggressive battlefield movements.
Speech: His voice is pitched a bit higher than John's and carries a distinct, sharp English cadence. He frequently peppers his speech with dry sarcasm and automotive metaphors. When giving orders, he drops the diplomatic politeness entirely, snapping out rapid-fire, highly technical driving corrections to his crew.
Mannerism: He is a chronic fidgeter. When forced to stand still during formal Rosewood diplomatic events or Greer fleet assemblies, he subtly taps his fingers against his thigh as if drumming on a steering wheel or shifting through gears.
Facial Expression: George’s default expression is a "derpy" smirk. He is prone to raising a single, highly judgmental eyebrow when a rival school executes a sloppy maneuver or shifts gears too loudly. Inside the tank, his smirk vanishes, replaced by an intense, wide-eyed focus as he listens to the pitch of the engine.
Clothing preferences: He wears the standard sand-khaki Sensha-dō practitioner uniform, but unlike John’s immaculate presentation, George wears it for pure utility. He frequently leaves the cuffs unbuttoned so he can quickly roll them up to his elbows. Off-duty, he leans heavily into mid-2000s automotive streetwear: vintage racing jackets, comfortable but oil-stained denim, and driving loafers.
Likes: Sporty trims of econoboxes, Peugeot, the smell of petrol, perfectly executing a flanking drift, dry English humor, outsmarting "brute force" opponents, and Earl Grey tea (specifically with milk, a stark contrast to John’s black tea).
Dislikes: Grinding gears, tanks with a top speed below 20 km/h, overly earnest or dramatic speeches, the Thistle Institute mechanics boasting about their heavy engineering, and bad aerodynamics.
Background: Born and raised in England, George grew up in a family obsessed with the British automotive industry. He spent his childhood restoring classic roadsters and dreaming of the racetrack. He enrolled in Greer Academy's Rosewood Annex at an international student exchange event to study international maritime commerce, intending to eventually run global logistics for an automotive manufacturer. However, the mechanical demands and high-speed potential of cruiser tanks drew him to the Sensha-dō team. During the "Vesting of the Fleet" trials, George proved himself invaluable. While other candidates focused on heavy armor, George treated the maneuvers like a rally race, executing John Mirren's commands with such terrifying speed and precision that the Board of Admiralty immediately selected him as Vice-Commander to balance John's methodical "Battle Line" approach.
Additional Information:
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He commands a Cromwell Mk IV.
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While John commands the heavy, slow-moving vanguard (the Churchills and Matildas), George acts as the "Cavalry," leading the fast cruiser tanks (Cromwells, Comets, Crusaders) to exploit gaps in the enemy line and harass their flanks.
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His favorite AFV is the FV101 Scorpion.
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There is a running, snarky rivalry between George (from the elegant Rosewood Annex) and the mechanics of the rugged Thistle Institute. He constantly proves that his "sports car" tuning methods can outrun their heavy deep-sea engineering.
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He becomes quite humble if faced with near-insurmountable situations. If he's at such position during a Sensha-dō match, risky maneuvers performed by him are more or less last ditch attempts.
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"We do eht." - George's catchphrase.
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- #25Rennie Sato
Keys: Ren, Rennie, Greer
Enabled · After character · Order 10 · 100%
Entry settings
Name: Rennie "Ren" Sato Age: 18 Gender: Male Height: 178 cm Weight: Approx. 76 kg Race: Asian Nationality: Japanese (of Scottish descent) Occupation: High School Student / Sub-commander (Vessel Lead) of the Thistle Institute
Appearance: Rennie is a physically imposing young man with a broad-shouldered, powerful build earned from years of heavy marine engineering and deep-sea prospecting. His hands are large and calloused, often marked with the "grease stains" that Sensha-dō practitioners wear as a mark of pride. He has thick, unruly dark-auburn hair that he keeps roughly pushed back, usually topped with a grease-smudged beret. His features are rugged, characterized by a square jaw and deep-set, stormy grey eyes that seem to be constantly calculating structural integrity or mechanical tolerances.
Personality: He is the personification of "Technical Grit". Alastair is a pragmatic, no-nonsense individual who values function over form, often putting him at odds with the "elegant" students of the Rosewood Annex. While he may appear gruff or even grumpy, he is intensely loyal to his crew, believing firmly in the principle of Brotherhood; that a tank is only as strong as the bond between the men inside it. He is a perfectionist regarding Mechanical Upkeep, treating the fleet’s heavy armor not as sports equipment but as vital survival gear. He possesses a dry, sarcastic wit and little patience for "unnecessary flourish" or tactical plans that don't account for the weight of a heavy tank.
Speech: His voice is deep and gravelly, often carrying a slight Scottish lilt. Alastair speaks in short, efficient sentences, avoiding the refined vocabulary favored by the RMS Greer flagship students. He frequently uses industrial metaphors, such as "She’s built like a bulkhead" or "Stop grinding the gears and make a decision." During matches, his radio commands are blunt and focused entirely on positioning and armor angling.
Mannerism: Rennie is rarely seen without a heavy adjustable wrench hanging from his belt or a rag tucked into his pocket. He has a habit of leaning heavily against the hulls of his tanks, feeling for vibrations or heat that might indicate a mechanical issue, a habit born from his "deep respect for the 'soul' of the machine". When he is thinking, he tends to rub a specific scar on his forearm, a souvenir from a pressurized steam pipe incident during a deep-sea survey.
Facial Expression: He often wears a focused, skeptical scowl that makes him look older than eighteen. However, this expression softens into a look of genuine, quiet satisfaction when he hears a heavy Meteor engine idling perfectly. Unlike the "brilliant smile" of Commander John Mirren, Rennie's approval is usually signaled by a single, sharp nod of the head.
Clothing Preferences: Rennie wears the sand-khaki Greer Sensha-dō tunic with the sleeves rolled up to his elbows, regardless of the temperature. He prefers his heavy-duty cargo trousers to be slightly oversized to allow for better movement when crawling under a chassis. He wears his dark-tan wool beret tilted low over his eyes and insists on wearing steel-toed versions of the standard lace-up leather boots for safety in the engine rooms.
Likes: High-pressure welding, the sound of heavy treads on gravel, thick meat stews, the A39 Tortoise's armor thickness, and the silence of the deep sea during prospecting missions.
Dislikes: Rose-scented anything, "thin" armor plating, people who don't double-check their torque settings, and the speed-focused tactics of the Rosewood Annex "cavalry."
Background: Rennie comes from a long line of North Sea salvage divers and marine engineers who moved to Japan to work on the Megalith-class Island Vessels. He grew up in the lower decks of the Thistle Institute, spending more time in the machine shops than in classrooms. His natural aptitude for heavy machinery and his ability to remain "unmoved" under pressure led the Board of Admiralty to appoint him as the Lead for Thistle’s heavy armor contingent. He views his role not as a path to glory, but as a technical responsibility to ensure the Greer "Battle Line" never breaks.
Additional Information:
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He has a talent for playing the bagpipe.
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He commands a Churchill Mk VII, which he has nicknamed "The Iron Anvil". He has personally reinforced the internal stowage to prevent "cook-offs" during heavy exchanges.
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As the Sub-commander for heavy breakthrough units, he is the primary counterweight to George Telly's fast-moving cruiser tanks. While George exploits gaps, Alastair is the one tasked with creating them through sheer brute force.
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He is known to keep a small library of geological surveys in his tank’s turret, often reading about continental shelf mineral deposits during the lulls between training sessions.
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His favorite AFV is the A39 Tortoise, though he only brings it out for matches where "immovable defense" is the only option.
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- #26Arthur Endo
Keys: Arthur, Artie, Greer
Enabled · After character · Order 10 · 100%
Entry settings
Name: Arthur "Artie" Endo Age: 18 Gender: Male Height: 173 cm Weight: Approx. 63 kg Race: Eurasian Ethnicity: English-Japanese Nationality: Japanese Occupation: High School Student / Sub-commander (Vessel Lead) of the Daffodil Vocational
Appearance: Artie has a lean, agile build that perfectly suits the cramped confines of reconnaissance vehicles. He has windswept, sandy-blonde hair that is perpetually tousled by the sea breeze, and bright, perceptive blue eyes that are always scanning the horizon. His skin is naturally sun-kissed from long hours spent working on the upper decks of the Daffodil maintaining scientific sensors. Despite the grease and salt spray, he maintains a tidy appearance that aligns with Greer's standard of "Quiet Excellence".
Personality: Artie is defined by a relentless, infectious "can-do" attitude paired with deep, genuine humility. While the RMS Greer flagship students might project aristocratic dignity, Artie is thoroughly grounded. He doesn't seek the glory of the vanguard; he views his reconnaissance role as a vital service to his team. He is highly observant and patient, treating Sensha-dō with the same meticulous care required for environmental stewardship. Because he is so humble, he often deflects praise toward his crew or the mechanics. He is a natural morale booster, using his famously rich, melodic voice to keep spirits high during grueling, rain-soaked matches.
Speech: His voice is his defining feature, it is incredibly resonant, clear, and carries a comforting warmth. He speaks with polite, standard Japanese but lacks any stiff formality. Over the radio, his clear enunciation cuts through static flawlessly, making his reconnaissance reports a lifeline for the rest of the fleet.
Mannerism: He has a habit of quietly humming mid-2000s alt-rock or traditional sea shanties while he works or studies topographical maps. He frequently licks his finger to test the wind direction and checks the barometric pressure on his digital Casio watch, treating battlefield weather as just another oceanic variable to monitor.
Facial Expression: Artie's default expression is a gentle, easygoing smile that crinkles at the corners of his eyes. Even when an enemy shell grazes his vehicle, he rarely looks panicked; instead, his expression shifts to one of wide-eyed, intense calculation as he plots an escape route.
Clothing Preferences: He wears the standard sand-khaki Greer Sensha-dō tunic and cargo trousers, but he customizes his kit with a lightweight, navy-blue windbreaker underneath to stave off the ocean chill. He proudly wears the dark-tan wool beret adorned with the school crest. Off-duty, he dresses in comfortable, practical layers: fleece pullovers, well-worn denim, and hiking boots, usually with an early-generation MP3 player clipped to his belt.
Likes: Acoustic guitars, tracking incoming storm fronts, the speed of wheeled armored cars, vocal warm-up exercises, clear radio frequencies, and the smell of ozone before a rainstorm.
Dislikes: Arrogance, heavy smog, dead batteries, thick mud that slows down recon vehicles, and individuals who disrespect their surroundings.
Background: Artie grew up in a coastal town, the son of a Japanese meteorologist and a British merchant marine. He spent his childhood tracking weather patterns and singing in a local choir, developing both his sharp environmental intuition and his impressive vocal control. When he enrolled in the Daffodil Vocational to study oceanic monitoring, he naturally gravitated toward the Sensha-dō team. During the "Centurion’s Trial," Artie didn't score the highest in direct combat, but his unparalleled ability to read the terrain, communicate flawlessly under fire, and keep his crew's spirits up led the Board of Admiralty to unanimously select him as the Vessel Lead for scouting elements.
Additional Information:
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He commands a Humber Mark IV armored car, utilizing its speed and wheeled mobility to act as the eyes and ears of Commander John Mirren's heavy "Battle Line".
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If the vehicles that are fielded by Greer to a match are 15 or below, Artie's scouting elements will often get merged with George's "cavalry". Aside from flanking, this merger will now also do scouting beforehand. In this case, Artie will be the commander of a Cromwell to match with the rest of the "cavalry".
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His "good vocals" aren't just for show; during long, grueling tournaments, Artie is known to sing maritime work songs over the comms during lulls in combat, which has a remarkably calming effect on the entire Greer fleet.
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He is the first to spot mud bogs, unstable bridges, or incoming weather changes, often saving the heavy Churchill and Matilda tanks from getting bogged down.
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His favorite AFV is the Panhard AML-90.
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- #27Asahi Macmillan
Keys: Asahi, Greer
Enabled · After character · Order 10 · 100%
Entry settings
Name: Asahi MacMillan Age: 18 Gender: Male Height: 176 cm Weight: Approx. 68 kg Race: Eurasian Ethnicity: Irish-Japanese Nationality: Japanese Occupation: High School Student / Sub-commander (Vessel Lead) of the Shamrock Maritime
Appearance: Asahi has a lean, toned physique built for stamina and agility rather than raw lifting power, the exact build needed to constantly scramble over hulls, haul tow cables, and manage field repairs on the fly. He has short, swept light brown hair that he occasionally tries to tame with pomade, though the sea breeze usually ruins his efforts within minutes. He has bright, calculating green eyes. Despite the formal "Quiet Excellence" expected of Greer students, Asahi usually looks like he is in the middle of completing a task, often with his sleeves already rolled up.
Personality: Asahi operates on a relentless "get it done" philosophy. He is intensely pragmatic, adaptable, and completely unbothered by chaos. While the other sub-commanders might stress over the perfection of the battle line or the elegance of a maneuver, Asahi only cares about what works. As the leader of Shamrock’s "field support," he commands the versatile "grunts" of the fleet, practitioners who are expected to dynamically detach, plug gaps in the defensive line, escort damaged tanks, or reinforce a flanking push. Because of this high-stress, unpredictable role, he possesses an unwavering morale; he treats tactical disasters not as defeats, but as logistical puzzles to be solved. He is exceptionally quick-witted, known for diffusing tense situations over the radio with a perfectly timed, dry quip.
Speech: His voice is energetic, fast-paced, and sharp. He speaks with an effortless, casual confidence that borders on cheeky, though he always maintains enough respect to avoid insubordination. In battle, his comms are a rapid-fire stream of logistical shorthand, quick jokes, and precise deployments, seamlessly directing his squads to wherever the fleet is breaking down.
Mannerism: He is a man in constant motion. When forced to stand still during long fleet assemblies, he casually tosses a small object—usually a spare bolt or a 10-yen coin—from one hand to the other. When evaluating a problem, he tends to tap the side of his head with two fingers before immediately jumping into action.
Facial Expression: His default expression is a sharp, knowing smirk that suggests he is already two steps ahead of the current problem. Even when his tank is under heavy fire and the rest of the crew is bracing for impact, his face reflects a stubbornly upbeat, wide-eyed focus.
Clothing Preferences: He wears the Greer sand-khaki practitioner uniform, but he modifies it heavily for field utility. He wears a specialized tactical harness over his tunic, loaded with extra radio batteries, smoke grenades, and a multi-tool. He eschews the standard dark-tan beret during matches, finding that it gets in the way of his headset, though he keeps it neatly folded in his pocket for official ceremonies. Off-duty, he favors comfortable, functional mid-2000s streetwear: cargo shorts, well-worn skate shoes, and breathable athletic shirts.
Likes: Multi-tools, perfectly executed supply drops, the reliability of a well-oiled suspension, witty banter, puzzle games, and hearty meat-and-potato stews.
Dislikes: Rigid plans that can't be adapted, complaining without offering solutions, overly complex machinery that is hard to fix in the field, and running out of spare track links.
Background: Asahi grew up in the bustling commercial ports of Kobe, the son of a Japanese freight manager and an Irish logistics coordinator. He learned early on that the supply chain never stops, and adaptability is the only way to survive. When he transferred to the Shamrock Maritime vessel of Greer Academy, his natural ability to organize people and resources quickly made him a standout. During the "Centurion’s Trial," Asahi didn't try to win through raw firepower or blinding speed. Instead, he won by meticulously supporting his allies, flawlessly redistributing ammunition mid-battle, and using his "grunts" to cover every mistake the other candidates made. Recognizing his tactical flexibility, Commander John Mirren officially tapped him to lead the fleet's vital support elements. Interestingly, John stated that if Asahi was a year younger, he would be the perfect candidate for Greer's next Sensha-dō team commander.
Additional Information:
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He commands a Sherman Mk V (M4A4).
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Asahi’s "grunts" are the unsung heroes of Greer Academy. Under his command, Shamrock tanks act as the "flex tape" of the fleet. If George Telly pushes too far and gets cut off, Asahi’s squad punches a hole to get him out. If Rennie Sato’s heavy armor gets tracked, Asahi is the one who sets up the smoke screen and brings the recovery gear.
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His favorite AFV is the M113 Armored Personnel Carrier, purely because of its unparalleled logistical utility.
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He is the only sub-commander who can consistently make the stoic John Mirren crack a genuine smile over the radio during a match.
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- #28Furukawa "Brooks" Susumu
Keys: Brooks, Furukawa, Maude
Enabled · After character · Order 10 · 100%
Entry settings
Name: Furukawa "Brooks" Susumu Age: 18 Gender: Male Height: 177 cm Weight: Approx. 73 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: High School Student / Commander of Maude Academy's Sensha-dō team
Appearance: Brooks possesses a broad, robust build, carrying the physical presence of someone who spends as much time hauling ammunition crates as he does studying tactical maps. He has thick, dark brown hair that he keeps buzz-cut on the sides, leaving it just long enough on top for it to be swept back diagonally. Hailing from Okinawa, he has a medium olive complexion that is only further maintained by the artificial desert sun of the SS Susquehanna's Mesa District. He has bright, fiercely energetic hazel eyes that constantly seem to be scanning his surroundings.
Personality: Brooks is a master of aggressive momentum and overwhelming logistical coordination. He completely embodies Maude's "can-do" attitude and culture of overwhelming abundance. Brooks doesn't just want to win; he wants to win fast, loud, and without ever letting his crew go hungry. He views logistics not as a boring chore, but as a primary weapon. He is incredibly charismatic, treating everyone on his team like extended family. On the battlefield, he is famous for his "Hell on Wheels" approach, coordinating a dizzying number of Shermans in rapid, sweeping maneuvers that smother the opponent before they can establish a defensive line.
Speech: Loud, boisterous, and highly encouraging. He speaks with a slight Okinawan accent that becomes much more pronounced when he gets excited. He frequently mixes in American naval and military slang ("Full throttle," "Copy that," "Hit the gas"). Over the radio, he is decisive and clear, rarely letting a moment of dead air linger.
Mannerism: Brooks is a chronic back-slapper who leads through physical enthusiasm. He has a habit of constantly checking a heavy, brass-cased mechanical stopwatch when timing his team's maintenance cycles or flanking maneuvers. He also has a tendency to gesture widely with a half-eaten burger or sandwich in his hand during informal briefings at his "campaign diners".
Facial Expression: A wide, unshakeable grin. Even when his tank takes a hit or a maneuver goes wrong, his smile rarely fades; it just sharpens into a fiercely competitive, determined smirk.
Clothing Preferences: He proudly wears the Maude male Sensha-dō practitioner uniform of Maude. He pins the specialized brass nautical-cog brooch, given to him upon his inauguration as Commander, prominently on his jacket's collar. He frequently wears his soft-shell tanker helmet with the straps undone, even when just walking around the Frontier District.
Likes: Okinawa soba, massive American-style barbecues, the M4 Sherman family, perfectly synchronized supply lines, high-speed flanking maneuvers, and fixing engines to the sound of American rock music.
Dislikes: Traffic jams in the motor pool, running out of fuel mid-match, overly convoluted plans that look good on paper but fail in the mud, and absolute silence on the radio.
Background: Born in Okinawa to a family heavily involved in the commercial maritime shipping industry, Brooks grew up around massive cargo vessels and busy logistical hubs. This environment taught him how to move massive amounts of weight efficiently from a young age. He transferred to Maude Academy to study trans-Pacific logistics and heavy manufacturing. When running for the Sensha-dō Commander position, he absolutely crushed the required "fleet-wide" logistical problem by coordinating a simulated 20-vehicle repair and refueling cycle in record time without succumbing to chaos. During his campaign, he set up his "campaign diner" in the Bayou District, serving homemade Okinawan-American fusion BBQ. He easily won the democratic vote through a potent mix of culinary hospitality and undeniable mechanical competence.
Additional Information:
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He commands an M4A3E8 Sherman "Easy Eight."
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In the case of fighting against a weaker team, he downgrades like the rest of his team to command an M5A1 Stuart.
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Brooks places more emphasis on suppressive fire when compared to the couple of commanders before him. He occasionally utilizes Maude's M4/A3(105) Shermans, LVT(A)-4s, or even the T34 Calliopes and T40 "Whizbangs" to create chaotic dust screens and pin down the enemy before sending his fast "Easy Eights" to sweep the flanks.
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His favorite AFV is the M55 self-propelled howitzer.
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He is known to be the primary instigator behind Maude's participation in the Tankathlon circuit under the MCRS (Michael's Club Reconnaissance Section) alias, using the unregulated matches as high-speed stress tests for his logistics crews.
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He is sometimes referred to by his surname, Susumu.
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- #29Neoto "Nate" Hoshino
Keys: Maude, Neoto
Enabled · After character · Order 10 · 100%
Entry settings
Name: Neoto "Nate" Hoshino Age: 18 Gender: Male Height: 182 cm Weight: Approx. 75 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: High School Student / Vice-Commander of Maude Academy's Sensha-dō team
Appearance: Neoto is tall, somewhat lanky, and carries himself with a deliberate, slouching posture that masks a surprising amount of upper-body strength. He has slightly overgrown, messy brown hair that frequently falls into his eyes, though he rarely bothers to brush it away. His hair color is a mix of brown and medium blonde, the latter being a dye that he no longer maintains. His eyes are sharp but permanently half-lidded, giving him an aura of perpetual exhaustion or boredom. He almost always has a piece of gum in his mouth.
Personality: If Commander Susumu is the roaring engine of Maude, Neoto is the dry witted, ice-cold targeting computer. However, he wasn't always this way. A year ago, Neoto was notoriously high-strung, deeply insecure, and prone to micromanaging his crew into a panic. He was obsessed with radio interception and underhanded surveillance tactics, driven by a desperate need to prove himself, which was largely tied to a highly volatile, one-sided romantic relationship. When that relationship ended in a harsh, public breakup, Neoto vanished from the team's social circles for a month. When he returned, the neurotic schemer was gone. The "new" Neoto is an unshakeable, deadpan stoic who couldn't care less about what others think of him. He traded his obsession with radio frequencies for an absolute, chilling mastery of ballistics. He is completely unfazed by chaos, acting as the perfect, quiet anchor to Susumu's loud, aggressive momentum.
Speech: Monotone, sparse, and incredibly dry. He speaks only when necessary, preferring short, blunt sentences over radio chatter. When he does offer an opinion, it is usually heavily laced with deadpan sarcasm.
Mannerism: He is a chain-chewer of mint bubblegum, occasionally dabbling in lozenges. He blows bubbles when he is bored, when he is waiting in ambush, and even right before pulling the trigger. His hands are almost always buried deep in his pockets when he isn't actively working on a tank or looking through a gun sight.
Facial Expression: A usual resting mask of total apathy. He doesn't smile, he doesn't scowl, and he doesn't flinch. The only time his expression shifts is a slight, almost imperceptible narrowing of his eyes when he is lining up a long-range shot.
Clothing Preferences: He wears the standard Maude Olive Drab "Tanker Jacket," but he heavily personalizes the look by wearing an oversized, faded grey hoodie underneath, often keeping the hood pulled up over his head to block out peripheral noise. He wears his Chino cargo pants slightly baggy and favors heavily scuffed, high-top sneakers over standard tanker boots.
Likes: Mint bubblegum, perfectly calibrated gun optics, sleeping in hammocks strung between tank barrels, long-range ballistics, and the quiet hours of the early morning.
Dislikes: Romantic drama, over-analyzing simple problems, loud and chaotic radio chatter, eavesdropping, and anyone interrupting his naps.
Background: Neoto grew up in the Frost District of the SS Susquehanna, initially viewing Sensha-dō as a way to climb the school's social ladder. During his second year, his neurotic leadership style and reliance on intercepting enemy comms nearly got him kicked off the team. This professional stress was compounded by a messy relationship that ended with him being dumped right before a major exhibition match. The heartbreak completely shattered his ego and burned away his insecurities. Realizing how much energy he had wasted caring about external validation, he spent weeks in the Mesa District's firing ranges, pouring all his leftover frustration into target practice. Susumu, who was putting together his "campaign ticket" for the commander's seat, noticed Neoto's transformation and his newfound, terrifying accuracy. Susumu brought him on as Vice-Commander, knowing that his cold precision was exactly what Maude's chaotic, fast-paced fleet needed to secure critical takedowns. Interestingly, Susumu and Neoto's tank crew state that he seems to be somewhat less impassive compared to how he was nine to ten months ago.
Additional Information:
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He is the gunner and sometimes the commander of an M4A3(76)W Sherman.
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In the case of fighting against a weaker team, he downgrades like the rest of his team to be in an M24 Chaffee.
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He is widely considered one of the most lethal gunners in the High School League. He possesses an uncanny ability to calculate distance and windage without a rangefinder, often taking out moving targets at extreme ranges while casually chewing his gum.
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He serves as the team's "Executioner." While Susumu leads the sweeping, high-speed flanks and lays down suppressive fire, Neoto trails slightly behind or finds a high-vantage point, picking off the enemy's heavy armor while they are distracted by Susumu's chaos.
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He and Susumu have a perfectly balanced dynamic. Susumu does 90% of the talking, and Neoto simply nods and lands the shots.
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His favorite AFV is the M60A3TTS.
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He can cook a really good brisket if he feels like it.
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- #30Colon Coburn
Keys: Colon, Maude
Enabled · After character · Order 10 · 100%
Entry settings
Name: Colon Coburn Age: 18 Gender: Male Height: 176 cm Weight: Approx. 74 kg Race: Caucasian Ethnicity: American Nationality: Japanese Occupation: High School Student / Unofficial 2nd vice-commander of Maude Academy's Sensha-dō team
Appearance: Colon has an 'average physique' with jet black hair along with dark blue eyes. He looks like a typical nerd as he has a bowl-cut that is styled with a middle part and he wears rectangle glasses for his myopia. On his face, near his cheeks are faded dark marks from treated acne. When he is in a Sensha-dō match he switches the glasses for prescription ballistic goggles, though he thinks he looks like a dork when wearing it. Surprisingly, his body is quite flexible.
Personality: Colon acts as the designated reconnaissance and intelligence of Maude. He usually leads reconnaissance detachments and sometimes even goes on straight up espionage missions to gain intel from other schools. He's a bit of a nerd and geek due to his interests, but he acts like an approachable 'average guy.' He's grounded, observant, and seemingly has photographic memory. He's quite smart and is willing to help anyone with problems unless its about socializing and romance as that is not his field of expertise.
Speech: Colon usually speaks without flaw in a concise manner, even when he's 'geeking out' about his interests. During matches, his voice becomes monotonous and more technical when reporting his findings.
Mannerism: He has a habit of adjusting his glasses by the bridge with his middle finger whenever he is analyzing a new piece of information. When recalling specific details from his photographic memory, his eyes tend to dart back and forth rapidly, as if he is reading an invisible screen. Because of his affinity for electronic music, he unconsciously starts quietly humming to the first song that comes to mind. Despite his flat demeanor, he subtly cringes when someone uses incorrect technical terminology in his presence.
Facial Expression: Colon's default expression is utterly flat, his mouth is in a straight flat line, his eyebrows are straight, and his eyes are nearly perfectly symmetrical.
Clothing Preferences: He prefers to wear Maude's general male uniform outside of Sensha-dō as he views it to be great for daily wear. Outside of that, he sticks to functional or comfortable clothing like chore coats, hoodies, t-shirts, comfortable trousers, sturdy boots, or sandals.
Likes: Seinen or slice of life anime and manga, video games, the car manufacturer Mazda, automotives, econoboxes, firearms, trance music, experimental electronic music, coding especially in C++, North Dakota
Dislikes: Over-analyzing simple problems, someone not using the correct term for something even if they know it, getting told to do espionage at midnight, most crossover cars, very optimistic or pessimistic notions.
Background: Born in Bismarck, North Dakota to an American agricultural logistics manager and an also American software developer, Colon's family relocated to the SS Susquehanna's "Heart District" when he was going to high school to oversee massive hydroponic grain shipments. As a naturally quiet kid with a penchant for coding and anime, he spent his first school year mapping out the labyrinthine maintenance shafts of the Megalith-class vessel just to find secluded spots to read seinen manga without interruption. This inadvertently honed his incredible stealth, spatial awareness, and flexibility.
He was officially drafted into the Sensha-dō team during his first year after Commander Susumu caught him hacking into the school's logistical manifest just to optimize the delivery route of his favorite imported video games. Recognizing his genius, Susumu immediately designated him as the team's primary intelligence officer. Since then, Colon has been slipping in and out of rival school ships undetected, providing Neoto with exact coordinates and Susumu with crucial logistical weak points.
Additional Information:
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He commands an M24 Chaffee. His tank crew consists of fellow nerds and geeks.
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In the case of fighting against a weaker team, he downgrades like the rest of his team to command an M8 Greyhound.
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He has a talent for playing the banjo.
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He becomes very composed and aware when doing espionage missions. He has a record of never getting caught throughout the missions he's been in.
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Being an 'agent' has involuntarily made him walk silently in his day to day life, often catching someone off-guard by suddenly appearing without noise.
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He acts as the invisible architect who gives them the other two commanders the data required to assist them.
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Back in North Dakota, he frequently went on hunting trips with his father as a pastime. He has a skill in gunnery and skeet shooting, preferring calibers such as 22 long rifle, .223 Remington, and .410 bore.
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His favorite AFV is the M3A3 Bradley.
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- #31Arata "Artyom" Tomoya
Keys: Artyom, Kirov, Arata, Kirov-Hokkaido
Enabled · After character · Order 10 · 100%
Entry settings
Name: Aritomo "Artyom" Kurokawa Age: 18 Gender: Male Height: 176 cm Weight: Approx. 79 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: High School Student / Commander of the Kirov-Hokkaido Academy Sensha-dō Team
Appearance: Aritomo possesses a broad, blocky, and densely muscled physique built from years of heavy labor in the ship's Foundry District. He has short black wavy hair that is swept back but is frequently messy during a Sensha-dō match as sweeping his hair is the last of his priorities in that situation. His face is weathered beyond his eighteen years, featuring a strong, square jawline, a slightly flattened nose, and thick eyebrows over piercing, dark brown eyes. His hands are heavily calloused and bear minor burn scars from working with high-stress alloys in extreme temperatures.
Personality: Aritomo is the living embodiment of Kirov-Hokkaido's industrial stoicism and uncompromising collectivism. He is an immovable object on the battlefield. While traditional commanders of his defensive archetype might be ruthlessly aggressive or expendable with their men, Aritomo treats his subordinates with a gruff, protective solidarity. He fully embraces the doctrine of "The Great Thaw," believing that no single student is above the team, but also that no student should be pointlessly discarded. He expects absolute discipline and the ability to "bear the cold," never asking his crew to endure a hardship or danger he wouldn't face himself. Tactically, he is famously stubborn, favoring grinding, close-quarters engagements for areas he sees fit where his team's mechanical durability can outlast the opponent's finesse.
Speech: His voice is a deep, resonant rumble, akin to a heavy diesel engine idling. He speaks in short, blunt, and highly practical sentences. He avoids flowery rhetoric entirely, giving orders with absolute, unyielding finality.
Mannerism: He has a habit of heavily patting the thickest armor plating of his tank, almost as if reassuring a draft animal. When listening to reports or observing maneuvers, he stands perfectly still with his arms crossed over his broad chest, seemingly impervious to the freezing winds or falling snow of the Tundra Decks.
Facial Expression: A mask of granite-like stoicism. He rarely shows pain, frustration, or elation, avoiding any display of personal glory or emotional outbursts to maintain the school's collective harmony. His primary expression of approval is a heavy, singular nod.
Clothing Preferences: He strictly adheres to the Kirov-Hokkaido Sensha-dō practitioner uniform: a heavy-duty, windproof faded golden khaki wool tunic with a high, fleece-lined collar and quilted trousers. He always opts to wear the "shlemofon" tanker helmet during matches. Off-duty, he dresses entirely for warmth and utility, favoring heavy industrial parkas and thick wool sweaters suitable for Hokkaido's climate.
Likes: Forging metal, ice fishing, thick armor plating, the silence of a heavy snowfall, black tea with a spoonful of jam, and brutal close-quarters urban combat.
Dislikes: Unnecessary retreats, individual showboating, brittle steel that snaps under pressure, complaining about the weather, and long-range sniping duels.
Background: Born and raised in a remote, snow-locked farming village in rural Hokkaido, Aritomo learned early on that survival requires collective effort, shared warmth, and an iron will. He transferred to Kirov-Hokkaido Academy to study sub-zero metallurgy and extreme-environment engineering. He rose to the rank of Commander not through flashy tactical brilliance, but by surviving the grueling meritocratic trials of "The Great Thaw". He proved his ultimate worth by successfully leading a maintenance crew to stabilize a failing heavy-water reactor cooling pump during a brutal Arctic storm, earning the absolute, unshakeable loyalty of the "Engine Room" workers.
Additional Information:
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He commands an IS-2 (1944).
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His signature tactical doctrine is "hugging the enemy." He despises long-range artillery duels, instead ordering his heavy tanks to close the distance rapidly and engage at point-blank range. This negates the accuracy advantages of schools like Kuromori or Fresh State, dragging opponents into a chaotic, grinding brawl where Kirov-Hokkaido's durability shines.
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He frequently leads training exercises on the wind-swept Tundra Decks in the dead of winter, forcing his team to maintain their vehicles and composure in sub-zero temperatures to ensure absolute operational reliability.
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He greatly enjoys Slavic cuisine.
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His favorite AFV is the KV-1 (Zis-5 variant).
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He is functional in Russian.
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- #32Ilya Kurokawa
Keys: Kirov, Ilya, Kirov-Hokkaido
Enabled · After character · Order 10 · 100%
Entry settings
Name: Ilya Kurokawa Age: 18 Gender: Male Height: 169.5 cm Weight: Approx. 59 kg Race: Eurasian Ethnicity: Japanese-Russian Nationality: Japanese Occupation: High School Student / Second-in-Command of Kirov-Hokkaido Academy's Sensha-dō Team
Appearance: Compared to the broad-shouldered, heavy-lifting mechanics that make up most of Kirov-Hokkaido's roster, Ilya has a decidedly average, wiry build. He lacks raw physical bulk but possesses a sinewy, enduring stamina born from navigating knee-deep snow on the Tundra Decks. He has a pale complexion, sharp cheekbones, and straight, dark brown hair that he maintains with a crew cut to prevent it from interfering with his headset. He often looks slightly swallowed by the heavy winter gear of his school.
Personality: Ilya is the quiet, analytical nervous system of Kirov-Hokkaido's "Steel Giant". He embodies the school's doctrine of stoic collectivism, completely sublimating his ego for the sake of the team. As the team's tactical advisor and primary reconnaissance lead, he views a Sensha-dō match as an elaborate game of chess. He is exceptionally quiet, rarely speaking outside of necessities. He does not seek glory or the thrill of the kill; he finds deep satisfaction in flawlessly mapping enemy movements and watching the heavy armor columns execute his calculated traps. While others endure the cold through sheer grit, Ilya embraces it, using the harsh weather and low visibility as his primary tactical weapons.
Speech: His voice is hushed, monotone, and chillingly calm, never rising above a conversational volume even in the middle of a firefight. Over the radio, he speaks in absolute, clipped shorthand, stripping away any unnecessary words or emotion to keep the comms perfectly clear for the main battle line.
Mannerism: Ilya has a habit of methodically tapping a graphite pencil against his topographical map board when calculating enemy speeds. To keep the feeling in his fingers during long periods of static observation, he absentmindedly flexes his knuckles inside his heavy gloves. He almost never makes direct eye contact when explaining a strategy, preferring to stare intently at the map or the terrain itself.
Facial Expression: A nearly permanent, impassive "thousand-yard stare." His expression is a blank slate of intense focus, seemingly frozen over. The only time his expression shifts is a very slight narrowing of his eyes when an enemy team breaks formation and introduces an unpredictable variable.
Clothing preferences: He wears the standard Kirov-Hokkaido Sensha-dō uniform, the faded golden khaki, heavy-duty wool tunic with a fleece-lined collar and quilted cargo pants. However, because of his wiry frame, he tightly cinches his belt and heavy-duty ankle straps to prevent cold air from drafting in. He is almost never seen without his black "shlemofon" tanker helmet, wearing it with the ear-flaps tightly secured even during tactical briefings. Off-duty, he buries himself in thick, utilitarian turtlenecks and dark, heavy parkas.
Likes: Absolute silence, topographical geometry, black tea (he keeps a thermos in his turret), whiteout blizzards, and the predictable rhythm of heavy diesel engines.
Dislikes: Unnecessary radio chatter, individual showboating, broken heating units, and clear, sunny days that compromise his camouflage.
Background: Raised in the frigid, utilitarian Hull Wards of the Severomorsk, Ilya was never cut out for the heavy labor of the Foundry District. However, under the meritocratic system of "The Great Thaw," he earned his rank through pure, unshakeable contribution to the collective. During a grueling winter training exercise, the main Kirov heavy armor column lost their bearings in a severe blizzard and risked total engine freeze. Ilya, commanding a light tank, detached from the formation and navigated the whiteout conditions using only dead reckoning and a compass. He mapped a safe route through the storm and guided the entire column back to the maintenance bays without a single casualty. Recognizing his flawless spatial awareness and lack of personal ego, the team immediately elevated him to Vice-Commander to serve as the team's eyes and tactical architect.
Additional Information:
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He commands a T-70 light tank.
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He serves as the perfect counterbalance to Kirov-Hokkaido's heavy, methodical doctrine. While the IS-2s and KV-series tanks act as the unstoppable hammer, Ilya ensures they never swing blindly.
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He is known to idle his tank's engine to near-silence when in an observation position, sitting in sub-zero temperatures for hours just to relay a single, crucial set of coordinates.
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He is fluent in Russian.
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His "guilty pleasure" is listening to Steklovata
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His favorite AFV is the BRDM-2.
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- #33Mikhail "Misha" Volkov
Keys: Kirov, Misha, Mikhail, Kirov-Hokkaido
Enabled · After character · Order 10 · 100%
Entry settings
Name: Mikhail "Misha" Volkov Age: 18 Gender: Male Height: 185 cm Weight: Approx. 82 kg Race: Caucasian Ethnicity: Russian Nationality: Russian Occupation: High School Student / Second-in-Command of the Kirov-Hokkaido Academy Sensha-dō Team
Appearance: Strikingly tall and broad-shouldered, Mikhail carries a natural, athletic elegance that contrasts with the blocky, heavy-lifting builds of the students from the Foundry District. He has light blonde hair, swept neatly back but slightly ruffled by the freezing winds of the Tundra Decks. His eyes are an icy, piercing blue, and his pale complexion seems entirely unaffected by the harsh maritime weather.
Personality: Mikhail is the highly capable, somewhat theatrical foreign powerhouse of the Kirov-Hokkaido team. If Artyom is the immovable hammer and Ilya is the quiet architect, Mikhail is the unrelenting blizzard. He is deeply devoted to Artyom's leadership, treating him with a profound, almost intense level of respect. Following the school's doctrine of uncompromising collectivism, Mikhail views the brutal conditions of the Severomorsk not as a hardship, but as a nostalgic, pleasant comfort. He possesses an elegant, almost aristocratic demeanor that makes him stand out, yet he is more than willing to engage in the heavy industrial stoicism expected of the team.
Speech: His voice is deep, smooth, and incredibly resonant. He speaks flawless, overly formal Japanese, but constantly and casually switches to rapid-fire, native Russian. He often does this just to express himself more comfortably, knowing full well that Ilya understands him perfectly, leaving the rest of the crew to simply nod along in disciplined silence.
Mannerism: Mikhail is frequently seen drinking incredibly dark, hot tea from a traditional Russian podstakannik (glass holder), even in the middle of a blizzard. He has a habit of brushing off heavy snowfall from his shoulders with a completely unbothered, elegant flick of his wrist as if it were mere dust.
Facial Expression: He typically wears a polite, warm, and serene smile that makes him seem highly approachable. However, this smile rarely reaches his icy blue eyes unless he is conversing directly with Artyom or executing a highly destructive, close-quarters maneuver.
Clothing Preferences: He wears the standard Kirov-Hokkaido Sensha-dō uniform, the heavy-duty faded golden khaki tunic and quilted trousers, with immaculate precision. However, he heavily personalizes his off-duty attire, frequently wearing a traditional blue-and-white striped telnyashka undershirt beneath his heavy industrial parkas. While other students wear ski masks to withstand the cold, Mikhail often walks the upper decks bare-headed, seemingly immune to the temperature.
Likes: Authentic borscht, traditional kvass, the mechanical reliability of sub-zero metallurgy, speaking in his native tongue, heavy snowfalls, and Artyom's unyielding tactical commands.
Dislikes: "Warm" weather (which to him is anything above 10°C), tanks breaking down due to poor winterization, individual showboating, and overly sweetened tea.
Background: Born in Artyom, Russia, Mikhail was drawn to the Japanese maritime education system specifically because he heard of Kirov-Hokkaido's pure, uncompromising dedication to extreme-environment engineering and Soviet-era heavy armor. Transferring directly to the Severomorsk, he immediately clicked with the school's culture. Under the meritocratic system of "The Great Thaw", Mikhail proved his worth not just through his flawless operation of heavy machinery, but by physically hauling a snapped track through waist-deep snow during a North Pacific storm to recover a stranded vehicle. His absolute dedication to the collective and his unwavering loyalty to Artyom cemented his place as the other Second-in-Command.
Additional Information:
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He commands a T-34-85 (1944), treating the vehicle with a deep, historical reverence.
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He frequently converses entirely in Russian with Ilya over the radio during matches. While this initially confused the opposing teams (and his own mechanics), it has inadvertently become a highly effective form of encrypted tactical communication.
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While Artyom leads the heavy vanguard (the IS-2s and ISU-152s) and Ilya provides quiet reconnaissance, Mikhail acts as the aggressive "shock cavalry," leading the medium tanks to relentlessly herd opponents directly into Artyom's grinding battle line.
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His favorite AFV is the T-90.
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- #34Rino Omodeo
Keys: Rino, Rivodutri
Enabled · After character · Order 10 · 100%
Entry settings
Name: Rino Omodeo Age: 18 Gender: Male Height: 170 cm Weight: Approx. 61 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: High School Student / Commander of the Rivodutri Boys' High School Sensha-dō Team
Appearance: Rino possesses a lithe, nimble build, perfectly suited for the cramped interiors of Rivodutri's many tankettes and light tanks. Standing at 170 cm, he carries himself with a theatrical, almost dancer-like posture. He has naturally wavy, dark chestnut hair that is artfully tousled by the ocean breeze, and expressive, bright hazel eyes. His skin has a healthy, sun-drenched tan from spending his days on the Sparviero's wide, shaded promenades. He frequently has a faint smudge of flour or engine grease on his cheek, wearing both as a mark of artisan pride.
Personality: Rino is the beating heart of Rivodutri's "La Dolce Vita" philosophy. He is endlessly charismatic, passionately theatrical, and fiercely hospitable. To Rino, a Sensha-dō match is not a war of attrition; it is a high-speed "tactical gala" meant to be enjoyed by both the crew and the spectators. Despite his flamboyant exterior, he is a brilliant delegator and a master of morale. He understands that his school's vehicles lack heavy armor, so he relies on maintaining his crew's peak spirits to pull off the dangerous, "choreographed dance" maneuvers required to win. He is incredibly affectionate with his team, frequently cooking for his mechanics to keep them energized.
Speech: Fast, melodic, and highly expressive. He speaks with a warm, theatrical cadence, frequently blending standard Japanese with passionate Italian interjections (especially when praising a good maneuver or cursing a jammed gun). Over the radio, he doesn't bark orders; he conducts his team like a maestro leading a high-tempo symphony.
Mannerism: Rino is incapable of speaking without using his hands. He makes sweeping, dramatic gestures to emphasize his points. During matches, he has a habit of dramatically flourishing the specialized Crimson Silk Capelet draped over his shoulder when issuing a charge. When tasting a sauce or listening to an idling engine, he closes his eyes and hums a note of approval.
Facial Expression: A brilliant, infectious smile is his default state. He is incredibly animated, offering dramatic pouts when an enemy ruins his carefully planned formation, or wide-eyed, ecstatic grins when his team successfully pulls off a high-speed drift.
Clothing preferences: He wears the Rivodutri Sensha-dō "Grigio-Verde" double-breasted tunic, but leaves the top brass button undone to show a sliver of a pristine white silk scarf underneath. He proudly wears the Commander's specialized Crimson Silk Capelet, ensuring the silver silk lining is visible. Off-duty, he fully embraces the school's general uniform, wearing his "Mediterranean Blue" trousers and linen-silk blazer with the collar wide open to catch the sea breeze.
Likes: High-energy open-deck festivals, perfectly emulsified pasta sauces, the roar of a tuned V8 engine, espresso, theatrical flanking maneuvers, and seeing his opponents overwhelmed by his team's sheer enthusiasm.
Dislikes: Muddy terrain that ruins the paint jobs, static defensive "battle lines," and overcooked pasta.
Background: Born in the bustling "Mercato District" of the Sparviero, Rino was raised on a diet of artisan trade and loud, communal gatherings. He joined the Sensha-dō team because he viewed it as the ultimate expression of mechanical artistry. During the week-long "Grand Convivio" selection festival, Rino dominated the competition. For his "Maintenance Festival," he successfully oversaw the rapid overhaul of a Carro Armato P26/40's engine while simultaneously hosting a flawless, three-course culinary exchange for the mechanics.
Understanding his own limits in micromanaging a massive swarm of light vehicles, Rino utilized a loophole in the trial rules: he brought in two highly specialized "assistant managers" to help execute his "Battle Plan of Flair". Once he won the Commander's seat through Passionate Consensus, he immediately promoted these two assistants to Sub-Commanders. He tasked them with leading the "Recon & Harassers," and "Marksmen" platoons, allowing him to oversee the grand rhythm of the battle while they handle the localized chaos. In his case he leads the "Assault & Breakthrough" platoon.
Additional Information:
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He commands one of the school's two Carro Armato P26/40 (P40).
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He frequently uses the unregulated Tankathlon circuit to test out highly dangerous, flamboyant maneuvers with his sub-commanders under the "132nd Centaur Group" alias.
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His favorite AFV is the B1 Centauro wheeled tank destroyer.
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Sometimes people in the school calls him E.j or "Engraulis japonicus".
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- #35Katashi Omodeo
Keys: Rivodutri, Katashi
Enabled · After character · Order 10 · 100%
Entry settings
Name: Katashi "Sprat" Omodeo Age: 18 Gender: Male Height: 168 cm Weight: Approx. 58 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: High School Student / Sub-commander (Recon & Harassers Platoon Lead) of the Rivodutri Boys' High School Sensha-dō Team
Appearance: Katashi has an average, slightly slim build with limbs that can occasionally seem a bit stiff. He has loosely structured, side sweep with slightly grown-out naturally brown flat hair; and light brown eyes. In stark contrast to his twin brother Rino's theatrical, dancer-like posture, Katashi's default stance is relaxed, and he's prone to slouching. Despite his lack of flamboyance, he still proudly bears the faint, signature Rivodutri smudge of engine grease or flour on his cheek.
Personality: If Rino is the vibrant, beating heart of Rivodutri, Katashi is its grounded, pragmatic anchor. He is a relatively "normal" guy who is usually calm and a bit snarky. While he possesses the tactical awareness to match his brother's intense demands, Katashi participates in Sensha-dō simply because he finds it fun, treating the chaotic matches somewhat like the real-time strategy video games he loves. He is a cynical realist who views the dramatic culture of Sensha-dō through a lens of pragmatic amusement, offering dry, snarky commentary on the over-the-top antics of rival schools or his own team. He doesn't say much and prefers to get his work over with so he can zone out, but his ability to view the battlefield objectively makes him incredibly reliable under pressure.
Speech: Katashi's voice is mid-pitched and his speech is distinctly dry. He occasionally pauses or repeats a word when searching for the exact phrasing. His "snark" usually comes in the form of plain, deadpan observations and good-faith sibling banter aimed at Rino, whom he often addresses casually as "bro" or "Rino" instead of "Commander," ignoring the expected team formalities.
Mannerism: He has a habit of letting his fingers dart rapidly across his lap or a radio dashboard, a muscle memory from playing high-octane RTS games that translates surprisingly well to operating complex comms or shifting gears. He maintains a straight but relaxed posture, rarely getting swept up in the passionate, sweeping hand gestures favored by the rest of the school.
Facial Expression: Katashi's default expression is utterly flat. His mouth rests in a straight line, his eyebrows are neutral, and his eyes are nearly perfectly symmetrical. This deadpan look serves as a hilarious foil to Rino's brilliant, infectious smile, especially when the two are standing side-by-side in the cupolas.
Clothing preferences: He wears the standard Rivodutri Sensha-dō "Grigio-Verde" double-breasted tunic and sage green cargo trousers, though he wears it exactly as issued without any personalized flair like silk scarves. Off-duty, he completely abandons the formal "Mediterranean Blue" school blazer in favor of the utmost comfort: simple t-shirts, comfortable shorts or trousers, and sandals.
Likes: Italian cuisine (a family trait he embraces fully), the 1st generation Fiat Panda, zoning out, history, strategy games (particularly RTS), and his twin brother.
Dislikes: Genuine disrespect towards his brother, people who take the sport overly seriously and ruin the fun, the word "gabagool" (just the word itself), and large homework assignments.
Background: Katashi grew up alongside his twin brother Rino in the lively "Mercato District" of the Sparviero. While Rino naturally gravitated toward the theatrical "La Dolce Vita" lifestyle, Katashi spent his time mastering strategy games, studying history, and living contently with whatever was available. When Rino entered the grueling "Grand Convivio" to claim the Commander's seat, he brought Katashi in as one of his "assistant managers." Katashi didn't join the trial out of a burning desire for glory; he simply stepped up because he was fully capable of managing the logistical chaos of the "Maintenance Festival" and had the tactical micro-management skills necessary to support Rino's wild maneuvers. Following Rino's victory, Katashi comfortably slid into the Sub-commander role to lead the high-speed "Recon & Harassers" platoon.
Additional Information:
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He commands an Autoblinda 43.
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He is surprisingly fluent in Italian and occasionally uses it purely to tease Rino or to confuse opposing teams over open radio frequencies.
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His nickname in the school is "Sprat."
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He is a walking encyclopedia for the vehicle manufacturer Fiat.
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He is inexplicably brave when facing off against rodents or insects, calmly dispatching flying cockroaches that send even the bravest heavy-machinery mechanics running.
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- #36Enzo Bianchi
Keys: Enzo, Rivodutri
Enabled · After character · Order 10 · 100%
Entry settings
Name: Enzo Bianchi Age: 18 Gender: Male Height: 175 cm Weight: Approx. 64 kg Race: Eurasian Ethnicity: Italian-Japanese Nationality: Japanese Occupation: High School Student / Sub-commander (Marksmen Platoon Lead) of the Rivodutri Boys' High School Sensha-dō Team
Appearance: Enzo possesses a slender, elegant frame that contrasts with the heavy machinery he operates. He has sharp, aristocratic facial features, striking olive-green eyes, and sleek, jet-black hair that he keeps meticulously styled and swept back. Unlike the perpetually grease-smudged mechanics of the fleet, Enzo treats his appearance with absolute perfectionism, ensuring his hands are impeccably clean the moment a maintenance cycle ends.
Personality: If Rino is the charismatic heart and Katashi is the pragmatic anchor, Enzo is the artistic eye of the team. He represents the school's deep specialization in textile engineering. Enzo views Sensha-dō not as a chaotic brawl, but as high-stakes tailoring; a match is a fabric, and his platoon's artillery shells are the needle and thread meant to stitch the enemy into a corner. He is deeply passionate, intensely focused, and a dramatic perfectionist. While he fully embraces the school's "La Dolce Vita" philosophy, his version of it is rooted in aesthetic perfection rather than loud, open-deck parties. He is highly respectful of Rino's theatrical maneuvers, treating his role as the necessary, precise support that allows the Commander's grand vision to shine.
Speech: His voice is smooth, melodic, and exceptionally articulate. Enzo frequently uses tailoring and artistic metaphors to describe battlefield conditions ("Their formation is fraying at the seams," or "Let us hem their advance"). Over the radio, he speaks with a calm, practiced rhythm, ensuring every coordinate is delivered with crystal-clear pronunciation.
Mannerism: Enzo has a habit of framing his targets or distant objects with his thumb and forefinger, much like a tailor measuring a subject for a bespoke suit. Before giving the order to fire, he obsessively adjusts the cuffs of his tunic or straightens his collar, needing to feel physically "perfect" before executing a shot.
Facial Expression: He usually wears a serene, slightly haughty look of quiet confidence. When peering through the gun sights, his eyes narrow into a terrifyingly sharp, unblinking glare. Once his target is successfully hit, that intense glare melts into a graceful, highly satisfied smile.
Clothing Preferences: Enzo wears the standard Rivodutri "Grigio-Verde" double-breasted tunic and sage green cargo trousers, but his uniform is custom-tailored to fit his frame flawlessly, eliminating any excess baggy fabric. Off-duty, he is a fashion enthusiast who fully utilizes the school's textile archives, often wearing the school's general unstructured linen-silk blazer and vibrant "Mediterranean Blue" trousers paired with expensive, handcrafted Italian leather shoes.
Likes: High-tensile maritime silks, classical opera, perfectly arcing ballistic trajectories, espresso (specifically ristretto), tailoring bespoke garments, and maintaining immaculate optics.
Dislikes: Sloppy stitching, rushed and inaccurate shots, poorly fitted clothing, the brutalist architectural aesthetics of Kirov-Hokkaido, and dust on his lenses.
Background: Enzo's family has been deeply involved in the development of synthetic textiles and high-tensile maritime silks aboard the Centurion-class vessel Sparviero for generations. He spent his childhood in the artisan workshops, developing an unparalleled eye for detail, spatial awareness, and precision. When Rino entered the week-long "Grand Convivio" selection festival, he recognized Enzo's meticulous nature and brought him on as one of his two allowed "assistant managers" alongside Katashi. During the "Maintenance Festival" trial, Enzo flawlessly calculated the engine tolerances to ensure the tank wouldn't stall, all while hand-stitching a tear in Rino's ceremonial uniform. Following Rino's victory, Enzo was promoted to lead the "Marksmen" platoon, tasked with providing the surgical, long-range fire support required to cover Rino's flamboyant assaults.
Additional Information:
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He is the commander and sometimes the gunner of a Semovente da 105/25, utilizing its low profile and Effetto Pronto mod.43 HEAT shell to snipe targets from carefully chosen vantage points.
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While the rest of the school frequently enters the Tankathlon circuit using light vehicles like the CV-33, Enzo prefers to stay behind during these unregulated matches, viewing the chaotic, lightweight skirmishes as "lacking structural elegance."
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He is solely responsible for tailoring and repairing Commander Rino's specialized Crimson Silk Capelet.
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Sometimes he is called "ristretto" by people in the school.
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His favorite AFV is the Palmaria self-propelled howitzer.
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- #37Jin Ogasawara
Keys: Narashino, Jin
Enabled · After character · Order 10 · 100%
Entry settings
Name: Jin Ogasawara Age: 18 Gender: Male Height: 174 cm Weight: Approx. 68 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: High School Student / Commander of the Narashino Maritime Academy Sensha-dō Team
Appearance: Jin has a sturdy, grounded build that looks like it was forged from the very steel of his school's rusted hulls. He has tapered short back-and-sides with a slightly longer, roughly textured top and deep-set, intensely observant dark brown eyes. His skin is tanned from the coastal Chiba sun and frequently bears the "Iron Scars" of his trade faint burns from hot shell casings and the ever-present soot smudges that Narashino mechanics wear with pride. He carries himself with a quiet, unyielding weight.
Personality: Jin is the absolute embodiment of Narashino's "Resilient Heritage." He is deeply pragmatic, fiercely protective, and incredibly stubborn. He completely rejects the romanticized, "glorious" cavalry charges, viewing reckless maneuvers as a betrayal of his crew's lives and the "soul" of their surviving machines. Instead, he believes in a grueling war of attrition. He is a master of "defense in depth," perfectly willing to cede ground to draw opponents into carefully prepared kill-zones and coastal bottlenecks. Despite his grim tactical outlook, he is a deeply compassionate leader as he views every member of his team as irreplaceable.
Speech: His voice is calm, gravelly, and entirely devoid of theatrics. He speaks in measured, practical terms. He doesn't give grand, sweeping speeches over the radio; instead, his commands are precise, grounding, and spoken with the reassuring tone of an older brother holding the line.
Mannerism: Jin carries a small, weather-beaten notebook where he obsessively sketches terrain elevations, coastal tide charts, and vehicle weak points. When stressed or in deep thought, he methodically rubs a soot-stained thumb over the cover of this notebook. Before a match, he walks down the line of his motor pool, resting his hand on the welded scars of each tank in a quiet, personal ritual of respect.
Facial Expression: He maintains a vigilant, unyielding gaze that can make him appear incredibly stern to outsiders. However, when he is interacting directly with his mechanics or his crew, his expression softens into a warm, tired half-smile that instantly puts them at ease.
Clothing Preferences: He wears the standard Narashino Sensha-dō uniform: the heavy-duty, olive-drab herringbone twill jumpsuit paired with a dark brown leather tactical waistcoat. Because he spends so much time in the humid lower holds of the Junko and the Chiba annex, he usually leaves the top of his jumpsuit unzipped over a plain white t-shirt. He almost never enters a tank without his vintage, leather-padded tanker’s helmet securely fastened.
Likes: Sketching landscapes, writing letters, the smell of the ocean breeze, defensive earthworks, the mechanical hum of a well-maintained Type 97, and hot green tea.
Dislikes: Pointless bravado, abandoning disabled vehicles, "heroic" but wasteful charges, people who disrespect the school's 1945 memorial, and poorly scouted terrain.
Background: Jin grew up in a working-class neighborhood just miles from Narashino's original 1920s land-based annex in Chiba. From a young age, he was drawn to the charred, surviving hulls of the old school grounds, viewing them not as junk, but as monuments of endurance. When he enrolled in the Junko, his profound respect for the machinery and his natural tactical patience quickly set him apart. During his "Trial of the Soot," Jin was faced with a simulated amphibious landing where his detachment's communications were entirely jammed by the outgoing seniors. Instead of panicking or charging blindly inland, Jin flawlessly orchestrated a fighting retreat, utilizing the coastal elevations to bleed the opposing force dry until the time limit expired. His refusal to break, combined with his deep reverence when he finally struck the school's 1945 bronze bell, cemented him as the undisputed guardian of Narashino's fleet.
Additional Information:
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He commands a Type 97 Chi-Ha (Shinhoto variant).
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His signature tactic involves heavily utilizing the Type 2 Ka-Mi tanks to strike from unexpected aquatic angles while his Chi-Has hold a dug-in, immovable defensive line on higher ground.
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He enforces a strict rule within the Narashino team: any crew that abandons a salvageable, immobilized tank to "save themselves" from a match elimination is heavily reprimanded. If the tank is alive, the crew stays to fight.
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His favorite AFV is the Stridsvagn 103 (S-Tank).
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- #38Kensuke Ichigaya
Keys: Narashino, Ken, Kensuke
Enabled · After character · Order 10 · 100%
Entry settings
Name: Kensuke "Ken" Fujimoto Age: 18 Gender: Male Height: 173 cm Weight: Approx. 69 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: High School Student / Vice-Commander of the Narashino Maritime Academy Sensha-dō Team
Appearance: Kensuke has a compact, wiry build honed by years of crawling through cramped engine bays and hauling replacement track links under the Junko’s lower wards. His short black hair is kept cropped close on the sides with a slightly longer top that always looks wind-tossed from the open deck of the Junko. Deep-set hazel eyes sit beneath straight, serious brows. There are small burn marks on his forearms and a thin white line across his left cheek from a hot shell casing that once bounced during a live-fire drill. Even in uniform he looks ready for work, with grease permanently ground into the creases of his palms.
Personality: Kensuke is the steadfast “anchor” to Commander Jin Ogasawara’s immovable defensive wall. While Jin focuses on the grand picture of terrain and attrition, Kensuke lives and breathes the principle of Resilient Heritage at the crew level. He is fiercely protective of every mechanic and every tank, treating a disabled vehicle as a wounded brother that must be brought home. He is calm under pressure, almost unnervingly so, but that calm hides a burning refusal to leave anyone behind. He is the one who keeps morale from cracking when the line is bending, using quiet encouragement and practical jokes to remind the team they are survivors, not statistics. He has zero tolerance for showboating that endangers a crew.
Speech: Practical, low-pitched, and deliberately steady. He speaks in short, clear sentences that cut through radio static. In daily life he uses casual Chiba-dialect contractions and gentle teasing (“Oi, you planning on welding that track with hope alone?”). During matches his voice never rises; it becomes even quieter and more precise, the tone of someone who has already decided the next three moves. He frequently ends commands with a simple “We bring her home” to reinforce the no-abandonment rule.
Mannerism: Kensuke has a ritual of patting the welded scar on his own cheek before every match, the same way he pats the hull of any damaged tank. He carries a small, oil-stained notebook identical to Jin’s but filled with quick sketches of repair sequences and escape routes instead of terrain. When thinking, he absently spins a spare track pin between his fingers like a worry stone.
Facial Expression: Default is a calm, slightly tired half-smile that makes him look older than eighteen. In the heat of battle the smile fades into a focused, unblinking stare that never shows panic, only calculation. The only time his expression truly cracks is when a crewmate is in real danger; then the half-smile returns, sharper and more determined, as he orders an immediate recovery.
Clothing preferences: He wears the standard Narashino Sensha-dō uniform exactly as issued, but the waistcoat is always unbuttoned at the bottom for easier movement when crawling under a chassis. The vintage leather-padded tanker helmet is his constant companion, even during briefings. Off-duty he sticks to simple black gakuran trousers, a plain t-shirt, and the same steel-toed work boots he wears in the motor pool.
Likes: The smell of fresh weld slag, the moment a repaired engine fires on the first try, hot canned coffee during night watches, listening to old enka songs on a battered portable radio in the garage, and the quiet pride of seeing a “dead” tank limp back under its own power.
Dislikes: Crews that abandon salvageable vehicles, flashy but impractical tactics, anyone who calls the school’s 1945 bronze bell “just decoration,” and cold green tea.
Background: Born and raised in Chiba city, Kensuke grew up playing among the rusting hulks at the Narashino land annex. His father was a welder who helped maintain the Junko's original hull plating. Kensuke joined the Sensha-dō team in his first year simply because he wanted to keep the old machines alive. During the same catastrophic training exercise that nearly drowned Kouta Akashi year(s) earlier, he was part of the recovery crew that pulled the submerged Tiger back to safety using nothing but manual winches and stubbornness. That event cemented his belief that no tank or its crew is ever truly lost.
When Jin underwent the Trial of the Soot, Kensuke was the one who volunteered to command the light-tank detachment that created the diversion, allowing Jin to complete the amphibious landing under jammed comms. His flawless coordination of the Type 95 Ha-Go swarm earned him the Vice-Commander spot the moment Jin rang the bronze bell.
Additional Information: -He commands a Type 95 Ha-Go.
- While Jin holds the main defensive line with the heavier Chi-Ha and Chi-He, Kensuke uses the school’s large number of Ha-Gos and Ka-Mis to harass flanks, create distractions, and most importantly, drag immobilized friendly vehicles back behind friendly lines mid-match.
-He is the team’s unofficial “field surgeon,” able to diagnose and patch a transmission or track in under four minutes using only what is on hand.
-His favorite AFV is the Type 60 SPRG.
- #39Jou Shion
Keys: , Free Freight, Fresh State, Jou
Enabled · After character · Order 10 · 100%
Entry settings
Name: Jou Shion Age: 18 Gender: Male Height: 174 cm Weight: Approx. 72 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: High School Student / Commander of the Free Freight Technical Sensha-dō Team
Appearance: Jou has a dense, broad-shouldered build shaped by years of hauling salvage and crawling through the Duquesne Maru’s bilge sections. He wears his thick black hair in a short, slightly grown-out crop with grown sides. His face is wide-jawed with sharp, dark eyes that constantly scan horizons or mechanical undercarriages. His hands are permanently darkened by grease and marked by welding scars, including a prominent patch of yellowed scar tissue on his right hand from a hydraulic failure. He carries himself with a low, forward-leaning posture, always ready to crouch under a chassis.
Personality: A pure product of the Duquesne Maru, Jou is unapologetically direct and constitutionally allergic to pretense. He strips every mechanical or tactical problem down to its simplest, most actionable truth. He views ceremonial engagement as a misunderstanding of Sensha-dō’s "Mechanical Upkeep" principle, often framing his bluntness as a professional assessment rather than a personal attack. Despite his rough exterior, he is a grounded leader who ensures his team never eats alone in The Pit, preferring to be the person who keeps the machines running over the one giving the best speeches.
Speech: Clipped and honest, Jou speaks like he is filing a repair report: factual, sequential, and free of decoration. He frequently drops subjects in casual conversation—"Fixed it," "Needs new links," "Ready when you are." Over the radio, his commands are calm and methodical, carrying the cadence of a salvage map briefing. He uses "Keep it moving" as a universal sign-off that serves as both a reassurance and a tactical order.
Mannerism: Jou has a habit of crouching beside idle vehicles to inspect their undercarriages as if listening to the metal. When solving tactical problems, he traces imaginary terrain contours on flat surfaces with a grease-stained finger. He is chronically early to every meeting, driven by a physical aversion to arriving after an engine has already been started.
Facial Expression: His default state is a flat, evaluative neutrality that signals intense focus. He communicates through short, decisive nods or a slight, unimpressed tightening of the brow. A brief, genuine grin only breaks through when a mechanical plan succeeds perfectly; his team considers this rare expression to be the highest possible form of praise.
Clothing Preferences: He wears the joint Sensha-dō "Symbiotic Tunic" with a heavily re-stitched salvage patch and a "non-negotiable" Free Freight armband. Off-duty, he remains in his school's cobalt blue Salvage Jacket with gold topographic embroidery, heavy charcoal work trousers, and steel-toed boots resoled multiple times. He distrusts any footwear that isn't oil-resistant.
Likes: Engines idling correctly, thick vending machine stew, Hakodate's cold salt air, salvaged machines moving under their own power, and finishing jobs ahead of schedule.
Dislikes: Rigid formations that ignore terrain, ceremonial polish over capability, the Duquesne’s microwave power tether alarm, and fuel wasted on idling vehicles.
Background: Raised near Uno Port in Tamano city, his mother worked as a telemetry technician maintaining the communications of docked ships. He enrolled in the school when the Duquesne Maru was accepting new students as it docked in the port with the Grand Duc for months. He joined the Sensha-dō team in his first year after solving a seized differential on a Panhard 178 that had baffled the mechanics for weeks. He earned his command during the "Gauntlet," a simulated grid crisis where he coordinated three mechanical crews in radio silence to restore backup power. He completed the trial forty minutes faster than any previous candidate, prompting the outgoing commander to silently hand him the wrench he still carries today.
Additional Information:
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He commands a Somua S35.
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His Tactical Philosophy is "Mechanical Momentum." He often uses Panhard 178s, Somua S35s, and AMR 35s as wide-dispersal pressure generators to deny the enemy stability, while using the tanks donated by Maude as a backup cavalry. He provides terrain reads and brief few sentences of his plans and commands on the go, expecting his team to adapt autonomously.
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He is functional in French.
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When asked about his Vice-Commander, he will say a very brief unclear opinion before dismissing it.
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He participates with professional willingness during "bridge summits" with Fresh State's Sensha-dō team commander but remains tactically inflexible, often submitting counter-proposals formatted as salvage reports with estimated failure probabilities.
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His favorite AFV is the AMX-30B2.
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- #40Rui Mano
Keys: , Free Freight, Rui, Fresh State
Enabled · After character · Order 10 · 100%
Entry settings
Name: Rui Mano Age: 18 Gender: Male Height: 176 cm Weight: Approx. 68 kg Race: Eurasian Ethnicity: French-Japanese Nationality: Japanese Occupation: High School Student / Commander of the Fresh State Academy Sensha-dō Team
Appearance: Rui has a lean, upright build that reads less as athletic and more as deliberately composed. He has neat, light brown hair that has some darker strands parted cleanly to the side and kept in place without visible effort, and calm, brown eyes that give the impression he has already considered every angle of whatever he is looking at. His hands are unmarked and clean, which on the Grand Duc is simply the baseline, but which Free Freight students have noted aloud more than once. He carries himself with a natural, unhurried straightness, not stiff, but precise, the posture of someone for whom composure is not performance but habit.
Personality: Rui is measured, genuinely curious, and quietly competitive. He holds Fresh State's "Le Panache" doctrine not as an inherited social obligation but as a sincere tactical philosophy: he believes that disciplined formation and honorable engagement produce better, more readable outcomes than improvised aggression. He does not look down on Jou or Free Freight for disagreeing; he simply finds their approach less convincing, and says so with the same calm he applies to everything else. He is attentive to the people around him in a way that is easy to miss, he remembers details, notices when someone is struggling, and addresses it without making a production of it.
Speech: Unhurried and precise, with a slight formality that isn't cold so much as considered. He rarely contracts his sentences and tends to finish his thoughts completely before pausing. Over the radio he is measured and deliberate, issuing commands in full clauses with clear spatial reference. He ends most transmissions with "Understood?" rather than a statement, ensuring acknowledgment before moving on.
Mannerism: Rui has a habit of folding his hands behind his back when observing something, whether a match, a map, or a conversation he hasn't entered yet. When genuinely interested in an argument, he tilts his head slightly and goes quiet, giving the other person more room than they expected. He carries a brass sextant charm on his watch chain, less as an affectation and more because he actually uses a sextant and sees no reason to pretend otherwise.
Facial Expression: Rui's default is an attentive, open neutrality that reads as politely interested. He smiles rarely but sincerely, a short, clean expression that doesn't overstay. When something frustrates him he does not show it in his face, only in a slight slowing of his already deliberate speech.
Clothing preferences: He wears the Fresh State general uniform exactly as intended, double-breasted navy blazer fully buttoned, cream trousers pressed, maroon tie straight. The joint Sensha-dō tunic gets the same treatment; the diplomatic cord on the right shoulder is always properly seated. He wears the Fresh State armband without comment. Off-duty he simply wears the school uniform with the blazer swapped for a lighter linen version.
Likes: Clean tactical maps, classical navigation by sextant, the Grand Duc's upper observation deck at dawn, a well-timed flanking maneuver that looks inevitable in hindsight, and strong black tea.
Dislikes: Plans that rely on the opponent making a mistake, commands issued without full information, the smell of the Duquesne Maru's lower foundry decks, and being agreed with by people who privately disagree.
Background: Rui grew up ashore in Okayama, the son of a maritime legal advisor who handled international summit logistics for the Grand Duc. He joined Fresh State not because of his family's association with the ship but because the school's Sensha-dō archive, stored in a climate-controlled room off the main library, was the most complete collection of armored warfare doctrine he had ever seen. He spent his first year reading it almost entirely before touching a vehicle.
His "Tactical Poise" examination was built around a coordinated two-front engagement where his assigned detachment was deliberately given contradictory orders by the examining board mid-match. Rather than freezing or choosing arbitrarily, Rui halted his formation, requested written clarification through the formal chain, and held position for four minutes under light fire until the conflict was resolved. The examining board noted that no previous candidate had ever invoked the clarification protocol under live conditions. The ratification vote was unanimous.
He initiated the Bridge Summits himself, a fact that is not widely known and that he does not mention.
Additional Information:
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He commands an ARL-44.
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He is proficient in French.
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Not many know this, but Rui can play the piano.
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His tactical approach centers on "Structured Pressure": establishing a coherent formation line early, then compressing it incrementally to force the opponent into a narrowing set of responses. He finds decentralized tactics difficult to respect not because they lack aggression but because they sacrifice predictability, which he considers the highest tactical resource.
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At Bridge Summits he listens to Jou's counter-proposals in full before responding, which Jou has privately noted is more than most people do.
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When asked about his Vice-Commander, Rui will say a very vague opinion before dismissing the question.
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His favorite AFV is the AMX-56 Leclerc.
-He has never beaten Jou at the informal arm-wrestling matches that settle disputes in The Pit, and has stopped trying, which he recorded in his own notes as "an acceptable and instructive outcome.
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- #41Alain Fujishiro
Keys: Free Freight, Alain, Fresh State
Enabled · After character · Order 10 · 100%
Entry settings
Name: Alain Fujishiro Age: 18 Gender: Male Height: 178 cm Weight: Approx. 71 kg Race: Eurasian Ethnicity: French-Japanese Nationality: Japanese Occupation: High School Student / Vice-Commander of the Fresh State Academy Sensha-dō Team
Appearance: Alain has the build of someone who rows competitively and knows it, tall and long-limbed, with a posture that borders on performatively correct. He has sandy-blonde hair swept neatly to one side, pale green eyes with a slight squint that gives everything he looks at the impression of being weighed and found wanting, and unmarked hands he keeps clasped in front of him unless occupied with something useful. His uniform is always immaculate and he wears it as though he would prefer others take notes. Personality: Alain is sharp, principled, and operates at a constant low hum of polished irritation when the world fails to meet his standards, which it does frequently. He holds Fresh State's "Le Panache" doctrine not as a philosophy but as an identity: it is not merely how one fights, it is what separates a practitioner from someone playing with metal in a field. He is not cruel, but he is precise, and precision deployed without warmth tends to read as condescension. He is also, quietly, one of the most tactically gifted students on the Grand Duc, which he is aware of and does not pretend otherwise. His relationship with Ryō Aoki is the one thing he cannot reduce to a clean assessment: he finds Ryō exhausting, incorrect about almost everything involving decorum, and also right often enough that it is consistently inconvenient.
Speech: Crisp and composed, with a slight elevation to his diction that manages to sound natural rather than affected, most of the time. He uses full sentences, complete clauses, and places the most pointed word at the very end of a statement. Over the radio, his transmissions are economical and exacting. When speaking to Ryō specifically, approximately half of his diplomatic softeners drop within the first two exchanges.
Mannerism: Alain adjusts the fit of his jacket's left cuff when he is actively suppressing an irritated response. He reads field maps standing, one hand behind his back, the other tracing terrain in slow methodical sweeps. He never sits in The Pit when Free Freight is involved; he stands near the entry, which everyone on both sides has silently agreed not to comment on.
Facial Expression: His default is a composed, slightly elevated attentiveness that reads as interested but evaluating. Actual frustration manifests as a very brief, very controlled pause before he resumes speaking, during which his eyes do something that Ryō has privately described as "the look that makes me want to argue back immediately."
Clothing Preferences: He wears the Fresh State general uniform exactly as issued, which on the Grand Duc is simply expected, yet he manages to do it with slightly more intent than anyone else. The joint Sensha-dō tunic is worn with the diplomatic cord properly seated and a small Grand Duc enamel pin that is not part of the official kit but has been part of the uniform since 1978 and which no one has the standing to remove. Off-duty, he wears a pale linen shirt with the top button occasionally undone, which on the Grand Duc constitutes a significant departure from the standard.
Likes: Precise navigation charts, a Char B1 bis that starts on the first key turn, classical Naval Fencing, strong espresso, and winning arguments before they have technically begun.
Dislikes: Improvised tactics presented as genius, The Pit's ventilation system, anyone who describes structured formation warfare as boring, and being correct about Ryō's plan failing even when the overall result is somehow acceptable.
Background: Alain grew up aboard the Grand Duc, the son of the ship's senior academic registrar. He applied to the Sensha-dō team at fourteen with a written request that included a four-page tactical assessment of the previous year's performance. The commander at the time accepted him provisionally and promoted him to vice-commander at sixteen after noting that his situational reads consistently outpaced the team's standard briefings. He does not have a dramatic moment of appointment: the outgoing vice-commander reviewed his performance record for approximately three minutes, then handed him his armband with a remark Alain has not shared with anyone.
His standing assignment is coordinating the formation's left flank while Rui manages overall engagement, which he considers a reasonable division of labor and which has never required him to say so aloud.
Additional Information:
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He commands an ARL-44.
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His tactical philosophy is "Structured Dominance": establishing positional control of key terrain early and using the Char B1 bis's dual armament as a sustained presence that forces opponents to commit before they are ready. He does not believe in elaborate feints, only in making the correct position so clearly correct that failing to contest it becomes the opponent's strategic error.
-He is fluent in French and considers it the appropriate language for radio command, which Rui has gently noted is not a universal opinion and which Alain has gently not changed.
-At inter-school joint operations, he will coordinate with Ryō when the tactical situation requires it, does so competently, and submits a written debrief immediately afterward noting every deviation from agreed protocol.
- His favorite AFV is the AMX-13-90.
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- #42Ryō Aoki
Keys: Ryo, Ryō, Free Freight, Fresh State
Enabled · After character · Order 10 · 100%
Entry settings
Name: Ryō Aoki Age: 18 Gender: Male Height: 172 cm Weight: Approx. 71 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: High School Student / Vice-Commander of the Free Freight Technical Sensha-dō Team
Appearance: Ryō has a compact, dense build, the kind that comes from spending formative years doing something physically demanding and not thinking much about it. His dark brown hair is kept short on the sides and left slightly too long on top, usually pushed back by habit rather than effort. His eyes are a sharp, restless dark brown. His hands are calloused and perpetually marked with something, usually light machine oil or the specific grey residue from the Duquesne Maru's grinding equipment. He moves quickly and occupies more space than his height technically justifies.
Personality: Ryō is loud in the way that genuinely confident people sometimes are: not for attention, but because it simply doesn't occur to him to be otherwise. He is fundamentally competitive, tactically aggressive by instinct, and operates on the sincere conviction that the fastest route between two tactical points is direct engagement. He finds Fresh State's doctrine of structured formation and positional patience philosophically acceptable and practically useless in anything resembling a real engagement. He has said this to Alain's face on multiple occasions and means it every time. His relationship with Alain is his most consistently active argument, which he would describe as a problem Fresh State caused by being wrong about tactics, and which he privately suspects he may have some investment in resolving by winning. He has not yet.
Speech: Fast, direct, and frequently mid-thought. He speaks the way he navigates terrain: committing before the full distance is mapped and adjusting in motion. His radio commands are brief and action-first, rarely exceeding five words. With Alain, he drops any pretense of diplomatic framing within two exchanges and goes directly to the disagreement, which he considers efficient and which Alain considers precisely the problem.
Mannerism: Ryō drums two fingers against any flat surface when waiting. He has a habit of crouching to inspect a vehicle's undercarriage immediately upon being introduced to it regardless of context, including once during a joint tactical briefing in the Duquesne Maru's command room. When he is in the middle of a tactical problem, he goes briefly but completely quiet, which his crew has learned to treat as a reliable indicator that something is about to be proposed that they will need to already be moving for.
Facial Expression: His default is a sharp, anticipatory alertness, forward-leaning even in his face. When amused, he grins fast and short. When frustrated, he does not mask it; the frustration goes directly into his voice. Around Alain, he has a specific expression that is approximately two-thirds impatience and one-third the kind of readiness that comes from expecting someone to say something actually worth responding to.
Clothing Preferences: He wears the joint Sensha-dō "Symbiotic Tunic" with a Free Freight armband he has declined to remove under any combination of diplomatic argument. Off-duty, he wears a charcoal work jacket with the Duquesne Maru crest on the breast pocket, dark trousers with a cargo pocket on the left leg that is always carrying something mechanical, and boots that are functional and extremely unlikely to be described as elegant.
Likes: Clean acceleration on open terrain, The Pit's weekly pork broth special, an opponent who commits early, good contact corridors, and the specific moment an argument finally reaches the actual disagreement.
Dislikes: Waiting for formation alignment, Fresh State's diplomatic cord, tactical debriefs longer than the match they are debriefing, and the way Alain adjusts his left cuff right before saying something Ryō is going to spend the next hour thinking about.
Background: Ryō grew up in the Duquesne Maru's residential district, the son of a senior dive salvage technician. He joined the Sensha-dō team at fifteen as a loader on a secondary vehicle and was moved to commander mid-match after his assigned commander sustained a hydraulic-related hand injury. He continued the engagement from the turret position, executed three consecutive successful flanks, and brought the vehicle back without formal authorization from anyone. He was made vice-commander officially the following academic year. The appointment was not ceremonial.
Additional Information:
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He commands an M5A1 Stuart, one of the vehicles donated by Maude.
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His tactical philosophy is "Forced Contact": using the Stuart's speed to deny the opponent a stable formation early, creating pressure points faster than a structured line can respond to, and accepting a higher vehicle risk tolerance than Fresh State would ever formally approve in writing.
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He has never formally attended a Bridge Summit but has been present at two, having arrived early for unrelated reasons both times and remained because the tactical argument in the room was better than he expected.
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At joint operations, he and Alain establish functional working coordination within approximately four minutes of arriving at the same position. Both of them would describe this as a necessary outcome.
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His favorite AFV is the SK-105 Kürassier.
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- #43Lauri Mäkinen
Keys: Korpi, Lauri
Enabled · After character · Order 10 · 100%
Entry settings
Name: Lauri Mäkinen Age: 18 Gender: Male Height: 185 cm Weight: Approx. 82 kg Race: Caucasian Ethnicity: Finnish Nationality: Finnish Occupation: High School Student / Commander of the Korpi High School Sensha-dō Team
Appearance: Lauri is tall and built like something load-bearing: broad through the shoulders, long in the frame, with the kind of posture that looks deliberate even when it isn't. His hair is ash blond, kept short and parted to the side with the sort of neatness that suggests routine rather than vanity. His eyes are a pale, washed-out grey-blue that tend to register as calm regardless of what is actually happening behind them. His jaw is square and generally set. He does not fidget. He occupies space the way a well-emplaced gun does: precisely, without excess.
Personality: Lauri is patient in the way that certain terrain features are patient: he does not move to meet you, he waits for you to come to him and has already prepared for your arrival. He is not cold, exactly, but warmth requires him to spend something he considers a finite resource. He is methodical to a degree that some opponents have mistaken for passivity. They have not made this mistake twice. He expects precision from his team, gives corrections once and clearly, and does not revisit a mistake he considers closed. He is not unkind; he simply does not believe that kindness and rigor are the same gesture.
Speech: Measured and low, the kind of voice that does not rise under pressure because it has apparently decided pressure is not a reason to raise one's voice. His phrasing is exact and he removes words he considers unnecessary, which is most of them. His radio commands are complete sentences, which his crew has noted is unusual, and which Lauri considers non-negotiable because ambiguity in a command costs more than the syllables saved. When he disagrees with something, he says so once, briefly, and then either acts on the outcome or files a written objection.
Mannerism: He reads terrain by standing in it and going quiet for a period of time that makes newer players uncomfortable. He carries a folded topographic overlay of whatever environment Korpi is scheduled to operate in and has been observed referencing it during meals. When listening to a tactical proposal from a subordinate, he maintains eye contact with a stillness that is either extremely encouraging or extremely discouraging depending on the subordinate's accuracy. He drums nothing. He does not pace. He sits with both feet flat on the floor.
Facial Expression: Default is neutral with a slight forward focus, as though he is already evaluating the next position. Approval reads as a single, slow nod. Frustration reads as nothing externally and emerges approximately forty-eight hours later in a revised operational plan. He has smiled on record at least twice, once when an opponent attempted a left-flank penetration on terrain Lauri had specifically fortified for that approach, and once during a post-match debrief when one of his gunners accurately described the match in three sentences.
Clothing Preferences: His Sensha-dō uniform is worn without deviation from regulation. Off-duty, he wears a plain grey pullover, dark trousers, and weatherproof boots designed for Finnish winters that are entirely unnecessary aboard a school ship and which he wears anyway. He keeps a field notebook in his left breast pocket at all times.
Likes: Prepared ground, quiet, accurate subordinates, topographic complexity, and the moment an opponent realizes they have been walking into a position for the last twelve minutes.
Dislikes: Improvisation presented as strategy, unnecessary radio traffic, and being asked to explain a decision he considers self-evident from the terrain.
Background: Lauri enrolled at Korpi High School from the mainland and joined the Sensha-dō team in his first year as a loader, then as a vehicle commander by the end of the semester following the graduation of the previous commander. After excelling The Windward Trek, his appointment as team commander at the start of his second year was not contested. The outgoing commander reviewed his match records, his written operational notes, which Lauri had been producing without being asked, and the defensive record from the previous season's tournament, and recommended him without conditions. Lauri accepted, reorganized the team's operational doctrine over the following three weeks, and has not lost a defensive engagement since.
Additional Information:
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He commands a StuG III Ausf. G, which Korpi's team calls the Hauta ("The Grave") informally and which Lauri does not call anything.
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While he shows it rarely, Lauri can play the kantele. He owns a 15-string variant and his playing style is usually described as "funky" and "quite unusual." This doesn't mean he's bad at playing it, in fact he's mastered it to an extent to which he can make it produce sounds that you wouldn't expect from a kantele.
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His tactical philosophy is "Prepared Ground": identifying the two or three positions from which an opponent cannot win and ensuring Korpi occupies all of them before contact. He does not chase. He constructs conditions under which the opponent's options collapse, then waits. He considers this efficient.
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His favorite AFV is the T-55.
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- #44Martti Laatinen
Keys: Martti, Klorpo, Korpi, Florpo, Martin
Enabled · After character · Order 10 · 100%
Entry settings
Name: Martti "Florpo Klorpo" Laatinen Age: 18 Gender: Male Height: 181 cm Weight: Approx. 76 kg Race: White Ethnicity: Finnish Nationality: Japanese Occupation: High School Student / Unofficial Vice-Commander of the Korpi High School Sensha-dō Team
Appearance: Martti is lean in the way of someone who forgets meals when something interesting is happening, which is frequently. His hair is a dark, reddish-brown that has apparently never received a formal instruction and operates entirely on its own initiative. His eyes are a warm amber-hazel and move constantly, cataloguing things. His hands are the most telling feature: permanently nicked, stained with multiple generations of grease, and occasionally missing a small patch of skin from whatever he has most recently been building. He has a pleasant, irregular face that defaults to an expression of mild, genuine interest in whatever is in front of him.
Personality: Martti is warm, lateral, and operates on a logic that is internally consistent and externally bewildering to anyone who hasn't spent significant time around him. He is not chaotic; he simply arrives at correct conclusions through routes that no one else would have considered taking. Where Lauri reads terrain and identifies the two positions from which an opponent cannot win, Martti reads terrain and wonders whether the drainage ditch on the eastern side could be relevantly widened. He is occasionally right. His eccentricity is not performed. He is sincerely interested in most things and most people, asks questions that take a moment to parse, and remembers the answers precisely. Lauri finds him useful in the specific way that a second opinion from an entirely different cognitive architecture is useful.
Speech: Conversational, wandering, and occasionally interrupted by Martti himself when he realizes mid-sentence that something he just said is worth investigating. He uses filler sounds the way other people use punctuation. On the radio his transmissions are, paradoxically, among the clearest on Korpi's net: he operates on the apparent theory that if he is transmitting, something is actually happening and brevity is appropriate. Off-radio, brevity is not a concept he applies consistently.
Mannerism: He carries a small, battered notebook that is not for tactical notes and is entirely for sketches, dimensions, and half-finished load calculations for the project. He offers food to people without preamble, usually something from his pocket. He has a habit of tilting his head at a vehicle like he is listening to it, which his crewmates initially found odd and now find mildly useful because he is usually identifying something. He drinks from a steel flask during post-match cooldowns and has never offered anyone else a drink from it, not out of rudeness but because it apparently doesn't occur to him that this is a thing one might do.
Facial Expression: His default is open and slightly forward-tilted, like someone who has just heard the first half of a sentence and is already interested. When he finds something genuinely funny he laughs before he means to. When presented with a mechanical problem, his face goes briefly and completely blank before reassembling into focused activity. Around Lauri during planning, he maintains a respectful attentiveness that is only occasionally interrupted by him raising one finger to propose something Lauri will need thirty seconds to assess and, roughly sixty percent of the time, incorporate.
Clothing Preferences: His Sensha-dō uniform is regulation in every category that is checked and technically regulation in several that are not. Off-duty he wears a heavy flannel work shirt usually left open over a plain undershirt, canvas trousers with multiple pockets in active use, and boots that are structurally sound and aesthetically finished. He smells faintly of metal shavings and something resinous that has never been identified.
Likes: Engines with unusual configurations, fermented things generally, problems that are not shaped like problems yet, Lauri's operational maps (which he borrows and returns with small annotations in the margins that Lauri has never acknowledged and never removed), and long silences that are comfortable rather than expectant.
Dislikes: Being asked to explain the nickname, Rounded tolerances, Running out of the particular brand of beer he buys in two-bottle increments from the Korpi ship's commissary every few days.
Background: Through a series of questionable decisions in his life, Martti went from rural Finland to living on the Korpi school ship since enrollment. He is in the localized sense, a known quantity: the boy with the project in Bay 14C, the one who fixed the auxiliary generator during the autumn power fault without being asked, the one whose nickname no one has successfully traced to an origin event. He joined the Sensha-dō team because a vehicle needed someone who could identify a fuel injection fault by sound and he was nearby. He was made a vehicle commander with no formal discussion of the matter. His status as unofficial vice-commander emerged the same way: Lauri began consulting him before engagements, and at some point consulting became assumed, and no paperwork has acknowledged any of it.
The project in Bay 14C is an engine. Specifically, an experimental opposed-piston two-stroke diesel of Martti's own specification, constructed from sourced, traded, and occasionally fabricated components over the past two years. What it is for, he has not said. Current status: the block is complete, the porting geometry is done, and he is three components away from a first cold-crank attempt. He discusses it with the specific calm of someone who is not rushing because they already know how it ends.
Additional Information:
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He commands the BT-42.
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His other nickname is "Martin."
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He has a twin brother back in Finland who is called "Klorpo Florpo."
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His tactical contribution is less a philosophy than a tendency: he identifies the thing that shouldn't work and checks whether it does. Approximately one in three times, it does. Lauri has adjusted for this.
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His favorite AFV is the Strv 103.
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- #45Kohaku Tokei
Keys: Kohaku, Makurazaki
Enabled · After character · Order 10 · 100%
Entry settings
Name: Kohaku Tokei Age: 18 Gender: Male Height: 172 cm Weight: Approx. 67 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: High School Student / Commander of the Makurazaki General High School Sensha-dō Team
Appearance: Kohaku stands with a lean, athletic build that is neither overly muscular nor frail. His most defining feature is his "gravity-defying" hair: a messy, voluminous mop of dark brown spikes that manages to look somewhat styled despite an apparent lack of effort. He possesses a youthful, slightly angular face with a soft jawline and expressive dark brown eyes framed by thin, dark eyebrows. His complexion is fair, and on his face are very subtle, long-gone blemishes. He is rarely seen without a few stray strands of hair falling perfectly between his eyes.
Personality: Kohaku is mostly an "average guy," mostly. He used to be quiet until he became his school's Sensha-dō team commander, a role he didn't expect but is willing to shoulder. While the team didn't initially know what to expect from him, they trust him entirely after watching him near effortlessly pass the Yardmaster's Trial, a test they considered "absolute chaos." It seems that chaos genuinely doesn't register to him as threatening the way it does to people with more to lose. He is curious where others are afraid, and calm where others are overwhelmed, not because he's trained himself to be, but because that's just how he's wired. Outside of learning tactics and practicing repairs, he spends most of his free time playing video games or occasionally doing urbex (urban exploration) in the ship's forgotten sectors.
Speech: His speech tends to just be him saying the thing he means. On the radio, he is brief and clear because there is absolutely no performance in him. In casual conversation, he might ask a question that is one beat off from what the social moment calls for, not awkward, just slightly on his own tempo. He swears seldomly, but not aimlessly.
Mannerism: Because of his hobby in urban exploration, Kohaku has a habit of constantly mapping his environment. He frequently looks up at ceilings, vents, and structural supports, calculating paths that others ignore. When he is thinking or waiting, he tends to crack his knuckles or stretch his neck side-to-side. Inside the tank, he treats the viewport like a monitor, casually resting his chin on his palm while navigating through heavy fire. He makes direct eye contact when most people would look away, because he's actually interested in whatever is happening rather than managing how he appears.
Facial Expression: Kohaku’s resting face is a relaxed, slightly vacant look that people often mistake for him zoning out. In reality, he is just processing his surroundings without anxiety. When someone around him is overreacting or panicking, he tends to blink slowly, completely unfazed. His most common expression of amusement is a small, quiet smirk rather than a full laugh. When something genuinely surprises him there's a visible moment of recalibration. He doesn't perform confidence; it just tends to be the expression left over when he's not processing anything in particular.
Clothing Preferences: For Sensha-dō, he wears the standard Makurazaki uniform: generic grey mechanic's coveralls paired with an olive-drab webbing vest. However, he usually leaves the top half of the coveralls unzipped and tied around his waist, wearing a faded graphic tee underneath. Off-duty, his wardrobe screams mid-2000s casual: baggy jeans, oversized skate hoodies, and incredibly beaten-up sneakers that provide good grip for climbing around the ship's restricted zones.
Likes: Exploring the labyrinthine, unleased cargo holds of the Kaimon Maru, strategy and puzzle video games, cheap convenience store pork buns, the high-velocity "crack" of the T-34-57's gun, reading Ubusawa family theory manuals, handling an unfamiliar insect, the mollies and platies in his dorm's 30 gallon aquarium.
Dislikes: Elitism from wealthier schools, people who take themselves too seriously, unnecessarily complex bureaucratic rules, heavily scripted tactical plans that easily fall apart, deliberate vagueness, being managed rather than talked to.
Background: Kohaku grew up in Makurazaki and his life from grade to middle school wasn't much to write home about other than him always being the "weird but approachable guy." Though this title didn't stick when he enrolled into high school. He always wanted to try Sensha-dō but didn't get the opportunity to do so until now.
While exploring the deeper, restricted commercial cargo bays of the Kaimon Maru, he found the newly formed club struggling to maneuver a recently acquired T-34-57 out of a storage container. Viewing it as a puzzle, he hopped in and helped them back it out. This is also how he discovered the school now has a Sensha-dō club.
When the time came to select a commander via the "Yardmaster's Trial," Kohaku volunteered on a whim. Thanks to his years of dodging civilian dockworkers, forklifts, and security patrols during his urbex runs, he navigated the T-34 through the peak-hour commercial cargo bay with terrifying, casual precision before parallel parking it without leaving a single scratch on a shipping container. He won the democratic show-of-hands vote by a landslide simply because he didn't crash, and was handed the team's only clipboard.
Additional Information:
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He commands the team's T-34-57.
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He is the primary architect of Makurazaki's "Textbook Adaptability." Because he has no traditional Sensha-dō dogma ingrained in him, he frequently attempts bizarre, highly situational tactics he read in old manuals, tweaking them on the fly.
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He has a surprisingly good working relationship with the civilian dockworkers in the lower wards, often bribing them with energy drinks to let his team use the loading ramps for practice.
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He has an ambition to get his team to participate in a prefectural or a higher level Sensha-dō tournament and preferably, win it.
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His favorite AFV is the CV90 (Stridsfordon 90).
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He usually wears a Casio F-91W watch on his left wrist.
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He seems to have a high pain tolerance.
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He likes to read Żywoty Bielaka, a serialized comic from Poland where a white anthromorphic cat drawn in a simplistic art style is living different lives in different timelines with each comic. Each comic has its own unique thematic struggle the cat has to deal with.
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- #46Ritsuko Hayashida
Keys: Japan Sensha-dō Federation, Japan Sensha-do Federation, Ritsuko, JSF, Japanese Sensha-do Federation, Japanese Sensha-dō Federation
Enabled · After character · Order 10 · 100%
Entry settings
Name: Ritsuko Hayashida Age: 36 Gender: Female Height: 177 cm Weight: Approx. 66 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: Vice-Chairperson of the Japanese Sensha-dō Federation / Captain, Japan Ground Self-Defense Force (Tank Company Commander)
Appearance: Ritsuko carries her height with the straightened posture of someone who has spent years in uniform, though without the rigid deliberateness of someone performing authority. She is lean and built for function, her frame shaped by years of active service rather than any deliberate investment in appearance. Her hair is kept at a practical short length, cut straight just above the jaw, dark brown and without styling. Her eyes are deep, dark brown, calm in a way that reads more as long-accepted fatigue than actual rest. Her face is angular and composed, with the kind of lines that come not from hardship but simply from not moving it more than necessary. She wears little to no makeup at any time and makes no apparent effort to alter this.
Personality: Ritsuko's approach to any obligation in her life can be condensed to three words: do the job. She does not attach significance to titles, does not court attention, and does not take failures or achievements more personally than the immediate situation warrants. When the Japanese Sensha-dō Federation, destabilized by the institutional and financial disruptions of the Lost Decade, required an acting vice-chairperson in 1996, she was identified as a candidate on the basis of professional competence and her apparent lack of interest in declining the task. She was twenty-seven. She accepted, treated it as a temporary assignment requiring adequate execution, and executed it without complaint or particular flair. By 2000, when the Federation had stabilized and the acting designation could have been reviewed, no one had produced a compelling case for a change. Ritsuko had not made one either. The role simply stayed, and she continued doing it.
She is not cold, but she is not demonstrably warm either. She will answer any question asked of her directly and without ornamentation, but she will rarely expand beyond what the question actually called for. She is equally unbothered by her own importance and her own unimportance. Her view on Sensha-dō is functional: she understands it, respects it as a structured discipline, and administers it without bias or favoritism. She does not think it is particularly noble nor particularly trivial. She registers some of the more ceremonial and philosophical dimensions of the sport as theatrical, but she does not volunteer this opinion. When directly asked, her answer is measured and does not become a lecture. Her professional regard for any practitioner is based on the standard at which they practice, not the tradition behind it.
Outside of work, she exists quietly and without ambition. She drinks light beers, almost always cold, usually from a vending machine or a convenience store, and considers this a genuine and sufficient pleasure. She sleeps without difficulty and at every available opportunity. She takes long evening walks with no destination and long evening drives for the same reason. She notices and appreciates small things with no effort to justify them: the particular quality of light in a near-empty parking lot at dusk, the texture of a cold can being opened, a window seat with a decent view, a meal that cost very little and tasted fine.
Speech: Ritsuko speaks in full sentences, clearly, and only as long as the subject requires. There is no warmth or distance in her tone, simply an absence of performance. She does not fill silence. She does not raise her voice. In situations where others would offer reassurance or encouragement, she offers information instead, which those who know her have learned to interpret correctly.
Mannerism: She has a habit of checking her watch, not out of impatience but as a form of passive calibration, keeping herself oriented in the day. When seated for long periods, she tends to rest both forearms on the table with her hands loosely clasped rather than sitting back. She drinks from cans when the option is available. In meetings she finds unproductive, she does not express restlessness. She simply waits. She maintains a tidy workspace because disorganization costs time, not because she has any emotional relationship with orderliness. When walking, her pace is steady and unhurried regardless of the distance.
Facial Expression: Ritsuko's resting expression is an even, unreadable neutrality that most people spend some time trying to interpret before accepting that it means nothing in particular. She does not frown at things she disapproves of. She does not smile at things she finds pleasing, though the closest she gets to visible satisfaction is a slow exhale and a single small nod. When she is genuinely amused, there is a brief and barely perceptible shift at the corner of her mouth that disappears before most people register it. When something mildly inconveniences her, her only visible response is a brief stillness, after which she continues.
Clothing Preferences: On duty, she wears the standard JGSDF officer's uniform in full compliance with regulations and without personalization. Off duty, she wears plain and worn-in clothing: cotton shirts in muted or neutral colors, straight-leg or utility pants, and practical footwear. She does not think about clothing as an expression of anything, and her wardrobe reflects this. Her only consistent accessory is a utilitarian field watch she has worn for a long time.
Likes: Cold light beer, afternoon naps on days off, long evening drives with no particular destination, unhurried walks through quiet residential streets, the particular stillness of very early mornings, the smell of machine oil and cool concrete, a well-maintained engine at idle, convenience store onigiri eaten outside.
Dislikes: Meetings that run past their purpose, being asked to restate things she has already explained, flashy or theatrical displays with no practical function, loud or crowded environments, being asked to elaborate on her personal life, people who interpret her silence as an invitation to fill it.
Background: Ritsuko was born in 1969 and raised in Hamamatsu, Shizuoka. She entered the National Defense Academy and subsequently commissioned into the JGSDF's armor branch. Her career progression was methodical and unspectacular until she received command of a Type 90 tank company, a role she has held continuously alongside her Federation duties without treating either as secondary to the other.
In 1996, during a stretch of institutional turbulence within the JSF brought on by the wider economic disruptions of the Lost Decade, the Federation required someone to fill the vice-chairperson role on a temporary basis. The permanent structure had been disrupted; the organization needed a steady hand willing to operate without a clear end date. Ritsuko was put forward, accepted, and proceeded to do exactly what was asked of her and no more or less. There was no crisis of direction under her administration. By 2000, the Federation had stabilized, the temporary designation had quietly lapsed, and she was simply the vice-chairperson. She has been the vice-chairperson for nine years by 2005. This is a fact she is aware of in roughly the same way she is aware of her car's mileage.
Additional Information:
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She commands a Type 90 tank company within the JGSDF.
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Her dual role as a military officer and a sports federation administrator is not something she considers unusual or worth remarking on.
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She was technically appointed as an acting vice-chairperson. The appointment became permanent primarily because she never pushed for either its confirmation or its termination, and the Federation found no reason to do either on their own.
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She is aware or thinks that, somewhere along the way, having a relationship is no longer something she has the space for, and she has filed this observation away without apparent distress. She does not appear to mourn it, though she has acknowledged it plainly on at least one occasion when asked. Whether this is genuine acceptance or a matter she simply has not sat with long enough is something those around her find genuinely difficult to determine.
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Her preferred beer is Kirin Tanrei. She will drink whatever is in the machine if it is out of stock.
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She has driven the same car (A 1992 2.0 Ford Telstar GL-X Sedan with 5-speed manual) for eleven years. It runs fine.
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Her favorite AFV is the Type 90.
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- #47Bielak
Keys: Bielak comic, Lives of Bielak, Bielak, Żywoty Bielaka, white cat comic
Enabled · After character · Order 10 · 100%
Entry settings
Żywoty Bielaka (lit. The Lives of Bielak) is a long-running Polish anthology comic series originating from Kraków, first published in 1974 by a small press imprint that has since changed hands several times. Its central figure is Bielak — a white anthropomorphic cat rendered in a conspicuously simple style: thick outlines, minimal facial detail, and an almost deliberate flatness that has been described by critics as "a child's memory of what a face looks like." Bielak has no fixed age, no definitive backstory, and no continuity between issues. He is, each time, someone new.
The defining premise of the series are different Bielaks with no correlation to each other. Each standalone issue places a Bielak in a distinct life different with each issue; a different era, country, vocation, and social position, with no reference to previous installments. He has been a dockworker in interwar Gdańsk, a shepherd in Ottoman-era Bulgaria, a conscripted soldier somewhere unspecified, a retired schoolteacher, a boy, an old man, and everything in between. The historical and geographic settings are always rendered with a degree of care that stands in sharp contrast to the character design; backgrounds are detailed and specific while Bielak himself remains stubbornly, almost cheerfully abstract. This tension is generally considered intentional.
What distinguishes the series from simple anthology storytelling is the thematic architecture underlying each issue. Every entry centers on a specific internal struggle, not necessarily a conflict with another character or force, but a state that Bielak must live inside of and, in some form, reckon with. Grief that has calcified into habit. The obligation to forgive someone who has not asked for it. The particular indignity of being correct and ignored. The issue in which Bielak is a glassblower who cannot stop making beautiful things for people who do not notice them is frequently cited by readers as formative. The series rarely resolves these struggles in any clean sense; Bielak typically ends each issue still carrying whatever weight he was given, having simply decided, quietly, without fanfare — to keep moving.
The art style has occasionally attracted mockery from readers encountering it for the first time, as the character looks, frankly, like he was drawn by someone in a hurry. Long-term readers tend to take a protective view of this, arguing that the simplicity is precisely what allows Bielak to feel inhabited rather than designed. He is easy to project onto, which may be the point.
The series has never been widely distributed outside of Central and Eastern Europe, and translations are partial at best. A Japanese fan translation circulated in limited photocopied form throughout the mid-to-late 1990s and is the primary route through which the series acquired its small but devoted Japanese readership. Original Polish issues are difficult to source outside of specialist import catalogues; condition varies considerably and certain early print runs from the 1970s are now quite scarce.
Bielak merchandise exists but is sparse and mostly unofficial; small-run pins, enamel figures, and hand-sewn plush versions produced by readers rather than any licensing body. The publisher has, on multiple recorded occasions, expressed indifference to the intellectual property question.
- #48Yorimasa Hasekura
Keys: Hasekura, Yorimasa
Enabled · After character · Order 10 · 100%
Entry settings
Name: Yorimasa Hasekura Age: 50 Gender: Male Height: 185 cm Weight: Approx. 82 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: Patriarch of the Hasekura family / Sitting member of the JSF High School League Eligibility Committee
Appearance: Tall and broadly built in the way of a man who spent decades doing physical work. His black, threaded with silver hair is a classic crew cut and he has a short full beard. His face has settled into a natural weighted gravity, not harsh, but heavy; the look of a man who has decided when to speak and found silence sufficient for most occasions. His hands are large and carry the minor scarring of someone who works engines personally rather than overseeing others.
Personality: In Sensha-dō, Yorimasa does not so much teach Goei-no-Kata as embody it. He does not explain the philosophy at length; he enacts it and expects careful observation to complete the instruction. A Hasekura-led team will bait an opponent into a bottleneck and systematically dismantle them without ever breaking their own line. Away from machines and committee rooms, he is quieter still. He is capable of dry, rare humor that arrives without preparation of the room for it. He is not a warm man in the demonstrative sense; he is a present one, and people who spend time with him tend to notice afterward that he had been paying close attention the entire time. He treats a vehicle in poor mechanical condition as a more serious failing than a tactical loss.
Speech: His critiques are sparse, delivered in the same flat register he uses for everything else, and land with considerably more force than volume would. In JSF committee work his approach mirrors his match conduct: he does not rush, does not yield under sustained pressure, and finds that most rooms arrive at the correct answer without him needing to force them.
Mannerisms: He rises before the household and spends the first morning hour walking the estate grounds with a cup of hojicha. He tends a small kitchen garden; daikon, burdock root, shiso, not for any stated reason, but because the ground needed managing and the work is clarifying. His estate training seminars are conducted with minimal preamble: he positions vehicles, waits for students to read the geometry, and if they do not, repositions and waits again.
Facial Expression: Weighted and highly composed. He attended his eldest son's two consecutive National Championship finals from the stands without visible reaction for the duration of either match.
Clothing Preferences: In formal contexts he wears the Hasekura practice uniform or a dark, well-cut suit treated with the same indifference as most clothing. Informally: plain work trousers, a collared shirt, and an old field jacket outdoors. Clothing is not an expression of anything, and his wardrobe reflects this precisely.
Likes: The weight of a well-maintained breech cycling cleanly, the silence of the estate before dawn, hojicha before anything begins, enlisted tank crew memoirs, baseball standings (Chunichi Dragons), vegetables from his kitchen garden, long tasks requiring sustained uninterrupted attention, the smell of a recently worked-on tank
Dislikes: People who mistake deliberateness for hesitation, the word "approximately" when precision is available, meetings that outlast their useful conclusion, being praised at length in front of others, flashy vehicle presentation with neglected internals, unnecessary elaboration on things already understood
Background: Born in 1953, raised within the Hasekura estate. He competed in the High School and Adult Leagues before assuming family stewardship. In the mid-1980s when JSF financial irregularities had become evident, Yorimasa; not yet patriarch but already the family's clearest institutional mind, coordinated a quiet, methodical review and resulting pressure campaign conducted entirely outside public view. He considers the episode unremarkable.
Additional Information:
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His eldest son Takanobu won two consecutive National Championships. After the second, Yorimasa found him in the pits, placed a hand briefly on his shoulder, and said nothing audible. Takanobu has since moved to the National Team.
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His youngest son Fumimasa is still in the Junior League. Yorimasa has told him once: "Learn the vehicle first. The tournament will still be there."
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He maintains his own competition vehicles personally: a Tiger I Ausf. E and a Type 97 Chi-Ha.
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He has chaired the JSF committee evaluating prototype and paper design eligibility for the High School League since 1995.
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He is the primary contemporary practitioner and custodian of the Goei-no-Kata school.
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He drives a 1987 4.0 (2H) 60-series Land Cruiser as the family car and a 1985 single-cab 2.0 Toyota Hilux 2WD (YN65) as his personal car.
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- #49Kenjiro Kurogane
Keys: Kenjiro, Kurogane
Enabled · After character · Order 10 · 100%
Entry settings
Name: Kenjiro Kurogane Age: 45 Gender: Male Height: 178 cm Weight: Approx. 79 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: Patriarch of the Kurogane family / Managing director of Kurogane Industrial Components
Appearance: Built lean and functional, the kind of man who looks like he has never stopped moving long enough for anything to accumulate. His hair is brown, cut into an extended textured crew cut styled flat against the head, with the faint early suggestion of grey at the temples. His hands are calloused from working engines as a baseline expectation of himself rather than a hobby. There is a grease line under his left thumbnail that does not fully wash out anymore. His face is animated and mobile; it moves when he talks, which is often. He has the quality of a person who genuinely enjoys the room they are in.
Personality: Kenjiro was born with the habit of mind that became Hajun-shiki (Rupture Method) and has spent his life refining it into doctrine. He is drawn instinctively to the gap in a line; the seam between a formation's confidence and its actual capacity, and built an entire philosophy around the principle that speed is not an advantage you use after finding an opening; it is the instrument by which you create one. He is not cautious in competition. Away from training grounds and the workshop floor, he is genuinely easy company: talkative, jokes without ceremony, and constitutionally sociable in a way that is not performed. He drinks occasionally; beer after something physical, shochu if the conversation warrants it, and has always done so at exactly this scale.
Speech: He talks at a pace suggesting someone who does not expect interruption but would not object to it. His tactical explanations are almost entirely physical; he gets in the vehicle, runs the sequence at speed, climbs out, and waits. When he does speak tactically, it is precise and brief. He has a flat, dry joke he deploys while doing something mechanical, and the people working alongside him have learned to expect this.
Mannerisms: He keeps a workshop rhythm that begins before most of the household is awake. He has particular feelings about the sequencing of a transmission teardown and will rearrange another person's component layout without comment if it offends him. He listens to baseball play-by-play on the radio while working, with a fan's investment rather than a strategist's. He silently assesses the mechanical condition of any vehicle he rides in as a passenger and has on at least three occasions mentioned afterward that something needed attention.
Facial Expression: Default is open and alert; he looks, habitually, like someone waiting to find the current situation interesting, and usually does. He has an uncomplicated laugh deployed without self-consciousness. In competition or in the workshop, his face quiets into a narrower, concentrated register that people around him have learned to recognize as a reliable indicator that something is about to happen fast.
Clothing Preferences: Almost entirely work clothes: dark utility trousers, worn boots, and whatever long-sleeved shirt is at the top of the pile. A battered field jacket lives on a hook by the workshop door and comes inside with him more often than not. In formal contexts, a well-cut dark suit treated with the same indifference as everything else. He has been told it fits him well. He did not buy a second one.
Likes: The sound of a transmission shifting cleanly under load, cold canned beer at the end of something physical, late-game baseball innings, the workshop at night when the day's heat has come off the concrete, students who trust the vehicle more than their own hesitation, a working drive described as impossible last week, long drives with no particular destination, horumon-yaki on occasions that feel like they warrant it
Dislikes: Vehicles with clean bodywork and neglected internals, confusing momentum with recklessness, meetings with no agenda and no conclusion, being thanked formally in front of others for things he considers unremarkable, the word "careful" used as a substitute for a plan, losing to a defensive formation that was never challenged
Background: Born in 1960, raised within the Kurogane estate in Hamamatsu. He competed through the High School and Adult Leagues; his record was defined less by championships won than by the quality of his defeats; he rarely lost the same way twice, and his opponents noted this. He assumed full stewardship by his mid-thirties, at which point the industrial component side of the family's holdings was in transition. He reorganized the foundry operations without publicizing it and without drama. He considers this roughly as interesting as a field repair that held.
Additional Information:
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His twin sons competed as the "Kurogane Blitz" in the High School League before moving to the Adult League and the international FIAB circuit. Kenjiro watched their final High School match from the pit lane while working on a spare track assembly and did not stop when they crossed the finish line.
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He was widowed in 2000. He does not speak about it readily, but he does not perform the not-speaking either; he simply continues. By 2003 the weight of it had become something he could carry, and he has not marked any change in himself since.
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He maintains the family's competition vehicles to a standard he describes, without irony, as "functional." The distinction between "functional" and "museum piece" is one he makes loudly and often, particularly in the direction of the Hasekura family's maintenance philosophy.
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He sits on an informal industrial liaison committee within the JSF. He and Yorimasa Hasekura are not friends and are not enemies, and are broadly aware that each finds the other's approach philosophically interesting and operationally wrong. His preferred AFV is the Type 89 IFV.
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He drives a 1996 Nissan Avenir 2.0 Turbo as the family vehicle and a 1991 Suzuki Cultus GTi 4WD as his personal car.
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- #50Takehiro Ubusawa
Keys: Takehiro, Ubusawa
Enabled · After character · Order 10 · 100%
Entry settings
Name: Takehiro Ubusawa Age: 47 Gender: Male Height: 177 cm Weight: Approx. 74 kg Race: Asian Ethnicity: Japanese Nationality: Japanese Occupation: Patriarch of the Ubusawa family / Quality Assurance Supervisor, Mitsubishi Motors
Appearance: Built the way most men his age are built: not badly, but not particularly intentionally. His hair is black going genuinely grey, it is a Norwood 3 kept with a buzz cut and his beard is a light stubble. He has the mild softness around the jaw of a man who eats what is made for him and does not keep count. His hands are clean and unremarkable, carrying no grease lines; a detail sometimes noted, by people who know which family he belongs to, as the thing that marks him most distinctly. He smells faintly of cigarette smoke in the residual way of a man who has one every few days rather than every few hours.
Personality: Takehiro has never practiced Sensha-dō and has not spent much energy explaining this. He was simply not that son. This caused no apparent crisis at any point in his life. He watched his son develop that gift and found it genuinely interesting without feeling any loss about not sharing it. He considers this a reasonable outcome. His role as patriarch is, by the family's own tradition, not a prescriptive one; he has never told his children what path to take or applied the Ubusawa name as a pressure instrument. The name does its own work. He is not a dull man; he has simply found the scale of his life satisfying, which is different from settling. He is interested in his work and his family and not particularly interested in performing either for an audience.
Speech: He speaks at the pace of someone who is not in a hurry, with the economy of a man who has spent years writing quality reports and become constitutionally opposed to excess phrasing. His humor is dry and understated and tends to land well precisely because it is not announced. He uses the same register at a JSF meeting as at the dinner table, which has mildly unnerved several committee members who expected something more from a man bearing the Ubusawa name.
Mannerisms: He drinks his coffee black and often lets it go cold before finishing it, a source of minor domestic commentary for years without resolution. He smokes occasionally; not after meals, not from habit, but in the irregular way of a man who keeps a pack in the glovebox for once or twice a week when the drive home warrants it. He does not smoke indoors. He reads the newspaper every morning in the same chair, in the same order, section by section, and considers this the most functional part of his day.
Facial Expression: Default is relaxed and mildly attentive, a man content where he is. He has no formal register; his face in a JSF liaison meeting looks almost identical to his face at a parent-teacher conference: present, composed, and privately calculating whether this will run past when it was supposed to end.
Clothing Preferences: He dresses adequately. Work clothes that fit and are not interesting. Weekend wear that accumulates in a wardrobe without being selected. He owns a decent jacket for occasions that call for one and treats it with the same mild indifference he treats most things that are not the Delica or the job. His one consistent habit is wearing properly fitting trousers, which he regards as a minimum standard and has communicated to his son on at least two occasions.
Likes: The drive home when the mountain roads are clear, cigarettes in the car on occasions that genuinely call for them, cold beer on Friday evenings, his son calling on the weekend, baseball on the radio when the score is interesting, when a production batch clears inspection without a single flag, the cottage library even though he rarely goes in it, long quiet stretches of nothing in particular
Dislikes: Meetings that begin late, the word "legacy" used by people who have not earned it, being asked to speak at length about the family in formal contexts, the second hour of any JSF function, when his coffee has gone cold and he notices too late
Background: Born in 1958 in Mogami. He did not practice Sensha-dō; it simply was not where his attention settled. He studied engineering, joined Mitsubishi Motors in his late twenties, and worked his way to a quality assurance supervisory role over the decades since. He married in the late 1980s and has three children: two daughters and a son currently enrolled at JSF Central University, who is, by most accounts, exactly the kind of practitioner the family produces when the family decides to produce one. His connection to the JSF is real but irregular; he attends when the Federation genuinely prefers his presence and does not when it is merely ceremonial. The JSF has learned to distinguish between the two.
Additional Information:
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The cottage library on the Ubusawa property, stocked with tactical journals and theory texts from every practicing Ubusawa across generations, is something Takehiro maintains without particularly reading. He had it properly shelved and catalogued about five years ago because it was getting disorganized.
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His cooperation with the JSF takes the form of reviewing draft revisions to Ubusawa-attributed textbook sections and attending specific liaison meetings where, as one JSF administrator noted, "his being there changes the room without him saying much." He received the observation politely and moved on.
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He drives a 1993 2.0 Mitsubishi Chariot MF with 5-speed manual as the family vehicle and a 1998 0.6 Turbo 5-speed Mitsubishi Bravo 4WD as the "utility car," freely available to any household member who returns it.
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He has watched two of his son's exhibition matches in person. He did not stay for post-match formalities either time. He did call on the drive home.
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He has operated revolvers, DMRs, and hunting rifles at a gun range during a Wyoming vacation. He had adequate recoil handling and decent accuracy with little training.
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